solDOOM/CMakeLists.txt

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CMake
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2024-03-08 21:32:48 +01:00
cmake_minimum_required(VERSION 3.24 FATAL_ERROR)
# cmake setup begin
project(solDOOM)
if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(SOLDOOM_STANDALONE ON)
# why the f do i need this >:(
set(NOT_SOLDOOM_STANDALONE OFF)
else()
set(SOLDOOM_STANDALONE OFF)
set(NOT_SOLDOOM_STANDALONE ON)
endif()
message("II SOLDOOM_STANDALONE " ${SOLDOOM_STANDALONE})
option(SOLDOOM_BUILD_PLUGINS "Build the solDOOM plugins" ${SOLDOOM_STANDALONE})
if (SOLDOOM_STANDALONE)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# defaulting to debug mode, if not specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug")
endif()
# setup my vim ycm :D
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# more paths
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
endif()
# external libs
add_subdirectory(./external EXCLUDE_FROM_ALL) # before increasing warn levels, sad :(
if (SOLDOOM_STANDALONE)
set(CMAKE_CXX_EXTENSIONS OFF)
# bump up warning levels appropriately for clang, gcc & msvc
if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
add_compile_options(
-Wall -Wextra # Reasonable and standard
-Wpedantic # Warn if non-standard C++ is used
-Wunused # Warn on anything being unused
#-Wconversion # Warn on type conversions that may lose data
#-Wsign-conversion # Warn on sign conversions
-Wshadow # Warn if a variable declaration shadows one from a parent context
)
if (NOT WIN32)
#link_libraries(-fsanitize=address)
#link_libraries(-fsanitize=address,undefined)
#link_libraries(-fsanitize-address-use-after-scope)
#link_libraries(-fsanitize=undefined)
endif()
elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
endif()
endif()
# cmake setup end
add_subdirectory(./src)
if (SOLDOOM_BUILD_PLUGINS)
add_subdirectory(./plugins)
endif()