#pragma once #include "./contact_model3.hpp" #include // fwd struct ContactModel3I; namespace Contact::Components { struct TagSelfWeak {}; struct TagSelfStrong {}; struct TagBig {}; // self counterpart struct Self { Contact3 self; }; // tier 1 struct Parent { Contact3 parent; }; // TODO: maybe rename to children struct ParentOf { std::vector subs; }; // TODO: this is very hacky // maybe refwrapper? using ContactModel = ContactModel3I*; struct Name { std::string name; }; // (display)alias // avatar // status struct ConnectionState { enum State { disconnected, direct, // tox udp-direct? cloud, // tox tcp-relayed / most messengers ? } state = disconnected; }; // status message struct StatusMessage { std::string msg; }; // last seen (not disconnected?) } // Contact::Components #include "./components_id.inl"