try to fix android yuv texture uploading
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@ -79,9 +79,36 @@ uint64_t SDLRendererTextureUploader::upload(const uint8_t* data, uint32_t width,
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}
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}
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}
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}
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// while this split *should* not needed, the opengles renderer might like this more...
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if (sdl_format == SDL_PIXELFORMAT_IYUV || sdl_format == SDL_PIXELFORMAT_YV12) {
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if (!SDL_UpdateYUVTexture(
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tex,
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nullptr,
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static_cast<const uint8_t*>(surf->pixels),
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surf->w * 1,
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static_cast<const uint8_t*>(surf->pixels) + surf->w * surf->h,
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surf->w/2 * 1,
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static_cast<const uint8_t*>(surf->pixels) + (surf->w/2) * (surf->h/2),
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surf->w/2 * 1
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)) {
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std::cerr << "SDLRTU error: tex yuv update failed " << SDL_GetError() << "\n";
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}
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} else if (sdl_format == SDL_PIXELFORMAT_NV12 || sdl_format == SDL_PIXELFORMAT_NV21) {
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if (!SDL_UpdateNVTexture(
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tex,
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nullptr,
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static_cast<const uint8_t*>(surf->pixels),
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surf->w * 1,
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static_cast<const uint8_t*>(surf->pixels) + surf->w * surf->h,
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surf->w * 1
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)) {
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std::cerr << "SDLRTU error: tex nv update failed " << SDL_GetError() << "\n";
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}
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} else {
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if (!SDL_UpdateTexture(tex, nullptr, surf->pixels, surf->pitch)) {
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if (!SDL_UpdateTexture(tex, nullptr, surf->pixels, surf->pitch)) {
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std::cerr << "SDLRTU error: tex update failed " << SDL_GetError() << "\n";
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std::cerr << "SDLRTU error: tex update failed " << SDL_GetError() << "\n";
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}
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}
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}
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if (need_to_lock) {
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if (need_to_lock) {
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// error check?
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// error check?
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