hardcode some events (working)
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@ -6,6 +6,16 @@
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#include <solanaceae/message3/components.hpp>
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#include <solanaceae/message3/components.hpp>
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#include <solanaceae/contact/components.hpp>
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#include <solanaceae/contact/components.hpp>
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void Factorio::sendToLinked(const std::string& message) {
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for (const auto& h : _linked_contacts) {
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if (!static_cast<bool>(h)) {
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continue;
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}
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_rmm.sendText(h, message);
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}
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}
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Factorio::Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp) :
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Factorio::Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp) :
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_cr(cr),
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_cr(cr),
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_rmm(rmm),
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_rmm(rmm),
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@ -57,21 +67,48 @@ bool Factorio::onEvent(const Message::Events::MessageConstruct& e) {
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bool Factorio::onEvent(const FactorioLog::Events::Join& e) {
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bool Factorio::onEvent(const FactorioLog::Events::Join& e) {
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std::cout << "Factorio: event join " << e.player_name << "\n";
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std::cout << "Factorio: event join " << e.player_name << "\n";
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std::string message{e.player_name};
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message += " joined";
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sendToLinked(message);
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return false;
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return false;
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}
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}
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bool Factorio::onEvent(const FactorioLog::Events::Leave& e) {
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bool Factorio::onEvent(const FactorioLog::Events::Leave& e) {
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std::cout << "Factorio: event leave " << e.player_name << " " << e.reason << "\n";
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std::cout << "Factorio: event leave " << e.player_name << " " << e.reason << "\n";
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std::string message{e.player_name};
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message += " left";
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sendToLinked(message);
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return false;
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return false;
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}
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}
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bool Factorio::onEvent(const FactorioLog::Events::Chat& e) {
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bool Factorio::onEvent(const FactorioLog::Events::Chat& e) {
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std::cout << "Factorio: event chat " << e.player_name << ": " << e.message << "\n";
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std::cout << "Factorio: event chat " << e.player_name << ": " << e.message << "\n";
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std::string message{"<"};
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message += e.player_name;
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message += ">: ";
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message += e.message;
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sendToLinked(message);
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return false;
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return false;
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}
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}
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bool Factorio::onEvent(const FactorioLog::Events::Died& e) {
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bool Factorio::onEvent(const FactorioLog::Events::Died& e) {
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std::cout << "Factorio: event died " << e.player_name << ": " << e.reason << "\n";
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std::cout << "Factorio: event died " << e.player_name << ": " << e.reason << "\n";
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std::string message{e.player_name};
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message += " died from ";
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message += e.reason;
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sendToLinked(message);
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return false;
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return false;
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}
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}
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@ -87,6 +124,13 @@ bool Factorio::onEvent(const FactorioLog::Events::ResearchStarted& e) {
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bool Factorio::onEvent(const FactorioLog::Events::ResearchFinished& e) {
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bool Factorio::onEvent(const FactorioLog::Events::ResearchFinished& e) {
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std::cout << "Factorio: event research finished " << e.name << "\n";
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std::cout << "Factorio: event research finished " << e.name << "\n";
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std::string message{"Research "};
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message += e.name;
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message += " finished!";
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sendToLinked(message);
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return false;
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return false;
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}
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}
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@ -16,6 +16,8 @@ class Factorio : public RegistryMessageModelEventI, public FactorioLogParserEven
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std::vector<Contact3Handle> _linked_contacts;
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std::vector<Contact3Handle> _linked_contacts;
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void sendToLinked(const std::string& message);
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public:
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public:
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Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp);
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Factorio(ConfigModelI& conf, Contact3Registry& cr, RegistryMessageModel& rmm, FactorioLogParser& flp);
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virtual ~Factorio(void);
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virtual ~Factorio(void);
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