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# EnTT in Action
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# Table of Contents
* [Introduction](#introduction)
* [EnTT in Action](#entt-in-action)
* [Games](#games)
* [Engines and the like](#engines-and-the-like)
* [Articles, videos and blog posts](#articles-videos-and-blog-posts)
* [Any Other Business](#any-other-business)
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# Introduction
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
@ -7,13 +24,18 @@ source projects based on `EnTT` and didn't hold back when it came to documenting
them.
Below an incomplete list of games, applications and articles that can be used as
a reference. Where I put the word _apparently_ means that the use of `EnTT` is
documented but the authors didn't make explicit announcements or contacted me
directly.
a reference.<br/>
Where I put the word _apparently_ means that the use of `EnTT` is documented but
the authors didn't make explicit announcements or contacted me directly.
I hope this list can grow much more in the future:
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.<br/>
I hope the following lists can grow much more in the future.
# EnTT in Action
## Games
* Games:
* [Minecraft](https://minecraft.net/en-us/attribution/) by
[Mojang](https://mojang.com/): of course, **that** Minecraft, see the
open source attributions page for more details.
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* [Confetti Party](https://github.com/hexerei/entt-confetti): C++ sample
application as a starting point using `EnTT` and `SDL2`.
* Engines and the like:
## Engines and the like:
* [Aether Engine](https://hadean.com/spatial-simulation/)
[v1.1+](https://docs.hadean.com/v1.1/Licenses/) by
[Hadean](https://hadean.com/): a library designed for spatially partitioning
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engine based on `SDL2` and `EnTT`.
* [Ducktape](https://github.com/DucktapeEngine/Ducktape): an open source C++
2D & 3D game engine that focuses on being fast and powerful.
* [The Worst Engine](https://github.com/Parasik72/TWE): a game engine based on
OpenGL.
* [Ecsact](https://ecsact.dev/): a language aimed at describing ECS, with a
[runtime implementation](https://github.com/ecsact-dev/ecsact_rt_entt) based
on `EnTT`.
* [AGE (Arc Game Engine)](https://github.com/MohitSethi99/ArcGameEngine): an
open-source engine for building 2D & 3D real-time rendering and interactive
contents.
* [Kengine](https://github.com/phisko/kengine): the _Koala engine_ is a game
engine entirely implemented as an entity-component-ystem.
## Articles, videos and blog posts:
* Articles, videos and blog posts:
* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
[blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
know **more** on this project.
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- ... And so on.
[Check out](https://www.youtube.com/channel/UCQ-W1KE9EYfdxhL6S4twUNw) the
_Game Engine Series_ by The Cherno for more videos.
* [Warmonger Dynasty devlog series](https://david-delassus.medium.com/list/warmonger-dynasty-devlogs-f64b71f556de)
by [linkdd](https://github.com/linkdd): an interesting walkthrough of
developing a game (also) with EnTT.
* [Use EnTT When You Need An ECS](https://www.codingwiththomas.com/blog/use-entt-when-you-need-an-ecs)
by [Thomas](https://www.codingwiththomas.com/): I couldn't have said it
better.
* [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
huge space battle built entirely from scratch.
* [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
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MMO(RPG)s and its [follow-up](https://youtu.be/yGlZeopx2hU) episode about
player bots and full external ECS: a series definitely worth looking at.
* Any Other Business:
## Any Other Business:
* [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/) by
[Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and the
cross platform C++ rendering engine. The SDKs are utilized by a lot of
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* GitHub contains also
[many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
of use of `EnTT` from which to take inspiration if interested.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.