76 lines
2.1 KiB
CMake
76 lines
2.1 KiB
CMake
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cmake_minimum_required(VERSION 3.24 FATAL_ERROR)
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# cmake setup begin
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project(solDOOM)
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if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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set(SOLDOOM_STANDALONE ON)
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# why the f do i need this >:(
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set(NOT_SOLDOOM_STANDALONE OFF)
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else()
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set(SOLDOOM_STANDALONE OFF)
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set(NOT_SOLDOOM_STANDALONE ON)
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endif()
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message("II SOLDOOM_STANDALONE " ${SOLDOOM_STANDALONE})
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option(SOLDOOM_BUILD_PLUGINS "Build the solDOOM plugins" ${SOLDOOM_STANDALONE})
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if (SOLDOOM_STANDALONE)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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# defaulting to debug mode, if not specified
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug")
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endif()
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# setup my vim ycm :D
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# more paths
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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endif()
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# external libs
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add_subdirectory(./external EXCLUDE_FROM_ALL) # before increasing warn levels, sad :(
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if (SOLDOOM_STANDALONE)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# bump up warning levels appropriately for clang, gcc & msvc
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if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
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add_compile_options(
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-Wall -Wextra # Reasonable and standard
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-Wpedantic # Warn if non-standard C++ is used
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-Wunused # Warn on anything being unused
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#-Wconversion # Warn on type conversions that may lose data
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#-Wsign-conversion # Warn on sign conversions
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-Wshadow # Warn if a variable declaration shadows one from a parent context
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)
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if (NOT WIN32)
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#link_libraries(-fsanitize=address)
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#link_libraries(-fsanitize=address,undefined)
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#link_libraries(-fsanitize-address-use-after-scope)
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#link_libraries(-fsanitize=undefined)
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endif()
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elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
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if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
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string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
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endif()
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endif()
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endif()
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# cmake setup end
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add_subdirectory(./src)
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if (SOLDOOM_BUILD_PLUGINS)
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add_subdirectory(./plugins)
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endif()
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