further small reframer fixes, workaround distortion bug by wrapping sdl
input with reframer (magic fix, someone pls tell my why)
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@ -30,18 +30,23 @@ struct AudioStreamPopReFramer : public FrameStream2I<AudioFrame2> {
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~AudioStreamPopReFramer(void) {}
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size_t getDesiredSize(void) const {
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return _frame_length_ms * _sample_rate * _channels / 1000;
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}
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int32_t size(void) override { return -1; }
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std::optional<AudioFrame2> pop(void) override {
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do {
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auto new_in = _stream.pop();
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if (new_in.has_value()) {
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auto& new_value = new_in.value();
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// changed
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if (_sample_rate != new_value.sample_rate || _channels != new_value.channels) {
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if (_channels != 0) {
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//std::cerr << "ReFramer warning: reconfiguring, dropping buffer\n";
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}
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//if (_channels != 0) {
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// std::cerr << "ReFramer warning: reconfiguring, dropping buffer\n";
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//}
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_sample_rate = new_value.sample_rate;
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_channels = new_value.channels;
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@ -49,7 +54,6 @@ struct AudioStreamPopReFramer : public FrameStream2I<AudioFrame2> {
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_buffer = {};
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}
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//std::cout << "new incoming frame is " << new_value.getSpan().size/new_value.channels*1000/new_value.sample_rate << "ms\n";
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auto new_span = new_value.getSpan();
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@ -62,9 +66,13 @@ struct AudioStreamPopReFramer : public FrameStream2I<AudioFrame2> {
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} else if (_buffer.empty()) {
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// first pop might result in invalid state
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return std::nullopt;
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} else {
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// inner stream pop did not give a new value
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break; // out of loop
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}
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} while (_buffer.size() < getDesiredSize());
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const size_t desired_size {_frame_length_ms * _sample_rate * _channels / 1000};
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const auto desired_size = getDesiredSize();
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// > threshold?
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if (_buffer.size() < desired_size) {
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@ -4,6 +4,8 @@
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#include <iostream>
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#include <optional>
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#include "../audio_stream_pop_reframer.hpp"
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// "thin" wrapper around sdl audio streams
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// we dont needs to get fance, as they already provide everything we need
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struct SDLAudio2StreamReader : public AudioFrame2Stream2I {
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@ -58,7 +60,7 @@ struct SDLAudio2StreamReader : public AudioFrame2Stream2I {
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return std::nullopt;
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}
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return AudioFrame2 {
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return AudioFrame2{
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_sample_rate, _channels,
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Span<int16_t>(_buffer.data(), read_bytes/sizeof(int16_t)),
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};
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@ -127,11 +129,17 @@ std::shared_ptr<FrameStream2I<AudioFrame2>> SDLAudio2InputDevice::subscribe(void
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// error check
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SDL_BindAudioStream(_virtual_device_id, sdl_stream);
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auto new_stream = std::make_shared<SDLAudio2StreamReader>();
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// TODO: move to ctr
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new_stream->_stream = {sdl_stream, &SDL_DestroyAudioStream};
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new_stream->_sample_rate = spec.freq;
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new_stream->_channels = spec.channels;
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//auto new_stream = std::make_shared<SDLAudio2StreamReader>();
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//// TODO: move to ctr
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//new_stream->_stream = {sdl_stream, &SDL_DestroyAudioStream};
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//new_stream->_sample_rate = spec.freq;
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//new_stream->_channels = spec.channels;
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auto new_stream = std::make_shared<AudioStreamPopReFramer<SDLAudio2StreamReader>>();
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new_stream->_stream._stream = {sdl_stream, &SDL_DestroyAudioStream};
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new_stream->_stream._sample_rate = spec.freq;
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new_stream->_stream._channels = spec.channels;
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new_stream->_frame_length_ms = 5; // WHY DOES THIS FIX MY ISSUE !!!
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_streams.emplace_back(new_stream);
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@ -81,15 +81,9 @@ int main(void) {
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}
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stream.push(f1);
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{
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auto ret_opt = stream.pop();
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assert(!ret_opt);
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}
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// push the other half
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stream.push(f2);
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// supposed to combine both
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auto ret_opt = stream.pop();
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assert(ret_opt);
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@ -58,7 +58,8 @@ struct ToxAVCallAudioSink : public FrameStream2SinkI<AudioFrame2> {
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return nullptr;
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}
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_writer = std::make_shared<AudioStreamPopReFramer<LockedFrameStream2<AudioFrame2>>>();
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// 20ms for now, 10ms would work too, further investigate stutters at 5ms (probably too slow interval rate)
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_writer = std::make_shared<AudioStreamPopReFramer<LockedFrameStream2<AudioFrame2>>>(20);
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return _writer;
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}
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