fix sdl image loder io leak and send image popup fixes
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@ -11,6 +11,8 @@
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#include <imgui/imgui.h>
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#include <cmath>
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// fwd
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namespace Message {
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uint64_t getTimeMS(void);
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@ -91,7 +93,7 @@ bool SendImagePopup::load(void) {
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preview_image.timestamp_last_rendered = Message::getTimeMS();
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preview_image.current_texture = 0;
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for (const auto& [ms, data] : original_image.frames) {
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const auto n_t = _tu.uploadRGBA(data.data(), original_image.width, original_image.height);
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const auto n_t = _tu.upload(data.data(), original_image.width, original_image.height);
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preview_image.textures.push_back(n_t);
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preview_image.frame_duration.push_back(ms);
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}
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@ -55,6 +55,7 @@ ImageLoaderSDLImage::ImageInfo ImageLoaderSDLImage::loadInfoFromMemory(const uin
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// we ignore tga
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auto ext_opt = getExt(ios);
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if (!ext_opt.has_value()) {
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SDL_CloseIO(ios);
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return res;
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}
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@ -80,6 +81,7 @@ ImageLoaderSDLImage::ImageResult ImageLoaderSDLImage::loadFromMemoryRGBA(const u
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// we ignore tga
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auto ext_opt = getExt(ios);
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if (!ext_opt.has_value()) {
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SDL_CloseIO(ios);
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return res;
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}
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