wip low fps mode for hidden states and powersave modes.

dont use yet, as all compute is still done in the render method
This commit is contained in:
2024-01-06 14:38:21 +01:00
parent 14fcaf1d7e
commit 5a0651eaf0
2 changed files with 86 additions and 5 deletions

View File

@ -78,6 +78,41 @@ bool MainScreen::handleEvent(SDL_Event& e) {
return true; // TODO: forward return succ from sendFilePath()
}
if (
e.type == SDL_EVENT_WINDOW_MINIMIZED ||
e.type == SDL_EVENT_WINDOW_HIDDEN ||
e.type == SDL_EVENT_WINDOW_OCCLUDED // does this trigger on partial occlusion?
) {
auto* window = SDL_GetWindowFromID(e.window.windowID);
auto* event_renderer = SDL_GetRenderer(window);
if (event_renderer != nullptr && event_renderer == renderer) {
// our window is now obstructed
if (_window_hidden_ts < e.window.timestamp) {
_window_hidden_ts = e.window.timestamp;
_window_hidden = true;
//std::cout << "TOMAT: window hidden " << e.window.timestamp << "\n";
}
}
return true; // forward?
}
if (
e.type == SDL_EVENT_WINDOW_SHOWN ||
e.type == SDL_EVENT_WINDOW_RESTORED ||
e.type == SDL_EVENT_WINDOW_EXPOSED
) {
auto* window = SDL_GetWindowFromID(e.window.windowID);
auto* event_renderer = SDL_GetRenderer(window);
if (event_renderer != nullptr && event_renderer == renderer) {
if (_window_hidden_ts <= e.window.timestamp) {
_window_hidden_ts = e.window.timestamp;
_window_hidden = false;
//std::cout << "TOMAT: window shown " << e.window.timestamp << "\n";
}
}
return true; // forward?
}
return false;
}
@ -115,17 +150,57 @@ Screen* MainScreen::render(float time_delta, bool& quit) {
tuiu.render();
tdch.render();
{ // main window menubar injection
if (ImGui::Begin("tomato")) {
if (ImGui::BeginMenuBar()) {
// ImGui::Separator(); // why do we not need this????
if (ImGui::BeginMenu("Performance")) {
{ // fps
const auto targets = "normal\0power save\0";
ImGui::SetNextItemWidth(ImGui::GetFontSize()*10);
ImGui::Combo("fps mode", &_fps_perf_mode, targets, 4);
}
{ // compute
const auto targets = "normal\0power save\0";
ImGui::SetNextItemWidth(ImGui::GetFontSize()*10);
ImGui::Combo("compute mode", &_compute_perf_mode, targets, 4);
ImGui::SetItemTooltip("Limiting compute can slow down things filetransfers.");
}
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
}
ImGui::End();
}
if constexpr (false) {
ImGui::ShowDemoWindow();
}
if (
_fps_perf_mode == 1 || // TODO: magic
_window_hidden
) {
_render_interval = 1.f/4.f;
} else {
_render_interval = 1.f/60.f;
}
return nullptr;
}
Screen* MainScreen::tick(float time_delta, bool& quit) {
_min_tick_interval = std::min<float>(
tc.toxIterationInterval()/1000.f,
0.03f // HACK: 30ms upper bound, should be the same as tox but will change
_min_tick_interval = std::max<float>(
std::min<float>(
tc.toxIterationInterval()/1000.f,
0.03f // HACK: 30ms upper bound, should be the same as tox but will change
),
(_compute_perf_mode == 0 ? 0.001f : 0.1f) // in powersave fix the lowerbound to 100ms
);
return nullptr;