Squashed 'external/imgui/imgui/' changes from c2d21ab04f2..8199457a7d9
8199457a7d9 Version 1.91.0 ec9a4ef487a Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) 1b44e404449 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. 1f634f1d94e Eaxmples: Android: Fix build failed issue. (#7832) ce3a8d7c79f Demo: MultiSelect: added tree demo. (#6990, #3823, #1861) c2a3d5e47b0 Comments, minor tweaks to ImGuiTextFilter. df387049268 Added SetNextItemStorageID() for tree nodes. (#7553, #6990, #3823, #1131) b847c414372 MultiSelect: BoxSelect: fixed using in frozen table. (#7821, #5143) + added Demo. 249d5caedbe Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. (#7821, #5143) c7b92560977 Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. (#7820) 96460a8a126 InputText: Added '\' and '/' as word seperator. (#7824, #7704) 79e83d65352 Docs: misc update. d42fa46dc6b Misc micro-optimizations related to hot-path of dealing with a large clipped tree. 692bee5f221 Added GetID(int) variant for consistency. (#7111) b3ba6b30952 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) 3f9a90e2a3c Docs: added extraneous link to Getting Started section. b20f62b162e Obsoleted GetContentRegionMax(). 4227402b2fe Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). 055b2e80fbe Moved everyone's best friend GetContentRegionAvail() to a more prominent position. aad86b8756b Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax(). 55f54fa512f Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323) ed356dc1812 MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times. 237165a9359 MultiSelect: fixed an issue caused by previous commit. a285835ac4a MultiSelect: add internal MultiSelectAddSetAll() helper. 79b77d91c98 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others. e3da939b86f Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543) b67b375ae69 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. 97c6f4047cc CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel) 1230b4410cd Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity. 4d8c56c8133 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) fe09ebbe0a1 Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810) 605c8d71101 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer. 97ff9bd3703 Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened. c3dca77a197 Demo: rework Property Editor. fd994943c2d Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS (#7806) da363363219 TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804) eb72b5a8eee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) f9cda1fa245 Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641) b6e313bc05d MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData. 168ef39984c Demo: moved menu bar code to its own function. 57eea6746e6 Demo: moved some fields inside a struct. 2546d0a0dbe Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index. d7e605d4309 Merge branch 'features/range_select' 02c31a8dd1f MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT. 2688562fd2d MultiSelect: Better document how TreeNode() is not trivially usable yet. 7814518049e MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value. 1b635224465 MultiSelect: Box-Select: handle Esc to disable box-select. 2697cfe3546 MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations. 7d4de84ee3c MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed. d411c9054ad MultiSelect: minor tidying up. 3f34c83bc6e MultiSelect: added ImGuiMultiSelectFlags_NoAutoClearOnReselect + tweak flags comments. (#7424) 529c73ba218 MultiSelect: Shift+Tab doesn't enable Shift select on landing item. a8a1f295126 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other. c52346850d7 MultiSelect: ImGuiSelectionBasicStorage: added PreserveOrder, maintain implicit order data in storage. df664329cb5 MultiSelect: provide RangeDirection to allow selection handler to handler backward shift+click. 3ac367ff41b MultiSelect: ImGuiSelectionBasicStorage: (breaking) rework GetNextSelectedItem() api to avoid ambiguity/failure when user uses a zero id. f472f170540 Demo: Assets Browser: added a way to disable sorting and hide sorting options. c07864f64ab MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file. 2af3b2ac815 MultiSelect: ImGuiSelectionBasicStorage: simplify by removing compacting code (compacting may be opt-in?). e61612a6873 MultiSelect: ImGuiSelectionBasicStorage: rework to accept massive selections requests without flinching. e1fd25051e1 MultiSelect: ImGuiSelectionBasicStorage: added GetNextSelectedItem() to abstract selection storage from user. Amend Assets Browser demo to handle drag and drop correctly. c3d7aa252b3 MultiSelect: comments, header tweaks., simplication (some of it on wiki). db4898cb913 MultiSelect: added ImGuiSelectionExternalStorage helper. Simplify bool demo. f9caf4447a6 MultiSelect: fixed ImGuiSelectionBasicStorage::Swap() helper. c94cf6f01fe MultiSelect: added ImGuiSelectionBasicStorage::GetStorageIdFromIndex() indirection to be easier on the reader. ab995d3d4f3 MultiSelect: (breaking) Added 'items_count' parameter to BeginMultiSelect(). Will enable extra features, and remove equivalent param from ImGuiSelectionBasicStorage::ApplyRequests(. 443b034895c MultiSelect: mark parent child window as navigable into, with highlight. Assume user will always submit interactive items. f6b5caf82c7 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect. 7bbbbea2004 MultiSelect: Box-Select: fixes for checkboxes support. Comments. 2f56df48398 MultiSelect: (breaking) renamed ImGuiSelectionBasicStorage::AdapterData to UserData. 1113f13f838 MultiSelect: Box-Select: fixed "when dragging from void" implementation messing with calling BeginMultiSelect() without a selection size. 81548cb6bf3 MultiSelect: added GetMultiSelectState() + store LastSelectionSize as provided by user, convenient for quick debugging and testing. dc0a1682e3b MultiSelect: Box-Select: when dragging from void, first hit item sets NavId by simulating a press, so navigation can resume from that spot. 65ebc0513b2 MultiSelect: Box-Select: minor refactor, tidying up. 9435a3185af RangeSelect/MultiSelect: (Breaking) Added current_selection_size to BeginMultiSelect(). 955210ae5bf MultiSelect: Demo: use Shortcut(). 0be238ec587 MultiSelect: Box-Select: fix preventing focus. amend determination of scope_hovered for decorated/non-child windows + avoid stealing NavId. (#7424) e7a734f78d1 MultiSelect: added ImGuiMultiSelectFlags_NoAutoSelect, ImGuiMultiSelectFlags_NoAutoClear features + added Checkbox Demo a639346fbaf MultiSelect: Demo: make various child windows resizable, with synched heights for the dual list box demo. 2111e3597bc MultiSelect: Comments + tweaked location for widgets to test ImGuiItemFlags_IsMultiSelect to avoid misleading into thinking doing it before ItemAdd() is necessary. dbc67bbf23f MultiSelect: Simplified ImGuiSelectionBasicStorage by using a single SetItemSelected() entry point. f36a03c317a MultiSelect: (Breaking) merge ImGuiSelectionRequestType_Clear and ImGuiSelectionRequestType_SelectAll into ImGuiSelectionRequestType_SetAll., rename ImGuiSelectionRequest::RangeSelected to Selected. b13a78e6b2d MultiSelect: Fixed ImGuiMultiSelectFlags_SelectOnClickRelease over tree node arrow. 9337151a013 MultiSelect: Box-Select: Fixed initial drag from not claiming hovered id, preventing window behind to move for a frame. 3141d87ef81 MultiSelect: Box-Select: Fixed CTRL+drag from void clearing items. 8312c75fef0 MultiSelect: Added ImGuiMultiSelectFlags_NoRangeSelect. Fixed ImGuiMultiSelectFlags_ScopeRect not querying proper window hover. d439f590ab5 MultiSelect: Comments + Assets Browser : Tweak colors. 6c4bf8e56ec MultiSelect: Fixed ImGuiSelectionBasicStorage::ApplyRequests() incorrectly maintaining selection size on SelectAll. f3d77d8e71b MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons. 907268a4305 MultiSelect: Box-Select: Fixed scrolling on high framerates. 5d9de14493c MultiSelect: Box-Select: Refactor: Renames. 75bac1aac67 MultiSelect: Box-Select: Refactor into its own structure, designed for single-instance but closer to being reusable outside Multi-Select. 15391762ddb MultiSelect: Box-Select: Added ImGuiMultiSelectFlags_BoxSelect2d support. Enabled in Asset Browser. Selectable() supports it. 1ac469b50f5 MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.) 7546a2d345c MultiSelect: Demo: Assets Browser: track scrolling target so we can roughly land on hovered item. 750e23998f5 MultiSelect: Demo: Assets Browser: added deletion support. Store ID in selection. Moved QueueDeletion to local var to emphasis that this is a user extension. 51fe0bfcf64 MultiSelect: reworked comments in imgui.h now that we have our own section. 0f633c1d99b MultiSelect: move demo's ExampleSelection to main api as a convenient ImGuiSelectionBasicStorage for basic users. e0282347db7 MultiSelect: remove ImGuiSelectionRequest/ImGuiMultiSelectIO details from public api to reduce confusion + comments. 0af6fbb51d5 MultiSelect: added support for nested/stacked BeginMultiSelect(). b747d6fe591 MultiSelect: Demo: rework and move selection adapter inside ExampleSelection. aa4d64be925 MultiSelect: Box-Select: added scroll support. f904a6646c2 MultiSelect: Box-Select: added support for ImGuiMultiSelectFlags_BoxSelect. 90305c57e43 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_ClearOnClickWindowVoid -> ImGuiMultiSelectFlags_ClearOnClickVoid. Added ImGuiMultiSelectFlags_ScopeWindow, ImGuiMultiSelectFlags_ScopeRect. bf017954830 Demo: Assets Browser: add hit spacing, requierd for box-select patterns. 3d41994a632 MultiSelect: simplify clearing ImGuiMultiSelectTempData. 33fc61a091e MultiSelect: use a single ImGuiMultiSelectIO buffer. 5941edd9f7c MultiSelect: added support for recovery in ErrorCheckEndWindowRecover(). c527cba4700 MultiSelect: we don't need to ever write to EndIO.RangeSrcItem as this is not meant to be used. 6feff6ff051 MultiSelect: (Breaking) io contains a ImVector<ImGuiSelectionRequest> list. a6adfb2b494 MultiSelect: added missing call on Shutdown(). Better reuse selection buffer. c3998b70ccb MultiSelect: clarified purpose and use of IsItemToggledSelection(). Added assert. Moved to multi-selection section of imgui.h. 2765fdb43ea MultiSelect: removed seemingly unnecessary block in BeginMultiSelect(). 88df5901458 Demo: Assets Browser: store items, sorting, type overlay. d18e57e6732 Demo: Assets Browser: Added assets browser demo. 82de6c470b1 MultiSelect: Added ImGuiMultiSelectFlags_SelectOnClickRelease to allow dragging an unselected item without altering selection + update drag and drop demo. 5628dda5a5c MultiSelect: move shared logic to MultiSelectItemHeader(). 9da4efed2a1 MultiSelect: moved RequestClear output so it'll match request list version better. Use Storage->RangeSrcItem in EndMultiSelect(). a6f43dfadda MultiSelect: ImGuiMultiSelectIO's field are not used during loop anymore, stripping them out of comments. dce02f5c4b0 Demo: Dual List Box: Added a dual list box (6648) ba698df7bbd MultiSelect: Demo: Deletion: Various renames to clarify. Use adapter and item list in both ApplyDeletion functions. e1d21092087 MultiSelect: Demo: Deletion: Rework ApplyDeletionPreLoop to use adapter + fix PostLoop not using right value of RequestFocusItem. fa516c3d765 MultiSelect: Demo: Make ExampleSelection use ImGuiID. More self-explanatory. 530155d85aa MultiSelect: Demo: Remove UserDataToIndex from ExampleSelectionAdapter. 8c1f659b3dc MultiSelect: Demo: rework ExampleSelection with an ExampleSelectionAdapter layer, allowing to share more code accross examples using different storage systems. 8fe6b319528 MultiSelect: (Breaking) Removed RangeSrcPassedBy in favor of favoring user to call IncludeByIndex(RangeSrcItem) which is easier/simpler to honor. 6ddc5f38afa MultiSelect: Demo: added simpler demo using Clipper. Clarify RangeSrcPassedBy doc. c3753809b1d MultiSelect: Demo: rework ExampleSelection names to map better to typical user code + variety of Comments tweaks. ff95fdb668a MultiSelect: (Breaking) RequestSetRange's parameter are RangeFirstItem...RangeLastItem (which was always ordered unlike RangeSrcItem...RangeDstItme). Removed RangeDstItem. Removed RangeDirection. af83a3eea44 MultiSelect: clear selection when leaving a scope with a nav directional request. 6821401a3f0 MultiSelect: Tweak debug log to print decimal+hex values for item data. c9eb3714e8b MultiSelect: move HasSelectionData to ImGuiItemFlags to facilitate copying around in standardized fieds. e82b49d2d46 MultiSelect: (Breaking) Use ImGuiSelectionUserData (= ImS64) instead of void* for selection user data. 140a2f0565b MultiSelect: Comments, tweaks. 847b1dde8c5 MultiSelect: (Breaking) Fix + Rename ImGuiMultiSelectFlags_NoMultiSelect to ImGuiMultiSelectFlags_SingleSelect as it seems easier to grasp. 0cf376348bc MultiSelect: Cleanup unused comments/code. ab9326f4ae9 MultiSelect: Fixed right-click handling in MultiSelectItemFooter() when not focused. e3616e151ff MultiSelect: Demo: Delete items from menu. c0035705cae MultiSelect: Further simplication of user code to support Deletion. df1eeb9a20d MultiSelect: Maintain NavIdSelected for user. Simplify deletion demo. 9223ffc2552 MultiSelect: (Breaking) BeginMultiSelect() doesn't need two last params maintained by users. Moving some storage from user to core. Proper deletion demo. 564dde0ee34 MultiSelect: Demo: first-draft of user-side deletion idioms. 387fc138945 MultiSelect: Clarify and better enforce lifetime of BeginMultiSelect() value. 961b81c3628 MultiSelect: Tidying up/simpllifying MultiSelectItemFooter(). 1ea9ca748cd MultiSelect: Remove the need for using IsItemToggledSelection(). Update comments. 6ef70a97fd4 MultiSelect: Remove ImGuiMultiSelectFlags_NoUnselect because I currently can't find use for this specific design. ccf43d6a964 MultiSelect: (Breaking) Renamed 'RangeValue' -> 'RangeSelected' + amend comments. a83326bc529 MultiSelect: (Breaking) Renamed 'RangeSrc -> 'RangeSrcItem', "RangeDst' -> 'RangeDstItem' a39f9e76614 MultiSelect: Internals rename of IO fields to avoid ambiguity with io/rw concepts + memset constructors, tweaks. c61ada200f9 MultiSelect: Demo tweak. Removed multi-scope from Advanced (too messy), made it a seperate mini-demo. 35b5ebc9b55 MultiSelect: (Breaking) Rename ImGuiMultiSelectData to ImGuiMultiSelectIO. 11bcae1ebd4 MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls. 5d71314f712 MultiSelect: removed DragDropActive/preserve_existing_selection logic which seems unused + comments. 85954c845e3 MultiSelect: Enter can alter selection if current item is not selected. d2f208a30c4 MultiSelect: made SetNextItemSelectionData() optional to allow disjoint selection (e.g. with a CollapsingHeader between items). Amend demo. 815c61b82eb MultiSelect: Fixed needing to set RangeSrcPassedBy when not using clipper. 78cb1661cb5 MultiSelect: Shallow tweaks/refactors. a05700e3272 MultiSelect: Enter doesn't alter selection (unlike Space). 35bbadcf0c7 MultiSelect: Added ImGuiMultiSelectFlags_ClearOnClickWindowVoid. + Demo: showcase multiple selection scopes in same window. b91ae122e15 MultiSelect: Demo: Added pointer indirection and indent level. 19086c1c489 MultiSelect: Added ImGuiMultiSelectFlags_ClearOnEscape (unsure of best design), expose IsFocused for custom shortcuts. 919cac14829 MultiSelect: Demo: Add a simpler version. ad5d3c9bff8 MultiSelect: Fixed issue with Ctrl+click on TreeNode + amend demo to test drag and drop. b9721c1ed71 MultiSelect: Temporary fix/work-around for child/popup to not inherit MultiSelectEnabled flag, until we make mulit-select data stackable. 00c4b8f2a34 MultiSelect: Fix testing key mods from after the nav request (remove need to hold the mod longer) 3ba3f0d905f MultiSelect: Fix Selectable() ambiguous return value, clarify need to use IsItemToggledSelection(). 0479b188d06 MultiSelect: Comments. Tweak demo. 9aeebd24f77 MultiSelect: Fixed CTRL+A not testing focus scope id. Fixed CTRL+A not testing active id. Added demo code. 7abda179af6 MultiSelect: Fix for TreeNode following merge of 011d4755. Demo: basic test for tree nodes. 9c7183dd048 MultiSelect: Transition to use FocusScope bits merged in master. 4afbfd5e719 MultiSelect: Renamed SetNextItemMultiSelectData() to SetNextItemSelectionUserData() 17c4c2154a1 MultiSelect: Demo sharing selection helper code. Fixed static analyzer warnings. 57da88093f5 MultiSelect: Added IMGUI_HAS_MULTI_SELECT define. Fixed right-click toggling selection without clearing active id, could lead to MarkItemEdited() asserting. Fixed demo. 8947c35fa1e MultiSelect: Removed SelectableSpacing as I'm not sure it is of use for now (history insert) 554db6bc0f3 MultiSelect: WIP range-select (#1861) (rebased six millions times) git-subtree-dir: external/imgui/imgui git-subtree-split: 8199457a7d9e453f8d3d9cadc14683fb54a858b5
This commit is contained in:
@ -2,23 +2,10 @@ _(You may browse this at https://github.com/ocornut/imgui/blob/master/docs/BACKE
|
||||
|
||||
## Dear ImGui: Backends
|
||||
|
||||
**The backends/ folder contains backends for popular platforms/graphics API, which you can use in
|
||||
your application or engine to easily integrate Dear ImGui.** Each backend is typically self-contained in a pair of files: imgui_impl_XXXX.cpp + imgui_impl_XXXX.h.
|
||||
|
||||
- The 'Platform' backends are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, and windowing.<BR>
|
||||
e.g. Windows ([imgui_impl_win32.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_win32.cpp)), GLFW ([imgui_impl_glfw.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_glfw.cpp)), SDL2 ([imgui_impl_sdl2.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_sdl2.cpp)), etc.
|
||||
|
||||
- The 'Renderer' backends are in charge of: creating atlas texture, and rendering imgui draw data.<BR>
|
||||
e.g. DirectX11 ([imgui_impl_dx11.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_dx11.cpp)), OpenGL/WebGL ([imgui_impl_opengl3.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_opengl3.cpp)), Vulkan ([imgui_impl_vulkan.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_vulkan.cpp)), etc.
|
||||
|
||||
- For some high-level frameworks, a single backend usually handles both 'Platform' and 'Renderer' parts.<BR>
|
||||
e.g. Allegro 5 ([imgui_impl_allegro5.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_allegro5.cpp)). If you end up creating a custom backend for your engine, you may want to do the same.
|
||||
|
||||
An application usually combines one Platform backend + one Renderer backend + main Dear ImGui sources.
|
||||
For example, the [example_win32_directx11](https://github.com/ocornut/imgui/tree/master/examples/example_win32_directx11) application combines imgui_impl_win32.cpp + imgui_impl_dx11.cpp. There are 20+ examples in the [examples/](https://github.com/ocornut/imgui/blob/master/examples/) folder. See [EXAMPLES.MD](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md) for details.
|
||||
|
||||
**Once Dear ImGui is setup and running, run and refer to `ImGui::ShowDemoWindow()` in imgui_demo.cpp for usage of the end-user API.**
|
||||
### Integrating backends
|
||||
|
||||
💡 The **[Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) wiki guide** has examples of how to integrate Dear ImGui into an existing application.
|
||||
<BR> The [EXAMPLES.MD](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md) documentation may also be worth a read.
|
||||
|
||||
### What are backends?
|
||||
|
||||
@ -38,7 +25,7 @@ Dear ImGui is highly portable and only requires a few things to run and render,
|
||||
- Optional: multi-viewports support.
|
||||
etc.
|
||||
|
||||
This is essentially what each backend is doing + obligatory portability cruft. Using default backends ensure you can get all those features including the ones that would be harder to implement on your side (e.g. multi-viewports support).
|
||||
This is essentially what each backend is doing + obligatory portability cruft. Using standard backends ensure you can get all those features including the ones that would be harder to implement on your side (e.g. multi-viewports support).
|
||||
|
||||
It is important to understand the difference between the core Dear ImGui library (files in the root folder)
|
||||
and the backends which we are describing here (backends/ folder).
|
||||
@ -47,11 +34,24 @@ and the backends which we are describing here (backends/ folder).
|
||||
- You should be able to write backends for pretty much any platform and any 3D graphics API.
|
||||
e.g. you can get creative and use software rendering or render remotely on a different machine.
|
||||
|
||||
### Standard backends
|
||||
|
||||
### Integrating a backend
|
||||
**The [backends/](https://github.com/ocornut/imgui/blob/master/backends) folder contains backends for popular platforms/graphics API, which you can use in
|
||||
your application or engine to easily integrate Dear ImGui.** Each backend is typically self-contained in a pair of files: imgui_impl_XXXX.cpp + imgui_impl_XXXX.h.
|
||||
|
||||
See "Getting Started" section of [EXAMPLES.MD](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md) for more details.
|
||||
- The 'Platform' backends are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, and windowing.<BR>
|
||||
e.g. Windows ([imgui_impl_win32.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_win32.cpp)), GLFW ([imgui_impl_glfw.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_glfw.cpp)), SDL2 ([imgui_impl_sdl2.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_sdl2.cpp)), etc.
|
||||
|
||||
- The 'Renderer' backends are in charge of: creating atlas texture, and rendering imgui draw data.<BR>
|
||||
e.g. DirectX11 ([imgui_impl_dx11.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_dx11.cpp)), OpenGL/WebGL ([imgui_impl_opengl3.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_opengl3.cpp)), Vulkan ([imgui_impl_vulkan.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_vulkan.cpp)), etc.
|
||||
|
||||
- For some high-level frameworks, a single backend usually handles both 'Platform' and 'Renderer' parts.<BR>
|
||||
e.g. Allegro 5 ([imgui_impl_allegro5.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_allegro5.cpp)). If you end up creating a custom backend for your engine, you may want to do the same.
|
||||
|
||||
An application usually combines one Platform backend + one Renderer backend + main Dear ImGui sources.
|
||||
For example, the [example_win32_directx11](https://github.com/ocornut/imgui/tree/master/examples/example_win32_directx11) application combines imgui_impl_win32.cpp + imgui_impl_dx11.cpp. There are 20+ examples in the [examples/](https://github.com/ocornut/imgui/blob/master/examples/) folder. See [EXAMPLES.MD](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md) for details.
|
||||
|
||||
**Once Dear ImGui is setup and running, run and refer to `ImGui::ShowDemoWindow()` in imgui_demo.cpp for usage of the end-user API.**
|
||||
|
||||
### List of backends
|
||||
|
||||
|
@ -36,9 +36,11 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.0 WIP (In Progress)
|
||||
VERSION 1.91.0 (Released 2024-07-30)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.0
|
||||
|
||||
Breaking changes:
|
||||
|
||||
- IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
|
||||
@ -46,6 +48,15 @@ Breaking changes:
|
||||
- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
It is expected that for a vast majority of users this is automatically set by core
|
||||
library and/or platform backend so it won't have any effect.
|
||||
- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (#7838)
|
||||
You should never need those functions! You can do everything in less a confusing manner by only
|
||||
using GetCursorScreenPos() and GetContentRegionAvail(). Also always consider that if you are using
|
||||
GetWindowPos() and GetCursorPos() you may also be making things unnecessarily complicated.
|
||||
I repeat: You can do everything with GetCursorScreenPos() and GetContentRegionAvail()!
|
||||
- GetWindowContentRegionMax().x - GetCursorPos().x --> GetContentRegionAvail().x
|
||||
- GetWindowContentRegionMax().x + GetWindowPos().x --> GetCursorScreenPos().x + GetContentRegionAvail().x // when called from left edge of window
|
||||
- GetContentRegionMax() --> GetContentRegionAvail() + GetCursorScreenPos() - GetWindowPos() // right edge in local coordinates
|
||||
- GetWindowContentRegionMax().x - GetWindowContentRegionMin().x --> GetContentRegionAvail() // when called from left edge of window
|
||||
- Item flag changes:
|
||||
- Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag()
|
||||
with ImGuiItemFlags_ButtonRepeat. Kept inline redirecting functions (will obsolete).
|
||||
@ -60,48 +71,127 @@ Breaking changes:
|
||||
- Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
|
||||
- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
|
||||
- Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
|
||||
ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante]
|
||||
ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with an additional GLFWWindow* parameter. (#7647) [@ypujante]
|
||||
|
||||
Other changes:
|
||||
|
||||
- Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
|
||||
- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
|
||||
Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
|
||||
Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
|
||||
Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations.
|
||||
- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the
|
||||
typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
|
||||
- Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
|
||||
- Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
|
||||
- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
|
||||
- Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
|
||||
- Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
|
||||
- Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
|
||||
Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
|
||||
(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
|
||||
- This was mostly all previously in imgui_internal.h.
|
||||
- Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
|
||||
- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
|
||||
- Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
|
||||
- Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
|
||||
- Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
|
||||
Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
|
||||
(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
|
||||
- This was mostly all previously in imgui_internal.h.
|
||||
- Multi-Select: added multi-select API and demos. (#1861, #6518)
|
||||
- This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
|
||||
SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
|
||||
items), box-selection with scrolling, and many other details.
|
||||
- In the spirit of Dear ImGui design, your code owns both items and actual selection data.
|
||||
This is designed to allow all kinds of selection storage you may use in your application
|
||||
(e.g. set/map/hash, intrusive selection, interval trees, up to you).
|
||||
- The supported widgets are Selectable(), Checkbox(). TreeNode() is also technically supported but...
|
||||
using this correctly is more complicated. You need some sort of linear/random access to your tree,
|
||||
which is suited to advanced trees setups already implementing filters and clipper.
|
||||
We will work toward simplifying our existing demo for trees.
|
||||
- A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app
|
||||
(likely to suit a majority of users).
|
||||
- Documentation:
|
||||
- Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for API overview.
|
||||
- Demo code + headers are well commented.
|
||||
- Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
|
||||
- Added IsItemToggledSelection() for use if you need latest selection update during current iteration.
|
||||
- Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
|
||||
- BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO structure, which
|
||||
is mostly an array of ImGuiSelectionRequest actions (clear, select all, set range, etc.)
|
||||
- Other fields are helpful when using a clipper, or wanting to handle deletion nicely.
|
||||
- Added ImGuiSelectionBasicStorage helper to store and maintain a selection (optional):
|
||||
- This is similar to if you used e.g. a std::set<ID> to store a selection, with all the right
|
||||
glue to honor ImGuiMultiSelectIO requests. Most applications can use that.
|
||||
- Added ImGuiSelectionExternalStorage helper to maintain an externally stored selection (optional):
|
||||
- Helpful to easily bind multi-selection to e.g. an array of checkboxes.
|
||||
- Added ImGuiMultiSelectFlags options:
|
||||
- ImGuiMultiSelectFlags_SingleSelect
|
||||
- ImGuiMultiSelectFlags_NoSelectAll
|
||||
- ImGuiMultiSelectFlags_NoRangeSelect
|
||||
- ImGuiMultiSelectFlags_NoAutoSelect
|
||||
- ImGuiMultiSelectFlags_NoAutoClear
|
||||
- ImGuiMultiSelectFlags_NoAutoClearOnReselect (#7424)
|
||||
- ImGuiMultiSelectFlags_BoxSelect1d
|
||||
- ImGuiMultiSelectFlags_BoxSelect2d
|
||||
- ImGuiMultiSelectFlags_BoxSelectNoScroll
|
||||
- ImGuiMultiSelectFlags_ClearOnEscape
|
||||
- ImGuiMultiSelectFlags_ClearOnClickVoid
|
||||
- ImGuiMultiSelectFlags_ScopeWindow (default), ImGuiMultiSelectFlags_ScopeRect
|
||||
- ImGuiMultiSelectFlags_SelectOnClick (default), ImGuiMultiSelectFlags_SelectOnClickRelease
|
||||
- ImGuiMultiSelectFlags_NavWrapX
|
||||
- Demo: Added "Examples->Assets Browser" demo.
|
||||
- Demo: Added "Widgets->Selection State & Multi-Select" section, with:
|
||||
- Multi-Select
|
||||
- Multi-Select (with clipper)
|
||||
- Multi-Select (with deletion)
|
||||
- Multi-Select (dual list box) (#6648)
|
||||
- Multi-Select (in a table)
|
||||
- Multi-Select (checkboxes)
|
||||
- Multi-Select (multiple scopes)
|
||||
- Multi-Select (tiled assert browser)
|
||||
- Multi-Select (trees) (#1861)
|
||||
- Multi-Select (advanced)
|
||||
- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API.
|
||||
This is a simplified version of a more complete set of function available in imgui_internal.h.
|
||||
One common use-case for this is to allow your widgets to disable standard inputs behaviors such
|
||||
as Tab or Alt handling, Mouse Wheel scrolling, etc.
|
||||
(#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
|
||||
// Hovering or activating the button will disable mouse wheel default behavior to scroll
|
||||
InvisibleButton(...);
|
||||
SetItemKeyOwner(ImGuiKey_MouseWheelY);
|
||||
- Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
|
||||
within a child window using ImGuiChildFlags_NavFlattened.
|
||||
- InputText: added '\' and '/' as word separator. (#7824, #7704) [@reduf]
|
||||
- TreeNode: added SetNextItemStorageID() to specify/override the identifier used for persisting
|
||||
open/close storage. Useful if needing to often read/write from storage without manipulating
|
||||
the ID stack. (#7553, #6990, #3823, #1131)
|
||||
- Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from
|
||||
the hovered state. (#7820) [@rerilier]
|
||||
- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
|
||||
can use the clipper without knowing the amount of items beforehand. (#1311)
|
||||
In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
|
||||
In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) at the end of your iteration
|
||||
loop to position the layout cursor correctly. This is done automatically if provided a count to Begin().
|
||||
- Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
|
||||
- Style, TabBar: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
|
||||
thickness of the horizontal line over selected tabs. [@DctrNoob]
|
||||
- Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
|
||||
- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
|
||||
Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
|
||||
other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
|
||||
- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
|
||||
- Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and
|
||||
- Misc: added GetID(int) variant for consistency. (#7111)
|
||||
- Debug Tools:
|
||||
- Debug Log: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
|
||||
Printed entries include imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
|
||||
other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
|
||||
- Debug Log: Added "Configure Outputs.." button. (#5855)
|
||||
- Debug Log: Fixed incorrect checkbox layout when partially clipped.
|
||||
- Demo: Reworked "Property Editor" demo in a manner that more resemble the tree data and
|
||||
struct description data that a real application would want to use.
|
||||
- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN.
|
||||
(#7768, #4858, #2622) [@Aemony]
|
||||
- Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801)
|
||||
- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
|
||||
- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
|
||||
- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
|
||||
- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
|
||||
[@ypujante, @ocornut]
|
||||
- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
|
||||
not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
|
||||
workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
|
||||
(#7647) [@ypujante]
|
||||
- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
|
||||
"Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
|
||||
- Backends:
|
||||
- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of (VK_LWIN || VK_RWIN).
|
||||
(#7768, #4858, #2622) [@Aemony]
|
||||
- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
|
||||
- Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
|
||||
- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
|
||||
- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
|
||||
- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
|
||||
- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
|
||||
[@ypujante, @ocornut]
|
||||
- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
|
||||
not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
|
||||
workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
|
||||
(#7647) [@ypujante]
|
||||
- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
|
||||
"Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
@ -35,46 +35,13 @@ At shutdown:
|
||||
call ImGui::DestroyContext()
|
||||
```
|
||||
|
||||
Example (using [backends/imgui_impl_win32.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_win32.cpp) + [backends/imgui_impl_dx11.cpp](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_dx11.cpp)):
|
||||
Main resource:
|
||||
- Read **[Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) wiki guide** for detailed examples of how to integrate Dear ImGui in an existing application.
|
||||
|
||||
```cpp
|
||||
// Create a Dear ImGui context, setup some options
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable some options
|
||||
|
||||
// Initialize Platform + Renderer backends (here: using imgui_impl_win32.cpp + imgui_impl_dx11.cpp)
|
||||
ImGui_ImplWin32_Init(my_hwnd);
|
||||
ImGui_ImplDX11_Init(my_d3d_device, my_d3d_device_context);
|
||||
|
||||
// Application main loop
|
||||
while (true)
|
||||
{
|
||||
// Beginning of frame: update Renderer + Platform backend, start Dear ImGui frame
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Any application code here
|
||||
ImGui::Text("Hello, world!");
|
||||
|
||||
// End of frame: render Dear ImGui
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap
|
||||
g_pSwapChain->Present(1, 0);
|
||||
}
|
||||
|
||||
// Shutdown
|
||||
ImGui_ImplDX11_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
```
|
||||
|
||||
Please read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
|
||||
Please read the comments and instruction at the top of each file.
|
||||
Please read FAQ at https://www.dearimgui.com/faq
|
||||
Additional resources:
|
||||
- Read FAQ at https://www.dearimgui.com/faq
|
||||
- Read 'PROGRAMMER GUIDE' section in imgui.cpp.
|
||||
- Read the comments and instruction at the top of each file.
|
||||
|
||||
If you are using any of the backends provided here, you can add the backends/imgui_impl_xxxx(.cpp,.h)
|
||||
files to your project and use as-in. Each imgui_impl_xxxx.cpp file comes with its own individual
|
||||
|
@ -13,7 +13,7 @@ Businesses: support continued development and maintenance via invoiced sponsorin
|
||||
<br> _E-mail: contact @ dearimgui dot com_
|
||||
<br>Individuals: support continued development and maintenance [here](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WGHNC6MBFLZ2S). Also see [Funding](https://github.com/ocornut/imgui/wiki/Funding) page.
|
||||
|
||||
| [The Pitch](#the-pitch) - [Usage](#usage) - [How it works](#how-it-works) - [Releases & Changelogs](#releases--changelogs) - [Demo](#demo) - [Integration](#integration) |
|
||||
| [The Pitch](#the-pitch) - [Usage](#usage) - [How it works](#how-it-works) - [Releases & Changelogs](#releases--changelogs) - [Demo](#demo) - [Getting Started & Integration](#getting-started--integration) |
|
||||
:----------------------------------------------------------: |
|
||||
| [Gallery](#gallery) - [Support, FAQ](#support-frequently-asked-questions-faq) - [How to help](#how-to-help) - **[Funding & Sponsors](https://github.com/ocornut/imgui/wiki/Funding)** - [Credits](#credits) - [License](#license) |
|
||||
| [Wiki](https://github.com/ocornut/imgui/wiki) - [Extensions](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Languages bindings & frameworks backends](https://github.com/ocornut/imgui/wiki/Bindings) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) - [User quotes](https://github.com/ocornut/imgui/wiki/Quotes) |
|
||||
@ -43,7 +43,7 @@ Dear ImGui is particularly suited to integration in game engines (for tooling),
|
||||
|
||||
**Backends for a variety of graphics API and rendering platforms** are provided in the [backends/](https://github.com/ocornut/imgui/tree/master/backends) folder, along with example applications in the [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder. You may also create your own backend. Anywhere where you can render textured triangles, you can render Dear ImGui.
|
||||
|
||||
See the [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide and [Integration](#integration) section of this document for more details.
|
||||
See the [Getting Started & Integration](#getting-started--integration) section of this document for more details.
|
||||
|
||||
After Dear ImGui is set up in your application, you can use it from \_anywhere\_ in your program loop:
|
||||
```cpp
|
||||
@ -114,7 +114,7 @@ You should be able to build the examples from sources. If you don't, let us know
|
||||
|
||||
The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at a different scale and scale your style with `style.ScaleAllSizes()` (see [FAQ](https://www.dearimgui.com/faq)).
|
||||
|
||||
### Integration
|
||||
### Getting Started & Integration
|
||||
|
||||
See the [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide for details.
|
||||
|
||||
|
Reference in New Issue
Block a user