frame refactoring, add audio frame and sdl default device input
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31905b5468
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803bce93fb
@ -80,14 +80,12 @@ add_executable(tomato
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./chat_gui4.cpp
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./content/content.hpp
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#./content/stream_reader.hpp
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#./content/stream_reader_sdl_audio.hpp
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#./content/stream_reader_sdl_audio.cpp
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#./content/stream_reader_sdl_video.hpp
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#./content/stream_reader_sdl_video.cpp
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./content/frame_stream2.hpp
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./content/sdl_video_frame_stream2.hpp
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./content/sdl_video_frame_stream2.cpp
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./content/audio_stream.hpp
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./content/sdl_audio_frame_stream2.hpp
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./content/sdl_audio_frame_stream2.cpp
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)
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target_compile_features(tomato PUBLIC cxx_std_17)
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69
src/content/audio_stream.hpp
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69
src/content/audio_stream.hpp
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@ -0,0 +1,69 @@
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#pragma once
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#include "./frame_stream2.hpp"
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#include <solanaceae/util/span.hpp>
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#include <cstdint>
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#include <variant>
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#include <vector>
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// raw audio
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// channels make samples interleaved,
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// planar channels are not supported
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struct AudioFrame {
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// sequence number, to detect gaps
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uint32_t seq {0};
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// TODO: maybe use ts instead to discard old?
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// since buffer size is variable, some timestamp would be needed to estimate the lost time
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// samples per second
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uint32_t sample_rate {48'000};
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size_t channels {0};
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std::variant<
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std::vector<int16_t>, // S16, platform endianess
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Span<int16_t>, // non owning variant, for direct consumption
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std::vector<float>, // f32
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Span<float> // non owning variant, for direct consumption
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> buffer;
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// helpers
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bool isS16(void) const {
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return
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std::holds_alternative<std::vector<int16_t>>(buffer) ||
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std::holds_alternative<Span<int16_t>>(buffer)
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;
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}
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bool isF32(void) const {
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return
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std::holds_alternative<std::vector<float>>(buffer) ||
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std::holds_alternative<Span<float>>(buffer)
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;
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}
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template<typename T>
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Span<T> getSpan(void) const {
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static_assert(std::is_same_v<int16_t, T> || std::is_same_v<float, T>);
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if constexpr (std::is_same_v<int16_t, T>) {
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assert(isS16());
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if (std::holds_alternative<std::vector<int16_t>>(buffer)) {
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return Span<int16_t>{std::get<std::vector<int16_t>>(buffer)};
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} else {
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return std::get<Span<int16_t>>(buffer);
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}
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} else if constexpr (std::is_same_v<float, T>) {
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assert(isF32());
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if (std::holds_alternative<std::vector<float>>(buffer)) {
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return Span<float>{std::get<std::vector<float>>(buffer)};
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} else {
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return std::get<Span<float>>(buffer);
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}
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}
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return {};
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}
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};
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using AudioFrameStream2I = FrameStream2I<AudioFrame>;
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@ -18,7 +18,7 @@
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//};
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template<typename FrameType>
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struct FrameStream2 {
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struct FrameStream2I {
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// get number of available frames
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[[nodiscard]] virtual int32_t size(void) = 0;
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@ -34,7 +34,7 @@ struct FrameStream2 {
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// needs count frames queue size
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// having ~1-2sec buffer size is often sufficent
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template<typename FrameType>
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struct QueuedFrameStream2 : public FrameStream2<FrameType> {
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struct QueuedFrameStream2 : public FrameStream2I<FrameType> {
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using frame_type = FrameType;
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rigtorp::SPSCQueue<FrameType> _queue;
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@ -74,9 +74,9 @@ struct QueuedFrameStream2 : public FrameStream2<FrameType> {
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}
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};
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template<typename FrameType>
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struct QueuedFrameStream2Multiplexer : public FrameStream2<FrameType> {
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using ReaderType = QueuedFrameStream2<FrameType>;
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template<typename FrameType, typename ReaderType = QueuedFrameStream2<FrameType>>
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struct QueuedFrameStream2Multiplexer : public FrameStream2I<FrameType> {
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using reader_type_t = ReaderType;
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// pointer stability
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std::vector<std::unique_ptr<ReaderType>> _readers;
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79
src/content/sdl_audio_frame_stream2.cpp
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79
src/content/sdl_audio_frame_stream2.cpp
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@ -0,0 +1,79 @@
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#include "./sdl_audio_frame_stream2.hpp"
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#include "SDL_audio.h"
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#include <iostream>
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#include <vector>
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SDLAudioInputDevice::SDLAudioInputDevice(void) : _stream{nullptr, &SDL_DestroyAudioStream} {
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constexpr SDL_AudioSpec spec = { SDL_AUDIO_S16, 1, 48000 };
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_stream = {
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SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_CAPTURE, &spec, nullptr, nullptr),
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&SDL_DestroyAudioStream
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};
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if (!static_cast<bool>(_stream)) {
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std::cerr << "SDL open audio device failed!\n";
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}
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const auto audio_device_id = SDL_GetAudioStreamDevice(_stream.get());
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SDL_ResumeAudioDevice(audio_device_id);
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static constexpr size_t buffer_size {512}; // in samples
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const auto interval_ms {buffer_size/(spec.freq * 1000)};
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_thread = std::thread([this, interval_ms, spec](void) {
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while (!_thread_should_quit) {
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//static std::vector<int16_t> buffer(buffer_size);
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static AudioFrame tmp_frame {
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0, // TODO: seq
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spec.freq, spec.channels,
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std::vector<int16_t>(buffer_size)
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};
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auto& buffer = std::get<std::vector<int16_t>>(tmp_frame.buffer);
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buffer.resize(buffer_size);
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const auto read_bytes = SDL_GetAudioStreamData(
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_stream.get(),
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buffer.data(),
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buffer.size()*sizeof(int16_t)
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);
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//if (read_bytes != 0) {
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//std::cerr << "read " << read_bytes << "/" << buffer.size()*sizeof(int16_t) << " audio bytes\n";
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//}
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// no new frame yet, or error
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if (read_bytes <= 0) {
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// only sleep 1/5, we expected a frame
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std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval_ms/5)));
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continue;
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}
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buffer.resize(read_bytes/sizeof(int16_t)); // this might be costly?
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bool someone_listening {false};
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someone_listening = push(tmp_frame);
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if (someone_listening) {
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// double the interval on acquire
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std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval_ms/2)));
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} else {
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std::cerr << "i guess no one is listening\n";
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// we just sleep 32x as long, bc no one is listening
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// with the hardcoded settings, this is ~320ms
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// TODO: just hardcode something like 500ms?
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// TODO: suspend
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std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval_ms*32)));
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}
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}
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});
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}
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SDLAudioInputDevice::~SDLAudioInputDevice(void) {
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// TODO: pause audio device?
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_thread_should_quit = true;
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_thread.join();
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// TODO: what to do if readers are still present?
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}
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37
src/content/sdl_audio_frame_stream2.hpp
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37
src/content/sdl_audio_frame_stream2.hpp
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#pragma once
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#include "./frame_stream2.hpp"
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#include "./audio_stream.hpp"
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#include <SDL3/SDL.h>
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#include <cstdint>
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#include <variant>
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#include <vector>
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#include <thread>
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// we dont have to multiplex ourself, because sdl streams and virtual devices already do this, but we do it anyway
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using SDLAudioInputFrameStream2Multiplexer = QueuedFrameStream2Multiplexer<AudioFrame>;
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using SDLAudioInputFrameStream2 = SDLAudioInputFrameStream2Multiplexer::reader_type_t; // just use the default for now
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// object components?
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struct SDLAudioInputDevice : protected SDLAudioInputFrameStream2Multiplexer {
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std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
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std::atomic<bool> _thread_should_quit {false};
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std::thread _thread;
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// construct source and start thread
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// TODO: optimize so the thread is not always running
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SDLAudioInputDevice(void);
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// stops the thread and closes the device?
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~SDLAudioInputDevice(void);
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using SDLAudioInputFrameStream2Multiplexer::aquireReader;
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using SDLAudioInputFrameStream2Multiplexer::releaseReader;
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};
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struct SDLAudioOutputDevice {
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};
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@ -43,7 +43,7 @@ struct SDLVideoFrame {
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};
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using SDLVideoFrameStream2Multiplexer = QueuedFrameStream2Multiplexer<SDLVideoFrame>;
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using SDLVideoFrameStream2 = SDLVideoFrameStream2Multiplexer::ReaderType;
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using SDLVideoFrameStream2 = SDLVideoFrameStream2Multiplexer::reader_type_t; // just use the default for now
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struct SDLVideoCameraContent : protected SDLVideoFrameStream2Multiplexer {
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// meh, empty default
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17
src/main.cpp
17
src/main.cpp
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#include "./chat_gui/theme.hpp"
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#include "./start_screen.hpp"
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#include "./content/sdl_audio_frame_stream2.hpp"
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#include "./content/sdl_video_frame_stream2.hpp"
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#include <memory>
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@ -62,7 +63,23 @@ int main(int argc, char** argv) {
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// optionally init audio and camera
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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std::cerr << "SDL_Init AUDIO failed (" << SDL_GetError() << ")\n";
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} else {
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SDLAudioInputDevice aid;
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auto* reader = aid.aquireReader();
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for (size_t i = 0; i < 20; i++) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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auto new_frame_opt = reader->pop();
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if (new_frame_opt.has_value()) {
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std::cout << "audio frame was seq:" << new_frame_opt.value().seq << " sr:" << new_frame_opt.value().sample_rate << " " << (new_frame_opt.value().isS16()?"S16":"F32") << " l:" << (new_frame_opt.value().isS16()?new_frame_opt.value().getSpan<int16_t>().size:new_frame_opt.value().getSpan<float>().size) << "\n";
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} else {
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std::cout << "no audio frame\n";
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}
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}
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aid.releaseReader(reader);
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}
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if (SDL_Init(SDL_INIT_CAMERA) < 0) {
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std::cerr << "SDL_Init CAMERA failed (" << SDL_GetError() << ")\n";
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} else { // HACK
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