minimal lib (untested)

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Green Sky 2024-03-08 22:55:34 +01:00
parent 8c797673ca
commit 74ef90e84b
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8 changed files with 234 additions and 1 deletions

26
.gitignore vendored Normal file
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.vs/
*.o
*.swp
~*
*~
.idea/
cmake-build-debug/
cmake-build-debugandtest/
cmake-build-release/
*.stackdump
*.coredump
compile_commands.json
/build*
/result*
.clangd
.cache
.DS_Store
.AppleDouble
.LSOverride
CMakeLists.txt.user*
CMakeCache.txt
*.tox
imgui.ini

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cmake_minimum_required(VERSION 3.24 FATAL_ERROR) cmake_minimum_required(VERSION 3.24 FATAL_ERROR)
add_library(PureDOOM INTERFACE "./PureDOOM/PureDOOM.h") add_library(PureDOOM "./PureDOOM/PureDOOM.h" "./PureDOOM.c")
target_include_directories(PureDOOM SYSTEM INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}") target_include_directories(PureDOOM SYSTEM INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")

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external/pure_doom/PureDOOM.c vendored Normal file
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#define DOOM_IMPLEMENTATION
#include "./PureDOOM/PureDOOM.h"

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plugins/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.9...3.24 FATAL_ERROR)
project(solanaceae)

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src/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.9...3.24 FATAL_ERROR)
project(solanaceae)
# we need:
# - texture uploader (refactor from tomato with streaming)
# - netcode abstraction
# - tox netcode impl? (share with toxic games?)
# - imgui embedded window an inputs?
# - pure doom
add_library(solDOOM
./solanaceae/doom.hpp
./solanaceae/doom.cpp
)
target_include_directories(solDOOM PUBLIC .)
#target_compile_features(solanaceae_llama-cpp-web PRIVATE cxx_std_20)
#target_compile_features(solanaceae_llama-cpp-web INTERFACE cxx_std_17)
target_link_libraries(solDOOM PUBLIC
PureDOOM
#httplib::httplib
#nlohmann_json::nlohmann_json
#solanaceae_util
)
#########################################
#add_executable(test1
#test1.cpp
#)
#target_link_libraries(test1 PUBLIC
#solanaceae_llama-cpp-web
#)
#########################################
#add_library(solanaceae_rpbot
#./solanaceae/rpbot/message_prompt_builder.hpp
#./solanaceae/rpbot/message_prompt_builder.cpp
#./solanaceae/rpbot/rpbot.hpp
#./solanaceae/rpbot/rpbot_states.hpp
#./solanaceae/rpbot/rpbot.cpp
#./solanaceae/rpbot/rpbot_commands.cpp
#)
#target_include_directories(solanaceae_rpbot PUBLIC .)
#target_compile_features(solanaceae_rpbot PRIVATE cxx_std_20)
#target_compile_features(solanaceae_rpbot INTERFACE cxx_std_17)
#target_link_libraries(solanaceae_rpbot PUBLIC
#solanaceae_util
#solanaceae_message3
#solanaceae_llama-cpp-web
#fmt::fmt # TODO: switch to header only?
#)

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src/solanaceae/doom.cpp Normal file
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#include "./doom.hpp"
#include <PureDOOM/PureDOOM.h>
#include <vector>
Doom::Doom(
TextureUploaderI& tu
) : _tu(tu) {
// Change default bindings to modern
doom_set_default_int("key_up", DOOM_KEY_W);
doom_set_default_int("key_down", DOOM_KEY_S);
doom_set_default_int("key_strafeleft", DOOM_KEY_A);
doom_set_default_int("key_straferight", DOOM_KEY_D);
doom_set_default_int("key_use", DOOM_KEY_E);
doom_set_default_int("mouse_move", 0); // Mouse will not move forward
doom_set_resolution(_width, _height);
doom_init(0, nullptr, 0);
std::vector<uint8_t> tmp_vec(4 * _width * _height, 0x00); // the api requires data for texture creation
_render_texture = _tu.uploadRGBA(tmp_vec.data(), _width, _height, TextureUploaderI::NEAREST, TextureUploaderI::STREAMING);
}
Doom::~Doom(void) {
// no reset?
//doom_
_tu.destroy(_render_texture);
}
float Doom::render(float time_delta) {
doom_update();
const uint8_t* new_image = doom_get_framebuffer(4);
_tu.updateRGBA(_render_texture, new_image, 4 * _width * _height);
return 1.f/60.f;
}
uint64_t Doom::getTexID(void) {
return _render_texture;
}

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src/solanaceae/doom.hpp Normal file
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#pragma once
#include "./texture_uploader.hpp"
#include <PureDOOM/PureDOOM.h>
class Doom {
TextureUploaderI& _tu;
uint32_t _width {320};
uint32_t _height {200};
uint64_t _render_texture {0};
public:
Doom(
TextureUploaderI& tu
);
~Doom(void);
float render(float time_delta);
public: // custom doom api
uint64_t getTexID(void);
// since we dont have an abstraction for this, or wont know what to do with it
// these have to be called from the outside
//void doom_key_down(doom_key_t key);
//void doom_key_up(doom_key_t key);
//void doom_button_down(doom_button_t button);
//void doom_button_up(doom_button_t button);
//void doom_mouse_move(int delta_x, int delta_y);
//void doom_set_default_int(const char* name, int value);
//void doom_set_default_string(const char* name, const char* value);
// TODO: do we implement these?
//typedef void(*doom_print_fn)(const char* str);
//typedef void*(*doom_malloc_fn)(int size);
//typedef void(*doom_free_fn)(void* ptr);
//typedef void*(*doom_open_fn)(const char* filename, const char* mode);
//typedef void(*doom_close_fn)(void* handle);
//typedef int(*doom_read_fn)(void* handle, void *buf, int count);
//typedef int(*doom_write_fn)(void* handle, const void *buf, int count);
//typedef int(*doom_seek_fn)(void* handle, int offset, doom_seek_t origin);
//typedef int(*doom_tell_fn)(void* handle);
//typedef int(*doom_eof_fn)(void* handle);
//typedef void(*doom_gettime_fn)(int* sec, int* usec);
//typedef void(*doom_exit_fn)(int code);
//typedef char*(*doom_getenv_fn)(const char* var);
//// set callbacks
//void doom_set_print(doom_print_fn print_fn);
//void doom_set_malloc(doom_malloc_fn malloc_fn, doom_free_fn free_fn);
//void doom_set_file_io(doom_open_fn open_fn,
//doom_close_fn close_fn,
//doom_read_fn read_fn,
//doom_write_fn write_fn,
//doom_seek_fn seek_fn,
//doom_tell_fn tell_fn,
//doom_eof_fn eof_fn);
//void doom_set_gettime(doom_gettime_fn gettime_fn);
//void doom_set_exit(doom_exit_fn exit_fn);
//void doom_set_getenv(doom_getenv_fn getenv_fn);
};

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#pragma once
#include <cstdint>
#include <cstddef>
struct TextureUploaderI {
static constexpr const char* version {"2"};
enum Filter {
NEAREST,
LINEAR,
};
enum Access {
STATIC,
STREAMING,
// target?
};
virtual ~TextureUploaderI(void) {}
virtual uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter = LINEAR, Access access = STATIC) = 0;
// keeps width height filter
// TODO: wh instead of size?
virtual bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) = 0;
virtual void destroy(uint64_t tex_id) = 0;
};