use sdl yuv to yuv conversion, and better fallbacks
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display intended main screen intervals actually report min interval in debug view and more
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@@ -346,6 +346,11 @@ Screen* MainScreen::render(float time_delta, bool&) {
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ImGui::SetItemTooltip("Limiting compute can slow down things like filetransfers!");
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}
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ImGui::Separator();
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ImGui::Text("render interval: %.0fms (%.2ffps)", _render_interval*1000.f, 1.f/_render_interval);
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ImGui::Text("tick interval: %.0fms (%.2ftps)", _min_tick_interval*1000.f, 1.f/_min_tick_interval);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Settings")) {
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@@ -504,12 +509,12 @@ Screen* MainScreen::render(float time_delta, bool&) {
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// min over non animations in all cases
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_render_interval = std::min<float>(pm_interval, cg_interval);
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_render_interval = std::min<float>(_render_interval, tc_unfinished_queue_interval);
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_render_interval = std::min<float>(_render_interval, dvt_interval);
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// low delay time window
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if (!_window_hidden && _time_since_event < curr_profile.low_delay_window) {
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_render_interval = std::min<float>(_render_interval, ctc_interval);
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_render_interval = std::min<float>(_render_interval, msgtc_interval);
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_render_interval = std::min<float>(_render_interval, dvt_interval);
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_render_interval = std::clamp(
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_render_interval,
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@@ -520,7 +525,6 @@ Screen* MainScreen::render(float time_delta, bool&) {
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} else if (!_window_hidden && _time_since_event < curr_profile.mid_delay_window) {
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_render_interval = std::min<float>(_render_interval, ctc_interval);
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_render_interval = std::min<float>(_render_interval, msgtc_interval);
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_render_interval = std::min<float>(_render_interval, dvt_interval);
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_render_interval = std::clamp(
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_render_interval,
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