The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.
Mac:
The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
iPhone:
Works out of box.
Windows:
Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com
SDL provides the ability to access the underlying SDL_Finger structures.
These structures should _never_ be modified.
The following functions are included from SDL_touch.h
Devices are tracked by instance ID, of type SDL_TouchID.
To get a list of available device SDL_TouchID values, call SDL_GetTouchDevices().
This returns an array of device IDs, terminated by a zero ID. Optionally, you can
get a count of IDs by passing a non-NULL int* to SDL_GetTouchDevices() if you'd
rather not iterate the whole array to get this number.
A SDL_TouchID may be used to get pointers to SDL_Finger.
SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device.
The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following:
float x = event.tfinger.x;
float y = event.tfinger.y;
To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger.
This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed.
A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_EVENT_FINGER_UP event is _added_ to the event queue, and thus _before_ the SDL_EVENT_FINGER_UP event is polled.
As a result, be very careful to check for NULL return values.