Merge commit '293f4fd0a04156ee8bd279df3b9443df6c75bbd5'
This commit is contained in:
@ -161,7 +161,7 @@ void Init(struct android_app* app)
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// We load the default font with increased size to improve readability on many devices with "high" DPI.
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// FIXME: Put some effort into DPI awareness.
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// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transfered by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
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// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transferred by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
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ImFontConfig font_cfg;
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font_cfg.SizePixels = 22.0f;
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io.Fonts->AddFontDefault(&font_cfg);
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@ -155,7 +155,7 @@ int main(int, char**)
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SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
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SDL_RenderClear(renderer);
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), renderer);
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SDL_RenderPresent(renderer);
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}
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@ -42,7 +42,8 @@ int main(int, char**)
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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return -1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr, SDL_RENDERER_PRESENTVSYNC);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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if (renderer == nullptr)
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{
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SDL_Log("Error: SDL_CreateRenderer(): %s\n", SDL_GetError());
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@ -161,7 +162,7 @@ int main(int, char**)
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//SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
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SDL_RenderClear(renderer);
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer);
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SDL_RenderPresent(renderer);
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}
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@ -16,6 +16,7 @@
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// Data
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static ID3D10Device* g_pd3dDevice = nullptr;
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static IDXGISwapChain* g_pSwapChain = nullptr;
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static bool g_SwapChainOccluded = false;
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static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
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static ID3D10RenderTargetView* g_mainRenderTargetView = nullptr;
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@ -100,6 +101,14 @@ int main(int, char**)
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if (done)
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break;
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// Handle window being minimized or screen locked
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if (g_SwapChainOccluded && g_pSwapChain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED)
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{
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::Sleep(10);
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continue;
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}
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g_SwapChainOccluded = false;
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
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{
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@ -158,10 +167,13 @@ int main(int, char**)
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g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha);
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ImGui_ImplDX10_RenderDrawData(ImGui::GetDrawData());
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g_pSwapChain->Present(1, 0); // Present with vsync
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//g_pSwapChain->Present(0, 0); // Present without vsync
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// Present
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HRESULT hr = g_pSwapChain->Present(1, 0); // Present with vsync
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//HRESULT hr = g_pSwapChain->Present(0, 0); // Present without vsync
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g_SwapChainOccluded = (hr == DXGI_STATUS_OCCLUDED);
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}
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// Cleanup
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ImGui_ImplDX10_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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@ -16,6 +16,7 @@
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static ID3D11Device* g_pd3dDevice = nullptr;
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static ID3D11DeviceContext* g_pd3dDeviceContext = nullptr;
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static IDXGISwapChain* g_pSwapChain = nullptr;
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static bool g_SwapChainOccluded = false;
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static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
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static ID3D11RenderTargetView* g_mainRenderTargetView = nullptr;
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@ -100,6 +101,14 @@ int main(int, char**)
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if (done)
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break;
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// Handle window being minimized or screen locked
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if (g_SwapChainOccluded && g_pSwapChain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED)
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{
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::Sleep(10);
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continue;
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}
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g_SwapChainOccluded = false;
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
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{
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@ -158,8 +167,10 @@ int main(int, char**)
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g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha);
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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g_pSwapChain->Present(1, 0); // Present with vsync
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//g_pSwapChain->Present(0, 0); // Present without vsync
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// Present
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HRESULT hr = g_pSwapChain->Present(1, 0); // Present with vsync
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//HRESULT hr = g_pSwapChain->Present(0, 0); // Present without vsync
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g_SwapChainOccluded = (hr == DXGI_STATUS_OCCLUDED);
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}
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// Cleanup
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@ -26,6 +26,8 @@
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#pragma comment(lib, "dxguid.lib")
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#endif
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#include "imgui_internal.h"
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struct FrameContext
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{
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ID3D12CommandAllocator* CommandAllocator;
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@ -47,6 +49,7 @@ static ID3D12Fence* g_fence = nullptr;
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static HANDLE g_fenceEvent = nullptr;
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static UINT64 g_fenceLastSignaledValue = 0;
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static IDXGISwapChain3* g_pSwapChain = nullptr;
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static bool g_SwapChainOccluded = false;
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static HANDLE g_hSwapChainWaitableObject = nullptr;
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static ID3D12Resource* g_mainRenderTargetResource[NUM_BACK_BUFFERS] = {};
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static D3D12_CPU_DESCRIPTOR_HANDLE g_mainRenderTargetDescriptor[NUM_BACK_BUFFERS] = {};
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@ -137,6 +140,14 @@ int main(int, char**)
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if (done)
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break;
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// Handle window screen locked
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if (g_SwapChainOccluded && g_pSwapChain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED)
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{
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::Sleep(10);
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continue;
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}
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g_SwapChainOccluded = false;
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// Start the Dear ImGui frame
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ImGui_ImplDX12_NewFrame();
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ImGui_ImplWin32_NewFrame();
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@ -209,8 +220,10 @@ int main(int, char**)
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g_pd3dCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&g_pd3dCommandList);
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g_pSwapChain->Present(1, 0); // Present with vsync
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//g_pSwapChain->Present(0, 0); // Present without vsync
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// Present
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HRESULT hr = g_pSwapChain->Present(1, 0); // Present with vsync
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//HRESULT hr = g_pSwapChain->Present(0, 0); // Present without vsync
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g_SwapChainOccluded = (hr == DXGI_STATUS_OCCLUDED);
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UINT64 fenceValue = g_fenceLastSignaledValue + 1;
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g_pd3dCommandQueue->Signal(g_fence, fenceValue);
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@ -15,6 +15,7 @@
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// Data
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static LPDIRECT3D9 g_pD3D = nullptr;
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static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
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static bool g_DeviceLost = false;
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static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
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static D3DPRESENT_PARAMETERS g_d3dpp = {};
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@ -98,6 +99,20 @@ int main(int, char**)
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if (done)
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break;
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// Handle lost D3D9 device
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if (g_DeviceLost)
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{
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HRESULT hr = g_pd3dDevice->TestCooperativeLevel();
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if (hr == D3DERR_DEVICELOST)
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{
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::Sleep(10);
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continue;
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}
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if (hr == D3DERR_DEVICENOTRESET)
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ResetDevice();
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g_DeviceLost = false;
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}
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
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{
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@ -163,12 +178,11 @@ int main(int, char**)
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g_pd3dDevice->EndScene();
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}
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HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
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// Handle loss of D3D9 device
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if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
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ResetDevice();
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if (result == D3DERR_DEVICELOST)
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g_DeviceLost = true;
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}
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// Cleanup
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ImGui_ImplDX9_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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@ -200,7 +200,7 @@ typedef void (*uSynergySleepFunc)(uSynergyCookie cookie, int timeMs);
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@brief Get time function
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This function is called when uSynergy needs to know the current time. This is used to determine when timeouts
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have occured. The time base should be a cyclic millisecond time value.
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have occurred. The time base should be a cyclic millisecond time value.
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@returns Time value in milliseconds
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**/
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