windows -> linux ln fixes

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Green Sky 2023-09-23 18:45:03 +02:00
parent f5c7261805
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35 changed files with 7350 additions and 7350 deletions

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Bugs are now managed in the SDL issue tracker, here: Bugs are now managed in the SDL issue tracker, here:
https://github.com/libsdl-org/SDL/issues https://github.com/libsdl-org/SDL/issues
You may report bugs there, and search to see if a given issue has already You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed. been reported, discussed, and maybe even fixed.
You may also find help at the SDL forums/mailing list: You may also find help at the SDL forums/mailing list:
https://discourse.libsdl.org/ https://discourse.libsdl.org/
Bug reports are welcome here, but we really appreciate if you use the issue Bug reports are welcome here, but we really appreciate if you use the issue
tracker, as bugs discussed on the mailing list may be forgotten or missed. tracker, as bugs discussed on the mailing list may be forgotten or missed.

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Simple DirectMedia Layer CREDITS Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including: Thanks to everyone who made this possible, including:
* Cliff Matthews, for giving me a reason to start this project. :) * Cliff Matthews, for giving me a reason to start this project. :)
-- Executor rocks! *grin* -- Executor rocks! *grin*
* Ryan Gordon for helping everybody out and keeping the dream alive. :) * Ryan Gordon for helping everybody out and keeping the dream alive. :)
* Gabriel Jacobo for his work on the Android port and generally helping out all around. * Gabriel Jacobo for his work on the Android port and generally helping out all around.
* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
* Alfred Reynolds for the game controller API and general (in)sanity * Alfred Reynolds for the game controller API and general (in)sanity
* Jørgen Tjernø for numerous magical macOS fixes. * Jørgen Tjernø for numerous magical macOS fixes.
* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
* Julian Winter for the SDL 2.0 website. * Julian Winter for the SDL 2.0 website.
* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
* Jim Grandpre for his work on multi-touch and gesture recognition during * Jim Grandpre for his work on multi-touch and gesture recognition during
the Google Summer of Code 2010. the Google Summer of Code 2010.
* Edgar "bobbens" Simo for his force feedback API development during the * Edgar "bobbens" Simo for his force feedback API development during the
Google Summer of Code 2008. Google Summer of Code 2008.
* Aaron Wishnick for his work on audio resampling and pitch shifting during * Aaron Wishnick for his work on audio resampling and pitch shifting during
the Google Summer of Code 2008. the Google Summer of Code 2008.
* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
Google Summer of Code 2008. Google Summer of Code 2008.
* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
* Everybody at Loki Software, Inc. for their great contributions! * Everybody at Loki Software, Inc. for their great contributions!
And a big hand to everyone else who has contributed over the years. And a big hand to everyone else who has contributed over the years.
THANKS! :) THANKS! :)
-- Sam Lantinga <slouken@libsdl.org> -- Sam Lantinga <slouken@libsdl.org>

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To compile and install SDL: To compile and install SDL:
1. Windows with Visual Studio: 1. Windows with Visual Studio:
* Read ./docs/README-visualc.md * Read ./docs/README-visualc.md
Windows building with mingw-w64 for x86: Windows building with mingw-w64 for x86:
* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
Windows building with mingw-w64 for x64: Windows building with mingw-w64 for x64:
* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
macOS with Xcode: macOS with Xcode:
* Read docs/README-macos.md * Read docs/README-macos.md
macOS from the command line: macOS from the command line:
* Run: cmake -S . -B build && cmake --build build && cmake --install build * Run: cmake -S . -B build && cmake --build build && cmake --install build
Linux and other UNIX systems: Linux and other UNIX systems:
* Run: cmake -S . -B build && cmake --build build && cmake --install build * Run: cmake -S . -B build && cmake --build build && cmake --install build
Android: Android:
* Read docs/README-android.md * Read docs/README-android.md
iOS: iOS:
* Read docs/README-ios.md * Read docs/README-ios.md
Using Cmake: Using Cmake:
* Read docs/README-cmake.md * Read docs/README-cmake.md
2. Look at the example programs in ./test, and check out the online 2. Look at the example programs in ./test, and check out the online
documentation at https://wiki.libsdl.org/ documentation at https://wiki.libsdl.org/
3. Join the SDL developer discussions, sign up on 3. Join the SDL developer discussions, sign up on
https://discourse.libsdl.org/ https://discourse.libsdl.org/
and go to the development forum and go to the development forum
https://discourse.libsdl.org/c/sdl-development/6 https://discourse.libsdl.org/c/sdl-development/6
4. Sign up for the announcement list through the web interface: 4. Sign up for the announcement list through the web interface:
https://www.libsdl.org/mailing-list.php https://www.libsdl.org/mailing-list.php
That's it! That's it!
Sam Lantinga <slouken@libsdl.org> Sam Lantinga <slouken@libsdl.org>

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Please distribute this file with the SDL runtime environment: Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platform library The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games designed to make it easy to write multi-media software, such as games
and emulators. and emulators.
The Simple DirectMedia Layer library source code is available from: The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/ https://www.libsdl.org/
This library is distributed under the terms of the zlib license: This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html http://www.zlib.net/zlib_license.html

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Future work roadmap: Future work roadmap:
* http://wiki.libsdl.org/Roadmap * http://wiki.libsdl.org/Roadmap
* Check 1.2 revisions: * Check 1.2 revisions:
3554 - Need to resolve semantics for locking keys on different platforms 3554 - Need to resolve semantics for locking keys on different platforms
4874 - Do we want screen rotation? At what level? 4874 - Do we want screen rotation? At what level?
4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
4865 - See if this is still needed (mouse coordinate clamping) 4865 - See if this is still needed (mouse coordinate clamping)
4866 - See if this is still needed (blocking window repositioning) 4866 - See if this is still needed (blocking window repositioning)

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Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
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Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Release|ARM = Release|ARM Release|ARM = Release|ARM
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Release|x64 = Release|x64 Release|x64 = Release|x64
Release|x86 = Release|x86 Release|x86 = Release|x86
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{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32 {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32 {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87} SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

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Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
Release|x64 = Release|x64 Release|x64 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat> <DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
</ResourceCompile> </ResourceCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\SDL\SDL.vcxproj"> <ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project> <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
<Private>false</Private> <Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly> <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj"> <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project> <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private> <Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly> <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<CustomBuild Include="..\..\..\test\testyuv.bmp"> <CustomBuild Include="..\..\..\test\testyuv.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\" <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command> </Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\" <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
</Command> </Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\" <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command> </Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\" <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
</Command> </Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild> </CustomBuild>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\test\testyuv.c" /> <ClCompile Include="..\..\..\test\testyuv.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" /> <ClCompile Include="..\..\..\test\testyuv_cvt.c" />
<ClCompile Include="..\..\..\test\testutils.c" /> <ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\test\testyuv_cvt.h" /> <ClInclude Include="..\..\..\test\testyuv_cvt.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>

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@ -1,32 +1,32 @@
This is a list of major changes in SDL's version history. This is a list of major changes in SDL's version history.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
3.2.0: 3.2.0:
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
General: General:
* SDL headers should now be included as `#include <SDL3/SDL.h>` * SDL headers should now be included as `#include <SDL3/SDL.h>`
* Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details * Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details
* The preprocessor symbol __MACOSX__ has been renamed __MACOS__ * The preprocessor symbol __MACOSX__ has been renamed __MACOS__
* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__ * The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality * SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
* SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h * SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h
* Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes * Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
* Added SDL_GetDisplays() to return a list of connected displays * Added SDL_GetDisplays() to return a list of connected displays
* Added SDL_GetPrimaryDisplay() to get the instance ID of the primary display * Added SDL_GetPrimaryDisplay() to get the instance ID of the primary display
* Added SDL_GetWindowParent() to get the parent of popup windows * Added SDL_GetWindowParent() to get the parent of popup windows
* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces * Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
* Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks * Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
* Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads * Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
* Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors * Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors
* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro * SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized * Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support * Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available * The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number * Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
* Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment * Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment
* Added SDL_GetRenderVSync() to get vsync of the given renderer * Added SDL_GetRenderVSync() to get vsync of the given renderer
* Added SDL_PlayAudioDevice() to start audio playback * Added SDL_PlayAudioDevice() to start audio playback
* Added SDL_ConvertAudioSamples() to convert audio samples from one format to another * Added SDL_ConvertAudioSamples() to convert audio samples from one format to another
* Added the hint SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY to control re-creation of Android SDL activity. * Added the hint SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY to control re-creation of Android SDL activity.

View File

@ -1,48 +1,48 @@
include(CheckCSourceCompiles) include(CheckCSourceCompiles)
include(CMakePushCheckState) include(CMakePushCheckState)
function(_internal_check_cpu_architecture macro_check NAME VARIABLE) function(_internal_check_cpu_architecture macro_check NAME VARIABLE)
cmake_push_check_state() cmake_push_check_state()
string(TOUPPER "${NAME}" UPPER_NAME) string(TOUPPER "${NAME}" UPPER_NAME)
set(CACHE_VARIABLE "CHECK_CPU_ARCHITECTURE_${UPPER_NAME}") set(CACHE_VARIABLE "CHECK_CPU_ARCHITECTURE_${UPPER_NAME}")
set(test_src " set(test_src "
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
#if ${macro_check} #if ${macro_check}
return 0; return 0;
#else #else
choke choke
#endif #endif
} }
") ")
check_c_source_compiles("${test_src}" "${CACHE_VARIABLE}") check_c_source_compiles("${test_src}" "${CACHE_VARIABLE}")
cmake_pop_check_state() cmake_pop_check_state()
if(${CACHE_VARIABLE}) if(${CACHE_VARIABLE})
set(${VARIABLE} "TRUE" PARENT_SCOPE) set(${VARIABLE} "TRUE" PARENT_SCOPE)
else() else()
set(${VARIABLE} "FALSE" PARENT_SCOPE) set(${VARIABLE} "FALSE" PARENT_SCOPE)
endif() endif()
endfunction() endfunction()
function(check_cpu_architecture ARCH VARIABLE) function(check_cpu_architecture ARCH VARIABLE)
if(ARCH STREQUAL "x86") if(ARCH STREQUAL "x86")
_internal_check_cpu_architecture("defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)" x86 ${VARIABLE}) _internal_check_cpu_architecture("defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)" x86 ${VARIABLE})
elseif(ARCH STREQUAL "x64") elseif(ARCH STREQUAL "x64")
_internal_check_cpu_architecture("defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)" x64 ${VARIABLE}) _internal_check_cpu_architecture("defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)" x64 ${VARIABLE})
elseif(ARCH STREQUAL "arm32") elseif(ARCH STREQUAL "arm32")
_internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE}) _internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE})
elseif(ARCH STREQUAL "arm64") elseif(ARCH STREQUAL "arm64")
_internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE}) _internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE})
elseif(ARCH STREQUAL "loongarch64") elseif(ARCH STREQUAL "loongarch64")
_internal_check_cpu_architecture("defined(__loongarch64)" loongarch64 ${VARIABLE}) _internal_check_cpu_architecture("defined(__loongarch64)" loongarch64 ${VARIABLE})
elseif(ARCH STREQUAL "emscripten") elseif(ARCH STREQUAL "emscripten")
_internal_check_cpu_architecture("defined(__EMSCRIPTEN__)" emscripten ${VARIABLE}) _internal_check_cpu_architecture("defined(__EMSCRIPTEN__)" emscripten ${VARIABLE})
elseif(ARCH STREQUAL "powerpc64") elseif(ARCH STREQUAL "powerpc64")
_internal_check_cpu_architecture("defined(__PPC64__) || defined(__powerpc64__)" powerpc64 ${VARIABLE}) _internal_check_cpu_architecture("defined(__PPC64__) || defined(__powerpc64__)" powerpc64 ${VARIABLE})
elseif(ARCH STREQUAL "powerpc32") elseif(ARCH STREQUAL "powerpc32")
_internal_check_cpu_architecture("(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)" powerpc32 ${VARIABLE}) _internal_check_cpu_architecture("(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)" powerpc32 ${VARIABLE})
else() else()
message(WARNING "Unknown CPU architectures (${ARCH}).") message(WARNING "Unknown CPU architectures (${ARCH}).")
set("${VARIABLE}" FALSE) set("${VARIABLE}" FALSE)
endif() endif()
set("${VARIABLE}" "${${VARIABLE}}" PARENT_SCOPE) set("${VARIABLE}" "${${VARIABLE}}" PARENT_SCOPE)
endfunction() endfunction()