imgui update, not on version (1.91.0 WIP) Merge commit '1dccce80976b0dc3d9847ebe2e540244046f6ef6'
This commit is contained in:
@ -85,7 +85,7 @@ int main(int, char**)
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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#ifdef __EMSCRIPTEN__
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
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ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
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#endif
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ImGui_ImplOpenGL3_Init(glsl_version);
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@ -25,7 +25,7 @@
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// Volk headers
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#define VOLK_IMPLEMENTATION
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#include <Volk/volk.h>
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#include <volk.h>
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#endif
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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@ -485,17 +485,14 @@ int main(int, char**)
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glfwPollEvents();
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// Resize swap chain?
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if (g_SwapChainRebuild)
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int fb_width, fb_height;
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glfwGetFramebufferSize(window, &fb_width, &fb_height);
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if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
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{
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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if (width > 0 && height > 0)
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{
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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g_MainWindowData.FrameIndex = 0;
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g_SwapChainRebuild = false;
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}
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
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g_MainWindowData.FrameIndex = 0;
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g_SwapChainRebuild = false;
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}
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// Start the Dear ImGui frame
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@ -27,6 +27,12 @@ set(IMGUI_DIR ../../)
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# Libraries
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if(EMSCRIPTEN)
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if(EMSCRIPTEN_VERSION VERSION_GREATER_EQUAL "3.1.57")
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set(IMGUI_EMSCRIPTEN_GLFW3 "--use-port=contrib.glfw3" CACHE STRING "Choose between --use-port=contrib.glfw3 and -sUSE_GLFW=3 for GLFW implementation (default to --use-port=contrib.glfw3)")
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else()
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# cannot use contrib.glfw3 prior to 3.1.57
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set(IMGUI_EMSCRIPTEN_GLFW3 "-sUSE_GLFW=3" CACHE STRING "Use -sUSE_GLFW=3 for GLFW implementation" FORCE)
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endif()
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set(LIBRARIES glfw)
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add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
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else()
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@ -82,9 +88,16 @@ target_link_libraries(example_glfw_wgpu PUBLIC ${LIBRARIES})
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# Emscripten settings
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if(EMSCRIPTEN)
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if("${IMGUI_EMSCRIPTEN_GLFW3}" STREQUAL "--use-port=contrib.glfw3")
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target_compile_options(example_glfw_wgpu PUBLIC
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"${IMGUI_EMSCRIPTEN_GLFW3}"
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"-DEMSCRIPTEN_USE_PORT_CONTRIB_GLFW3" # unnecessary beyond emscripten 3.1.59
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)
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endif()
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message(STATUS "Using ${IMGUI_EMSCRIPTEN_GLFW3} GLFW implementation")
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target_link_options(example_glfw_wgpu PRIVATE
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"-sUSE_WEBGPU=1"
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"-sUSE_GLFW=3"
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"${IMGUI_EMSCRIPTEN_GLFW3}"
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"-sWASM=1"
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"-sALLOW_MEMORY_GROWTH=1"
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"-sNO_EXIT_RUNTIME=0"
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@ -101,7 +101,7 @@ int main(int, char**)
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOther(window, true);
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#ifdef __EMSCRIPTEN__
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
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ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
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#endif
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ImGui_ImplWGPU_InitInfo init_info;
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init_info.Device = wgpu_device;
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@ -24,7 +24,7 @@
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// Volk headers
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#define VOLK_IMPLEMENTATION
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#include <Volk/volk.h>
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#include <volk.h>
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#endif
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//#define APP_USE_UNLIMITED_FRAME_RATE
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@ -494,17 +494,14 @@ int main(int, char**)
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}
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// Resize swap chain?
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if (g_SwapChainRebuild)
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int fb_width, fb_height;
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SDL_GetWindowSize(window, &fb_width, &fb_height);
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if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
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{
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int width, height;
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SDL_GetWindowSize(window, &width, &height);
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if (width > 0 && height > 0)
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{
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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g_MainWindowData.FrameIndex = 0;
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g_SwapChainRebuild = false;
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}
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
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g_MainWindowData.FrameIndex = 0;
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g_SwapChainRebuild = false;
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}
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// Start the Dear ImGui frame
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@ -57,9 +57,6 @@ int main(int, char**)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#endif
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// Enable native IME.
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// Create window with graphics context
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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@ -199,7 +196,7 @@ int main(int, char**)
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ImGui_ImplSDL3_Shutdown();
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ImGui::DestroyContext();
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SDL_GL_DeleteContext(gl_context);
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SDL_GL_DestroyContext(gl_context);
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SDL_DestroyWindow(window);
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SDL_Quit();
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@ -31,9 +31,6 @@ int main(int, char**)
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return -1;
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}
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// Enable native IME.
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// Create window with SDL_Renderer graphics context
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Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", 1280, 720, window_flags);
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20
external/imgui/imgui/examples/imgui_examples.sln
vendored
20
external/imgui/imgui/examples/imgui_examples.sln
vendored
@ -29,6 +29,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_opengl3", "ex
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl2_sdlrenderer2", "example_sdl2_sdlrenderer2\example_sdl2_sdlrenderer2.vcxproj", "{0C0B2BEA-311F-473C-9652-87923EF639E3}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl3_opengl3", "example_sdl3_opengl3\example_sdl3_opengl3.vcxproj", "{84AAA301-84FE-428B-9E3E-817BC8123C0C}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl3_sdlrenderer3", "example_sdl3_sdlrenderer3\example_sdl3_sdlrenderer3.vcxproj", "{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -141,6 +145,22 @@ Global
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{0C0B2BEA-311F-473C-9652-87923EF639E3}.Release|Win32.Build.0 = Release|Win32
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{0C0B2BEA-311F-473C-9652-87923EF639E3}.Release|x64.ActiveCfg = Release|x64
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{0C0B2BEA-311F-473C-9652-87923EF639E3}.Release|x64.Build.0 = Release|x64
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|Win32.ActiveCfg = Debug|Win32
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|Win32.Build.0 = Debug|Win32
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|x64.ActiveCfg = Debug|x64
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|x64.Build.0 = Debug|x64
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|Win32.ActiveCfg = Release|Win32
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|Win32.Build.0 = Release|Win32
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|x64.ActiveCfg = Release|x64
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{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|x64.Build.0 = Release|x64
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|Win32.ActiveCfg = Debug|Win32
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|Win32.Build.0 = Debug|Win32
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|x64.ActiveCfg = Debug|x64
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|x64.Build.0 = Debug|x64
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|Win32.ActiveCfg = Release|Win32
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|Win32.Build.0 = Release|Win32
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|x64.ActiveCfg = Release|x64
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{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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