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forgot to clear buffer
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@ -515,6 +515,8 @@ void toxThread(SharedContext* ctx) {
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{ // pump from buffer to staging
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const size_t max_commands = 1;
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size_t number_of_commands_done = 0;
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std::vector<Agent> empty_buffers;
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{
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std::lock_guard lg_staging{ctx->staging_mutex};
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for (auto& [agent, buffer] : ctx->buffer) {
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if (agent == agent_local) {
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@ -535,10 +537,12 @@ void toxThread(SharedContext* ctx) {
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continue;
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}
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// this can lead to dead locks, if other code does this wrong
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std::vector<uint64_t> seq_to_remove;
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{ // this can lead to dead locks, if other code does this wrong
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std::lock_guard lg{ctx->command_lists_mutex};
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for (; buffer.count(seq); seq++) {
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ctx->command_lists[agent][seq] = buffer.at(seq);
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seq_to_remove.push_back(seq);
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number_of_commands_done++;
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if (number_of_commands_done >= max_commands) {
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@ -547,7 +551,19 @@ void toxThread(SharedContext* ctx) {
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}
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ctx->staging_frontier[agent] = seq;
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}
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ctx->should_gossip_remote.emplace(agent);
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for (const auto key : seq_to_remove) {
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buffer.erase(key);
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}
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if (buffer.empty()) {
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empty_buffers.push_back(agent);
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}
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}
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} // scope for staging lock
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for (const auto& agent : empty_buffers) {
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ctx->buffer.erase(agent);
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}
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}
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