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		| @@ -6,6 +6,16 @@ | |||||||
| #include <solanaceae/message3/components.hpp> | #include <solanaceae/message3/components.hpp> | ||||||
| #include <solanaceae/contact/components.hpp> | #include <solanaceae/contact/components.hpp> | ||||||
|  |  | ||||||
|  | void Factorio::sendToLinked(const std::string& message) { | ||||||
|  | 	for (const auto& h : _linked_contacts) { | ||||||
|  | 		if (!static_cast<bool>(h)) { | ||||||
|  | 			continue; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		_rmm.sendText(h, message); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
| Factorio::Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp) : | Factorio::Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp) : | ||||||
| 	_cr(cr), | 	_cr(cr), | ||||||
| 	_rmm(rmm), | 	_rmm(rmm), | ||||||
| @@ -57,21 +67,48 @@ bool Factorio::onEvent(const Message::Events::MessageConstruct& e) { | |||||||
|  |  | ||||||
| bool Factorio::onEvent(const FactorioLog::Events::Join& e) { | bool Factorio::onEvent(const FactorioLog::Events::Join& e) { | ||||||
| 	std::cout << "Factorio: event join " << e.player_name << "\n"; | 	std::cout << "Factorio: event join " << e.player_name << "\n"; | ||||||
|  |  | ||||||
|  | 	std::string message{e.player_name}; | ||||||
|  | 	message += " joined"; | ||||||
|  |  | ||||||
|  | 	sendToLinked(message); | ||||||
|  |  | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool Factorio::onEvent(const FactorioLog::Events::Leave& e) { | bool Factorio::onEvent(const FactorioLog::Events::Leave& e) { | ||||||
| 	std::cout << "Factorio: event leave " << e.player_name << " " << e.reason << "\n"; | 	std::cout << "Factorio: event leave " << e.player_name << " " << e.reason << "\n"; | ||||||
|  |  | ||||||
|  | 	std::string message{e.player_name}; | ||||||
|  | 	message += " left"; | ||||||
|  |  | ||||||
|  | 	sendToLinked(message); | ||||||
|  |  | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool Factorio::onEvent(const FactorioLog::Events::Chat& e) { | bool Factorio::onEvent(const FactorioLog::Events::Chat& e) { | ||||||
| 	std::cout << "Factorio: event chat " << e.player_name << ": " << e.message << "\n"; | 	std::cout << "Factorio: event chat " << e.player_name << ": " << e.message << "\n"; | ||||||
|  |  | ||||||
|  | 	std::string message{"<"}; | ||||||
|  | 	message += e.player_name; | ||||||
|  | 	message += ">: "; | ||||||
|  | 	message += e.message; | ||||||
|  |  | ||||||
|  | 	sendToLinked(message); | ||||||
|  |  | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool Factorio::onEvent(const FactorioLog::Events::Died& e) { | bool Factorio::onEvent(const FactorioLog::Events::Died& e) { | ||||||
| 	std::cout << "Factorio: event died " << e.player_name << ": " << e.reason << "\n"; | 	std::cout << "Factorio: event died " << e.player_name << ": " << e.reason << "\n"; | ||||||
|  |  | ||||||
|  | 	std::string message{e.player_name}; | ||||||
|  | 	message += " died from "; | ||||||
|  | 	message += e.reason; | ||||||
|  |  | ||||||
|  | 	sendToLinked(message); | ||||||
|  |  | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -87,6 +124,13 @@ bool Factorio::onEvent(const FactorioLog::Events::ResearchStarted& e) { | |||||||
|  |  | ||||||
| bool Factorio::onEvent(const FactorioLog::Events::ResearchFinished& e) { | bool Factorio::onEvent(const FactorioLog::Events::ResearchFinished& e) { | ||||||
| 	std::cout << "Factorio: event research finished " << e.name << "\n"; | 	std::cout << "Factorio: event research finished " << e.name << "\n"; | ||||||
|  |  | ||||||
|  | 	std::string message{"Research "}; | ||||||
|  | 	message += e.name; | ||||||
|  | 	message += " finished!"; | ||||||
|  |  | ||||||
|  | 	sendToLinked(message); | ||||||
|  |  | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -16,6 +16,8 @@ class Factorio : public RegistryMessageModelEventI, public FactorioLogParserEven | |||||||
|  |  | ||||||
| 	std::vector<Contact3Handle> _linked_contacts; | 	std::vector<Contact3Handle> _linked_contacts; | ||||||
|  |  | ||||||
|  | 	void sendToLinked(const std::string& message); | ||||||
|  |  | ||||||
| 	public: | 	public: | ||||||
| 		Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp); | 		Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp); | ||||||
| 		virtual ~Factorio(void); | 		virtual ~Factorio(void); | ||||||
|   | |||||||
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