move DVT conversion to connection
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@ -10,6 +10,8 @@
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#include "./frame_streams/sdl/video.hpp"
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#include "./frame_streams/sdl/video.hpp"
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#include "./frame_streams/frame_stream2.hpp"
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#include "./frame_streams/frame_stream2.hpp"
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#include "./frame_streams/locked_frame_stream.hpp"
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#include "./frame_streams/sdl/video_push_converter.hpp"
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#include <string>
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#include <string>
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#include <memory>
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#include <memory>
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@ -27,40 +29,6 @@ namespace Message {
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uint64_t getTimeMS(void);
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uint64_t getTimeMS(void);
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}
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}
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// threadsafe queue frame stream
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// protected by a simple mutex lock
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template<typename FrameType>
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struct LockedFrameStream2 : public FrameStream2I<FrameType> {
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std::mutex _lock;
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std::deque<FrameType> _frames;
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~LockedFrameStream2(void) {}
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int32_t size(void) { return -1; }
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std::optional<FrameType> pop(void) {
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std::lock_guard lg{_lock};
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if (_frames.empty()) {
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return std::nullopt;
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}
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FrameType new_frame = std::move(_frames.front());
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_frames.pop_front();
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return std::move(new_frame);
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}
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bool push(const FrameType& value) {
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std::lock_guard lg{_lock};
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_frames.push_back(value);
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return true;
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}
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};
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struct DebugVideoTapSink : public FrameStream2SinkI<SDLVideoFrame> {
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struct DebugVideoTapSink : public FrameStream2SinkI<SDLVideoFrame> {
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TextureUploaderI& _tu;
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TextureUploaderI& _tu;
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@ -80,7 +48,7 @@ struct DebugVideoTapSink : public FrameStream2SinkI<SDLVideoFrame> {
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float _v_interval_avg {0.f}; // s
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float _v_interval_avg {0.f}; // s
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} view;
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} view;
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std::shared_ptr<LockedFrameStream2<SDLVideoFrame>> stream;
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std::shared_ptr<PushConversionVideoStream<LockedFrameStream2<SDLVideoFrame>>> stream;
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};
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};
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std::vector<Writer> _writers;
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std::vector<Writer> _writers;
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@ -91,7 +59,7 @@ struct DebugVideoTapSink : public FrameStream2SinkI<SDLVideoFrame> {
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std::shared_ptr<FrameStream2I<SDLVideoFrame>> subscribe(void) override {
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std::shared_ptr<FrameStream2I<SDLVideoFrame>> subscribe(void) override {
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_writers.emplace_back(Writer{
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_writers.emplace_back(Writer{
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Writer::View{_id_counter++},
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Writer::View{_id_counter++},
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std::make_shared<LockedFrameStream2<SDLVideoFrame>>()
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std::make_shared<PushConversionVideoStream<LockedFrameStream2<SDLVideoFrame>>>(SDL_PIXELFORMAT_RGBA32)
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});
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});
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return _writers.back().stream;
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return _writers.back().stream;
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@ -127,7 +95,7 @@ struct DebugVideoTestSource : public FrameStream2SourceI<SDLVideoFrame> {
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_thread = std::thread([this](void) {
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_thread = std::thread([this](void) {
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while (!_stop) {
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while (!_stop) {
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if (!_readers.empty()) {
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if (!_readers.empty()) {
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auto* surf = SDL_CreateSurface(960, 720, SDL_PIXELFORMAT_ARGB32);
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auto* surf = SDL_CreateSurface(960, 720, SDL_PIXELFORMAT_RGBA32);
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// color
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// color
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static auto start_time = Message::getTimeMS();
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static auto start_time = Message::getTimeMS();
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@ -7,6 +7,11 @@
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#include <atomic>
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#include <atomic>
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#include <thread>
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#include <thread>
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// tips: you can force a SDL vido driver by setting an env:
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// SDL_CAMERA_DRIVER=v4l2
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// SDL_CAMERA_DRIVER=pipewire
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// etc.
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// while a stream is subscribed, have the camera device open
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// while a stream is subscribed, have the camera device open
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// and aquire and push frames from a thread
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// and aquire and push frames from a thread
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struct SDLVideo2InputDevice : public FrameStream2MultiSource<SDLVideoFrame> {
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struct SDLVideo2InputDevice : public FrameStream2MultiSource<SDLVideoFrame> {
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