make texture cache scale down images on load to the requested size
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This commit is contained in:
Green Sky
2025-12-04 15:56:39 +01:00
parent 997e2517a3
commit 2dbce14e5e
13 changed files with 95 additions and 40 deletions

View File

@@ -41,8 +41,12 @@ void renderAvatar(
}
}
// TODO: per display?
// TODO: do we really need this? test dpi scaling
const auto [g_scale_x, g_scyle_y] = ImGui::GetIO().DisplayFramebufferScale;
// avatar
const auto [id, width, height] = contact_tc.get(c);
const auto [id, width, height] = contact_tc.get(c, box.x*g_scale_x, box.y*g_scyle_y);
ImGui::Image(
id,
box,