add imgui stylign window + change how texture filters are applied
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93140231c6
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2647c85323
@ -191,6 +191,12 @@ Screen* MainScreen::render(float time_delta, bool&) {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Settings")) {
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if (ImGui::MenuItem("ImGui Style Editor")) {
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_show_tool_style_editor = true;
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}
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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@ -198,6 +204,12 @@ Screen* MainScreen::render(float time_delta, bool&) {
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ImGui::End();
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}
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if (_show_tool_style_editor) {
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if (ImGui::Begin("Dear ImGui Style Editor", &_show_tool_style_editor)) {
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ImGui::ShowStyleEditor();
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}
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ImGui::End();
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}
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if constexpr (false) {
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ImGui::ShowDemoWindow();
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@ -64,6 +64,8 @@ struct MainScreen final : public Screen {
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ToxUIUtils tuiu;
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ToxDHTCapHisto tdch;
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bool _show_tool_style_editor {false};
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bool _window_hidden {false};
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bool _window_hidden_ts {0};
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float _time_since_event {0.f};
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@ -17,16 +17,15 @@ uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t wi
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);
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assert(surf); // TODO: add error reporting
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// TODO: this touches global state, reset?
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if (filter == NEAREST) {
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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} else if (filter == LINEAR) {
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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}
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SDL_Texture* tex = SDL_CreateTextureFromSurface(renderer, surf);
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assert(tex); // TODO: add error reporting
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if (filter == NEAREST) {
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SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_NEAREST);
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} else if (filter == LINEAR) {
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SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_LINEAR);
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}
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SDL_DestroySurface(surf);
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return reinterpret_cast<uint64_t>(tex);
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@ -116,7 +116,6 @@ void SettingsWindow::render(void) {
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}
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ImGui::EndMenuBar();
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}
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}
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ImGui::End();
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}
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