update subtree entt Merge commit '90ce4bda4e1dc23508bbd6b6923156cd5a370c18'
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52
external/entt/entt/docs/md/signal.md
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52
external/entt/entt/docs/md/signal.md
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@ -9,6 +9,7 @@
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* [Delegate](#delegate)
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* [Runtime arguments](#runtime-arguments)
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* [Lambda support](#lambda-support)
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* [Raw access](#raw-access)
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* [Signals](#signals)
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* [Event dispatcher](#event-dispatcher)
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* [Named queues](#named-queues)
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@ -38,7 +39,7 @@ lightweight classes to solve the same and many other problems.
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# Delegate
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A delegate can be used as a general purpose invoker with no memory overhead for
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free functions and member functions provided along with an instance on which to
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free functions, lambdas and members provided along with an instance on which to
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invoke them.<br/>
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It doesn't claim to be a drop-in replacement for an `std::function`, so don't
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expect to use it whenever an `std::function` fits well. That said, it's most
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@ -92,9 +93,9 @@ delegate.connect<&g>(c);
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delegate(42);
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```
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The function `g` is invoked with a reference to `c` and `42`. However, the
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function type of the delegate is still `void(int)`. This is also the signature
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of its function call operator.<br/>
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Function `g` is invoked with a reference to `c` and `42`. However, the function
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type of the delegate is still `void(int)`. This is also the signature of its
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function call operator.<br/>
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Another interesting aspect of the delegate class is that it accepts functions
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with a list of parameters that is shorter than that of its function type:
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@ -105,9 +106,15 @@ delegate(42);
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```
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Where the function type of the delegate is `void(int)` as above. It goes without
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saying that the extra arguments are silently discarded internally.<br/>
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This is a nice-to-have feature in a lot of cases, as an example when the
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`delegate` class is used as a building block of a signal-slot system.
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saying that the extra arguments are silently discarded internally. This is a
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nice-to-have feature in a lot of cases, as an example when the `delegate` class
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is used as a building block of a signal-slot system.<br/>
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In fact, this filtering works both ways. The class tries to pass its first
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_count_ arguments **first**, then the last _count_. Watch out for conversion
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rules if in doubt when connecting a listener!<br/>
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Arbitrary functions that pull random arguments from the delegate list aren't
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supported instead. Other feature were preferred, such as support for functions
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with compatible argument lists although not equal to those of the delegate.
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To create and initialize a delegate at once, there are a few specialized
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constructors. Because of the rules of the language, the listener is provided by
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@ -231,6 +238,24 @@ As above, the first parameter (`const void *`) isn't part of the function type
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of the delegate and is used to dispatch arbitrary user data back and forth. In
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other terms, the function type of the delegate above is `int(int)`.
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## Raw access
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While not recommended, a delegate also allows direct access to the stored
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callable function target and underlying data, if any.<br/>
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This makes it possible to bypass the behavior of the delegate itself and force
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calls on different instances:
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```cpp
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my_struct other;
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delegate.target(&other, 42);
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```
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It goes without saying that this type of approach is **very** risky, especially
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since there is no way of knowing whether the contained function was originally a
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member function of some class, a free function or a lambda.<br/>
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Another possible (and meaningful) use of this feature is that of identifying a
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particular delegate through its descriptive _traits_ instead.
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# Signals
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Signal handlers work with references to classes, function pointers and pointers
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@ -290,7 +315,7 @@ sink.disconnect<&foo>();
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sink.disconnect<&listener::bar>(instance);
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// disconnect all member functions of an instance, if any
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sink.disconnect(instance);
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sink.disconnect(&instance);
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// discards all listeners at once
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sink.disconnect();
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@ -300,15 +325,6 @@ As shown above, listeners don't have to strictly follow the signature of the
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signal. As long as a listener can be invoked with the given arguments to yield a
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result that is convertible to the given return type, everything works just
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fine.<br/>
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It's also possible to connect a listener before other elements already contained
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by the signal. The `before` function returns a `sink` object that is correctly
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initialized for the purpose and can be used to connect one or more listeners in
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order and in the desired position:
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```cpp
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sink.before<&foo>().connect<&listener::bar>(instance);
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```
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In all cases, the `connect` member function returns by default a `connection`
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object to be used as an alternative to break a connection by means of its
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`release` member function.<br/>
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@ -409,7 +425,7 @@ of them at once:
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```cpp
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dispatcher.sink<an_event>().disconnect<&listener::receive>(listener);
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dispatcher.sink<another_event>().disconnect(listener);
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dispatcher.sink<another_event>().disconnect(&listener);
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```
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The `trigger` member function serves the purpose of sending an immediate event
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