make texture cache scale down images on load to the requested size
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@@ -41,8 +41,12 @@ void renderAvatar(
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}
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}
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// TODO: per display?
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// TODO: do we really need this? test dpi scaling
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const auto [g_scale_x, g_scyle_y] = ImGui::GetIO().DisplayFramebufferScale;
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// avatar
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const auto [id, width, height] = contact_tc.get(c);
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const auto [id, width, height] = contact_tc.get(c, box.x*g_scale_x, box.y*g_scyle_y);
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ImGui::Image(
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id,
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box,
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