752 lines
21 KiB
C
752 lines
21 KiB
C
|
/*
|
||
|
Simple DirectMedia Layer
|
||
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef SDL_BWin_h_
|
||
|
#define SDL_BWin_h_
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
#include "SDL_internal.h"
|
||
|
#include "SDL_bframebuffer.h"
|
||
|
|
||
|
#include <SDL3/SDL_syswm.h>
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <AppKit.h>
|
||
|
#include <Cursor.h>
|
||
|
#include <InterfaceKit.h>
|
||
|
#ifdef SDL_VIDEO_OPENGL
|
||
|
#include <opengl/GLView.h>
|
||
|
#endif
|
||
|
#include "../../core/haiku/SDL_BApp.h"
|
||
|
|
||
|
enum WinCommands
|
||
|
{
|
||
|
BWIN_MOVE_WINDOW,
|
||
|
BWIN_RESIZE_WINDOW,
|
||
|
BWIN_SHOW_WINDOW,
|
||
|
BWIN_HIDE_WINDOW,
|
||
|
BWIN_MAXIMIZE_WINDOW,
|
||
|
BWIN_MINIMIZE_WINDOW,
|
||
|
BWIN_RESTORE_WINDOW,
|
||
|
BWIN_SET_TITLE,
|
||
|
BWIN_SET_BORDERED,
|
||
|
BWIN_SET_RESIZABLE,
|
||
|
BWIN_FULLSCREEN,
|
||
|
BWIN_UPDATE_FRAMEBUFFER,
|
||
|
BWIN_MINIMUM_SIZE_WINDOW
|
||
|
};
|
||
|
|
||
|
// non-OpenGL framebuffer view
|
||
|
class SDL_BView : public BView
|
||
|
{
|
||
|
public:
|
||
|
SDL_BView(BRect frame, const char *name, uint32 resizingMode)
|
||
|
: BView(frame, name, resizingMode, B_WILL_DRAW),
|
||
|
fBitmap(NULL)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Draw(BRect dirty)
|
||
|
{
|
||
|
if (fBitmap != NULL)
|
||
|
DrawBitmap(fBitmap, B_ORIGIN);
|
||
|
}
|
||
|
|
||
|
void SetBitmap(BBitmap *bitmap)
|
||
|
{
|
||
|
fBitmap = bitmap;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
BBitmap *fBitmap;
|
||
|
};
|
||
|
|
||
|
class SDL_BWin : public BWindow
|
||
|
{
|
||
|
public:
|
||
|
/* Constructor/Destructor */
|
||
|
SDL_BWin(BRect bounds, window_look look, uint32 flags)
|
||
|
: BWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
|
||
|
{
|
||
|
_last_buttons = 0;
|
||
|
|
||
|
_cur_view = NULL;
|
||
|
_SDL_View = NULL;
|
||
|
|
||
|
#ifdef SDL_VIDEO_OPENGL
|
||
|
_SDL_GLView = NULL;
|
||
|
_gl_type = 0;
|
||
|
#endif
|
||
|
_shown = false;
|
||
|
_inhibit_resize = false;
|
||
|
_mouse_focused = false;
|
||
|
_prev_frame = NULL;
|
||
|
_fullscreen = NULL;
|
||
|
|
||
|
/* Handle framebuffer stuff */
|
||
|
_buffer_locker = new BLocker();
|
||
|
_bitmap = NULL;
|
||
|
}
|
||
|
|
||
|
virtual ~SDL_BWin()
|
||
|
{
|
||
|
Lock();
|
||
|
|
||
|
if (_SDL_View != NULL && _SDL_View != _cur_view) {
|
||
|
delete _SDL_View;
|
||
|
_SDL_View = NULL;
|
||
|
}
|
||
|
|
||
|
#ifdef SDL_VIDEO_OPENGL
|
||
|
if (_SDL_GLView) {
|
||
|
if (SDL_Looper->GetCurrentContext() == _SDL_GLView)
|
||
|
SDL_Looper->SetCurrentContext(NULL);
|
||
|
if (_SDL_GLView == _cur_view)
|
||
|
RemoveChild(_SDL_GLView);
|
||
|
_SDL_GLView = NULL;
|
||
|
// _SDL_GLView deleted by HAIKU_GL_DeleteContext
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
Unlock();
|
||
|
|
||
|
delete _prev_frame;
|
||
|
|
||
|
/* Clean up framebuffer stuff */
|
||
|
_buffer_locker->Lock();
|
||
|
delete _buffer_locker;
|
||
|
}
|
||
|
|
||
|
void SetCurrentView(BView *view)
|
||
|
{
|
||
|
if (_cur_view != view) {
|
||
|
if (_cur_view != NULL)
|
||
|
RemoveChild(_cur_view);
|
||
|
_cur_view = view;
|
||
|
if (_cur_view != NULL)
|
||
|
AddChild(_cur_view);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpdateCurrentView()
|
||
|
{
|
||
|
if (_SDL_GLView != NULL) {
|
||
|
SetCurrentView(_SDL_GLView);
|
||
|
} else if (_SDL_View != NULL) {
|
||
|
SetCurrentView(_SDL_View);
|
||
|
} else {
|
||
|
SetCurrentView(NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SDL_BView *CreateView()
|
||
|
{
|
||
|
Lock();
|
||
|
if (_SDL_View == NULL) {
|
||
|
_SDL_View = new SDL_BView(Bounds(), "SDL View", B_FOLLOW_ALL_SIDES);
|
||
|
UpdateCurrentView();
|
||
|
}
|
||
|
Unlock();
|
||
|
return _SDL_View;
|
||
|
}
|
||
|
|
||
|
void RemoveView()
|
||
|
{
|
||
|
Lock();
|
||
|
if (_SDL_View != NULL) {
|
||
|
SDL_BView *oldView = _SDL_View;
|
||
|
_SDL_View = NULL;
|
||
|
UpdateCurrentView();
|
||
|
delete oldView;
|
||
|
}
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
/* * * * * OpenGL functionality * * * * */
|
||
|
#ifdef SDL_VIDEO_OPENGL
|
||
|
BGLView *CreateGLView(Uint32 gl_flags)
|
||
|
{
|
||
|
Lock();
|
||
|
if (_SDL_GLView == NULL) {
|
||
|
_SDL_GLView = new BGLView(Bounds(), "SDL GLView",
|
||
|
B_FOLLOW_ALL_SIDES,
|
||
|
(B_WILL_DRAW | B_FRAME_EVENTS),
|
||
|
gl_flags);
|
||
|
_gl_type = gl_flags;
|
||
|
UpdateCurrentView();
|
||
|
}
|
||
|
Unlock();
|
||
|
return _SDL_GLView;
|
||
|
}
|
||
|
|
||
|
void RemoveGLView()
|
||
|
{
|
||
|
Lock();
|
||
|
if (_SDL_GLView != NULL) {
|
||
|
if (SDL_Looper->GetCurrentContext() == _SDL_GLView)
|
||
|
SDL_Looper->SetCurrentContext(NULL);
|
||
|
_SDL_GLView = NULL;
|
||
|
UpdateCurrentView();
|
||
|
// _SDL_GLView deleted by HAIKU_GL_DeleteContext
|
||
|
}
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
void SwapBuffers(void)
|
||
|
{
|
||
|
_SDL_GLView->SwapBuffers();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/* * * * * Event sending * * * * */
|
||
|
/* Hook functions */
|
||
|
virtual void FrameMoved(BPoint origin)
|
||
|
{
|
||
|
/* Post a message to the BApp so that it can handle the window event */
|
||
|
BMessage msg(BAPP_WINDOW_MOVED);
|
||
|
msg.AddInt32("window-x", (int)origin.x);
|
||
|
msg.AddInt32("window-y", (int)origin.y);
|
||
|
_PostWindowEvent(msg);
|
||
|
|
||
|
/* Perform normal hook operations */
|
||
|
BWindow::FrameMoved(origin);
|
||
|
}
|
||
|
|
||
|
void FrameResized(float width, float height)
|
||
|
{
|
||
|
/* Post a message to the BApp so that it can handle the window event */
|
||
|
BMessage msg(BAPP_WINDOW_RESIZED);
|
||
|
|
||
|
msg.AddInt32("window-w", (int)width + 1);
|
||
|
msg.AddInt32("window-h", (int)height + 1);
|
||
|
_PostWindowEvent(msg);
|
||
|
|
||
|
/* Perform normal hook operations */
|
||
|
BWindow::FrameResized(width, height);
|
||
|
}
|
||
|
|
||
|
bool QuitRequested()
|
||
|
{
|
||
|
BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED);
|
||
|
_PostWindowEvent(msg);
|
||
|
|
||
|
/* We won't allow a quit unless asked by DestroyWindow() */
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void WindowActivated(bool active)
|
||
|
{
|
||
|
BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */
|
||
|
msg.AddBool("focusGained", active);
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
|
||
|
void Zoom(BPoint origin,
|
||
|
float width,
|
||
|
float height)
|
||
|
{
|
||
|
BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */
|
||
|
_PostWindowEvent(msg);
|
||
|
|
||
|
/* Before the window zooms, record its size */
|
||
|
if (!_prev_frame)
|
||
|
_prev_frame = new BRect(Frame());
|
||
|
|
||
|
/* Perform normal hook operations */
|
||
|
BWindow::Zoom(origin, width, height);
|
||
|
}
|
||
|
|
||
|
/* Member functions */
|
||
|
void Show()
|
||
|
{
|
||
|
while (IsHidden()) {
|
||
|
BWindow::Show();
|
||
|
}
|
||
|
_shown = true;
|
||
|
|
||
|
BMessage msg(BAPP_SHOW);
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
|
||
|
void Hide()
|
||
|
{
|
||
|
BWindow::Hide();
|
||
|
_shown = false;
|
||
|
|
||
|
BMessage msg(BAPP_HIDE);
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
|
||
|
void Minimize(bool minimize)
|
||
|
{
|
||
|
BWindow::Minimize(minimize);
|
||
|
int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE);
|
||
|
|
||
|
BMessage msg(minState);
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
|
||
|
void ScreenChanged(BRect screenFrame, color_space depth)
|
||
|
{
|
||
|
if (_fullscreen) {
|
||
|
MoveTo(screenFrame.left, screenFrame.top);
|
||
|
ResizeTo(screenFrame.Width(), screenFrame.Height());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* BView message interruption */
|
||
|
void DispatchMessage(BMessage *msg, BHandler *target)
|
||
|
{
|
||
|
BPoint where; /* Used by mouse moved */
|
||
|
int32 buttons; /* Used for mouse button events */
|
||
|
int32 key; /* Used for key events */
|
||
|
|
||
|
switch (msg->what) {
|
||
|
case B_MOUSE_MOVED:
|
||
|
int32 transit;
|
||
|
if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
|
||
|
_MouseMotionEvent(where, transit);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case B_MOUSE_DOWN:
|
||
|
if (msg->FindInt32("buttons", &buttons) == B_OK) {
|
||
|
_MouseButtonEvent(buttons, SDL_PRESSED);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case B_MOUSE_UP:
|
||
|
if (msg->FindInt32("buttons", &buttons) == B_OK) {
|
||
|
_MouseButtonEvent(buttons, SDL_RELEASED);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case B_MOUSE_WHEEL_CHANGED:
|
||
|
float x, y;
|
||
|
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
|
||
|
_MouseWheelEvent((int)x, (int)y);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case B_KEY_DOWN:
|
||
|
{
|
||
|
int32 i = 0;
|
||
|
int8 byte;
|
||
|
int8 bytes[4] = { 0, 0, 0, 0 };
|
||
|
while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) {
|
||
|
bytes[i] = byte;
|
||
|
i++;
|
||
|
}
|
||
|
if (msg->FindInt32("key", &key) == B_OK) {
|
||
|
_KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED);
|
||
|
}
|
||
|
} break;
|
||
|
|
||
|
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
|
||
|
if (msg->FindInt32("key", &key) == B_OK) {
|
||
|
_KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case B_KEY_UP:
|
||
|
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
|
||
|
if (msg->FindInt32("key", &key) == B_OK) {
|
||
|
_KeyEvent(key, NULL, 0, SDL_RELEASED);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
/* move it after switch{} so it's always handled
|
||
|
that way we keep Haiku features like:
|
||
|
- CTRL+Q to close window (and other shortcuts)
|
||
|
- PrintScreen to make screenshot into /boot/home
|
||
|
- etc.. */
|
||
|
/* BWindow::DispatchMessage(msg, target); */
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
BWindow::DispatchMessage(msg, target);
|
||
|
}
|
||
|
|
||
|
/* Handle command messages */
|
||
|
void MessageReceived(BMessage *message)
|
||
|
{
|
||
|
switch (message->what) {
|
||
|
/* Handle commands from SDL */
|
||
|
case BWIN_SET_TITLE:
|
||
|
_SetTitle(message);
|
||
|
break;
|
||
|
case BWIN_MOVE_WINDOW:
|
||
|
_MoveTo(message);
|
||
|
break;
|
||
|
case BWIN_RESIZE_WINDOW:
|
||
|
_ResizeTo(message);
|
||
|
break;
|
||
|
case BWIN_SET_BORDERED:
|
||
|
{
|
||
|
bool bEnabled;
|
||
|
if (message->FindBool("window-border", &bEnabled) == B_OK)
|
||
|
_SetBordered(bEnabled);
|
||
|
break;
|
||
|
}
|
||
|
case BWIN_SET_RESIZABLE:
|
||
|
{
|
||
|
bool bEnabled;
|
||
|
if (message->FindBool("window-resizable", &bEnabled) == B_OK)
|
||
|
_SetResizable(bEnabled);
|
||
|
break;
|
||
|
}
|
||
|
case BWIN_SHOW_WINDOW:
|
||
|
Show();
|
||
|
break;
|
||
|
case BWIN_HIDE_WINDOW:
|
||
|
Hide();
|
||
|
break;
|
||
|
case BWIN_MAXIMIZE_WINDOW:
|
||
|
BWindow::Zoom();
|
||
|
break;
|
||
|
case BWIN_MINIMIZE_WINDOW:
|
||
|
Minimize(true);
|
||
|
break;
|
||
|
case BWIN_RESTORE_WINDOW:
|
||
|
_Restore();
|
||
|
break;
|
||
|
case BWIN_FULLSCREEN:
|
||
|
{
|
||
|
bool fullscreen;
|
||
|
if (message->FindBool("fullscreen", &fullscreen) == B_OK)
|
||
|
_SetFullScreen(fullscreen);
|
||
|
break;
|
||
|
}
|
||
|
case BWIN_MINIMUM_SIZE_WINDOW:
|
||
|
_SetMinimumSize(message);
|
||
|
break;
|
||
|
case BWIN_UPDATE_FRAMEBUFFER:
|
||
|
{
|
||
|
BMessage *pendingMessage;
|
||
|
while ((pendingMessage = MessageQueue()->FindMessage(BWIN_UPDATE_FRAMEBUFFER, 0))) {
|
||
|
MessageQueue()->RemoveMessage(pendingMessage);
|
||
|
delete pendingMessage;
|
||
|
}
|
||
|
if (_bitmap != NULL) {
|
||
|
if (_SDL_View != NULL && _cur_view == _SDL_View)
|
||
|
_SDL_View->Draw(Bounds());
|
||
|
else if (_SDL_GLView != NULL && _cur_view == _SDL_GLView) {
|
||
|
_SDL_GLView->CopyPixelsIn(_bitmap, B_ORIGIN);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
/* Perform normal message handling */
|
||
|
BWindow::MessageReceived(message);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Accessor methods */
|
||
|
bool IsShown() { return _shown; }
|
||
|
int32 GetID() { return _id; }
|
||
|
BBitmap *GetBitmap() { return _bitmap; }
|
||
|
BView *GetCurView() { return _cur_view; }
|
||
|
SDL_BView *GetView() { return _SDL_View; }
|
||
|
#ifdef SDL_VIDEO_OPENGL
|
||
|
BGLView *GetGLView()
|
||
|
{
|
||
|
return _SDL_GLView;
|
||
|
}
|
||
|
Uint32 GetGLType() { return _gl_type; }
|
||
|
#endif
|
||
|
|
||
|
/* Setter methods */
|
||
|
void SetID(int32 id) { _id = id; }
|
||
|
void LockBuffer() { _buffer_locker->Lock(); }
|
||
|
void UnlockBuffer() { _buffer_locker->Unlock(); }
|
||
|
void SetBitmap(BBitmap *bitmap)
|
||
|
{
|
||
|
_bitmap = bitmap;
|
||
|
if (_SDL_View != NULL)
|
||
|
_SDL_View->SetBitmap(bitmap);
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
/* Event redirection */
|
||
|
void _MouseMotionEvent(BPoint &where, int32 transit)
|
||
|
{
|
||
|
if (transit == B_EXITED_VIEW) {
|
||
|
/* Change mouse focus */
|
||
|
if (_mouse_focused) {
|
||
|
_MouseFocusEvent(false);
|
||
|
}
|
||
|
} else {
|
||
|
/* Change mouse focus */
|
||
|
if (!_mouse_focused) {
|
||
|
_MouseFocusEvent(true);
|
||
|
}
|
||
|
BMessage msg(BAPP_MOUSE_MOVED);
|
||
|
msg.AddInt32("x", (int)where.x);
|
||
|
msg.AddInt32("y", (int)where.y);
|
||
|
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _MouseFocusEvent(bool focusGained)
|
||
|
{
|
||
|
_mouse_focused = focusGained;
|
||
|
BMessage msg(BAPP_MOUSE_FOCUS);
|
||
|
msg.AddBool("focusGained", focusGained);
|
||
|
_PostWindowEvent(msg);
|
||
|
|
||
|
/* FIXME: Why were these here?
|
||
|
if false: be_app->SetCursor(B_HAND_CURSOR);
|
||
|
if true: SDL_SetCursor(NULL); */
|
||
|
}
|
||
|
|
||
|
void _MouseButtonEvent(int32 buttons, Uint8 state)
|
||
|
{
|
||
|
int32 buttonStateChange = buttons ^ _last_buttons;
|
||
|
|
||
|
if (buttonStateChange & B_PRIMARY_MOUSE_BUTTON) {
|
||
|
_SendMouseButton(SDL_BUTTON_LEFT, state);
|
||
|
}
|
||
|
if (buttonStateChange & B_SECONDARY_MOUSE_BUTTON) {
|
||
|
_SendMouseButton(SDL_BUTTON_RIGHT, state);
|
||
|
}
|
||
|
if (buttonStateChange & B_TERTIARY_MOUSE_BUTTON) {
|
||
|
_SendMouseButton(SDL_BUTTON_MIDDLE, state);
|
||
|
}
|
||
|
|
||
|
_last_buttons = buttons;
|
||
|
}
|
||
|
|
||
|
void _SendMouseButton(int32 button, int32 state)
|
||
|
{
|
||
|
BMessage msg(BAPP_MOUSE_BUTTON);
|
||
|
msg.AddInt32("button-id", button);
|
||
|
msg.AddInt32("button-state", state);
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
|
||
|
void _MouseWheelEvent(int32 x, int32 y)
|
||
|
{
|
||
|
/* Create a message to pass along to the BeApp thread */
|
||
|
BMessage msg(BAPP_MOUSE_WHEEL);
|
||
|
msg.AddInt32("xticks", x);
|
||
|
msg.AddInt32("yticks", y);
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
|
||
|
void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t &len, int32 keyState)
|
||
|
{
|
||
|
/* Create a message to pass along to the BeApp thread */
|
||
|
BMessage msg(BAPP_KEY);
|
||
|
msg.AddInt32("key-state", keyState);
|
||
|
msg.AddInt32("key-scancode", keyCode);
|
||
|
if (keyUtf8 != NULL) {
|
||
|
msg.AddData("key-utf8", B_INT8_TYPE, (const void *)keyUtf8, len);
|
||
|
}
|
||
|
SDL_Looper->PostMessage(&msg);
|
||
|
}
|
||
|
|
||
|
void _RepaintEvent()
|
||
|
{
|
||
|
/* Force a repaint: Call the SDL exposed event */
|
||
|
BMessage msg(BAPP_REPAINT);
|
||
|
_PostWindowEvent(msg);
|
||
|
}
|
||
|
void _PostWindowEvent(BMessage &msg)
|
||
|
{
|
||
|
msg.AddInt32("window-id", _id);
|
||
|
SDL_Looper->PostMessage(&msg);
|
||
|
}
|
||
|
|
||
|
/* Command methods (functions called upon by SDL) */
|
||
|
void _SetTitle(BMessage *msg)
|
||
|
{
|
||
|
const char *title;
|
||
|
if (
|
||
|
msg->FindString("window-title", &title) != B_OK) {
|
||
|
return;
|
||
|
}
|
||
|
SetTitle(title);
|
||
|
}
|
||
|
|
||
|
void _MoveTo(BMessage *msg)
|
||
|
{
|
||
|
int32 x, y;
|
||
|
if (
|
||
|
msg->FindInt32("window-x", &x) != B_OK ||
|
||
|
msg->FindInt32("window-y", &y) != B_OK) {
|
||
|
return;
|
||
|
}
|
||
|
if (_fullscreen)
|
||
|
_non_fullscreen_frame.OffsetTo(x, y);
|
||
|
else
|
||
|
MoveTo(x, y);
|
||
|
}
|
||
|
|
||
|
void _ResizeTo(BMessage *msg)
|
||
|
{
|
||
|
int32 w, h;
|
||
|
if (
|
||
|
msg->FindInt32("window-w", &w) != B_OK ||
|
||
|
msg->FindInt32("window-h", &h) != B_OK) {
|
||
|
return;
|
||
|
}
|
||
|
if (_fullscreen) {
|
||
|
_non_fullscreen_frame.right = _non_fullscreen_frame.left + w;
|
||
|
_non_fullscreen_frame.bottom = _non_fullscreen_frame.top + h;
|
||
|
} else
|
||
|
ResizeTo(w, h);
|
||
|
}
|
||
|
|
||
|
void _SetBordered(bool bEnabled)
|
||
|
{
|
||
|
if (_fullscreen)
|
||
|
_bordered = bEnabled;
|
||
|
else
|
||
|
SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
|
||
|
}
|
||
|
|
||
|
void _SetResizable(bool bEnabled)
|
||
|
{
|
||
|
if (_fullscreen)
|
||
|
_resizable = bEnabled;
|
||
|
else {
|
||
|
if (bEnabled) {
|
||
|
SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
||
|
} else {
|
||
|
SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _SetMinimumSize(BMessage *msg)
|
||
|
{
|
||
|
float maxHeight;
|
||
|
float maxWidth;
|
||
|
float _;
|
||
|
int32 minHeight;
|
||
|
int32 minWidth;
|
||
|
|
||
|
// This is a bit convoluted, we only want to set the minimum not the maximum
|
||
|
// But there is no direct call to do that, so store the maximum size beforehand
|
||
|
GetSizeLimits(&_, &maxWidth, &_, &maxHeight);
|
||
|
if (msg->FindInt32("window-w", &minWidth) != B_OK)
|
||
|
return;
|
||
|
if (msg->FindInt32("window-h", &minHeight) != B_OK)
|
||
|
return;
|
||
|
SetSizeLimits((float)minWidth, maxWidth, (float)minHeight, maxHeight);
|
||
|
UpdateSizeLimits();
|
||
|
}
|
||
|
|
||
|
void _Restore()
|
||
|
{
|
||
|
if (IsMinimized()) {
|
||
|
Minimize(false);
|
||
|
} else if (IsHidden()) {
|
||
|
Show();
|
||
|
} else if (_fullscreen) {
|
||
|
|
||
|
} else if (_prev_frame != NULL) { /* Zoomed */
|
||
|
MoveTo(_prev_frame->left, _prev_frame->top);
|
||
|
ResizeTo(_prev_frame->Width(), _prev_frame->Height());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _SetFullScreen(bool fullscreen)
|
||
|
{
|
||
|
if (fullscreen != _fullscreen) {
|
||
|
if (fullscreen) {
|
||
|
BScreen screen(this);
|
||
|
BRect screenFrame = screen.Frame();
|
||
|
printf("screen frame: ");
|
||
|
screenFrame.PrintToStream();
|
||
|
printf("\n");
|
||
|
_bordered = Look() != B_NO_BORDER_WINDOW_LOOK;
|
||
|
_resizable = !(Flags() & B_NOT_RESIZABLE);
|
||
|
_non_fullscreen_frame = Frame();
|
||
|
_SetBordered(false);
|
||
|
_SetResizable(false);
|
||
|
MoveTo(screenFrame.left, screenFrame.top);
|
||
|
ResizeTo(screenFrame.Width(), screenFrame.Height());
|
||
|
_fullscreen = fullscreen;
|
||
|
} else {
|
||
|
_fullscreen = fullscreen;
|
||
|
MoveTo(_non_fullscreen_frame.left, _non_fullscreen_frame.top);
|
||
|
ResizeTo(_non_fullscreen_frame.Width(), _non_fullscreen_frame.Height());
|
||
|
_SetBordered(_bordered);
|
||
|
_SetResizable(_resizable);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Members */
|
||
|
|
||
|
BView *_cur_view;
|
||
|
SDL_BView *_SDL_View;
|
||
|
#ifdef SDL_VIDEO_OPENGL
|
||
|
BGLView *_SDL_GLView;
|
||
|
Uint32 _gl_type;
|
||
|
#endif
|
||
|
|
||
|
int32 _last_buttons;
|
||
|
int32 _id; /* Window id used by SDL_BApp */
|
||
|
bool _mouse_focused; /* Does this window have mouse focus? */
|
||
|
bool _shown;
|
||
|
bool _inhibit_resize;
|
||
|
|
||
|
BRect *_prev_frame; /* Previous position and size of the window */
|
||
|
bool _fullscreen;
|
||
|
// valid only if fullscreen
|
||
|
BRect _non_fullscreen_frame;
|
||
|
bool _bordered;
|
||
|
bool _resizable;
|
||
|
|
||
|
/* Framebuffer members */
|
||
|
BLocker *_buffer_locker;
|
||
|
BBitmap *_bitmap;
|
||
|
};
|
||
|
|
||
|
/* FIXME:
|
||
|
* An explanation of framebuffer flags.
|
||
|
*
|
||
|
* _connected - Original variable used to let the drawing thread know
|
||
|
* when changes are being made to the other framebuffer
|
||
|
* members.
|
||
|
* _connection_disabled - Used to signal to the drawing thread that the window
|
||
|
* is closing, and the thread should exit.
|
||
|
* _buffer_created - True if the current buffer is valid
|
||
|
* _buffer_dirty - True if the window should be redrawn.
|
||
|
* _trash_window_buffer - True if the window buffer needs to be trashed partway
|
||
|
* through a draw cycle. Occurs when the previous
|
||
|
* buffer provided by DirectConnected() is invalidated.
|
||
|
*/
|
||
|
#endif /* SDL_BWin_h_ */
|