update fs readme a little
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@ -25,17 +25,16 @@ Just keeps the Fragments in memory.
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# File formats
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# File formats
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Files can be compressed and encrypted. Since compression needs the data structure to funcion, it is applied before it is encrypted.
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Files can be compressed and encrypted. Since compression needs the data's structure to work properly, it is applied before it is encrypted.
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### Text Json
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### Text Json
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Text json only makes sense for metadata if it's neither compressed nor encrypted. (otherwise its binary on disk anyway, so why waste bytes).
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Text json only makes sense for metadata if it's neither compressed nor encrypted. (otherwise its binary on disk anyway, so why waste bytes).
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Since the content of data is not looked at, nothing stops you from using text json and ecrypt it, but atleast basic compression is advised.
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Since the content of data is not looked at, nothing stops you from using text json and ecrypt it, but atleast basic compression is advised.
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A Metadata json object has the following keys:
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A Metadata json object can have arbitrary keys, some are predefined:
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- `enc` (uint) Encryption type of the data, if any
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- `FragComp::DataEncryptionType` (uint) Encryption type of the data, if any
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- `comp` (uint) Compression type of the data, if any
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- `FragComp::DataCompressionType` (uint) Compression type of the data, if any
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- `metadata` (obj) the
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## Binary file headers
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## Binary file headers
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@ -70,3 +69,7 @@ file magic bytes `SOLFIL` (6 bytes)
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...data here...
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...data here...
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## Compression types
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- `0x00` none
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- `0x01` zstd (without dict)
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