update subtree entt Merge commit '90ce4bda4e1dc23508bbd6b6923156cd5a370c18'
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# Similar projects
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# Table of Contents
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* [Introduction](#introduction)
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* [Similar projects](#similar-projects)
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# Introduction
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There are many projects similar to `EnTT`, both open source and not.<br/>
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Some even borrowed some ideas from this library and expressed them in different
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languages.<br/>
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Others developed different architectures from scratch and therefore offer
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alternative solutions with their pros and cons.
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Below an incomplete list of those that I've come across so far.<br/>
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If you know of other similar projects out there, feel free to open an issue or a
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PR and I'll be glad to add them to this page.<br/>
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I hope the following lists can grow much more in the future.
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# Similar projects
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Below an incomplete list of similar projects that I've come across so far.<br/>
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If some terms or designs aren't clear, I recommend referring to the
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[_ECS Back and Forth_](https://skypjack.github.io/tags/#ecs) series for all the
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details.
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I hope this list can grow much more in the future:
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* C:
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* [destral_ecs](https://github.com/roig/destral_ecs): a single-file ECS based
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on sparse sets.
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@@ -34,6 +51,8 @@ I hope this list can grow much more in the future:
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solution between an ECS and dynamic mixins.
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* C#
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* [Arch](https://github.com/genaray/Arch): a simple, fast and _unity entities_
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inspired archetype ECS with optional multithreading.
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* [Entitas](https://github.com/sschmid/Entitas-CSharp): the ECS framework for
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C# and Unity, where _reactive systems_ were invented.
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* [LeoECS](https://github.com/Leopotam/ecs): simple lightweight C# Entity
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@@ -70,6 +89,3 @@ I hope this list can grow much more in the future:
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* Zig
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* [zig-ecs](https://github.com/prime31/zig-ecs): a _zig-ification_ of `EnTT`.
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If you know of other resources out there that can be of interest for the reader,
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feel free to open an issue or a PR and I'll be glad to add them to this page.
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