further small reframer fixes, workaround distortion bug by wrapping sdl
input with reframer (magic fix, someone pls tell my why)
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@ -4,6 +4,8 @@
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#include <iostream>
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#include <optional>
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#include "../audio_stream_pop_reframer.hpp"
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// "thin" wrapper around sdl audio streams
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// we dont needs to get fance, as they already provide everything we need
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struct SDLAudio2StreamReader : public AudioFrame2Stream2I {
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@ -58,7 +60,7 @@ struct SDLAudio2StreamReader : public AudioFrame2Stream2I {
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return std::nullopt;
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}
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return AudioFrame2 {
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return AudioFrame2{
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_sample_rate, _channels,
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Span<int16_t>(_buffer.data(), read_bytes/sizeof(int16_t)),
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};
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@ -127,11 +129,17 @@ std::shared_ptr<FrameStream2I<AudioFrame2>> SDLAudio2InputDevice::subscribe(void
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// error check
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SDL_BindAudioStream(_virtual_device_id, sdl_stream);
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auto new_stream = std::make_shared<SDLAudio2StreamReader>();
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// TODO: move to ctr
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new_stream->_stream = {sdl_stream, &SDL_DestroyAudioStream};
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new_stream->_sample_rate = spec.freq;
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new_stream->_channels = spec.channels;
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//auto new_stream = std::make_shared<SDLAudio2StreamReader>();
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//// TODO: move to ctr
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//new_stream->_stream = {sdl_stream, &SDL_DestroyAudioStream};
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//new_stream->_sample_rate = spec.freq;
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//new_stream->_channels = spec.channels;
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auto new_stream = std::make_shared<AudioStreamPopReFramer<SDLAudio2StreamReader>>();
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new_stream->_stream._stream = {sdl_stream, &SDL_DestroyAudioStream};
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new_stream->_stream._sample_rate = spec.freq;
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new_stream->_stream._channels = spec.channels;
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new_stream->_frame_length_ms = 5; // WHY DOES THIS FIX MY ISSUE !!!
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_streams.emplace_back(new_stream);
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