visibility checks + group and person icon
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This commit is contained in:
Green Sky 2024-06-19 16:10:03 +02:00
parent 5544adf345
commit 7c227457cd
No known key found for this signature in database
6 changed files with 332 additions and 32 deletions

View File

@ -73,6 +73,10 @@ target_sources(tomato PUBLIC
./chat_gui/icons/cloud.cpp
./chat_gui/icons/mail.hpp
./chat_gui/icons/mail.cpp
./chat_gui/icons/person.hpp
./chat_gui/icons/person.cpp
./chat_gui/icons/group.hpp
./chat_gui/icons/group.cpp
./chat_gui/contact_list.hpp
./chat_gui/contact_list.cpp
./chat_gui/file_selector.hpp

View File

@ -8,6 +8,8 @@
#include "./icons/direct.hpp"
#include "./icons/cloud.hpp"
#include "./icons/mail.hpp"
#include "./icons/person.hpp"
#include "./icons/group.hpp"
void renderAvatar(
const Theme& th,
@ -138,6 +140,9 @@ bool renderContactBig(
ImGui::SameLine(0.f, same_line_spacing);
ImGui::BeginGroup();
{
const bool is_group = c.all_of<Contact::Components::TagGroup>();
const bool is_private = c.all_of<Contact::Components::TagPrivate>();
{ // line 1
if (line_height == 1 && cstate != nullptr) {
// icon pos
@ -145,23 +150,52 @@ bool renderContactBig(
p0.y += ImGui::GetStyle().FramePadding.y;
ImVec2 p1_o = {img_y, img_y}; // img_y is 1 line_height in this case
const ImU32 col_back = ImGui::GetColorU32(th.getColor<ThemeCol_Contact::icon_backdrop>());
if (cstate->state == Contact::Components::ConnectionState::direct) { // direct icon
drawIconDirect(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_direct>()),
col_back
);
} else if (cstate->state == Contact::Components::ConnectionState::cloud) { // cloud icon
drawIconCloud(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_cloud>()),
col_back
);
}
ImGui::Dummy(p1_o);
if (ImGui::IsItemVisible()) {
const ImU32 col_back = ImGui::GetColorU32(th.getColor<ThemeCol_Contact::icon_backdrop>());
if (cstate->state == Contact::Components::ConnectionState::direct) { // direct icon
drawIconDirect(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_direct>()),
col_back
);
} else if (cstate->state == Contact::Components::ConnectionState::cloud) { // cloud icon
drawIconCloud(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_cloud>()),
col_back
);
}
}
ImGui::SameLine(0.f, same_line_spacing);
}
// we dont render group/private in 1lh mode
if (line_height != 1 && (is_private || is_group)) {
// icon pos
auto p0 = ImGui::GetCursorScreenPos();
p0.y += ImGui::GetStyle().FramePadding.y;
const float box_hight = TEXT_BASE_HEIGHT - ImGui::GetStyle().FramePadding.y*2;
ImVec2 p1_o = {box_hight, box_hight};
ImGui::Dummy(p1_o);
if (ImGui::IsItemVisible()) {
if (is_private) {
drawIconPerson(
p0,
p1_o,
ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_Text))
);
} else if (is_group) {
drawIconGroup(
p0,
p1_o,
ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_Text))
);
}
}
ImGui::SameLine(0.f, same_line_spacing);
}
@ -201,23 +235,25 @@ bool renderContactBig(
const float box_hight = TEXT_BASE_HEIGHT - ImGui::GetStyle().FramePadding.y*2;
ImVec2 p1_o = {box_hight, box_hight};
const ImU32 col_back = ImGui::GetColorU32(th.getColor<ThemeCol_Contact::icon_backdrop>());
if (cstate->state == Contact::Components::ConnectionState::direct) { // direct icon
drawIconDirect(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_direct>()),
col_back
);
} else if (cstate->state == Contact::Components::ConnectionState::cloud) { // cloud icon
drawIconCloud(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_cloud>()),
col_back
);
}
ImGui::Dummy(p1_o);
if (ImGui::IsItemVisible()) {
const ImU32 col_back = ImGui::GetColorU32(th.getColor<ThemeCol_Contact::icon_backdrop>());
if (cstate->state == Contact::Components::ConnectionState::direct) { // direct icon
drawIconDirect(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_direct>()),
col_back
);
} else if (cstate->state == Contact::Components::ConnectionState::cloud) { // cloud icon
drawIconCloud(
p0,
p1_o,
ImGui::GetColorU32(th.getColor<ThemeCol_Contact::avatar_online_cloud>()),
col_back
);
}
}
ImGui::SameLine(0.f, same_line_spacing);
}

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@ -0,0 +1,139 @@
#include "./group.hpp"
#include <array>
static void drawIconGroupLines(
const ImVec2 p0,
const ImVec2 p1_o,
const ImU32 col,
const float thickness
) {
#define PLINE(x0, y0, x1, y1) \
ImGui::GetWindowDrawList()->AddLine( \
{p0.x + p1_o.x*(x0), p0.y + p1_o.y*(y0)}, \
{p0.x + p1_o.x*(x1), p0.y + p1_o.y*(y1)}, \
col, \
thickness \
);
// person front
// x y
PLINE(
0.1f, 0.9f,
0.6f, 0.9f
)
PLINE(
0.6f, 0.9f,
0.6f, 0.7f
)
PLINE(
0.6f, 0.7f,
0.5f, 0.6f
)
PLINE(
0.5f, 0.6f,
0.4f, 0.6f
)
PLINE(
0.4f, 0.6f,
0.5f, 0.5f
)
PLINE(
0.5f, 0.5f,
0.5f, 0.4f
)
PLINE(
0.5f, 0.4f,
0.4f, 0.3f
)
PLINE(
0.4f, 0.3f,
0.3f, 0.3f
)
PLINE(
0.3f, 0.3f,
0.2f, 0.4f
)
PLINE(
0.2f, 0.4f,
0.2f, 0.5f
)
PLINE(
0.2f, 0.5f,
0.3f, 0.6f
)
PLINE(
0.3f, 0.6f,
0.2f, 0.6f
)
PLINE(
0.2f, 0.6f,
0.1f, 0.7f
)
PLINE(
0.1f, 0.7f,
0.1f, 0.9f
)
// person back
// x y
PLINE(
0.7f, 0.7f,
0.9f, 0.7f
)
PLINE(
0.9f, 0.7f,
0.9f, 0.5f
)
PLINE(
0.9f, 0.5f,
0.8f, 0.4f
)
PLINE(
0.8f, 0.4f,
0.7f, 0.4f
)
PLINE(
0.7f, 0.4f,
0.8f, 0.3f
)
PLINE(
0.8f, 0.3f,
0.8f, 0.2f
)
PLINE(
0.8f, 0.2f,
0.7f, 0.1f
)
PLINE(
0.7f, 0.1f,
0.6f, 0.1f
)
PLINE(
0.6f, 0.1f,
0.5f, 0.2f
)
PLINE(
0.5f, 0.2f,
0.5f, 0.3f
)
PLINE(
0.5f, 0.3f,
0.6f, 0.4f
)
#undef PLINE
}
void drawIconGroup(
const ImVec2 p0,
const ImVec2 p1_o,
const ImU32 col_main
) {
// dark background
// the circle looks bad in light mode
//ImGui::GetWindowDrawList()->AddCircleFilled({p0.x + p1_o.x*0.5f, p0.y + p1_o.y*0.5f}, p1_o.x*0.5f, col_back);
//drawIconGroupLines(p0, p1_o, col_back, 3.5f);
drawIconGroupLines(p0, p1_o, col_main, 1.0f);
}

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@ -0,0 +1,10 @@
#pragma once
#include <imgui/imgui.h>
void drawIconGroup(
const ImVec2 p0,
const ImVec2 p1_o,
const ImU32 col_main
);

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@ -0,0 +1,101 @@
#include "./person.hpp"
#include <array>
static void drawIconPersonLines(
const ImVec2 p0,
const ImVec2 p1_o,
const ImU32 col,
const float thickness
) {
#define PLINE(x0, y0, x1, y1) \
ImGui::GetWindowDrawList()->AddLine( \
{p0.x + p1_o.x*(x0), p0.y + p1_o.y*(y0)}, \
{p0.x + p1_o.x*(x1), p0.y + p1_o.y*(y1)}, \
col, \
thickness \
);
//// quad
//// (1,2) -> (1,8)
//PLINE(0.1f, 0.2f, 0.1f, 0.8f)
//// (1,8) -> (9,8)
//PLINE(0.1f, 0.8f, 0.9f, 0.8f)
//// (9,8) -> (9,2)
//PLINE(0.9f, 0.8f, 0.9f, 0.2f)
//// (9,2) -> (1,2)
//PLINE(0.9f, 0.2f, 0.1f, 0.2f)
// x y
PLINE(
0.2f, 0.8f,
0.8f, 0.8f
)
PLINE(
0.8f, 0.8f,
0.8f, 0.6f
)
PLINE(
0.8f, 0.6f,
0.7f, 0.5f
)
PLINE(
0.7f, 0.5f,
0.6f, 0.5f
)
PLINE(
0.6f, 0.5f,
0.7f, 0.4f
)
PLINE(
0.7f, 0.4f,
0.7f, 0.2f
)
PLINE(
0.7f, 0.2f,
0.6f, 0.1f
)
PLINE(
0.6f, 0.1f,
0.4f, 0.1f
)
PLINE(
0.4f, 0.1f,
0.3f, 0.2f
)
PLINE(
0.3f, 0.2f,
0.3f, 0.4f
)
PLINE(
0.3f, 0.4f,
0.4f, 0.5f
)
PLINE(
0.4f, 0.5f,
0.3f, 0.5f
)
PLINE(
0.3f, 0.5f,
0.2f, 0.6f
)
PLINE(
0.2f, 0.6f,
0.2f, 0.8f
)
#undef PLINE
}
void drawIconPerson(
const ImVec2 p0,
const ImVec2 p1_o,
const ImU32 col_main
) {
// dark background
// the circle looks bad in light mode
//ImGui::GetWindowDrawList()->AddCircleFilled({p0.x + p1_o.x*0.5f, p0.y + p1_o.y*0.5f}, p1_o.x*0.5f, col_back);
//drawIconPersonLines(p0, p1_o, col_back, 3.5f);
drawIconPersonLines(p0, p1_o, col_main, 1.0f);
}

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@ -0,0 +1,10 @@
#pragma once
#include <imgui/imgui.h>
void drawIconPerson(
const ImVec2 p0,
const ImVec2 p1_o,
const ImU32 col_main
);