more plumbing
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@ -4,8 +4,9 @@
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Chess::ChessInstance::ChessInstance(
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Chess& game_type_static,
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uint32_t opponent,
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uint32_t game_id
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) : _game_type_static(game_type_static) {
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) : _game_type_static(game_type_static), _opponent(opponent) {
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_id = game_id;
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}
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@ -17,6 +18,41 @@ bool Chess::ChessInstance::allInvitesAccepted(void) {
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}
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void Chess::ChessInstance::onPacket(uint32_t from, const uint8_t* data, const uint32_t data_size) {
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// test, auto resign
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sendResign();
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}
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bool Chess::ChessInstance::sendResign(void) {
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std::vector<uint8_t> pkg;
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// resign (chess specific)
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pkg.push_back(0xff);
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return _game_type_static._tg.sendPacket(
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static_cast<Contact3>(_opponent),
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_game_type_static.getGameType(),
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_id,
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pkg.data(), pkg.size()
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);
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}
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bool Chess::ChessInstance::sendMove(ChessCoords p0, ChessCoords p1) {
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std::vector<uint8_t> pkg;
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// move piece (chess specific)
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pkg.push_back(0xfe);
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pkg.push_back(p0.L);
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pkg.push_back(p0.N);
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pkg.push_back(p1.L);
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pkg.push_back(p1.N);
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return _game_type_static._tg.sendPacket(
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static_cast<Contact3>(_opponent),
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_game_type_static.getGameType(),
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_id,
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pkg.data(), pkg.size()
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);
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}
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Chess::Chess(ToxicGames& tg) : ToxicGameI(tg) {
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@ -32,7 +68,7 @@ std::unique_ptr<Chess::InstanceI> Chess::createGame(std::vector<uint32_t> with)
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std::unique_ptr<Chess::InstanceI> Chess::acceptInvite(uint32_t from, uint32_t game_id) {
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sendAcceptInvite(from, game_id);
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auto new_instance = std::make_unique<ChessInstance>(*this, game_id);
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auto new_instance = std::make_unique<ChessInstance>(*this, from, game_id);
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return new_instance;
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}
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@ -6,11 +6,17 @@ struct Chess final : public ToxicGameI {
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Chess(ToxicGames& tg);
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~Chess(void);
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struct ChessCoords {
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char L;
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uint8_t N;
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};
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struct ChessInstance final : public ToxicGameI::InstanceI {
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Chess& _game_type_static;
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ChessInstance(Chess& game_type_static, uint32_t game_id);
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const uint32_t _opponent;
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ChessInstance(Chess& game_type_static, uint32_t opponent, uint32_t game_id);
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~ChessInstance(void) {}
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// TODO: just destructor?
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@ -24,6 +30,9 @@ struct Chess final : public ToxicGameI {
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// ??
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//virtual void tick();
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private:
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bool sendResign(void);
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bool sendMove(ChessCoords p0, ChessCoords p1);
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};
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uint8_t getGameType(void) const override { return 1; };
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