Squashed 'external/toxcore/c-toxcore/' changes from 1828c5356..c9cdae001
c9cdae001 fix(toxav): remove extra copy of video frame on encode 4f6d4546b test: Improve the fake network library. a2581e700 refactor(toxcore): generate `Friend_Request` and `Dht_Nodes_Response` 2aaa11770 refactor(toxcore): use Tox_Memory in generated events 5c367452b test(toxcore): fix incorrect mutex in tox_scenario_get_time 8f92e710f perf: Add a timed limit of number of cookie requests. 695b6417a test: Add some more simulated network support. 815ae9ce9 test(toxcore): fix thread-safety in scenario framework 6d85c754e test(toxcore): add unit tests for net_crypto 9c22e79cc test(support): add SimulatedEnvironment for deterministic testing f34fcb195 chore: Update windows Dockerfile to debian stable (trixie). ece0e8980 fix(group_moderation): allow validating unsorted sanction list signatures a4fa754d7 refactor: rename struct Packet to struct Net_Packet d6f330f85 cleanup: Fix some warnings from coverity. e206bffa2 fix(group_chats): fix sync packets reverting topics 0e4715598 test: Add new scenario testing framework. 668291f44 refactor(toxcore): decouple Network_Funcs from sockaddr via IP_Port fc4396cef fix: potential division by zero in toxav and unsafe hex parsing 8e8b352ab refactor: Add nullable annotations to struct members. 7740bb421 refactor: decouple net_crypto from DHT 1936d4296 test: add benchmark for toxav audio and video 46bfdc2df fix: correct printf format specifiers for unsigned integers REVERT: 1828c5356 fix(toxav): remove extra copy of video frame on encode git-subtree-dir: external/toxcore/c-toxcore git-subtree-split: c9cdae001341e701fca980c9bb9febfeb95d2902
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@@ -4,41 +4,9 @@
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#include <algorithm>
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#include <array>
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#include <iosfwd>
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#include <random>
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#include "crypto_core.h"
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#include "test_util.hh"
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#include "tox_random_impl.h"
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struct Random_Class {
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static Tox_Random_Funcs const vtable;
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Tox_Random const self;
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operator Tox_Random const *() const { return &self; }
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Random_Class(Random_Class const &) = default;
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Random_Class()
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: self{&vtable, this}
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{
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}
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virtual ~Random_Class();
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virtual tox_random_bytes_cb random_bytes = 0;
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virtual tox_random_uniform_cb random_uniform = 0;
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};
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/**
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* A very simple, fast, and deterministic PRNG just for testing.
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*
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* We generally don't want to use system_random(), since it's a
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* cryptographically secure PRNG and we don't need that in unit tests.
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*/
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class Test_Random : public Random_Class {
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std::minstd_rand lcg;
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void random_bytes(void *obj, uint8_t *bytes, uint32_t length) override;
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uint32_t random_uniform(void *obj, uint32_t upper_bound) override;
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};
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struct PublicKey : private std::array<uint8_t, CRYPTO_PUBLIC_KEY_SIZE> {
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using Base = std::array<uint8_t, CRYPTO_PUBLIC_KEY_SIZE>;
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