remove sdl subtree and update
20
external/sdl/CMakeLists.txt
vendored
@ -1,9 +1,17 @@
|
|||||||
cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
|
cmake_minimum_required(VERSION 3.16...3.24 FATAL_ERROR)
|
||||||
|
|
||||||
set(SDL_SHARED OFF CACHE INTERNAL "")
|
include(FetchContent)
|
||||||
set(SDL_STATIC ON CACHE INTERNAL "")
|
|
||||||
#TODO: pic ?
|
|
||||||
|
|
||||||
add_subdirectory(./SDL EXCLUDE_FROM_ALL)
|
if (NOT TARGET SDL3::SDL3)
|
||||||
#add_subdirectory(./SDL)
|
set(SDL_SHARED OFF CACHE INTERNAL "")
|
||||||
|
set(SDL_STATIC ON CACHE INTERNAL "")
|
||||||
|
#TODO: pic ?
|
||||||
|
|
||||||
|
FetchContent_Declare(SDL3
|
||||||
|
GIT_REPOSITORY https://github.com/libsdl-org/SDL
|
||||||
|
GIT_TAG 0429f5d6a36fc35b551bcc2acd4a40c2db6dab82 # tip when looking
|
||||||
|
FIND_PACKAGE_ARGS # for the future
|
||||||
|
)
|
||||||
|
FetchContent_MakeAvailable(SDL3)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
90
external/sdl/SDL/.clang-format
vendored
@ -1,90 +0,0 @@
|
|||||||
---
|
|
||||||
AlignConsecutiveMacros: Consecutive
|
|
||||||
AlignConsecutiveAssignments: None
|
|
||||||
AlignConsecutiveBitFields: None
|
|
||||||
AlignConsecutiveDeclarations: None
|
|
||||||
AlignEscapedNewlines: Right
|
|
||||||
AlignOperands: Align
|
|
||||||
AlignTrailingComments: true
|
|
||||||
|
|
||||||
AllowAllArgumentsOnNextLine: true
|
|
||||||
AllowAllParametersOfDeclarationOnNextLine: true
|
|
||||||
AllowShortEnumsOnASingleLine: true
|
|
||||||
AllowShortBlocksOnASingleLine: Never
|
|
||||||
AllowShortCaseLabelsOnASingleLine: false
|
|
||||||
AllowShortFunctionsOnASingleLine: All
|
|
||||||
AllowShortIfStatementsOnASingleLine: Never
|
|
||||||
AllowShortLoopsOnASingleLine: false
|
|
||||||
|
|
||||||
AlwaysBreakAfterDefinitionReturnType: None
|
|
||||||
AlwaysBreakAfterReturnType: None
|
|
||||||
AlwaysBreakBeforeMultilineStrings: false
|
|
||||||
AlwaysBreakTemplateDeclarations: MultiLine
|
|
||||||
|
|
||||||
# Custom brace breaking
|
|
||||||
BreakBeforeBraces: Custom
|
|
||||||
BraceWrapping:
|
|
||||||
AfterCaseLabel: true
|
|
||||||
AfterClass: true
|
|
||||||
AfterControlStatement: Never
|
|
||||||
AfterEnum: true
|
|
||||||
AfterFunction: true
|
|
||||||
AfterNamespace: true
|
|
||||||
AfterObjCDeclaration: true
|
|
||||||
AfterStruct: true
|
|
||||||
AfterUnion: true
|
|
||||||
AfterExternBlock: false
|
|
||||||
BeforeElse: false
|
|
||||||
BeforeWhile: false
|
|
||||||
IndentBraces: false
|
|
||||||
SplitEmptyFunction: true
|
|
||||||
SplitEmptyRecord: true
|
|
||||||
|
|
||||||
# Make the closing brace of container literals go to a new line
|
|
||||||
Cpp11BracedListStyle: false
|
|
||||||
|
|
||||||
# Never format includes
|
|
||||||
IncludeBlocks: Preserve
|
|
||||||
# clang-format version 4.0 through 12.0:
|
|
||||||
#SortIncludes: false
|
|
||||||
# clang-format version 13.0+:
|
|
||||||
#SortIncludes: Never
|
|
||||||
|
|
||||||
# No length limit, in case it breaks macros, you can
|
|
||||||
# disable it with /* clang-format off/on */ comments
|
|
||||||
ColumnLimit: 0
|
|
||||||
|
|
||||||
IndentWidth: 4
|
|
||||||
ContinuationIndentWidth: 4
|
|
||||||
IndentCaseLabels: false
|
|
||||||
IndentCaseBlocks: false
|
|
||||||
IndentGotoLabels: true
|
|
||||||
IndentPPDirectives: None
|
|
||||||
IndentExternBlock: NoIndent
|
|
||||||
|
|
||||||
PointerAlignment: Right
|
|
||||||
SpaceAfterCStyleCast: false
|
|
||||||
SpacesInCStyleCastParentheses: false
|
|
||||||
SpacesInConditionalStatement: false
|
|
||||||
SpacesInContainerLiterals: true
|
|
||||||
SpaceBeforeAssignmentOperators: true
|
|
||||||
SpaceBeforeCaseColon: false
|
|
||||||
SpaceBeforeParens: ControlStatements
|
|
||||||
SpaceAroundPointerQualifiers: Default
|
|
||||||
SpaceInEmptyBlock: false
|
|
||||||
SpaceInEmptyParentheses: false
|
|
||||||
|
|
||||||
UseCRLF: false
|
|
||||||
UseTab: Never
|
|
||||||
|
|
||||||
ForEachMacros:
|
|
||||||
[
|
|
||||||
"spa_list_for_each",
|
|
||||||
"spa_list_for_each_safe",
|
|
||||||
"wl_list_for_each",
|
|
||||||
"wl_array_for_each",
|
|
||||||
"udev_list_entry_foreach",
|
|
||||||
]
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
59
external/sdl/SDL/.clang-tidy
vendored
@ -1,59 +0,0 @@
|
|||||||
---
|
|
||||||
Checks: >
|
|
||||||
-*,
|
|
||||||
bugprone-assert-side-effect,
|
|
||||||
bugprone-assignment-in-if-condition,
|
|
||||||
bugprone-bool-pointer-implicit-conversion,
|
|
||||||
bugprone-dangling-handle,
|
|
||||||
bugprone-dynamic-static-initializers,
|
|
||||||
bugprone-infinite-loop,
|
|
||||||
bugprone-integer-division,
|
|
||||||
bugprone-macro-repeated-side-effects,
|
|
||||||
bugprone-misplaced-operator-in-strlen-in-alloc,
|
|
||||||
bugprone-misplaced-pointer-arithmetic-in-alloc,
|
|
||||||
bugprone-misplaced-widening-cast,
|
|
||||||
bugprone-not-null-terminated-result,
|
|
||||||
bugprone-posix-return,
|
|
||||||
bugprone-redundant-branch-condition,
|
|
||||||
bugprone-string-literal-with-embedded-nul,
|
|
||||||
bugprone-suspicious-memset-usage,
|
|
||||||
bugprone-suspicious-semicolon,
|
|
||||||
bugprone-suspicious-string-compare,
|
|
||||||
bugprone-too-small-loop-variable,
|
|
||||||
bugprone-unused-return-value,
|
|
||||||
cert-err33-c,
|
|
||||||
clang-analyzer-core.*,
|
|
||||||
clang-analyzer-valist.*,
|
|
||||||
clang-analyzer-unix.Malloc,
|
|
||||||
clang-diagnostic-*,
|
|
||||||
google-readability-casting,
|
|
||||||
misc-misleading-bidirectional,
|
|
||||||
misc-misleading-identifier,
|
|
||||||
misc-misplaced-const,
|
|
||||||
misc-redundant-expression,
|
|
||||||
objc-*,
|
|
||||||
performance-type-promotion-in-math-fn,
|
|
||||||
readability-avoid-const-params-in-decls,
|
|
||||||
readability-braces-around-statements,
|
|
||||||
readability-const-return-type,
|
|
||||||
readability-duplicate-include,
|
|
||||||
readability-inconsistent-declaration-parameter-name,
|
|
||||||
readability-misplaced-array-index,
|
|
||||||
readability-non-const-parameter,
|
|
||||||
readability-redundant-control-flow,
|
|
||||||
readability-redundant-declaration,
|
|
||||||
readability-redundant-function-ptr-dereference,
|
|
||||||
readability-redundant-preprocessor,
|
|
||||||
readability-simplify-boolean-expr
|
|
||||||
|
|
||||||
CheckOptions:
|
|
||||||
- key: bugprone-assert-side-effect.AssertMacros
|
|
||||||
value: "SDL_assert, SDL_assert_release, SDL_assert_paranoid, SDL_assert_always, SDL_COMPILE_TIME_ASSERT"
|
|
||||||
- key: bugprone-misplaced-widening-cast.CheckImplicitCasts
|
|
||||||
value: true
|
|
||||||
- key: bugprone-not-null-terminated-result.WantToUseSafeFunctions
|
|
||||||
value: false # Do not recommend _s functions
|
|
||||||
|
|
||||||
FormatStyle: "file"
|
|
||||||
HeaderFilterRegex: "*.h$"
|
|
||||||
WarningsAsErrors: ""
|
|
69
external/sdl/SDL/.editorconfig
vendored
@ -1,69 +0,0 @@
|
|||||||
# For format see editorconfig.org
|
|
||||||
# Copyright 2022 Collabora Ltd.
|
|
||||||
# SPDX-License-Identifier: Zlib
|
|
||||||
|
|
||||||
root = true
|
|
||||||
|
|
||||||
[*.{c,cc,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
|
||||||
indent_size = 4
|
|
||||||
indent_style = space
|
|
||||||
insert_final_newline = true
|
|
||||||
trim_trailing_whitespace = true
|
|
||||||
|
|
||||||
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
|
|
||||||
indent_size = 2
|
|
||||||
indent_style = space
|
|
||||||
trim_tailing_whitespace = true
|
|
||||||
|
|
||||||
[*.xml]
|
|
||||||
indent_size = 4
|
|
||||||
indent_style = space
|
|
||||||
|
|
||||||
[{CMakeLists.txt,cmake/*.cmake}]
|
|
||||||
indent_size = 2
|
|
||||||
indent_style = space
|
|
||||||
insert_final_newline = true
|
|
||||||
trim_trailing_whitespace = true
|
|
||||||
|
|
||||||
[{cmake/cmake_uninstall.cmake.in,test/CMakeLists.txt,cmake/SDL3Config.cmake.in}]
|
|
||||||
indent_size = 4
|
|
||||||
indent_style = space
|
|
||||||
insert_final_newline = true
|
|
||||||
trim_trailing_whitespace = true
|
|
||||||
|
|
||||||
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
|
|
||||||
indent_size = 8
|
|
||||||
indent_style = tab
|
|
||||||
tab_width = 8
|
|
||||||
|
|
||||||
[src/joystick/controller_type.*]
|
|
||||||
indent_style = tab
|
|
||||||
|
|
||||||
[src/joystick/hidapi/steam/*.h]
|
|
||||||
indent_style = tab
|
|
||||||
|
|
||||||
[src/libm/*.c]
|
|
||||||
indent_style = tab
|
|
||||||
|
|
||||||
[src/test/SDL_test_{crc32,md5,random}.c]
|
|
||||||
indent_size = 2
|
|
||||||
indent_style = space
|
|
||||||
|
|
||||||
[src/video/yuv2rgb/*.{c,h}]
|
|
||||||
indent_style = tab
|
|
||||||
|
|
||||||
[wayland-protocols/*.xml]
|
|
||||||
indent_size = 2
|
|
||||||
indent_style = space
|
|
||||||
|
|
||||||
[*.{markdown,md}]
|
|
||||||
indent_size = 4
|
|
||||||
indent_style = space
|
|
||||||
# Markdown syntax treats tabs as 4 spaces
|
|
||||||
tab_width = 4
|
|
||||||
|
|
||||||
[{*.bat,*.rc}]
|
|
||||||
end_of_line = crlf
|
|
||||||
|
|
||||||
[*.cocci]'
|
|
||||||
insert_final_newline = true
|
|
@ -1,7 +0,0 @@
|
|||||||
<!--- Provide a general summary of your changes in the Title above -->
|
|
||||||
|
|
||||||
## Description
|
|
||||||
<!--- Describe your changes in detail -->
|
|
||||||
|
|
||||||
## Existing Issue(s)
|
|
||||||
<!--- If it fixes an open issue, please link to the issue here. -->
|
|
16
external/sdl/SDL/.github/cmake/CMakeLists.txt
vendored
@ -1,16 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.0)
|
|
||||||
project(ci_utils C CXX)
|
|
||||||
|
|
||||||
set(txt "CC=${CMAKE_C_COMPILER}
|
|
||||||
CXX=${CMAKE_CXX_COMPILER}
|
|
||||||
CFLAGS=${CMAKE_C_FLAGS}
|
|
||||||
CXXFLAGS=${CMAKE_CXX_FLAGS}
|
|
||||||
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
|
|
||||||
")
|
|
||||||
|
|
||||||
message("${txt}")
|
|
||||||
|
|
||||||
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
|
|
||||||
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
|
|
||||||
|
|
||||||
file(WRITE "${VAR_PATH}" "${txt}")
|
|
106
external/sdl/SDL/.github/workflows/android.yml
vendored
@ -1,106 +0,0 @@
|
|||||||
name: Build (Android)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
android:
|
|
||||||
name: ${{ matrix.platform.name }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { name: Android.mk }
|
|
||||||
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64", apk-artifact: "SDL-android-apks-arm64" }
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- uses: nttld/setup-ndk@v1
|
|
||||||
id: setup_ndk
|
|
||||||
with:
|
|
||||||
local-cache: true
|
|
||||||
ndk-version: r21e
|
|
||||||
- name: Build (Android.mk)
|
|
||||||
if: ${{ matrix.platform.name == 'Android.mk' }}
|
|
||||||
run: |
|
|
||||||
./build-scripts/androidbuildlibs.sh
|
|
||||||
- uses: actions/setup-java@v3
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
with:
|
|
||||||
distribution: 'temurin'
|
|
||||||
java-version: '11'
|
|
||||||
- name: Setup (CMake)
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install ninja-build pkg-config
|
|
||||||
- name: Configure (CMake)
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DSDL_CLANG_TIDY=ON \
|
|
||||||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
|
||||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
|
||||||
-DSDL_SHARED=ON \
|
|
||||||
-DSDL_STATIC=ON \
|
|
||||||
-DSDL_STATIC_PIC=ON \
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-GNinja
|
|
||||||
- name: Build (CMake)
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
cmake --build build --config Release --parallel --verbose
|
|
||||||
- name: Build test apk's (CMake)
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
cmake --build build --config Release --parallel --verbose --target testaudiocapture-apk testcontroller-apk testmultiaudio-apk testsprite-apk
|
|
||||||
- name: Install (CMake)
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
cmake --install build --config Release
|
|
||||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
|
||||||
( cd prefix; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
|
||||||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
|
||||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
run: |
|
|
||||||
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: ${{ matrix.platform.artifact }}
|
|
||||||
path: build/dist/SDL3*
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
if: ${{ matrix.platform.name == 'CMake' }}
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: ${{ matrix.platform.apk-artifact }}
|
|
||||||
path: build/test/*.apk
|
|
56
external/sdl/SDL/.github/workflows/cpactions.yml
vendored
@ -1,56 +0,0 @@
|
|||||||
name: Build (C/P Actions)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
freebsd:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
name: '${{ matrix.platform.name }} ${{ matrix.platform.os-version }}'
|
|
||||||
timeout-minutes: 30
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { name: FreeBSD, os: freebsd, os-version: 13.2, os-arch: x86-64, artifact: SDL-freebsd-x64,
|
|
||||||
sdl-cmake-configure-arguments: '-DSDL_CHECK_REQUIRED_INCLUDES="/usr/local/include" -DSDL_CHECK_REQUIRED_LINK_OPTIONS="-L/usr/local/lib"',
|
|
||||||
setup-cmd: 'sudo pkg update',
|
|
||||||
install-cmd: 'sudo pkg install -y cmake ninja pkgconf libXcursor libXext libXinerama libXi libXfixes libXrandr libXScrnSaver libXxf86vm wayland wayland-protocols libxkbcommon mesa-libs libglvnd evdev-proto libinotify alsa-lib jackit pipewire pulseaudio sndio dbus zh-fcitx ibus libudev-devd',
|
|
||||||
}
|
|
||||||
- { name: NetBSD, os: netbsd, os-version: 9.3, os-arch: x86-64, artifact: SDL-netbsd-x64,
|
|
||||||
sdl-cmake-configure-arguments: '',
|
|
||||||
setup-cmd: 'export PATH="/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH";export PKG_CONFIG_PATH="/usr/pkg/lib/pkgconfig";export PKG_PATH="https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f "1 2" -d.)/All/";echo "PKG_PATH=$PKG_PATH";echo "uname -a -> \"$(uname -a)\"";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update',
|
|
||||||
install-cmd: 'sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1',
|
|
||||||
}
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Build
|
|
||||||
uses: cross-platform-actions/action@v0.21.1
|
|
||||||
with:
|
|
||||||
operating_system: ${{ matrix.platform.os }}
|
|
||||||
architecture: ${{ matrix.platform.os-arch }}
|
|
||||||
version: ${{ matrix.platform.os-version }}
|
|
||||||
run: |
|
|
||||||
${{ matrix.platform.setup-cmd }}
|
|
||||||
${{ matrix.platform.install-cmd }}
|
|
||||||
cmake -S . -B build -GNinja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
${{ matrix.platform.sdl-cmake-configure-arguments }}
|
|
||||||
cmake --build build/ --config Release --verbose
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
|
|
||||||
cmake --build build/ --config Release --target clean
|
|
||||||
rm -rf build/dist/_CPack_Packages
|
|
||||||
rm -rf build/CMakeFiles
|
|
||||||
rm -rf build/docs
|
|
||||||
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: ${{ matrix.platform.artifact }}
|
|
||||||
path: build/dist/SDL3*
|
|
@ -1,58 +0,0 @@
|
|||||||
name: Build (Emscripten)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
emscripten:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- uses: mymindstorm/setup-emsdk@v12
|
|
||||||
with:
|
|
||||||
version: 3.1.35
|
|
||||||
- name: Install ninja
|
|
||||||
run: |
|
|
||||||
sudo apt-get -y update
|
|
||||||
sudo apt-get install -y ninja-build
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
emcmake cmake -S . -B build \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DCMAKE_BUILD_TYPE=Debug \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
|
||||||
-GNinja
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: cmake --build build/ --verbose
|
|
||||||
- name: Run build-time tests
|
|
||||||
run: |
|
|
||||||
set -eu
|
|
||||||
export SDL_TESTS_QUICK=1
|
|
||||||
# FIXME: enable Emscripten build time tests
|
|
||||||
# ctest -VV --test-dir build/
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
|
||||||
cmake --install build/
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Debug --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
emcmake cmake -S cmake/test -B cmake_config_build \
|
|
||||||
-DCMAKE_BUILD_TYPE=Debug \
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
|
||||||
-DTEST_SHARED=FALSE \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-emscripten
|
|
||||||
path: build/dist/SDL3*
|
|
57
external/sdl/SDL/.github/workflows/haiku.yml
vendored
@ -1,57 +0,0 @@
|
|||||||
name: Build (Haiku)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
haiku:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
name: Haiku
|
|
||||||
container: haiku/cross-compiler:x86_64-r1beta4
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Setup dependencies
|
|
||||||
run: |
|
|
||||||
apt-get install pkg-config -y
|
|
||||||
- name: Configure Haiku environment variables
|
|
||||||
run: |
|
|
||||||
echo "CC=x86_64-unknown-haiku-gcc" >> $GITHUB_ENV
|
|
||||||
echo "CXX=x86_64-unknown-haiku-g++" >> $GITHUB_ENV
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build -GNinja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DSDL_SHARED=ON \
|
|
||||||
-DSDL_STATIC=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DSDL_VENDOR_INFO=Github_Workflow \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_SYSTEM_NAME=Haiku
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --verbose --parallel
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
|
||||||
cmake --install build/ --config Release
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DCMAKE_SYSTEM_NAME=Haiku
|
|
||||||
cmake --build ./cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
run: |
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-haiku
|
|
||||||
path: build/dist/SDL3*
|
|
24
external/sdl/SDL/.github/workflows/ios.yml
vendored
@ -1,24 +0,0 @@
|
|||||||
name: Build (iOS/tvOS)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
Build:
|
|
||||||
name: ${{ matrix.platform.name }}
|
|
||||||
runs-on: macos-latest
|
|
||||||
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { name: iOS, target: SDL3, sdk: iphoneos }
|
|
||||||
- { name: tvOS, target: SDL3, sdk: appletvos }
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Build
|
|
||||||
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
|
|
@ -1,92 +0,0 @@
|
|||||||
name: Build (LoongArch64)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
loongarch64:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { toolchain-version: 2022.09.06 }
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Install build requirements
|
|
||||||
run: |
|
|
||||||
sudo apt-get update -y
|
|
||||||
sudo apt-get install -y --no-install-recommends cmake ninja-build pkg-config tar wget
|
|
||||||
|
|
||||||
- uses: actions/cache/restore@v3
|
|
||||||
id: restore-cache
|
|
||||||
with:
|
|
||||||
path: /opt/cross-tools
|
|
||||||
key: loongarch64-${{ matrix.platform.toolchain-version }}
|
|
||||||
|
|
||||||
- name: Download LoongArch64 gcc+glibc toolchain
|
|
||||||
if: ${{ !steps.restore-cache.outputs.cache-hit }}
|
|
||||||
run: |
|
|
||||||
url="https://github.com/loongson/build-tools/releases/download/${{ matrix.platform.toolchain-version }}/loongarch64-clfs-6.3-cross-tools-gcc-glibc.tar.xz"
|
|
||||||
|
|
||||||
wget "$url" -O /tmp/toolchain.tar.xz
|
|
||||||
|
|
||||||
mkdir -p /opt
|
|
||||||
tar -C /opt -x -f /tmp/toolchain.tar.xz
|
|
||||||
|
|
||||||
- uses: actions/cache/save@v3
|
|
||||||
if: ${{ !steps.restore-cache.outputs.cache-hit }}
|
|
||||||
with:
|
|
||||||
path: /opt/cross-tools
|
|
||||||
key: loongarch64-${{ matrix.platform.toolchain-version }}
|
|
||||||
|
|
||||||
- name: Set-up Loongarch64 build environment
|
|
||||||
run: |
|
|
||||||
echo "/opt/cross-tools/bin" >> $GITHUB_PATH
|
|
||||||
echo "CC=loongarch64-unknown-linux-gnu-gcc" >> $GITHUB_ENV
|
|
||||||
echo "CXX=loongarch64-unknown-linux-gnu-g++" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build -G Ninja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DSDL_SHARED=ON \
|
|
||||||
-DSDL_STATIC=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: |
|
|
||||||
cmake --build build --verbose
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
|
||||||
cmake --install build/
|
|
||||||
( cd prefix; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DTEST_SHARED=TRUE \
|
|
||||||
-DTEST_STATIC=TRUE \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
run: |
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-loongarch64
|
|
||||||
path: build/dist/SDL3*
|
|
157
external/sdl/SDL/.github/workflows/main.yml
vendored
@ -1,157 +0,0 @@
|
|||||||
name: Build
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
Build:
|
|
||||||
name: ${{ matrix.platform.name }}
|
|
||||||
runs-on: ${{ matrix.platform.os }}
|
|
||||||
|
|
||||||
defaults:
|
|
||||||
run:
|
|
||||||
shell: ${{ matrix.platform.shell }}
|
|
||||||
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, artifact: 'SDL-mingw32' }
|
|
||||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL-mingw64' }
|
|
||||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, artifact: 'SDL-msys2-clang32' }
|
|
||||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64, artifact: 'SDL-msys2-clang64' }
|
|
||||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64, artifact: 'SDL-msys2-ucrt64' }
|
|
||||||
- { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh, artifact: 'SDL-ubuntu20.04' }
|
|
||||||
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
|
|
||||||
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
|
|
||||||
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
|
|
||||||
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
|
|
||||||
- { name: Ubuntu 22.04, os: ubuntu-22.04, shell: sh, artifact: 'SDL-ubuntu22.04' }
|
|
||||||
- { name: MacOS (Framework), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DSDL_FRAMEWORK=ON -DSDL_CLANG_TIDY=OFF', skip_test_pkgconfig: true, artifact: 'SDL-macos-framework', no-static: true }
|
|
||||||
- { name: MacOS (GNU prefix), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64" -DCLANG_TIDY_BINARY="$(brew --prefix llvm)/bin/clang-tidy"', artifact: 'SDL-macos-gnu' }
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Set up MSYS2
|
|
||||||
if: matrix.platform.shell == 'msys2 {0}'
|
|
||||||
uses: msys2/setup-msys2@v2
|
|
||||||
with:
|
|
||||||
msystem: ${{ matrix.platform.msystem }}
|
|
||||||
install: >-
|
|
||||||
${{ matrix.platform.msys-env }}-cc
|
|
||||||
${{ matrix.platform.msys-env }}-cmake
|
|
||||||
${{ matrix.platform.msys-env }}-ninja
|
|
||||||
${{ matrix.platform.msys-env }}-perl
|
|
||||||
${{ matrix.platform.msys-env }}-pkg-config
|
|
||||||
${{ matrix.platform.msys-env }}-clang-tools-extra
|
|
||||||
|
|
||||||
- name: Setup Linux dependencies
|
|
||||||
if: runner.os == 'Linux'
|
|
||||||
run: |
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install build-essential git \
|
|
||||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
|
||||||
libaudio-dev libjack-dev libsndio-dev libusb-1.0-0-dev libx11-dev libxext-dev \
|
|
||||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
|
|
||||||
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
|
||||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
|
|
||||||
|
|
||||||
- name: Setup extra Ubuntu 22.04 dependencies
|
|
||||||
if: matrix.platform.os == 'ubuntu-22.04'
|
|
||||||
run: |
|
|
||||||
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
|
|
||||||
|
|
||||||
- name: Setup Macos dependencies
|
|
||||||
if: runner.os == 'macOS'
|
|
||||||
run: |
|
|
||||||
export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
|
|
||||||
brew update
|
|
||||||
brew install \
|
|
||||||
ninja \
|
|
||||||
pkg-config \
|
|
||||||
llvm
|
|
||||||
|
|
||||||
- name: Setup Intel oneAPI
|
|
||||||
if: matrix.platform.intel
|
|
||||||
run: |
|
|
||||||
# Download the key to system keyring
|
|
||||||
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
|
|
||||||
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
|
|
||||||
|
|
||||||
# Add signed entry to apt sources and configure the APT client to use Intel repository:
|
|
||||||
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
|
|
||||||
|
|
||||||
# Update package list
|
|
||||||
sudo apt-get update -y
|
|
||||||
|
|
||||||
# Install oneAPI
|
|
||||||
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
|
|
||||||
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Check that versioning is consistent
|
|
||||||
# We only need to run this once: arbitrarily use the Linux/CMake build
|
|
||||||
if: "runner.os == 'Linux'"
|
|
||||||
run: ./build-scripts/test-versioning.sh
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
${{ matrix.platform.source_cmd }}
|
|
||||||
cmake -S . -B build -G Ninja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DSDL_SHARED=ON \
|
|
||||||
-DSDL_STATIC=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
|
||||||
-DSDL_CLANG_TIDY=ON \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
${{ matrix.platform.cmake }}
|
|
||||||
- name: Build (CMake)
|
|
||||||
id: build
|
|
||||||
run: |
|
|
||||||
${{ matrix.platform.source_cmd }}
|
|
||||||
cmake --build build/ --config Release --verbose --parallel
|
|
||||||
- name: Run build-time tests (CMake)
|
|
||||||
run: |
|
|
||||||
${{ matrix.platform.source_cmd }}
|
|
||||||
set -eu
|
|
||||||
export SDL_TESTS_QUICK=1
|
|
||||||
ctest -VV --test-dir build/ -j2
|
|
||||||
if test "${{ runner.os }}" = "Linux"; then
|
|
||||||
# This should show us the SDL_REVISION
|
|
||||||
strings build/libSDL3.so.0 | grep SDL-
|
|
||||||
fi
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
${{ matrix.platform.source_cmd }}
|
|
||||||
set -eu
|
|
||||||
cmake --install build/ --config Release
|
|
||||||
( cd cmake_prefix; find . ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
${{ matrix.platform.source_cmd }}
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DTEST_SHARED=ON \
|
|
||||||
-DTEST_STATIC=${{ !matrix.platform.no-static }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_PREFIX_PATH=$(echo "${{ github.workspace }}/cmake_prefix" | sed -e 's#\\#/#g')
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
if: ${{ !matrix.platform.skip_test_pkgconfig }}
|
|
||||||
run: |
|
|
||||||
${{ matrix.platform.source_cmd }}
|
|
||||||
export PKG_CONFIG_PATH=$(echo "${{ github.workspace }}/cmake_prefix/lib/pkgconfig" | sed -e 's#\\#/#g')
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: ${{ matrix.platform.artifact }}
|
|
||||||
path: build/dist/SDL3*
|
|
102
external/sdl/SDL/.github/workflows/msvc.yml
vendored
@ -1,102 +0,0 @@
|
|||||||
name: Build (MSVC)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
Build:
|
|
||||||
name: ${{ matrix.platform.name }}
|
|
||||||
runs-on: windows-latest
|
|
||||||
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64', artifact: 'SDL-VC-x64' }
|
|
||||||
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32', artifact: 'SDL-VC-x86' }
|
|
||||||
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x64' }
|
|
||||||
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x86' }
|
|
||||||
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' }
|
|
||||||
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' }
|
|
||||||
- { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32', notests: true }
|
|
||||||
- { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64', notests: true }
|
|
||||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0", nowerror: true, notests: true,
|
|
||||||
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' }
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Create CMake project using SDL as a subproject
|
|
||||||
shell: python
|
|
||||||
run: |
|
|
||||||
import os
|
|
||||||
import textwrap
|
|
||||||
srcdir = r"${{ github.workspace }}".replace("\\", "/")
|
|
||||||
builddir = f"{ srcdir }/build"
|
|
||||||
os.makedirs(builddir)
|
|
||||||
cmakelists_txt = textwrap.dedent(f"""\
|
|
||||||
# Always build .PDB symbol file
|
|
||||||
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction")
|
|
||||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format")
|
|
||||||
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables")
|
|
||||||
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries")
|
|
||||||
cmake_minimum_required(VERSION 3.0...3.25)
|
|
||||||
project(sdl_user)
|
|
||||||
enable_testing()
|
|
||||||
add_subdirectory("{ srcdir }" SDL)
|
|
||||||
""")
|
|
||||||
print(cmakelists_txt)
|
|
||||||
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
|
|
||||||
f.write(cmakelists_txt)
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: cmake -S build -B build `
|
|
||||||
-Wdeprecated -Wdev -Werror `
|
|
||||||
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
|
|
||||||
-DSDL_SHARED=ON `
|
|
||||||
-DSDL_STATIC=ON `
|
|
||||||
-DSDL_TESTS=ON `
|
|
||||||
-DSDL_INSTALL_TESTS=ON `
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" `
|
|
||||||
-DSDL_DISABLE_INSTALL=OFF `
|
|
||||||
-DSDL_DISABLE_INSTALL_CPACK=OFF `
|
|
||||||
-DSDL_DISABLE_INSTALL_DOCS=OFF `
|
|
||||||
${{ matrix.platform.flags }} `
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix
|
|
||||||
- name: Build (CMake)
|
|
||||||
id: build
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --parallel
|
|
||||||
- name: Run build-time tests
|
|
||||||
if: ${{ !matrix.platform.notests }}
|
|
||||||
run: |
|
|
||||||
$env:SDL_TESTS_QUICK=1
|
|
||||||
ctest -VV --test-dir build/ -C Release -j2
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
|
||||||
cmake --install build/
|
|
||||||
- name: Package (CPack)
|
|
||||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target PACKAGE
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build `
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} `
|
|
||||||
${{ matrix.platform.flags }}
|
|
||||||
cmake --build cmake_config_build --config Release
|
|
||||||
|
|
||||||
- name: Add msbuild to PATH
|
|
||||||
if: ${{ matrix.platform.project != '' }}
|
|
||||||
uses: microsoft/setup-msbuild@v1.1.3
|
|
||||||
- name: Build msbuild
|
|
||||||
if: ${{ matrix.platform.project != '' }}
|
|
||||||
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: ${{ matrix.platform.artifact }}
|
|
||||||
path: build/dist/SDL3*
|
|
65
external/sdl/SDL/.github/workflows/n3ds.yml
vendored
@ -1,65 +0,0 @@
|
|||||||
name: Build (Nintendo 3DS)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
n3ds:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
container:
|
|
||||||
image: devkitpro/devkitarm:latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Install build requirements
|
|
||||||
run: |
|
|
||||||
apt update
|
|
||||||
apt install ninja-build
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build -G Ninja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: |
|
|
||||||
cmake --build build --verbose
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
|
||||||
cmake --install build/
|
|
||||||
( cd prefix; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
|
||||||
-DTEST_SHARED=FALSE \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
|
|
||||||
run: |
|
|
||||||
cmake -S .github/cmake -B /tmp/cmake_extract \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DVAR_PATH=/tmp/n3ds_env.txt
|
|
||||||
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
run: |
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-n3ds
|
|
||||||
path: build/dist/SDL3*
|
|
61
external/sdl/SDL/.github/workflows/ppc64le.yml
vendored
@ -1,61 +0,0 @@
|
|||||||
name: Build (PowerPC64)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
ppc64le:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
container:
|
|
||||||
image: dockcross/linux-ppc64le:latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Install build requirements
|
|
||||||
run: |
|
|
||||||
apt-get update -y
|
|
||||||
apt-get install -y cmake ninja-build
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
# FIXME: Enable SDL_WERROR
|
|
||||||
cmake -S . -B build -G Ninja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DSDL_SHARED=ON \
|
|
||||||
-DSDL_STATIC=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_WERROR=OFF \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: |
|
|
||||||
cmake --build build --verbose
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
|
||||||
cmake --install build/
|
|
||||||
( cd prefix; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DTEST_SHARED=TRUE \
|
|
||||||
-DTEST_STATIC=TRUE \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
run: |
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-ppc64le
|
|
||||||
path: build/dist/SDL3*
|
|
60
external/sdl/SDL/.github/workflows/ps2.yml
vendored
@ -1,60 +0,0 @@
|
|||||||
name: Build (Sony Playstation 2)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
ps2:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
container: ps2dev/ps2dev:latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Setup dependencies
|
|
||||||
run: |
|
|
||||||
apk update
|
|
||||||
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
|
|
||||||
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build -G Ninja \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: cmake --build build --config Release --verbose
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
set -eu
|
|
||||||
cmake --install build/ --config Release
|
|
||||||
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
|
||||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
|
||||||
-DTEST_SHARED=FALSE \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
run: |
|
|
||||||
export CC=mips64r5900el-ps2-elf-gcc
|
|
||||||
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-ps2
|
|
||||||
path: build/dist/SDL3*
|
|
61
external/sdl/SDL/.github/workflows/psp.yml
vendored
@ -1,61 +0,0 @@
|
|||||||
name: Build (Sony Playstation Portable)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
psp:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
container: pspdev/pspdev:latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Setup dependencies
|
|
||||||
run: |
|
|
||||||
apk update
|
|
||||||
apk add cmake gmp mpc1 mpfr4 make pkgconf
|
|
||||||
- name: Patch the pspdev toolchain to use -isystem instead of -I
|
|
||||||
run: |
|
|
||||||
# https://github.com/pspdev/pspsdk/issues/123
|
|
||||||
sed -E s/-I/-isystem/g -i $PSPDEV/psp/share/pspdev.cmake
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: cmake --build build --config Release --verbose
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
|
||||||
cmake --install build --config Release
|
|
||||||
( cd prefix; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DTEST_SHARED=FALSE \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
run: |
|
|
||||||
export CC=psp-gcc
|
|
||||||
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-psp
|
|
||||||
path: build/dist/SDL3*
|
|
64
external/sdl/SDL/.github/workflows/riscos.yml
vendored
@ -1,64 +0,0 @@
|
|||||||
name: Build (RISC OS)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
Build:
|
|
||||||
name: ${{ matrix.platform.name }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
container: riscosdotinfo/riscos-gccsdk-4.7:latest
|
|
||||||
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { name: CMake }
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Setup dependencies
|
|
||||||
run: apt-get update && apt-get install -y cmake ninja-build
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Configure (CMake)
|
|
||||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build -G Ninja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
|
||||||
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
|
|
||||||
-DRISCOS:BOOL=ON \
|
|
||||||
-DSDL_GCC_ATOMICS=OFF \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
|
|
||||||
- name: Build (CMake)
|
|
||||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
|
||||||
run: cmake --build build --verbose
|
|
||||||
- name: Install (CMake)
|
|
||||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
|
|
||||||
cmake --install build/
|
|
||||||
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DTEST_SHARED=OFF \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
${{ matrix.platform.test_args }}
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: SDL-riscos
|
|
||||||
path: build/dist/SDL3*
|
|
@ -1,22 +0,0 @@
|
|||||||
name: Build (visionOS)
|
|
||||||
|
|
||||||
# FIXME: Enable this workflow once CMake 3.28 becomes available on GitHub
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
Build:
|
|
||||||
name: visionOS
|
|
||||||
runs-on: macos-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Configure
|
|
||||||
run: |
|
|
||||||
cmake -B build -GXcode -DCMAKE_SYSTEM_NAME=visionOS
|
|
||||||
- name: Build
|
|
||||||
run: |
|
|
||||||
cmake --build build
|
|
136
external/sdl/SDL/.github/workflows/vita.yml
vendored
@ -1,136 +0,0 @@
|
|||||||
name: Build (Sony Playstation Vita)
|
|
||||||
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
concurrency:
|
|
||||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
|
||||||
cancel-in-progress: true
|
|
||||||
|
|
||||||
defaults:
|
|
||||||
run:
|
|
||||||
shell: sh
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
vita:
|
|
||||||
name: ${{ matrix.platform.name }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
container:
|
|
||||||
image: vitasdk/vitasdk:latest
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
platform:
|
|
||||||
- { name: Vita (GLES w/ pib), pib: true, version: 1.1.4, artifact: SDL-vita-pib }
|
|
||||||
- { name: Vita (GLES w/ PVR_PSP2 + gles4vita), pvr: true, version: 3.9, artifact: SDL-vita-pvr }
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v3
|
|
||||||
- name: Install build requirements
|
|
||||||
run: |
|
|
||||||
apk update
|
|
||||||
apk add cmake ninja pkgconf bash tar
|
|
||||||
|
|
||||||
- uses: actions/cache/restore@v3
|
|
||||||
id: restore-cache
|
|
||||||
with:
|
|
||||||
path: /vita/dependencies
|
|
||||||
key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }}
|
|
||||||
|
|
||||||
- name: Download PVR_PSP2 (GLES)
|
|
||||||
if: ${{ !!matrix.platform.pvr && !steps.restore-cache.outputs.cache-hit }}
|
|
||||||
run: |
|
|
||||||
pvr_psp2_version=${{ matrix.platform.version }}
|
|
||||||
|
|
||||||
mkdir -p /vita/dependencies/include
|
|
||||||
mkdir -p /vita/dependencies/lib
|
|
||||||
|
|
||||||
# Configure PVR_PSP2 headers
|
|
||||||
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
|
|
||||||
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
|
|
||||||
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* /vita/dependencies/include
|
|
||||||
rm /tmp/v$pvr_psp2_version.zip
|
|
||||||
|
|
||||||
# include guard of PVR_PSP2's khrplatform.h does not match the usual one
|
|
||||||
sed -i -e s/__drvkhrplatform_h_/__khrplatform_h_/ /vita/dependencies/include/KHR/khrplatform.h
|
|
||||||
|
|
||||||
# Configure PVR_PSP2 stub libraries
|
|
||||||
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
|
|
||||||
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
|
|
||||||
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} /vita/dependencies/lib \;
|
|
||||||
rm /tmp/vitasdk_stubs.zip
|
|
||||||
rm -rf /tmp/pvr_psp2_stubs
|
|
||||||
|
|
||||||
- name: Download gl4es4vita (OpenGL)
|
|
||||||
if: ${{ !!matrix.platform.pib && !steps.restore-cache.outputs.cache-hit }}
|
|
||||||
run: |
|
|
||||||
gl4es4vita_version=${{ matrix.platform.version }}
|
|
||||||
|
|
||||||
mkdir -p /vita/dependencies/include
|
|
||||||
mkdir -p /vita/dependencies/lib
|
|
||||||
|
|
||||||
# Configure gl4es4vita headers
|
|
||||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
|
|
||||||
unzip -o /tmp/include.zip -d/vita/dependencies/include
|
|
||||||
rm /tmp/include.zip
|
|
||||||
|
|
||||||
# Configure gl4es4vita stub libraries
|
|
||||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
|
|
||||||
unzip /tmp/vitasdk_stubs.zip -d/vita/dependencies/lib
|
|
||||||
|
|
||||||
- uses: actions/cache/save@v3
|
|
||||||
if: ${{ !steps.restore-cache.outputs.cache-hit }}
|
|
||||||
with:
|
|
||||||
path: /vita/dependencies
|
|
||||||
key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }}
|
|
||||||
|
|
||||||
- name: Copy PVR_PSP2 (GLES) or gl4es4vita (OpenGL) to vita toolchain dir
|
|
||||||
run: |
|
|
||||||
cp -rv /vita/dependencies/* ${VITASDK}/arm-vita-eabi
|
|
||||||
|
|
||||||
- name: Fix vita.toolchain.cmake
|
|
||||||
run: |
|
|
||||||
# cache PKG_CONFIG_PATH
|
|
||||||
sed -i -E 's/set\( PKG_CONFIG_EXECUTABLE "\$\{VITASDK}\/bin\/arm-vita-eabi-pkg-config" )/set( PKG_CONFIG_EXECUTABLE "${VITASDK}\/bin\/arm-vita-eabi-pkg-config" CACHE PATH "Path of pkg-config executable" )/' ${VITASDK}/share/vita.toolchain.cmake
|
|
||||||
|
|
||||||
- name: Configure (CMake)
|
|
||||||
run: |
|
|
||||||
cmake -S . -B build -G Ninja \
|
|
||||||
-Wdeprecated -Wdev -Werror \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
|
||||||
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
|
|
||||||
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
|
|
||||||
-DSDL_ARMNEON=ON \
|
|
||||||
-DSDL_ARMSIMD=ON \
|
|
||||||
-DSDL_WERROR=ON \
|
|
||||||
-DSDL_TESTS=ON \
|
|
||||||
-DSDL_INSTALL_TESTS=ON \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_INSTALL_PREFIX=prefix
|
|
||||||
- name: Build (CMake)
|
|
||||||
run: cmake --build build --verbose
|
|
||||||
- name: Install (CMake)
|
|
||||||
run: |
|
|
||||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
|
||||||
cmake --install build/
|
|
||||||
( cd prefix; find ) | LC_ALL=C sort -u
|
|
||||||
- name: Package (CPack)
|
|
||||||
run: |
|
|
||||||
cmake --build build/ --config Release --target package
|
|
||||||
- name: Verify CMake configuration files
|
|
||||||
run: |
|
|
||||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
|
||||||
-DTEST_SHARED=FALSE \
|
|
||||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build cmake_config_build --verbose
|
|
||||||
- name: Verify sdl3.pc
|
|
||||||
run: |
|
|
||||||
export CC=arm-vita-eabi-gcc
|
|
||||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
|
||||||
cmake/test/test_pkgconfig.sh
|
|
||||||
- uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
if-no-files-found: error
|
|
||||||
name: ${{ matrix.platform.artifact }}
|
|
||||||
path: build/dist/SDL3*
|
|
160
external/sdl/SDL/.gitignore
vendored
@ -1,160 +0,0 @@
|
|||||||
build/
|
|
||||||
build-*/
|
|
||||||
!build-scripts/
|
|
||||||
buildbot/
|
|
||||||
/VERSION.txt
|
|
||||||
__pycache__
|
|
||||||
|
|
||||||
*.so
|
|
||||||
*.so.*
|
|
||||||
*.dll
|
|
||||||
*.exe
|
|
||||||
*.o
|
|
||||||
*.obj
|
|
||||||
*.res
|
|
||||||
*.lib
|
|
||||||
*.a
|
|
||||||
*.la
|
|
||||||
*.dSYM
|
|
||||||
*,e1f
|
|
||||||
*,ff8
|
|
||||||
*.lnk
|
|
||||||
*.err
|
|
||||||
*.exp
|
|
||||||
*.map
|
|
||||||
*.orig
|
|
||||||
*~
|
|
||||||
*.swp
|
|
||||||
*.tmp
|
|
||||||
*.rej
|
|
||||||
|
|
||||||
# for CMake
|
|
||||||
CMakeFiles/
|
|
||||||
CMakeCache.txt
|
|
||||||
cmake_install.cmake
|
|
||||||
cmake_uninstall.cmake
|
|
||||||
SDL3ConfigVersion.cmake
|
|
||||||
.ninja_*
|
|
||||||
*.ninja
|
|
||||||
|
|
||||||
# for CLion
|
|
||||||
.idea
|
|
||||||
cmake-build-*
|
|
||||||
|
|
||||||
# for Xcode
|
|
||||||
*.mode1*
|
|
||||||
*.perspective*
|
|
||||||
*.pbxuser
|
|
||||||
(^|/)build($|/)
|
|
||||||
.DS_Store
|
|
||||||
xcuserdata
|
|
||||||
*.xcworkspace
|
|
||||||
|
|
||||||
# for Visual Studio Code
|
|
||||||
.vscode/
|
|
||||||
|
|
||||||
# for Visual C++
|
|
||||||
.vs
|
|
||||||
Debug
|
|
||||||
Release
|
|
||||||
*.user
|
|
||||||
*.ncb
|
|
||||||
*.suo
|
|
||||||
*.sdf
|
|
||||||
VisualC/tests/gamepadmap/axis.bmp
|
|
||||||
VisualC/tests/gamepadmap/button.bmp
|
|
||||||
VisualC/tests/gamepadmap/gamepadmap.bmp
|
|
||||||
VisualC/tests/gamepadmap/gamepadmap_back.bmp
|
|
||||||
VisualC/tests/loopwave/sample.wav
|
|
||||||
VisualC/tests/testautomation/*.bmp
|
|
||||||
VisualC/tests/testgamepad/axis.bmp
|
|
||||||
VisualC/tests/testgamepad/button.bmp
|
|
||||||
VisualC/tests/testgamepad/gamepadmap.bmp
|
|
||||||
VisualC/tests/testgamepad/gamepadmap_back.bmp
|
|
||||||
VisualC/tests/testoverlay/moose.dat
|
|
||||||
VisualC/tests/testrendertarget/icon.bmp
|
|
||||||
VisualC/tests/testrendertarget/sample.bmp
|
|
||||||
VisualC/tests/testscale/icon.bmp
|
|
||||||
VisualC/tests/testscale/sample.bmp
|
|
||||||
VisualC/tests/testsprite/icon.bmp
|
|
||||||
VisualC/tests/testyuv/testyuv.bmp
|
|
||||||
VisualC-GDK/**/Layout
|
|
||||||
VisualC-GDK/shaders/*.h
|
|
||||||
|
|
||||||
# for Android
|
|
||||||
android-project/local.properties
|
|
||||||
android-project/.gradle/
|
|
||||||
|
|
||||||
test/checkkeys
|
|
||||||
test/checkkeysthreads
|
|
||||||
test/gamepadmap
|
|
||||||
test/loopwave
|
|
||||||
test/loopwavequeue
|
|
||||||
test/testatomic
|
|
||||||
test/testaudiocapture
|
|
||||||
test/testaudiohotplug
|
|
||||||
test/testaudioinfo
|
|
||||||
test/testautomation
|
|
||||||
test/testbounds
|
|
||||||
test/testcustomcursor
|
|
||||||
test/testdisplayinfo
|
|
||||||
test/testdraw
|
|
||||||
test/testdrawchessboard
|
|
||||||
test/testdropfile
|
|
||||||
test/testerror
|
|
||||||
test/testevdev
|
|
||||||
test/testfile
|
|
||||||
test/testfilesystem
|
|
||||||
test/testgamepad
|
|
||||||
test/testgeometry
|
|
||||||
test/testgesture
|
|
||||||
test/testgl
|
|
||||||
test/testgles
|
|
||||||
test/testgles2
|
|
||||||
test/testhaptic
|
|
||||||
test/testhittesting
|
|
||||||
test/testhotplug
|
|
||||||
test/testiconv
|
|
||||||
test/testime
|
|
||||||
test/testintersections
|
|
||||||
test/testjoystick
|
|
||||||
test/testkeys
|
|
||||||
test/testloadso
|
|
||||||
test/testlocale
|
|
||||||
test/testlock
|
|
||||||
test/testmessage
|
|
||||||
test/testmouse
|
|
||||||
test/testmultiaudio
|
|
||||||
test/testnative
|
|
||||||
test/testoverlay
|
|
||||||
test/testplatform
|
|
||||||
test/testpower
|
|
||||||
test/testqsort
|
|
||||||
test/testrelative
|
|
||||||
test/testrendercopyex
|
|
||||||
test/testrendertarget
|
|
||||||
test/testresample
|
|
||||||
test/testrumble
|
|
||||||
test/testscale
|
|
||||||
test/testsem
|
|
||||||
test/testsensor
|
|
||||||
test/testshader
|
|
||||||
test/testshape
|
|
||||||
test/testsprite
|
|
||||||
test/testspriteminimal
|
|
||||||
test/teststreaming
|
|
||||||
test/testsurround
|
|
||||||
test/testthread
|
|
||||||
test/testtimer
|
|
||||||
test/testurl
|
|
||||||
test/testver
|
|
||||||
test/testviewport
|
|
||||||
test/testvulkan
|
|
||||||
test/testwm
|
|
||||||
test/testyuv
|
|
||||||
test/torturethread
|
|
||||||
|
|
||||||
# for Doxygen
|
|
||||||
docs/output
|
|
||||||
SDL.tag
|
|
||||||
doxygen_warn.txt
|
|
17
external/sdl/SDL/.wikiheaders-options
vendored
@ -1,17 +0,0 @@
|
|||||||
projectfullname = SDL
|
|
||||||
projectshortname = SDL
|
|
||||||
incsubdir = include/SDL3
|
|
||||||
wikisubdir =
|
|
||||||
readmesubdir = docs
|
|
||||||
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
|
||||||
mainincludefname = SDL3/SDL.h
|
|
||||||
versionfname = include/SDL3/SDL_version.h
|
|
||||||
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
|
||||||
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
|
||||||
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
|
|
||||||
selectheaderregex = \ASDL.*?\.h\Z
|
|
||||||
projecturl = https://libsdl.org/
|
|
||||||
wikiurl = https://wiki.libsdl.org
|
|
||||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
|
||||||
warn_about_missing = 0
|
|
||||||
wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
|
|
136
external/sdl/SDL/Android.mk
vendored
@ -1,136 +0,0 @@
|
|||||||
LOCAL_PATH := $(call my-dir)
|
|
||||||
|
|
||||||
###########################
|
|
||||||
#
|
|
||||||
# SDL shared library
|
|
||||||
#
|
|
||||||
###########################
|
|
||||||
|
|
||||||
include $(CLEAR_VARS)
|
|
||||||
|
|
||||||
LOCAL_MODULE := SDL3
|
|
||||||
|
|
||||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
|
|
||||||
|
|
||||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
|
||||||
|
|
||||||
LOCAL_SRC_FILES := \
|
|
||||||
$(subst $(LOCAL_PATH)/,, \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
|
||||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
|
||||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/core/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/locale/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/misc/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c))
|
|
||||||
|
|
||||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
|
||||||
LOCAL_CFLAGS += \
|
|
||||||
-Wall -Wextra \
|
|
||||||
-Wmissing-prototypes \
|
|
||||||
-Wunreachable-code-break \
|
|
||||||
-Wunneeded-internal-declaration \
|
|
||||||
-Wmissing-variable-declarations \
|
|
||||||
-Wfloat-conversion \
|
|
||||||
-Wshorten-64-to-32 \
|
|
||||||
-Wunreachable-code-return \
|
|
||||||
-Wshift-sign-overflow \
|
|
||||||
-Wstrict-prototypes \
|
|
||||||
-Wkeyword-macro \
|
|
||||||
|
|
||||||
# Warnings we haven't fixed (yet)
|
|
||||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
|
||||||
|
|
||||||
LOCAL_CXXFLAGS += -std=gnu++11
|
|
||||||
|
|
||||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
|
||||||
|
|
||||||
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
|
|
||||||
|
|
||||||
ifeq ($(NDK_DEBUG),1)
|
|
||||||
cmd-strip :=
|
|
||||||
endif
|
|
||||||
|
|
||||||
LOCAL_STATIC_LIBRARIES := cpufeatures
|
|
||||||
|
|
||||||
include $(BUILD_SHARED_LIBRARY)
|
|
||||||
|
|
||||||
|
|
||||||
###########################
|
|
||||||
#
|
|
||||||
# SDL_test static library
|
|
||||||
#
|
|
||||||
###########################
|
|
||||||
|
|
||||||
LOCAL_MODULE := SDL3_test
|
|
||||||
|
|
||||||
LOCAL_MODULE_FILENAME := libSDL3_test
|
|
||||||
|
|
||||||
LOCAL_SRC_FILES := \
|
|
||||||
$(subst $(LOCAL_PATH)/,, \
|
|
||||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
|
||||||
|
|
||||||
LOCAL_LDLIBS :=
|
|
||||||
|
|
||||||
LOCAL_LDFLAGS :=
|
|
||||||
|
|
||||||
LOCAL_EXPORT_LDLIBS :=
|
|
||||||
|
|
||||||
include $(BUILD_STATIC_LIBRARY)
|
|
||||||
|
|
||||||
|
|
||||||
###########################
|
|
||||||
#
|
|
||||||
# SDL static library
|
|
||||||
#
|
|
||||||
###########################
|
|
||||||
|
|
||||||
LOCAL_MODULE := SDL3_static
|
|
||||||
|
|
||||||
LOCAL_MODULE_FILENAME := libSDL3
|
|
||||||
|
|
||||||
LOCAL_LDLIBS :=
|
|
||||||
|
|
||||||
LOCAL_LDFLAGS :=
|
|
||||||
|
|
||||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
|
||||||
|
|
||||||
include $(BUILD_STATIC_LIBRARY)
|
|
||||||
|
|
||||||
$(call import-module,android/cpufeatures)
|
|
||||||
|
|
16
external/sdl/SDL/BUGS.txt
vendored
@ -1,16 +0,0 @@
|
|||||||
|
|
||||||
Bugs are now managed in the SDL issue tracker, here:
|
|
||||||
|
|
||||||
https://github.com/libsdl-org/SDL/issues
|
|
||||||
|
|
||||||
You may report bugs there, and search to see if a given issue has already
|
|
||||||
been reported, discussed, and maybe even fixed.
|
|
||||||
|
|
||||||
|
|
||||||
You may also find help at the SDL forums/mailing list:
|
|
||||||
|
|
||||||
https://discourse.libsdl.org/
|
|
||||||
|
|
||||||
Bug reports are welcome here, but we really appreciate if you use the issue
|
|
||||||
tracker, as bugs discussed on the mailing list may be forgotten or missed.
|
|
||||||
|
|
3501
external/sdl/SDL/CMakeLists.txt
vendored
34
external/sdl/SDL/CREDITS.md
vendored
@ -1,34 +0,0 @@
|
|||||||
# Simple DirectMedia Layer CREDITS
|
|
||||||
|
|
||||||
Thanks to everyone who made this possible, including:
|
|
||||||
|
|
||||||
- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
|
|
||||||
- Ryan Gordon for helping everybody out and keeping the dream alive. :)
|
|
||||||
- Gabriel Jacobo for his work on the Android port and generally helping out all around.
|
|
||||||
- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
|
|
||||||
- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
|
|
||||||
- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
|
|
||||||
- Alfred Reynolds for the game controller API and general (in)sanity
|
|
||||||
- Jørgen Tjernø¸ for numerous magical macOS fixes.
|
|
||||||
- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
|
||||||
- Julian Winter for the SDL 2.0 website.
|
|
||||||
- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
|
|
||||||
- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
|
|
||||||
- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
|
|
||||||
- Jim Grandpre for his work on multi-touch and gesture recognition during
|
|
||||||
the Google Summer of Code 2010.
|
|
||||||
- Edgar "bobbens" Simo for his force feedback API development during the
|
|
||||||
Google Summer of Code 2008.
|
|
||||||
- Aaron Wishnick for his work on audio resampling and pitch shifting during
|
|
||||||
the Google Summer of Code 2008.
|
|
||||||
- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
|
|
||||||
Google Summer of Code 2008.
|
|
||||||
- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
|
|
||||||
- Everybody at Loki Software, Inc. for their great contributions!
|
|
||||||
|
|
||||||
And a big hand to everyone else who has contributed over the years.
|
|
||||||
|
|
||||||
THANKS! :)
|
|
||||||
|
|
||||||
-- Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
64
external/sdl/SDL/INSTALL.md
vendored
@ -1,64 +0,0 @@
|
|||||||
# To compile and install SDL:
|
|
||||||
|
|
||||||
## Windows with Visual Studio:
|
|
||||||
|
|
||||||
Read ./docs/README-visualc.md
|
|
||||||
|
|
||||||
## Windows building with mingw-w64 for x86:
|
|
||||||
|
|
||||||
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build`
|
|
||||||
|
|
||||||
## Windows building with mingw-w64 for x64:
|
|
||||||
|
|
||||||
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build`
|
|
||||||
|
|
||||||
## macOS with Xcode:
|
|
||||||
|
|
||||||
Read docs/README-macos.md
|
|
||||||
|
|
||||||
## macOS from the command line:
|
|
||||||
|
|
||||||
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
|
|
||||||
|
|
||||||
## Linux and other UNIX systems:
|
|
||||||
|
|
||||||
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
|
|
||||||
|
|
||||||
## Android:
|
|
||||||
|
|
||||||
Read docs/README-android.md
|
|
||||||
|
|
||||||
## iOS:
|
|
||||||
|
|
||||||
Read docs/README-ios.md
|
|
||||||
|
|
||||||
## Using CMake:
|
|
||||||
|
|
||||||
Read docs/README-cmake.md
|
|
||||||
|
|
||||||
# Example code
|
|
||||||
|
|
||||||
Look at the example programs in ./test, and check out the online
|
|
||||||
documentation at https://wiki.libsdl.org/SDL3/
|
|
||||||
|
|
||||||
# Discussion
|
|
||||||
|
|
||||||
## Forums/mailing lists
|
|
||||||
|
|
||||||
Join the SDL developer discussions, sign up on
|
|
||||||
|
|
||||||
https://discourse.libsdl.org/
|
|
||||||
|
|
||||||
and go to the development forum
|
|
||||||
|
|
||||||
https://discourse.libsdl.org/c/sdl-development/6
|
|
||||||
|
|
||||||
Once you sign up, you can use the forum through the website, or as a mailing
|
|
||||||
list from your email client.
|
|
||||||
|
|
||||||
## Announcement list
|
|
||||||
|
|
||||||
Sign up for the announcement list through the web interface:
|
|
||||||
|
|
||||||
https://www.libsdl.org/mailing-list.php
|
|
||||||
|
|
18
external/sdl/SDL/LICENSE.txt
vendored
@ -1,18 +0,0 @@
|
|||||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
|
|
13
external/sdl/SDL/README-SDL.txt
vendored
@ -1,13 +0,0 @@
|
|||||||
|
|
||||||
Please distribute this file with the SDL runtime environment:
|
|
||||||
|
|
||||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
|
||||||
designed to make it easy to write multi-media software, such as games
|
|
||||||
and emulators.
|
|
||||||
|
|
||||||
The Simple DirectMedia Layer library source code is available from:
|
|
||||||
https://www.libsdl.org/
|
|
||||||
|
|
||||||
This library is distributed under the terms of the zlib license:
|
|
||||||
http://www.zlib.net/zlib_license.html
|
|
||||||
|
|
18
external/sdl/SDL/README.md
vendored
@ -1,18 +0,0 @@
|
|||||||
|
|
||||||
# Simple DirectMedia Layer (SDL) Version 3.0
|
|
||||||
|
|
||||||
https://www.libsdl.org/
|
|
||||||
|
|
||||||
Simple DirectMedia Layer is a cross-platform development library designed
|
|
||||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
|
||||||
hardware via OpenGL and Direct3D. It is used by video playback software,
|
|
||||||
emulators, and popular games including Valve's award winning catalog
|
|
||||||
and many Humble Bundle games.
|
|
||||||
|
|
||||||
More extensive documentation is available in the docs directory, starting
|
|
||||||
with [README.md](docs/README.md). If you are migrating to SDL 3.0 from SDL 2.0,
|
|
||||||
the changes are extensively documented in [README-migration.md](docs/README-migration.md).
|
|
||||||
|
|
||||||
Enjoy!
|
|
||||||
|
|
||||||
Sam Lantinga (slouken@libsdl.org)
|
|
120
external/sdl/SDL/VisualC-GDK/SDL.sln
vendored
@ -1,120 +0,0 @@
|
|||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.1.32414.318
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
|
|
||||||
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
|
|
||||||
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(NestedProjects) = preSolution
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{1C9A3F71-35A5-4C56-B292-F4375B3C3649} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
837
external/sdl/SDL/VisualC-GDK/SDL/SDL.vcxproj
vendored
@ -1,837 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectName>SDL3</ProjectName>
|
|
||||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
|
||||||
<RootNamespace>SDL</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
</Link>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Message>Building shader blobs (Xbox Series)</Message>
|
|
||||||
</PreBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
</Link>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Message>Building shader blobs (Xbox One)</Message>
|
|
||||||
</PreBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
</Link>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Message>Building shader blobs (Xbox Series)</Message>
|
|
||||||
</PreBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
</Link>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Message>Building shader blobs (Xbox One)</Message>
|
|
||||||
</PreBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_pen.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
|
||||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
|
||||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
|
||||||
<ClInclude Include="..\..\src\main\SDL_main_callbacks.h" />
|
|
||||||
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
|
|
||||||
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
||||||
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\core\windows\pch.c">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
|
|
||||||
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_guid.c" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_hashtable.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_log_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_properties_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\gdk\SDL_gdktextinput.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_clipboard_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audioqueue.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audioresample.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
||||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_pen.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
||||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_exp.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_fmod.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_log10.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_cos.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_sin.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_tan.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_atan.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_copysign.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_cos.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_fabs.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_floor.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_modf.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
|
||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
|
||||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
|
||||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
|
||||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
|
||||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
|
|
||||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_list.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_hashtable.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_properties.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
|
||||||
<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.masm">
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</MASM>
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
|
||||||
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
|
||||||
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\gdk\SDL_gdktextinput.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_capture.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
436
external/sdl/SDL/VisualC-GDK/SDL/SDL.vcxproj.filters
vendored
@ -1,436 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\pch.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
|
|
||||||
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_guid.c" />
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audioqueue.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audioresample.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
|
||||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
||||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_pen.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
||||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_exp.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_fmod.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_log10.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_cos.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_sin.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_tan.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_atan.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_copysign.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_cos.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_fabs.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_floor.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_modf.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
|
||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
|
||||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
|
||||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
|
||||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
|
||||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_list.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_hashtable.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_properties.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
|
||||||
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
|
||||||
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\gdk\SDL_gdktextinput.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
|
||||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_capture.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_pen.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
|
||||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
|
||||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
|
||||||
<ClInclude Include="..\..\src\main\SDL_main_callbacks.h" />
|
|
||||||
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
|
|
||||||
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_hashtable.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_log_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_properties_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\gdk\SDL_gdktextinput.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_clipboard_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@ -1,209 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectName>SDL3_test</ProjectName>
|
|
||||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
|
||||||
<RootNamespace>SDL_test</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
|
||||||
<Midl />
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl />
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl />
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
|
||||||
<Midl />
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl />
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl />
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
7
external/sdl/SDL/VisualC-GDK/clean.sh
vendored
@ -1,7 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
|
|
||||||
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
|
|
||||||
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
|
|
||||||
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
|
|
||||||
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
|
|
||||||
rm shaders/*.h
|
|
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo100x100.png
vendored
Before Width: | Height: | Size: 11 KiB |
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo150x150.png
vendored
Before Width: | Height: | Size: 12 KiB |
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo44x44.png
vendored
Before Width: | Height: | Size: 7.3 KiB |
BIN
external/sdl/SDL/VisualC-GDK/logos/Logo480x480.png
vendored
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 6.4 KiB |
@ -1,19 +0,0 @@
|
|||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define ColorRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0)"
|
|
||||||
|
|
||||||
[RootSignature(ColorRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET0
|
|
||||||
{
|
|
||||||
return input.color;
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureUV : register(t1);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(NVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
|
||||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
|
||||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureUV : register(t1);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(NVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
|
||||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
|
||||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureUV : register(t1);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(NVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
|
||||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
|
||||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureUV : register(t1);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(NVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
|
||||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
|
||||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureUV : register(t1);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(NVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
|
||||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
|
||||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,43 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureUV : register(t1);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(NVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
|
||||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
|
||||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
Texture2D theTexture : register(t0);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define TextureRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(TextureRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
return theTexture.Sample(theSampler, input.tex) * input.color;
|
|
||||||
}
|
|
@ -1,46 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureU : register(t1);
|
|
||||||
Texture2D theTextureV : register(t2);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define YUVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(YUVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
|
||||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
|
||||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,46 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureU : register(t1);
|
|
||||||
Texture2D theTextureV : register(t2);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define YUVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(YUVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
|
||||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
|
||||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,46 +0,0 @@
|
|||||||
Texture2D theTextureY : register(t0);
|
|
||||||
Texture2D theTextureU : register(t1);
|
|
||||||
Texture2D theTextureV : register(t2);
|
|
||||||
SamplerState theSampler : register(s0);
|
|
||||||
|
|
||||||
struct PixelShaderInput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define YUVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(YUVRS)]
|
|
||||||
float4 main(PixelShaderInput input) : SV_TARGET
|
|
||||||
{
|
|
||||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
|
||||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
|
||||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
|
||||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
|
||||||
|
|
||||||
float4 Output;
|
|
||||||
|
|
||||||
float3 yuv;
|
|
||||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
|
||||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
|
||||||
|
|
||||||
yuv += offset;
|
|
||||||
Output.r = dot(yuv, Rcoeff);
|
|
||||||
Output.g = dot(yuv, Gcoeff);
|
|
||||||
Output.b = dot(yuv, Bcoeff);
|
|
||||||
Output.a = 1.0f;
|
|
||||||
|
|
||||||
return Output * input.color;
|
|
||||||
}
|
|
@ -1,95 +0,0 @@
|
|||||||
#pragma pack_matrix( row_major )
|
|
||||||
|
|
||||||
struct VertexShaderConstants
|
|
||||||
{
|
|
||||||
matrix model;
|
|
||||||
matrix projectionAndView;
|
|
||||||
};
|
|
||||||
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
|
|
||||||
|
|
||||||
struct VertexShaderInput
|
|
||||||
{
|
|
||||||
float3 pos : POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexShaderOutput
|
|
||||||
{
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float4 color : COLOR0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define ColorRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0)"
|
|
||||||
|
|
||||||
#define TextureRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
#define YUVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
#define NVRS \
|
|
||||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
|
||||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
|
||||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
|
||||||
"RootConstants(num32BitConstants=32, b0),"\
|
|
||||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
|
||||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
|
||||||
|
|
||||||
[RootSignature(ColorRS)]
|
|
||||||
VertexShaderOutput mainColor(VertexShaderInput input)
|
|
||||||
{
|
|
||||||
VertexShaderOutput output;
|
|
||||||
float4 pos = float4(input.pos, 1.0f);
|
|
||||||
|
|
||||||
// Transform the vertex position into projected space.
|
|
||||||
pos = mul(pos, Constants.model);
|
|
||||||
pos = mul(pos, Constants.projectionAndView);
|
|
||||||
output.pos = pos;
|
|
||||||
|
|
||||||
// Pass through texture coordinates and color values without transformation
|
|
||||||
output.tex = input.tex;
|
|
||||||
output.color = input.color;
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
[RootSignature(TextureRS)]
|
|
||||||
VertexShaderOutput mainTexture(VertexShaderInput input)
|
|
||||||
{
|
|
||||||
return mainColor(input);
|
|
||||||
}
|
|
||||||
|
|
||||||
[RootSignature(YUVRS)]
|
|
||||||
VertexShaderOutput mainYUV(VertexShaderInput input)
|
|
||||||
{
|
|
||||||
return mainColor(input);
|
|
||||||
}
|
|
||||||
|
|
||||||
[RootSignature(NVRS)]
|
|
||||||
VertexShaderOutput mainNV(VertexShaderInput input)
|
|
||||||
{
|
|
||||||
return mainColor(input);
|
|
||||||
}
|
|
@ -1,35 +0,0 @@
|
|||||||
if %2.==one. goto setxboxone
|
|
||||||
rem Xbox Series compile
|
|
||||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
|
|
||||||
set SUFFIX=_Series.h
|
|
||||||
goto startbuild
|
|
||||||
|
|
||||||
:setxboxone
|
|
||||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
|
|
||||||
set SUFFIX=_One.h
|
|
||||||
|
|
||||||
:startbuild
|
|
||||||
echo Building with %XBOXDXC%
|
|
||||||
cd "%1\shaders"
|
|
||||||
rem Root Signatures
|
|
||||||
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
|
|
||||||
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
|
|
||||||
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
|
|
||||||
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
|
|
||||||
rem Vertex Shaders
|
|
||||||
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
|
|
||||||
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
|
|
||||||
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
|
|
||||||
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
|
|
||||||
rem Pixel Shaders
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
|
|
||||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl
|
|
@ -1,9 +0,0 @@
|
|||||||
<Package>
|
|
||||||
<Chunk Id="1000" Marker="Launch">
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
|
||||||
</Chunk>
|
|
||||||
</Package>
|
|
@ -1,339 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
|
|
||||||
<RootNamespace>testcontroller</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\gamepadutils.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testcontroller.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,52 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\testcontroller.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\gamepadutils.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
|
||||||
<Filter>wingdk</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
|
||||||
<Filter>xboxseries</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
|
||||||
<Filter>xboxone</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
|
||||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
|
||||||
<Filter>wingdk</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="logos">
|
|
||||||
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="xboxseries">
|
|
||||||
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="wingdk">
|
|
||||||
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="xboxone">
|
|
||||||
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@ -1,34 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testcontroller.exe"
|
|
||||||
TargetDeviceFamily="PC"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<DesktopRegistration>
|
|
||||||
<DependencyList>
|
|
||||||
<KnownDependency Name="VC14"/>
|
|
||||||
</DependencyList>
|
|
||||||
</DesktopRegistration>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testcontroller"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
Description="testcontroller"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testcontroller.exe"
|
|
||||||
TargetDeviceFamily="XboxOne"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testcontroller"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
SplashScreenImage="SplashScreenImage.png"
|
|
||||||
Description="testcontroller"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testcontroller.exe"
|
|
||||||
TargetDeviceFamily="Scarlett"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testcontroller"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
SplashScreenImage="SplashScreenImage.png"
|
|
||||||
Description="testcontroller"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,10 +0,0 @@
|
|||||||
<Package>
|
|
||||||
<Chunk Id="1000" Marker="Launch">
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
|
||||||
</Chunk>
|
|
||||||
</Package>
|
|
@ -1,462 +0,0 @@
|
|||||||
/*
|
|
||||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely.
|
|
||||||
*/
|
|
||||||
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
|
|
||||||
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
|
|
||||||
* configured properly. See README-gdk.md.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <time.h>
|
|
||||||
|
|
||||||
#include <SDL3/SDL_test.h>
|
|
||||||
#include <SDL3/SDL_test_common.h>
|
|
||||||
#include "../src/core/windows/SDL_windows.h"
|
|
||||||
#include <SDL3/SDL_main.h>
|
|
||||||
|
|
||||||
extern "C" {
|
|
||||||
#include "../test/testutils.h"
|
|
||||||
}
|
|
||||||
|
|
||||||
#include <XGameRuntime.h>
|
|
||||||
|
|
||||||
#define NUM_SPRITES 100
|
|
||||||
#define MAX_SPEED 1
|
|
||||||
|
|
||||||
static SDLTest_CommonState *state;
|
|
||||||
static int num_sprites;
|
|
||||||
static SDL_Texture **sprites;
|
|
||||||
static SDL_bool cycle_color;
|
|
||||||
static SDL_bool cycle_alpha;
|
|
||||||
static int cycle_direction = 1;
|
|
||||||
static int current_alpha = 0;
|
|
||||||
static int current_color = 0;
|
|
||||||
static int sprite_w, sprite_h;
|
|
||||||
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
|
|
||||||
|
|
||||||
int done;
|
|
||||||
|
|
||||||
static struct
|
|
||||||
{
|
|
||||||
SDL_AudioSpec spec;
|
|
||||||
Uint8 *sound; /* Pointer to wave data */
|
|
||||||
Uint32 soundlen; /* Length of wave data */
|
|
||||||
int soundpos; /* Current play position */
|
|
||||||
} wave;
|
|
||||||
|
|
||||||
static SDL_AudioStream *stream;
|
|
||||||
|
|
||||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
|
||||||
static void
|
|
||||||
quit(int rc)
|
|
||||||
{
|
|
||||||
SDL_free(sprites);
|
|
||||||
SDL_DestroyAudioStream(stream);
|
|
||||||
SDL_free(wave.sound);
|
|
||||||
SDLTest_CommonQuit(state);
|
|
||||||
/* If rc is 0, just let main return normally rather than calling exit.
|
|
||||||
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
|
|
||||||
*/
|
|
||||||
if (rc != 0) {
|
|
||||||
exit(rc);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static int fillerup(void)
|
|
||||||
{
|
|
||||||
const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
|
|
||||||
if (SDL_GetAudioStreamQueued(stream) < minimum) {
|
|
||||||
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
UserLoggedIn(XUserHandle user)
|
|
||||||
{
|
|
||||||
HRESULT hr;
|
|
||||||
char gamertag[128];
|
|
||||||
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
|
|
||||||
|
|
||||||
if (SUCCEEDED(hr)) {
|
|
||||||
SDL_Log("User logged in: %s", gamertag);
|
|
||||||
} else {
|
|
||||||
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
|
|
||||||
}
|
|
||||||
|
|
||||||
XUserCloseHandle(user);
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
AddUserUICallback(XAsyncBlock *asyncBlock)
|
|
||||||
{
|
|
||||||
HRESULT hr;
|
|
||||||
XUserHandle user = NULL;
|
|
||||||
|
|
||||||
hr = XUserAddResult(asyncBlock, &user);
|
|
||||||
if (SUCCEEDED(hr)) {
|
|
||||||
uint64_t userId;
|
|
||||||
|
|
||||||
hr = XUserGetId(user, &userId);
|
|
||||||
if (FAILED(hr)) {
|
|
||||||
/* If unable to get the user ID, it means the account is banned, etc. */
|
|
||||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
|
|
||||||
XUserCloseHandle(user);
|
|
||||||
|
|
||||||
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
|
|
||||||
} else {
|
|
||||||
UserLoggedIn(user);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
|
|
||||||
}
|
|
||||||
|
|
||||||
delete asyncBlock;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
AddUserUI()
|
|
||||||
{
|
|
||||||
HRESULT hr;
|
|
||||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
|
||||||
|
|
||||||
asyncBlock->context = NULL;
|
|
||||||
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
|
||||||
asyncBlock->callback = &AddUserUICallback;
|
|
||||||
|
|
||||||
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
|
|
||||||
|
|
||||||
if (FAILED(hr)) {
|
|
||||||
delete asyncBlock;
|
|
||||||
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
|
||||||
{
|
|
||||||
HRESULT hr;
|
|
||||||
XUserHandle user = NULL;
|
|
||||||
|
|
||||||
hr = XUserAddResult(asyncBlock, &user);
|
|
||||||
if (SUCCEEDED(hr)) {
|
|
||||||
uint64_t userId;
|
|
||||||
|
|
||||||
hr = XUserGetId(user, &userId);
|
|
||||||
if (FAILED(hr)) {
|
|
||||||
/* If unable to get the user ID, it means the account is banned, etc. */
|
|
||||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
|
|
||||||
XUserCloseHandle(user);
|
|
||||||
AddUserUI();
|
|
||||||
} else {
|
|
||||||
UserLoggedIn(user);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
|
|
||||||
AddUserUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
delete asyncBlock;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
AddUserSilent()
|
|
||||||
{
|
|
||||||
HRESULT hr;
|
|
||||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
|
||||||
|
|
||||||
asyncBlock->context = NULL;
|
|
||||||
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
|
||||||
asyncBlock->callback = &AddUserSilentCallback;
|
|
||||||
|
|
||||||
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
|
|
||||||
|
|
||||||
if (FAILED(hr)) {
|
|
||||||
delete asyncBlock;
|
|
||||||
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int
|
|
||||||
LoadSprite(const char *file)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for (i = 0; i < state->num_windows; ++i) {
|
|
||||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
|
||||||
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
|
||||||
if (!sprites[i]) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
|
||||||
SDL_DestroyTexture(sprites[i]);
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* We're ready to roll. :) */
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
|
||||||
{
|
|
||||||
SDL_Rect viewport;
|
|
||||||
SDL_FRect temp;
|
|
||||||
|
|
||||||
/* Query the sizes */
|
|
||||||
SDL_GetRenderViewport(renderer, &viewport);
|
|
||||||
|
|
||||||
/* Cycle the color and alpha, if desired */
|
|
||||||
if (cycle_color) {
|
|
||||||
current_color += cycle_direction;
|
|
||||||
if (current_color < 0) {
|
|
||||||
current_color = 0;
|
|
||||||
cycle_direction = -cycle_direction;
|
|
||||||
}
|
|
||||||
if (current_color > 255) {
|
|
||||||
current_color = 255;
|
|
||||||
cycle_direction = -cycle_direction;
|
|
||||||
}
|
|
||||||
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
|
|
||||||
(Uint8) current_color);
|
|
||||||
}
|
|
||||||
if (cycle_alpha) {
|
|
||||||
current_alpha += cycle_direction;
|
|
||||||
if (current_alpha < 0) {
|
|
||||||
current_alpha = 0;
|
|
||||||
cycle_direction = -cycle_direction;
|
|
||||||
}
|
|
||||||
if (current_alpha > 255) {
|
|
||||||
current_alpha = 255;
|
|
||||||
cycle_direction = -cycle_direction;
|
|
||||||
}
|
|
||||||
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw a gray background */
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
||||||
SDL_RenderClear(renderer);
|
|
||||||
|
|
||||||
/* Test points */
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
|
|
||||||
SDL_RenderPoint(renderer, 0.0f, 0.0f);
|
|
||||||
SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
|
|
||||||
SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
|
|
||||||
SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
|
|
||||||
|
|
||||||
/* Test horizontal and vertical lines */
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
|
||||||
SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
|
|
||||||
SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
|
|
||||||
SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
|
|
||||||
SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
|
|
||||||
|
|
||||||
/* Test fill and copy */
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
|
||||||
temp.x = 1.0f;
|
|
||||||
temp.y = 1.0f;
|
|
||||||
temp.w = (float)sprite_w;
|
|
||||||
temp.h = (float)sprite_h;
|
|
||||||
SDL_RenderFillRect(renderer, &temp);
|
|
||||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
|
||||||
temp.x = (float)(viewport.w-sprite_w-1);
|
|
||||||
temp.y = 1.0f;
|
|
||||||
temp.w = (float)sprite_w;
|
|
||||||
temp.h = (float)sprite_h;
|
|
||||||
SDL_RenderFillRect(renderer, &temp);
|
|
||||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
|
||||||
temp.x = 1.0f;
|
|
||||||
temp.y = (float)(viewport.h-sprite_h-1);
|
|
||||||
temp.w = (float)sprite_w;
|
|
||||||
temp.h = (float)sprite_h;
|
|
||||||
SDL_RenderFillRect(renderer, &temp);
|
|
||||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
|
||||||
temp.x = (float)(viewport.w-sprite_w-1);
|
|
||||||
temp.y = (float)(viewport.h-sprite_h-1);
|
|
||||||
temp.w = (float)(sprite_w);
|
|
||||||
temp.h = (float)(sprite_h);
|
|
||||||
SDL_RenderFillRect(renderer, &temp);
|
|
||||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
|
||||||
|
|
||||||
/* Test diagonal lines */
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
|
||||||
SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
|
|
||||||
(float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
|
|
||||||
SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
|
|
||||||
(float)sprite_w, (float)(viewport.h-sprite_h-2));
|
|
||||||
|
|
||||||
/* Update the screen! */
|
|
||||||
SDL_RenderPresent(renderer);
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
loop()
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
SDL_Event event;
|
|
||||||
|
|
||||||
/* Check for events */
|
|
||||||
while (SDL_PollEvent(&event)) {
|
|
||||||
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
|
|
||||||
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
|
|
||||||
}
|
|
||||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
|
||||||
/* On Xbox, ignore the keydown event because the features aren't supported */
|
|
||||||
if (event.type != SDL_EVENT_KEY_DOWN) {
|
|
||||||
SDLTest_CommonEvent(state, &event, &done);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
SDLTest_CommonEvent(state, &event, &done);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
for (i = 0; i < state->num_windows; ++i) {
|
|
||||||
if (state->windows[i] == NULL) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
DrawSprites(state->renderers[i], sprites[i]);
|
|
||||||
}
|
|
||||||
fillerup();
|
|
||||||
}
|
|
||||||
|
|
||||||
int
|
|
||||||
main(int argc, char *argv[])
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
const char *icon = "icon.bmp";
|
|
||||||
char *soundname = NULL;
|
|
||||||
|
|
||||||
/* Initialize parameters */
|
|
||||||
num_sprites = NUM_SPRITES;
|
|
||||||
|
|
||||||
/* Initialize test framework */
|
|
||||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
|
||||||
if (!state) {
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 1; i < argc;) {
|
|
||||||
int consumed;
|
|
||||||
|
|
||||||
consumed = SDLTest_CommonArg(state, i);
|
|
||||||
if (consumed == 0) {
|
|
||||||
consumed = -1;
|
|
||||||
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
|
|
||||||
if (argv[i + 1]) {
|
|
||||||
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
|
|
||||||
blendMode = SDL_BLENDMODE_NONE;
|
|
||||||
consumed = 2;
|
|
||||||
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
|
|
||||||
blendMode = SDL_BLENDMODE_BLEND;
|
|
||||||
consumed = 2;
|
|
||||||
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
|
|
||||||
blendMode = SDL_BLENDMODE_ADD;
|
|
||||||
consumed = 2;
|
|
||||||
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
|
||||||
blendMode = SDL_BLENDMODE_MOD;
|
|
||||||
consumed = 2;
|
|
||||||
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
|
|
||||||
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
|
|
||||||
consumed = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
|
||||||
cycle_color = SDL_TRUE;
|
|
||||||
consumed = 1;
|
|
||||||
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
|
||||||
cycle_alpha = SDL_TRUE;
|
|
||||||
consumed = 1;
|
|
||||||
} else if (SDL_isdigit(*argv[i])) {
|
|
||||||
num_sprites = SDL_atoi(argv[i]);
|
|
||||||
consumed = 1;
|
|
||||||
} else if (argv[i][0] != '-') {
|
|
||||||
icon = argv[i];
|
|
||||||
consumed = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (consumed < 0) {
|
|
||||||
static const char *options[] = {
|
|
||||||
"[--blend none|blend|add|mod]",
|
|
||||||
"[--cyclecolor]",
|
|
||||||
"[--cyclealpha]",
|
|
||||||
"[num_sprites]",
|
|
||||||
"[icon.bmp]",
|
|
||||||
NULL };
|
|
||||||
SDLTest_CommonLogUsage(state, argv[0], options);
|
|
||||||
quit(1);
|
|
||||||
}
|
|
||||||
i += consumed;
|
|
||||||
}
|
|
||||||
if (!SDLTest_CommonInit(state)) {
|
|
||||||
quit(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Create the windows, initialize the renderers, and load the textures */
|
|
||||||
sprites =
|
|
||||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
|
||||||
if (!sprites) {
|
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
|
||||||
quit(2);
|
|
||||||
}
|
|
||||||
for (i = 0; i < state->num_windows; ++i) {
|
|
||||||
SDL_Renderer *renderer = state->renderers[i];
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
||||||
SDL_RenderClear(renderer);
|
|
||||||
}
|
|
||||||
if (LoadSprite(icon) < 0) {
|
|
||||||
quit(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
|
||||||
|
|
||||||
if (!soundname) {
|
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
|
||||||
quit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Load the wave file into memory */
|
|
||||||
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
|
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
|
|
||||||
quit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Show the list of available drivers */
|
|
||||||
SDL_Log("Available audio drivers:");
|
|
||||||
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
|
|
||||||
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
|
||||||
|
|
||||||
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
|
|
||||||
if (!stream) {
|
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
|
|
||||||
|
|
||||||
/* Main render loop */
|
|
||||||
done = 0;
|
|
||||||
|
|
||||||
/* Try to add the default user silently */
|
|
||||||
AddUserSilent();
|
|
||||||
|
|
||||||
while (!done) {
|
|
||||||
loop();
|
|
||||||
}
|
|
||||||
|
|
||||||
quit(0);
|
|
||||||
|
|
||||||
SDL_free(soundname);
|
|
||||||
return 0;
|
|
||||||
}
|
|
@ -1,395 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{1C9A3F71-35A5-4C56-B292-F4375B3C3649}</ProjectGuid>
|
|
||||||
<RootNamespace>testsprite</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp">
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
<ClCompile Include="src\testgdk.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\..\test\sample.wav">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,53 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
<ClCompile Include="src\testgdk.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
|
||||||
<Filter>wingdk</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
|
||||||
<Filter>xboxseries</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\..\test\sample.wav" />
|
|
||||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
|
||||||
<Filter>xboxone</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
|
||||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
|
||||||
<Filter>wingdk</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="logos">
|
|
||||||
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="wingdk">
|
|
||||||
<UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="xboxseries">
|
|
||||||
<UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="xboxone">
|
|
||||||
<UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@ -1,34 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testgdk.exe"
|
|
||||||
TargetDeviceFamily="PC"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<DesktopRegistration>
|
|
||||||
<DependencyList>
|
|
||||||
<KnownDependency Name="VC14"/>
|
|
||||||
</DependencyList>
|
|
||||||
</DesktopRegistration>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testgdk"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
Description="testgdk"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testgdk.exe"
|
|
||||||
TargetDeviceFamily="XboxOne"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testgdk"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
SplashScreenImage="SplashScreenImage.png"
|
|
||||||
Description="testgdk"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testgdk.exe"
|
|
||||||
TargetDeviceFamily="Scarlett"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testgdk"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
SplashScreenImage="SplashScreenImage.png"
|
|
||||||
Description="testgdk"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,9 +0,0 @@
|
|||||||
<Package>
|
|
||||||
<Chunk Id="1000" Marker="Launch">
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
|
||||||
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
|
||||||
</Chunk>
|
|
||||||
</Package>
|
|
@ -1,389 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Desktop.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
|
|
||||||
<RootNamespace>testsprite</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp">
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\testsprite.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,52 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\testsprite.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
|
||||||
<Filter>xboxseries</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
|
||||||
<Filter>xboxone</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
|
|
||||||
<Filter>wingdk</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
|
||||||
<Filter>logos</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
|
||||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
|
||||||
<Filter>wingdk</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="logos">
|
|
||||||
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="wingdk">
|
|
||||||
<UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="xboxseries">
|
|
||||||
<UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="xboxone">
|
|
||||||
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@ -1,34 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testsprite.exe"
|
|
||||||
TargetDeviceFamily="PC"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<DesktopRegistration>
|
|
||||||
<DependencyList>
|
|
||||||
<KnownDependency Name="VC14"/>
|
|
||||||
</DependencyList>
|
|
||||||
</DesktopRegistration>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testsprite"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
Description="testsprite"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testsprite.exe"
|
|
||||||
TargetDeviceFamily="XboxOne"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testsprite"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
SplashScreenImage="SplashScreenImage.png"
|
|
||||||
Description="testsprite"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Game configVersion="1">
|
|
||||||
|
|
||||||
<!-- Set these to the correct identifiers from Partner Center -->
|
|
||||||
<Identity Name="SDL"
|
|
||||||
Version="1.0.0.0"
|
|
||||||
Publisher="CN=Publisher"/>
|
|
||||||
|
|
||||||
<ExecutableList>
|
|
||||||
<Executable Name="testsprite.exe"
|
|
||||||
TargetDeviceFamily="Scarlett"
|
|
||||||
Id="Game" />
|
|
||||||
</ExecutableList>
|
|
||||||
|
|
||||||
<!-- Set these to the correct values from Partner Center -->
|
|
||||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
|
||||||
<TitleId>FFFFFFFF</TitleId>
|
|
||||||
|
|
||||||
<ShellVisuals DefaultDisplayName="testsprite"
|
|
||||||
PublisherDisplayName="SDL"
|
|
||||||
Square480x480Logo="Logo480x480.png"
|
|
||||||
Square150x150Logo="Logo150x150.png"
|
|
||||||
Square44x44Logo="Logo44x44.png"
|
|
||||||
Description="testsprite"
|
|
||||||
SplashScreenImage="SplashScreenImage.png"
|
|
||||||
ForegroundText="light"
|
|
||||||
BackgroundColor="#000000"
|
|
||||||
StoreLogo="Logo100x100.png"/>
|
|
||||||
</Game>
|
|
69
external/sdl/SDL/VisualC-WinRT/SDL-UWP.sln
vendored
@ -1,69 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 16
|
|
||||||
VisualStudioVersion = 16.0.33027.164
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|ARM = Debug|ARM
|
|
||||||
Debug|ARM64 = Debug|ARM64
|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Debug|x86 = Debug|x86
|
|
||||||
Release|ARM = Release|ARM
|
|
||||||
Release|ARM64 = Release|ARM64
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
Release|x86 = Release|x86
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
|
|
||||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
882
external/sdl/SDL/VisualC-WinRT/SDL-UWP.vcxproj
vendored
@ -1,882 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|ARM64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|ARM">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_close_code.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_assert.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_atomic.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_audio.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_copying.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_egl.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_endian.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_error.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_events.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_filesystem.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_guid.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_haptic.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_hidapi.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_input.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_joystick.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_keyboard.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_keycode.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_loadso.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_locale.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_log.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_main.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_main_impl.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_misc.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_mouse.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_mutex.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_pen.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_platform.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_power.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_properties.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_quit.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_rect.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_render.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_revision.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_rwops.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_sensor.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_surface.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_system.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_thread.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_timer.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_touch.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_types.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_version.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_video.h" />
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_video_capture.h" />
|
|
||||||
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
|
|
||||||
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
|
|
||||||
<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audioqueue.h" />
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audioresample.h" />
|
|
||||||
<ClInclude Include="..\src\audio\SDL_wave.h" />
|
|
||||||
<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
|
|
||||||
<ClInclude Include="..\src\core\windows\SDL_directx.h" />
|
|
||||||
<ClInclude Include="..\src\core\windows\SDL_windows.h" />
|
|
||||||
<ClInclude Include="..\src\core\windows\SDL_xinput.h" />
|
|
||||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
|
|
||||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
|
||||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
|
||||||
<ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
|
|
||||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
||||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
|
|
||||||
<ClInclude Include="..\src\events\blank_cursor.h" />
|
|
||||||
<ClInclude Include="..\src\events\default_cursor.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_displayevents_c.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_dropevents_c.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_events_c.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_mouse_c.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_touch_c.h" />
|
|
||||||
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
|
|
||||||
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
|
|
||||||
<ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
|
|
||||||
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
|
||||||
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\controller_type.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_gamepad_c.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\src\locale\SDL_syslocale.h" />
|
|
||||||
<ClInclude Include="..\src\main\SDL_main_callbacks.h" />
|
|
||||||
<ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
|
|
||||||
<ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
|
||||||
<ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
||||||
<ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
||||||
<ClInclude Include="..\src\render\SDL_d3dmath.h" />
|
|
||||||
<ClInclude Include="..\src\render\SDL_sysrender.h" />
|
|
||||||
<ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_blendfillrect.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_blendline.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_blendpoint.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_draw.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_drawline.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_drawpoint.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_render_sw_c.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_triangle.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_assert_c.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_error_c.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_fatal.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_hashtable.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_hints_c.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_internal.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_list.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_log_c.h" />
|
|
||||||
<ClInclude Include="..\src\SDL_properties_c.h" />
|
|
||||||
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
|
|
||||||
<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
|
|
||||||
<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
|
|
||||||
<ClInclude Include="..\src\thread\SDL_systhread.h" />
|
|
||||||
<ClInclude Include="..\src\thread\SDL_thread_c.h" />
|
|
||||||
<ClInclude Include="..\src\thread\stdcpp\SDL_sysmutex_c.h" />
|
|
||||||
<ClInclude Include="..\src\thread\stdcpp\SDL_systhread_c.h" />
|
|
||||||
<ClInclude Include="..\src\timer\SDL_timer_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\dummy\SDL_nullevents_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\dummy\SDL_nullvideo.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit_auto.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit_copy.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit_slow.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_clipboard_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_egl_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_pixels_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_rect_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_RLEaccel_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_sysvideo.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_sysvidocapture.h" />
|
|
||||||
<ClInclude Include="..\src\video\SDL_yuv_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtevents_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtmessagebox.h" />
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtmouse_c.h" />
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
|
||||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\src\atomic\SDL_atomic.c" />
|
|
||||||
<ClCompile Include="..\src\atomic\SDL_spinlock.c" />
|
|
||||||
<ClCompile Include="..\src\audio\disk\SDL_diskaudio.c" />
|
|
||||||
<ClCompile Include="..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audio.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audiocvt.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audiodev.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audiotypecvt.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audioqueue.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audioresample.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_mixer.c" />
|
|
||||||
<ClCompile Include="..\src\audio\SDL_wave.c" />
|
|
||||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
|
|
||||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\windows\pch.c">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\windows\pch_cpp.cpp">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\SDL_core_unsupported.c" />
|
|
||||||
<ClCompile Include="..\src\core\SDL_runapp.c" />
|
|
||||||
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
|
|
||||||
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
|
|
||||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
||||||
<ClCompile Include="..\src\dynapi\SDL_dynapi.c">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_clipboardevents.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_displayevents.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_dropevents.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_events.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_keyboard.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_mouse.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_pen.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_quit.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_touch.c" />
|
|
||||||
<ClCompile Include="..\src\events\SDL_windowevents.c" />
|
|
||||||
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\file\SDL_rwops.c" />
|
|
||||||
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
||||||
<ClCompile Include="..\src\haptic\SDL_haptic.c" />
|
|
||||||
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
|
|
||||||
<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
|
|
||||||
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
|
|
||||||
<ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\controller_type.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\SDL_gamepad.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c" />
|
|
||||||
<ClCompile Include="..\src\locale\SDL_locale.c" />
|
|
||||||
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
|
|
||||||
<ClCompile Include="..\src\main\generic\SDL_sysmain_callbacks.c" />
|
|
||||||
<ClCompile Include="..\src\main\SDL_main_callbacks.c" />
|
|
||||||
<ClCompile Include="..\src\misc\SDL_url.c" />
|
|
||||||
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\power\SDL_power.c" />
|
|
||||||
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
||||||
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
|
||||||
<ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c" />
|
|
||||||
<ClCompile Include="..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
||||||
<ClCompile Include="..\src\render\SDL_d3dmath.c" />
|
|
||||||
<ClCompile Include="..\src\render\SDL_render.c" />
|
|
||||||
<ClCompile Include="..\src\render\SDL_render_unsupported.c" />
|
|
||||||
<ClCompile Include="..\src\render\SDL_yuv_sw.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_blendfillrect.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_blendline.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_blendpoint.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_drawline.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_drawpoint.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_render_sw.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_rotate.c" />
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_triangle.c" />
|
|
||||||
<ClCompile Include="..\src\SDL.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_assert.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_hashtable.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_list.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_error.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_guid.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_hints.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_log.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_properties.c" />
|
|
||||||
<ClCompile Include="..\src\SDL_utils.c" />
|
|
||||||
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c" />
|
|
||||||
<ClCompile Include="..\src\sensor\SDL_sensor.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_crc16.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_crc32.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_getenv.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_iconv.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_malloc.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_mslibc.c" />
|
|
||||||
<MASM Condition="'$(Platform)'=='x64'" Include="..\src\stdlib\SDL_mslibc_x64.masm" >
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</MASM>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_qsort.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_stdlib.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_string.c" />
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_strtokr.c" />
|
|
||||||
<ClCompile Include="..\src\thread\generic\SDL_syssem.c" />
|
|
||||||
<ClCompile Include="..\src\thread\SDL_thread.c" />
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_syscond.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_sysmutex.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_sysrwlock.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_systhread.cpp">
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\timer\SDL_timer.c" />
|
|
||||||
<ClCompile Include="..\src\timer\windows\SDL_systimer.c" />
|
|
||||||
<ClCompile Include="..\src\video\dummy\SDL_nullevents.c" />
|
|
||||||
<ClCompile Include="..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
||||||
<ClCompile Include="..\src\video\dummy\SDL_nullvideo.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_0.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_1.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_A.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_auto.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_copy.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_N.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_slow.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_bmp.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_clipboard.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_egl.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_fillrect.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_pixels.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_rect.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_RLEaccel.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_stretch.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_surface.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_video.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_video_capture.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_video_unsupported.c" />
|
|
||||||
<ClCompile Include="..\src\video\SDL_yuv.c" />
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmessagebox.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmouse.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtopengles.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
|
|
||||||
<CompileAsWinRT>true</CompileAsWinRT>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>
|
|
||||||
<Keyword>DynamicLibrary</Keyword>
|
|
||||||
<ProjectName>SDL3-UWP</ProjectName>
|
|
||||||
<RootNamespace>SDL3</RootNamespace>
|
|
||||||
<DefaultLanguage>en-US</DefaultLanguage>
|
|
||||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
|
||||||
<AppContainerApplication>true</AppContainerApplication>
|
|
||||||
<ApplicationType>Windows Store</ApplicationType>
|
|
||||||
<ApplicationTypeRevision>8.2</ApplicationTypeRevision>
|
|
||||||
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
|
|
||||||
<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
|
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<GenerateManifest>false</GenerateManifest>
|
|
||||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
||||||
<TargetName>SDL3</TargetName>
|
|
||||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,912 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{fa0ff2df-c3d6-498a-96f1-1f88e7ce0da3}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Source Files">
|
|
||||||
<UniqueIdentifier>{68e1b30b-19ed-4612-93e4-6260c5a979e5}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="main">
|
|
||||||
<UniqueIdentifier>{00004a2523fc69c7128c60648c860000}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="main\generic">
|
|
||||||
<UniqueIdentifier>{0000318d975e0a2867ab1d5727bf0000}</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_begin_code.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_close_code.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_assert.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_atomic.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_audio.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_blendmode.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_clipboard.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_copying.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_egl.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_endian.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_error.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_events.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_filesystem.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_guid.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_haptic.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_hints.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_hidapi.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_input.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_joystick.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_keyboard.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_keycode.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_loadso.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_locale.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_log.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_main.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_mouse.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_mutex.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_pen.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_platform.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_power.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_quit.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_rect.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_render.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_revision.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_rwops.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_surface.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_system.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_thread.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_timer.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_touch.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_types.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_version.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_video.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_video_capture.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_gamepad_c.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_gamepad_db.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audiodev_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audio_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\SDL_sysaudio.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audioqueue.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\SDL_audioresample.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\SDL_wave.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\core\windows\SDL_directx.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\core\windows\SDL_windows.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\core\windows\SDL_xinput.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\dynapi\SDL_dynapi.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\blank_cursor.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\default_cursor.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_clipboardevents_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_dropevents_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_events_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_keyboard_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_mouse_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_touch_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_windowevents_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\haptic\SDL_haptic_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\haptic\SDL_syshaptic.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\main\SDL_main_callbacks.h">
|
|
||||||
<Filter>main</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\SDL_d3dmath.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\SDL_sysrender.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\SDL_yuv_sw_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_blendfillrect.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_blendline.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_blendpoint.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_draw.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_drawline.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_drawpoint.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_render_sw_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_rotate.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\software\SDL_triangle.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_assert_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_error_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_fatal.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_hashtable.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_hints_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_internal.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_log_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_properties_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\locale\SDL_syslocale.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\thread\SDL_systhread.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\thread\SDL_thread_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\thread\stdcpp\SDL_sysmutex_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\thread\stdcpp\SDL_systhread_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\timer\SDL_timer_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\dummy\SDL_nullevents_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\dummy\SDL_nullframebuffer_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\dummy\SDL_nullvideo.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit_auto.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit_copy.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_blit_slow.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_clipboard_c.h">
|
|
||||||
<Filter>video</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_egl_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_pixels_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_rect_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_RLEaccel_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_sysvideo.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_sysvideocapture.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtevents_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtmessagebox.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtmouse_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\SDL_list.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\SDL_yuv_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_sensor.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\sensor\SDL_sensor_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\sensor\SDL_syssensor.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\src\events\SDL_displayevents_c.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_misc.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClCompile Include="..\src\atomic\SDL_atomic.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\atomic\SDL_spinlock.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\disk\SDL_diskaudio.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\dummy\SDL_dummyaudio.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audio.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audiocvt.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audiodev.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audiotypecvt.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audioqueue.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_audioresample.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_mixer.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\SDL_wave.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\SDL_core_unsupported.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\SDL_runapp.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\windows\SDL_windows.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\windows\SDL_xinput.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\dynapi\SDL_dynapi.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_clipboardevents.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_dropevents.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_events.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_keyboard.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_mouse.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_pen.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_quit.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_touch.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_windowevents.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\file\SDL_rwops.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\haptic\SDL_haptic.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\hidapi\SDL_hidapi.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\SDL_gamepad.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\SDL_joystick.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_xinputjoystick.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\main\generic\SDL_sysmain_callbacks.c">
|
|
||||||
<Filter>main\generic</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\main\SDL_main_callbacks.c">
|
|
||||||
<Filter>main</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\power\SDL_power.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\opengles2\SDL_shaders_gles2.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\SDL_d3dmath.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\SDL_render.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\SDL_render_unsupported.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\SDL_yuv_sw.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_blendfillrect.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_blendline.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_blendpoint.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_drawline.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_drawpoint.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_render_sw.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_rotate.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\software\SDL_triangle.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_assert.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_error.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_guid.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_hashtable.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_hints.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_list.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_log.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_utils.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\SDL_properties.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\locale\SDL_locale.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_crc16.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_crc32.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_getenv.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_iconv.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_malloc.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_qsort.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_stdlib.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_string.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_strtokr.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\generic\SDL_syssem.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\SDL_thread.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_syscond.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_sysmutex.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_sysrwlock.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\thread\stdcpp\SDL_systhread.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\timer\SDL_timer.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\timer\windows\SDL_systimer.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\dummy\SDL_nullevents.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\dummy\SDL_nullframebuffer.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\dummy\SDL_nullvideo.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_0.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_1.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_A.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_auto.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_copy.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_N.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_blit_slow.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_bmp.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_clipboard.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_egl.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_fillrect.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_pixels.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_rect.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_RLEaccel.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_stretch.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_surface.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_video.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_video_capture.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_video_unsupported.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmessagebox.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmouse.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtopengles.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\SDL_yuv.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\sensor\SDL_sensor.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\events\SDL_displayevents.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\misc\SDL_url.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClInclude Include="..\src\joystick\controller_type.h">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\include\SDL3\SDL_main_impl.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\joystick\controller_type.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\stdlib\SDL_mslibc.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<MASM Include="..\src\stdlib\SDL_mslibc_x64.masm">
|
|
||||||
<Filter>stdlib</Filter>
|
|
||||||
</MASM>
|
|
||||||
<ClCompile Include="..\src\core\windows\pch.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\src\core\windows\pch_cpp.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 3.1 KiB |
@ -1,49 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
|
|
||||||
<Package
|
|
||||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
|
||||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
|
||||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
|
||||||
IgnorableNamespaces="uap mp">
|
|
||||||
|
|
||||||
<Identity
|
|
||||||
Name="a430d85b-5cf1-4705-9fe1-7da520f91d4b"
|
|
||||||
Publisher="CN=Daniel"
|
|
||||||
Version="1.0.0.0" />
|
|
||||||
|
|
||||||
<mp:PhoneIdentity PhoneProductId="a430d85b-5cf1-4705-9fe1-7da520f91d4b" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
|
||||||
|
|
||||||
<Properties>
|
|
||||||
<DisplayName>testdraw</DisplayName>
|
|
||||||
<PublisherDisplayName>Daniel</PublisherDisplayName>
|
|
||||||
<Logo>Assets\StoreLogo.png</Logo>
|
|
||||||
</Properties>
|
|
||||||
|
|
||||||
<Dependencies>
|
|
||||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
|
|
||||||
</Dependencies>
|
|
||||||
|
|
||||||
<Resources>
|
|
||||||
<Resource Language="x-generate"/>
|
|
||||||
</Resources>
|
|
||||||
|
|
||||||
<Applications>
|
|
||||||
<Application Id="App"
|
|
||||||
Executable="$targetnametoken$.exe"
|
|
||||||
EntryPoint="testdraw.App">
|
|
||||||
<uap:VisualElements
|
|
||||||
DisplayName="testdraw"
|
|
||||||
Square150x150Logo="Assets\Square150x150Logo.png"
|
|
||||||
Square44x44Logo="Assets\Square44x44Logo.png"
|
|
||||||
Description="testdraw"
|
|
||||||
BackgroundColor="transparent">
|
|
||||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
|
|
||||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
|
||||||
</uap:VisualElements>
|
|
||||||
</Application>
|
|
||||||
</Applications>
|
|
||||||
|
|
||||||
<Capabilities>
|
|
||||||
<Capability Name="internetClient" />
|
|
||||||
</Capabilities>
|
|
||||||
</Package>
|
|
@ -1,331 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|ARM">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|ARM64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{95943bbe-f378-4068-a3fd-dae1b8309b6e}</ProjectGuid>
|
|
||||||
<Keyword>DirectXApp</Keyword>
|
|
||||||
<RootNamespace>testdraw</RootNamespace>
|
|
||||||
<DefaultLanguage>en-US</DefaultLanguage>
|
|
||||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
|
||||||
<AppContainerApplication>true</AppContainerApplication>
|
|
||||||
<ApplicationType>Windows Store</ApplicationType>
|
|
||||||
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
|
|
||||||
<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
|
|
||||||
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
|
|
||||||
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<PlatformToolset>v142</PlatformToolset>
|
|
||||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
|
|
||||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
|
|
||||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm64; $(VCInstallDir)\lib\arm64</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm64; $(VCInstallDir)\lib\arm64</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
</Link>
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
||||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CompileAsWinRT>false</CompileAsWinRT>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Image Include="Assets\LockScreenLogo.scale-200.png" />
|
|
||||||
<Image Include="Assets\SplashScreen.scale-200.png" />
|
|
||||||
<Image Include="Assets\Square150x150Logo.scale-200.png" />
|
|
||||||
<Image Include="Assets\Square44x44Logo.scale-200.png" />
|
|
||||||
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
|
||||||
<Image Include="Assets\StoreLogo.png" />
|
|
||||||
<Image Include="Assets\Wide310x150Logo.scale-200.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<AppxManifest Include="Package.appxmanifest">
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</AppxManifest>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\SDL-UWP.vcxproj">
|
|
||||||
<Project>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
|
||||||
<ClCompile Include="..\..\test\main.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\test\testdraw.c">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
|
|
||||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
|
|
||||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,88 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Common">
|
|
||||||
<UniqueIdentifier>95943bbe-f378-4068-a3fd-dae1b8309b6e</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Assets">
|
|
||||||
<UniqueIdentifier>dad3d573-ab33-428d-ae70-6098066c27e7</UniqueIdentifier>
|
|
||||||
<Extensions>bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Content">
|
|
||||||
<UniqueIdentifier>e4caa635-e149-44c2-8915-48ffa6ac48f7</UniqueIdentifier>
|
|
||||||
</Filter>
|
|
||||||
<Image Include="Assets\LockScreenLogo.scale-200.png">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="Assets\SplashScreen.scale-200.png">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="Assets\Square150x150Logo.scale-200.png">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="Assets\Square44x44Logo.scale-200.png">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="Assets\Wide310x150Logo.scale-200.png">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Image>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Image Include="Assets\StoreLogo.png">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Image>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<AppxManifest Include="Package.appxmanifest" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\test\main.cpp">
|
|
||||||
<Filter>Content</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\test\testdraw.c">
|
|
||||||
<Filter>Content</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_common.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_font.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_log.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_random.c">
|
|
||||||
<Filter>Common</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
295
external/sdl/SDL/VisualC/SDL.sln
vendored
@ -1,295 +0,0 @@
|
|||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
|
||||||
# Visual Studio 2010
|
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpen", "tests\testpen\testpen.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Win32 = Debug|Win32
|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Release|Win32 = Release|Win32
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.Build.0 = Release|x64
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.Build.0 = Release|x64
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.Build.0 = Release|x64
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.Build.0 = Release|x64
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.Build.0 = Release|x64
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.Build.0 = Release|x64
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.Build.0 = Release|x64
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|x64.Build.0 = Release|x64
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.Build.0 = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.Build.0 = Release|x64
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.Build.0 = Release|x64
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.Build.0 = Release|x64
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|x64.Build.0 = Release|x64
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.Build.0 = Release|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.Build.0 = Release|x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|x64.Build.0 = Release|x64
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.Build.0 = Release|x64
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.Build.0 = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}.Release|x64.Build.0 = Release|x64
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(NestedProjects) = preSolution
|
|
||||||
{26828762-C95D-4637-9CB1-7F0979523813} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{BFF40245-E9A6-4297-A425-A554E5D767E8} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
680
external/sdl/SDL/VisualC/SDL/SDL.vcxproj
vendored
@ -1,680 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectName>SDL3</ProjectName>
|
|
||||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
|
||||||
<RootNamespace>SDL</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_pen.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_properties.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_unsupported.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
|
||||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
|
||||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
|
||||||
<ClInclude Include="..\..\src\main\SDL_main_callbacks.h" />
|
|
||||||
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
|
|
||||||
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\pch.c">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
|
|
||||||
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_guid.c" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_hashtable.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_log_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_properties_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_clipboard_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audioqueue.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audioresample.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
|
||||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
||||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_pen.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
||||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_exp.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_fmod.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_log10.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_cos.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_sin.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\k_tan.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_atan.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_copysign.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_cos.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_fabs.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_floor.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_modf.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
|
||||||
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
|
||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
|
||||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
|
||||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
|
||||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
|
||||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_hashtable.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_list.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_properties.c" />
|
|
||||||
<ClCompile Include="..\..\src\SDL_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
|
||||||
<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.masm" >
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
</MASM>
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
|
||||||
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
|
||||||
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_video_capture.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
|
||||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
1397
external/sdl/SDL/VisualC/SDL/SDL.vcxproj.filters
vendored
175
external/sdl/SDL/VisualC/SDL_test/SDL_test.vcxproj
vendored
@ -1,175 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectName>SDL3_test</ProjectName>
|
|
||||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
|
||||||
<RootNamespace>SDL_test</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<StringPooling>true</StringPooling>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<PreBuildEvent>
|
|
||||||
<Command>
|
|
||||||
</Command>
|
|
||||||
</PreBuildEvent>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
|
||||||
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
4
external/sdl/SDL/VisualC/clean.sh
vendored
@ -1,4 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
|
|
||||||
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
|
|
||||||
find . -depth -type d \( -name Win32 -o -name x64 \) -exec rm -rv {} \;
|
|
@ -1,54 +0,0 @@
|
|||||||
# based on the files generated by CMake's write_basic_package_version_file
|
|
||||||
|
|
||||||
# SDL CMake version configuration file:
|
|
||||||
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
|
||||||
|
|
||||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h")
|
|
||||||
message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
|
|
||||||
return()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h" _sdl_version_h)
|
|
||||||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
|
||||||
set(_sdl_major "${CMAKE_MATCH_1}")
|
|
||||||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
|
||||||
set(_sdl_minor "${CMAKE_MATCH_1}")
|
|
||||||
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
|
|
||||||
set(_sdl_patch "${CMAKE_MATCH_1}")
|
|
||||||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
|
|
||||||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
|
|
||||||
else()
|
|
||||||
message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
|
|
||||||
return()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(PACKAGE_FIND_VERSION_RANGE)
|
|
||||||
# Package version must be in the requested version range
|
|
||||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
|
||||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
|
||||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
|
||||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
|
||||||
else()
|
|
||||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
|
||||||
endif()
|
|
||||||
else()
|
|
||||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
|
||||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
|
||||||
else()
|
|
||||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
|
||||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
|
||||||
set(PACKAGE_VERSION_EXACT TRUE)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
|
|
||||||
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
|
||||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
|
|
||||||
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
|
|
||||||
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
|
|
||||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
|
||||||
endif()
|
|
@ -1,129 +0,0 @@
|
|||||||
# SDL CMake configuration file:
|
|
||||||
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
|
||||||
|
|
||||||
cmake_minimum_required(VERSION 3.0)
|
|
||||||
|
|
||||||
include(FeatureSummary)
|
|
||||||
set_package_properties(SDL3 PROPERTIES
|
|
||||||
URL "https://www.libsdl.org/"
|
|
||||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Copied from `configure_package_config_file`
|
|
||||||
macro(set_and_check _var _file)
|
|
||||||
set(${_var} "${_file}")
|
|
||||||
if(NOT EXISTS "${_file}")
|
|
||||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
|
||||||
endif()
|
|
||||||
endmacro()
|
|
||||||
|
|
||||||
# Copied from `configure_package_config_file`
|
|
||||||
macro(check_required_components _NAME)
|
|
||||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
|
||||||
if(NOT ${_NAME}_${comp}_FOUND)
|
|
||||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
|
||||||
set(${_NAME}_FOUND FALSE)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
endmacro()
|
|
||||||
|
|
||||||
set(SDL3_FOUND TRUE)
|
|
||||||
|
|
||||||
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
|
||||||
set(_sdl_arch_subdir "x86")
|
|
||||||
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
|
||||||
set(_sdl_arch_subdir "x64")
|
|
||||||
else()
|
|
||||||
set(SDL3_FOUND FALSE)
|
|
||||||
return()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set_and_check(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/..")
|
|
||||||
set(_sdl3_include_dirs "${_sdl3_prefix}/include")
|
|
||||||
unset(_sdl3_prefix)
|
|
||||||
|
|
||||||
set(SDL3_LIBRARIES SDL3::SDL3)
|
|
||||||
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
|
|
||||||
|
|
||||||
|
|
||||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
|
||||||
# This is done for compatibility with CMake generated SDL3-target.cmake files.
|
|
||||||
|
|
||||||
if(NOT TARGET SDL3::Headers)
|
|
||||||
add_library(SDL3::Headers INTERFACE IMPORTED)
|
|
||||||
set_target_properties(SDL3::SDL3
|
|
||||||
PROPERTIES
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
set(SDL3_Headers_FOUND TRUE)
|
|
||||||
unset(_sdl3_include_dirs)
|
|
||||||
|
|
||||||
set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
|
|
||||||
set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
|
|
||||||
if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
|
|
||||||
if(NOT TARGET SDL3::SDL3-shared)
|
|
||||||
add_library(SDL3::SDL3-shared SHARED IMPORTED)
|
|
||||||
set_target_properties(SDL3::SDL3-shared
|
|
||||||
PROPERTIES
|
|
||||||
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
|
||||||
IMPORTED_IMPLIB "${_sdl3_library}"
|
|
||||||
IMPORTED_LOCATION "${_sdl3_dll_library}"
|
|
||||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
|
||||||
INTERFACE_SDL3_SHARED "ON"
|
|
||||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
|
||||||
INTERFACE_SDL_VERSION "SDL3"
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
set(SDL3_SDL3-shared_FOUND TRUE)
|
|
||||||
else()
|
|
||||||
set(SDL3_SDL3-shared_FOUND FALSE)
|
|
||||||
endif()
|
|
||||||
unset(_sdl3_library)
|
|
||||||
unset(_sdl3_dll_library)
|
|
||||||
|
|
||||||
set(SDL3_SDL3-static_FOUND FALSE)
|
|
||||||
|
|
||||||
set(_sdl3test_library "${SDL3_LIBDIR}/SDL3_test.lib")
|
|
||||||
if(EXISTS "${_sdl3test_library}")
|
|
||||||
if(NOT TARGET SDL3::SDL3_test)
|
|
||||||
add_library(SDL3::SDL3_test STATIC IMPORTED)
|
|
||||||
set_target_properties(SDL3::SDL3_test
|
|
||||||
PROPERTIES
|
|
||||||
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
|
||||||
IMPORTED_LOCATION "${_sdl3test_library}"
|
|
||||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
|
||||||
INTERFACE_SDL_VERSION "SDL3"
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
set(SDL3_SDL3_test_FOUND TRUE)
|
|
||||||
else()
|
|
||||||
set(SDL3_SDL3_test_FOUND FALSE)
|
|
||||||
endif()
|
|
||||||
unset(_sdl3test_library)
|
|
||||||
|
|
||||||
if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
|
|
||||||
set(SDL3_SDL3_FOUND TRUE)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
|
|
||||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
|
||||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
|
||||||
add_library(${NEW_TARGET} INTERFACE IMPORTED)
|
|
||||||
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
|
|
||||||
else()
|
|
||||||
add_library(${NEW_TARGET} ALIAS ${TARGET})
|
|
||||||
endif()
|
|
||||||
endfunction()
|
|
||||||
|
|
||||||
# Make sure SDL3::SDL3 always exists
|
|
||||||
if(NOT TARGET SDL3::SDL3)
|
|
||||||
if(TARGET SDL3::SDL3-shared)
|
|
||||||
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
|
|
||||||
else()
|
|
||||||
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
check_required_components(SDL3)
|
|
@ -1,219 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{26828762-C95D-4637-9CB1-7F0979523813}</ProjectGuid>
|
|
||||||
<RootNamespace>checkkeys</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/checkkeys.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/checkkeys.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/checkkeys.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/checkkeys.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/checkkeys.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/checkkeys.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\checkkeys.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\;%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\;%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\;%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,231 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}</ProjectGuid>
|
|
||||||
<RootNamespace>loopwave</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/loopwave.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/loopwave.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/loopwave.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderOutputFile>.\Release/loopwave.pch</PrecompiledHeaderOutputFile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/loopwave.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/loopwave.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\Test\loopwave.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<CustomBuild Include="..\..\..\test\sample.wav">
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
|
||||||
</Command>
|
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
|
||||||
</CustomBuild>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,204 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{66B32F7E-5716-48D0-B5B9-D832FD052DD5}</ProjectGuid>
|
|
||||||
<RootNamespace>testatomic</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testatomic.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testatomic.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testatomic.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testatomic.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\testatomic.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,237 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}</ProjectGuid>
|
|
||||||
<RootNamespace>testautomation</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testautomation.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testautomation.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testautomation.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testautomation.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\Test\testautomation.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_audio.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_clipboard.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_events.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_guid.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_images.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_intrinsics.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_main.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_math.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_pen.c">
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\..\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_pixels.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_platform.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_properties.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_rect.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_render.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_rwops.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_sdltest.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_stdlib.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_surface.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_timer.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_video.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testautomation_subsystems.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\..\..\test\testautomation_suites.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,206 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
|
|
||||||
<RootNamespace>testcontroller</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\gamepadutils.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testcontroller.c" />
|
|
||||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,204 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}</ProjectGuid>
|
|
||||||
<RootNamespace>testdraw</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testdraw.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testdraw.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testdraw.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testdraw.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\test\testdraw.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,204 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{CAE4F1D0-314F-4B10-805B-0EFD670133A0}</ProjectGuid>
|
|
||||||
<RootNamespace>testfile</RootNamespace>
|
|
||||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
|
||||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testfile.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Debug/testfile.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>Win32</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testfile.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Midl>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
||||||
<TargetEnvironment>X64</TargetEnvironment>
|
|
||||||
<TypeLibraryName>.\Release/testfile.tlb</TypeLibraryName>
|
|
||||||
</Midl>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
</ClCompile>
|
|
||||||
<ResourceCompile>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<Culture>0x0409</Culture>
|
|
||||||
</ResourceCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
|
||||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
|
||||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
|
||||||
<Private>false</Private>
|
|
||||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
|
||||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\Test\testfile.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|