texture cache refactor to later allow async loading
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This commit is contained in:
Green Sky
2024-12-16 00:32:07 +01:00
parent f2027befc8
commit 11ae259f67
9 changed files with 54 additions and 41 deletions

View File

@ -30,7 +30,7 @@ class BitsetImageLoader {
public:
BitsetImageLoader(void);
std::optional<TextureEntry> load(TextureUploaderI& tu, ObjectHandle o);
TextureLoaderResult load(TextureUploaderI& tu, ObjectHandle o);
std::optional<TextureEntry> load(TextureUploaderI& tu, ObjectContactSub ocs);
};