fix round robin and reduce num empty spins to improve perf

This commit is contained in:
Green Sky 2024-07-07 15:37:49 +02:00
parent fab3d42ee9
commit e86a1ed56d
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@ -73,8 +73,8 @@ std::vector<ChunkPicker::ContentChunkR> ChunkPicker::updateChunkRequests(
assert(objreg.valid(participating_in_last));
auto it = participating_unfinished.find(participating_in_last);
// hard limit robin rounds to array size time 100
for (size_t i = 0; req_ret.size() < num_requests && i < participating_unfinished.size()*100; i++) {
// hard limit robin rounds to array size time 20
for (size_t i = 0; req_ret.size() < num_requests && i < participating_unfinished.size()*20; i++) {
if (it == participating_unfinished.end()) {
it = participating_unfinished.begin();
}
@ -172,6 +172,12 @@ std::vector<ChunkPicker::ContentChunkR> ChunkPicker::updateChunkRequests(
}
}
if (it == participating_unfinished.end()) {
participating_in_last = entt::null;
} else {
participating_in_last = it->first;
}
if (req_ret.size() < num_requests) {
std::cerr << "CP: could not fulfil, " << group_number << ":" << peer_number << " only has " << req_ret.size() << " candidates\n";
}