tomato/external/sdl/SDL/include/SDL3/SDL_egl.h

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/*
Simple DirectMedia Layer
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_egl.h
*
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
* This is a simple file to encapsulate the EGL API headers.
*/
Squashed 'external/sdl/SDL/' changes from 0d7df16812c..fb5307c1b3f fb5307c1b3f Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. 0d007bbb014 psp: Fixed building with pspdev when not using CMake. ad92c9e3009 README-main-functions.md: Added notes about the new `appstate` parameter. 7a9f99cff34 Corrected migration documentation for SDL_GetDisplayDPI() d00ccc1546c audio: Fix audio stream incorrectly not unlocking during unbind. 38e3c6a4aa3 main: Add an optional `appstate` param to main callback entry points. a9dbdb19475 Removed SDL_RenderSetIntegerScale() renaming note cde2dcd0d49 Note that SDL_EVENT_SYSWM has been removed 05b3605a41d Sync SDL3 wiki -> header 5abcfad3524 video: Document that renderer lifetimes are tied to their associated windows 02c63667c7b Only clear the raw input queue status if we don't call GetRawInputBuffer() d6fc629b5b1 Fixed Windows rawinput crash a7df28201be Revert "testautomation: fix renderer leak in video tests" 8f14fa1113b video: Destroy the associated renderer when a window is destroyed f0cd3ed3303 x11: don't send raw mouse motion when the application doesn't have focus c47f9b9b547 x11: fixed mouse and keyboard input when XInput2 isn't available fed5f3a81b2 We no longer automatically set up a logical presentation mode 823ab13b9cf SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter 35785d13544 SDL_CreateWindowTexture() shouldn't use 10-bit or float textures 696ecca499f Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats 3eb8f35f3bd windows: handle the Pause key sequence for raw keyboard input 4562b41a4d1 VisualC-GDK: Add missing dialog sources, fix Xbox builds 693c75e36eb SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8 0556362c381 SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44 70b5cd44ec3 windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages 3dfc3b4c8da x11: added hotplug support for XInput2 devices f1f24b173c4 Added support for multiple distinct keyboards 78c7834f90a Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows 9095cb64c41 linux/SDL_system_theme.c: fix an include path a65982e15dc testevdev: include SDL_internal.h first, and fixup SDL_main.h ffc3f71aa24 wayland: Use the floating width/height for initial window creation b9a88bbecba Removed SDL_TextInputShown() 6443c75edaa Removed SDL_TEXTINPUTEVENT_TEXT_SIZE fa236f169ba Only do work to process text events if text input is active 658f3cdcf1a x11: use XInput2 for lower level access to keyboard events 012fc1e32b4 windows: enable raw keyboard input when raw mouse input is enabled 35d335e61f6 Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data 43b8e9f6814 Fixed spacing 5e8486bb29a Don't fail joystick initialization if udev isn't available 5a1c48be5c2 remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project 58f2e102a93 visualc: filters also contained 2 wrong include headers c7d32ff64bd visualc: rename/remove 2 include paths 977285ef6a4 Send joystick added events on portable handheld platforms b391e6477e2 The joystick instance ID is already set in the open call 07c49d1a678 Fixed text input being active after SDL_StopTextInput() (thanks @AntTheAlchemist!) 53ade194306 udev: Fix O(n^2) device walking issue (closes #9092) 2b4c75690c2 Add Yawman Arrow flightstick controller f14fb979c10 Remove legacy SDL2 input grab API cf3cf0e1066 dmg: fix SDL_version.h issue in sdl3-config-version.cmake fc053fb4996 Fix OpenFolder dialog behavior on Windows 13933222eef Fixed string comparison (thanks @meyraud705!) 8f33f5cc331 Sync SDL3 wiki -> header beb52ed54a9 pen: remove stray '#include <stdio.h>' 96fbd10de0c Added a script to trigger the release workflow 36e73bdda44 Updated to version 3.1.0 for the preview release a20eec14155 Tweaking documentation for the SDL 3.0 preview release 9e460ce6a6a wayland: Pass the keyboard ID through to repeat events 0df0462d0a9 Removed all tabs in testautomation_pen.c 615c7efd98e Fix #9279: Memory leak in pen name handling 675c9f01ff3 Renamed releaser.py to build-release.py c83d0d87c29 Revert "Added virtual keyboard support for Xbox (thanks @ts-13512)" f030533580f SDL_blit: remove SDL_BLIT_CPU_FEATURES override 1aa9ef72134 cpuinfo: reset cpu features on SDL_Quit 64465653b44 audio: always build fallback scalar converters 89b135e570e cmake: add automation and platform test without simd 1d0e5286aa2 Limit CPU features through a hint b5d4206b303 Added virtual keyboard support for Xbox (thanks @ts-13512) 675216e81b2 Sync SDL3 wiki -> header 1855ce68af2 Fix bug #9331 - SDL3 Android crash getVibrator() == null 208cd434b55 Show the names of mice and keyboards when they connect 7852a6c307f Added device name for evdev mice and keyboards 87714ce5b9e wayland: Set the keyboard and mouse names to match XWayland 72fc6f86e5d Text input is no longer automatically enabled when initializing video. 6604d423fde Added a test program for multiple mice 361b7190df2 Track unique button states between different mice 35756593d67 Use the correct device ID (global or default or specific) based on context 9eb87ca3255 Note that many things are considered mice and keyboards that you might not expect c0f45655528 Added SDL_GetKeyboardName() and SDL_GetMouseName() 20a860c8765 Use the specific pointer device ID for X11 button and motion events 476245564cf Use the real device IDs for the X11 master keyboard and pointer d1eb4adb161 Be explicit about the event mouse and keyboard ID 1c544553533 wayland: Send keyboard and mouse added/removed events 2fe1a6a2796 Initial support for hotplugging mice and keyboards c33e4c998db Clear the subsystem ref count when shutting down subsystems in the main quit 171ff041d04 Removed invalid ascii from headers e19b6c0b958 Add releaser script + workflow c81d11fae4a mingw: add pkg-support files (INSTALL.txt and Makefile) 4defea47e17 dmg: fix sdl3-config.cmake 2ed01434253 visualc: fix sdl3-config.cmake 75a71bde4b4 cmake: build tests against installed SDL prefix 7f888f98f7d gles2: only build tests when building SDL3 or when the headers are available 297f8e41af3 wayland: Factor out the general SHM buffer allocation/free functions from the cursor code 3d96c2426f3 PSP: improve performance counter res to us granularity (thanks @rofl0r!) c493b40cc31 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning 67e425bcf81 Add support for MadCatz Saitek Side Panel Control Deck 05b57f6c2cb Simplified SDL_SYS_RemovePath() 2521ba47fe2 jack: set error message when failing to open jack client dd4636e3fde SDL_sysmutex.c: fix void return compile error 917d683811d Moved SDL_JoyBallEvent together with the other joystick events 888cc29df66 add missing `reserved` field to struct SDL_JoyBallEvent, 70b0d33106e Poll for the initial controller state when using DirectInput 4a7e3beeb94 filesystem: Use high-res file times on more platforms 18feaa52dd9 Fixed comment at the top of testtime.c e0ef4dac854 Fixed int to float conversion warnings 3316587113d Fixed warning C4389: '==': signed/unsigned mismatch da027ec3eed Fixed signed/unsigned comparison warning 390fff4ae0f N3DS: Fix locale name and early return. 8f529d9d16e N3DS: Implement SDL_GetSystemTimeLocalePreferences ed5d2bdda5c Fixed adding duplicate fsops files to CMakeLists.txt 478b965e6cc Fixed warning C4702: unreachable code b1215272adc Fixed warning C4244: '=': conversion from '__int64' to 'int', possible loss of data 2265d22f759 Updated Xcode project for time APIs c582a89f78b Fixed build warning b90fed094f0 Standardise header includes 2e45568338d PSVita: fix SDL_GetSystemTimeLocalePreferences ba0417db407 Sync SDL3 wiki -> header a6fbf0488c6 Add time and realtime clock functions b6c9a727403 Add SDL_storage files to Xcode project b2682da035f Sync SDL3 wiki -> header 24ec1c09b90 Renamed SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER to SDL_PROP_IOSTREAM_STDIO_FILE_POINTER d3a785e521d Improve event processing latency when gamepad/sensor is open 1eb7b79986a video: Prepend global video property with "SDL" 784311c20ee Fixed duplicate SDL_Version change 009318c5a9d Fix warnings when building with -DSDL_LIBC=OFF on Linux f59dbf6a120 cmake: add -Wimplicit-fallthrough warning 086a7a46873 Fixed signed/unsigned comparison warning 491f18eea39 Fixed uninitialized signal_id 90e2551c4ff Sort the SDL API symbols 0d0aaa2d752 Sync SDL3 wiki -> header 92d01ef12a9 You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file. ebb6582534d wayland: Handle the toplevel export property as a string 9072b994f7a src/filesystem/unix/SDL_sysfilesystem.c add <stdio.h> inclusion 6af979975f2 Add missing break fc26d5d3285 Sync SDL3 wiki -> header a1a01567563 Renamed SDL_SizeIO() SDL_GetIOSize() df0f5deddfd Added SDL_IOFromDynamicMem() 12245e4c756 PSP/Joystick: fix formatting 7169db1e62a PSP: don't block on joystick event query 747300b3562 SDL file times are 64-bit integers representing nanoseconds since the Unix epoch 9153287fa03 Added storage filesystem operations to the exported function list e7b9f75e624 Sync SDL3 wiki -> header d65ae710a13 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention d8a54cd4f81 Updated "see also" references to be more consistent d972244d3ad Added a mapping for the Defender Joystick Cobra R4 (thanks @kotenok2000!) 4697153d1e2 Use the CRC as part of the unique key for mappings 9d83c0a65d9 filesystem: Rename some internal symbols to remove "FSops" terminology. 4ecea42fb03 testautomation_math.c: use isinf(V) instead of fpclassify(V) == FP_INFINITE cb39740cfdc wayland: Remove additional instance of setting the viewport source rect a206e1e3c04 Sync SDL3 wiki -> header 2f78e5f321b All storage interface functions are optional f460f42e707 Added filesystem operations to SDL_Storage 7a088527c19 Removed the reserved parameter from SDL_EnumerateDirectoryCallback ec3ba387d1f Added SDL_OpenFileStorage() for local file storage ee0a23c7ab8 The storage ready callback is optional db0c1d7aeb5 Added portable file and directory operations (thanks @icculus!) fe5c34d4bdc Renamed storage functions to match SDL 3.0 naming convention 1bab87399fd wayland: Always use the entire buffer for the viewport source e5812a9fd2c testpen: don't include math.h 2f13f66c71d testautomation: fix renderer leak in video tests 9ccde0def40 Sync SDL3 wiki -> header 744227e6abe Add SDL_storage 4fc749443fd Added dialog files to the Xcode build 25c64a954d6 Removed UIKit_SetWindowMouseGrab(), mouse grab isn't supported on iOS 41e187be4f9 Adjust Steam button names to match SDL 572e088b8f5 SDL_IOFromMem/SDL_IOFromConstMem: free userdata on close ea60c2079bd dialog: Pass the Wayland or X11 parent window handle to the file dialog portal d523cd069fd dialog: Detect if the file chooser portal is available 19764ffcc81 wayland: Add the xdg-foreign-unstable-v2 protocol db31367999e testffmpeg: use SDL_free instead of free f8c2ec54621 testffmpeg: use Uint64 instead of __u64 2b45452dd53 Adding comments to init-flags SDL_INIT_AUDIO and SDL_INIT_SENSOR that they imply SDL_INIT_EVENTS fa7ec59ecd0 Sync SDL3 wiki -> header ec6de7017ce Merge pull request #9254 from icculus/sdl3-rwops-hidden-interface b7cda16613d iostream: Final fixes before merging. c175eb488cb iostream: Note that the new name has nothing to do with C++'s iostream class. 5a21d87e692 rwops: Changed filenames that reference "rwops" to "iostream". 6776b6108a5 iostream: "free*" params should be "closeio". 5440fd7d12f README-migration.md: Fixed some RWops mistakes. 3a344cf877c rwops: Fixed some SDL2 symbols that got missed. 5f64cc511e4 rwops: Fixed build on Android. fc7afa9cbf4 rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. fe33b2a81bb rwops: Give implementations access to status value. 447c29e65c4 include: Added missing RWops documentation. cc58da4c63c rwops: Add SDL_GetRWStatus, make the statuses into an enum. e35c304022c rwops: Add properties for some of the internal implementation details. 7d4d8ccde09 rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 655ceb3b315 rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 525919b3151 rwops: Reworked RWops for SDL3. 495e432fb97 Sync SDL3 wiki -> header 70c2e15615d Add file dialogs 30e93b40c2a If a mapping specifies a crc, don't match for controllers that don't have that CRC 6c11449cd44 Added a note for the SDL_CommonEvent type 209a87bf248 Added missing default case (thanks @sezero!) 442073f379e Added missing reserved field in SDL_CameraDeviceEvent (thanks @Saalvage!) 9bef331dc8a Note that SDL_UserEvent and SDL_Event type are intentionally Uint32 717f2978493 Add 'wl_list_for_each_safe' to the clang-format macro list 3875ef45524 Removed duplicated line (thanks @sechshelme!) 4686a737a94 wayland: Minor cursor code cleanup 1973edb9b7a WIN_UpdateKeymap: cleanup code a bit 0a86f8eb6eb Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259) c2e9693de55 wayland: Add cursor-shape-v1 protocol support 9bdb992925e wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. 41b7036f372 testffmpeg: added support for EGL OES frame formats d79f8652510 Removed incorrect mapping for a HORI controller d78a24a5ced testffmpeg: added verbose logging of ffmpeg messages 7c5f79e7ea8 testffmpeg: removed redundant enumeration of hardware device types bee8a955714 Fix SDL_LEAN_AND_MEAN build d4794cc714d Fix crash in SDL_UpdateFullscreenMode calling SetWindowFullscreen with a null display ab5351f5d65 Fixed leaving the cursor clip set when changing window focus b322d27f629 Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci efbbafb3f15 Re-added balls to the SDL joystick API 53e86be22f3 Minor cleanup with the new PS3 driver for windows 65340296910 Add DualShock 3 HIDAPI support on Windows (#9144) feadbffb67d Destroy properties after applying them to avoid memory leakage b5eb704fa8d cmake: we only need a C++ compiler for Android, Haiku and UWP fde420a6453 Revert "Added SDL_FLIP_DIAGONAL" e3cf2e47949 Turn HIDAPI joystick support off by default on mobile platforms ed463b41e15 Unified the software renderer creation path b9ab3269823 Added SDL_FLIP_DIAGONAL 7341d5f3616 cmake: allow hidapi to use libusb on Windows 3bc27d38568 hidapi_libusb: use SDL_wcscmp and SDL_wcslcpy from SDL 0e6fcf947a7 cmake: find libusb through LibUSB cmake module 2a775cad6fc Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 37d066b99b5 Clarify what pitch means (thanks @zlago!) f9d018c8081 Add flag to registerReceiver on Android 4de30a26a2c x11: workaround issues with primary selection and clipboard temporal ignorance 76defc5c822 joystick: Remove redundant CHECK_JOYSTICK_MAGIC in SDL_GetJoystickName 41baf23e447 cmake: fix empty framework prefix on MacOS b6c5ad00754 Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability. fcb132b8e83 Allow building testffmpeg without Vulkan support 16e0806ced5 Note that the cursor clip has been cleared even if we didn't do it 19b3ddac2f3 Fix TOCTOU race condition cde793b0f5c Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online d86ff6c6c07 remove stale / wrong information from SDL_RWread() documentation 9e89f093d97 remove stale / wrong information from SDL_RWread() documentation 790cd395f54 Make sure the type in the SDL_Event aligns properly across the union e9ab2d46ded Revert "Change `SDL_Keycode` type to an enum" 33eaddc5653 Cleaned up various type conversion issues f53bdc95315 The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum 57a160c9ab9 Fixed mapping for the Sanwa Supply JY-P76USV controller 5643fd683f2 Added migration notes for enum type changes 3cc4705dd20 cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations 59ab5c08246 Sync SDL3 wiki -> header c70710cde8a SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum 01248a99c8e Add `default: break;` to switches on SDL_Event::type 722f4104bf0 Use enums as types in SDL_*Event structures 641b911d383 Update some internal files to use `SDL_WindowFlags` ce44eff3d21 Use `SDL_WindowFlags` in public headers 4f58d183732 Typedef `SDL_WindowFlags` 424616e032c Use SDL_PixelFormatEnum as type 38c54b8e0e9 More null checks for SDL window operations 6664a089d82 Add missing null check for displaydata during window creation 610e798406f Fix clicking on the titlebar causing mouse input to freeze until esc is pressed 65a718f8c66 Disable warning C4113 in SDL_windows_gaming_input.c 53896c9e449 cocoa: Make keyboard grab function return an int f8cb3c742d0 Change `SDL_Keycode` type to an enum f8844d387c2 Use specific types in SDL_touch.h 26b9178e5c9 Fixed whitespace c07b39fa066 Fixed build 2d0cd901711 Sync SDL3 wiki -> header 860155680d2 SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events. 4d20b828504 SDL_RWFromFile, stdio: allow named pipes along with regular files. ee871323850 Make sure fast path RGB <-> YUV conversions are using the same color primaries 4545c77c9ef Updated Vita renderer with colorspace clarification 95fbbc6f074 Fixed accidental use of tabs e268cdbec67 Use specific types in public headers (#9205) db245603873 Additional colorspace clarification b3858ec5f7f BT2020_CL is very different from BT2020_NCL, and not currently supported 4c0601b93fa video: Return a failure code if the video driver fails to grab the mouse or keyboard ae0caeef8d6 Fixed build 9db68f97f9d Reverted SDL_Vulkan_GetInstanceExtensions() API change edbcef11ffd Keep track of whether the Android on-screen keyboard was opened by the application c36f773eb47 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS 0b4a195f4ba Sync SDL3 wiki -> header cea717e5d31 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 1e0bac288bc Use the hlsli extension for shader includes 4898505f23f cmake: add winres to the list of potential name rc compilers d4f4aa745a9 Use C++ style comments in new code 98bec6749f2 hidapi, windows: sync with mainstream: change MAX_STRING_WCHARS to 126. 26e3ca7387e hidapi: minor sync with mainstream (for sake of symmetry, only.) fb87f8f15c1 testffmpeg: fixed mismatch between frame size and frame texture size 180dd0bb39e testffmpeg: don't free the instance extensions, we hold onto them in the context 2d4105ba8b2 testffmpeg: only enable AV_PIX_FMT_VULKAN if we have a Vulkan renderer 759ade8c90e vulkan: enable samplerYcbcrConversion when creating the device ffef13e1e17 Sync SDL3 wiki -> header 97f97109d1b testffmpeg: fixed Vulkan validation errors dbec2150d0e testffmpeg: added support for Vulkan rendering 48471f7dbd9 Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 504d8c2fc00 Fixed potential memory leak if vkCreateInstance() fails 1e790b20c9b video: Don't overwrite all the pending flags in the OnWindowHidden handler 4189edaeb7c Uppercase the first letter of the class name to match Java conventions a4d7ff67510 testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension ae4484f4e5d video: Save pending window events when a window is hidden by the window manager 9be35d46036 Convert mappings using labeled buttons to positional buttons ccd309c4332 Added a mapping for the Sanwa Supply JY-P76USV controller 8d8076263e7 Removed the mapping for the G-Shark GS-GP702 1b86a1c6843 SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found 5f372426072 Don't clear the clipboard on quit 6e03914375e Fixed signed/unsigned comparison warning 2c850529665 Removed unused headers from SDL_rect.h e54001b0280 Updating the mouse capture should use the mouse focus window c1da39a2457 SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found 74f46142891 Save the native texture parent and return that in SDL_GetRenderTarget() 86d36a2dc2a Add missing include eb5a2e7e7f8 Fixed building with SDL_LEAN_AND_MEAN 107e06a92a7 Use a valid finger ID when generating touch events from mouse events c6ec9998692 Set udev class for accelerometer e524e545f2b Add vulkan to SDL_HINT_RENDER_DRIVER 88dcf74588c testyuv: we no longer need to override the HDR headroom for the BT.2020 test 27389716aca Sync SDL3 wiki -> header 7f9ff6277c7 Don't assume HDR headroom for HDR10 surfaces c74f273848b d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch e2a82092638 GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only) 290f64b86c5 GDK: Windows shape is desktop-only 794f0f1b423 GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch 23ace600fcf GDK: Remove old shader sources, unify shader compilation .bats bcbede31ce5 GDK: SDL_video_capture.c is now SDL_camera.c, thus remove from proj e1e5d33420f GDK: Partially revert 2670eb44afec9311ee8fbec447703c427db1e1c8 8c015cd3b68 Sync SDL3 wiki -> header 8d023f98698 Updated documentation for new property parameters 2bc2840de50 vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format 2bedd7f02ec Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures f2cd361e255 testyuv: added validation of P010 YUV format 47be24d2254 testyuv: added --monochrome and --luminance options for interactive mode 991ad27de8a testyuv: added GetColorspaceForYUVConversionMode() 812e04fb11d Vulkan Renderer - fix validation error with VkSemaphore reused before signaling. Have one semaphore per-submit rather than using the same one. 1e8b006d431 stdlib: qsort and bsearch changes. af58ed978e9 Fixed the documentation for SDL_GetGamepadMappings() 7ff9be73982 Sync SDL3 wiki -> header 0454e1fdb42 Vulkan: added support for wrapping existing textures 2adbcce864c Vulkan: wait for all queues to be idle before destroying the device 01150271160 Vulkan Renderer - fix validation errors: * Make sure to always write pointSize in VS (fixes validation error in testsprite) * Fix validation error from acquiring swapchain semaphore more than once * Fix validation error from using incorrect framebuffer size in testautomation 0c6a1b636e4 Vulkan: added handling for SDL_MATRIX_COEFFICIENTS_UNSPECIFIED 4017e1370d2 Vulkan: cleaned up error handling 59bbfc1fddb Vulkan: only advertise YUV formats if the VK_KHR_sampler_ycbcr_conversion extension is available bf853823a24 Removed unused YCbCr_matrix from Vulkan shaders 039144350c4 Be more precise about what we're testing in testyuv b30ba1c5d45 Updated RGBtoYUV() to use the full YCbCr conversion formula 4513c32bb39 The ycbcrModel should be based on the transfer matrix, not the color primaries a241cca9e63 Fixed warning C4090: 'function': different 'const' qualifiers 7117d545a3a Fixed crash if the controller product name is NULL 353e76b40b1 Use the correct colorspace for yuv conversion tests fc94c3634e4 Fixed signed/unsigned comparison warning ba340254231 Use direct3d11 as the default renderer on Windows ad036d43e97 Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169) fb3bf1dcbdb Fixed device queue initialization when render and present queue families are different 945162c6d90 wayland: Small optimization for output removal function 68588b232c8 Sync SDL3 wiki -> header e142bb1b0ce The extension strings are const and don't need to be duplicated 0997bdd292d Fixed SDL_calloc() calls (should be count, size) 614630df69c Allow using an external Vulkan device with the vulkan renderer e03746b25f4 cmake: add -Wl,-rpath,${libdir} to Libs section of pc file for Apple platforms c8372e20d6c SDLTest_CommonEvent: only set done when it is finished 220340e9443 Remove SDL_PIXELFORMAT_P010 c259a20f967 wayland: Remove all references to destroyed outputs from windows 84aaf63bd31 Fix typo in SDL_filesystem.h 0a961915dc2 cmake: testffmpeg requires link to EGL library for EGL feature 24e021c67ec testffmpeg: refactored texture creation properties into a single function ff18d7cfa06 testffmpeg: added pixel format mapping for NV12 and NV21 81608ad077f Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures f99143f4374 Don't quit testffmpeg when alt-tabbing away 80d2ef7384b Fixed uploading Vulkan texture with w*bpp != pitch 3a796c97227 Allow specifying the render driver in the environment for testffmpeg dc9a3c83e25 Use the mastering display metadata to do proper tone mapping for HDR content 98b1a59a959 Document the HDR tone mapping algorithm 1f536a1e779 cmake: fix SDL_RENDER_VULKAN reporting 935c197059e Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting. e61dfe405f3 android: Fixed dead URL in comment. 35026cdcba9 Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. f9768816515 Vulkan: Don't invalidate internal state in InvalidateCachedState c172fb59724 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310) 1558d52a0a9 Vulkan: Only return memory types which are a superset of what we need fbe7301aba5 Sync SDL3 wiki -> header e223e1d498e Added SDL_camera.h to the public Framework headers be51b7aceaf Use the maximum potential headroom if EDR content isn't currently being displayed. e0dadba6f5e Sync SDL3 wiki -> header e6d9251ecb7 docs: improve CMake documentation for Apple 7a9c6c7ce96 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer d211da75ac6 Fixed crash if app delegate method is called when SDL isn't initialized 9dbbf0a2f7a Implemented clip rect functionality for the Vulkan renderer 141497b14f1 Added an automated test to verify clip rect functionality d0af01e7d4f If the viewport changes the cliprect should be updated 1cae52bbacc Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) b8a52c12377 Vulkan: Make sure validation layer name is in-scope 276566235c4 Removed SDL_ClearHints() from the public API a1ea706215e Added names for the newly supported pixel formats f6c42406cd1 SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces 4c5584174b7 Fixed error: declaration shadows a local variable [-Werror,-Wshadow] 2b0e7c40ef7 Verify that we can create pipeline state objects for the D3D12 renderer 5593ddb6a75 cmake: X11 is for Video, not Audio 38d24778ed5 ci: update deprecated node.js 16 actions cbe330befd5 ci: bump cross-platform-actions/action version to v0.23.0 97372b56e80 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. b1431e6702b Vulkan Renderer - implement support for vsync disabled. Closes #9116. b9a00aa88e6 Fixed building the Vulkan renderer on Windows with Visual Studio dfd8073a8fb Sync SDL3 wiki -> header cab20117e61 Vulkan Renderer (#9114) 2f1f55aeb16 Updated default SDR white point and HDR headroom to better match game content 1fb5b9672e8 Keep SDR white point and HDR headroom defaults in one place aeae202207b Make sure we actually have an HDR10 texture in the HDR10 shader f4dd0dbbdeb Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020 d3930893aa9 KMSDRM is now a dependent option 7b1127d1fed cmake: Apple did not test SDL_CAMERA before adding camera support e176626bac4 cmake: only enable SDL drivers when its subsystem is enabled 99cef7e13be cmake: check SDL subsystem dependencies (and include Camera) 9a44d44ceeb cmake: build Windows mediafoundation SDL_camera support 279a650fae9 mediafoundation: fix SDL_camera_mediafoundation MinGW compile warnings 78ac14124c4 Fixed warning C4245: 'function': conversion from 'int' to 'DWORD', signed/unsigned mismatch 2132ba8985c Sync SDL3 wiki -> header 0f973f3eb4c Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 54c2ba6afd7 Added the Chrome HDR tonemap operator 4ba6aeee9d6 A second take on HDR support with an SDR white point and HDR headroom 3b7533f4a29 SDL_camera_v4l2: allow building against older kernel headers 58e6eacf970 docs: SDL_INIT_EVERYTHING does not exist anymore 7eca84d57ed cmake: don't use target_compile_features when the CMake thinks the compiler does not support it cbf0b1ce81b testcamera: create window and renderer through test library ecfbb6719f4 SDL_test: support SDL_INIT_CAMERA for SDL_CommonInit and SDL_CommonQuit 26ffbe43c24 camera: turn OFF `DEBUG_CAMERA` debug logging. 31fe061ab57 Sync SDL3 wiki -> header f59c66a97f9 testcamera: Allow app to flip between a front and back camera. 6296677bc93 camera: Fixed Android hotplug. 6c080717f28 camera: Reset permissions to undecided when closing camera. db8caa029ba camera: Added new function with gendynapi.py. 70b89ab70d0 camera: Added SDL_GetCameraDevicePosition. b1ed49772cb camera: Replace testcamera.c with testcameraminimal.c bdcddf48107 camera: Disconnected cameras become zombies that feed blank frames. 2613e3da24a camera: Rewrote Android support. 848dcf8a5fd main: Fixed compiler warning on Android. 47313bba321 camera: SDL_GetCameraDevices should not report "no devices" like an error. f3485a47b3b android: Add src/main/ files to Android.mk 8db2a3b27a9 camera: Add an optional property that reports if a camera is back or front. 0b8617f71df test: Fixed CMake to build testcameraminimal correctly on WinRT. 99d1337de21 camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. f8fa08d2b1a camera: Fix compiler warnings on some platforms. 22dbc0f32f9 camera: Patched to compile after rebasing to latest in main. 7191a97fe3b camera: Windows support, through the Media Foundation API! 3dca8a03da5 camera: Removed some debug logging. 67708f91100 camera: Emscripten support! 182f7072847 include: Fixed doxygen comments on new camera APIs. 2cdff93578c v4l2: Corrected SDL_UDEV_AddCallback return check after #8694. 0b5875825e4 camera: framerate support. 9ae39d52de8 camera: Add sources to Xcode and Visual Studio projects. 87e7046fcaa camera: Public API functions should say "Format" not "Spec" to match audio. f87d5362291 camera: Added more accurate timestamps. d3e6ef3cc6e camera: Massive code reworking. 3d2d5d18f3b pixels: Packed-pixel YUV formats can legit report bits-per-pixel. 8e1758260cc surface: Fixed a typo in a comment. cb10c80aafb camera: Reworked to operate with a driver interface, like other subsystems. 2ad44bd1621 camera: Made a pass over all the sources, cleaning up for SDL3 style, etc. 7ae955ce683 camera: Renamed everything from "video capture" to "camera", wired to CMake. f49ce4a15d0 camera: Renamed "video_capture" files to "camera" and moved to own subdir. 4d000ae3bd5 audio: Change references to `streams[i]` to previously-calculated `stream`. 751917cb6fe Fix null pointer dereference in SDL_BindAudioStreams() 8b6eae2d4fa cmake: Split and store the libdecor version as individual parts 8073f4aa1d2 Pass the real error from D3D12_CreatePipelineState() back to the application 376ef4e418d Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT cb3a1a82d53 SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC bb4ec5250f5 Added support for non-gamepad controllers to the GameInput driver f63f99bd2de Setup to handle the guide button once we get an updated GameInput SDK ae8a9107813 Added infrastructure for reporting GameInput touchpads ae4aa250828 Get the real GameInput device name if possible 419aebebda9 Added infrastructure for reporting GameInput sensors 85ac0381b7a IGameInputDevice::GetDeviceInfo() can never return a null pointer fbe4153214f The HIDAPI driver takes precedence over the GameInput driver 4a59b17de2a Added infrastructure for querying battery status for GameInput fd9a4eff9f9 Updated GameInput device info to match other joystick drivers 8f0f14c3122 Added automatic gamepad mapping for the GameInput driver eb9a7d97f98 The GameInput driver handles Xbox controllers 698b7deaa26 Removed GAMEINPUT_JoystickEffectDataType_HapticFeedback f35ede72810 Generalized the idea of joystick driver priority 7f33464bedd opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a fee140bdfeb Added the option for GameInput support to the Win32 SDL build 534f753e202 GameInput backend for SDL (Gamepad-only for now) 7ed1f3554d5 Define HAVE_LIBC for the platforms with a C library ed615e92b79 Updated automated test now that getting an invalid property isn't an error dc7baa415eb Show the window after creating the renderer ff01d0b5685 Fixed building without HAVE_LIBC on Windows 8ce786d2b6c Property query functions don't set an error if they return the default value 202886f8739 Make use of the HDR light range when playing HDR video 317099b01fb Sync SDL3 wiki -> header cb386494905 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 631b05b211e Drop stray trailing whitespace for android-project 6472e362648 x11: Minor cleanup in new mouse cursor selection code. b986bc8be92 emscripten, wayland, x11: Share the table of CSS cursor names 7dbd6669c36 wayland: Move calls to WAYLAND_wl_cursor_theme_get_cursor out of the switch 40a6c1c0a70 wayland: Use CSS/freedesktop cursor name "default" as a fallback 791646535a5 wayland: Reference CSS cursor name vocabulary cb9565354c5 x11: Use XcursorLibraryLoadCursor to load system cursors when available. d451fcd7a7d Fixed HDR video content being too bright on Apple platforms c09daf83888 Removed unused variables 6efe5f30ed5 don't let SDL_render.c:render_drivers[] have an empty initializer list. aae2d228529 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 8ddddd36cd2 audio: Deal with race conditions against default device changes. 4eae38580f0 cocoa: Remove resize hack when changing the window backing scale Zeroing the window width and height was necessary in SDL2 to short-circuit the resize event deduplication code when the window backing scale changed, but not the logical size. This is no longer necessary in SDL3, as it will explicitly check for scale changes on resize events and dispatch pixel size/scale changed events as appropriate, even if the window's logical size hasn't changed. f9ba0e1dbdf wayland: Don't store wl_output pointers in mode driver data 5e1d9d19a44 audio: Don't use SDL_BindAudioStream inside SDL_OpenAudioDeviceStream(). 5e6ae85b631 Update the draggable state when the hit test callback changes 4d4c24acdd7 Sync SDL3 wiki -> header bc984f78bf4 android: Remove blocking permission request code. Async only in SDL3! af61cfd5e04 android: Added SDL_AndroidRequestPermissionAsync. 310f21bf84a video: Ensure that all references to a destroyed fullscreen window are removed f2695856d6c Use SDL string functions 725c79f3ac0 Fixed building with SDL_LEAN_AND_MEAN 734d6fa1f31 Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN ead3cbafd7a Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!) 814a94c3498 Fixed error: unused variable 'axes' [-Werror,-Wunused-variable] b39246936b3 Added SDL_cocoashape* to Xcode project f4d97bdb14a Update mouse transparency when the window shape changes 42cdbf6b214 Explicitly retain and release NSObjects in C structures 87c07a79c0b Changed property name from '-' to '_' 59f1e66adc4 Sync SDL3 wiki -> header dca2721b919 Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT 2f7c24e4be9 Removed SDL_HINT_RENDER_SCALE_QUALITY 20051f805f3 Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 7cb1ca60ecf Removed SDL_HINT_RENDER_OPENGL_SHADERS 9920e062d5d Removed SDL_HINT_THREAD_STACK_SIZE 9e505252c0c Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC a5389368218 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 980c379a0be Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 1f7936d545e Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 39cfb437ed4 Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS b557c15bcf3 Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 4f628b5b62c Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT fd5d761128c Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT a5da7d0dd5b Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST ef8791cba84 Cleaned up and organized hint documentation 9ce7fe2848a Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK 5af71138421 Rename property define names to have a type suffix cacac6cc341 Updated structure and field names for consistency 6f87973b9c7 Added a reserved field to the SDL_Event structure 97d6e58a190 mark SDL_CleanupWindowTextureData as SDLCALL. ee5289ef09f mark SDL_ClipboardTextCallback as SDLCALL 168322f3588 SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL bba2a5d360b Added SDL_SetFreeableProperty() for internal use 432ce3f1679 Sync SDL3 wiki -> header 416803b03b7 Clarify the lifetime of the shape surface in SDL_SetWindowShape() 69f2bd151ec Fix broken use of MsgWaitForMultipleObjects. 0f81598e9f5 Wayland: Avoid SEGV if a modifier notification comes before the keymap f95b7ee4da8 Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 1ec0e22bcd7 Sync SDL3 wiki -> header 11620971358 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. 3ebbf0f409d Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!) 9ff8df932a5 Sync SDL3 wiki -> header f6b92c9b88b Re-added a simplified version of SDL_SetWindowShape() 1143bdc3513 Greatly simplified the shape example b7c61569f89 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef bfcca2a36e0 Use saturate() instead of clamp() for slightly faster shader operation 1684032c17b Sync SDL3 wiki -> header 4ce7ae31d44 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing d777becd9da Fixed spacing 91639d855f2 Don't use the direct3d12 renderer with transparent windows 26e947f8eaa Added VIDPID for OpenFFBoard wheel (thanks @groybe!) c951bbe3def Look at all available usages when determining whether to ignore a device dd726cb0976 Moved rgb24_yuv420_std() to the correct header 1673d52351e Fixed building with an older macOS SDK 4ec5aef028f Disable warning C4214: nonstandard extension used: bit field types other than int faeb2b1f225 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 1269590dfc2 Clarified that SDL scancodes are unaffected by keyboard layout 1c4c29b7adc Fixed a swap chain leak and a double-free in testffmpeg.c 3158342441a Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 9e194c1a1d6 Added BT.601/SMPTE240 to the color primaries conversion matrices fb823fbe95e Make sure we're actually using the HDR10 colorspace before using that shader 7b74e2eeb8f Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members ed86cec07f9 Sync SDL3 wiki -> header 985da79d73e Use a more concise representation of YUV -> RGB conversion 8afba41aef4 Added support for HDR10 video on Apple platforms 2039c46d2ca Added support for creating an SDL texture from a CVPixelBufferRef c79462dc50f Fixed Xcode build warnings ba074acad43 Implemented scRGB colorspace and HDR support on macOS 451dc414278 Sync SDL3 wiki -> header 30e176d6ba5 Added HDR display properties and related event d4caef5b892 Generalize SDR white level handling into a color scale 82d89ff4fb1 Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() b05ea8e04e1 Updated direct3d12 renderer with HDR10 and SDR whitelevel support c3e4481d56a Use a reasonable default for unspecified YUV colorspace 240158f3e80 Scale SDR content to SDR whitelevel when HDR is enabled e97b2061b4b Converted shader headers to UNIX line endings e98e5abd2a2 Added batch file to create D3D12 shaders 809f02e89e7 SDL_ReadSurfacePixel() now supports large pixel formats 9755e490c03 Workaround for crash at shutdown in testffmpeg e74171b1ae9 Added support for HDR10 video playback on direct3d11 f85535b4b60 Use functions from SDL instead of libc a6374123c77 Sync SDL3 wiki -> header 548b382fd98 Fixed slow startup time when using the direct3d12 renderer dab77fe29b1 Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers ec322bee1c0 Fixed testyuv help message 327b976bc46 SDL_COLORSPACE_JPEG is the default YUV colorspace 5b8e5f8b9f0 Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) 67bbf20addc Null check SDL_DBusContext pointer 2ad4646a248 Don't release currentOffscreenRenderTargetView, we don't have a reference to it 9005512c180 Fixed build 7271a2040b6 Don't force on the D3D11 debug flag b4d0af9cf3b Removed unused variables 200f87ea0b5 Only set the colorspace if it's not the default c0b27ccef99 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used 8eba5b75ca9 Fixed warning C4701: potentially uninitialized local variable 'rndctx' used 445cb42acd0 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 45f936c7881 Fixed warning C4245: 'initializing': conversion from '__int64' to 'unsigned __int64', signed/unsigned mismatch 74e85e3a517 Fixed warning C4706: assignment within conditional expression c3e3ad61400 Fixed build warnings c02aaebccc0 Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch ff5fdf9f53e Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data 9989f92eeee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch cb811ba4638 Fixed warning C4366: The result of the unary '&' operator may be unaligned 62221b3003c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_TimerID', signed/unsigned mismatch 4514aabb414 Fixed warning C4245: 'return': conversion from 'int' to 'Uint64', signed/unsigned mismatch f107393ed56 Fixed warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch c3e821fa803 Optimized SDL_DuplicatePixels() 89b9d6cbdc7 SDL_RenderReadPixels() now returns a surface ab571633d12 Sync SDL3 wiki -> header 50a805cdd1b Use YUV colorspaces instead of a global YUV conversion mode 9e76f23561c SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash e0158f68e45 Fix SDL_mfijoystick build issues 2819988f8bc Sync SDL3 wiki -> header a2c45f61bb6 Updated scRGB render colorspace documentation e67e0c5d558 vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) f9c57e16b0b Don't test 10-bit pixel format conversion b8fe96fa81c Fixed build warning ba86d9f235e When changing surface format, use the default colorspace for the new format 25fd5da1a75 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading 943ab983cb8 Sync SDL3 wiki -> header 5d48f9a63a0 Added SDL_CopyProperties() c007c7ed55a Sync SDL3 wiki -> header aa8f609ff3a Clamp HDR colors to the SDR range for SDR renderers 9591b2cfb44 Finalized the SDL render API colorspaces 7c089f4e570 testautomation_math: Fix misleading log output b66dba2a9d0 test: Don't accept results that are much less than expected f1f9e271288 testautomation_math: do relative comparison + more precise correct trigonometric values babca704e0b testautomation: Don't expect exp to yield exact floating point results f6f9468d840 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used d383299779b Fixed build on older Windows SDK d04fea8b877 Even more miscellaneous gamepad buttons! cb70e972e3e Added miscellaneous gamepad buttons for additional macro buttons on some controllers d6a48e4958e Don't use the system iconv on Apple mobile platforms ea0853d23dc Added an HDR gradient test to testcolorspace dc607c666bf Fixed creating HDR textures with SDL_CreateTexture() dcfb069c756 Sync SDL3 wiki -> header 7561116873d Added support for floating point texture formats 90597aeaef8 HDR10 colorspace isn't currently supported 19dde63e7c4 Added a simple linear scale for tonemapped HDR to SDR surface conversion fc35b7e121e Convert to sRGB if trying to create a texture from an HDR surface c1f3c810033 Make the color primary conversion code reusable 496ed01bdb5 Detect blending in HDR10 colorspace dd28ab04894 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 9c8b47b726f Cache the draw color state in the software and PSP renderers dacfaa91b42 Make sure to round color values when converting to Uint8 c00b6a8e205 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f a4969e393e3 Sync SDL3 wiki -> header 6f443e2acaf Added support for the scRGB colorspace on D3D11 and D3D12 12c31898c1d Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space 77549dc91ea Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() 4b3c530dd17 Fixed out of bounds access 3c45544a146 Added a slow blit function to handle large pixel formats and colorspace conversion 49cc4c14e9a Use the default colorspace if we have to convert texture pixels c1f97c8e07d Fixed testgeometry after color format change (thanks @sezero!) 482a27bc00c wayland: Throttle to 20hz if the frame callback never fires 4a759b340ff Fixes in SDL_ColorSpace (SDL_pixels.h) 9462eec57be pipewire: Don't assert if the default capture device is a sink or vice versa d15fb9e063a Sync SDL3 wiki -> header f257eb44816 Added the concept of colorspace to the SDL renderer 554f0625d34 Renderer colors now have floating point precision da8fc70a83c Fixing viewport 851c1a5e9c9 Fix scissor usage dc35ee9d540 Fix color 61a3a163dbc Fixed typo (thanks @Akaricchi!) 7fbd85ad5cf Sync SDL3 wiki -> header 61b5c38e6e4 Added the initial concept of colorspace to SDL a3bfd5329c5 Fix broken mingw i686 buildscript 59d7dd36155 Fix broken mingw x86_64 buildscript fbf10afb316 wayland: Consolidate window creation logic 2e96307b275 wayland: Always create a viewport for the surface, if possible 94240c197de docs: Hint envvars needs to use the hint string, not the macro name 00a8ca403e2 Sync SDL3 wiki -> header fbebbab90d8 wayland: Only set the explicit logical window size when using display scaling 879ba46adef wayland: Make sure the logical window size can't go to zero. b97cda226fb wayland: Refactor internal variable names for better readability 344ec60f8f5 tests: Fix window centering test with Wayland display scaling mode 5b8ca05f1a7 wayland: Add a forced screen space scaling mode 9f7eb6c4c11 Fixed testautomation log callback calling convention 12bdb2b4d04 Added the environment variable SDL_LOGGING to control default log output dcd26a80e5a windows: Minor tweaks that makes Windows XP vidmodes work again. 6ca596cfc1e windows: Manage MapVirtualKey vs Windows XP. 1c5bc537385 windows: Manage WideCharToMultiByte vs Windows XP. 2144c2ac713 windows: Added WIN_IsWindowsXP, for extreme runtime compatibility checks. 56fa22c63bf windows: OS version checks now cache results. 4fba6633687 Simplified the default log category logic a7a98d8bbb8 Document that the default log priority is error, not critical fd14a20a4be Sync SDL3 wiki -> header 17768c51fcb Revert "Sync SDL3 wiki -> header" 2a4db8c4156 SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG 5ae2ffc1277 document that text input is on by default 5e96e410d63 Sync SDL3 wiki -> header f66fe7e2210 Replaced SDL_GetJoystickCaps() with joystick properties 019dc53764d SDL_RWFromFile, stdio: reject if the file is not a regular file. aba3038353e Sync SDL3 wiki -> header 3b55c7d1f4c Shortened SDL property names 1885e6b2e0b Sync SDL3 wiki -> header 8a4284b7df2 Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer 2d94b4f4908 Make sure we set datasize on error in SDL_LoadFile_RW() dff76bf2956 Enable text input on video initialization without popping up an on-screen keyboard b9ea2dde443 Added VisionOS as a supported target to the Xcode project 7a7875c904b wasapi: A few tweaks to buffer management. e71e16950a5 wayland: Use the preferred order of displays exposed by KDE e0c2cca629e Fixed fullscreen windows having rounded corners and 1px transparent borders on Windows 11. a1a4948fdae Fixed the size and position of minimized windows on Windows 5ba839e83b6 fix XRandR refresh rate calculation 44a2c4d5126 Only retain SDL_* + platform macro's in rename_macros.py c5794cd9116 ci: bump actions version tag 33f86d81fce Add all macros from SDL2's SDL_config.h to rename_macros.py aeac8774f79 Missed one d0dd60c8baa Updated new pixel format names to be more consistent with the others 0f78aa7c30c Add some high bit-depth pixel formats 5ab879f89aa SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others ecbbef8b8df blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`. 8814095aa82 main: Indented SDL_main headers for readability, removed SDL2 compat macros. 22ea59425d0 wayland: Fix whitespace c202893fbb0 wayland: Make sure the primary display is always first under GNOME b8081e8e357 video: lowercase some video backend names. 02f59f3ae69 Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() 594eef99eca Added a migration note about SDL_TouchID and SDL_FingerID 2670eb44afe Improved timing accuracy of SDL_WaitEventTimeout() on Windows 5ddd97062e7 Added test code to validate SDL_WaitEventTimeout() d6ebbc2fa4a mayflash adapter PS4 support b8c4ea3cd12 Don't add the FIXME for converted macros 006edcab604 Switch to using SDL_powf() instead of pow() 95a67278d1e Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829 205c417f740 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 6b3b7c7d4b6 SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 81314c4998c SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 1c79edbe022 SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 07a0c0e402c SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 34f03207c4a SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. fd6ec3b9aa5 SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. 2654c52d0e0 macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's. 1ac96029092 Make sure we include the matching copy of vk_video headers fc74bf8455f Update to the latest version of the Khronos headers 12b01ef674e rename_macros.py: fix typo for __WIN32__ a06ee5b98df Don't try to use SDL platform macros in configure-time checks f61870cfb45 Go back to using compiler built-in macros in ARM assembly code ed421f4fd8d Revert Khronos headers to upstream version 8fe257b5417 Added support for other HDR color primaries c5792cc0de9 SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.) 31d133db40b Define SDL_PLATFORM_* macros instead of underscored ones (#8875) ceccf24519b Sync SDL3 wiki -> header 7cd914593f3 Added HDR surface properties and tone mapping from HDR to SDR a71f99c71f7 Fixed ambiguity between std::byte and byte in rpcndr.h 6fb188eb35f Sync SDL3 wiki -> header cd231a65f62 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers c88c12148d8 SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. 5f65fd360d0 wayland: Free the input struct in all initialization failure paths 84e47b4af59 wayland: Always create the backing input store, even if there is no seat 99ce8af4397 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data a28a42cfc68 Fixed declaration of SDL_HapticRumbleSupported 052b958bf2f Made SDL_HapticEffect const in the API fa5bfe577ca Fixed warnings building for UWP 3e541eab229 Fixed error: 'fq' may be used uninitialized [-Werror=maybe-uninitialized] 8f20ef5b438 Re-enable C runtime with Mingw, and disable the problematic math test 1f177be1e45 Disable the Mingw C runtime by default 5e70ee29cc6 Build SDL with the static C runtime on Visual Studio e2f35a16c28 Added <string.h> for declaration of memset() and memcpy() 7a069cc4b0b Allow optimizing memcpy and memset where possible 8d25c2d2609 video: Fix window manager initiated fullscreen window moves 8c7f5b73e8d Fixed build 4d6e2d8b736 Sync SDL3 wiki -> header 308906ba254 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2cd583ee13e Prevent asan warning on qsort(): 'src/stdlib/SDL_qsort.c:27:5: runtime error: null pointer passed as argument 1, which is declared to never be null` 5db543a66a5 Just use the khronos headers for the checks that need them 4b82bed2599 Fixed building with the steamrt/scout SDK 116c60c5b03 Run EGL/GLES cmake tests with the Khronos headers available b552f26e6a3 Fix building with the steamrt/scout SDK 7b02d328fa6 Fixed overflow in SDL_SoftStretch() (see #8878) 64972b41848 Fixed build 6a00ae7e58a Fixed rendering diagonal lines within a viewport 8d9c7d8ebe2 SDL_UpdateFullscreenMode: Only restore mouse position when exiting fullscreen if the fullscreen mode actually changed a73132177d3 Make sure the render target isn't bound as a resource 09ba55b462b Fixed crash scaling very large surfaces aa3fc6e904d Fixed D-pad on Xbox One controllers using the HIDAPI driver 3639743d890 Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808) bd5d4d61edc Fixed potential overflow in software triangle rendering b566bfce071 Fixed warning C4152: nonstandard extension, function/data pointer conversion in expression 9fc1135e3bb Fixed warning C4127: conditional expression is constant 1dbe54c4e65 Fixed warning C4244: 'function': conversion from 'SDL_ThreadID' to 'DWORD', possible loss of data f86b3ac6052 Fixed types used in documentation (thanks @Dragon-Baroque!) 129b459b2cf Fix compilation problems about yuv_rgb_lsx.c 81ac656b7c9 SDL_CalculateRGBSize, SDL_CalculateYUVSize: set the error indicator e9a0edc8476 testautomation_surface: Really make width * bpp overflow eb059538f87 testautomation_surface: Really make pitch + alignment overflow 4fdc291f5d6 Add spaces around SDL_PRI??? to avoid potential compiler warnings. 949b4fc3492 x11: XI_Motion should mark the global mouse position as changed. 87f559e0214 Updated Xcode projects after https://github.com/libsdl-org/SDL/commit/dbdc65fc955eeaf7100dbe2f10f325720225b850 49adb23ad90 Build yuv_rgb_lsx.c with -mlsx dbdc65fc955 video: move standard c, sse and lsx implementations of yuv2rgb to its own source a31dc6dfcb8 Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value b19d43a74d8 Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme b3849739364 Remove no longer needed hint 42d6cf9ce75 Update thread naming on windows cda2bffeeea Re-add SDL_HAPTIC_SQUARE for SDL 3.0 df4b855af5d Updated SDL_TLSID to use the same type as other IDs in SDL fc0c7749764 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() d6a41f8f311 Updated SDL_TimerID to use the same type as other IDs in SDL bc3a71d400c Sync SDL3 wiki -> header 464f4d19fe8 Removed obsolete XInput mapping hint f8dfee01bb4 Made SDL_ReadSurfacePixel a public function f7ba340999c remove several instances of unnecessary emptry str "" after SDL_PRI??? c540c77756e Removed SDL_INIT_EVERYTHING 26996e2c024 We've decided to keep separate functions for creating a thread with and without stack size specified. a2665f54c86 Updated the atomic API for SDL 3.0 naming conventions 4e60fc9b2b1 Sync SDL3 wiki -> header fb898d6df0b Clarify that desktop mode is the non-exclusive borderless fullscreen mode b5bcf45a65f Sync SDL3 wiki -> header 4fee6cb274f Added documentation for custom event cleanup in SDL_FlushEvent() fd34bc56f97 cocoa: Fix SDL_CocoaWindowData keyboard_focus being left pointing to a destroyed SDL window if input focus not previously reset for that window 0a99ad7a686 cocoa: Fix Cocoa_RaiseWindow not making child window key if SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is true 20e8411b127 Sync SDL3 wiki -> header f4a0bc02d54 Re-added prototypes for stub API functions f224af5ac50 Updated Haptic API for SDL 3.0 conventions 8ca9134115d Removed unnecessary NULL assignment 75dd7e1658f Note that we only allow disabling major subsystems 130b361904e Removed SDL_MISC_DISABLED 20fa5e6ad0e Removed SDL_LOCALE_DISABLED 6efadfdb776 Removed SDL_FILESYSTEM_DISABLED 3d951134a3c Removed SDL_FILE_DISABLED ac367be171b Updated CMakeLists.txt now that timers and threads can't be disabled e2080f74fdf Fixed building with the joystick subsystem disabled a0967c017ff Fixed building with the video subsystem disabled 31f34e95042 Removed SDL_ATOMIC_DISABLED 6e1b11368d7 Removed SDL_CPUINFO_DISABLED 52d65870844 Removed SDL_EVENTS_DISABLED ba027227559 Removed SDL_LOADSO_DISABLED git-subtree-dir: external/sdl/SDL git-subtree-split: fb5307c1b3f46e70217ce43c0dbab4d3795bd91b
2024-03-28 16:26:21 +01:00
#include <SDL3/SDL_platform_defines.h>
Squashed 'external/sdl/SDL/' changes from 0d7df16812c..fb5307c1b3f fb5307c1b3f Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. 0d007bbb014 psp: Fixed building with pspdev when not using CMake. ad92c9e3009 README-main-functions.md: Added notes about the new `appstate` parameter. 7a9f99cff34 Corrected migration documentation for SDL_GetDisplayDPI() d00ccc1546c audio: Fix audio stream incorrectly not unlocking during unbind. 38e3c6a4aa3 main: Add an optional `appstate` param to main callback entry points. a9dbdb19475 Removed SDL_RenderSetIntegerScale() renaming note cde2dcd0d49 Note that SDL_EVENT_SYSWM has been removed 05b3605a41d Sync SDL3 wiki -> header 5abcfad3524 video: Document that renderer lifetimes are tied to their associated windows 02c63667c7b Only clear the raw input queue status if we don't call GetRawInputBuffer() d6fc629b5b1 Fixed Windows rawinput crash a7df28201be Revert "testautomation: fix renderer leak in video tests" 8f14fa1113b video: Destroy the associated renderer when a window is destroyed f0cd3ed3303 x11: don't send raw mouse motion when the application doesn't have focus c47f9b9b547 x11: fixed mouse and keyboard input when XInput2 isn't available fed5f3a81b2 We no longer automatically set up a logical presentation mode 823ab13b9cf SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter 35785d13544 SDL_CreateWindowTexture() shouldn't use 10-bit or float textures 696ecca499f Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats 3eb8f35f3bd windows: handle the Pause key sequence for raw keyboard input 4562b41a4d1 VisualC-GDK: Add missing dialog sources, fix Xbox builds 693c75e36eb SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8 0556362c381 SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44 70b5cd44ec3 windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages 3dfc3b4c8da x11: added hotplug support for XInput2 devices f1f24b173c4 Added support for multiple distinct keyboards 78c7834f90a Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows 9095cb64c41 linux/SDL_system_theme.c: fix an include path a65982e15dc testevdev: include SDL_internal.h first, and fixup SDL_main.h ffc3f71aa24 wayland: Use the floating width/height for initial window creation b9a88bbecba Removed SDL_TextInputShown() 6443c75edaa Removed SDL_TEXTINPUTEVENT_TEXT_SIZE fa236f169ba Only do work to process text events if text input is active 658f3cdcf1a x11: use XInput2 for lower level access to keyboard events 012fc1e32b4 windows: enable raw keyboard input when raw mouse input is enabled 35d335e61f6 Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data 43b8e9f6814 Fixed spacing 5e8486bb29a Don't fail joystick initialization if udev isn't available 5a1c48be5c2 remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project 58f2e102a93 visualc: filters also contained 2 wrong include headers c7d32ff64bd visualc: rename/remove 2 include paths 977285ef6a4 Send joystick added events on portable handheld platforms b391e6477e2 The joystick instance ID is already set in the open call 07c49d1a678 Fixed text input being active after SDL_StopTextInput() (thanks @AntTheAlchemist!) 53ade194306 udev: Fix O(n^2) device walking issue (closes #9092) 2b4c75690c2 Add Yawman Arrow flightstick controller f14fb979c10 Remove legacy SDL2 input grab API cf3cf0e1066 dmg: fix SDL_version.h issue in sdl3-config-version.cmake fc053fb4996 Fix OpenFolder dialog behavior on Windows 13933222eef Fixed string comparison (thanks @meyraud705!) 8f33f5cc331 Sync SDL3 wiki -> header beb52ed54a9 pen: remove stray '#include <stdio.h>' 96fbd10de0c Added a script to trigger the release workflow 36e73bdda44 Updated to version 3.1.0 for the preview release a20eec14155 Tweaking documentation for the SDL 3.0 preview release 9e460ce6a6a wayland: Pass the keyboard ID through to repeat events 0df0462d0a9 Removed all tabs in testautomation_pen.c 615c7efd98e Fix #9279: Memory leak in pen name handling 675c9f01ff3 Renamed releaser.py to build-release.py c83d0d87c29 Revert "Added virtual keyboard support for Xbox (thanks @ts-13512)" f030533580f SDL_blit: remove SDL_BLIT_CPU_FEATURES override 1aa9ef72134 cpuinfo: reset cpu features on SDL_Quit 64465653b44 audio: always build fallback scalar converters 89b135e570e cmake: add automation and platform test without simd 1d0e5286aa2 Limit CPU features through a hint b5d4206b303 Added virtual keyboard support for Xbox (thanks @ts-13512) 675216e81b2 Sync SDL3 wiki -> header 1855ce68af2 Fix bug #9331 - SDL3 Android crash getVibrator() == null 208cd434b55 Show the names of mice and keyboards when they connect 7852a6c307f Added device name for evdev mice and keyboards 87714ce5b9e wayland: Set the keyboard and mouse names to match XWayland 72fc6f86e5d Text input is no longer automatically enabled when initializing video. 6604d423fde Added a test program for multiple mice 361b7190df2 Track unique button states between different mice 35756593d67 Use the correct device ID (global or default or specific) based on context 9eb87ca3255 Note that many things are considered mice and keyboards that you might not expect c0f45655528 Added SDL_GetKeyboardName() and SDL_GetMouseName() 20a860c8765 Use the specific pointer device ID for X11 button and motion events 476245564cf Use the real device IDs for the X11 master keyboard and pointer d1eb4adb161 Be explicit about the event mouse and keyboard ID 1c544553533 wayland: Send keyboard and mouse added/removed events 2fe1a6a2796 Initial support for hotplugging mice and keyboards c33e4c998db Clear the subsystem ref count when shutting down subsystems in the main quit 171ff041d04 Removed invalid ascii from headers e19b6c0b958 Add releaser script + workflow c81d11fae4a mingw: add pkg-support files (INSTALL.txt and Makefile) 4defea47e17 dmg: fix sdl3-config.cmake 2ed01434253 visualc: fix sdl3-config.cmake 75a71bde4b4 cmake: build tests against installed SDL prefix 7f888f98f7d gles2: only build tests when building SDL3 or when the headers are available 297f8e41af3 wayland: Factor out the general SHM buffer allocation/free functions from the cursor code 3d96c2426f3 PSP: improve performance counter res to us granularity (thanks @rofl0r!) c493b40cc31 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning 67e425bcf81 Add support for MadCatz Saitek Side Panel Control Deck 05b57f6c2cb Simplified SDL_SYS_RemovePath() 2521ba47fe2 jack: set error message when failing to open jack client dd4636e3fde SDL_sysmutex.c: fix void return compile error 917d683811d Moved SDL_JoyBallEvent together with the other joystick events 888cc29df66 add missing `reserved` field to struct SDL_JoyBallEvent, 70b0d33106e Poll for the initial controller state when using DirectInput 4a7e3beeb94 filesystem: Use high-res file times on more platforms 18feaa52dd9 Fixed comment at the top of testtime.c e0ef4dac854 Fixed int to float conversion warnings 3316587113d Fixed warning C4389: '==': signed/unsigned mismatch da027ec3eed Fixed signed/unsigned comparison warning 390fff4ae0f N3DS: Fix locale name and early return. 8f529d9d16e N3DS: Implement SDL_GetSystemTimeLocalePreferences ed5d2bdda5c Fixed adding duplicate fsops files to CMakeLists.txt 478b965e6cc Fixed warning C4702: unreachable code b1215272adc Fixed warning C4244: '=': conversion from '__int64' to 'int', possible loss of data 2265d22f759 Updated Xcode project for time APIs c582a89f78b Fixed build warning b90fed094f0 Standardise header includes 2e45568338d PSVita: fix SDL_GetSystemTimeLocalePreferences ba0417db407 Sync SDL3 wiki -> header a6fbf0488c6 Add time and realtime clock functions b6c9a727403 Add SDL_storage files to Xcode project b2682da035f Sync SDL3 wiki -> header 24ec1c09b90 Renamed SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER to SDL_PROP_IOSTREAM_STDIO_FILE_POINTER d3a785e521d Improve event processing latency when gamepad/sensor is open 1eb7b79986a video: Prepend global video property with "SDL" 784311c20ee Fixed duplicate SDL_Version change 009318c5a9d Fix warnings when building with -DSDL_LIBC=OFF on Linux f59dbf6a120 cmake: add -Wimplicit-fallthrough warning 086a7a46873 Fixed signed/unsigned comparison warning 491f18eea39 Fixed uninitialized signal_id 90e2551c4ff Sort the SDL API symbols 0d0aaa2d752 Sync SDL3 wiki -> header 92d01ef12a9 You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file. ebb6582534d wayland: Handle the toplevel export property as a string 9072b994f7a src/filesystem/unix/SDL_sysfilesystem.c add <stdio.h> inclusion 6af979975f2 Add missing break fc26d5d3285 Sync SDL3 wiki -> header a1a01567563 Renamed SDL_SizeIO() SDL_GetIOSize() df0f5deddfd Added SDL_IOFromDynamicMem() 12245e4c756 PSP/Joystick: fix formatting 7169db1e62a PSP: don't block on joystick event query 747300b3562 SDL file times are 64-bit integers representing nanoseconds since the Unix epoch 9153287fa03 Added storage filesystem operations to the exported function list e7b9f75e624 Sync SDL3 wiki -> header d65ae710a13 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention d8a54cd4f81 Updated "see also" references to be more consistent d972244d3ad Added a mapping for the Defender Joystick Cobra R4 (thanks @kotenok2000!) 4697153d1e2 Use the CRC as part of the unique key for mappings 9d83c0a65d9 filesystem: Rename some internal symbols to remove "FSops" terminology. 4ecea42fb03 testautomation_math.c: use isinf(V) instead of fpclassify(V) == FP_INFINITE cb39740cfdc wayland: Remove additional instance of setting the viewport source rect a206e1e3c04 Sync SDL3 wiki -> header 2f78e5f321b All storage interface functions are optional f460f42e707 Added filesystem operations to SDL_Storage 7a088527c19 Removed the reserved parameter from SDL_EnumerateDirectoryCallback ec3ba387d1f Added SDL_OpenFileStorage() for local file storage ee0a23c7ab8 The storage ready callback is optional db0c1d7aeb5 Added portable file and directory operations (thanks @icculus!) fe5c34d4bdc Renamed storage functions to match SDL 3.0 naming convention 1bab87399fd wayland: Always use the entire buffer for the viewport source e5812a9fd2c testpen: don't include math.h 2f13f66c71d testautomation: fix renderer leak in video tests 9ccde0def40 Sync SDL3 wiki -> header 744227e6abe Add SDL_storage 4fc749443fd Added dialog files to the Xcode build 25c64a954d6 Removed UIKit_SetWindowMouseGrab(), mouse grab isn't supported on iOS 41e187be4f9 Adjust Steam button names to match SDL 572e088b8f5 SDL_IOFromMem/SDL_IOFromConstMem: free userdata on close ea60c2079bd dialog: Pass the Wayland or X11 parent window handle to the file dialog portal d523cd069fd dialog: Detect if the file chooser portal is available 19764ffcc81 wayland: Add the xdg-foreign-unstable-v2 protocol db31367999e testffmpeg: use SDL_free instead of free f8c2ec54621 testffmpeg: use Uint64 instead of __u64 2b45452dd53 Adding comments to init-flags SDL_INIT_AUDIO and SDL_INIT_SENSOR that they imply SDL_INIT_EVENTS fa7ec59ecd0 Sync SDL3 wiki -> header ec6de7017ce Merge pull request #9254 from icculus/sdl3-rwops-hidden-interface b7cda16613d iostream: Final fixes before merging. c175eb488cb iostream: Note that the new name has nothing to do with C++'s iostream class. 5a21d87e692 rwops: Changed filenames that reference "rwops" to "iostream". 6776b6108a5 iostream: "free*" params should be "closeio". 5440fd7d12f README-migration.md: Fixed some RWops mistakes. 3a344cf877c rwops: Fixed some SDL2 symbols that got missed. 5f64cc511e4 rwops: Fixed build on Android. fc7afa9cbf4 rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. fe33b2a81bb rwops: Give implementations access to status value. 447c29e65c4 include: Added missing RWops documentation. cc58da4c63c rwops: Add SDL_GetRWStatus, make the statuses into an enum. e35c304022c rwops: Add properties for some of the internal implementation details. 7d4d8ccde09 rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 655ceb3b315 rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 525919b3151 rwops: Reworked RWops for SDL3. 495e432fb97 Sync SDL3 wiki -> header 70c2e15615d Add file dialogs 30e93b40c2a If a mapping specifies a crc, don't match for controllers that don't have that CRC 6c11449cd44 Added a note for the SDL_CommonEvent type 209a87bf248 Added missing default case (thanks @sezero!) 442073f379e Added missing reserved field in SDL_CameraDeviceEvent (thanks @Saalvage!) 9bef331dc8a Note that SDL_UserEvent and SDL_Event type are intentionally Uint32 717f2978493 Add 'wl_list_for_each_safe' to the clang-format macro list 3875ef45524 Removed duplicated line (thanks @sechshelme!) 4686a737a94 wayland: Minor cursor code cleanup 1973edb9b7a WIN_UpdateKeymap: cleanup code a bit 0a86f8eb6eb Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259) c2e9693de55 wayland: Add cursor-shape-v1 protocol support 9bdb992925e wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. 41b7036f372 testffmpeg: added support for EGL OES frame formats d79f8652510 Removed incorrect mapping for a HORI controller d78a24a5ced testffmpeg: added verbose logging of ffmpeg messages 7c5f79e7ea8 testffmpeg: removed redundant enumeration of hardware device types bee8a955714 Fix SDL_LEAN_AND_MEAN build d4794cc714d Fix crash in SDL_UpdateFullscreenMode calling SetWindowFullscreen with a null display ab5351f5d65 Fixed leaving the cursor clip set when changing window focus b322d27f629 Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci efbbafb3f15 Re-added balls to the SDL joystick API 53e86be22f3 Minor cleanup with the new PS3 driver for windows 65340296910 Add DualShock 3 HIDAPI support on Windows (#9144) feadbffb67d Destroy properties after applying them to avoid memory leakage b5eb704fa8d cmake: we only need a C++ compiler for Android, Haiku and UWP fde420a6453 Revert "Added SDL_FLIP_DIAGONAL" e3cf2e47949 Turn HIDAPI joystick support off by default on mobile platforms ed463b41e15 Unified the software renderer creation path b9ab3269823 Added SDL_FLIP_DIAGONAL 7341d5f3616 cmake: allow hidapi to use libusb on Windows 3bc27d38568 hidapi_libusb: use SDL_wcscmp and SDL_wcslcpy from SDL 0e6fcf947a7 cmake: find libusb through LibUSB cmake module 2a775cad6fc Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 37d066b99b5 Clarify what pitch means (thanks @zlago!) f9d018c8081 Add flag to registerReceiver on Android 4de30a26a2c x11: workaround issues with primary selection and clipboard temporal ignorance 76defc5c822 joystick: Remove redundant CHECK_JOYSTICK_MAGIC in SDL_GetJoystickName 41baf23e447 cmake: fix empty framework prefix on MacOS b6c5ad00754 Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability. fcb132b8e83 Allow building testffmpeg without Vulkan support 16e0806ced5 Note that the cursor clip has been cleared even if we didn't do it 19b3ddac2f3 Fix TOCTOU race condition cde793b0f5c Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online d86ff6c6c07 remove stale / wrong information from SDL_RWread() documentation 9e89f093d97 remove stale / wrong information from SDL_RWread() documentation 790cd395f54 Make sure the type in the SDL_Event aligns properly across the union e9ab2d46ded Revert "Change `SDL_Keycode` type to an enum" 33eaddc5653 Cleaned up various type conversion issues f53bdc95315 The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum 57a160c9ab9 Fixed mapping for the Sanwa Supply JY-P76USV controller 5643fd683f2 Added migration notes for enum type changes 3cc4705dd20 cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations 59ab5c08246 Sync SDL3 wiki -> header c70710cde8a SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum 01248a99c8e Add `default: break;` to switches on SDL_Event::type 722f4104bf0 Use enums as types in SDL_*Event structures 641b911d383 Update some internal files to use `SDL_WindowFlags` ce44eff3d21 Use `SDL_WindowFlags` in public headers 4f58d183732 Typedef `SDL_WindowFlags` 424616e032c Use SDL_PixelFormatEnum as type 38c54b8e0e9 More null checks for SDL window operations 6664a089d82 Add missing null check for displaydata during window creation 610e798406f Fix clicking on the titlebar causing mouse input to freeze until esc is pressed 65a718f8c66 Disable warning C4113 in SDL_windows_gaming_input.c 53896c9e449 cocoa: Make keyboard grab function return an int f8cb3c742d0 Change `SDL_Keycode` type to an enum f8844d387c2 Use specific types in SDL_touch.h 26b9178e5c9 Fixed whitespace c07b39fa066 Fixed build 2d0cd901711 Sync SDL3 wiki -> header 860155680d2 SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events. 4d20b828504 SDL_RWFromFile, stdio: allow named pipes along with regular files. ee871323850 Make sure fast path RGB <-> YUV conversions are using the same color primaries 4545c77c9ef Updated Vita renderer with colorspace clarification 95fbbc6f074 Fixed accidental use of tabs e268cdbec67 Use specific types in public headers (#9205) db245603873 Additional colorspace clarification b3858ec5f7f BT2020_CL is very different from BT2020_NCL, and not currently supported 4c0601b93fa video: Return a failure code if the video driver fails to grab the mouse or keyboard ae0caeef8d6 Fixed build 9db68f97f9d Reverted SDL_Vulkan_GetInstanceExtensions() API change edbcef11ffd Keep track of whether the Android on-screen keyboard was opened by the application c36f773eb47 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS 0b4a195f4ba Sync SDL3 wiki -> header cea717e5d31 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 1e0bac288bc Use the hlsli extension for shader includes 4898505f23f cmake: add winres to the list of potential name rc compilers d4f4aa745a9 Use C++ style comments in new code 98bec6749f2 hidapi, windows: sync with mainstream: change MAX_STRING_WCHARS to 126. 26e3ca7387e hidapi: minor sync with mainstream (for sake of symmetry, only.) fb87f8f15c1 testffmpeg: fixed mismatch between frame size and frame texture size 180dd0bb39e testffmpeg: don't free the instance extensions, we hold onto them in the context 2d4105ba8b2 testffmpeg: only enable AV_PIX_FMT_VULKAN if we have a Vulkan renderer 759ade8c90e vulkan: enable samplerYcbcrConversion when creating the device ffef13e1e17 Sync SDL3 wiki -> header 97f97109d1b testffmpeg: fixed Vulkan validation errors dbec2150d0e testffmpeg: added support for Vulkan rendering 48471f7dbd9 Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 504d8c2fc00 Fixed potential memory leak if vkCreateInstance() fails 1e790b20c9b video: Don't overwrite all the pending flags in the OnWindowHidden handler 4189edaeb7c Uppercase the first letter of the class name to match Java conventions a4d7ff67510 testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension ae4484f4e5d video: Save pending window events when a window is hidden by the window manager 9be35d46036 Convert mappings using labeled buttons to positional buttons ccd309c4332 Added a mapping for the Sanwa Supply JY-P76USV controller 8d8076263e7 Removed the mapping for the G-Shark GS-GP702 1b86a1c6843 SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found 5f372426072 Don't clear the clipboard on quit 6e03914375e Fixed signed/unsigned comparison warning 2c850529665 Removed unused headers from SDL_rect.h e54001b0280 Updating the mouse capture should use the mouse focus window c1da39a2457 SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found 74f46142891 Save the native texture parent and return that in SDL_GetRenderTarget() 86d36a2dc2a Add missing include eb5a2e7e7f8 Fixed building with SDL_LEAN_AND_MEAN 107e06a92a7 Use a valid finger ID when generating touch events from mouse events c6ec9998692 Set udev class for accelerometer e524e545f2b Add vulkan to SDL_HINT_RENDER_DRIVER 88dcf74588c testyuv: we no longer need to override the HDR headroom for the BT.2020 test 27389716aca Sync SDL3 wiki -> header 7f9ff6277c7 Don't assume HDR headroom for HDR10 surfaces c74f273848b d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch e2a82092638 GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only) 290f64b86c5 GDK: Windows shape is desktop-only 794f0f1b423 GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch 23ace600fcf GDK: Remove old shader sources, unify shader compilation .bats bcbede31ce5 GDK: SDL_video_capture.c is now SDL_camera.c, thus remove from proj e1e5d33420f GDK: Partially revert 2670eb44afec9311ee8fbec447703c427db1e1c8 8c015cd3b68 Sync SDL3 wiki -> header 8d023f98698 Updated documentation for new property parameters 2bc2840de50 vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format 2bedd7f02ec Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures f2cd361e255 testyuv: added validation of P010 YUV format 47be24d2254 testyuv: added --monochrome and --luminance options for interactive mode 991ad27de8a testyuv: added GetColorspaceForYUVConversionMode() 812e04fb11d Vulkan Renderer - fix validation error with VkSemaphore reused before signaling. Have one semaphore per-submit rather than using the same one. 1e8b006d431 stdlib: qsort and bsearch changes. af58ed978e9 Fixed the documentation for SDL_GetGamepadMappings() 7ff9be73982 Sync SDL3 wiki -> header 0454e1fdb42 Vulkan: added support for wrapping existing textures 2adbcce864c Vulkan: wait for all queues to be idle before destroying the device 01150271160 Vulkan Renderer - fix validation errors: * Make sure to always write pointSize in VS (fixes validation error in testsprite) * Fix validation error from acquiring swapchain semaphore more than once * Fix validation error from using incorrect framebuffer size in testautomation 0c6a1b636e4 Vulkan: added handling for SDL_MATRIX_COEFFICIENTS_UNSPECIFIED 4017e1370d2 Vulkan: cleaned up error handling 59bbfc1fddb Vulkan: only advertise YUV formats if the VK_KHR_sampler_ycbcr_conversion extension is available bf853823a24 Removed unused YCbCr_matrix from Vulkan shaders 039144350c4 Be more precise about what we're testing in testyuv b30ba1c5d45 Updated RGBtoYUV() to use the full YCbCr conversion formula 4513c32bb39 The ycbcrModel should be based on the transfer matrix, not the color primaries a241cca9e63 Fixed warning C4090: 'function': different 'const' qualifiers 7117d545a3a Fixed crash if the controller product name is NULL 353e76b40b1 Use the correct colorspace for yuv conversion tests fc94c3634e4 Fixed signed/unsigned comparison warning ba340254231 Use direct3d11 as the default renderer on Windows ad036d43e97 Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169) fb3bf1dcbdb Fixed device queue initialization when render and present queue families are different 945162c6d90 wayland: Small optimization for output removal function 68588b232c8 Sync SDL3 wiki -> header e142bb1b0ce The extension strings are const and don't need to be duplicated 0997bdd292d Fixed SDL_calloc() calls (should be count, size) 614630df69c Allow using an external Vulkan device with the vulkan renderer e03746b25f4 cmake: add -Wl,-rpath,${libdir} to Libs section of pc file for Apple platforms c8372e20d6c SDLTest_CommonEvent: only set done when it is finished 220340e9443 Remove SDL_PIXELFORMAT_P010 c259a20f967 wayland: Remove all references to destroyed outputs from windows 84aaf63bd31 Fix typo in SDL_filesystem.h 0a961915dc2 cmake: testffmpeg requires link to EGL library for EGL feature 24e021c67ec testffmpeg: refactored texture creation properties into a single function ff18d7cfa06 testffmpeg: added pixel format mapping for NV12 and NV21 81608ad077f Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures f99143f4374 Don't quit testffmpeg when alt-tabbing away 80d2ef7384b Fixed uploading Vulkan texture with w*bpp != pitch 3a796c97227 Allow specifying the render driver in the environment for testffmpeg dc9a3c83e25 Use the mastering display metadata to do proper tone mapping for HDR content 98b1a59a959 Document the HDR tone mapping algorithm 1f536a1e779 cmake: fix SDL_RENDER_VULKAN reporting 935c197059e Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting. e61dfe405f3 android: Fixed dead URL in comment. 35026cdcba9 Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. f9768816515 Vulkan: Don't invalidate internal state in InvalidateCachedState c172fb59724 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310) 1558d52a0a9 Vulkan: Only return memory types which are a superset of what we need fbe7301aba5 Sync SDL3 wiki -> header e223e1d498e Added SDL_camera.h to the public Framework headers be51b7aceaf Use the maximum potential headroom if EDR content isn't currently being displayed. e0dadba6f5e Sync SDL3 wiki -> header e6d9251ecb7 docs: improve CMake documentation for Apple 7a9c6c7ce96 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer d211da75ac6 Fixed crash if app delegate method is called when SDL isn't initialized 9dbbf0a2f7a Implemented clip rect functionality for the Vulkan renderer 141497b14f1 Added an automated test to verify clip rect functionality d0af01e7d4f If the viewport changes the cliprect should be updated 1cae52bbacc Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) b8a52c12377 Vulkan: Make sure validation layer name is in-scope 276566235c4 Removed SDL_ClearHints() from the public API a1ea706215e Added names for the newly supported pixel formats f6c42406cd1 SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces 4c5584174b7 Fixed error: declaration shadows a local variable [-Werror,-Wshadow] 2b0e7c40ef7 Verify that we can create pipeline state objects for the D3D12 renderer 5593ddb6a75 cmake: X11 is for Video, not Audio 38d24778ed5 ci: update deprecated node.js 16 actions cbe330befd5 ci: bump cross-platform-actions/action version to v0.23.0 97372b56e80 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. b1431e6702b Vulkan Renderer - implement support for vsync disabled. Closes #9116. b9a00aa88e6 Fixed building the Vulkan renderer on Windows with Visual Studio dfd8073a8fb Sync SDL3 wiki -> header cab20117e61 Vulkan Renderer (#9114) 2f1f55aeb16 Updated default SDR white point and HDR headroom to better match game content 1fb5b9672e8 Keep SDR white point and HDR headroom defaults in one place aeae202207b Make sure we actually have an HDR10 texture in the HDR10 shader f4dd0dbbdeb Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020 d3930893aa9 KMSDRM is now a dependent option 7b1127d1fed cmake: Apple did not test SDL_CAMERA before adding camera support e176626bac4 cmake: only enable SDL drivers when its subsystem is enabled 99cef7e13be cmake: check SDL subsystem dependencies (and include Camera) 9a44d44ceeb cmake: build Windows mediafoundation SDL_camera support 279a650fae9 mediafoundation: fix SDL_camera_mediafoundation MinGW compile warnings 78ac14124c4 Fixed warning C4245: 'function': conversion from 'int' to 'DWORD', signed/unsigned mismatch 2132ba8985c Sync SDL3 wiki -> header 0f973f3eb4c Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 54c2ba6afd7 Added the Chrome HDR tonemap operator 4ba6aeee9d6 A second take on HDR support with an SDR white point and HDR headroom 3b7533f4a29 SDL_camera_v4l2: allow building against older kernel headers 58e6eacf970 docs: SDL_INIT_EVERYTHING does not exist anymore 7eca84d57ed cmake: don't use target_compile_features when the CMake thinks the compiler does not support it cbf0b1ce81b testcamera: create window and renderer through test library ecfbb6719f4 SDL_test: support SDL_INIT_CAMERA for SDL_CommonInit and SDL_CommonQuit 26ffbe43c24 camera: turn OFF `DEBUG_CAMERA` debug logging. 31fe061ab57 Sync SDL3 wiki -> header f59c66a97f9 testcamera: Allow app to flip between a front and back camera. 6296677bc93 camera: Fixed Android hotplug. 6c080717f28 camera: Reset permissions to undecided when closing camera. db8caa029ba camera: Added new function with gendynapi.py. 70b89ab70d0 camera: Added SDL_GetCameraDevicePosition. b1ed49772cb camera: Replace testcamera.c with testcameraminimal.c bdcddf48107 camera: Disconnected cameras become zombies that feed blank frames. 2613e3da24a camera: Rewrote Android support. 848dcf8a5fd main: Fixed compiler warning on Android. 47313bba321 camera: SDL_GetCameraDevices should not report "no devices" like an error. f3485a47b3b android: Add src/main/ files to Android.mk 8db2a3b27a9 camera: Add an optional property that reports if a camera is back or front. 0b8617f71df test: Fixed CMake to build testcameraminimal correctly on WinRT. 99d1337de21 camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. f8fa08d2b1a camera: Fix compiler warnings on some platforms. 22dbc0f32f9 camera: Patched to compile after rebasing to latest in main. 7191a97fe3b camera: Windows support, through the Media Foundation API! 3dca8a03da5 camera: Removed some debug logging. 67708f91100 camera: Emscripten support! 182f7072847 include: Fixed doxygen comments on new camera APIs. 2cdff93578c v4l2: Corrected SDL_UDEV_AddCallback return check after #8694. 0b5875825e4 camera: framerate support. 9ae39d52de8 camera: Add sources to Xcode and Visual Studio projects. 87e7046fcaa camera: Public API functions should say "Format" not "Spec" to match audio. f87d5362291 camera: Added more accurate timestamps. d3e6ef3cc6e camera: Massive code reworking. 3d2d5d18f3b pixels: Packed-pixel YUV formats can legit report bits-per-pixel. 8e1758260cc surface: Fixed a typo in a comment. cb10c80aafb camera: Reworked to operate with a driver interface, like other subsystems. 2ad44bd1621 camera: Made a pass over all the sources, cleaning up for SDL3 style, etc. 7ae955ce683 camera: Renamed everything from "video capture" to "camera", wired to CMake. f49ce4a15d0 camera: Renamed "video_capture" files to "camera" and moved to own subdir. 4d000ae3bd5 audio: Change references to `streams[i]` to previously-calculated `stream`. 751917cb6fe Fix null pointer dereference in SDL_BindAudioStreams() 8b6eae2d4fa cmake: Split and store the libdecor version as individual parts 8073f4aa1d2 Pass the real error from D3D12_CreatePipelineState() back to the application 376ef4e418d Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT cb3a1a82d53 SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC bb4ec5250f5 Added support for non-gamepad controllers to the GameInput driver f63f99bd2de Setup to handle the guide button once we get an updated GameInput SDK ae8a9107813 Added infrastructure for reporting GameInput touchpads ae4aa250828 Get the real GameInput device name if possible 419aebebda9 Added infrastructure for reporting GameInput sensors 85ac0381b7a IGameInputDevice::GetDeviceInfo() can never return a null pointer fbe4153214f The HIDAPI driver takes precedence over the GameInput driver 4a59b17de2a Added infrastructure for querying battery status for GameInput fd9a4eff9f9 Updated GameInput device info to match other joystick drivers 8f0f14c3122 Added automatic gamepad mapping for the GameInput driver eb9a7d97f98 The GameInput driver handles Xbox controllers 698b7deaa26 Removed GAMEINPUT_JoystickEffectDataType_HapticFeedback f35ede72810 Generalized the idea of joystick driver priority 7f33464bedd opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a fee140bdfeb Added the option for GameInput support to the Win32 SDL build 534f753e202 GameInput backend for SDL (Gamepad-only for now) 7ed1f3554d5 Define HAVE_LIBC for the platforms with a C library ed615e92b79 Updated automated test now that getting an invalid property isn't an error dc7baa415eb Show the window after creating the renderer ff01d0b5685 Fixed building without HAVE_LIBC on Windows 8ce786d2b6c Property query functions don't set an error if they return the default value 202886f8739 Make use of the HDR light range when playing HDR video 317099b01fb Sync SDL3 wiki -> header cb386494905 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 631b05b211e Drop stray trailing whitespace for android-project 6472e362648 x11: Minor cleanup in new mouse cursor selection code. b986bc8be92 emscripten, wayland, x11: Share the table of CSS cursor names 7dbd6669c36 wayland: Move calls to WAYLAND_wl_cursor_theme_get_cursor out of the switch 40a6c1c0a70 wayland: Use CSS/freedesktop cursor name "default" as a fallback 791646535a5 wayland: Reference CSS cursor name vocabulary cb9565354c5 x11: Use XcursorLibraryLoadCursor to load system cursors when available. d451fcd7a7d Fixed HDR video content being too bright on Apple platforms c09daf83888 Removed unused variables 6efe5f30ed5 don't let SDL_render.c:render_drivers[] have an empty initializer list. aae2d228529 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 8ddddd36cd2 audio: Deal with race conditions against default device changes. 4eae38580f0 cocoa: Remove resize hack when changing the window backing scale Zeroing the window width and height was necessary in SDL2 to short-circuit the resize event deduplication code when the window backing scale changed, but not the logical size. This is no longer necessary in SDL3, as it will explicitly check for scale changes on resize events and dispatch pixel size/scale changed events as appropriate, even if the window's logical size hasn't changed. f9ba0e1dbdf wayland: Don't store wl_output pointers in mode driver data 5e1d9d19a44 audio: Don't use SDL_BindAudioStream inside SDL_OpenAudioDeviceStream(). 5e6ae85b631 Update the draggable state when the hit test callback changes 4d4c24acdd7 Sync SDL3 wiki -> header bc984f78bf4 android: Remove blocking permission request code. Async only in SDL3! af61cfd5e04 android: Added SDL_AndroidRequestPermissionAsync. 310f21bf84a video: Ensure that all references to a destroyed fullscreen window are removed f2695856d6c Use SDL string functions 725c79f3ac0 Fixed building with SDL_LEAN_AND_MEAN 734d6fa1f31 Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN ead3cbafd7a Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!) 814a94c3498 Fixed error: unused variable 'axes' [-Werror,-Wunused-variable] b39246936b3 Added SDL_cocoashape* to Xcode project f4d97bdb14a Update mouse transparency when the window shape changes 42cdbf6b214 Explicitly retain and release NSObjects in C structures 87c07a79c0b Changed property name from '-' to '_' 59f1e66adc4 Sync SDL3 wiki -> header dca2721b919 Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT 2f7c24e4be9 Removed SDL_HINT_RENDER_SCALE_QUALITY 20051f805f3 Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 7cb1ca60ecf Removed SDL_HINT_RENDER_OPENGL_SHADERS 9920e062d5d Removed SDL_HINT_THREAD_STACK_SIZE 9e505252c0c Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC a5389368218 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 980c379a0be Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 1f7936d545e Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 39cfb437ed4 Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS b557c15bcf3 Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 4f628b5b62c Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT fd5d761128c Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT a5da7d0dd5b Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST ef8791cba84 Cleaned up and organized hint documentation 9ce7fe2848a Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK 5af71138421 Rename property define names to have a type suffix cacac6cc341 Updated structure and field names for consistency 6f87973b9c7 Added a reserved field to the SDL_Event structure 97d6e58a190 mark SDL_CleanupWindowTextureData as SDLCALL. ee5289ef09f mark SDL_ClipboardTextCallback as SDLCALL 168322f3588 SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL bba2a5d360b Added SDL_SetFreeableProperty() for internal use 432ce3f1679 Sync SDL3 wiki -> header 416803b03b7 Clarify the lifetime of the shape surface in SDL_SetWindowShape() 69f2bd151ec Fix broken use of MsgWaitForMultipleObjects. 0f81598e9f5 Wayland: Avoid SEGV if a modifier notification comes before the keymap f95b7ee4da8 Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 1ec0e22bcd7 Sync SDL3 wiki -> header 11620971358 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. 3ebbf0f409d Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!) 9ff8df932a5 Sync SDL3 wiki -> header f6b92c9b88b Re-added a simplified version of SDL_SetWindowShape() 1143bdc3513 Greatly simplified the shape example b7c61569f89 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef bfcca2a36e0 Use saturate() instead of clamp() for slightly faster shader operation 1684032c17b Sync SDL3 wiki -> header 4ce7ae31d44 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing d777becd9da Fixed spacing 91639d855f2 Don't use the direct3d12 renderer with transparent windows 26e947f8eaa Added VIDPID for OpenFFBoard wheel (thanks @groybe!) c951bbe3def Look at all available usages when determining whether to ignore a device dd726cb0976 Moved rgb24_yuv420_std() to the correct header 1673d52351e Fixed building with an older macOS SDK 4ec5aef028f Disable warning C4214: nonstandard extension used: bit field types other than int faeb2b1f225 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 1269590dfc2 Clarified that SDL scancodes are unaffected by keyboard layout 1c4c29b7adc Fixed a swap chain leak and a double-free in testffmpeg.c 3158342441a Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 9e194c1a1d6 Added BT.601/SMPTE240 to the color primaries conversion matrices fb823fbe95e Make sure we're actually using the HDR10 colorspace before using that shader 7b74e2eeb8f Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members ed86cec07f9 Sync SDL3 wiki -> header 985da79d73e Use a more concise representation of YUV -> RGB conversion 8afba41aef4 Added support for HDR10 video on Apple platforms 2039c46d2ca Added support for creating an SDL texture from a CVPixelBufferRef c79462dc50f Fixed Xcode build warnings ba074acad43 Implemented scRGB colorspace and HDR support on macOS 451dc414278 Sync SDL3 wiki -> header 30e176d6ba5 Added HDR display properties and related event d4caef5b892 Generalize SDR white level handling into a color scale 82d89ff4fb1 Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() b05ea8e04e1 Updated direct3d12 renderer with HDR10 and SDR whitelevel support c3e4481d56a Use a reasonable default for unspecified YUV colorspace 240158f3e80 Scale SDR content to SDR whitelevel when HDR is enabled e97b2061b4b Converted shader headers to UNIX line endings e98e5abd2a2 Added batch file to create D3D12 shaders 809f02e89e7 SDL_ReadSurfacePixel() now supports large pixel formats 9755e490c03 Workaround for crash at shutdown in testffmpeg e74171b1ae9 Added support for HDR10 video playback on direct3d11 f85535b4b60 Use functions from SDL instead of libc a6374123c77 Sync SDL3 wiki -> header 548b382fd98 Fixed slow startup time when using the direct3d12 renderer dab77fe29b1 Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers ec322bee1c0 Fixed testyuv help message 327b976bc46 SDL_COLORSPACE_JPEG is the default YUV colorspace 5b8e5f8b9f0 Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) 67bbf20addc Null check SDL_DBusContext pointer 2ad4646a248 Don't release currentOffscreenRenderTargetView, we don't have a reference to it 9005512c180 Fixed build 7271a2040b6 Don't force on the D3D11 debug flag b4d0af9cf3b Removed unused variables 200f87ea0b5 Only set the colorspace if it's not the default c0b27ccef99 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used 8eba5b75ca9 Fixed warning C4701: potentially uninitialized local variable 'rndctx' used 445cb42acd0 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 45f936c7881 Fixed warning C4245: 'initializing': conversion from '__int64' to 'unsigned __int64', signed/unsigned mismatch 74e85e3a517 Fixed warning C4706: assignment within conditional expression c3e3ad61400 Fixed build warnings c02aaebccc0 Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch ff5fdf9f53e Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data 9989f92eeee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch cb811ba4638 Fixed warning C4366: The result of the unary '&' operator may be unaligned 62221b3003c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_TimerID', signed/unsigned mismatch 4514aabb414 Fixed warning C4245: 'return': conversion from 'int' to 'Uint64', signed/unsigned mismatch f107393ed56 Fixed warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch c3e821fa803 Optimized SDL_DuplicatePixels() 89b9d6cbdc7 SDL_RenderReadPixels() now returns a surface ab571633d12 Sync SDL3 wiki -> header 50a805cdd1b Use YUV colorspaces instead of a global YUV conversion mode 9e76f23561c SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash e0158f68e45 Fix SDL_mfijoystick build issues 2819988f8bc Sync SDL3 wiki -> header a2c45f61bb6 Updated scRGB render colorspace documentation e67e0c5d558 vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) f9c57e16b0b Don't test 10-bit pixel format conversion b8fe96fa81c Fixed build warning ba86d9f235e When changing surface format, use the default colorspace for the new format 25fd5da1a75 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading 943ab983cb8 Sync SDL3 wiki -> header 5d48f9a63a0 Added SDL_CopyProperties() c007c7ed55a Sync SDL3 wiki -> header aa8f609ff3a Clamp HDR colors to the SDR range for SDR renderers 9591b2cfb44 Finalized the SDL render API colorspaces 7c089f4e570 testautomation_math: Fix misleading log output b66dba2a9d0 test: Don't accept results that are much less than expected f1f9e271288 testautomation_math: do relative comparison + more precise correct trigonometric values babca704e0b testautomation: Don't expect exp to yield exact floating point results f6f9468d840 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used d383299779b Fixed build on older Windows SDK d04fea8b877 Even more miscellaneous gamepad buttons! cb70e972e3e Added miscellaneous gamepad buttons for additional macro buttons on some controllers d6a48e4958e Don't use the system iconv on Apple mobile platforms ea0853d23dc Added an HDR gradient test to testcolorspace dc607c666bf Fixed creating HDR textures with SDL_CreateTexture() dcfb069c756 Sync SDL3 wiki -> header 7561116873d Added support for floating point texture formats 90597aeaef8 HDR10 colorspace isn't currently supported 19dde63e7c4 Added a simple linear scale for tonemapped HDR to SDR surface conversion fc35b7e121e Convert to sRGB if trying to create a texture from an HDR surface c1f3c810033 Make the color primary conversion code reusable 496ed01bdb5 Detect blending in HDR10 colorspace dd28ab04894 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 9c8b47b726f Cache the draw color state in the software and PSP renderers dacfaa91b42 Make sure to round color values when converting to Uint8 c00b6a8e205 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f a4969e393e3 Sync SDL3 wiki -> header 6f443e2acaf Added support for the scRGB colorspace on D3D11 and D3D12 12c31898c1d Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space 77549dc91ea Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() 4b3c530dd17 Fixed out of bounds access 3c45544a146 Added a slow blit function to handle large pixel formats and colorspace conversion 49cc4c14e9a Use the default colorspace if we have to convert texture pixels c1f97c8e07d Fixed testgeometry after color format change (thanks @sezero!) 482a27bc00c wayland: Throttle to 20hz if the frame callback never fires 4a759b340ff Fixes in SDL_ColorSpace (SDL_pixels.h) 9462eec57be pipewire: Don't assert if the default capture device is a sink or vice versa d15fb9e063a Sync SDL3 wiki -> header f257eb44816 Added the concept of colorspace to the SDL renderer 554f0625d34 Renderer colors now have floating point precision da8fc70a83c Fixing viewport 851c1a5e9c9 Fix scissor usage dc35ee9d540 Fix color 61a3a163dbc Fixed typo (thanks @Akaricchi!) 7fbd85ad5cf Sync SDL3 wiki -> header 61b5c38e6e4 Added the initial concept of colorspace to SDL a3bfd5329c5 Fix broken mingw i686 buildscript 59d7dd36155 Fix broken mingw x86_64 buildscript fbf10afb316 wayland: Consolidate window creation logic 2e96307b275 wayland: Always create a viewport for the surface, if possible 94240c197de docs: Hint envvars needs to use the hint string, not the macro name 00a8ca403e2 Sync SDL3 wiki -> header fbebbab90d8 wayland: Only set the explicit logical window size when using display scaling 879ba46adef wayland: Make sure the logical window size can't go to zero. b97cda226fb wayland: Refactor internal variable names for better readability 344ec60f8f5 tests: Fix window centering test with Wayland display scaling mode 5b8ca05f1a7 wayland: Add a forced screen space scaling mode 9f7eb6c4c11 Fixed testautomation log callback calling convention 12bdb2b4d04 Added the environment variable SDL_LOGGING to control default log output dcd26a80e5a windows: Minor tweaks that makes Windows XP vidmodes work again. 6ca596cfc1e windows: Manage MapVirtualKey vs Windows XP. 1c5bc537385 windows: Manage WideCharToMultiByte vs Windows XP. 2144c2ac713 windows: Added WIN_IsWindowsXP, for extreme runtime compatibility checks. 56fa22c63bf windows: OS version checks now cache results. 4fba6633687 Simplified the default log category logic a7a98d8bbb8 Document that the default log priority is error, not critical fd14a20a4be Sync SDL3 wiki -> header 17768c51fcb Revert "Sync SDL3 wiki -> header" 2a4db8c4156 SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG 5ae2ffc1277 document that text input is on by default 5e96e410d63 Sync SDL3 wiki -> header f66fe7e2210 Replaced SDL_GetJoystickCaps() with joystick properties 019dc53764d SDL_RWFromFile, stdio: reject if the file is not a regular file. aba3038353e Sync SDL3 wiki -> header 3b55c7d1f4c Shortened SDL property names 1885e6b2e0b Sync SDL3 wiki -> header 8a4284b7df2 Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer 2d94b4f4908 Make sure we set datasize on error in SDL_LoadFile_RW() dff76bf2956 Enable text input on video initialization without popping up an on-screen keyboard b9ea2dde443 Added VisionOS as a supported target to the Xcode project 7a7875c904b wasapi: A few tweaks to buffer management. e71e16950a5 wayland: Use the preferred order of displays exposed by KDE e0c2cca629e Fixed fullscreen windows having rounded corners and 1px transparent borders on Windows 11. a1a4948fdae Fixed the size and position of minimized windows on Windows 5ba839e83b6 fix XRandR refresh rate calculation 44a2c4d5126 Only retain SDL_* + platform macro's in rename_macros.py c5794cd9116 ci: bump actions version tag 33f86d81fce Add all macros from SDL2's SDL_config.h to rename_macros.py aeac8774f79 Missed one d0dd60c8baa Updated new pixel format names to be more consistent with the others 0f78aa7c30c Add some high bit-depth pixel formats 5ab879f89aa SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others ecbbef8b8df blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`. 8814095aa82 main: Indented SDL_main headers for readability, removed SDL2 compat macros. 22ea59425d0 wayland: Fix whitespace c202893fbb0 wayland: Make sure the primary display is always first under GNOME b8081e8e357 video: lowercase some video backend names. 02f59f3ae69 Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() 594eef99eca Added a migration note about SDL_TouchID and SDL_FingerID 2670eb44afe Improved timing accuracy of SDL_WaitEventTimeout() on Windows 5ddd97062e7 Added test code to validate SDL_WaitEventTimeout() d6ebbc2fa4a mayflash adapter PS4 support b8c4ea3cd12 Don't add the FIXME for converted macros 006edcab604 Switch to using SDL_powf() instead of pow() 95a67278d1e Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829 205c417f740 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 6b3b7c7d4b6 SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 81314c4998c SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 1c79edbe022 SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 07a0c0e402c SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 34f03207c4a SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. fd6ec3b9aa5 SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. 2654c52d0e0 macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's. 1ac96029092 Make sure we include the matching copy of vk_video headers fc74bf8455f Update to the latest version of the Khronos headers 12b01ef674e rename_macros.py: fix typo for __WIN32__ a06ee5b98df Don't try to use SDL platform macros in configure-time checks f61870cfb45 Go back to using compiler built-in macros in ARM assembly code ed421f4fd8d Revert Khronos headers to upstream version 8fe257b5417 Added support for other HDR color primaries c5792cc0de9 SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.) 31d133db40b Define SDL_PLATFORM_* macros instead of underscored ones (#8875) ceccf24519b Sync SDL3 wiki -> header 7cd914593f3 Added HDR surface properties and tone mapping from HDR to SDR a71f99c71f7 Fixed ambiguity between std::byte and byte in rpcndr.h 6fb188eb35f Sync SDL3 wiki -> header cd231a65f62 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers c88c12148d8 SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. 5f65fd360d0 wayland: Free the input struct in all initialization failure paths 84e47b4af59 wayland: Always create the backing input store, even if there is no seat 99ce8af4397 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data a28a42cfc68 Fixed declaration of SDL_HapticRumbleSupported 052b958bf2f Made SDL_HapticEffect const in the API fa5bfe577ca Fixed warnings building for UWP 3e541eab229 Fixed error: 'fq' may be used uninitialized [-Werror=maybe-uninitialized] 8f20ef5b438 Re-enable C runtime with Mingw, and disable the problematic math test 1f177be1e45 Disable the Mingw C runtime by default 5e70ee29cc6 Build SDL with the static C runtime on Visual Studio e2f35a16c28 Added <string.h> for declaration of memset() and memcpy() 7a069cc4b0b Allow optimizing memcpy and memset where possible 8d25c2d2609 video: Fix window manager initiated fullscreen window moves 8c7f5b73e8d Fixed build 4d6e2d8b736 Sync SDL3 wiki -> header 308906ba254 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2cd583ee13e Prevent asan warning on qsort(): 'src/stdlib/SDL_qsort.c:27:5: runtime error: null pointer passed as argument 1, which is declared to never be null` 5db543a66a5 Just use the khronos headers for the checks that need them 4b82bed2599 Fixed building with the steamrt/scout SDK 116c60c5b03 Run EGL/GLES cmake tests with the Khronos headers available b552f26e6a3 Fix building with the steamrt/scout SDK 7b02d328fa6 Fixed overflow in SDL_SoftStretch() (see #8878) 64972b41848 Fixed build 6a00ae7e58a Fixed rendering diagonal lines within a viewport 8d9c7d8ebe2 SDL_UpdateFullscreenMode: Only restore mouse position when exiting fullscreen if the fullscreen mode actually changed a73132177d3 Make sure the render target isn't bound as a resource 09ba55b462b Fixed crash scaling very large surfaces aa3fc6e904d Fixed D-pad on Xbox One controllers using the HIDAPI driver 3639743d890 Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808) bd5d4d61edc Fixed potential overflow in software triangle rendering b566bfce071 Fixed warning C4152: nonstandard extension, function/data pointer conversion in expression 9fc1135e3bb Fixed warning C4127: conditional expression is constant 1dbe54c4e65 Fixed warning C4244: 'function': conversion from 'SDL_ThreadID' to 'DWORD', possible loss of data f86b3ac6052 Fixed types used in documentation (thanks @Dragon-Baroque!) 129b459b2cf Fix compilation problems about yuv_rgb_lsx.c 81ac656b7c9 SDL_CalculateRGBSize, SDL_CalculateYUVSize: set the error indicator e9a0edc8476 testautomation_surface: Really make width * bpp overflow eb059538f87 testautomation_surface: Really make pitch + alignment overflow 4fdc291f5d6 Add spaces around SDL_PRI??? to avoid potential compiler warnings. 949b4fc3492 x11: XI_Motion should mark the global mouse position as changed. 87f559e0214 Updated Xcode projects after https://github.com/libsdl-org/SDL/commit/dbdc65fc955eeaf7100dbe2f10f325720225b850 49adb23ad90 Build yuv_rgb_lsx.c with -mlsx dbdc65fc955 video: move standard c, sse and lsx implementations of yuv2rgb to its own source a31dc6dfcb8 Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value b19d43a74d8 Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme b3849739364 Remove no longer needed hint 42d6cf9ce75 Update thread naming on windows cda2bffeeea Re-add SDL_HAPTIC_SQUARE for SDL 3.0 df4b855af5d Updated SDL_TLSID to use the same type as other IDs in SDL fc0c7749764 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() d6a41f8f311 Updated SDL_TimerID to use the same type as other IDs in SDL bc3a71d400c Sync SDL3 wiki -> header 464f4d19fe8 Removed obsolete XInput mapping hint f8dfee01bb4 Made SDL_ReadSurfacePixel a public function f7ba340999c remove several instances of unnecessary emptry str "" after SDL_PRI??? c540c77756e Removed SDL_INIT_EVERYTHING 26996e2c024 We've decided to keep separate functions for creating a thread with and without stack size specified. a2665f54c86 Updated the atomic API for SDL 3.0 naming conventions 4e60fc9b2b1 Sync SDL3 wiki -> header fb898d6df0b Clarify that desktop mode is the non-exclusive borderless fullscreen mode b5bcf45a65f Sync SDL3 wiki -> header 4fee6cb274f Added documentation for custom event cleanup in SDL_FlushEvent() fd34bc56f97 cocoa: Fix SDL_CocoaWindowData keyboard_focus being left pointing to a destroyed SDL window if input focus not previously reset for that window 0a99ad7a686 cocoa: Fix Cocoa_RaiseWindow not making child window key if SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is true 20e8411b127 Sync SDL3 wiki -> header f4a0bc02d54 Re-added prototypes for stub API functions f224af5ac50 Updated Haptic API for SDL 3.0 conventions 8ca9134115d Removed unnecessary NULL assignment 75dd7e1658f Note that we only allow disabling major subsystems 130b361904e Removed SDL_MISC_DISABLED 20fa5e6ad0e Removed SDL_LOCALE_DISABLED 6efadfdb776 Removed SDL_FILESYSTEM_DISABLED 3d951134a3c Removed SDL_FILE_DISABLED ac367be171b Updated CMakeLists.txt now that timers and threads can't be disabled e2080f74fdf Fixed building with the joystick subsystem disabled a0967c017ff Fixed building with the video subsystem disabled 31f34e95042 Removed SDL_ATOMIC_DISABLED 6e1b11368d7 Removed SDL_CPUINFO_DISABLED 52d65870844 Removed SDL_EVENTS_DISABLED ba027227559 Removed SDL_LOADSO_DISABLED git-subtree-dir: external/sdl/SDL git-subtree-split: fb5307c1b3f46e70217ce43c0dbab4d3795bd91b
2024-03-28 16:26:21 +01:00
#if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#if defined(SDL_PLATFORM_VITA)
#include <psp2/display.h>
#include <psp2/gxm.h>
#include <psp2/types.h>
#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
#else /* _MSC_VER */
/* EGL headers for Visual Studio */
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright 2007-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for egl.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by filing an issue or pull request on the public Khronos EGL Registry, at
* https://www.github.com/KhronosGroup/EGL-Registry/
*/
/*#include <KHR/khrplatform.h>*/
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES)
typedef void *EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType;
Squashed 'external/sdl/SDL/' changes from 0d7df16812c..fb5307c1b3f fb5307c1b3f Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. 0d007bbb014 psp: Fixed building with pspdev when not using CMake. ad92c9e3009 README-main-functions.md: Added notes about the new `appstate` parameter. 7a9f99cff34 Corrected migration documentation for SDL_GetDisplayDPI() d00ccc1546c audio: Fix audio stream incorrectly not unlocking during unbind. 38e3c6a4aa3 main: Add an optional `appstate` param to main callback entry points. a9dbdb19475 Removed SDL_RenderSetIntegerScale() renaming note cde2dcd0d49 Note that SDL_EVENT_SYSWM has been removed 05b3605a41d Sync SDL3 wiki -> header 5abcfad3524 video: Document that renderer lifetimes are tied to their associated windows 02c63667c7b Only clear the raw input queue status if we don't call GetRawInputBuffer() d6fc629b5b1 Fixed Windows rawinput crash a7df28201be Revert "testautomation: fix renderer leak in video tests" 8f14fa1113b video: Destroy the associated renderer when a window is destroyed f0cd3ed3303 x11: don't send raw mouse motion when the application doesn't have focus c47f9b9b547 x11: fixed mouse and keyboard input when XInput2 isn't available fed5f3a81b2 We no longer automatically set up a logical presentation mode 823ab13b9cf SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter 35785d13544 SDL_CreateWindowTexture() shouldn't use 10-bit or float textures 696ecca499f Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats 3eb8f35f3bd windows: handle the Pause key sequence for raw keyboard input 4562b41a4d1 VisualC-GDK: Add missing dialog sources, fix Xbox builds 693c75e36eb SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8 0556362c381 SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44 70b5cd44ec3 windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages 3dfc3b4c8da x11: added hotplug support for XInput2 devices f1f24b173c4 Added support for multiple distinct keyboards 78c7834f90a Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows 9095cb64c41 linux/SDL_system_theme.c: fix an include path a65982e15dc testevdev: include SDL_internal.h first, and fixup SDL_main.h ffc3f71aa24 wayland: Use the floating width/height for initial window creation b9a88bbecba Removed SDL_TextInputShown() 6443c75edaa Removed SDL_TEXTINPUTEVENT_TEXT_SIZE fa236f169ba Only do work to process text events if text input is active 658f3cdcf1a x11: use XInput2 for lower level access to keyboard events 012fc1e32b4 windows: enable raw keyboard input when raw mouse input is enabled 35d335e61f6 Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data 43b8e9f6814 Fixed spacing 5e8486bb29a Don't fail joystick initialization if udev isn't available 5a1c48be5c2 remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project 58f2e102a93 visualc: filters also contained 2 wrong include headers c7d32ff64bd visualc: rename/remove 2 include paths 977285ef6a4 Send joystick added events on portable handheld platforms b391e6477e2 The joystick instance ID is already set in the open call 07c49d1a678 Fixed text input being active after SDL_StopTextInput() (thanks @AntTheAlchemist!) 53ade194306 udev: Fix O(n^2) device walking issue (closes #9092) 2b4c75690c2 Add Yawman Arrow flightstick controller f14fb979c10 Remove legacy SDL2 input grab API cf3cf0e1066 dmg: fix SDL_version.h issue in sdl3-config-version.cmake fc053fb4996 Fix OpenFolder dialog behavior on Windows 13933222eef Fixed string comparison (thanks @meyraud705!) 8f33f5cc331 Sync SDL3 wiki -> header beb52ed54a9 pen: remove stray '#include <stdio.h>' 96fbd10de0c Added a script to trigger the release workflow 36e73bdda44 Updated to version 3.1.0 for the preview release a20eec14155 Tweaking documentation for the SDL 3.0 preview release 9e460ce6a6a wayland: Pass the keyboard ID through to repeat events 0df0462d0a9 Removed all tabs in testautomation_pen.c 615c7efd98e Fix #9279: Memory leak in pen name handling 675c9f01ff3 Renamed releaser.py to build-release.py c83d0d87c29 Revert "Added virtual keyboard support for Xbox (thanks @ts-13512)" f030533580f SDL_blit: remove SDL_BLIT_CPU_FEATURES override 1aa9ef72134 cpuinfo: reset cpu features on SDL_Quit 64465653b44 audio: always build fallback scalar converters 89b135e570e cmake: add automation and platform test without simd 1d0e5286aa2 Limit CPU features through a hint b5d4206b303 Added virtual keyboard support for Xbox (thanks @ts-13512) 675216e81b2 Sync SDL3 wiki -> header 1855ce68af2 Fix bug #9331 - SDL3 Android crash getVibrator() == null 208cd434b55 Show the names of mice and keyboards when they connect 7852a6c307f Added device name for evdev mice and keyboards 87714ce5b9e wayland: Set the keyboard and mouse names to match XWayland 72fc6f86e5d Text input is no longer automatically enabled when initializing video. 6604d423fde Added a test program for multiple mice 361b7190df2 Track unique button states between different mice 35756593d67 Use the correct device ID (global or default or specific) based on context 9eb87ca3255 Note that many things are considered mice and keyboards that you might not expect c0f45655528 Added SDL_GetKeyboardName() and SDL_GetMouseName() 20a860c8765 Use the specific pointer device ID for X11 button and motion events 476245564cf Use the real device IDs for the X11 master keyboard and pointer d1eb4adb161 Be explicit about the event mouse and keyboard ID 1c544553533 wayland: Send keyboard and mouse added/removed events 2fe1a6a2796 Initial support for hotplugging mice and keyboards c33e4c998db Clear the subsystem ref count when shutting down subsystems in the main quit 171ff041d04 Removed invalid ascii from headers e19b6c0b958 Add releaser script + workflow c81d11fae4a mingw: add pkg-support files (INSTALL.txt and Makefile) 4defea47e17 dmg: fix sdl3-config.cmake 2ed01434253 visualc: fix sdl3-config.cmake 75a71bde4b4 cmake: build tests against installed SDL prefix 7f888f98f7d gles2: only build tests when building SDL3 or when the headers are available 297f8e41af3 wayland: Factor out the general SHM buffer allocation/free functions from the cursor code 3d96c2426f3 PSP: improve performance counter res to us granularity (thanks @rofl0r!) c493b40cc31 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning 67e425bcf81 Add support for MadCatz Saitek Side Panel Control Deck 05b57f6c2cb Simplified SDL_SYS_RemovePath() 2521ba47fe2 jack: set error message when failing to open jack client dd4636e3fde SDL_sysmutex.c: fix void return compile error 917d683811d Moved SDL_JoyBallEvent together with the other joystick events 888cc29df66 add missing `reserved` field to struct SDL_JoyBallEvent, 70b0d33106e Poll for the initial controller state when using DirectInput 4a7e3beeb94 filesystem: Use high-res file times on more platforms 18feaa52dd9 Fixed comment at the top of testtime.c e0ef4dac854 Fixed int to float conversion warnings 3316587113d Fixed warning C4389: '==': signed/unsigned mismatch da027ec3eed Fixed signed/unsigned comparison warning 390fff4ae0f N3DS: Fix locale name and early return. 8f529d9d16e N3DS: Implement SDL_GetSystemTimeLocalePreferences ed5d2bdda5c Fixed adding duplicate fsops files to CMakeLists.txt 478b965e6cc Fixed warning C4702: unreachable code b1215272adc Fixed warning C4244: '=': conversion from '__int64' to 'int', possible loss of data 2265d22f759 Updated Xcode project for time APIs c582a89f78b Fixed build warning b90fed094f0 Standardise header includes 2e45568338d PSVita: fix SDL_GetSystemTimeLocalePreferences ba0417db407 Sync SDL3 wiki -> header a6fbf0488c6 Add time and realtime clock functions b6c9a727403 Add SDL_storage files to Xcode project b2682da035f Sync SDL3 wiki -> header 24ec1c09b90 Renamed SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER to SDL_PROP_IOSTREAM_STDIO_FILE_POINTER d3a785e521d Improve event processing latency when gamepad/sensor is open 1eb7b79986a video: Prepend global video property with "SDL" 784311c20ee Fixed duplicate SDL_Version change 009318c5a9d Fix warnings when building with -DSDL_LIBC=OFF on Linux f59dbf6a120 cmake: add -Wimplicit-fallthrough warning 086a7a46873 Fixed signed/unsigned comparison warning 491f18eea39 Fixed uninitialized signal_id 90e2551c4ff Sort the SDL API symbols 0d0aaa2d752 Sync SDL3 wiki -> header 92d01ef12a9 You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file. ebb6582534d wayland: Handle the toplevel export property as a string 9072b994f7a src/filesystem/unix/SDL_sysfilesystem.c add <stdio.h> inclusion 6af979975f2 Add missing break fc26d5d3285 Sync SDL3 wiki -> header a1a01567563 Renamed SDL_SizeIO() SDL_GetIOSize() df0f5deddfd Added SDL_IOFromDynamicMem() 12245e4c756 PSP/Joystick: fix formatting 7169db1e62a PSP: don't block on joystick event query 747300b3562 SDL file times are 64-bit integers representing nanoseconds since the Unix epoch 9153287fa03 Added storage filesystem operations to the exported function list e7b9f75e624 Sync SDL3 wiki -> header d65ae710a13 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention d8a54cd4f81 Updated "see also" references to be more consistent d972244d3ad Added a mapping for the Defender Joystick Cobra R4 (thanks @kotenok2000!) 4697153d1e2 Use the CRC as part of the unique key for mappings 9d83c0a65d9 filesystem: Rename some internal symbols to remove "FSops" terminology. 4ecea42fb03 testautomation_math.c: use isinf(V) instead of fpclassify(V) == FP_INFINITE cb39740cfdc wayland: Remove additional instance of setting the viewport source rect a206e1e3c04 Sync SDL3 wiki -> header 2f78e5f321b All storage interface functions are optional f460f42e707 Added filesystem operations to SDL_Storage 7a088527c19 Removed the reserved parameter from SDL_EnumerateDirectoryCallback ec3ba387d1f Added SDL_OpenFileStorage() for local file storage ee0a23c7ab8 The storage ready callback is optional db0c1d7aeb5 Added portable file and directory operations (thanks @icculus!) fe5c34d4bdc Renamed storage functions to match SDL 3.0 naming convention 1bab87399fd wayland: Always use the entire buffer for the viewport source e5812a9fd2c testpen: don't include math.h 2f13f66c71d testautomation: fix renderer leak in video tests 9ccde0def40 Sync SDL3 wiki -> header 744227e6abe Add SDL_storage 4fc749443fd Added dialog files to the Xcode build 25c64a954d6 Removed UIKit_SetWindowMouseGrab(), mouse grab isn't supported on iOS 41e187be4f9 Adjust Steam button names to match SDL 572e088b8f5 SDL_IOFromMem/SDL_IOFromConstMem: free userdata on close ea60c2079bd dialog: Pass the Wayland or X11 parent window handle to the file dialog portal d523cd069fd dialog: Detect if the file chooser portal is available 19764ffcc81 wayland: Add the xdg-foreign-unstable-v2 protocol db31367999e testffmpeg: use SDL_free instead of free f8c2ec54621 testffmpeg: use Uint64 instead of __u64 2b45452dd53 Adding comments to init-flags SDL_INIT_AUDIO and SDL_INIT_SENSOR that they imply SDL_INIT_EVENTS fa7ec59ecd0 Sync SDL3 wiki -> header ec6de7017ce Merge pull request #9254 from icculus/sdl3-rwops-hidden-interface b7cda16613d iostream: Final fixes before merging. c175eb488cb iostream: Note that the new name has nothing to do with C++'s iostream class. 5a21d87e692 rwops: Changed filenames that reference "rwops" to "iostream". 6776b6108a5 iostream: "free*" params should be "closeio". 5440fd7d12f README-migration.md: Fixed some RWops mistakes. 3a344cf877c rwops: Fixed some SDL2 symbols that got missed. 5f64cc511e4 rwops: Fixed build on Android. fc7afa9cbf4 rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. fe33b2a81bb rwops: Give implementations access to status value. 447c29e65c4 include: Added missing RWops documentation. cc58da4c63c rwops: Add SDL_GetRWStatus, make the statuses into an enum. e35c304022c rwops: Add properties for some of the internal implementation details. 7d4d8ccde09 rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 655ceb3b315 rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 525919b3151 rwops: Reworked RWops for SDL3. 495e432fb97 Sync SDL3 wiki -> header 70c2e15615d Add file dialogs 30e93b40c2a If a mapping specifies a crc, don't match for controllers that don't have that CRC 6c11449cd44 Added a note for the SDL_CommonEvent type 209a87bf248 Added missing default case (thanks @sezero!) 442073f379e Added missing reserved field in SDL_CameraDeviceEvent (thanks @Saalvage!) 9bef331dc8a Note that SDL_UserEvent and SDL_Event type are intentionally Uint32 717f2978493 Add 'wl_list_for_each_safe' to the clang-format macro list 3875ef45524 Removed duplicated line (thanks @sechshelme!) 4686a737a94 wayland: Minor cursor code cleanup 1973edb9b7a WIN_UpdateKeymap: cleanup code a bit 0a86f8eb6eb Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259) c2e9693de55 wayland: Add cursor-shape-v1 protocol support 9bdb992925e wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. 41b7036f372 testffmpeg: added support for EGL OES frame formats d79f8652510 Removed incorrect mapping for a HORI controller d78a24a5ced testffmpeg: added verbose logging of ffmpeg messages 7c5f79e7ea8 testffmpeg: removed redundant enumeration of hardware device types bee8a955714 Fix SDL_LEAN_AND_MEAN build d4794cc714d Fix crash in SDL_UpdateFullscreenMode calling SetWindowFullscreen with a null display ab5351f5d65 Fixed leaving the cursor clip set when changing window focus b322d27f629 Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci efbbafb3f15 Re-added balls to the SDL joystick API 53e86be22f3 Minor cleanup with the new PS3 driver for windows 65340296910 Add DualShock 3 HIDAPI support on Windows (#9144) feadbffb67d Destroy properties after applying them to avoid memory leakage b5eb704fa8d cmake: we only need a C++ compiler for Android, Haiku and UWP fde420a6453 Revert "Added SDL_FLIP_DIAGONAL" e3cf2e47949 Turn HIDAPI joystick support off by default on mobile platforms ed463b41e15 Unified the software renderer creation path b9ab3269823 Added SDL_FLIP_DIAGONAL 7341d5f3616 cmake: allow hidapi to use libusb on Windows 3bc27d38568 hidapi_libusb: use SDL_wcscmp and SDL_wcslcpy from SDL 0e6fcf947a7 cmake: find libusb through LibUSB cmake module 2a775cad6fc Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 37d066b99b5 Clarify what pitch means (thanks @zlago!) f9d018c8081 Add flag to registerReceiver on Android 4de30a26a2c x11: workaround issues with primary selection and clipboard temporal ignorance 76defc5c822 joystick: Remove redundant CHECK_JOYSTICK_MAGIC in SDL_GetJoystickName 41baf23e447 cmake: fix empty framework prefix on MacOS b6c5ad00754 Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability. fcb132b8e83 Allow building testffmpeg without Vulkan support 16e0806ced5 Note that the cursor clip has been cleared even if we didn't do it 19b3ddac2f3 Fix TOCTOU race condition cde793b0f5c Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online d86ff6c6c07 remove stale / wrong information from SDL_RWread() documentation 9e89f093d97 remove stale / wrong information from SDL_RWread() documentation 790cd395f54 Make sure the type in the SDL_Event aligns properly across the union e9ab2d46ded Revert "Change `SDL_Keycode` type to an enum" 33eaddc5653 Cleaned up various type conversion issues f53bdc95315 The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum 57a160c9ab9 Fixed mapping for the Sanwa Supply JY-P76USV controller 5643fd683f2 Added migration notes for enum type changes 3cc4705dd20 cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations 59ab5c08246 Sync SDL3 wiki -> header c70710cde8a SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum 01248a99c8e Add `default: break;` to switches on SDL_Event::type 722f4104bf0 Use enums as types in SDL_*Event structures 641b911d383 Update some internal files to use `SDL_WindowFlags` ce44eff3d21 Use `SDL_WindowFlags` in public headers 4f58d183732 Typedef `SDL_WindowFlags` 424616e032c Use SDL_PixelFormatEnum as type 38c54b8e0e9 More null checks for SDL window operations 6664a089d82 Add missing null check for displaydata during window creation 610e798406f Fix clicking on the titlebar causing mouse input to freeze until esc is pressed 65a718f8c66 Disable warning C4113 in SDL_windows_gaming_input.c 53896c9e449 cocoa: Make keyboard grab function return an int f8cb3c742d0 Change `SDL_Keycode` type to an enum f8844d387c2 Use specific types in SDL_touch.h 26b9178e5c9 Fixed whitespace c07b39fa066 Fixed build 2d0cd901711 Sync SDL3 wiki -> header 860155680d2 SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events. 4d20b828504 SDL_RWFromFile, stdio: allow named pipes along with regular files. ee871323850 Make sure fast path RGB <-> YUV conversions are using the same color primaries 4545c77c9ef Updated Vita renderer with colorspace clarification 95fbbc6f074 Fixed accidental use of tabs e268cdbec67 Use specific types in public headers (#9205) db245603873 Additional colorspace clarification b3858ec5f7f BT2020_CL is very different from BT2020_NCL, and not currently supported 4c0601b93fa video: Return a failure code if the video driver fails to grab the mouse or keyboard ae0caeef8d6 Fixed build 9db68f97f9d Reverted SDL_Vulkan_GetInstanceExtensions() API change edbcef11ffd Keep track of whether the Android on-screen keyboard was opened by the application c36f773eb47 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS 0b4a195f4ba Sync SDL3 wiki -> header cea717e5d31 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 1e0bac288bc Use the hlsli extension for shader includes 4898505f23f cmake: add winres to the list of potential name rc compilers d4f4aa745a9 Use C++ style comments in new code 98bec6749f2 hidapi, windows: sync with mainstream: change MAX_STRING_WCHARS to 126. 26e3ca7387e hidapi: minor sync with mainstream (for sake of symmetry, only.) fb87f8f15c1 testffmpeg: fixed mismatch between frame size and frame texture size 180dd0bb39e testffmpeg: don't free the instance extensions, we hold onto them in the context 2d4105ba8b2 testffmpeg: only enable AV_PIX_FMT_VULKAN if we have a Vulkan renderer 759ade8c90e vulkan: enable samplerYcbcrConversion when creating the device ffef13e1e17 Sync SDL3 wiki -> header 97f97109d1b testffmpeg: fixed Vulkan validation errors dbec2150d0e testffmpeg: added support for Vulkan rendering 48471f7dbd9 Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 504d8c2fc00 Fixed potential memory leak if vkCreateInstance() fails 1e790b20c9b video: Don't overwrite all the pending flags in the OnWindowHidden handler 4189edaeb7c Uppercase the first letter of the class name to match Java conventions a4d7ff67510 testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension ae4484f4e5d video: Save pending window events when a window is hidden by the window manager 9be35d46036 Convert mappings using labeled buttons to positional buttons ccd309c4332 Added a mapping for the Sanwa Supply JY-P76USV controller 8d8076263e7 Removed the mapping for the G-Shark GS-GP702 1b86a1c6843 SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found 5f372426072 Don't clear the clipboard on quit 6e03914375e Fixed signed/unsigned comparison warning 2c850529665 Removed unused headers from SDL_rect.h e54001b0280 Updating the mouse capture should use the mouse focus window c1da39a2457 SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found 74f46142891 Save the native texture parent and return that in SDL_GetRenderTarget() 86d36a2dc2a Add missing include eb5a2e7e7f8 Fixed building with SDL_LEAN_AND_MEAN 107e06a92a7 Use a valid finger ID when generating touch events from mouse events c6ec9998692 Set udev class for accelerometer e524e545f2b Add vulkan to SDL_HINT_RENDER_DRIVER 88dcf74588c testyuv: we no longer need to override the HDR headroom for the BT.2020 test 27389716aca Sync SDL3 wiki -> header 7f9ff6277c7 Don't assume HDR headroom for HDR10 surfaces c74f273848b d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch e2a82092638 GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only) 290f64b86c5 GDK: Windows shape is desktop-only 794f0f1b423 GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch 23ace600fcf GDK: Remove old shader sources, unify shader compilation .bats bcbede31ce5 GDK: SDL_video_capture.c is now SDL_camera.c, thus remove from proj e1e5d33420f GDK: Partially revert 2670eb44afec9311ee8fbec447703c427db1e1c8 8c015cd3b68 Sync SDL3 wiki -> header 8d023f98698 Updated documentation for new property parameters 2bc2840de50 vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format 2bedd7f02ec Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures f2cd361e255 testyuv: added validation of P010 YUV format 47be24d2254 testyuv: added --monochrome and --luminance options for interactive mode 991ad27de8a testyuv: added GetColorspaceForYUVConversionMode() 812e04fb11d Vulkan Renderer - fix validation error with VkSemaphore reused before signaling. Have one semaphore per-submit rather than using the same one. 1e8b006d431 stdlib: qsort and bsearch changes. af58ed978e9 Fixed the documentation for SDL_GetGamepadMappings() 7ff9be73982 Sync SDL3 wiki -> header 0454e1fdb42 Vulkan: added support for wrapping existing textures 2adbcce864c Vulkan: wait for all queues to be idle before destroying the device 01150271160 Vulkan Renderer - fix validation errors: * Make sure to always write pointSize in VS (fixes validation error in testsprite) * Fix validation error from acquiring swapchain semaphore more than once * Fix validation error from using incorrect framebuffer size in testautomation 0c6a1b636e4 Vulkan: added handling for SDL_MATRIX_COEFFICIENTS_UNSPECIFIED 4017e1370d2 Vulkan: cleaned up error handling 59bbfc1fddb Vulkan: only advertise YUV formats if the VK_KHR_sampler_ycbcr_conversion extension is available bf853823a24 Removed unused YCbCr_matrix from Vulkan shaders 039144350c4 Be more precise about what we're testing in testyuv b30ba1c5d45 Updated RGBtoYUV() to use the full YCbCr conversion formula 4513c32bb39 The ycbcrModel should be based on the transfer matrix, not the color primaries a241cca9e63 Fixed warning C4090: 'function': different 'const' qualifiers 7117d545a3a Fixed crash if the controller product name is NULL 353e76b40b1 Use the correct colorspace for yuv conversion tests fc94c3634e4 Fixed signed/unsigned comparison warning ba340254231 Use direct3d11 as the default renderer on Windows ad036d43e97 Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169) fb3bf1dcbdb Fixed device queue initialization when render and present queue families are different 945162c6d90 wayland: Small optimization for output removal function 68588b232c8 Sync SDL3 wiki -> header e142bb1b0ce The extension strings are const and don't need to be duplicated 0997bdd292d Fixed SDL_calloc() calls (should be count, size) 614630df69c Allow using an external Vulkan device with the vulkan renderer e03746b25f4 cmake: add -Wl,-rpath,${libdir} to Libs section of pc file for Apple platforms c8372e20d6c SDLTest_CommonEvent: only set done when it is finished 220340e9443 Remove SDL_PIXELFORMAT_P010 c259a20f967 wayland: Remove all references to destroyed outputs from windows 84aaf63bd31 Fix typo in SDL_filesystem.h 0a961915dc2 cmake: testffmpeg requires link to EGL library for EGL feature 24e021c67ec testffmpeg: refactored texture creation properties into a single function ff18d7cfa06 testffmpeg: added pixel format mapping for NV12 and NV21 81608ad077f Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures f99143f4374 Don't quit testffmpeg when alt-tabbing away 80d2ef7384b Fixed uploading Vulkan texture with w*bpp != pitch 3a796c97227 Allow specifying the render driver in the environment for testffmpeg dc9a3c83e25 Use the mastering display metadata to do proper tone mapping for HDR content 98b1a59a959 Document the HDR tone mapping algorithm 1f536a1e779 cmake: fix SDL_RENDER_VULKAN reporting 935c197059e Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting. e61dfe405f3 android: Fixed dead URL in comment. 35026cdcba9 Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. f9768816515 Vulkan: Don't invalidate internal state in InvalidateCachedState c172fb59724 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310) 1558d52a0a9 Vulkan: Only return memory types which are a superset of what we need fbe7301aba5 Sync SDL3 wiki -> header e223e1d498e Added SDL_camera.h to the public Framework headers be51b7aceaf Use the maximum potential headroom if EDR content isn't currently being displayed. e0dadba6f5e Sync SDL3 wiki -> header e6d9251ecb7 docs: improve CMake documentation for Apple 7a9c6c7ce96 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer d211da75ac6 Fixed crash if app delegate method is called when SDL isn't initialized 9dbbf0a2f7a Implemented clip rect functionality for the Vulkan renderer 141497b14f1 Added an automated test to verify clip rect functionality d0af01e7d4f If the viewport changes the cliprect should be updated 1cae52bbacc Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) b8a52c12377 Vulkan: Make sure validation layer name is in-scope 276566235c4 Removed SDL_ClearHints() from the public API a1ea706215e Added names for the newly supported pixel formats f6c42406cd1 SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces 4c5584174b7 Fixed error: declaration shadows a local variable [-Werror,-Wshadow] 2b0e7c40ef7 Verify that we can create pipeline state objects for the D3D12 renderer 5593ddb6a75 cmake: X11 is for Video, not Audio 38d24778ed5 ci: update deprecated node.js 16 actions cbe330befd5 ci: bump cross-platform-actions/action version to v0.23.0 97372b56e80 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. b1431e6702b Vulkan Renderer - implement support for vsync disabled. Closes #9116. b9a00aa88e6 Fixed building the Vulkan renderer on Windows with Visual Studio dfd8073a8fb Sync SDL3 wiki -> header cab20117e61 Vulkan Renderer (#9114) 2f1f55aeb16 Updated default SDR white point and HDR headroom to better match game content 1fb5b9672e8 Keep SDR white point and HDR headroom defaults in one place aeae202207b Make sure we actually have an HDR10 texture in the HDR10 shader f4dd0dbbdeb Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020 d3930893aa9 KMSDRM is now a dependent option 7b1127d1fed cmake: Apple did not test SDL_CAMERA before adding camera support e176626bac4 cmake: only enable SDL drivers when its subsystem is enabled 99cef7e13be cmake: check SDL subsystem dependencies (and include Camera) 9a44d44ceeb cmake: build Windows mediafoundation SDL_camera support 279a650fae9 mediafoundation: fix SDL_camera_mediafoundation MinGW compile warnings 78ac14124c4 Fixed warning C4245: 'function': conversion from 'int' to 'DWORD', signed/unsigned mismatch 2132ba8985c Sync SDL3 wiki -> header 0f973f3eb4c Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 54c2ba6afd7 Added the Chrome HDR tonemap operator 4ba6aeee9d6 A second take on HDR support with an SDR white point and HDR headroom 3b7533f4a29 SDL_camera_v4l2: allow building against older kernel headers 58e6eacf970 docs: SDL_INIT_EVERYTHING does not exist anymore 7eca84d57ed cmake: don't use target_compile_features when the CMake thinks the compiler does not support it cbf0b1ce81b testcamera: create window and renderer through test library ecfbb6719f4 SDL_test: support SDL_INIT_CAMERA for SDL_CommonInit and SDL_CommonQuit 26ffbe43c24 camera: turn OFF `DEBUG_CAMERA` debug logging. 31fe061ab57 Sync SDL3 wiki -> header f59c66a97f9 testcamera: Allow app to flip between a front and back camera. 6296677bc93 camera: Fixed Android hotplug. 6c080717f28 camera: Reset permissions to undecided when closing camera. db8caa029ba camera: Added new function with gendynapi.py. 70b89ab70d0 camera: Added SDL_GetCameraDevicePosition. b1ed49772cb camera: Replace testcamera.c with testcameraminimal.c bdcddf48107 camera: Disconnected cameras become zombies that feed blank frames. 2613e3da24a camera: Rewrote Android support. 848dcf8a5fd main: Fixed compiler warning on Android. 47313bba321 camera: SDL_GetCameraDevices should not report "no devices" like an error. f3485a47b3b android: Add src/main/ files to Android.mk 8db2a3b27a9 camera: Add an optional property that reports if a camera is back or front. 0b8617f71df test: Fixed CMake to build testcameraminimal correctly on WinRT. 99d1337de21 camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. f8fa08d2b1a camera: Fix compiler warnings on some platforms. 22dbc0f32f9 camera: Patched to compile after rebasing to latest in main. 7191a97fe3b camera: Windows support, through the Media Foundation API! 3dca8a03da5 camera: Removed some debug logging. 67708f91100 camera: Emscripten support! 182f7072847 include: Fixed doxygen comments on new camera APIs. 2cdff93578c v4l2: Corrected SDL_UDEV_AddCallback return check after #8694. 0b5875825e4 camera: framerate support. 9ae39d52de8 camera: Add sources to Xcode and Visual Studio projects. 87e7046fcaa camera: Public API functions should say "Format" not "Spec" to match audio. f87d5362291 camera: Added more accurate timestamps. d3e6ef3cc6e camera: Massive code reworking. 3d2d5d18f3b pixels: Packed-pixel YUV formats can legit report bits-per-pixel. 8e1758260cc surface: Fixed a typo in a comment. cb10c80aafb camera: Reworked to operate with a driver interface, like other subsystems. 2ad44bd1621 camera: Made a pass over all the sources, cleaning up for SDL3 style, etc. 7ae955ce683 camera: Renamed everything from "video capture" to "camera", wired to CMake. f49ce4a15d0 camera: Renamed "video_capture" files to "camera" and moved to own subdir. 4d000ae3bd5 audio: Change references to `streams[i]` to previously-calculated `stream`. 751917cb6fe Fix null pointer dereference in SDL_BindAudioStreams() 8b6eae2d4fa cmake: Split and store the libdecor version as individual parts 8073f4aa1d2 Pass the real error from D3D12_CreatePipelineState() back to the application 376ef4e418d Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT cb3a1a82d53 SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC bb4ec5250f5 Added support for non-gamepad controllers to the GameInput driver f63f99bd2de Setup to handle the guide button once we get an updated GameInput SDK ae8a9107813 Added infrastructure for reporting GameInput touchpads ae4aa250828 Get the real GameInput device name if possible 419aebebda9 Added infrastructure for reporting GameInput sensors 85ac0381b7a IGameInputDevice::GetDeviceInfo() can never return a null pointer fbe4153214f The HIDAPI driver takes precedence over the GameInput driver 4a59b17de2a Added infrastructure for querying battery status for GameInput fd9a4eff9f9 Updated GameInput device info to match other joystick drivers 8f0f14c3122 Added automatic gamepad mapping for the GameInput driver eb9a7d97f98 The GameInput driver handles Xbox controllers 698b7deaa26 Removed GAMEINPUT_JoystickEffectDataType_HapticFeedback f35ede72810 Generalized the idea of joystick driver priority 7f33464bedd opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a fee140bdfeb Added the option for GameInput support to the Win32 SDL build 534f753e202 GameInput backend for SDL (Gamepad-only for now) 7ed1f3554d5 Define HAVE_LIBC for the platforms with a C library ed615e92b79 Updated automated test now that getting an invalid property isn't an error dc7baa415eb Show the window after creating the renderer ff01d0b5685 Fixed building without HAVE_LIBC on Windows 8ce786d2b6c Property query functions don't set an error if they return the default value 202886f8739 Make use of the HDR light range when playing HDR video 317099b01fb Sync SDL3 wiki -> header cb386494905 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 631b05b211e Drop stray trailing whitespace for android-project 6472e362648 x11: Minor cleanup in new mouse cursor selection code. b986bc8be92 emscripten, wayland, x11: Share the table of CSS cursor names 7dbd6669c36 wayland: Move calls to WAYLAND_wl_cursor_theme_get_cursor out of the switch 40a6c1c0a70 wayland: Use CSS/freedesktop cursor name "default" as a fallback 791646535a5 wayland: Reference CSS cursor name vocabulary cb9565354c5 x11: Use XcursorLibraryLoadCursor to load system cursors when available. d451fcd7a7d Fixed HDR video content being too bright on Apple platforms c09daf83888 Removed unused variables 6efe5f30ed5 don't let SDL_render.c:render_drivers[] have an empty initializer list. aae2d228529 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 8ddddd36cd2 audio: Deal with race conditions against default device changes. 4eae38580f0 cocoa: Remove resize hack when changing the window backing scale Zeroing the window width and height was necessary in SDL2 to short-circuit the resize event deduplication code when the window backing scale changed, but not the logical size. This is no longer necessary in SDL3, as it will explicitly check for scale changes on resize events and dispatch pixel size/scale changed events as appropriate, even if the window's logical size hasn't changed. f9ba0e1dbdf wayland: Don't store wl_output pointers in mode driver data 5e1d9d19a44 audio: Don't use SDL_BindAudioStream inside SDL_OpenAudioDeviceStream(). 5e6ae85b631 Update the draggable state when the hit test callback changes 4d4c24acdd7 Sync SDL3 wiki -> header bc984f78bf4 android: Remove blocking permission request code. Async only in SDL3! af61cfd5e04 android: Added SDL_AndroidRequestPermissionAsync. 310f21bf84a video: Ensure that all references to a destroyed fullscreen window are removed f2695856d6c Use SDL string functions 725c79f3ac0 Fixed building with SDL_LEAN_AND_MEAN 734d6fa1f31 Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN ead3cbafd7a Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!) 814a94c3498 Fixed error: unused variable 'axes' [-Werror,-Wunused-variable] b39246936b3 Added SDL_cocoashape* to Xcode project f4d97bdb14a Update mouse transparency when the window shape changes 42cdbf6b214 Explicitly retain and release NSObjects in C structures 87c07a79c0b Changed property name from '-' to '_' 59f1e66adc4 Sync SDL3 wiki -> header dca2721b919 Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT 2f7c24e4be9 Removed SDL_HINT_RENDER_SCALE_QUALITY 20051f805f3 Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 7cb1ca60ecf Removed SDL_HINT_RENDER_OPENGL_SHADERS 9920e062d5d Removed SDL_HINT_THREAD_STACK_SIZE 9e505252c0c Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC a5389368218 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 980c379a0be Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 1f7936d545e Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 39cfb437ed4 Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS b557c15bcf3 Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 4f628b5b62c Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT fd5d761128c Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT a5da7d0dd5b Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST ef8791cba84 Cleaned up and organized hint documentation 9ce7fe2848a Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK 5af71138421 Rename property define names to have a type suffix cacac6cc341 Updated structure and field names for consistency 6f87973b9c7 Added a reserved field to the SDL_Event structure 97d6e58a190 mark SDL_CleanupWindowTextureData as SDLCALL. ee5289ef09f mark SDL_ClipboardTextCallback as SDLCALL 168322f3588 SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL bba2a5d360b Added SDL_SetFreeableProperty() for internal use 432ce3f1679 Sync SDL3 wiki -> header 416803b03b7 Clarify the lifetime of the shape surface in SDL_SetWindowShape() 69f2bd151ec Fix broken use of MsgWaitForMultipleObjects. 0f81598e9f5 Wayland: Avoid SEGV if a modifier notification comes before the keymap f95b7ee4da8 Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 1ec0e22bcd7 Sync SDL3 wiki -> header 11620971358 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. 3ebbf0f409d Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!) 9ff8df932a5 Sync SDL3 wiki -> header f6b92c9b88b Re-added a simplified version of SDL_SetWindowShape() 1143bdc3513 Greatly simplified the shape example b7c61569f89 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef bfcca2a36e0 Use saturate() instead of clamp() for slightly faster shader operation 1684032c17b Sync SDL3 wiki -> header 4ce7ae31d44 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing d777becd9da Fixed spacing 91639d855f2 Don't use the direct3d12 renderer with transparent windows 26e947f8eaa Added VIDPID for OpenFFBoard wheel (thanks @groybe!) c951bbe3def Look at all available usages when determining whether to ignore a device dd726cb0976 Moved rgb24_yuv420_std() to the correct header 1673d52351e Fixed building with an older macOS SDK 4ec5aef028f Disable warning C4214: nonstandard extension used: bit field types other than int faeb2b1f225 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 1269590dfc2 Clarified that SDL scancodes are unaffected by keyboard layout 1c4c29b7adc Fixed a swap chain leak and a double-free in testffmpeg.c 3158342441a Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 9e194c1a1d6 Added BT.601/SMPTE240 to the color primaries conversion matrices fb823fbe95e Make sure we're actually using the HDR10 colorspace before using that shader 7b74e2eeb8f Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members ed86cec07f9 Sync SDL3 wiki -> header 985da79d73e Use a more concise representation of YUV -> RGB conversion 8afba41aef4 Added support for HDR10 video on Apple platforms 2039c46d2ca Added support for creating an SDL texture from a CVPixelBufferRef c79462dc50f Fixed Xcode build warnings ba074acad43 Implemented scRGB colorspace and HDR support on macOS 451dc414278 Sync SDL3 wiki -> header 30e176d6ba5 Added HDR display properties and related event d4caef5b892 Generalize SDR white level handling into a color scale 82d89ff4fb1 Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() b05ea8e04e1 Updated direct3d12 renderer with HDR10 and SDR whitelevel support c3e4481d56a Use a reasonable default for unspecified YUV colorspace 240158f3e80 Scale SDR content to SDR whitelevel when HDR is enabled e97b2061b4b Converted shader headers to UNIX line endings e98e5abd2a2 Added batch file to create D3D12 shaders 809f02e89e7 SDL_ReadSurfacePixel() now supports large pixel formats 9755e490c03 Workaround for crash at shutdown in testffmpeg e74171b1ae9 Added support for HDR10 video playback on direct3d11 f85535b4b60 Use functions from SDL instead of libc a6374123c77 Sync SDL3 wiki -> header 548b382fd98 Fixed slow startup time when using the direct3d12 renderer dab77fe29b1 Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers ec322bee1c0 Fixed testyuv help message 327b976bc46 SDL_COLORSPACE_JPEG is the default YUV colorspace 5b8e5f8b9f0 Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) 67bbf20addc Null check SDL_DBusContext pointer 2ad4646a248 Don't release currentOffscreenRenderTargetView, we don't have a reference to it 9005512c180 Fixed build 7271a2040b6 Don't force on the D3D11 debug flag b4d0af9cf3b Removed unused variables 200f87ea0b5 Only set the colorspace if it's not the default c0b27ccef99 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used 8eba5b75ca9 Fixed warning C4701: potentially uninitialized local variable 'rndctx' used 445cb42acd0 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 45f936c7881 Fixed warning C4245: 'initializing': conversion from '__int64' to 'unsigned __int64', signed/unsigned mismatch 74e85e3a517 Fixed warning C4706: assignment within conditional expression c3e3ad61400 Fixed build warnings c02aaebccc0 Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch ff5fdf9f53e Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data 9989f92eeee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch cb811ba4638 Fixed warning C4366: The result of the unary '&' operator may be unaligned 62221b3003c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_TimerID', signed/unsigned mismatch 4514aabb414 Fixed warning C4245: 'return': conversion from 'int' to 'Uint64', signed/unsigned mismatch f107393ed56 Fixed warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch c3e821fa803 Optimized SDL_DuplicatePixels() 89b9d6cbdc7 SDL_RenderReadPixels() now returns a surface ab571633d12 Sync SDL3 wiki -> header 50a805cdd1b Use YUV colorspaces instead of a global YUV conversion mode 9e76f23561c SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash e0158f68e45 Fix SDL_mfijoystick build issues 2819988f8bc Sync SDL3 wiki -> header a2c45f61bb6 Updated scRGB render colorspace documentation e67e0c5d558 vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) f9c57e16b0b Don't test 10-bit pixel format conversion b8fe96fa81c Fixed build warning ba86d9f235e When changing surface format, use the default colorspace for the new format 25fd5da1a75 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading 943ab983cb8 Sync SDL3 wiki -> header 5d48f9a63a0 Added SDL_CopyProperties() c007c7ed55a Sync SDL3 wiki -> header aa8f609ff3a Clamp HDR colors to the SDR range for SDR renderers 9591b2cfb44 Finalized the SDL render API colorspaces 7c089f4e570 testautomation_math: Fix misleading log output b66dba2a9d0 test: Don't accept results that are much less than expected f1f9e271288 testautomation_math: do relative comparison + more precise correct trigonometric values babca704e0b testautomation: Don't expect exp to yield exact floating point results f6f9468d840 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used d383299779b Fixed build on older Windows SDK d04fea8b877 Even more miscellaneous gamepad buttons! cb70e972e3e Added miscellaneous gamepad buttons for additional macro buttons on some controllers d6a48e4958e Don't use the system iconv on Apple mobile platforms ea0853d23dc Added an HDR gradient test to testcolorspace dc607c666bf Fixed creating HDR textures with SDL_CreateTexture() dcfb069c756 Sync SDL3 wiki -> header 7561116873d Added support for floating point texture formats 90597aeaef8 HDR10 colorspace isn't currently supported 19dde63e7c4 Added a simple linear scale for tonemapped HDR to SDR surface conversion fc35b7e121e Convert to sRGB if trying to create a texture from an HDR surface c1f3c810033 Make the color primary conversion code reusable 496ed01bdb5 Detect blending in HDR10 colorspace dd28ab04894 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 9c8b47b726f Cache the draw color state in the software and PSP renderers dacfaa91b42 Make sure to round color values when converting to Uint8 c00b6a8e205 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f a4969e393e3 Sync SDL3 wiki -> header 6f443e2acaf Added support for the scRGB colorspace on D3D11 and D3D12 12c31898c1d Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space 77549dc91ea Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() 4b3c530dd17 Fixed out of bounds access 3c45544a146 Added a slow blit function to handle large pixel formats and colorspace conversion 49cc4c14e9a Use the default colorspace if we have to convert texture pixels c1f97c8e07d Fixed testgeometry after color format change (thanks @sezero!) 482a27bc00c wayland: Throttle to 20hz if the frame callback never fires 4a759b340ff Fixes in SDL_ColorSpace (SDL_pixels.h) 9462eec57be pipewire: Don't assert if the default capture device is a sink or vice versa d15fb9e063a Sync SDL3 wiki -> header f257eb44816 Added the concept of colorspace to the SDL renderer 554f0625d34 Renderer colors now have floating point precision da8fc70a83c Fixing viewport 851c1a5e9c9 Fix scissor usage dc35ee9d540 Fix color 61a3a163dbc Fixed typo (thanks @Akaricchi!) 7fbd85ad5cf Sync SDL3 wiki -> header 61b5c38e6e4 Added the initial concept of colorspace to SDL a3bfd5329c5 Fix broken mingw i686 buildscript 59d7dd36155 Fix broken mingw x86_64 buildscript fbf10afb316 wayland: Consolidate window creation logic 2e96307b275 wayland: Always create a viewport for the surface, if possible 94240c197de docs: Hint envvars needs to use the hint string, not the macro name 00a8ca403e2 Sync SDL3 wiki -> header fbebbab90d8 wayland: Only set the explicit logical window size when using display scaling 879ba46adef wayland: Make sure the logical window size can't go to zero. b97cda226fb wayland: Refactor internal variable names for better readability 344ec60f8f5 tests: Fix window centering test with Wayland display scaling mode 5b8ca05f1a7 wayland: Add a forced screen space scaling mode 9f7eb6c4c11 Fixed testautomation log callback calling convention 12bdb2b4d04 Added the environment variable SDL_LOGGING to control default log output dcd26a80e5a windows: Minor tweaks that makes Windows XP vidmodes work again. 6ca596cfc1e windows: Manage MapVirtualKey vs Windows XP. 1c5bc537385 windows: Manage WideCharToMultiByte vs Windows XP. 2144c2ac713 windows: Added WIN_IsWindowsXP, for extreme runtime compatibility checks. 56fa22c63bf windows: OS version checks now cache results. 4fba6633687 Simplified the default log category logic a7a98d8bbb8 Document that the default log priority is error, not critical fd14a20a4be Sync SDL3 wiki -> header 17768c51fcb Revert "Sync SDL3 wiki -> header" 2a4db8c4156 SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG 5ae2ffc1277 document that text input is on by default 5e96e410d63 Sync SDL3 wiki -> header f66fe7e2210 Replaced SDL_GetJoystickCaps() with joystick properties 019dc53764d SDL_RWFromFile, stdio: reject if the file is not a regular file. aba3038353e Sync SDL3 wiki -> header 3b55c7d1f4c Shortened SDL property names 1885e6b2e0b Sync SDL3 wiki -> header 8a4284b7df2 Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer 2d94b4f4908 Make sure we set datasize on error in SDL_LoadFile_RW() dff76bf2956 Enable text input on video initialization without popping up an on-screen keyboard b9ea2dde443 Added VisionOS as a supported target to the Xcode project 7a7875c904b wasapi: A few tweaks to buffer management. e71e16950a5 wayland: Use the preferred order of displays exposed by KDE e0c2cca629e Fixed fullscreen windows having rounded corners and 1px transparent borders on Windows 11. a1a4948fdae Fixed the size and position of minimized windows on Windows 5ba839e83b6 fix XRandR refresh rate calculation 44a2c4d5126 Only retain SDL_* + platform macro's in rename_macros.py c5794cd9116 ci: bump actions version tag 33f86d81fce Add all macros from SDL2's SDL_config.h to rename_macros.py aeac8774f79 Missed one d0dd60c8baa Updated new pixel format names to be more consistent with the others 0f78aa7c30c Add some high bit-depth pixel formats 5ab879f89aa SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others ecbbef8b8df blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`. 8814095aa82 main: Indented SDL_main headers for readability, removed SDL2 compat macros. 22ea59425d0 wayland: Fix whitespace c202893fbb0 wayland: Make sure the primary display is always first under GNOME b8081e8e357 video: lowercase some video backend names. 02f59f3ae69 Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() 594eef99eca Added a migration note about SDL_TouchID and SDL_FingerID 2670eb44afe Improved timing accuracy of SDL_WaitEventTimeout() on Windows 5ddd97062e7 Added test code to validate SDL_WaitEventTimeout() d6ebbc2fa4a mayflash adapter PS4 support b8c4ea3cd12 Don't add the FIXME for converted macros 006edcab604 Switch to using SDL_powf() instead of pow() 95a67278d1e Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829 205c417f740 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 6b3b7c7d4b6 SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 81314c4998c SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 1c79edbe022 SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 07a0c0e402c SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 34f03207c4a SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. fd6ec3b9aa5 SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. 2654c52d0e0 macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's. 1ac96029092 Make sure we include the matching copy of vk_video headers fc74bf8455f Update to the latest version of the Khronos headers 12b01ef674e rename_macros.py: fix typo for __WIN32__ a06ee5b98df Don't try to use SDL platform macros in configure-time checks f61870cfb45 Go back to using compiler built-in macros in ARM assembly code ed421f4fd8d Revert Khronos headers to upstream version 8fe257b5417 Added support for other HDR color primaries c5792cc0de9 SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.) 31d133db40b Define SDL_PLATFORM_* macros instead of underscored ones (#8875) ceccf24519b Sync SDL3 wiki -> header 7cd914593f3 Added HDR surface properties and tone mapping from HDR to SDR a71f99c71f7 Fixed ambiguity between std::byte and byte in rpcndr.h 6fb188eb35f Sync SDL3 wiki -> header cd231a65f62 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers c88c12148d8 SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. 5f65fd360d0 wayland: Free the input struct in all initialization failure paths 84e47b4af59 wayland: Always create the backing input store, even if there is no seat 99ce8af4397 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data a28a42cfc68 Fixed declaration of SDL_HapticRumbleSupported 052b958bf2f Made SDL_HapticEffect const in the API fa5bfe577ca Fixed warnings building for UWP 3e541eab229 Fixed error: 'fq' may be used uninitialized [-Werror=maybe-uninitialized] 8f20ef5b438 Re-enable C runtime with Mingw, and disable the problematic math test 1f177be1e45 Disable the Mingw C runtime by default 5e70ee29cc6 Build SDL with the static C runtime on Visual Studio e2f35a16c28 Added <string.h> for declaration of memset() and memcpy() 7a069cc4b0b Allow optimizing memcpy and memset where possible 8d25c2d2609 video: Fix window manager initiated fullscreen window moves 8c7f5b73e8d Fixed build 4d6e2d8b736 Sync SDL3 wiki -> header 308906ba254 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2cd583ee13e Prevent asan warning on qsort(): 'src/stdlib/SDL_qsort.c:27:5: runtime error: null pointer passed as argument 1, which is declared to never be null` 5db543a66a5 Just use the khronos headers for the checks that need them 4b82bed2599 Fixed building with the steamrt/scout SDK 116c60c5b03 Run EGL/GLES cmake tests with the Khronos headers available b552f26e6a3 Fix building with the steamrt/scout SDK 7b02d328fa6 Fixed overflow in SDL_SoftStretch() (see #8878) 64972b41848 Fixed build 6a00ae7e58a Fixed rendering diagonal lines within a viewport 8d9c7d8ebe2 SDL_UpdateFullscreenMode: Only restore mouse position when exiting fullscreen if the fullscreen mode actually changed a73132177d3 Make sure the render target isn't bound as a resource 09ba55b462b Fixed crash scaling very large surfaces aa3fc6e904d Fixed D-pad on Xbox One controllers using the HIDAPI driver 3639743d890 Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808) bd5d4d61edc Fixed potential overflow in software triangle rendering b566bfce071 Fixed warning C4152: nonstandard extension, function/data pointer conversion in expression 9fc1135e3bb Fixed warning C4127: conditional expression is constant 1dbe54c4e65 Fixed warning C4244: 'function': conversion from 'SDL_ThreadID' to 'DWORD', possible loss of data f86b3ac6052 Fixed types used in documentation (thanks @Dragon-Baroque!) 129b459b2cf Fix compilation problems about yuv_rgb_lsx.c 81ac656b7c9 SDL_CalculateRGBSize, SDL_CalculateYUVSize: set the error indicator e9a0edc8476 testautomation_surface: Really make width * bpp overflow eb059538f87 testautomation_surface: Really make pitch + alignment overflow 4fdc291f5d6 Add spaces around SDL_PRI??? to avoid potential compiler warnings. 949b4fc3492 x11: XI_Motion should mark the global mouse position as changed. 87f559e0214 Updated Xcode projects after https://github.com/libsdl-org/SDL/commit/dbdc65fc955eeaf7100dbe2f10f325720225b850 49adb23ad90 Build yuv_rgb_lsx.c with -mlsx dbdc65fc955 video: move standard c, sse and lsx implementations of yuv2rgb to its own source a31dc6dfcb8 Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value b19d43a74d8 Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme b3849739364 Remove no longer needed hint 42d6cf9ce75 Update thread naming on windows cda2bffeeea Re-add SDL_HAPTIC_SQUARE for SDL 3.0 df4b855af5d Updated SDL_TLSID to use the same type as other IDs in SDL fc0c7749764 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() d6a41f8f311 Updated SDL_TimerID to use the same type as other IDs in SDL bc3a71d400c Sync SDL3 wiki -> header 464f4d19fe8 Removed obsolete XInput mapping hint f8dfee01bb4 Made SDL_ReadSurfacePixel a public function f7ba340999c remove several instances of unnecessary emptry str "" after SDL_PRI??? c540c77756e Removed SDL_INIT_EVERYTHING 26996e2c024 We've decided to keep separate functions for creating a thread with and without stack size specified. a2665f54c86 Updated the atomic API for SDL 3.0 naming conventions 4e60fc9b2b1 Sync SDL3 wiki -> header fb898d6df0b Clarify that desktop mode is the non-exclusive borderless fullscreen mode b5bcf45a65f Sync SDL3 wiki -> header 4fee6cb274f Added documentation for custom event cleanup in SDL_FlushEvent() fd34bc56f97 cocoa: Fix SDL_CocoaWindowData keyboard_focus being left pointing to a destroyed SDL window if input focus not previously reset for that window 0a99ad7a686 cocoa: Fix Cocoa_RaiseWindow not making child window key if SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is true 20e8411b127 Sync SDL3 wiki -> header f4a0bc02d54 Re-added prototypes for stub API functions f224af5ac50 Updated Haptic API for SDL 3.0 conventions 8ca9134115d Removed unnecessary NULL assignment 75dd7e1658f Note that we only allow disabling major subsystems 130b361904e Removed SDL_MISC_DISABLED 20fa5e6ad0e Removed SDL_LOCALE_DISABLED 6efadfdb776 Removed SDL_FILESYSTEM_DISABLED 3d951134a3c Removed SDL_FILE_DISABLED ac367be171b Updated CMakeLists.txt now that timers and threads can't be disabled e2080f74fdf Fixed building with the joystick subsystem disabled a0967c017ff Fixed building with the video subsystem disabled 31f34e95042 Removed SDL_ATOMIC_DISABLED 6e1b11368d7 Removed SDL_CPUINFO_DISABLED 52d65870844 Removed SDL_EVENTS_DISABLED ba027227559 Removed SDL_LOADSO_DISABLED git-subtree-dir: external/sdl/SDL git-subtree-split: fb5307c1b3f46e70217ce43c0dbab4d3795bd91b
2024-03-28 16:26:21 +01:00
#elif defined(SDL_PLATFORM_EMSCRIPTEN)
typedef int EGLNativeDisplayType;
typedef int EGLNativePixmapType;
typedef int EGLNativeWindowType;
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(WL_EGL_PLATFORM)
typedef struct wl_display *EGLNativeDisplayType;
typedef struct wl_egl_pixmap *EGLNativePixmapType;
typedef struct wl_egl_window *EGLNativeWindowType;
#elif defined(__GBM__)
typedef struct gbm_device *EGLNativeDisplayType;
typedef struct gbm_bo *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__ANDROID__) || defined(ANDROID)
struct ANativeWindow;
struct egl_native_pixmap_t;
typedef void* EGLNativeDisplayType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef struct ANativeWindow* EGLNativeWindowType;
#elif defined(USE_OZONE)
typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativePixmapType;
typedef intptr_t EGLNativeWindowType;
#elif defined(USE_X11)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__unix__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__APPLE__)
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__HAIKU__)
#include <kernel/image.h>
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__Fuchsia__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
/* C++ / C typecast macros for special EGL handle values */
#if defined(__cplusplus)
#define EGL_CAST(type, value) (static_cast<type>(value))
#else
#define EGL_CAST(type, value) ((type) (value))
#endif
#endif /* __eglplatform_h */
#ifndef __egl_h_
#define __egl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
**
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
*/
/*#include <EGL/eglplatform.h>*/
#ifndef EGL_EGL_PROTOTYPES
#define EGL_EGL_PROTOTYPES 1
#endif
/* Generated on date 20220525 */
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_VERSION_1_0
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
/*#include <KHR/khrplatform.h>*/
/*#include <EGL/eglplatform.h>*/
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id);
typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void);
typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
EGLAPI EGLint EGLAPIENTRY eglGetError (void);
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
#endif
#endif /* EGL_VERSION_1_0 */
#ifndef EGL_VERSION_1_1
#define EGL_VERSION_1_1 1
#define EGL_BACK_BUFFER 0x3084
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_CONTEXT_LOST 0x300E
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
#endif
#endif /* EGL_VERSION_1_1 */
#ifndef EGL_VERSION_1_2
#define EGL_VERSION_1_2 1
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_CLIENT_APIS 0x308D
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_DISPLAY_SCALING 10000
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api);
typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#endif
#endif /* EGL_VERSION_1_2 */
#ifndef EGL_VERSION_1_3
#define EGL_VERSION_1_3 1
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#endif /* EGL_VERSION_1_3 */
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
#endif
#endif /* EGL_VERSION_1_4 */
#ifndef EGL_VERSION_1_5
#define EGL_VERSION_1_5 1
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef void *EGLImage;
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_TYPE 0x30F7
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SIGNALED 0x30F2
#define EGL_UNSIGNALED 0x30F3
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
#endif
#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
#endif /* __egl_h_ */
#ifndef __eglext_h_
#define __eglext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
**
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
*/
/*#include <EGL/eglplatform.h>*/
#define EGL_EGLEXT_VERSION 20220525
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: _nomatch_^
* Default extensions included: egl
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_KHR_cl_event
#define EGL_KHR_cl_event 1
#define EGL_CL_EVENT_HANDLE_KHR 0x309C
#define EGL_SYNC_CL_EVENT_KHR 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
#endif /* EGL_KHR_cl_event */
#ifndef EGL_KHR_cl_event2
#define EGL_KHR_cl_event2 1
typedef void *EGLSyncKHR;
typedef intptr_t EGLAttribKHR;
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
#endif
#endif /* EGL_KHR_cl_event2 */
#ifndef EGL_KHR_client_get_all_proc_addresses
#define EGL_KHR_client_get_all_proc_addresses 1
#endif /* EGL_KHR_client_get_all_proc_addresses */
#ifndef EGL_KHR_config_attribs
#define EGL_KHR_config_attribs 1
#define EGL_CONFORMANT_KHR 0x3042
#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
#endif /* EGL_KHR_config_attribs */
#ifndef EGL_KHR_context_flush_control
#define EGL_KHR_context_flush_control 1
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#endif /* EGL_KHR_context_flush_control */
#ifndef EGL_KHR_create_context
#define EGL_KHR_create_context 1
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif /* EGL_KHR_create_context */
#ifndef EGL_KHR_create_context_no_error
#define EGL_KHR_create_context_no_error 1
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
#endif /* EGL_KHR_create_context_no_error */
#ifndef EGL_KHR_debug
#define EGL_KHR_debug 1
typedef void *EGLLabelKHR;
typedef void *EGLObjectKHR;
typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
#define EGL_OBJECT_THREAD_KHR 0x33B0
#define EGL_OBJECT_DISPLAY_KHR 0x33B1
#define EGL_OBJECT_CONTEXT_KHR 0x33B2
#define EGL_OBJECT_SURFACE_KHR 0x33B3
#define EGL_OBJECT_IMAGE_KHR 0x33B4
#define EGL_OBJECT_SYNC_KHR 0x33B5
#define EGL_OBJECT_STREAM_KHR 0x33B6
#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
#define EGL_DEBUG_CALLBACK_KHR 0x33B8
typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value);
typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value);
EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
#endif
#endif /* EGL_KHR_debug */
#ifndef EGL_KHR_display_reference
#define EGL_KHR_display_reference 1
#define EGL_TRACK_REFERENCES_KHR 0x3352
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value);
#endif
#endif /* EGL_KHR_display_reference */
#ifndef EGL_KHR_fence_sync
#define EGL_KHR_fence_sync 1
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#ifdef KHRONOS_SUPPORT_INT64
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
#define EGL_SYNC_CONDITION_KHR 0x30F8
#define EGL_SYNC_FENCE_KHR 0x30F9
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_fence_sync */
#ifndef EGL_KHR_get_all_proc_addresses
#define EGL_KHR_get_all_proc_addresses 1
#endif /* EGL_KHR_get_all_proc_addresses */
#ifndef EGL_KHR_gl_colorspace
#define EGL_KHR_gl_colorspace 1
#define EGL_GL_COLORSPACE_KHR 0x309D
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
#endif /* EGL_KHR_gl_colorspace */
#ifndef EGL_KHR_gl_renderbuffer_image
#define EGL_KHR_gl_renderbuffer_image 1
#define EGL_GL_RENDERBUFFER_KHR 0x30B9
#endif /* EGL_KHR_gl_renderbuffer_image */
#ifndef EGL_KHR_gl_texture_2D_image
#define EGL_KHR_gl_texture_2D_image 1
#define EGL_GL_TEXTURE_2D_KHR 0x30B1
#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
#endif /* EGL_KHR_gl_texture_2D_image */
#ifndef EGL_KHR_gl_texture_3D_image
#define EGL_KHR_gl_texture_3D_image 1
#define EGL_GL_TEXTURE_3D_KHR 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
#endif /* EGL_KHR_gl_texture_3D_image */
#ifndef EGL_KHR_gl_texture_cubemap_image
#define EGL_KHR_gl_texture_cubemap_image 1
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
#endif /* EGL_KHR_gl_texture_cubemap_image */
#ifndef EGL_KHR_image
#define EGL_KHR_image 1
typedef void *EGLImageKHR;
#define EGL_NATIVE_PIXMAP_KHR 0x30B0
#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0)
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
#endif
#endif /* EGL_KHR_image */
#ifndef EGL_KHR_image_base
#define EGL_KHR_image_base 1
#define EGL_IMAGE_PRESERVED_KHR 0x30D2
#endif /* EGL_KHR_image_base */
#ifndef EGL_KHR_image_pixmap
#define EGL_KHR_image_pixmap 1
#endif /* EGL_KHR_image_pixmap */
#ifndef EGL_KHR_lock_surface
#define EGL_KHR_lock_surface 1
#define EGL_READ_SURFACE_BIT_KHR 0x0001
#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
#define EGL_MATCH_FORMAT_KHR 0x3043
#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
#define EGL_FORMAT_RGB_565_KHR 0x30C1
#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
#define EGL_BITMAP_POINTER_KHR 0x30C6
#define EGL_BITMAP_PITCH_KHR 0x30C7
#define EGL_BITMAP_ORIGIN_KHR 0x30C8
#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
#define EGL_LOWER_LEFT_KHR 0x30CE
#define EGL_UPPER_LEFT_KHR 0x30CF
typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface);
#endif
#endif /* EGL_KHR_lock_surface */
#ifndef EGL_KHR_lock_surface2
#define EGL_KHR_lock_surface2 1
#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
#endif /* EGL_KHR_lock_surface2 */
#ifndef EGL_KHR_lock_surface3
#define EGL_KHR_lock_surface3 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
#endif
#endif /* EGL_KHR_lock_surface3 */
#ifndef EGL_KHR_mutable_render_buffer
#define EGL_KHR_mutable_render_buffer 1
#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
#endif /* EGL_KHR_mutable_render_buffer */
#ifndef EGL_KHR_no_config_context
#define EGL_KHR_no_config_context 1
#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0)
#endif /* EGL_KHR_no_config_context */
#ifndef EGL_KHR_partial_update
#define EGL_KHR_partial_update 1
#define EGL_BUFFER_AGE_KHR 0x313D
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif
#endif /* EGL_KHR_partial_update */
#ifndef EGL_KHR_platform_android
#define EGL_KHR_platform_android 1
#define EGL_PLATFORM_ANDROID_KHR 0x3141
#endif /* EGL_KHR_platform_android */
#ifndef EGL_KHR_platform_gbm
#define EGL_KHR_platform_gbm 1
#define EGL_PLATFORM_GBM_KHR 0x31D7
#endif /* EGL_KHR_platform_gbm */
#ifndef EGL_KHR_platform_wayland
#define EGL_KHR_platform_wayland 1
#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
#endif /* EGL_KHR_platform_wayland */
#ifndef EGL_KHR_platform_x11
#define EGL_KHR_platform_x11 1
#define EGL_PLATFORM_X11_KHR 0x31D5
#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
#endif /* EGL_KHR_platform_x11 */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1
#ifdef KHRONOS_SUPPORT_INT64
#define EGL_SYNC_STATUS_KHR 0x30F1
#define EGL_SIGNALED_KHR 0x30F2
#define EGL_UNSIGNALED_KHR 0x30F3
#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
#define EGL_CONDITION_SATISFIED_KHR 0x30F6
#define EGL_SYNC_TYPE_KHR 0x30F7
#define EGL_SYNC_REUSABLE_KHR 0x30FA
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0)
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_reusable_sync */
#ifndef EGL_KHR_stream
#define EGL_KHR_stream 1
typedef void *EGLStreamKHR;
typedef khronos_uint64_t EGLuint64KHR;
#ifdef KHRONOS_SUPPORT_INT64
#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0)
#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
#define EGL_PRODUCER_FRAME_KHR 0x3212
#define EGL_CONSUMER_FRAME_KHR 0x3213
#define EGL_STREAM_STATE_KHR 0x3214
#define EGL_STREAM_STATE_CREATED_KHR 0x3215
#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
#define EGL_BAD_STREAM_KHR 0x321B
#define EGL_BAD_STATE_KHR 0x321C
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_stream */
#ifndef EGL_KHR_stream_attrib
#define EGL_KHR_stream_attrib 1
#ifdef KHRONOS_SUPPORT_INT64
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_stream_attrib */
#ifndef EGL_KHR_stream_consumer_gltexture
#define EGL_KHR_stream_consumer_gltexture 1
#ifdef EGL_KHR_stream
#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif /* EGL_KHR_stream */
#endif /* EGL_KHR_stream_consumer_gltexture */
#ifndef EGL_KHR_stream_cross_process_fd
#define EGL_KHR_stream_cross_process_fd 1
typedef int EGLNativeFileDescriptorKHR;
#ifdef EGL_KHR_stream
#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1)
typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#endif
#endif /* EGL_KHR_stream */
#endif /* EGL_KHR_stream_cross_process_fd */
#ifndef EGL_KHR_stream_fifo
#define EGL_KHR_stream_fifo 1
#ifdef EGL_KHR_stream
#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
#define EGL_STREAM_TIME_NOW_KHR 0x31FD
#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#endif
#endif /* EGL_KHR_stream */
#endif /* EGL_KHR_stream_fifo */
#ifndef EGL_KHR_stream_producer_aldatalocator
#define EGL_KHR_stream_producer_aldatalocator 1
#ifdef EGL_KHR_stream
#endif /* EGL_KHR_stream */
#endif /* EGL_KHR_stream_producer_aldatalocator */
#ifndef EGL_KHR_stream_producer_eglsurface
#define EGL_KHR_stream_producer_eglsurface 1
#ifdef EGL_KHR_stream
#define EGL_STREAM_BIT_KHR 0x0800
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif
#endif /* EGL_KHR_stream */
#endif /* EGL_KHR_stream_producer_eglsurface */
#ifndef EGL_KHR_surfaceless_context
#define EGL_KHR_surfaceless_context 1
#endif /* EGL_KHR_surfaceless_context */
#ifndef EGL_KHR_swap_buffers_with_damage
#define EGL_KHR_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
#endif
#endif /* EGL_KHR_swap_buffers_with_damage */
#ifndef EGL_KHR_vg_parent_image
#define EGL_KHR_vg_parent_image 1
#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
#endif /* EGL_KHR_vg_parent_image */
#ifndef EGL_KHR_wait_sync
#define EGL_KHR_wait_sync 1
typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif
#endif /* EGL_KHR_wait_sync */
#ifndef EGL_ANDROID_GLES_layers
#define EGL_ANDROID_GLES_layers 1
#endif /* EGL_ANDROID_GLES_layers */
#ifndef EGL_ANDROID_blob_cache
#define EGL_ANDROID_blob_cache 1
typedef khronos_ssize_t EGLsizeiANDROID;
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#endif
#endif /* EGL_ANDROID_blob_cache */
#ifndef EGL_ANDROID_create_native_client_buffer
#define EGL_ANDROID_create_native_client_buffer 1
#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list);
#endif
#endif /* EGL_ANDROID_create_native_client_buffer */
#ifndef EGL_ANDROID_framebuffer_target
#define EGL_ANDROID_framebuffer_target 1
#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
#endif /* EGL_ANDROID_framebuffer_target */
#ifndef EGL_ANDROID_front_buffer_auto_refresh
#define EGL_ANDROID_front_buffer_auto_refresh 1
#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
#endif /* EGL_ANDROID_front_buffer_auto_refresh */
#ifndef EGL_ANDROID_get_frame_timestamps
#define EGL_ANDROID_get_frame_timestamps 1
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2)
#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1)
#define EGL_TIMESTAMPS_ANDROID 0x3430
#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431
#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432
#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A
#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B
#define EGL_READS_DONE_TIME_ANDROID 0x343C
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values);
EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
#endif
#endif /* EGL_ANDROID_get_frame_timestamps */
#ifndef EGL_ANDROID_get_native_client_buffer
#define EGL_ANDROID_get_native_client_buffer 1
struct AHardwareBuffer;
typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer);
#endif
#endif /* EGL_ANDROID_get_native_client_buffer */
#ifndef EGL_ANDROID_image_native_buffer
#define EGL_ANDROID_image_native_buffer 1
#define EGL_NATIVE_BUFFER_ANDROID 0x3140
#endif /* EGL_ANDROID_image_native_buffer */
#ifndef EGL_ANDROID_native_fence_sync
#define EGL_ANDROID_native_fence_sync 1
#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
#endif
#endif /* EGL_ANDROID_native_fence_sync */
#ifndef EGL_ANDROID_presentation_time
#define EGL_ANDROID_presentation_time 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
#endif
#endif /* EGL_ANDROID_presentation_time */
#ifndef EGL_ANDROID_recordable
#define EGL_ANDROID_recordable 1
#define EGL_RECORDABLE_ANDROID 0x3142
#endif /* EGL_ANDROID_recordable */
#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
#define EGL_ANGLE_d3d_share_handle_client_buffer 1
#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
#ifndef EGL_ANGLE_device_d3d
#define EGL_ANGLE_device_d3d 1
#define EGL_D3D9_DEVICE_ANGLE 0x33A0
#define EGL_D3D11_DEVICE_ANGLE 0x33A1
#endif /* EGL_ANGLE_device_d3d */
#ifndef EGL_ANGLE_query_surface_pointer
#define EGL_ANGLE_query_surface_pointer 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
#endif /* EGL_ANGLE_query_surface_pointer */
#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
#ifndef EGL_ANGLE_sync_control_rate
#define EGL_ANGLE_sync_control_rate 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator);
#endif
#endif /* EGL_ANGLE_sync_control_rate */
#ifndef EGL_ANGLE_window_fixed_size
#define EGL_ANGLE_window_fixed_size 1
#define EGL_FIXED_SIZE_ANGLE 0x3201
#endif /* EGL_ANGLE_window_fixed_size */
#ifndef EGL_ARM_image_format
#define EGL_ARM_image_format 1
#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287
#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288
#endif /* EGL_ARM_image_format */
#ifndef EGL_ARM_implicit_external_sync
#define EGL_ARM_implicit_external_sync 1
#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
#endif /* EGL_ARM_implicit_external_sync */
#ifndef EGL_ARM_pixmap_multisample_discard
#define EGL_ARM_pixmap_multisample_discard 1
#define EGL_DISCARD_SAMPLES_ARM 0x3286
#endif /* EGL_ARM_pixmap_multisample_discard */
#ifndef EGL_EXT_bind_to_front
#define EGL_EXT_bind_to_front 1
#define EGL_FRONT_BUFFER_EXT 0x3464
#endif /* EGL_EXT_bind_to_front */
#ifndef EGL_EXT_buffer_age
#define EGL_EXT_buffer_age 1
#define EGL_BUFFER_AGE_EXT 0x313D
#endif /* EGL_EXT_buffer_age */
#ifndef EGL_EXT_client_extensions
#define EGL_EXT_client_extensions 1
#endif /* EGL_EXT_client_extensions */
#ifndef EGL_EXT_client_sync
#define EGL_EXT_client_sync 1
#define EGL_SYNC_CLIENT_EXT 0x3364
#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_EXT_client_sync */
#ifndef EGL_EXT_compositor
#define EGL_EXT_compositor 1
#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460
#define EGL_EXTERNAL_REF_ID_EXT 0x3461
#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462
#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries);
EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries);
EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries);
EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries);
EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id);
EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height);
EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy);
#endif
#endif /* EGL_EXT_compositor */
#ifndef EGL_EXT_config_select_group
#define EGL_EXT_config_select_group 1
#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0
#endif /* EGL_EXT_config_select_group */
#ifndef EGL_EXT_create_context_robustness
#define EGL_EXT_create_context_robustness 1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
#endif /* EGL_EXT_create_context_robustness */
#ifndef EGL_EXT_device_base
#define EGL_EXT_device_base 1
typedef void *EGLDeviceEXT;
#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0)
#define EGL_BAD_DEVICE_EXT 0x322B
#define EGL_DEVICE_EXT 0x322C
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
#endif
#endif /* EGL_EXT_device_base */
#ifndef EGL_EXT_device_drm
#define EGL_EXT_device_drm 1
#define EGL_DRM_DEVICE_FILE_EXT 0x3233
#define EGL_DRM_MASTER_FD_EXT 0x333C
#endif /* EGL_EXT_device_drm */
#ifndef EGL_EXT_device_drm_render_node
#define EGL_EXT_device_drm_render_node 1
#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377
#endif /* EGL_EXT_device_drm_render_node */
#ifndef EGL_EXT_device_enumeration
#define EGL_EXT_device_enumeration 1
#endif /* EGL_EXT_device_enumeration */
#ifndef EGL_EXT_device_openwf
#define EGL_EXT_device_openwf 1
#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
#define EGL_OPENWF_DEVICE_EXT 0x333D
#endif /* EGL_EXT_device_openwf */
#ifndef EGL_EXT_device_persistent_id
#define EGL_EXT_device_persistent_id 1
#define EGL_DEVICE_UUID_EXT 0x335C
#define EGL_DRIVER_UUID_EXT 0x335D
#define EGL_DRIVER_NAME_EXT 0x335E
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size);
#endif
#endif /* EGL_EXT_device_persistent_id */
#ifndef EGL_EXT_device_query
#define EGL_EXT_device_query 1
#endif /* EGL_EXT_device_query */
#ifndef EGL_EXT_device_query_name
#define EGL_EXT_device_query_name 1
#define EGL_RENDERER_EXT 0x335F
#endif /* EGL_EXT_device_query_name */
#ifndef EGL_EXT_explicit_device
#define EGL_EXT_explicit_device 1
#endif /* EGL_EXT_explicit_device */
#ifndef EGL_EXT_gl_colorspace_bt2020_linear
#define EGL_EXT_gl_colorspace_bt2020_linear 1
#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
#ifndef EGL_EXT_gl_colorspace_bt2020_pq
#define EGL_EXT_gl_colorspace_bt2020_pq 1
#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340
#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
#ifndef EGL_EXT_gl_colorspace_display_p3
#define EGL_EXT_gl_colorspace_display_p3 1
#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363
#endif /* EGL_EXT_gl_colorspace_display_p3 */
#ifndef EGL_EXT_gl_colorspace_display_p3_linear
#define EGL_EXT_gl_colorspace_display_p3_linear 1
#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362
#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough
#define EGL_EXT_gl_colorspace_display_p3_passthrough 1
#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490
#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
#ifndef EGL_EXT_gl_colorspace_scrgb
#define EGL_EXT_gl_colorspace_scrgb 1
#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351
#endif /* EGL_EXT_gl_colorspace_scrgb */
#ifndef EGL_EXT_gl_colorspace_scrgb_linear
#define EGL_EXT_gl_colorspace_scrgb_linear 1
#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
#ifndef EGL_EXT_image_dma_buf_import
#define EGL_EXT_image_dma_buf_import 1
#define EGL_LINUX_DMA_BUF_EXT 0x3270
#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
#define EGL_ITU_REC601_EXT 0x327F
#define EGL_ITU_REC709_EXT 0x3280
#define EGL_ITU_REC2020_EXT 0x3281
#define EGL_YUV_FULL_RANGE_EXT 0x3282
#define EGL_YUV_NARROW_RANGE_EXT 0x3283
#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
#endif /* EGL_EXT_image_dma_buf_import */
#ifndef EGL_EXT_image_dma_buf_import_modifiers
#define EGL_EXT_image_dma_buf_import_modifiers 1
#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440
#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441
#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442
#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443
#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444
#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445
#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446
#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447
#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448
#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449
#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
#endif
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifndef EGL_EXT_image_gl_colorspace
#define EGL_EXT_image_gl_colorspace 1
#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D
#endif /* EGL_EXT_image_gl_colorspace */
#ifndef EGL_EXT_image_implicit_sync_control
#define EGL_EXT_image_implicit_sync_control 1
#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470
#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471
#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472
#endif /* EGL_EXT_image_implicit_sync_control */
#ifndef EGL_EXT_multiview_window
#define EGL_EXT_multiview_window 1
#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
#endif /* EGL_EXT_multiview_window */
#ifndef EGL_EXT_output_base
#define EGL_EXT_output_base 1
typedef void *EGLOutputLayerEXT;
typedef void *EGLOutputPortEXT;
#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0)
#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0)
#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
#define EGL_SWAP_INTERVAL_EXT 0x322F
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
#endif
#endif /* EGL_EXT_output_base */
#ifndef EGL_EXT_output_drm
#define EGL_EXT_output_drm 1
#define EGL_DRM_CRTC_EXT 0x3234
#define EGL_DRM_PLANE_EXT 0x3235
#define EGL_DRM_CONNECTOR_EXT 0x3236
#endif /* EGL_EXT_output_drm */
#ifndef EGL_EXT_output_openwf
#define EGL_EXT_output_openwf 1
#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
#define EGL_OPENWF_PORT_ID_EXT 0x3239
#endif /* EGL_EXT_output_openwf */
#ifndef EGL_EXT_pixel_format_float
#define EGL_EXT_pixel_format_float 1
#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
#endif /* EGL_EXT_pixel_format_float */
#ifndef EGL_EXT_platform_base
#define EGL_EXT_platform_base 1
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
#endif
#endif /* EGL_EXT_platform_base */
#ifndef EGL_EXT_platform_device
#define EGL_EXT_platform_device 1
#define EGL_PLATFORM_DEVICE_EXT 0x313F
#endif /* EGL_EXT_platform_device */
#ifndef EGL_EXT_platform_wayland
#define EGL_EXT_platform_wayland 1
#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
#endif /* EGL_EXT_platform_wayland */
#ifndef EGL_EXT_platform_x11
#define EGL_EXT_platform_x11 1
#define EGL_PLATFORM_X11_EXT 0x31D5
#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
#endif /* EGL_EXT_platform_x11 */
#ifndef EGL_EXT_platform_xcb
#define EGL_EXT_platform_xcb 1
#define EGL_PLATFORM_XCB_EXT 0x31DC
#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE
#endif /* EGL_EXT_platform_xcb */
#ifndef EGL_EXT_present_opaque
#define EGL_EXT_present_opaque 1
#define EGL_PRESENT_OPAQUE_EXT 0x31DF
#endif /* EGL_EXT_present_opaque */
#ifndef EGL_EXT_protected_content
#define EGL_EXT_protected_content 1
#define EGL_PROTECTED_CONTENT_EXT 0x32C0
#endif /* EGL_EXT_protected_content */
#ifndef EGL_EXT_protected_surface
#define EGL_EXT_protected_surface 1
#endif /* EGL_EXT_protected_surface */
#ifndef EGL_EXT_stream_consumer_egloutput
#define EGL_EXT_stream_consumer_egloutput 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
#endif
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifndef EGL_EXT_surface_CTA861_3_metadata
#define EGL_EXT_surface_CTA861_3_metadata 1
#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360
#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361
#endif /* EGL_EXT_surface_CTA861_3_metadata */
#ifndef EGL_EXT_surface_SMPTE2086_metadata
#define EGL_EXT_surface_SMPTE2086_metadata 1
#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341
#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342
#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343
#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344
#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345
#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346
#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347
#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348
#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349
#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A
#define EGL_METADATA_SCALING_EXT 50000
#endif /* EGL_EXT_surface_SMPTE2086_metadata */
#ifndef EGL_EXT_surface_compression
#define EGL_EXT_surface_compression 1
#define EGL_SURFACE_COMPRESSION_EXT 0x34B0
#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E
#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
#endif
#endif /* EGL_EXT_surface_compression */
#ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
#endif
#endif /* EGL_EXT_swap_buffers_with_damage */
#ifndef EGL_EXT_sync_reuse
#define EGL_EXT_sync_reuse 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_EXT_sync_reuse */
#ifndef EGL_EXT_yuv_surface
#define EGL_EXT_yuv_surface 1
#define EGL_YUV_ORDER_EXT 0x3301
#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
#define EGL_YUV_SUBSAMPLE_EXT 0x3312
#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
#define EGL_YUV_CSC_STANDARD_EXT 0x330A
#define EGL_YUV_PLANE_BPP_EXT 0x331A
#define EGL_YUV_BUFFER_EXT 0x3300
#define EGL_YUV_ORDER_YUV_EXT 0x3302
#define EGL_YUV_ORDER_YVU_EXT 0x3303
#define EGL_YUV_ORDER_YUYV_EXT 0x3304
#define EGL_YUV_ORDER_UYVY_EXT 0x3305
#define EGL_YUV_ORDER_YVYU_EXT 0x3306
#define EGL_YUV_ORDER_VYUY_EXT 0x3307
#define EGL_YUV_ORDER_AYUV_EXT 0x3308
#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
#endif /* EGL_EXT_yuv_surface */
#ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1
struct EGLClientPixmapHI {
void *pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
#endif
#endif /* EGL_HI_clientpixmap */
#ifndef EGL_HI_colorformats
#define EGL_HI_colorformats 1
#define EGL_COLOR_FORMAT_HI 0x8F70
#define EGL_COLOR_RGB_HI 0x8F71
#define EGL_COLOR_RGBA_HI 0x8F72
#define EGL_COLOR_ARGB_HI 0x8F73
#endif /* EGL_HI_colorformats */
#ifndef EGL_IMG_context_priority
#define EGL_IMG_context_priority 1
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
#endif /* EGL_IMG_context_priority */
#ifndef EGL_IMG_image_plane_attribs
#define EGL_IMG_image_plane_attribs 1
#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
#endif /* EGL_IMG_image_plane_attribs */
#ifndef EGL_MESA_drm_image
#define EGL_MESA_drm_image 1
#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
#define EGL_DRM_BUFFER_USE_MESA 0x31D1
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
#define EGL_DRM_BUFFER_MESA 0x31D3
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
#endif /* EGL_MESA_drm_image */
#ifndef EGL_MESA_image_dma_buf_export
#define EGL_MESA_image_dma_buf_export 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
#endif
#endif /* EGL_MESA_image_dma_buf_export */
#ifndef EGL_MESA_platform_gbm
#define EGL_MESA_platform_gbm 1
#define EGL_PLATFORM_GBM_MESA 0x31D7
#endif /* EGL_MESA_platform_gbm */
#ifndef EGL_MESA_platform_surfaceless
#define EGL_MESA_platform_surfaceless 1
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
#endif /* EGL_MESA_platform_surfaceless */
#ifndef EGL_MESA_query_driver
#define EGL_MESA_query_driver 1
typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy);
typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy);
EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy);
#endif
#endif /* EGL_MESA_query_driver */
#ifndef EGL_NOK_swap_region
#define EGL_NOK_swap_region 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#endif
#endif /* EGL_NOK_swap_region */
#ifndef EGL_NOK_swap_region2
#define EGL_NOK_swap_region2 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#endif
#endif /* EGL_NOK_swap_region2 */
#ifndef EGL_NOK_texture_from_pixmap
#define EGL_NOK_texture_from_pixmap 1
#define EGL_Y_INVERTED_NOK 0x307F
#endif /* EGL_NOK_texture_from_pixmap */
#ifndef EGL_NV_3dvision_surface
#define EGL_NV_3dvision_surface 1
#define EGL_AUTO_STEREO_NV 0x3136
#endif /* EGL_NV_3dvision_surface */
#ifndef EGL_NV_context_priority_realtime
#define EGL_NV_context_priority_realtime 1
#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357
#endif /* EGL_NV_context_priority_realtime */
#ifndef EGL_NV_coverage_sample
#define EGL_NV_coverage_sample 1
#define EGL_COVERAGE_BUFFERS_NV 0x30E0
#define EGL_COVERAGE_SAMPLES_NV 0x30E1
#endif /* EGL_NV_coverage_sample */
#ifndef EGL_NV_coverage_sample_resolve
#define EGL_NV_coverage_sample_resolve 1
#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
#endif /* EGL_NV_coverage_sample_resolve */
#ifndef EGL_NV_cuda_event
#define EGL_NV_cuda_event 1
#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
#define EGL_SYNC_CUDA_EVENT_NV 0x323C
#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
#endif /* EGL_NV_cuda_event */
#ifndef EGL_NV_depth_nonlinear
#define EGL_NV_depth_nonlinear 1
#define EGL_DEPTH_ENCODING_NV 0x30E2
#define EGL_DEPTH_ENCODING_NONE_NV 0
#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
#endif /* EGL_NV_depth_nonlinear */
#ifndef EGL_NV_device_cuda
#define EGL_NV_device_cuda 1
#define EGL_CUDA_DEVICE_NV 0x323A
#endif /* EGL_NV_device_cuda */
#ifndef EGL_NV_native_query
#define EGL_NV_native_query 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
#endif
#endif /* EGL_NV_native_query */
#ifndef EGL_NV_post_convert_rounding
#define EGL_NV_post_convert_rounding 1
#endif /* EGL_NV_post_convert_rounding */
#ifndef EGL_NV_post_sub_buffer
#define EGL_NV_post_sub_buffer 1
#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#endif
#endif /* EGL_NV_post_sub_buffer */
#ifndef EGL_NV_quadruple_buffer
#define EGL_NV_quadruple_buffer 1
#define EGL_QUADRUPLE_BUFFER_NV 0x3231
#endif /* EGL_NV_quadruple_buffer */
#ifndef EGL_NV_robustness_video_memory_purge
#define EGL_NV_robustness_video_memory_purge 1
#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
#endif /* EGL_NV_robustness_video_memory_purge */
#ifndef EGL_NV_stream_consumer_eglimage
#define EGL_NV_stream_consumer_eglimage 1
#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373
#define EGL_STREAM_IMAGE_ADD_NV 0x3374
#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375
#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
#endif
#endif /* EGL_NV_stream_consumer_eglimage */
#ifndef EGL_NV_stream_consumer_gltexture_yuv
#define EGL_NV_stream_consumer_gltexture_yuv 1
#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
#ifndef EGL_NV_stream_cross_display
#define EGL_NV_stream_cross_display 1
#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E
#endif /* EGL_NV_stream_cross_display */
#ifndef EGL_NV_stream_cross_object
#define EGL_NV_stream_cross_object 1
#define EGL_STREAM_CROSS_OBJECT_NV 0x334D
#endif /* EGL_NV_stream_cross_object */
#ifndef EGL_NV_stream_cross_partition
#define EGL_NV_stream_cross_partition 1
#define EGL_STREAM_CROSS_PARTITION_NV 0x323F
#endif /* EGL_NV_stream_cross_partition */
#ifndef EGL_NV_stream_cross_process
#define EGL_NV_stream_cross_process 1
#define EGL_STREAM_CROSS_PROCESS_NV 0x3245
#endif /* EGL_NV_stream_cross_process */
#ifndef EGL_NV_stream_cross_system
#define EGL_NV_stream_cross_system 1
#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F
#endif /* EGL_NV_stream_cross_system */
#ifndef EGL_NV_stream_dma
#define EGL_NV_stream_dma 1
#define EGL_STREAM_DMA_NV 0x3371
#define EGL_STREAM_DMA_SERVER_NV 0x3372
#endif /* EGL_NV_stream_dma */
#ifndef EGL_NV_stream_fifo_next
#define EGL_NV_stream_fifo_next 1
#define EGL_PENDING_FRAME_NV 0x3329
#define EGL_STREAM_TIME_PENDING_NV 0x332A
#endif /* EGL_NV_stream_fifo_next */
#ifndef EGL_NV_stream_fifo_synchronous
#define EGL_NV_stream_fifo_synchronous 1
#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336
#endif /* EGL_NV_stream_fifo_synchronous */
#ifndef EGL_NV_stream_flush
#define EGL_NV_stream_flush 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif /* EGL_NV_stream_flush */
#ifndef EGL_NV_stream_frame_limits
#define EGL_NV_stream_frame_limits 1
#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337
#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338
#endif /* EGL_NV_stream_frame_limits */
#ifndef EGL_NV_stream_metadata
#define EGL_NV_stream_metadata 1
#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
#define EGL_PRODUCER_METADATA_NV 0x3253
#define EGL_CONSUMER_METADATA_NV 0x3254
#define EGL_PENDING_METADATA_NV 0x3328
#define EGL_METADATA0_SIZE_NV 0x3255
#define EGL_METADATA1_SIZE_NV 0x3256
#define EGL_METADATA2_SIZE_NV 0x3257
#define EGL_METADATA3_SIZE_NV 0x3258
#define EGL_METADATA0_TYPE_NV 0x3259
#define EGL_METADATA1_TYPE_NV 0x325A
#define EGL_METADATA2_TYPE_NV 0x325B
#define EGL_METADATA3_TYPE_NV 0x325C
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
#endif
#endif /* EGL_NV_stream_metadata */
#ifndef EGL_NV_stream_origin
#define EGL_NV_stream_origin 1
#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366
#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367
#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368
#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369
#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A
#define EGL_LEFT_NV 0x336B
#define EGL_RIGHT_NV 0x336C
#define EGL_TOP_NV 0x336D
#define EGL_BOTTOM_NV 0x336E
#define EGL_X_AXIS_NV 0x336F
#define EGL_Y_AXIS_NV 0x3370
#endif /* EGL_NV_stream_origin */
#ifndef EGL_NV_stream_remote
#define EGL_NV_stream_remote 1
#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240
#define EGL_STREAM_TYPE_NV 0x3241
#define EGL_STREAM_PROTOCOL_NV 0x3242
#define EGL_STREAM_ENDPOINT_NV 0x3243
#define EGL_STREAM_LOCAL_NV 0x3244
#define EGL_STREAM_PRODUCER_NV 0x3247
#define EGL_STREAM_CONSUMER_NV 0x3248
#define EGL_STREAM_PROTOCOL_FD_NV 0x3246
#endif /* EGL_NV_stream_remote */
#ifndef EGL_NV_stream_reset
#define EGL_NV_stream_reset 1
#define EGL_SUPPORT_RESET_NV 0x3334
#define EGL_SUPPORT_REUSE_NV 0x3335
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif /* EGL_NV_stream_reset */
#ifndef EGL_NV_stream_socket
#define EGL_NV_stream_socket 1
#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B
#define EGL_SOCKET_HANDLE_NV 0x324C
#define EGL_SOCKET_TYPE_NV 0x324D
#endif /* EGL_NV_stream_socket */
#ifndef EGL_NV_stream_socket_inet
#define EGL_NV_stream_socket_inet 1
#define EGL_SOCKET_TYPE_INET_NV 0x324F
#endif /* EGL_NV_stream_socket_inet */
#ifndef EGL_NV_stream_socket_unix
#define EGL_NV_stream_socket_unix 1
#define EGL_SOCKET_TYPE_UNIX_NV 0x324E
#endif /* EGL_NV_stream_socket_unix */
#ifndef EGL_NV_stream_sync
#define EGL_NV_stream_sync 1
#define EGL_SYNC_NEW_FRAME_NV 0x321F
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
#endif
#endif /* EGL_NV_stream_sync */
#ifndef EGL_NV_sync
#define EGL_NV_sync 1
typedef void *EGLSyncNV;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
#ifdef KHRONOS_SUPPORT_INT64
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
#define EGL_SYNC_STATUS_NV 0x30E7
#define EGL_SIGNALED_NV 0x30E8
#define EGL_UNSIGNALED_NV 0x30E9
#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
#define EGL_ALREADY_SIGNALED_NV 0x30EA
#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
#define EGL_CONDITION_SATISFIED_NV 0x30EC
#define EGL_SYNC_TYPE_NV 0x30ED
#define EGL_SYNC_CONDITION_NV 0x30EE
#define EGL_SYNC_FENCE_NV 0x30EF
#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0)
typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_NV_sync */
#ifndef EGL_NV_system_time
#define EGL_NV_system_time 1
typedef khronos_utime_nanoseconds_t EGLuint64NV;
#ifdef KHRONOS_SUPPORT_INT64
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_NV_system_time */
#ifndef EGL_NV_triple_buffer
#define EGL_NV_triple_buffer 1
#define EGL_TRIPLE_BUFFER_NV 0x3230
#endif /* EGL_NV_triple_buffer */
#ifndef EGL_TIZEN_image_native_buffer
#define EGL_TIZEN_image_native_buffer 1
#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
#endif /* EGL_TIZEN_image_native_buffer */
#ifndef EGL_TIZEN_image_native_surface
#define EGL_TIZEN_image_native_surface 1
#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
#endif /* EGL_TIZEN_image_native_surface */
#ifndef EGL_WL_bind_wayland_display
#define EGL_WL_bind_wayland_display 1
#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC
#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC
#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC
struct wl_display;
struct wl_resource;
#define EGL_WAYLAND_BUFFER_WL 0x31D5
#define EGL_WAYLAND_PLANE_WL 0x31D6
#define EGL_TEXTURE_Y_U_V_WL 0x31D7
#define EGL_TEXTURE_Y_UV_WL 0x31D8
#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
#define EGL_TEXTURE_EXTERNAL_WL 0x31DA
#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display);
EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
#endif
#endif /* EGL_WL_bind_wayland_display */
#ifndef EGL_WL_create_wayland_buffer_from_image
#define EGL_WL_create_wayland_buffer_from_image 1
#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC
struct wl_buffer;
typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image);
#endif
#endif /* EGL_WL_create_wayland_buffer_from_image */
#ifdef __cplusplus
}
#endif
#endif /* __eglext_h_ */
#endif /* _MSC_VER */