more refactoring, audio loopback kinda working
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@ -19,6 +19,8 @@
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template<typename FrameType>
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struct FrameStream2I {
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virtual ~FrameStream2I(void) {}
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// get number of available frames
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[[nodiscard]] virtual int32_t size(void) = 0;
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@ -74,26 +76,30 @@ struct QueuedFrameStream2 : public FrameStream2I<FrameType> {
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}
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};
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template<typename FrameType, typename ReaderType = QueuedFrameStream2<FrameType>>
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struct QueuedFrameStream2Multiplexer : public FrameStream2I<FrameType> {
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using reader_type_t = ReaderType;
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// implements a stream that pops or pushes to all sub streams
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// you need to mind the direction you intend it to use
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// release all streams before destructing! // TODO: improve lifetime here, maybe some shared semaphore?
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template<typename FrameType, typename SubStreamType = QueuedFrameStream2<FrameType>>
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struct FrameStream2MultiStream : public FrameStream2I<FrameType> {
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using sub_stream_type_t = SubStreamType;
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// pointer stability
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std::vector<std::unique_ptr<ReaderType>> _readers;
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std::mutex _readers_lock; // accessing the _readers array needs to be exclusive
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std::vector<std::unique_ptr<SubStreamType>> _sub_streams;
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std::mutex _sub_stream_lock; // accessing the _sub_streams array needs to be exclusive
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// a simple lock here is ok, since this tends to be a rare operation,
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// except for the push, which is always on the same thread
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ReaderType* aquireReader(size_t queue_size = 10, bool lossy = true) {
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std::lock_guard lg{_readers_lock};
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return _readers.emplace_back(std::make_unique<ReaderType>(queue_size, lossy)).get();
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// TODO: forward args instead
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SubStreamType* aquireSubStream(size_t queue_size = 10, bool lossy = true) {
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std::lock_guard lg{_sub_stream_lock};
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return _sub_streams.emplace_back(std::make_unique<SubStreamType>(queue_size, lossy)).get();
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}
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void releaseReader(ReaderType* reader) {
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std::lock_guard lg{_readers_lock};
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for (auto it = _readers.begin(); it != _readers.end(); it++) {
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if (it->get() == reader) {
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_readers.erase(it);
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void releaseSubStream(SubStreamType* sub) {
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std::lock_guard lg{_sub_stream_lock};
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for (auto it = _sub_streams.begin(); it != _sub_streams.end(); it++) {
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if (it->get() == sub) {
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_sub_streams.erase(it);
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break;
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}
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}
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@ -107,15 +113,15 @@ struct QueuedFrameStream2Multiplexer : public FrameStream2I<FrameType> {
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}
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std::optional<FrameType> pop(void) override {
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assert(false && "tried to pop from a multiplexer");
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assert(false && "this logic is very frame type specific, provide an impl");
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return std::nullopt;
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}
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// returns true if there are readers
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bool push(const FrameType& value) override {
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std::lock_guard lg{_readers_lock};
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std::lock_guard lg{_sub_stream_lock};
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bool have_readers{false};
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for (auto& it : _readers) {
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for (auto& it : _sub_streams) {
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[[maybe_unused]] auto _ = it->push(value);
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have_readers = true; // even if queue full, we still continue believing in them
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// maybe consider push return value?
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@ -1,10 +1,9 @@
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#include "./sdl_audio_frame_stream2.hpp"
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#include "SDL_audio.h"
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#include <iostream>
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#include <vector>
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SDLAudioInputDevice::SDLAudioInputDevice(void) : _stream{nullptr, &SDL_DestroyAudioStream} {
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SDLAudioInputDeviceDefault::SDLAudioInputDeviceDefault(void) : _stream{nullptr, &SDL_DestroyAudioStream} {
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constexpr SDL_AudioSpec spec = { SDL_AUDIO_S16, 1, 48000 };
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_stream = {
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@ -70,10 +69,102 @@ SDLAudioInputDevice::SDLAudioInputDevice(void) : _stream{nullptr, &SDL_DestroyAu
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});
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}
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SDLAudioInputDevice::~SDLAudioInputDevice(void) {
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SDLAudioInputDeviceDefault::~SDLAudioInputDeviceDefault(void) {
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// TODO: pause audio device?
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_thread_should_quit = true;
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_thread.join();
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// TODO: what to do if readers are still present?
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}
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int32_t SDLAudioOutputDeviceDefaultInstance::size(void) {
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return -1;
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}
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std::optional<AudioFrame> SDLAudioOutputDeviceDefaultInstance::pop(void) {
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assert(false);
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// this is an output device, there is no data to pop
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return std::nullopt;
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}
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bool SDLAudioOutputDeviceDefaultInstance::push(const AudioFrame& value) {
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if (!static_cast<bool>(_stream)) {
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return false;
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}
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// verify here the fame has the same sample type, channel count and sample freq
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// if something changed, we need to either use a temporary stream, just for conversion, or reopen _stream with the new params
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// because of data temporality, the second options looks like a better candidate
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if (
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value.sample_rate != _last_sample_rate ||
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value.channels != _last_channels ||
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(value.isF32() && _last_format != SDL_AUDIO_F32) ||
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(value.isS16() && _last_format != SDL_AUDIO_S16)
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) {
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const auto device_id = SDL_GetAudioStreamDevice(_stream.get());
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SDL_FlushAudioStream(_stream.get());
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const SDL_AudioSpec spec = {
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static_cast<SDL_AudioFormat>((value.isF32() ? SDL_AUDIO_F32 : SDL_AUDIO_S16)),
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static_cast<int>(value.channels),
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static_cast<int>(value.sample_rate)
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};
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_stream = {
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SDL_OpenAudioDeviceStream(device_id, &spec, nullptr, nullptr),
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&SDL_DestroyAudioStream
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};
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}
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// HACK
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assert(value.isS16());
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auto data = value.getSpan<int16_t>();
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if (data.size == 0) {
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std::cerr << "empty audio frame??\n";
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}
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if (SDL_PutAudioStreamData(_stream.get(), data.ptr, data.size * sizeof(int16_t)) < 0) {
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std::cerr << "put data error\n";
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return false; // return true?
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}
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_last_sample_rate = value.sample_rate;
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_last_channels = value.channels;
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_last_format = value.isF32() ? SDL_AUDIO_F32 : SDL_AUDIO_S16;
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return true;
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}
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SDLAudioOutputDeviceDefaultInstance::SDLAudioOutputDeviceDefaultInstance(void) : _stream(nullptr, nullptr) {
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}
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SDLAudioOutputDeviceDefaultInstance::SDLAudioOutputDeviceDefaultInstance(SDLAudioOutputDeviceDefaultInstance&& other) : _stream(std::move(other._stream)) {
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}
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SDLAudioOutputDeviceDefaultInstance::~SDLAudioOutputDeviceDefaultInstance(void) {
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}
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SDLAudioOutputDeviceDefaultInstance SDLAudioOutputDeviceDefaultFactory::create(void) {
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SDLAudioOutputDeviceDefaultInstance new_instance;
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constexpr SDL_AudioSpec spec = { SDL_AUDIO_S16, 1, 48000 };
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new_instance._stream = {
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SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec, nullptr, nullptr),
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&SDL_DestroyAudioStream
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};
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new_instance._last_sample_rate = spec.freq;
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new_instance._last_channels = spec.channels;
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new_instance._last_format = spec.format;
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if (!static_cast<bool>(new_instance._stream)) {
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std::cerr << "SDL open audio device failed!\n";
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}
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const auto audio_device_id = SDL_GetAudioStreamDevice(new_instance._stream.get());
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SDL_ResumeAudioDevice(audio_device_id);
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return new_instance;
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}
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@ -10,12 +10,14 @@
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#include <vector>
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#include <thread>
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// we dont have to multiplex ourself, because sdl streams and virtual devices already do this, but we do it anyway
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using SDLAudioInputFrameStream2Multiplexer = QueuedFrameStream2Multiplexer<AudioFrame>;
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using SDLAudioInputFrameStream2 = SDLAudioInputFrameStream2Multiplexer::reader_type_t; // just use the default for now
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// we dont have to multicast ourself, because sdl streams and virtual devices already do this, but we do it anyway
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using AudioFrameStream2MultiStream = FrameStream2MultiStream<AudioFrame>;
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using AudioFrameStream2 = AudioFrameStream2MultiStream::sub_stream_type_t; // just use the default for now
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// object components?
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struct SDLAudioInputDevice : protected SDLAudioInputFrameStream2Multiplexer {
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// source
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struct SDLAudioInputDeviceDefault : protected AudioFrameStream2MultiStream {
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std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
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std::atomic<bool> _thread_should_quit {false};
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@ -23,15 +25,37 @@ struct SDLAudioInputDevice : protected SDLAudioInputFrameStream2Multiplexer {
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// construct source and start thread
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// TODO: optimize so the thread is not always running
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SDLAudioInputDevice(void);
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SDLAudioInputDeviceDefault(void);
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// stops the thread and closes the device?
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~SDLAudioInputDevice(void);
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~SDLAudioInputDeviceDefault(void);
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using SDLAudioInputFrameStream2Multiplexer::aquireReader;
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using SDLAudioInputFrameStream2Multiplexer::releaseReader;
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using AudioFrameStream2MultiStream::aquireSubStream;
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using AudioFrameStream2MultiStream::releaseSubStream;
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};
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struct SDLAudioOutputDevice {
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// sink
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struct SDLAudioOutputDeviceDefaultInstance : protected AudioFrameStream2I {
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std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
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uint32_t _last_sample_rate {48'000};
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size_t _last_channels {0};
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SDL_AudioFormat _last_format {0};
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SDLAudioOutputDeviceDefaultInstance(void);
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SDLAudioOutputDeviceDefaultInstance(SDLAudioOutputDeviceDefaultInstance&& other);
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~SDLAudioOutputDeviceDefaultInstance(void);
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int32_t size(void) override;
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std::optional<AudioFrame> pop(void) override;
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bool push(const AudioFrame& value) override;
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};
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// constructs entirely new streams, since sdl handles sync and mixing for us (or should)
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struct SDLAudioOutputDeviceDefaultFactory {
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// TODO: pause device?
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SDLAudioOutputDeviceDefaultInstance create(void);
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};
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@ -42,10 +42,10 @@ struct SDLVideoFrame {
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SDLVideoFrame& operator=(const SDLVideoFrame& other) = delete;
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};
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using SDLVideoFrameStream2Multiplexer = QueuedFrameStream2Multiplexer<SDLVideoFrame>;
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using SDLVideoFrameStream2 = SDLVideoFrameStream2Multiplexer::reader_type_t; // just use the default for now
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using SDLVideoFrameStream2MultiStream = FrameStream2MultiStream<SDLVideoFrame>;
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using SDLVideoFrameStream2 = SDLVideoFrameStream2MultiStream::sub_stream_type_t; // just use the default for now
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struct SDLVideoCameraContent : protected SDLVideoFrameStream2Multiplexer {
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struct SDLVideoCameraContent : protected SDLVideoFrameStream2MultiStream {
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// meh, empty default
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std::unique_ptr<SDL_Camera, decltype(&SDL_CloseCamera)> _camera {nullptr, &SDL_CloseCamera};
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std::atomic<bool> _thread_should_quit {false};
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@ -59,7 +59,7 @@ struct SDLVideoCameraContent : protected SDLVideoFrameStream2Multiplexer {
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~SDLVideoCameraContent(void);
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// make only some of writer public
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using SDLVideoFrameStream2Multiplexer::aquireReader;
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using SDLVideoFrameStream2Multiplexer::releaseReader;
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using SDLVideoFrameStream2MultiStream::aquireSubStream;
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using SDLVideoFrameStream2MultiStream::releaseSubStream;
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};
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15
src/main.cpp
15
src/main.cpp
@ -78,27 +78,30 @@ int main(int argc, char** argv) {
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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std::cerr << "SDL_Init AUDIO failed (" << SDL_GetError() << ")\n";
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} else {
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SDLAudioInputDevice aid;
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auto* reader = aid.aquireReader();
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SDLAudioInputDeviceDefault aidd;
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auto* reader = aidd.aquireSubStream();
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for (size_t i = 0; i < 20; i++) {
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auto writer = SDLAudioOutputDeviceDefaultFactory{}.create();
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for (size_t i = 0; i < 2000; i++) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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auto new_frame_opt = reader->pop();
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if (new_frame_opt.has_value()) {
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std::cout << "audio frame was seq:" << new_frame_opt.value().seq << " sr:" << new_frame_opt.value().sample_rate << " " << (new_frame_opt.value().isS16()?"S16":"F32") << " l:" << (new_frame_opt.value().isS16()?new_frame_opt.value().getSpan<int16_t>().size:new_frame_opt.value().getSpan<float>().size) << "\n";
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writer.push(new_frame_opt.value());
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} else {
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std::cout << "no audio frame\n";
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}
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}
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aid.releaseReader(reader);
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aidd.releaseSubStream(reader);
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}
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if (SDL_Init(SDL_INIT_CAMERA) < 0) {
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std::cerr << "SDL_Init CAMERA failed (" << SDL_GetError() << ")\n";
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} else { // HACK
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SDLVideoCameraContent vcc;
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auto* reader = vcc.aquireReader();
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auto* reader = vcc.aquireSubStream();
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for (size_t i = 0; i < 20; i++) {
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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auto new_frame_opt = reader->pop();
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@ -106,7 +109,7 @@ int main(int argc, char** argv) {
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std::cout << "video frame was " << new_frame_opt.value().surface->w << "x" << new_frame_opt.value().surface->h << " " << new_frame_opt.value().timestampNS << "ns\n";
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}
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}
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vcc.releaseReader(reader);
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vcc.releaseSubStream(reader);
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}
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std::cout << "after sdl video stuffery\n";
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