update sdl Merge commit '4d48f9d23713d94b861da7b5d41baf2a41334994'
This commit is contained in:
104
external/sdl/SDL/src/dynapi/SDL_dynapi.sym
vendored
104
external/sdl/SDL/src/dynapi/SDL_dynapi.sym
vendored
@ -35,22 +35,17 @@ SDL3_0.0.0 {
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearComposition;
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SDL_ClearError;
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SDL_ClearHints;
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SDL_ClearQueuedAudio;
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SDL_CloseAudioDevice;
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SDL_CloseGamepad;
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SDL_CloseJoystick;
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SDL_CloseSensor;
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SDL_ComposeCustomBlendMode;
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SDL_ConvertAudioSamples;
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SDL_ConvertEventToRenderCoordinates;
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SDL_ConvertPixels;
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SDL_ConvertSurface;
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SDL_ConvertSurfaceFormat;
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SDL_CreateAudioStream;
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SDL_CreateColorCursor;
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SDL_CreateCondition;
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SDL_CreateCursor;
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@ -82,8 +77,6 @@ SDL3_0.0.0 {
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SDL_DelHintCallback;
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SDL_Delay;
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SDL_DelayNS;
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SDL_DequeueAudio;
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SDL_DestroyAudioStream;
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SDL_DestroyCondition;
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SDL_DestroyCursor;
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SDL_DestroyMutex;
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@ -114,7 +107,6 @@ SDL3_0.0.0 {
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SDL_FillSurfaceRects;
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SDL_FilterEvents;
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SDL_FlashWindow;
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SDL_FlushAudioStream;
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_GDKGetTaskQueue;
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@ -150,27 +142,18 @@ SDL3_0.0.0 {
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SDL_GetAndroidSDKVersion;
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SDL_GetAssertionHandler;
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SDL_GetAssertionReport;
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SDL_GetAudioDeviceName;
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SDL_GetAudioDeviceSpec;
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SDL_GetAudioDeviceStatus;
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SDL_GetAudioDriver;
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SDL_GetAudioStreamAvailable;
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SDL_GetAudioStreamData;
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SDL_GetAudioStreamFormat;
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SDL_GetBasePath;
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SDL_GetCPUCacheLineSize;
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SDL_GetCPUCount;
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SDL_GetClipboardData;
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SDL_GetClipboardText;
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SDL_GetClosestFullscreenDisplayMode;
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SDL_GetCurrentAudioDriver;
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SDL_GetCurrentDisplayMode;
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SDL_GetCurrentDisplayOrientation;
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SDL_GetCurrentRenderOutputSize;
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SDL_GetCurrentVideoDriver;
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SDL_GetCursor;
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SDL_GetDefaultAssertionHandler;
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SDL_GetDefaultAudioInfo;
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SDL_GetDefaultCursor;
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SDL_GetDesktopDisplayMode;
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SDL_GetDisplayBounds;
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@ -267,8 +250,6 @@ SDL3_0.0.0 {
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SDL_GetMouseState;
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SDL_GetNaturalDisplayOrientation;
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SDL_GetNumAllocations;
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SDL_GetNumAudioDevices;
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SDL_GetNumAudioDrivers;
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SDL_GetNumGamepadMappings;
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SDL_GetNumGamepadTouchpadFingers;
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SDL_GetNumGamepadTouchpads;
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@ -280,7 +261,7 @@ SDL3_0.0.0 {
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SDL_GetNumTouchFingers;
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SDL_GetNumVideoDrivers;
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SDL_GetOriginalMemoryFunctions;
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SDL_GetPath;
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SDL_GetUserFolder;
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SDL_GetPerformanceCounter;
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SDL_GetPerformanceFrequency;
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SDL_GetPixelFormatEnumForMasks;
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@ -291,7 +272,6 @@ SDL3_0.0.0 {
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SDL_GetPreferredLocales;
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SDL_GetPrimaryDisplay;
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SDL_GetPrimarySelectionText;
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SDL_GetQueuedAudioSize;
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRectAndLineIntersection;
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@ -461,8 +441,6 @@ SDL3_0.0.0 {
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SDL_LoadFile_RW;
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SDL_LoadFunction;
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SDL_LoadObject;
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SDL_LoadWAV_RW;
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SDL_LockAudioDevice;
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SDL_LockJoysticks;
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SDL_LockMutex;
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SDL_LockRWLockForReading;
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@ -494,7 +472,6 @@ SDL3_0.0.0 {
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SDL_Metal_DestroyView;
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SDL_Metal_GetLayer;
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SDL_MinimizeWindow;
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SDL_MixAudioFormat;
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SDL_MouseIsHaptic;
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SDL_NumHaptics;
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SDL_OnApplicationDidBecomeActive;
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@ -504,22 +481,17 @@ SDL3_0.0.0 {
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SDL_OnApplicationWillEnterForeground;
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SDL_OnApplicationWillResignActive;
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SDL_OnApplicationWillTerminate;
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SDL_OpenAudioDevice;
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SDL_OpenGamepad;
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SDL_OpenJoystick;
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SDL_OpenSensor;
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SDL_OpenURL;
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SDL_PauseAudioDevice;
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SDL_PeepEvents;
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SDL_PlayAudioDevice;
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SDL_PollEvent;
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SDL_PostSemaphore;
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SDL_PremultiplyAlpha;
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SDL_PumpEvents;
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SDL_PushEvent;
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SDL_PutAudioStreamData;
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SDL_QueryTexture;
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SDL_QueueAudio;
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SDL_Quit;
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SDL_QuitSubSystem;
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SDL_RWFromConstMem;
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@ -532,12 +504,12 @@ SDL3_0.0.0 {
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SDL_RWtell;
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SDL_RWwrite;
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SDL_RaiseWindow;
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SDL_ReadBE16;
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SDL_ReadBE32;
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SDL_ReadBE64;
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SDL_ReadLE16;
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SDL_ReadLE32;
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SDL_ReadLE64;
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SDL_ReadU16BE;
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SDL_ReadU32BE;
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SDL_ReadU64BE;
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SDL_ReadU16LE;
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SDL_ReadU32LE;
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SDL_ReadU64LE;
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SDL_ReadU8;
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SDL_RegisterApp;
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SDL_RegisterEvents;
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@ -672,7 +644,6 @@ SDL3_0.0.0 {
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SDL_TryLockRWLockForWriting;
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SDL_TryWaitSemaphore;
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SDL_UnloadObject;
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SDL_UnlockAudioDevice;
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SDL_UnlockJoysticks;
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SDL_UnlockMutex;
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SDL_UnlockRWLock;
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@ -705,12 +676,12 @@ SDL3_0.0.0 {
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SDL_WinRTGetDeviceFamily;
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SDL_WinRTGetFSPathUNICODE;
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SDL_WinRTGetFSPathUTF8;
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SDL_WriteBE16;
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SDL_WriteBE32;
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SDL_WriteBE64;
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SDL_WriteLE16;
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SDL_WriteLE32;
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SDL_WriteLE64;
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SDL_WriteU16BE;
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SDL_WriteU32BE;
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SDL_WriteU64BE;
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SDL_WriteU16LE;
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SDL_WriteU32LE;
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SDL_WriteU64LE;
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SDL_WriteU8;
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SDL_abs;
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SDL_acos;
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@ -879,6 +850,55 @@ SDL3_0.0.0 {
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SDL_strnlen;
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SDL_AddGamepadMappingsFromFile;
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SDL_ReloadGamepadMappings;
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SDL_GetNumAudioDrivers;
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SDL_GetAudioDriver;
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SDL_GetCurrentAudioDriver;
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SDL_GetAudioOutputDevices;
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SDL_GetAudioCaptureDevices;
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SDL_GetAudioDeviceName;
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SDL_GetAudioDeviceFormat;
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SDL_OpenAudioDevice;
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SDL_CloseAudioDevice;
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SDL_BindAudioStreams;
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SDL_BindAudioStream;
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SDL_UnbindAudioStreams;
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SDL_UnbindAudioStream;
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SDL_CreateAudioStream;
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SDL_GetAudioStreamFormat;
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SDL_SetAudioStreamFormat;
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SDL_PutAudioStreamData;
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SDL_GetAudioStreamData;
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SDL_GetAudioStreamAvailable;
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SDL_FlushAudioStream;
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SDL_ClearAudioStream;
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SDL_LockAudioStream;
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SDL_UnlockAudioStream;
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SDL_SetAudioStreamGetCallback;
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SDL_SetAudioStreamPutCallback;
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SDL_DestroyAudioStream;
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SDL_CreateAndBindAudioStream;
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SDL_LoadWAV_RW;
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SDL_LoadWAV;
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SDL_MixAudioFormat;
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SDL_ConvertAudioSamples;
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SDL_GetSilenceValueForFormat;
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SDL_LoadWAV;
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SDL_PauseAudioDevice;
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SDL_ResumeAudioDevice;
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SDL_IsAudioDevicePaused;
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SDL_GetAudioStreamBinding;
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SDL_ShowWindowSystemMenu;
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SDL_ReadS16LE;
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SDL_ReadS16BE;
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SDL_ReadS32LE;
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SDL_ReadS32BE;
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SDL_ReadS64LE;
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SDL_ReadS64BE;
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SDL_WriteS16LE;
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SDL_WriteS16BE;
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SDL_WriteS32LE;
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SDL_WriteS32BE;
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SDL_WriteS64LE;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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105
external/sdl/SDL/src/dynapi/SDL_dynapi_overrides.h
vendored
105
external/sdl/SDL/src/dynapi/SDL_dynapi_overrides.h
vendored
@ -59,22 +59,17 @@
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearComposition SDL_ClearComposition_REAL
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#define SDL_ClearError SDL_ClearError_REAL
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#define SDL_ClearHints SDL_ClearHints_REAL
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#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_CloseGamepad SDL_CloseGamepad_REAL
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#define SDL_CloseJoystick SDL_CloseJoystick_REAL
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#define SDL_CloseSensor SDL_CloseSensor_REAL
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#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
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#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
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#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
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#define SDL_ConvertPixels SDL_ConvertPixels_REAL
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
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#define SDL_CreateCondition SDL_CreateCondition_REAL
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#define SDL_CreateCursor SDL_CreateCursor_REAL
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@ -106,8 +101,6 @@
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#define SDL_DelHintCallback SDL_DelHintCallback_REAL
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#define SDL_Delay SDL_Delay_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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#define SDL_DequeueAudio SDL_DequeueAudio_REAL
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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#define SDL_DestroyCondition SDL_DestroyCondition_REAL
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#define SDL_DestroyCursor SDL_DestroyCursor_REAL
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#define SDL_DestroyMutex SDL_DestroyMutex_REAL
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@ -138,7 +131,6 @@
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#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
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#define SDL_FilterEvents SDL_FilterEvents_REAL
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#define SDL_FlashWindow SDL_FlashWindow_REAL
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#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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@ -174,27 +166,18 @@
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#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
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#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
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#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
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#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
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#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
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#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
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#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
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#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
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#define SDL_GetBasePath SDL_GetBasePath_REAL
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#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
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#define SDL_GetCPUCount SDL_GetCPUCount_REAL
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#define SDL_GetClipboardData SDL_GetClipboardData_REAL
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#define SDL_GetClipboardText SDL_GetClipboardText_REAL
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#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
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#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
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#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
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#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
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#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
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#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
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#define SDL_GetCursor SDL_GetCursor_REAL
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#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
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#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
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#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
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#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
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#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
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@ -291,8 +274,6 @@
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#define SDL_GetMouseState SDL_GetMouseState_REAL
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#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
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#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
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#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
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#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
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#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
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#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
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#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
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@ -304,7 +285,7 @@
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#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
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#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
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#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
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#define SDL_GetPath SDL_GetPath_REAL
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||||
#define SDL_GetUserFolder SDL_GetUserFolder_REAL
|
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#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
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#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
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#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
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@ -315,7 +296,6 @@
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||||
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
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||||
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
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||||
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
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#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
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#define SDL_GetRGB SDL_GetRGB_REAL
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#define SDL_GetRGBA SDL_GetRGBA_REAL
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#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
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@ -485,8 +465,6 @@
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#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
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||||
#define SDL_LoadFunction SDL_LoadFunction_REAL
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#define SDL_LoadObject SDL_LoadObject_REAL
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#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
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#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
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#define SDL_LockJoysticks SDL_LockJoysticks_REAL
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#define SDL_LockMutex SDL_LockMutex_REAL
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||||
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
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||||
@ -518,7 +496,6 @@
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||||
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
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#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
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#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
|
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#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
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#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
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#define SDL_NumHaptics SDL_NumHaptics_REAL
|
||||
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
|
||||
@ -528,22 +505,17 @@
|
||||
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
|
||||
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
|
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#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
|
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#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
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#define SDL_OpenGamepad SDL_OpenGamepad_REAL
|
||||
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
|
||||
#define SDL_OpenSensor SDL_OpenSensor_REAL
|
||||
#define SDL_OpenURL SDL_OpenURL_REAL
|
||||
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
||||
#define SDL_PeepEvents SDL_PeepEvents_REAL
|
||||
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
|
||||
#define SDL_PollEvent SDL_PollEvent_REAL
|
||||
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
|
||||
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
|
||||
#define SDL_PumpEvents SDL_PumpEvents_REAL
|
||||
#define SDL_PushEvent SDL_PushEvent_REAL
|
||||
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
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||||
#define SDL_QueryTexture SDL_QueryTexture_REAL
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||||
#define SDL_QueueAudio SDL_QueueAudio_REAL
|
||||
#define SDL_Quit SDL_Quit_REAL
|
||||
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
|
||||
#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
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||||
@ -556,12 +528,12 @@
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||||
#define SDL_RWtell SDL_RWtell_REAL
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||||
#define SDL_RWwrite SDL_RWwrite_REAL
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#define SDL_RaiseWindow SDL_RaiseWindow_REAL
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||||
#define SDL_ReadBE16 SDL_ReadBE16_REAL
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||||
#define SDL_ReadBE32 SDL_ReadBE32_REAL
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||||
#define SDL_ReadBE64 SDL_ReadBE64_REAL
|
||||
#define SDL_ReadLE16 SDL_ReadLE16_REAL
|
||||
#define SDL_ReadLE32 SDL_ReadLE32_REAL
|
||||
#define SDL_ReadLE64 SDL_ReadLE64_REAL
|
||||
#define SDL_ReadU16BE SDL_ReadU16BE_REAL
|
||||
#define SDL_ReadU32BE SDL_ReadU32BE_REAL
|
||||
#define SDL_ReadU64BE SDL_ReadU64BE_REAL
|
||||
#define SDL_ReadU16LE SDL_ReadU16LE_REAL
|
||||
#define SDL_ReadU32LE SDL_ReadU32LE_REAL
|
||||
#define SDL_ReadU64LE SDL_ReadU64LE_REAL
|
||||
#define SDL_ReadU8 SDL_ReadU8_REAL
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||||
#define SDL_RegisterApp SDL_RegisterApp_REAL
|
||||
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
|
||||
@ -605,7 +577,6 @@
|
||||
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
|
||||
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
|
||||
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
|
||||
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
|
||||
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
|
||||
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
|
||||
#define SDL_SetCursor SDL_SetCursor_REAL
|
||||
@ -696,7 +667,6 @@
|
||||
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
|
||||
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
|
||||
#define SDL_UnloadObject SDL_UnloadObject_REAL
|
||||
#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
|
||||
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
|
||||
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
|
||||
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
|
||||
@ -729,12 +699,12 @@
|
||||
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
|
||||
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
|
||||
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
|
||||
#define SDL_WriteBE16 SDL_WriteBE16_REAL
|
||||
#define SDL_WriteBE32 SDL_WriteBE32_REAL
|
||||
#define SDL_WriteBE64 SDL_WriteBE64_REAL
|
||||
#define SDL_WriteLE16 SDL_WriteLE16_REAL
|
||||
#define SDL_WriteLE32 SDL_WriteLE32_REAL
|
||||
#define SDL_WriteLE64 SDL_WriteLE64_REAL
|
||||
#define SDL_WriteU16BE SDL_WriteU16BE_REAL
|
||||
#define SDL_WriteU32BE SDL_WriteU32BE_REAL
|
||||
#define SDL_WriteU64BE SDL_WriteU64BE_REAL
|
||||
#define SDL_WriteU16LE SDL_WriteU16LE_REAL
|
||||
#define SDL_WriteU32LE SDL_WriteU32LE_REAL
|
||||
#define SDL_WriteU64LE SDL_WriteU64LE_REAL
|
||||
#define SDL_WriteU8 SDL_WriteU8_REAL
|
||||
#define SDL_abs SDL_abs_REAL
|
||||
#define SDL_acos SDL_acos_REAL
|
||||
@ -905,3 +875,52 @@
|
||||
#define SDL_strnlen SDL_strnlen_REAL
|
||||
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
|
||||
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
|
||||
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
|
||||
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
|
||||
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
|
||||
#define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
|
||||
#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
|
||||
#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
|
||||
#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
|
||||
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
||||
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
|
||||
#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
|
||||
#define SDL_BindAudioStream SDL_BindAudioStream_REAL
|
||||
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
|
||||
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
|
||||
#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
|
||||
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
|
||||
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
|
||||
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
|
||||
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
|
||||
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
|
||||
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
|
||||
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
|
||||
#define SDL_LockAudioStream SDL_LockAudioStream_REAL
|
||||
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
|
||||
#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL
|
||||
#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL
|
||||
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
|
||||
#define SDL_CreateAndBindAudioStream SDL_CreateAndBindAudioStream_REAL
|
||||
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
|
||||
#define SDL_LoadWAV SDL_LoadWAV_REAL
|
||||
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
|
||||
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
|
||||
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
|
||||
#define SDL_LoadWAV SDL_LoadWAV_REAL
|
||||
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
||||
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
|
||||
#define SDL_IsAudioDevicePaused SDL_IsAudioDevicePaused_REAL
|
||||
#define SDL_GetAudioStreamBinding SDL_GetAudioStreamBinding_REAL
|
||||
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
|
||||
#define SDL_ReadS16LE SDL_ReadS16LE_REAL
|
||||
#define SDL_ReadS16BE SDL_ReadS16BE_REAL
|
||||
#define SDL_ReadS32LE SDL_ReadS32LE_REAL
|
||||
#define SDL_ReadS32BE SDL_ReadS32BE_REAL
|
||||
#define SDL_ReadS64LE SDL_ReadS64LE_REAL
|
||||
#define SDL_ReadS64BE SDL_ReadS64BE_REAL
|
||||
#define SDL_WriteS16LE SDL_WriteS16LE_REAL
|
||||
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
|
||||
#define SDL_WriteS32LE SDL_WriteS32LE_REAL
|
||||
#define SDL_WriteS32BE SDL_WriteS32BE_REAL
|
||||
#define SDL_WriteS64LE SDL_WriteS64LE_REAL
|
||||
|
116
external/sdl/SDL/src/dynapi/SDL_dynapi_procs.h
vendored
116
external/sdl/SDL/src/dynapi/SDL_dynapi_procs.h
vendored
@ -119,7 +119,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
|
||||
|
||||
SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
|
||||
@ -141,22 +141,17 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Re
|
||||
SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, const Uint8 *d, int e, SDL_AudioFormat f, Uint8 g, int h, Uint8 **i, int *j),(a,b,c,d,e,f,g,h,i,j),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(SDL_AudioFormat a, int b, int c, SDL_AudioFormat d, int e, int f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
|
||||
@ -185,8 +180,6 @@ SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
|
||||
@ -216,7 +209,6 @@ SDL_DYNAPI_PROC(int,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint
|
||||
SDL_DYNAPI_PROC(int,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
|
||||
@ -249,27 +241,18 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
|
||||
SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat *b, int *c, int *d, SDL_AudioFormat *e, int *f, int *g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
|
||||
@ -366,8 +349,6 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
|
||||
@ -379,7 +360,7 @@ SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
||||
@ -390,7 +371,6 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),retur
|
||||
SDL_DYNAPI_PROC(SDL_Locale*,SDL_GetPreferredLocales,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
||||
@ -553,8 +533,6 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_Mutex *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return)
|
||||
@ -578,7 +556,6 @@ SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
|
||||
@ -587,41 +564,36 @@ SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromConstMem,(const void *a, size_t b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFile,(const char *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromMem,(void *a, size_t b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Sint64,SDL_RWread,(SDL_RWops *a, void *b, Sint64 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_RWread,(SDL_RWops *a, void *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Sint64,SDL_RWwrite,(SDL_RWops *a, const void *b, Sint64 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_RWwrite,(SDL_RWops *a, const void *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RaiseWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_ReadBE16,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_ReadBE32,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_ReadBE64,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_ReadLE16,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_ReadLE32,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_ReadLE64,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint8,SDL_ReadU8,(SDL_RWops *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU16BE,(SDL_RWops *a, Uint16 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU32BE,(SDL_RWops *a, Uint32 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU64BE,(SDL_RWops *a, Uint64 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU16LE,(SDL_RWops *a, Uint16 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU32LE,(SDL_RWops *a, Uint32 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU64LE,(SDL_RWops *a, Uint64 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU8,(SDL_RWops *a, Uint8 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return)
|
||||
@ -656,13 +628,12 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint1
|
||||
SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat b, int c, int d, SDL_AudioFormat e, int f, int g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetCursor,(SDL_Cursor *a),(a),return)
|
||||
@ -751,7 +722,6 @@ SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_Mutex *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return)
|
||||
@ -780,13 +750,13 @@ SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteBE16,(SDL_RWops *a, Uint16 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteBE32,(SDL_RWops *a, Uint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteBE64,(SDL_RWops *a, Uint64 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteLE16,(SDL_RWops *a, Uint16 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteLE32,(SDL_RWops *a, Uint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteLE64,(SDL_RWops *a, Uint64 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteU16BE,(SDL_RWops *a, Uint16 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteU32BE,(SDL_RWops *a, Uint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteU64BE,(SDL_RWops *a, Uint64 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteU16LE,(SDL_RWops *a, Uint16 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteU32LE,(SDL_RWops *a, Uint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteU64LE,(SDL_RWops *a, Uint64 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return)
|
||||
@ -950,3 +920,51 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ReloadGamepadMappings,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioOutputDevices,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioCaptureDevices,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream **b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream **a, int b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioSpec *b, SDL_AudioSpec *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LockAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamRequestCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamRequestCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAndBindAudioStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsAudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamBinding,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS16LE,(SDL_RWops *a, Sint16 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS16BE,(SDL_RWops *a, Sint16 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS32LE,(SDL_RWops *a, Sint32 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS32BE,(SDL_RWops *a, Sint32 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS64LE,(SDL_RWops *a, Sint64 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS64BE,(SDL_RWops *a, Sint64 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS16LE,(SDL_RWops *a, Sint16 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS16BE,(SDL_RWops *a, Sint16 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS32LE,(SDL_RWops *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS32BE,(SDL_RWops *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS64LE,(SDL_RWops *a, Sint64 b),(a,b),return)
|
||||
|
Reference in New Issue
Block a user