wip low fps mode for hidden states and powersave modes.

dont use yet, as all compute is still done in the render method
This commit is contained in:
Green Sky 2024-01-06 14:38:21 +01:00
parent 14fcaf1d7e
commit 5a0651eaf0
No known key found for this signature in database
2 changed files with 86 additions and 5 deletions

View File

@ -78,6 +78,41 @@ bool MainScreen::handleEvent(SDL_Event& e) {
return true; // TODO: forward return succ from sendFilePath() return true; // TODO: forward return succ from sendFilePath()
} }
if (
e.type == SDL_EVENT_WINDOW_MINIMIZED ||
e.type == SDL_EVENT_WINDOW_HIDDEN ||
e.type == SDL_EVENT_WINDOW_OCCLUDED // does this trigger on partial occlusion?
) {
auto* window = SDL_GetWindowFromID(e.window.windowID);
auto* event_renderer = SDL_GetRenderer(window);
if (event_renderer != nullptr && event_renderer == renderer) {
// our window is now obstructed
if (_window_hidden_ts < e.window.timestamp) {
_window_hidden_ts = e.window.timestamp;
_window_hidden = true;
//std::cout << "TOMAT: window hidden " << e.window.timestamp << "\n";
}
}
return true; // forward?
}
if (
e.type == SDL_EVENT_WINDOW_SHOWN ||
e.type == SDL_EVENT_WINDOW_RESTORED ||
e.type == SDL_EVENT_WINDOW_EXPOSED
) {
auto* window = SDL_GetWindowFromID(e.window.windowID);
auto* event_renderer = SDL_GetRenderer(window);
if (event_renderer != nullptr && event_renderer == renderer) {
if (_window_hidden_ts <= e.window.timestamp) {
_window_hidden_ts = e.window.timestamp;
_window_hidden = false;
//std::cout << "TOMAT: window shown " << e.window.timestamp << "\n";
}
}
return true; // forward?
}
return false; return false;
} }
@ -115,17 +150,57 @@ Screen* MainScreen::render(float time_delta, bool& quit) {
tuiu.render(); tuiu.render();
tdch.render(); tdch.render();
{ // main window menubar injection
if (ImGui::Begin("tomato")) {
if (ImGui::BeginMenuBar()) {
// ImGui::Separator(); // why do we not need this????
if (ImGui::BeginMenu("Performance")) {
{ // fps
const auto targets = "normal\0power save\0";
ImGui::SetNextItemWidth(ImGui::GetFontSize()*10);
ImGui::Combo("fps mode", &_fps_perf_mode, targets, 4);
}
{ // compute
const auto targets = "normal\0power save\0";
ImGui::SetNextItemWidth(ImGui::GetFontSize()*10);
ImGui::Combo("compute mode", &_compute_perf_mode, targets, 4);
ImGui::SetItemTooltip("Limiting compute can slow down things filetransfers.");
}
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
}
ImGui::End();
}
if constexpr (false) { if constexpr (false) {
ImGui::ShowDemoWindow(); ImGui::ShowDemoWindow();
} }
if (
_fps_perf_mode == 1 || // TODO: magic
_window_hidden
) {
_render_interval = 1.f/4.f;
} else {
_render_interval = 1.f/60.f;
}
return nullptr; return nullptr;
} }
Screen* MainScreen::tick(float time_delta, bool& quit) { Screen* MainScreen::tick(float time_delta, bool& quit) {
_min_tick_interval = std::min<float>( _min_tick_interval = std::max<float>(
std::min<float>(
tc.toxIterationInterval()/1000.f, tc.toxIterationInterval()/1000.f,
0.03f // HACK: 30ms upper bound, should be the same as tox but will change 0.03f // HACK: 30ms upper bound, should be the same as tox but will change
),
(_compute_perf_mode == 0 ? 0.001f : 0.1f) // in powersave fix the lowerbound to 100ms
); );
return nullptr; return nullptr;

View File

@ -38,8 +38,6 @@ extern "C" {
struct MainScreen final : public Screen { struct MainScreen final : public Screen {
SDL_Renderer* renderer; SDL_Renderer* renderer;
std::chrono::high_resolution_clock::time_point last_time = std::chrono::high_resolution_clock::now();
SimpleConfigModel conf; SimpleConfigModel conf;
Contact3Registry cr; Contact3Registry cr;
RegistryMessageModel rmm; RegistryMessageModel rmm;
@ -66,6 +64,9 @@ struct MainScreen final : public Screen {
ToxUIUtils tuiu; ToxUIUtils tuiu;
ToxDHTCapHisto tdch; ToxDHTCapHisto tdch;
bool _window_hidden {false};
bool _window_hidden_ts {0};
MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins); MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
~MainScreen(void); ~MainScreen(void);
@ -76,6 +77,11 @@ struct MainScreen final : public Screen {
Screen* render(float time_delta, bool&) override; Screen* render(float time_delta, bool&) override;
Screen* tick(float time_delta, bool&) override; Screen* tick(float time_delta, bool&) override;
// 0 - normal
// 1 - power save
int _fps_perf_mode {0};
int _compute_perf_mode {0};
float _render_interval {1.f/60.f}; float _render_interval {1.f/60.f};
float _min_tick_interval {0.f}; float _min_tick_interval {0.f};