why is windows so bad
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5a0252d8d0
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14fcaf1d7e
26
src/main.cpp
26
src/main.cpp
@ -139,26 +139,40 @@ int main(int argc, char** argv) {
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//);
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#if 1
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if (render || tick) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1)); // yield for 1ms
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// why is windows like this
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//std::this_thread::sleep_for(std::chrono::milliseconds(1)); // yield for 1ms
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SDL_Delay(1); // yield for 1ms
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} else {
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#if 0
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#if 0
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// pretty hacky and spins if close to next update
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// if next loop >= 1ms away, wait 1ms
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if (time_delta_tick+0.001f < screen->nextTick() && time_delta_render+0.001f < screen->nextRender()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1)); // yield for 1ms
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}
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#else
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#else
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// dynamic sleep, sleeps the reminder till next update
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std::this_thread::sleep_for(std::chrono::duration<float, std::chrono::seconds::period>(
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//std::this_thread::sleep_for(std::chrono::duration<float, std::chrono::seconds::period>(
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//std::min<float>(
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//screen->nextTick() - time_delta_tick,
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//screen->nextRender() - time_delta_render
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//)
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//));
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SDL_Delay(uint32_t(
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std::min<float>(
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screen->nextTick() - time_delta_tick,
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screen->nextRender() - time_delta_render
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)
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) * 1000.f
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));
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#endif
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#endif
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}
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#else
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// why is windows like this
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//std::this_thread::sleep_for(std::chrono::milliseconds(1)); // yield for 1ms
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SDL_Delay(1); // yield for 1ms
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#endif
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}
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return 0;
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