refactor out uuidgenerator
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f22f523774
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19fd99f713
@ -4,6 +4,9 @@ add_library(fragment_store
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./fragment_store/file2_zstd.hpp
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./fragment_store/file2_zstd.hpp
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./fragment_store/file2_zstd.cpp
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./fragment_store/file2_zstd.cpp
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./fragment_store/uuid_generator.hpp
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./fragment_store/uuid_generator.cpp
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./fragment_store/fragment_store_i.hpp
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./fragment_store/fragment_store_i.hpp
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./fragment_store/fragment_store_i.cpp
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./fragment_store/fragment_store_i.cpp
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./fragment_store/types.hpp
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./fragment_store/types.hpp
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@ -32,75 +32,17 @@ static const char* metaFileTypeSuffix(MetaFileType mft) {
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}
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}
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FragmentStore::FragmentStore(void) {
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FragmentStore::FragmentStore(void) {
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{ // random namespace
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const auto num0 = _rng();
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const auto num1 = _rng();
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const auto num2 = _rng();
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const auto num3 = _rng();
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_session_uuid_namespace[0+0] = (num0 >> 0) & 0xff;
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_session_uuid_namespace[0+1] = (num0 >> 8) & 0xff;
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_session_uuid_namespace[0+2] = (num0 >> 16) & 0xff;
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_session_uuid_namespace[0+3] = (num0 >> 24) & 0xff;
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_session_uuid_namespace[4+0] = (num1 >> 0) & 0xff;
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_session_uuid_namespace[4+1] = (num1 >> 8) & 0xff;
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_session_uuid_namespace[4+2] = (num1 >> 16) & 0xff;
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_session_uuid_namespace[4+3] = (num1 >> 24) & 0xff;
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_session_uuid_namespace[8+0] = (num2 >> 0) & 0xff;
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_session_uuid_namespace[8+1] = (num2 >> 8) & 0xff;
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_session_uuid_namespace[8+2] = (num2 >> 16) & 0xff;
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_session_uuid_namespace[8+3] = (num2 >> 24) & 0xff;
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_session_uuid_namespace[12+0] = (num3 >> 0) & 0xff;
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_session_uuid_namespace[12+1] = (num3 >> 8) & 0xff;
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_session_uuid_namespace[12+2] = (num3 >> 16) & 0xff;
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_session_uuid_namespace[12+3] = (num3 >> 24) & 0xff;
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}
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registerSerializers();
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registerSerializers();
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}
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}
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FragmentStore::FragmentStore(
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FragmentStore::FragmentStore(
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std::array<uint8_t, 16> session_uuid_namespace
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std::array<uint8_t, 16> session_uuid_namespace
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) : _session_uuid_namespace(std::move(session_uuid_namespace)) {
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) : _session_uuid_gen(std::move(session_uuid_namespace)) {
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registerSerializers();
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registerSerializers();
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}
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}
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std::vector<uint8_t> FragmentStore::generateNewUID(std::array<uint8_t, 16>& uuid_namespace) {
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std::vector<uint8_t> new_uid(uuid_namespace.cbegin(), uuid_namespace.cend());
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new_uid.resize(new_uid.size() + 16);
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const auto num0 = _rng();
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const auto num1 = _rng();
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const auto num2 = _rng();
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const auto num3 = _rng();
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new_uid[uuid_namespace.size()+0] = (num0 >> 0) & 0xff;
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new_uid[uuid_namespace.size()+1] = (num0 >> 8) & 0xff;
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new_uid[uuid_namespace.size()+2] = (num0 >> 16) & 0xff;
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new_uid[uuid_namespace.size()+3] = (num0 >> 24) & 0xff;
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new_uid[uuid_namespace.size()+4+0] = (num1 >> 0) & 0xff;
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new_uid[uuid_namespace.size()+4+1] = (num1 >> 8) & 0xff;
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new_uid[uuid_namespace.size()+4+2] = (num1 >> 16) & 0xff;
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new_uid[uuid_namespace.size()+4+3] = (num1 >> 24) & 0xff;
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new_uid[uuid_namespace.size()+8+0] = (num2 >> 0) & 0xff;
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new_uid[uuid_namespace.size()+8+1] = (num2 >> 8) & 0xff;
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new_uid[uuid_namespace.size()+8+2] = (num2 >> 16) & 0xff;
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new_uid[uuid_namespace.size()+8+3] = (num2 >> 24) & 0xff;
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new_uid[uuid_namespace.size()+12+0] = (num3 >> 0) & 0xff;
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new_uid[uuid_namespace.size()+12+1] = (num3 >> 8) & 0xff;
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new_uid[uuid_namespace.size()+12+2] = (num3 >> 16) & 0xff;
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new_uid[uuid_namespace.size()+12+3] = (num3 >> 24) & 0xff;
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return new_uid;
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}
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std::vector<uint8_t> FragmentStore::generateNewUID(void) {
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std::vector<uint8_t> FragmentStore::generateNewUID(void) {
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return generateNewUID(_session_uuid_namespace);
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return _session_uuid_gen();
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}
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}
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FragmentID FragmentStore::newFragmentMemoryOwned(
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FragmentID FragmentStore::newFragmentMemoryOwned(
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@ -7,6 +7,8 @@
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#include "./serializer.hpp"
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#include "./serializer.hpp"
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#include "./uuid_generator.hpp"
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#include <entt/core/type_info.hpp>
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#include <entt/core/type_info.hpp>
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#include <entt/entity/registry.hpp>
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#include <entt/entity/registry.hpp>
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@ -18,8 +20,7 @@
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#include <random>
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#include <random>
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struct FragmentStore : public FragmentStoreI {
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struct FragmentStore : public FragmentStoreI {
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std::minstd_rand _rng{std::random_device{}()};
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UUIDGenerator_128_128 _session_uuid_gen;
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std::array<uint8_t, 16> _session_uuid_namespace;
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std::string _default_store_path;
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std::string _default_store_path;
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@ -34,7 +35,6 @@ struct FragmentStore : public FragmentStoreI {
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// TODO: make the frags ref counted
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// TODO: make the frags ref counted
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// TODO: check for exising
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// TODO: check for exising
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std::vector<uint8_t> generateNewUID(std::array<uint8_t, 16>& uuid_namespace);
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std::vector<uint8_t> generateNewUID(void);
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std::vector<uint8_t> generateNewUID(void);
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// ========== new fragment ==========
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// ========== new fragment ==========
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68
src/fragment_store/uuid_generator.cpp
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68
src/fragment_store/uuid_generator.cpp
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@ -0,0 +1,68 @@
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#include "./uuid_generator.hpp"
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UUIDGenerator_128_128::UUIDGenerator_128_128(void) {
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{ // random namespace
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const auto num0 = _rng();
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const auto num1 = _rng();
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const auto num2 = _rng();
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const auto num3 = _rng();
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_uuid_namespace[0+0] = (num0 >> 0) & 0xff;
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_uuid_namespace[0+1] = (num0 >> 8) & 0xff;
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_uuid_namespace[0+2] = (num0 >> 16) & 0xff;
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_uuid_namespace[0+3] = (num0 >> 24) & 0xff;
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_uuid_namespace[4+0] = (num1 >> 0) & 0xff;
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_uuid_namespace[4+1] = (num1 >> 8) & 0xff;
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_uuid_namespace[4+2] = (num1 >> 16) & 0xff;
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_uuid_namespace[4+3] = (num1 >> 24) & 0xff;
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_uuid_namespace[8+0] = (num2 >> 0) & 0xff;
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_uuid_namespace[8+1] = (num2 >> 8) & 0xff;
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_uuid_namespace[8+2] = (num2 >> 16) & 0xff;
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_uuid_namespace[8+3] = (num2 >> 24) & 0xff;
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_uuid_namespace[12+0] = (num3 >> 0) & 0xff;
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_uuid_namespace[12+1] = (num3 >> 8) & 0xff;
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_uuid_namespace[12+2] = (num3 >> 16) & 0xff;
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_uuid_namespace[12+3] = (num3 >> 24) & 0xff;
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}
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}
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UUIDGenerator_128_128::UUIDGenerator_128_128(const std::array<uint8_t, 16>& uuid_namespace) :
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_uuid_namespace(uuid_namespace)
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{
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}
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std::vector<uint8_t> UUIDGenerator_128_128::operator()(void) {
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std::vector<uint8_t> new_uid(_uuid_namespace.cbegin(), _uuid_namespace.cend());
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new_uid.resize(new_uid.size() + 16);
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const auto num0 = _rng();
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const auto num1 = _rng();
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const auto num2 = _rng();
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const auto num3 = _rng();
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new_uid[_uuid_namespace.size()+0] = (num0 >> 0) & 0xff;
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new_uid[_uuid_namespace.size()+1] = (num0 >> 8) & 0xff;
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new_uid[_uuid_namespace.size()+2] = (num0 >> 16) & 0xff;
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new_uid[_uuid_namespace.size()+3] = (num0 >> 24) & 0xff;
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new_uid[_uuid_namespace.size()+4+0] = (num1 >> 0) & 0xff;
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new_uid[_uuid_namespace.size()+4+1] = (num1 >> 8) & 0xff;
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new_uid[_uuid_namespace.size()+4+2] = (num1 >> 16) & 0xff;
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new_uid[_uuid_namespace.size()+4+3] = (num1 >> 24) & 0xff;
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new_uid[_uuid_namespace.size()+8+0] = (num2 >> 0) & 0xff;
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new_uid[_uuid_namespace.size()+8+1] = (num2 >> 8) & 0xff;
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new_uid[_uuid_namespace.size()+8+2] = (num2 >> 16) & 0xff;
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new_uid[_uuid_namespace.size()+8+3] = (num2 >> 24) & 0xff;
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new_uid[_uuid_namespace.size()+12+0] = (num3 >> 0) & 0xff;
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new_uid[_uuid_namespace.size()+12+1] = (num3 >> 8) & 0xff;
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new_uid[_uuid_namespace.size()+12+2] = (num3 >> 16) & 0xff;
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new_uid[_uuid_namespace.size()+12+3] = (num3 >> 24) & 0xff;
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return new_uid;
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}
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23
src/fragment_store/uuid_generator.hpp
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23
src/fragment_store/uuid_generator.hpp
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#pragma once
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#include <vector>
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#include <array>
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#include <random>
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#include <cstdint>
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struct UUIDGeneratorI {
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virtual std::vector<uint8_t> operator()(void) = 0;
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};
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struct UUIDGenerator_128_128 final : public UUIDGeneratorI {
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private:
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std::array<uint8_t, 16> _uuid_namespace;
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std::minstd_rand _rng{std::random_device{}()};
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public:
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UUIDGenerator_128_128(void); // default randomly initializes namespace
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UUIDGenerator_128_128(const std::array<uint8_t, 16>& uuid_namespace);
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std::vector<uint8_t> operator()(void) override;
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};
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