2023-07-26 00:23:40 +02:00
// dear imgui: Renderer Backend for DirectX12
// This needs to be used along with a Platform Backend (e.g. Win32)
// Implemented features:
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
2023-07-26 00:23:40 +02:00
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// The aim of imgui_impl_dx12.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
2023-07-26 00:23:40 +02:00
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
Squashed 'external/imgui/imgui/' changes from d4ddc46e77..d6cb3c923d
d6cb3c923d Version 1.90.1
6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6b Metrics: Tweak, reorganize tools menu.
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211)
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7bc Readme: updated binaries. (#7193)
edeb8ee3ab More compact issue_template.yml
c6716f5e9f Fixed typo (#7197)
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24b Reworked issue template (amends) (#5927, #5915)
c528b688cf Reworked issue template. (#5927, #5915)
26eef4df87 Update issue_template.md
7938550d52 Comments and some extra line-wrapping in demo (#3193)
4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
6f10cef2a1 Backends: Vulkan: moved structure declarations.
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec6 Happy new year!
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c08 Internals: Fixed function name typo.
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0c Fixes for MSVC code analyzer.
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf3 Fixed warning (amend 54c1bde)
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106)
69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611c Backend: Android: Remove Redundant Check (#7093)
0b77980cab Moved Tables API related declarations to their own section in imgui.h
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73edb Menus: amend to clarify/fix static analyzer warning. (#6671, #6926)
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f445 Fixed Clang zealous warnings
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
1f3090a48d Backends: SDL3: Fix indent (#7062)
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1a Version 1.90.1 WIP
b81bd7ed98 Version 1.90.0
623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683b Fonts: minor/shallow amends (#6925)
ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925)
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aac Update backends/language lists
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a0 Bits / comments
561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514c Windows: shared code for CalcWindowMinSize().
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853be Demo: expose more Combo flags + misc tidying up.
9a5da23553 Changelog formatting
d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable.
99913b5051 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2f Demo: Minor tweak to angled headers demo.
f96c5443b1 Tables: fixed angled headers with frozen columns.
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a24 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd758681 Backends: Win32: revert oops chunk.
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools.
701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb16 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a407 Internals: added ImRect::ContainsWithPad()
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd81091 TypingSelect: always enable nav highlight.
223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da70 Tables: amend support for auto-resize. (#6807)
556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807)
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752bed Docs: add more links to the top of every examples and backends files.
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API.
7812039402 ImVector: Added find_index() helper.
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b006865 Version 1.90 WIP
f24387fa2b Version 1.89.9 (fixed changelog header)
c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac5 Fixed minor warning.
fef3389157 Version 1.89.9
7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f9 Demo: Tweak table sorting demo code.
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor.
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccbd Using range-based for where it makes sense. (#4537)
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e992 Update README.md
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68c CollapseButton: handle clipping better + align circle like in docking branch.
040e818d72 Fix typo in SameLine comment (#6745)
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc87 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9a Demo: amend/fix for MinGW
4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102c Docs: update CONTRIBUTING.md
b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90bf Version 1.89.9 WIP
f7eea63872 Version v1.89.8
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb15 Docs update. Improved Fonts troubleshooting section.
556ce9f543 imgui_stdlib: Fix warning (#6658)
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d1 CI: resume using latest Emscripten
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f01 Doc: various tweaks + tweak imconfig comments.
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878)
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
5ce636b0ba Tweak to accomodate for build* directories anywhere.
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe4319314 Version 1.89.8 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
2024-01-17 20:29:18 +01:00
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
2023-07-26 00:23:40 +02:00
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// 2024-12-09: DirectX12: Let user specifies the DepthStencilView format by setting ImGui_ImplDX12_InitInfo::DSVFormat.
// 2024-11-15: DirectX12: *BREAKING CHANGE* Changed ImGui_ImplDX12_Init() signature to take a ImGui_ImplDX12_InitInfo struct. Legacy ImGui_ImplDX12_Init() signature is still supported (will obsolete).
// 2024-11-15: DirectX12: *BREAKING CHANGE* User is now required to pass function pointers to allocate/free SRV Descriptors. We provide convenience legacy fields to pass a single descriptor, matching the old API, but upcoming features will want multiple.
// 2024-10-23: DirectX12: Unmap() call specify written range. The range is informational and may be used by debug tools.
// 2024-10-07: DirectX12: Changed default texture sampler to Clamp instead of Repeat/Wrap.
// 2024-10-07: DirectX12: Expose selected render state in ImGui_ImplDX12_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
// 2024-10-07: DirectX12: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
2023-07-26 00:23:40 +02:00
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-05-19: DirectX12: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
// 2021-02-18: DirectX12: Change blending equation to preserve alpha in output buffer.
// 2021-01-11: DirectX12: Improve Windows 7 compatibility (for D3D12On7) by loading d3d12.dll dynamically.
// 2020-09-16: DirectX12: Avoid rendering calls with zero-sized scissor rectangle since it generates a validation layer warning.
// 2020-09-08: DirectX12: Clarified support for building on 32-bit systems by redefining ImTextureID.
// 2019-10-18: DirectX12: *BREAKING CHANGE* Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function.
// 2019-05-29: DirectX12: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
// 2019-04-30: DirectX12: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2019-03-29: Misc: Various minor tidying up.
// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
// 2018-06-12: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from NewFrame() to RenderDrawData().
// 2018-06-08: Misc: Extracted imgui_impl_dx12.cpp/.h away from the old combined DX12+Win32 example.
// 2018-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle (to ease support for future multi-viewport).
// 2018-02-22: Merged into master with all Win32 code synchronized to other examples.
# include "imgui.h"
Squashed 'external/imgui/imgui/' changes from d4ddc46e77..d6cb3c923d
d6cb3c923d Version 1.90.1
6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6b Metrics: Tweak, reorganize tools menu.
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211)
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7bc Readme: updated binaries. (#7193)
edeb8ee3ab More compact issue_template.yml
c6716f5e9f Fixed typo (#7197)
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24b Reworked issue template (amends) (#5927, #5915)
c528b688cf Reworked issue template. (#5927, #5915)
26eef4df87 Update issue_template.md
7938550d52 Comments and some extra line-wrapping in demo (#3193)
4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
6f10cef2a1 Backends: Vulkan: moved structure declarations.
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec6 Happy new year!
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c08 Internals: Fixed function name typo.
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0c Fixes for MSVC code analyzer.
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf3 Fixed warning (amend 54c1bde)
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106)
69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611c Backend: Android: Remove Redundant Check (#7093)
0b77980cab Moved Tables API related declarations to their own section in imgui.h
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73edb Menus: amend to clarify/fix static analyzer warning. (#6671, #6926)
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f445 Fixed Clang zealous warnings
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
1f3090a48d Backends: SDL3: Fix indent (#7062)
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1a Version 1.90.1 WIP
b81bd7ed98 Version 1.90.0
623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683b Fonts: minor/shallow amends (#6925)
ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925)
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aac Update backends/language lists
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a0 Bits / comments
561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514c Windows: shared code for CalcWindowMinSize().
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853be Demo: expose more Combo flags + misc tidying up.
9a5da23553 Changelog formatting
d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable.
99913b5051 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2f Demo: Minor tweak to angled headers demo.
f96c5443b1 Tables: fixed angled headers with frozen columns.
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a24 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd758681 Backends: Win32: revert oops chunk.
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools.
701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb16 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a407 Internals: added ImRect::ContainsWithPad()
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd81091 TypingSelect: always enable nav highlight.
223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da70 Tables: amend support for auto-resize. (#6807)
556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807)
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752bed Docs: add more links to the top of every examples and backends files.
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API.
7812039402 ImVector: Added find_index() helper.
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b006865 Version 1.90 WIP
f24387fa2b Version 1.89.9 (fixed changelog header)
c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac5 Fixed minor warning.
fef3389157 Version 1.89.9
7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f9 Demo: Tweak table sorting demo code.
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor.
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccbd Using range-based for where it makes sense. (#4537)
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e992 Update README.md
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68c CollapseButton: handle clipping better + align circle like in docking branch.
040e818d72 Fix typo in SameLine comment (#6745)
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc87 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9a Demo: amend/fix for MinGW
4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102c Docs: update CONTRIBUTING.md
b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90bf Version 1.89.9 WIP
f7eea63872 Version v1.89.8
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb15 Docs update. Improved Fonts troubleshooting section.
556ce9f543 imgui_stdlib: Fix warning (#6658)
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d1 CI: resume using latest Emscripten
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f01 Doc: various tweaks + tweak imconfig comments.
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878)
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
5ce636b0ba Tweak to accomodate for build* directories anywhere.
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe4319314 Version 1.89.8 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
2024-01-17 20:29:18 +01:00
# ifndef IMGUI_DISABLE
2023-07-26 00:23:40 +02:00
# include "imgui_impl_dx12.h"
// DirectX
# include <d3d12.h>
# include <dxgi1_4.h>
# include <d3dcompiler.h>
# ifdef _MSC_VER
# pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
# endif
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// DirectX12 data
2023-07-26 00:23:40 +02:00
struct ImGui_ImplDX12_RenderBuffers ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
struct ImGui_ImplDX12_Texture
{
ID3D12Resource * pTextureResource ;
D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle ;
D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle ;
} ;
2023-07-26 00:23:40 +02:00
struct ImGui_ImplDX12_Data
{
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
ImGui_ImplDX12_InitInfo InitInfo ;
2023-07-26 00:23:40 +02:00
ID3D12Device * pd3dDevice ;
ID3D12RootSignature * pRootSignature ;
ID3D12PipelineState * pPipelineState ;
DXGI_FORMAT RTVFormat ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
DXGI_FORMAT DSVFormat ;
2023-07-26 00:23:40 +02:00
ID3D12DescriptorHeap * pd3dSrvDescHeap ;
UINT numFramesInFlight ;
ImGui_ImplDX12_RenderBuffers * pFrameResources ;
UINT frameIndex ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
ImGui_ImplDX12_Texture FontTexture ;
bool LegacySingleDescriptorUsed ;
2023-07-26 00:23:40 +02:00
ImGui_ImplDX12_Data ( ) { memset ( ( void * ) this , 0 , sizeof ( * this ) ) ; frameIndex = UINT_MAX ; }
} ;
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
static ImGui_ImplDX12_Data * ImGui_ImplDX12_GetBackendData ( )
{
return ImGui : : GetCurrentContext ( ) ? ( ImGui_ImplDX12_Data * ) ImGui : : GetIO ( ) . BackendRendererUserData : nullptr ;
}
// Buffers used during the rendering of a frame
struct ImGui_ImplDX12_RenderBuffers
{
ID3D12Resource * IndexBuffer ;
ID3D12Resource * VertexBuffer ;
int IndexBufferSize ;
int VertexBufferSize ;
} ;
struct VERTEX_CONSTANT_BUFFER_DX12
{
float mvp [ 4 ] [ 4 ] ;
} ;
// Functions
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
static void ImGui_ImplDX12_SetupRenderState ( ImDrawData * draw_data , ID3D12GraphicsCommandList * command_list , ImGui_ImplDX12_RenderBuffers * fr )
2023-07-26 00:23:40 +02:00
{
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
// Setup orthographic projection matrix into our constant buffer
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
VERTEX_CONSTANT_BUFFER_DX12 vertex_constant_buffer ;
{
float L = draw_data - > DisplayPos . x ;
float R = draw_data - > DisplayPos . x + draw_data - > DisplaySize . x ;
float T = draw_data - > DisplayPos . y ;
float B = draw_data - > DisplayPos . y + draw_data - > DisplaySize . y ;
float mvp [ 4 ] [ 4 ] =
{
{ 2.0f / ( R - L ) , 0.0f , 0.0f , 0.0f } ,
{ 0.0f , 2.0f / ( T - B ) , 0.0f , 0.0f } ,
{ 0.0f , 0.0f , 0.5f , 0.0f } ,
{ ( R + L ) / ( L - R ) , ( T + B ) / ( B - T ) , 0.5f , 1.0f } ,
} ;
memcpy ( & vertex_constant_buffer . mvp , mvp , sizeof ( mvp ) ) ;
}
// Setup viewport
D3D12_VIEWPORT vp ;
memset ( & vp , 0 , sizeof ( D3D12_VIEWPORT ) ) ;
vp . Width = draw_data - > DisplaySize . x ;
vp . Height = draw_data - > DisplaySize . y ;
vp . MinDepth = 0.0f ;
vp . MaxDepth = 1.0f ;
vp . TopLeftX = vp . TopLeftY = 0.0f ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
command_list - > RSSetViewports ( 1 , & vp ) ;
2023-07-26 00:23:40 +02:00
// Bind shader and vertex buffers
unsigned int stride = sizeof ( ImDrawVert ) ;
unsigned int offset = 0 ;
D3D12_VERTEX_BUFFER_VIEW vbv ;
memset ( & vbv , 0 , sizeof ( D3D12_VERTEX_BUFFER_VIEW ) ) ;
vbv . BufferLocation = fr - > VertexBuffer - > GetGPUVirtualAddress ( ) + offset ;
vbv . SizeInBytes = fr - > VertexBufferSize * stride ;
vbv . StrideInBytes = stride ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
command_list - > IASetVertexBuffers ( 0 , 1 , & vbv ) ;
2023-07-26 00:23:40 +02:00
D3D12_INDEX_BUFFER_VIEW ibv ;
memset ( & ibv , 0 , sizeof ( D3D12_INDEX_BUFFER_VIEW ) ) ;
ibv . BufferLocation = fr - > IndexBuffer - > GetGPUVirtualAddress ( ) ;
ibv . SizeInBytes = fr - > IndexBufferSize * sizeof ( ImDrawIdx ) ;
ibv . Format = sizeof ( ImDrawIdx ) = = 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
command_list - > IASetIndexBuffer ( & ibv ) ;
command_list - > IASetPrimitiveTopology ( D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST ) ;
command_list - > SetPipelineState ( bd - > pPipelineState ) ;
command_list - > SetGraphicsRootSignature ( bd - > pRootSignature ) ;
command_list - > SetGraphicsRoot32BitConstants ( 0 , 16 , & vertex_constant_buffer , 0 ) ;
2023-07-26 00:23:40 +02:00
// Setup blend factor
const float blend_factor [ 4 ] = { 0.f , 0.f , 0.f , 0.f } ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
command_list - > OMSetBlendFactor ( blend_factor ) ;
2023-07-26 00:23:40 +02:00
}
template < typename T >
static inline void SafeRelease ( T * & res )
{
if ( res )
res - > Release ( ) ;
res = nullptr ;
}
// Render function
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
void ImGui_ImplDX12_RenderDrawData ( ImDrawData * draw_data , ID3D12GraphicsCommandList * command_list )
2023-07-26 00:23:40 +02:00
{
// Avoid rendering when minimized
if ( draw_data - > DisplaySize . x < = 0.0f | | draw_data - > DisplaySize . y < = 0.0f )
return ;
// FIXME: I'm assuming that this only gets called once per frame!
// If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
bd - > frameIndex = bd - > frameIndex + 1 ;
ImGui_ImplDX12_RenderBuffers * fr = & bd - > pFrameResources [ bd - > frameIndex % bd - > numFramesInFlight ] ;
// Create and grow vertex/index buffers if needed
if ( fr - > VertexBuffer = = nullptr | | fr - > VertexBufferSize < draw_data - > TotalVtxCount )
{
SafeRelease ( fr - > VertexBuffer ) ;
fr - > VertexBufferSize = draw_data - > TotalVtxCount + 5000 ;
D3D12_HEAP_PROPERTIES props ;
memset ( & props , 0 , sizeof ( D3D12_HEAP_PROPERTIES ) ) ;
props . Type = D3D12_HEAP_TYPE_UPLOAD ;
props . CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN ;
props . MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN ;
D3D12_RESOURCE_DESC desc ;
memset ( & desc , 0 , sizeof ( D3D12_RESOURCE_DESC ) ) ;
desc . Dimension = D3D12_RESOURCE_DIMENSION_BUFFER ;
desc . Width = fr - > VertexBufferSize * sizeof ( ImDrawVert ) ;
desc . Height = 1 ;
desc . DepthOrArraySize = 1 ;
desc . MipLevels = 1 ;
desc . Format = DXGI_FORMAT_UNKNOWN ;
desc . SampleDesc . Count = 1 ;
desc . Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR ;
desc . Flags = D3D12_RESOURCE_FLAG_NONE ;
if ( bd - > pd3dDevice - > CreateCommittedResource ( & props , D3D12_HEAP_FLAG_NONE , & desc , D3D12_RESOURCE_STATE_GENERIC_READ , nullptr , IID_PPV_ARGS ( & fr - > VertexBuffer ) ) < 0 )
return ;
}
if ( fr - > IndexBuffer = = nullptr | | fr - > IndexBufferSize < draw_data - > TotalIdxCount )
{
SafeRelease ( fr - > IndexBuffer ) ;
fr - > IndexBufferSize = draw_data - > TotalIdxCount + 10000 ;
D3D12_HEAP_PROPERTIES props ;
memset ( & props , 0 , sizeof ( D3D12_HEAP_PROPERTIES ) ) ;
props . Type = D3D12_HEAP_TYPE_UPLOAD ;
props . CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN ;
props . MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN ;
D3D12_RESOURCE_DESC desc ;
memset ( & desc , 0 , sizeof ( D3D12_RESOURCE_DESC ) ) ;
desc . Dimension = D3D12_RESOURCE_DIMENSION_BUFFER ;
desc . Width = fr - > IndexBufferSize * sizeof ( ImDrawIdx ) ;
desc . Height = 1 ;
desc . DepthOrArraySize = 1 ;
desc . MipLevels = 1 ;
desc . Format = DXGI_FORMAT_UNKNOWN ;
desc . SampleDesc . Count = 1 ;
desc . Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR ;
desc . Flags = D3D12_RESOURCE_FLAG_NONE ;
if ( bd - > pd3dDevice - > CreateCommittedResource ( & props , D3D12_HEAP_FLAG_NONE , & desc , D3D12_RESOURCE_STATE_GENERIC_READ , nullptr , IID_PPV_ARGS ( & fr - > IndexBuffer ) ) < 0 )
return ;
}
// Upload vertex/index data into a single contiguous GPU buffer
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// During Map() we specify a null read range (as per DX12 API, this is informational and for tooling only)
2023-07-26 00:23:40 +02:00
void * vtx_resource , * idx_resource ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
D3D12_RANGE range = { 0 , 0 } ;
2023-07-26 00:23:40 +02:00
if ( fr - > VertexBuffer - > Map ( 0 , & range , & vtx_resource ) ! = S_OK )
return ;
if ( fr - > IndexBuffer - > Map ( 0 , & range , & idx_resource ) ! = S_OK )
return ;
ImDrawVert * vtx_dst = ( ImDrawVert * ) vtx_resource ;
ImDrawIdx * idx_dst = ( ImDrawIdx * ) idx_resource ;
for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
{
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
const ImDrawList * draw_list = draw_data - > CmdLists [ n ] ;
memcpy ( vtx_dst , draw_list - > VtxBuffer . Data , draw_list - > VtxBuffer . Size * sizeof ( ImDrawVert ) ) ;
memcpy ( idx_dst , draw_list - > IdxBuffer . Data , draw_list - > IdxBuffer . Size * sizeof ( ImDrawIdx ) ) ;
vtx_dst + = draw_list - > VtxBuffer . Size ;
idx_dst + = draw_list - > IdxBuffer . Size ;
2023-07-26 00:23:40 +02:00
}
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// During Unmap() we specify the written range (as per DX12 API, this is informational and for tooling only)
range . End = ( SIZE_T ) ( ( intptr_t ) vtx_dst - ( intptr_t ) vtx_resource ) ;
IM_ASSERT ( range . End = = draw_data - > TotalVtxCount * sizeof ( ImDrawVert ) ) ;
2023-07-26 00:23:40 +02:00
fr - > VertexBuffer - > Unmap ( 0 , & range ) ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
range . End = ( SIZE_T ) ( ( intptr_t ) idx_dst - ( intptr_t ) idx_resource ) ;
IM_ASSERT ( range . End = = draw_data - > TotalIdxCount * sizeof ( ImDrawIdx ) ) ;
2023-07-26 00:23:40 +02:00
fr - > IndexBuffer - > Unmap ( 0 , & range ) ;
// Setup desired DX state
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
ImGui_ImplDX12_SetupRenderState ( draw_data , command_list , fr ) ;
// Setup render state structure (for callbacks and custom texture bindings)
ImGuiPlatformIO & platform_io = ImGui : : GetPlatformIO ( ) ;
ImGui_ImplDX12_RenderState render_state ;
render_state . Device = bd - > pd3dDevice ;
render_state . CommandList = command_list ;
platform_io . Renderer_RenderState = & render_state ;
2023-07-26 00:23:40 +02:00
// Render command lists
// (Because we merged all buffers into a single one, we maintain our own offset into them)
int global_vtx_offset = 0 ;
int global_idx_offset = 0 ;
ImVec2 clip_off = draw_data - > DisplayPos ;
for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
{
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
const ImDrawList * draw_list = draw_data - > CmdLists [ n ] ;
for ( int cmd_i = 0 ; cmd_i < draw_list - > CmdBuffer . Size ; cmd_i + + )
2023-07-26 00:23:40 +02:00
{
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
const ImDrawCmd * pcmd = & draw_list - > CmdBuffer [ cmd_i ] ;
2023-07-26 00:23:40 +02:00
if ( pcmd - > UserCallback ! = nullptr )
{
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if ( pcmd - > UserCallback = = ImDrawCallback_ResetRenderState )
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
ImGui_ImplDX12_SetupRenderState ( draw_data , command_list , fr ) ;
2023-07-26 00:23:40 +02:00
else
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
pcmd - > UserCallback ( draw_list , pcmd ) ;
2023-07-26 00:23:40 +02:00
}
else
{
// Project scissor/clipping rectangles into framebuffer space
ImVec2 clip_min ( pcmd - > ClipRect . x - clip_off . x , pcmd - > ClipRect . y - clip_off . y ) ;
ImVec2 clip_max ( pcmd - > ClipRect . z - clip_off . x , pcmd - > ClipRect . w - clip_off . y ) ;
if ( clip_max . x < = clip_min . x | | clip_max . y < = clip_min . y )
continue ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// Apply scissor/clipping rectangle
2023-07-26 00:23:40 +02:00
const D3D12_RECT r = { ( LONG ) clip_min . x , ( LONG ) clip_min . y , ( LONG ) clip_max . x , ( LONG ) clip_max . y } ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
command_list - > RSSetScissorRects ( 1 , & r ) ;
// Bind texture, Draw
2023-07-26 00:23:40 +02:00
D3D12_GPU_DESCRIPTOR_HANDLE texture_handle = { } ;
texture_handle . ptr = ( UINT64 ) pcmd - > GetTexID ( ) ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
command_list - > SetGraphicsRootDescriptorTable ( 1 , texture_handle ) ;
command_list - > DrawIndexedInstanced ( pcmd - > ElemCount , 1 , pcmd - > IdxOffset + global_idx_offset , pcmd - > VtxOffset + global_vtx_offset , 0 ) ;
2023-07-26 00:23:40 +02:00
}
}
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
global_idx_offset + = draw_list - > IdxBuffer . Size ;
global_vtx_offset + = draw_list - > VtxBuffer . Size ;
2023-07-26 00:23:40 +02:00
}
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
platform_io . Renderer_RenderState = nullptr ;
2023-07-26 00:23:40 +02:00
}
static void ImGui_ImplDX12_CreateFontsTexture ( )
{
// Build texture atlas
ImGuiIO & io = ImGui : : GetIO ( ) ;
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
unsigned char * pixels ;
int width , height ;
io . Fonts - > GetTexDataAsRGBA32 ( & pixels , & width , & height ) ;
// Upload texture to graphics system
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
ImGui_ImplDX12_Texture * font_tex = & bd - > FontTexture ;
2023-07-26 00:23:40 +02:00
{
D3D12_HEAP_PROPERTIES props ;
memset ( & props , 0 , sizeof ( D3D12_HEAP_PROPERTIES ) ) ;
props . Type = D3D12_HEAP_TYPE_DEFAULT ;
props . CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN ;
props . MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN ;
D3D12_RESOURCE_DESC desc ;
ZeroMemory ( & desc , sizeof ( desc ) ) ;
desc . Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D ;
desc . Alignment = 0 ;
desc . Width = width ;
desc . Height = height ;
desc . DepthOrArraySize = 1 ;
desc . MipLevels = 1 ;
desc . Format = DXGI_FORMAT_R8G8B8A8_UNORM ;
desc . SampleDesc . Count = 1 ;
desc . SampleDesc . Quality = 0 ;
desc . Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN ;
desc . Flags = D3D12_RESOURCE_FLAG_NONE ;
ID3D12Resource * pTexture = nullptr ;
bd - > pd3dDevice - > CreateCommittedResource ( & props , D3D12_HEAP_FLAG_NONE , & desc ,
D3D12_RESOURCE_STATE_COPY_DEST , nullptr , IID_PPV_ARGS ( & pTexture ) ) ;
UINT uploadPitch = ( width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u ) & ~ ( D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u ) ;
UINT uploadSize = height * uploadPitch ;
desc . Dimension = D3D12_RESOURCE_DIMENSION_BUFFER ;
desc . Alignment = 0 ;
desc . Width = uploadSize ;
desc . Height = 1 ;
desc . DepthOrArraySize = 1 ;
desc . MipLevels = 1 ;
desc . Format = DXGI_FORMAT_UNKNOWN ;
desc . SampleDesc . Count = 1 ;
desc . SampleDesc . Quality = 0 ;
desc . Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR ;
desc . Flags = D3D12_RESOURCE_FLAG_NONE ;
props . Type = D3D12_HEAP_TYPE_UPLOAD ;
props . CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN ;
props . MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN ;
ID3D12Resource * uploadBuffer = nullptr ;
HRESULT hr = bd - > pd3dDevice - > CreateCommittedResource ( & props , D3D12_HEAP_FLAG_NONE , & desc ,
D3D12_RESOURCE_STATE_GENERIC_READ , nullptr , IID_PPV_ARGS ( & uploadBuffer ) ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
void * mapped = nullptr ;
D3D12_RANGE range = { 0 , uploadSize } ;
hr = uploadBuffer - > Map ( 0 , & range , & mapped ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
for ( int y = 0 ; y < height ; y + + )
memcpy ( ( void * ) ( ( uintptr_t ) mapped + y * uploadPitch ) , pixels + y * width * 4 , width * 4 ) ;
uploadBuffer - > Unmap ( 0 , & range ) ;
D3D12_TEXTURE_COPY_LOCATION srcLocation = { } ;
srcLocation . pResource = uploadBuffer ;
srcLocation . Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT ;
srcLocation . PlacedFootprint . Footprint . Format = DXGI_FORMAT_R8G8B8A8_UNORM ;
srcLocation . PlacedFootprint . Footprint . Width = width ;
srcLocation . PlacedFootprint . Footprint . Height = height ;
srcLocation . PlacedFootprint . Footprint . Depth = 1 ;
srcLocation . PlacedFootprint . Footprint . RowPitch = uploadPitch ;
D3D12_TEXTURE_COPY_LOCATION dstLocation = { } ;
dstLocation . pResource = pTexture ;
dstLocation . Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX ;
dstLocation . SubresourceIndex = 0 ;
D3D12_RESOURCE_BARRIER barrier = { } ;
barrier . Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION ;
barrier . Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE ;
barrier . Transition . pResource = pTexture ;
barrier . Transition . Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ;
barrier . Transition . StateBefore = D3D12_RESOURCE_STATE_COPY_DEST ;
barrier . Transition . StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE ;
ID3D12Fence * fence = nullptr ;
hr = bd - > pd3dDevice - > CreateFence ( 0 , D3D12_FENCE_FLAG_NONE , IID_PPV_ARGS ( & fence ) ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
HANDLE event = : : CreateEvent ( 0 , 0 , 0 , 0 ) ;
2023-07-26 00:23:40 +02:00
IM_ASSERT ( event ! = nullptr ) ;
D3D12_COMMAND_QUEUE_DESC queueDesc = { } ;
queueDesc . Type = D3D12_COMMAND_LIST_TYPE_DIRECT ;
queueDesc . Flags = D3D12_COMMAND_QUEUE_FLAG_NONE ;
queueDesc . NodeMask = 1 ;
ID3D12CommandQueue * cmdQueue = nullptr ;
hr = bd - > pd3dDevice - > CreateCommandQueue ( & queueDesc , IID_PPV_ARGS ( & cmdQueue ) ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
ID3D12CommandAllocator * cmdAlloc = nullptr ;
hr = bd - > pd3dDevice - > CreateCommandAllocator ( D3D12_COMMAND_LIST_TYPE_DIRECT , IID_PPV_ARGS ( & cmdAlloc ) ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
ID3D12GraphicsCommandList * cmdList = nullptr ;
hr = bd - > pd3dDevice - > CreateCommandList ( 0 , D3D12_COMMAND_LIST_TYPE_DIRECT , cmdAlloc , nullptr , IID_PPV_ARGS ( & cmdList ) ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
cmdList - > CopyTextureRegion ( & dstLocation , 0 , 0 , 0 , & srcLocation , nullptr ) ;
cmdList - > ResourceBarrier ( 1 , & barrier ) ;
hr = cmdList - > Close ( ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
cmdQueue - > ExecuteCommandLists ( 1 , ( ID3D12CommandList * const * ) & cmdList ) ;
hr = cmdQueue - > Signal ( fence , 1 ) ;
IM_ASSERT ( SUCCEEDED ( hr ) ) ;
fence - > SetEventOnCompletion ( 1 , event ) ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
: : WaitForSingleObject ( event , INFINITE ) ;
2023-07-26 00:23:40 +02:00
cmdList - > Release ( ) ;
cmdAlloc - > Release ( ) ;
cmdQueue - > Release ( ) ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
: : CloseHandle ( event ) ;
2023-07-26 00:23:40 +02:00
fence - > Release ( ) ;
uploadBuffer - > Release ( ) ;
// Create texture view
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc ;
ZeroMemory ( & srvDesc , sizeof ( srvDesc ) ) ;
srvDesc . Format = DXGI_FORMAT_R8G8B8A8_UNORM ;
srvDesc . ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D ;
srvDesc . Texture2D . MipLevels = desc . MipLevels ;
srvDesc . Texture2D . MostDetailedMip = 0 ;
srvDesc . Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
bd - > pd3dDevice - > CreateShaderResourceView ( pTexture , & srvDesc , font_tex - > hFontSrvCpuDescHandle ) ;
SafeRelease ( font_tex - > pTextureResource ) ;
font_tex - > pTextureResource = pTexture ;
2023-07-26 00:23:40 +02:00
}
// Store our identifier
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
io . Fonts - > SetTexID ( ( ImTextureID ) font_tex - > hFontSrvGpuDescHandle . ptr ) ;
2023-07-26 00:23:40 +02:00
}
bool ImGui_ImplDX12_CreateDeviceObjects ( )
{
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
if ( ! bd | | ! bd - > pd3dDevice )
return false ;
if ( bd - > pPipelineState )
ImGui_ImplDX12_InvalidateDeviceObjects ( ) ;
// Create the root signature
{
D3D12_DESCRIPTOR_RANGE descRange = { } ;
descRange . RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV ;
descRange . NumDescriptors = 1 ;
descRange . BaseShaderRegister = 0 ;
descRange . RegisterSpace = 0 ;
descRange . OffsetInDescriptorsFromTableStart = 0 ;
D3D12_ROOT_PARAMETER param [ 2 ] = { } ;
param [ 0 ] . ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS ;
param [ 0 ] . Constants . ShaderRegister = 0 ;
param [ 0 ] . Constants . RegisterSpace = 0 ;
param [ 0 ] . Constants . Num32BitValues = 16 ;
param [ 0 ] . ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX ;
param [ 1 ] . ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE ;
param [ 1 ] . DescriptorTable . NumDescriptorRanges = 1 ;
param [ 1 ] . DescriptorTable . pDescriptorRanges = & descRange ;
param [ 1 ] . ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL ;
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
D3D12_STATIC_SAMPLER_DESC staticSampler = { } ;
staticSampler . Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
staticSampler . AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP ;
staticSampler . AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP ;
staticSampler . AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP ;
2023-07-26 00:23:40 +02:00
staticSampler . MipLODBias = 0.f ;
staticSampler . MaxAnisotropy = 0 ;
staticSampler . ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS ;
staticSampler . BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK ;
staticSampler . MinLOD = 0.f ;
staticSampler . MaxLOD = 0.f ;
staticSampler . ShaderRegister = 0 ;
staticSampler . RegisterSpace = 0 ;
staticSampler . ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL ;
D3D12_ROOT_SIGNATURE_DESC desc = { } ;
desc . NumParameters = _countof ( param ) ;
desc . pParameters = param ;
desc . NumStaticSamplers = 1 ;
desc . pStaticSamplers = & staticSampler ;
desc . Flags =
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS ;
// Load d3d12.dll and D3D12SerializeRootSignature() function address dynamically to facilitate using with D3D12On7.
// See if any version of d3d12.dll is already loaded in the process. If so, give preference to that.
static HINSTANCE d3d12_dll = : : GetModuleHandleA ( " d3d12.dll " ) ;
if ( d3d12_dll = = nullptr )
{
// Attempt to load d3d12.dll from local directories. This will only succeed if
// (1) the current OS is Windows 7, and
// (2) there exists a version of d3d12.dll for Windows 7 (D3D12On7) in one of the following directories.
// See https://github.com/ocornut/imgui/pull/3696 for details.
const char * localD3d12Paths [ ] = { " . \\ d3d12.dll " , " . \\ d3d12on7 \\ d3d12.dll " , " . \\ 12on7 \\ d3d12.dll " } ; // A. current directory, B. used by some games, C. used in Microsoft D3D12On7 sample
for ( int i = 0 ; i < IM_ARRAYSIZE ( localD3d12Paths ) ; i + + )
if ( ( d3d12_dll = : : LoadLibraryA ( localD3d12Paths [ i ] ) ) ! = nullptr )
break ;
// If failed, we are on Windows >= 10.
if ( d3d12_dll = = nullptr )
d3d12_dll = : : LoadLibraryA ( " d3d12.dll " ) ;
if ( d3d12_dll = = nullptr )
return false ;
}
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignatureFn = ( PFN_D3D12_SERIALIZE_ROOT_SIGNATURE ) : : GetProcAddress ( d3d12_dll , " D3D12SerializeRootSignature " ) ;
if ( D3D12SerializeRootSignatureFn = = nullptr )
return false ;
ID3DBlob * blob = nullptr ;
if ( D3D12SerializeRootSignatureFn ( & desc , D3D_ROOT_SIGNATURE_VERSION_1 , & blob , nullptr ) ! = S_OK )
return false ;
bd - > pd3dDevice - > CreateRootSignature ( 0 , blob - > GetBufferPointer ( ) , blob - > GetBufferSize ( ) , IID_PPV_ARGS ( & bd - > pRootSignature ) ) ;
blob - > Release ( ) ;
}
// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
// If you would like to use this DX12 sample code but remove this dependency you can:
// 1) compile once, save the compiled shader blobs into a file or source code and assign them to psoDesc.VS/PS [preferred solution]
// 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
// See https://github.com/ocornut/imgui/pull/638 for sources and details.
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc ;
memset ( & psoDesc , 0 , sizeof ( D3D12_GRAPHICS_PIPELINE_STATE_DESC ) ) ;
psoDesc . NodeMask = 1 ;
psoDesc . PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE ;
psoDesc . pRootSignature = bd - > pRootSignature ;
psoDesc . SampleMask = UINT_MAX ;
psoDesc . NumRenderTargets = 1 ;
psoDesc . RTVFormats [ 0 ] = bd - > RTVFormat ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
psoDesc . DSVFormat = bd - > DSVFormat ;
2023-07-26 00:23:40 +02:00
psoDesc . SampleDesc . Count = 1 ;
psoDesc . Flags = D3D12_PIPELINE_STATE_FLAG_NONE ;
ID3DBlob * vertexShaderBlob ;
ID3DBlob * pixelShaderBlob ;
// Create the vertex shader
{
static const char * vertexShader =
" cbuffer vertexBuffer : register(b0) \
{ \
float4x4 ProjectionMatrix ; \
} ; \
struct VS_INPUT \
{ \
float2 pos : POSITION ; \
float4 col : COLOR0 ; \
float2 uv : TEXCOORD0 ; \
} ; \
\
struct PS_INPUT \
{ \
float4 pos : SV_POSITION ; \
float4 col : COLOR0 ; \
float2 uv : TEXCOORD0 ; \
} ; \
\
PS_INPUT main ( VS_INPUT input ) \
{ \
PS_INPUT output ; \
output . pos = mul ( ProjectionMatrix , float4 ( input . pos . xy , 0.f , 1.f ) ) ; \
output . col = input . col ; \
output . uv = input . uv ; \
return output ; \
} " ;
if ( FAILED ( D3DCompile ( vertexShader , strlen ( vertexShader ) , nullptr , nullptr , nullptr , " main " , " vs_5_0 " , 0 , 0 , & vertexShaderBlob , nullptr ) ) )
return false ; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
psoDesc . VS = { vertexShaderBlob - > GetBufferPointer ( ) , vertexShaderBlob - > GetBufferSize ( ) } ;
// Create the input layout
static D3D12_INPUT_ELEMENT_DESC local_layout [ ] =
{
Squashed 'external/imgui/imgui/' changes from d4ddc46e77..d6cb3c923d
d6cb3c923d Version 1.90.1
6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6b Metrics: Tweak, reorganize tools menu.
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211)
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7bc Readme: updated binaries. (#7193)
edeb8ee3ab More compact issue_template.yml
c6716f5e9f Fixed typo (#7197)
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24b Reworked issue template (amends) (#5927, #5915)
c528b688cf Reworked issue template. (#5927, #5915)
26eef4df87 Update issue_template.md
7938550d52 Comments and some extra line-wrapping in demo (#3193)
4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
6f10cef2a1 Backends: Vulkan: moved structure declarations.
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec6 Happy new year!
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c08 Internals: Fixed function name typo.
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0c Fixes for MSVC code analyzer.
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf3 Fixed warning (amend 54c1bde)
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106)
69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611c Backend: Android: Remove Redundant Check (#7093)
0b77980cab Moved Tables API related declarations to their own section in imgui.h
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73edb Menus: amend to clarify/fix static analyzer warning. (#6671, #6926)
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f445 Fixed Clang zealous warnings
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
1f3090a48d Backends: SDL3: Fix indent (#7062)
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1a Version 1.90.1 WIP
b81bd7ed98 Version 1.90.0
623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683b Fonts: minor/shallow amends (#6925)
ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925)
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aac Update backends/language lists
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a0 Bits / comments
561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514c Windows: shared code for CalcWindowMinSize().
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853be Demo: expose more Combo flags + misc tidying up.
9a5da23553 Changelog formatting
d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable.
99913b5051 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2f Demo: Minor tweak to angled headers demo.
f96c5443b1 Tables: fixed angled headers with frozen columns.
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a24 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd758681 Backends: Win32: revert oops chunk.
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools.
701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb16 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a407 Internals: added ImRect::ContainsWithPad()
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd81091 TypingSelect: always enable nav highlight.
223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da70 Tables: amend support for auto-resize. (#6807)
556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807)
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752bed Docs: add more links to the top of every examples and backends files.
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API.
7812039402 ImVector: Added find_index() helper.
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b006865 Version 1.90 WIP
f24387fa2b Version 1.89.9 (fixed changelog header)
c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac5 Fixed minor warning.
fef3389157 Version 1.89.9
7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f9 Demo: Tweak table sorting demo code.
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor.
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccbd Using range-based for where it makes sense. (#4537)
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e992 Update README.md
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68c CollapseButton: handle clipping better + align circle like in docking branch.
040e818d72 Fix typo in SameLine comment (#6745)
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc87 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9a Demo: amend/fix for MinGW
4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102c Docs: update CONTRIBUTING.md
b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90bf Version 1.89.9 WIP
f7eea63872 Version v1.89.8
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb15 Docs update. Improved Fonts troubleshooting section.
556ce9f543 imgui_stdlib: Fix warning (#6658)
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d1 CI: resume using latest Emscripten
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f01 Doc: various tweaks + tweak imconfig comments.
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878)
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
5ce636b0ba Tweak to accomodate for build* directories anywhere.
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe4319314 Version 1.89.8 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
2024-01-17 20:29:18 +01:00
{ " POSITION " , 0 , DXGI_FORMAT_R32G32_FLOAT , 0 , ( UINT ) offsetof ( ImDrawVert , pos ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
{ " TEXCOORD " , 0 , DXGI_FORMAT_R32G32_FLOAT , 0 , ( UINT ) offsetof ( ImDrawVert , uv ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
{ " COLOR " , 0 , DXGI_FORMAT_R8G8B8A8_UNORM , 0 , ( UINT ) offsetof ( ImDrawVert , col ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
2023-07-26 00:23:40 +02:00
} ;
psoDesc . InputLayout = { local_layout , 3 } ;
}
// Create the pixel shader
{
static const char * pixelShader =
" struct PS_INPUT \
{ \
float4 pos : SV_POSITION ; \
float4 col : COLOR0 ; \
float2 uv : TEXCOORD0 ; \
} ; \
SamplerState sampler0 : register ( s0 ) ; \
Texture2D texture0 : register ( t0 ) ; \
\
float4 main ( PS_INPUT input ) : SV_Target \
{ \
float4 out_col = input . col * texture0 . Sample ( sampler0 , input . uv ) ; \
return out_col ; \
} " ;
if ( FAILED ( D3DCompile ( pixelShader , strlen ( pixelShader ) , nullptr , nullptr , nullptr , " main " , " ps_5_0 " , 0 , 0 , & pixelShaderBlob , nullptr ) ) )
{
vertexShaderBlob - > Release ( ) ;
return false ; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
}
psoDesc . PS = { pixelShaderBlob - > GetBufferPointer ( ) , pixelShaderBlob - > GetBufferSize ( ) } ;
}
// Create the blending setup
{
D3D12_BLEND_DESC & desc = psoDesc . BlendState ;
desc . AlphaToCoverageEnable = false ;
desc . RenderTarget [ 0 ] . BlendEnable = true ;
desc . RenderTarget [ 0 ] . SrcBlend = D3D12_BLEND_SRC_ALPHA ;
desc . RenderTarget [ 0 ] . DestBlend = D3D12_BLEND_INV_SRC_ALPHA ;
desc . RenderTarget [ 0 ] . BlendOp = D3D12_BLEND_OP_ADD ;
desc . RenderTarget [ 0 ] . SrcBlendAlpha = D3D12_BLEND_ONE ;
desc . RenderTarget [ 0 ] . DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA ;
desc . RenderTarget [ 0 ] . BlendOpAlpha = D3D12_BLEND_OP_ADD ;
desc . RenderTarget [ 0 ] . RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL ;
}
// Create the rasterizer state
{
D3D12_RASTERIZER_DESC & desc = psoDesc . RasterizerState ;
desc . FillMode = D3D12_FILL_MODE_SOLID ;
desc . CullMode = D3D12_CULL_MODE_NONE ;
desc . FrontCounterClockwise = FALSE ;
desc . DepthBias = D3D12_DEFAULT_DEPTH_BIAS ;
desc . DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP ;
desc . SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ;
desc . DepthClipEnable = true ;
desc . MultisampleEnable = FALSE ;
desc . AntialiasedLineEnable = FALSE ;
desc . ForcedSampleCount = 0 ;
desc . ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF ;
}
// Create depth-stencil State
{
D3D12_DEPTH_STENCIL_DESC & desc = psoDesc . DepthStencilState ;
desc . DepthEnable = false ;
desc . DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL ;
desc . DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS ;
desc . StencilEnable = false ;
desc . FrontFace . StencilFailOp = desc . FrontFace . StencilDepthFailOp = desc . FrontFace . StencilPassOp = D3D12_STENCIL_OP_KEEP ;
desc . FrontFace . StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS ;
desc . BackFace = desc . FrontFace ;
}
HRESULT result_pipeline_state = bd - > pd3dDevice - > CreateGraphicsPipelineState ( & psoDesc , IID_PPV_ARGS ( & bd - > pPipelineState ) ) ;
vertexShaderBlob - > Release ( ) ;
pixelShaderBlob - > Release ( ) ;
if ( result_pipeline_state ! = S_OK )
return false ;
ImGui_ImplDX12_CreateFontsTexture ( ) ;
return true ;
}
void ImGui_ImplDX12_InvalidateDeviceObjects ( )
{
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
if ( ! bd | | ! bd - > pd3dDevice )
return ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
SafeRelease ( bd - > pRootSignature ) ;
SafeRelease ( bd - > pPipelineState ) ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
// Free SRV descriptor used by texture
ImGui_ImplDX12_Texture * font_tex = & bd - > FontTexture ;
bd - > InitInfo . SrvDescriptorFreeFn ( & bd - > InitInfo , font_tex - > hFontSrvCpuDescHandle , font_tex - > hFontSrvGpuDescHandle ) ;
SafeRelease ( font_tex - > pTextureResource ) ;
io . Fonts - > SetTexID ( 0 ) ; // We copied bd->hFontSrvGpuDescHandle to io.Fonts->TexID so let's clear that as well.
2023-07-26 00:23:40 +02:00
for ( UINT i = 0 ; i < bd - > numFramesInFlight ; i + + )
{
ImGui_ImplDX12_RenderBuffers * fr = & bd - > pFrameResources [ i ] ;
SafeRelease ( fr - > IndexBuffer ) ;
SafeRelease ( fr - > VertexBuffer ) ;
}
}
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
bool ImGui_ImplDX12_Init ( ImGui_ImplDX12_InitInfo * init_info )
2023-07-26 00:23:40 +02:00
{
ImGuiIO & io = ImGui : : GetIO ( ) ;
Squashed 'external/imgui/imgui/' changes from 6ccc561a2ab..00ad3c65bc2
00ad3c65bc2 Version 1.90.7
f814ef816fb Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
b9084949bd7 Fixed typo in IsMouseDragging and GetMouseDragDelta's documentation. (#7620)
86931393a36 Shortcuts: Revert "SetShortcutRouting: require explicit routing. (#456)
7832e6a70e6 Shortcuts: Routing: fixed mixed keys<>chars filtering not applying on global routes. (#456, #7618)
85d982011e9 Shortcuts: fixed priority of route calculation (higher first). (#456, #7618)
ce4e210dcb6 Shotcuts: renamed ImGuiInputFlags_RouteGlobalOverFocused -> ImGuiInputFlags_RouteOverFocused, ImGuiInputFlags_RouteGlobalOverActive -> ImGuiInputFlags_RouteOverActive in previsiion of using them with a Hovered route. (#456)
5ce3d299555 Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. (#456)
650cb51bf10 Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. (#456, #7618)
ef9d525f02c Shortcuts: added ImGuiInputFlags_RouteActiveItem. (#456, #7618) + rearrange Changelog
16b72f2d210 Comments
29439bdd27c Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710)
374b9a7fb43 Demo: Documents: refactor + add Renaming option. (#7233)
c150ad50c46 Shortcuts: claim mods ownership once pressed. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
1002cfa6d2d Demo, Shortcut(): amend Shortcuts demo. (#456)
7c71e66370d Shortcuts, SetShortcutRouting: move ImGuiInputFlags_RouteFromRootWindow evaluation to SetShortcutRouting() for now. (#456)
d5a600e9c64 Shortcuts, SetShortcutRouting: added ImGuiInputFlags_RouteFromRootWindow. Made it possible for SetShortcutRouting() to query for another location.
0eb025f4847 Internals: move ItemHandleShortcut() next to Shortcut(), it's calling it anyhow. (#456)
a689fa262ae SetShortcutRouting: require explicit routing. (#456)
c06e6340cde Shortcuts: added ImGuiInputFlags_Tooltip. (#456)
77e41718940 Shortcuts: added flags to SetNextItemShortcut(). (#456)
197f8904fe8 Shortcuts, Nav: make SetNextItemShortcut() work when another item is active. Made NavCalcPreferredRefPos() take account for remote activation. (#456)
dc5caa483cd Demo: added "Shortcuts" section. (#456, #2637)
fc512a24741 Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. (#456, #2637)
85513de2476 Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). (#456)
900b29055c5 Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). (#456)
55748cdbe12 Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
ec1d2be96f3 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
6d1a6f1c748 Internals, Inputs: Comments, alignment.
4c3eac2c10e Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
a1566c5e1ba Tables: fixed 28a283b breaking PageDown on tables with no interactive items.
aa725ca79dc Inputs: moving ImGuiInputFlags_RouteAlways into ImGuiInputFlags_RouteTypeMask_
cd48059dc53 Tables: comments about skipping access to table data in coarse clipping path.
28a283b4603 Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
aa5a6098ee2 Fixed typos in comments (#7599)
d39ca33b63a Fixed false positive with PVS-Studio.
ae8218a3eaf Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456)
25e279ee73f Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343)
b4f564c1ed7 Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest (#456)
5107e58b0f3 Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343)
8bd5d1d42f0 Inputs: Fixed swapping of keys associated to mods. Fixed warnings. (#2343, #4084, #5923, #456)
77471066471 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456)
07dbcf1f70d Fixed typos. (#7593)
93daf232233 Examples: SDL3: updates for latest SDL3 API changes.
e45efa9951a Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
5d973a87d45 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
af2fbf043df Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES (#7585)
e4576914cb9 Internals: amend f806c76 to better match docking + fixed unused static forward declaration warning.
d0524df8879 Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
f806c76e97b Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
f0912833ba9 Update FAQ.md (#7581)
ac90e1bd5bd Backends: Win32: replace bd != nullptr assert with early out. (#6275)
0a5d40a0161 Update FAQ.md
d06b8b58d84 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
5e236804541 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
510eb8f4801 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041)
f48aae600a2 Version 1.90.7 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 00ad3c65bc256a16521288505f26fb335440f8f5
2024-05-28 17:12:43 +02:00
IMGUI_CHECKVERSION ( ) ;
2023-07-26 00:23:40 +02:00
IM_ASSERT ( io . BackendRendererUserData = = nullptr & & " Already initialized a renderer backend! " ) ;
// Setup backend capabilities flags
ImGui_ImplDX12_Data * bd = IM_NEW ( ImGui_ImplDX12_Data ) ( ) ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
bd - > InitInfo = * init_info ; // Deep copy
init_info = & bd - > InitInfo ;
bd - > pd3dDevice = init_info - > Device ;
bd - > RTVFormat = init_info - > RTVFormat ;
bd - > DSVFormat = init_info - > DSVFormat ;
bd - > numFramesInFlight = init_info - > NumFramesInFlight ;
bd - > pd3dSrvDescHeap = init_info - > SrvDescriptorHeap ;
2023-07-26 00:23:40 +02:00
io . BackendRendererUserData = ( void * ) bd ;
io . BackendRendererName = " imgui_impl_dx12 " ;
io . BackendFlags | = ImGuiBackendFlags_RendererHasVtxOffset ; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
# ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
if ( init_info - > SrvDescriptorAllocFn = = nullptr )
{
// Wrap legacy behavior of passing space for a single descriptor
IM_ASSERT ( init_info - > LegacySingleSrvCpuDescriptor . ptr ! = 0 & & init_info - > LegacySingleSrvGpuDescriptor . ptr ! = 0 ) ;
init_info - > SrvDescriptorAllocFn = [ ] ( ImGui_ImplDX12_InitInfo * , D3D12_CPU_DESCRIPTOR_HANDLE * out_cpu_handle , D3D12_GPU_DESCRIPTOR_HANDLE * out_gpu_handle )
{
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
IM_ASSERT ( bd - > LegacySingleDescriptorUsed = = false ) ;
* out_cpu_handle = bd - > InitInfo . LegacySingleSrvCpuDescriptor ;
* out_gpu_handle = bd - > InitInfo . LegacySingleSrvGpuDescriptor ;
bd - > LegacySingleDescriptorUsed = true ;
} ;
init_info - > SrvDescriptorFreeFn = [ ] ( ImGui_ImplDX12_InitInfo * , D3D12_CPU_DESCRIPTOR_HANDLE , D3D12_GPU_DESCRIPTOR_HANDLE )
{
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
IM_ASSERT ( bd - > LegacySingleDescriptorUsed = = true ) ;
bd - > LegacySingleDescriptorUsed = false ;
} ;
}
# endif
// Allocate 1 SRV descriptor for the font texture
IM_ASSERT ( init_info - > SrvDescriptorAllocFn ! = nullptr & & init_info - > SrvDescriptorFreeFn ! = nullptr ) ;
init_info - > SrvDescriptorAllocFn ( & bd - > InitInfo , & bd - > FontTexture . hFontSrvCpuDescHandle , & bd - > FontTexture . hFontSrvGpuDescHandle ) ;
2023-07-26 00:23:40 +02:00
// Create buffers with a default size (they will later be grown as needed)
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
bd - > frameIndex = UINT_MAX ;
bd - > pFrameResources = new ImGui_ImplDX12_RenderBuffers [ bd - > numFramesInFlight ] ;
for ( int i = 0 ; i < ( int ) bd - > numFramesInFlight ; i + + )
2023-07-26 00:23:40 +02:00
{
ImGui_ImplDX12_RenderBuffers * fr = & bd - > pFrameResources [ i ] ;
fr - > IndexBuffer = nullptr ;
fr - > VertexBuffer = nullptr ;
fr - > IndexBufferSize = 10000 ;
fr - > VertexBufferSize = 5000 ;
}
return true ;
}
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
# ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// Legacy initialization API Obsoleted in 1.91.5
// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
bool ImGui_ImplDX12_Init ( ID3D12Device * device , int num_frames_in_flight , DXGI_FORMAT rtv_format , ID3D12DescriptorHeap * srv_descriptor_heap , D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle , D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle )
{
ImGui_ImplDX12_InitInfo init_info ;
init_info . Device = device ;
init_info . NumFramesInFlight = num_frames_in_flight ;
init_info . RTVFormat = rtv_format ;
init_info . SrvDescriptorHeap = srv_descriptor_heap ;
init_info . LegacySingleSrvCpuDescriptor = font_srv_cpu_desc_handle ;
init_info . LegacySingleSrvGpuDescriptor = font_srv_gpu_desc_handle ; ;
return ImGui_ImplDX12_Init ( & init_info ) ;
}
# endif
2023-07-26 00:23:40 +02:00
void ImGui_ImplDX12_Shutdown ( )
{
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
IM_ASSERT ( bd ! = nullptr & & " No renderer backend to shutdown, or already shutdown? " ) ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
// Clean up windows and device objects
ImGui_ImplDX12_InvalidateDeviceObjects ( ) ;
delete [ ] bd - > pFrameResources ;
Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools: Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
2023-07-26 00:23:40 +02:00
io . BackendRendererName = nullptr ;
io . BackendRendererUserData = nullptr ;
io . BackendFlags & = ~ ImGuiBackendFlags_RendererHasVtxOffset ;
IM_DELETE ( bd ) ;
}
void ImGui_ImplDX12_NewFrame ( )
{
ImGui_ImplDX12_Data * bd = ImGui_ImplDX12_GetBackendData ( ) ;
Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab
6ccc561a2ab Version 1.90.6
0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365)
0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842)
6ebbecc6a08 Realign assignments.
fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917)
4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534)
6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536)
913151caa89 Demo: move progress bars to their own section.
c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901)
b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937)
baaaaea9e91 Demo: tweak TreeNode demo.
da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id.
b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog.
fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
eba46cb0d22 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links
9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132)
80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)
git-subtree-dir: external/imgui/imgui
git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
2024-05-15 13:22:13 +02:00
IM_ASSERT ( bd ! = nullptr & & " Context or backend not initialized! Did you call ImGui_ImplDX12_Init()? " ) ;
2023-07-26 00:23:40 +02:00
if ( ! bd - > pPipelineState )
ImGui_ImplDX12_CreateDeviceObjects ( ) ;
}
Squashed 'external/imgui/imgui/' changes from d4ddc46e77..d6cb3c923d
d6cb3c923d Version 1.90.1
6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6b Metrics: Tweak, reorganize tools menu.
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211)
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7bc Readme: updated binaries. (#7193)
edeb8ee3ab More compact issue_template.yml
c6716f5e9f Fixed typo (#7197)
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24b Reworked issue template (amends) (#5927, #5915)
c528b688cf Reworked issue template. (#5927, #5915)
26eef4df87 Update issue_template.md
7938550d52 Comments and some extra line-wrapping in demo (#3193)
4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
6f10cef2a1 Backends: Vulkan: moved structure declarations.
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec6 Happy new year!
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c08 Internals: Fixed function name typo.
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0c Fixes for MSVC code analyzer.
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf3 Fixed warning (amend 54c1bde)
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106)
69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611c Backend: Android: Remove Redundant Check (#7093)
0b77980cab Moved Tables API related declarations to their own section in imgui.h
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73edb Menus: amend to clarify/fix static analyzer warning. (#6671, #6926)
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f445 Fixed Clang zealous warnings
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
1f3090a48d Backends: SDL3: Fix indent (#7062)
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1a Version 1.90.1 WIP
b81bd7ed98 Version 1.90.0
623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683b Fonts: minor/shallow amends (#6925)
ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925)
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aac Update backends/language lists
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a0 Bits / comments
561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514c Windows: shared code for CalcWindowMinSize().
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853be Demo: expose more Combo flags + misc tidying up.
9a5da23553 Changelog formatting
d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable.
99913b5051 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2f Demo: Minor tweak to angled headers demo.
f96c5443b1 Tables: fixed angled headers with frozen columns.
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a24 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd758681 Backends: Win32: revert oops chunk.
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools.
701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb16 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a407 Internals: added ImRect::ContainsWithPad()
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd81091 TypingSelect: always enable nav highlight.
223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da70 Tables: amend support for auto-resize. (#6807)
556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807)
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752bed Docs: add more links to the top of every examples and backends files.
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API.
7812039402 ImVector: Added find_index() helper.
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b006865 Version 1.90 WIP
f24387fa2b Version 1.89.9 (fixed changelog header)
c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac5 Fixed minor warning.
fef3389157 Version 1.89.9
7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f9 Demo: Tweak table sorting demo code.
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor.
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccbd Using range-based for where it makes sense. (#4537)
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e992 Update README.md
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68c CollapseButton: handle clipping better + align circle like in docking branch.
040e818d72 Fix typo in SameLine comment (#6745)
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc87 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9a Demo: amend/fix for MinGW
4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102c Docs: update CONTRIBUTING.md
b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90bf Version 1.89.9 WIP
f7eea63872 Version v1.89.8
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb15 Docs update. Improved Fonts troubleshooting section.
556ce9f543 imgui_stdlib: Fix warning (#6658)
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d1 CI: resume using latest Emscripten
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f01 Doc: various tweaks + tweak imconfig comments.
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878)
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
5ce636b0ba Tweak to accomodate for build* directories anywhere.
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe4319314 Version 1.89.8 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
2024-01-17 20:29:18 +01:00
//-----------------------------------------------------------------------------
# endif // #ifndef IMGUI_DISABLE