100 lines
4.0 KiB
XML
100 lines
4.0 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Replace com.test.game with the identifier of your game below, e.g.
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto">
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<!-- Touchscreen support -->
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<uses-feature
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android:name="android.hardware.touchscreen"
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android:required="false" />
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<!-- Game controller support -->
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<uses-feature
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android:name="android.hardware.bluetooth"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.gamepad"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.usb.host"
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android:required="false" />
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<!-- External mouse input events -->
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<uses-feature
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android:name="android.hardware.type.pc"
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android:required="false" />
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<!-- Audio recording support -->
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<!-- if you want to capture audio, uncomment this. -->
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<!-- <uses-feature
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android:name="android.hardware.microphone"
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android:required="false" /> -->
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<!-- Allow downloading to the external storage on Android 5.1 and older -->
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<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
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<!-- Allow access to Bluetooth devices -->
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<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
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<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
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<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
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<!-- Allow access to the vibrator -->
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<uses-permission android:name="android.permission.VIBRATE" />
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<!-- if you want to capture audio, uncomment this. -->
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<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
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<!-- Create a Java class extending SDLActivity and place it in a
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directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
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then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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in the XML below.
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An example Java class can be found in README-android.md
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-->
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<application android:label="@string/app_name"
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android:icon="@mipmap/ic_launcher"
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android:allowBackup="true"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true" >
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<!-- Example of setting SDL hints from AndroidManifest.xml:
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<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
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-->
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<activity android:name="SDLActivity"
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android:label="@string/app_name"
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android:alwaysRetainTaskState="true"
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android:launchMode="singleInstance"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true"
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android:exported="true"
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>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<!-- Let Android know that we can handle some USB devices and should receive this event -->
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<!-- Drop file event -->
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<!--
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<data android:mimeType="*/*" />
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</intent-filter>
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-->
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</activity>
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</application>
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</manifest>
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