tomato/src/sdlrenderer_texture_uploader.cpp

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#include "./sdlrenderer_texture_uploader.hpp"
#include <cassert>
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#include <cstdint>
#include <cstring>
#include <memory>
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#include <iostream>
static SDL_PixelFormat format2sdl(TextureUploaderI::Format format) {
switch (format) {
case TextureUploaderI::Format::RGBA: return SDL_PIXELFORMAT_RGBA32;
//case TextureUploaderI::Format::RGB: return SDL_PIXELFORMAT_RGB24;
case TextureUploaderI::Format::IYUV: return SDL_PIXELFORMAT_IYUV;
case TextureUploaderI::Format::YV12: return SDL_PIXELFORMAT_YV12;
case TextureUploaderI::Format::NV12: return SDL_PIXELFORMAT_NV12;
case TextureUploaderI::Format::NV21: return SDL_PIXELFORMAT_NV21;
case TextureUploaderI::Format::MAX: return SDL_PIXELFORMAT_UNKNOWN;
}
return SDL_PIXELFORMAT_UNKNOWN;
}
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SDLRendererTextureUploader::SDLRendererTextureUploader(SDL_Renderer* renderer_) :
renderer(renderer_)
{
}
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uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter, Access access) {
return upload(data, width, height, Format::RGBA, filter, access);
}
bool SDLRendererTextureUploader::updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) {
return update(tex_id, data, size);
}
uint64_t SDLRendererTextureUploader::upload(const uint8_t* data, uint32_t width, uint32_t height, Format format, Filter filter, Access access) {
const auto sdl_format = format2sdl(format);
if (sdl_format == SDL_PIXELFORMAT_UNKNOWN) {
std::cerr << "SDLRTU error: unsupported format '" << format << "'\n";
return 0;
}
// TODO: why do we even create a non owning surface here???
std::unique_ptr<SDL_Surface, decltype(&SDL_DestroySurface)> surf = {
SDL_CreateSurfaceFrom(
width, height,
sdl_format,
(void*)data,
4*width // ???
),
&SDL_DestroySurface
};
assert(surf);
if (!surf) {
std::cerr << "SDLRTU error: surf creation failed " << SDL_GetError() << "\n";
return 0;
}
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SDL_Texture* tex = SDL_CreateTexture(
renderer,
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surf->format,
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access == Access::STREAMING ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC,
surf->w, surf->h
);
assert(tex);
if (tex == nullptr) {
std::cerr << "SDLRTU error: tex creation failed " << SDL_GetError() << "\n";
return 0;
}
bool need_to_lock = SDL_MUSTLOCK(surf);
if (need_to_lock) {
if (!SDL_LockSurface(surf.get())) {
std::cerr << "SDLRTU error: failed to lock surface " << SDL_GetError() << "\n";
SDL_DestroyTexture(tex);
return 0;
}
}
// while this split *should* not needed, the opengles renderer might like this more...
if (sdl_format == SDL_PIXELFORMAT_IYUV || sdl_format == SDL_PIXELFORMAT_YV12) {
if (!SDL_UpdateYUVTexture(
tex,
nullptr,
static_cast<const uint8_t*>(surf->pixels),
surf->w * 1,
static_cast<const uint8_t*>(surf->pixels) + surf->w * surf->h,
surf->w/2 * 1,
static_cast<const uint8_t*>(surf->pixels) + (surf->w/2) * (surf->h/2),
surf->w/2 * 1
)) {
std::cerr << "SDLRTU error: tex yuv update failed " << SDL_GetError() << "\n";
}
} else if (sdl_format == SDL_PIXELFORMAT_NV12 || sdl_format == SDL_PIXELFORMAT_NV21) {
if (!SDL_UpdateNVTexture(
tex,
nullptr,
static_cast<const uint8_t*>(surf->pixels),
surf->w * 1,
static_cast<const uint8_t*>(surf->pixels) + surf->w * surf->h,
surf->w * 1
)) {
std::cerr << "SDLRTU error: tex nv update failed " << SDL_GetError() << "\n";
}
} else {
if (!SDL_UpdateTexture(tex, nullptr, surf->pixels, surf->pitch)) {
std::cerr << "SDLRTU error: tex update failed " << SDL_GetError() << "\n";
}
}
if (need_to_lock) {
// error check?
SDL_UnlockSurface(surf.get());
}
SDL_BlendMode surf_blend_mode = SDL_BLENDMODE_NONE;
if (SDL_GetSurfaceBlendMode(surf.get(), &surf_blend_mode)) {
SDL_SetTextureBlendMode(tex, surf_blend_mode);
}
if (filter == NEAREST) {
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_NEAREST);
} else if (filter == LINEAR) {
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_LINEAR);
}
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return reinterpret_cast<uint64_t>(tex);
}
bool SDLRendererTextureUploader::update(uint64_t tex_id, const uint8_t* data, size_t size) {
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auto* texture = static_cast<SDL_Texture*>(reinterpret_cast<void*>(tex_id));
if (texture == nullptr) {
return false;
}
uint8_t* pixels = nullptr;
int pitch = 0;
if (!SDL_LockTexture(texture, nullptr, (void**)&pixels, &pitch)) {
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std::cerr << "SDLRTU error: failed locking texture '" << SDL_GetError() << "'\n";
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return false;
}
std::memcpy(pixels, data, size);
SDL_UnlockTexture(texture);
return true;
}
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void SDLRendererTextureUploader::destroy(uint64_t tex_id) {
SDL_DestroyTexture(static_cast<SDL_Texture*>(reinterpret_cast<void*>(tex_id)));
}