2sec tick interval is just too unstable
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This commit is contained in:
Green Sky
2025-07-06 12:17:13 +02:00
parent cfb7d22b23
commit 6a24137b6d

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@ -659,7 +659,7 @@ Screen* MainScreen::tick(float time_delta, bool& quit) {
// in powersave fix the lowerbound to 100ms // in powersave fix the lowerbound to 100ms
case 1: _min_tick_interval = std::max<float>(_min_tick_interval, 0.1f); break; case 1: _min_tick_interval = std::max<float>(_min_tick_interval, 0.1f); break;
// extreme 2s // extreme 2s
case 2: _min_tick_interval = std::max<float>(_min_tick_interval, 2.f); break; case 2: _min_tick_interval = std::max<float>(_min_tick_interval, 1.5f); break;
default: std::cerr << "unknown compute perf mode\n"; std::exit(-1); default: std::cerr << "unknown compute perf mode\n"; std::exit(-1);
} }