frame stream refactor, i like it now
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@ -18,31 +18,38 @@
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//};
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template<typename FrameType>
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struct FrameStream2Reader {
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struct FrameStream2 {
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// get number of available frames
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virtual int32_t getSize(void) = 0;
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[[nodiscard]] virtual int32_t size(void) = 0;
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// get next frame
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// TODO: optional instead?
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// data sharing? -> no, data is copied for each fsr, if concurency supported
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virtual std::optional<FrameType> getNext(void) = 0;
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[[nodiscard]] virtual std::optional<FrameType> pop(void) = 0;
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// returns true if there are readers (or we dont know)
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virtual bool push(const FrameType& value) = 0;
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};
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// needs count frames queue size
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// having ~1-2sec buffer size is often sufficent
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template<typename FrameType>
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struct QueuedFrameStream2Reader : public FrameStream2Reader<FrameType> {
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struct QueuedFrameStream2 : public FrameStream2<FrameType> {
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using frame_type = FrameType;
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rigtorp::SPSCQueue<FrameType> _queue;
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explicit QueuedFrameStream2Reader(size_t queue_size) : _queue(queue_size) {}
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// discard values if queue full
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// will block if not lossy and full on push
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const bool _lossy {true};
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[[nodiscard]] int32_t getSize(void) override {
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explicit QueuedFrameStream2(size_t queue_size, bool lossy = true) : _queue(queue_size), _lossy(lossy) {}
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int32_t size(void) override {
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return _queue.size();
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}
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[[nodiscard]] std::optional<FrameType> getNext(void) override {
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std::optional<FrameType> pop(void) override {
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auto* ret_ptr = _queue.front();
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if (ret_ptr == nullptr) {
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return std::nullopt;
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@ -55,14 +62,21 @@ struct QueuedFrameStream2Reader : public FrameStream2Reader<FrameType> {
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return ret;
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}
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bool push(const FrameType& value) override {
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if (_lossy) {
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[[maybe_unused]] auto _ = _queue.try_emplace(value);
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// TODO: maybe return ?
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} else {
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_queue.push(value);
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}
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return true;
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}
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};
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template<typename FrameType>
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struct MultiplexedQueuedFrameStream2Writer {
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using ReaderType = QueuedFrameStream2Reader<FrameType>;
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// TODO: expose
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const size_t _queue_size {10};
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struct QueuedFrameStream2Multiplexer : public FrameStream2<FrameType> {
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using ReaderType = QueuedFrameStream2<FrameType>;
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// pointer stability
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std::vector<std::unique_ptr<ReaderType>> _readers;
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@ -70,9 +84,9 @@ struct MultiplexedQueuedFrameStream2Writer {
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// a simple lock here is ok, since this tends to be a rare operation,
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// except for the push, which is always on the same thread
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ReaderType* aquireReader(void) {
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ReaderType* aquireReader(size_t queue_size = 10, bool lossy = true) {
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std::lock_guard lg{_readers_lock};
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return _readers.emplace_back(std::make_unique<ReaderType>(_queue_size)).get();
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return _readers.emplace_back(std::make_unique<ReaderType>(queue_size, lossy)).get();
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}
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void releaseReader(ReaderType* reader) {
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@ -85,13 +99,26 @@ struct MultiplexedQueuedFrameStream2Writer {
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}
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}
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// stream interface
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int32_t size(void) override {
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// TODO: return something sensible?
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return -1;
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}
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std::optional<FrameType> pop(void) override {
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assert(false && "tried to pop from a multiplexer");
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return std::nullopt;
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}
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// returns true if there are readers
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bool pushValue(const FrameType& value) {
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bool push(const FrameType& value) override {
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std::lock_guard lg{_readers_lock};
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bool have_readers{false};
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for (auto& it : _readers) {
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[[maybe_unused]] auto _ = it->_queue.try_emplace(value);
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[[maybe_unused]] auto _ = it->push(value);
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have_readers = true; // even if queue full, we still continue believing in them
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// maybe consider push return value?
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}
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return have_readers;
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}
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@ -105,7 +105,7 @@ SDLVideoCameraContent::SDLVideoCameraContent(void) {
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};
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// creates surface copies
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someone_listening = pushValue(new_frame_non_owning);
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someone_listening = push(new_frame_non_owning);
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}
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SDL_ReleaseCameraFrame(_camera.get(), sdl_frame_next);
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@ -1,7 +1,6 @@
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#pragma once
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#include "./frame_stream2.hpp"
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#include "SDL_surface.h"
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#include <SDL3/SDL.h>
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@ -43,10 +42,10 @@ struct SDLVideoFrame {
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SDLVideoFrame& operator=(const SDLVideoFrame& other) = delete;
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};
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using SDLVideoFrameStream2Writer = MultiplexedQueuedFrameStream2Writer<SDLVideoFrame>;
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using SDLVideoFrameStream2Reader = SDLVideoFrameStream2Writer::ReaderType;
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using SDLVideoFrameStream2Multiplexer = QueuedFrameStream2Multiplexer<SDLVideoFrame>;
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using SDLVideoFrameStream2 = SDLVideoFrameStream2Multiplexer::ReaderType;
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struct SDLVideoCameraContent : protected SDLVideoFrameStream2Writer {
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struct SDLVideoCameraContent : protected SDLVideoFrameStream2Multiplexer {
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// meh, empty default
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std::unique_ptr<SDL_Camera, decltype(&SDL_CloseCamera)> _camera {nullptr, &SDL_CloseCamera};
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std::atomic<bool> _thread_should_quit {false};
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@ -60,7 +59,7 @@ struct SDLVideoCameraContent : protected SDLVideoFrameStream2Writer {
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~SDLVideoCameraContent(void);
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// make only some of writer public
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using SDLVideoFrameStream2Writer::aquireReader;
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using SDLVideoFrameStream2Writer::releaseReader;
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using SDLVideoFrameStream2Multiplexer::aquireReader;
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using SDLVideoFrameStream2Multiplexer::releaseReader;
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};
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@ -70,7 +70,7 @@ int main(int argc, char** argv) {
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auto* reader = vcc.aquireReader();
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for (size_t i = 0; i < 20; i++) {
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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auto new_frame_opt = reader->getNext();
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auto new_frame_opt = reader->pop();
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if (new_frame_opt.has_value()) {
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std::cout << "video frame was " << new_frame_opt.value().surface->w << "x" << new_frame_opt.value().surface->h << " " << new_frame_opt.value().timestampNS << "ns\n";
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}
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@ -21,7 +21,6 @@ void ObjectStoreUI::render(void) {
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ImGui::Separator();
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if (ImGui::BeginMenu("ObjectStore")) {
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if (ImGui::MenuItem("Inspector")) {
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//_show_add_friend_window = true;
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_ee.show_window = true;
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}
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ImGui::EndMenu();
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