From 8de4c4b301ed2398791f7b0565af419f1c094ed2 Mon Sep 17 00:00:00 2001 From: Green Sky Date: Sat, 5 Oct 2024 14:44:00 +0200 Subject: [PATCH] Squashed 'external/imgui/imgui/' changes from 8199457a7d9..cb16568fca5 cb16568fca5 Version 1.91.3 8db126188df Fixed static analyser warning. Amend b3c8747 3d399bcecab Docs: amend docs to explain case of using multiple overlayed ButtonBehavior(). (#8030, #7961, #7669) b3c87475a5a Drags, Slider: added ImGuiSliderFlags_ClampOnInput, ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76) 5109a77f697 Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036) 014b722963f Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window. (#8036) f0575411c01 Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release. 004f03945f3 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681) 655fcf82870 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681) 03f007d4cd1 Comments (#1651) 29cff2be068 Silence PVS Studio static analyzer false positives. ba14c70b020 Comments. Fixed warnings. 199a44e31e2 Error Handling: fixed not rewinding to recorded tree and id stack size (#1651) 30c29d291fb Error Handling: enabled experimental recovery systems. (#1651, #5654) 8776678a462 Error Handling: replaced log callback in recovery functions with calls to IM_ASSERT_USER_ERROR(). (#1651, #5654) 718a594b1e1 Error Handling: rewired asserts in PopID(), PopFont(), PopItemFlag(), EndDisabled(), PopTextWrapPos(), PopFocusScope(), PopItemWidth() to use IM_ASSERT_USER_ERROR(). (#1651, #5654) 2360061520e Error Handling, Debug Log: added IMGUI_DEBUG_LOG_ERROR() with special handling. (#5855, #1651, #5654) 26785fd8731 Internals: NewFrame: move the window reset loop higher up, namely before UpdateHoveredWindowAndCaptureFlags() -> FindHoveredWindowEx(). 797101a882b Windows: BeginChild(): made it possible to call SetNextWindowSize() on a child window using ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY. (#1710, #8020) 9644c511835 Error handling: rework error tooltip logic (will be reused by upcoming feature). (#7961, #7669, #1651) d0107f5da23 Internals: misc tweaks to facilitate branch merging. 726aad8e088 Refactor: moved ImGuiContext contructor to imgui.cpp 44a73be6eaf TestEngine: log calls don't need testing hook active. bc77041b578 Error Handling: fixed an issue ErrorCheckEndWindowRecover() when aborting in a child inside a tab bar. (#1651) 7f81fbc5426 Backends: WGPU: Fix new WGPUStringView breaks shader compilation. (#8009, #8010) fb410463e6a Scrollbar: added io.ConfigScrollbarScrollByPage setting. (#8002, #7328) a727332e772 Scrollbar: Shift+Click always use absolute positionning scroll. (#8002, #7328) 4aeae5d7189 Error check: fixed build when using IMGUI_DISABLE_DEBUG_TOOLS. d0750ee4e7d Error check: clarified that carriage returns are emitted by our code. Added helper default callback. Comments. (#1651) 0af2c4ef765 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) faca859043c Version 1.91.3 WIP a9f72ab6818 Version 1.91.2 cfae5ac71b9 Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997) f7ba6453980 InputText: fixed not filling callback's SelectionEnd. (#7925) e648dbb59d2 Tables: fixed auto-width columns when using synced-instances of same table. (#7218) 6aade6912a1 Inputs: SetNextItemShortcut() with ImGuiInputFlags_Tooltip doesn't show tooltip when item is active. dad9f45e3ed Windows: fixed an issue where double-click to collapse could be triggered even while another item is active. (#7841, #7369) 71714eab536 Tables: fixed assertion related to inconsistent outer clipping when sizes are not rounded. (#7957) 11fba027e50 Tables: using table->InnerClipRect more consistently. Fixes an assertion with tables with borders when clipped by parent. (#6765, #3752, #7428) 6ce26ef11d5 AddFont: added assert to better detect uninitialized struct. (#7993) 08b1496b7e5 Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971) 1ac162f2b08 Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523) 4925695ae88 InputText: optimize InputTextCalcTextLenAndLineCount() for inactive multiline path. (#7925) 7ac50bf77d0 InputText: more tidying up of selection search loop. aef07aea274 InputText: minor tidying up of selection search loop (no need to imply it runs in single line mode) b53d91a4c40 InputText: optimization for large text: using memchr() instead of strchr() shaves 0.2 ms on 865k multi-line text case. Approximately 20%. (#7925) 510b6adc9bb CI: disable month-long PVS Studio warning about expiring licence. dab63231d88 Misc: Made it accepted to call SetMouseCursor() with any out-of-bound value, as a way to allow hacking in custom cursors if desirable. 4d00bf8add4 MultiSelect+Tables: fixed an issue where box-select would skip items while drag-scrolling in a table with outer borders. (#7970, #7821). 6dcb7be35f8 CI: amend build tests for emscripten (#7965) ac2ad79812e Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915) 52a6ab44b1f Doc: Fix typo. (#7974) dc6346b763e Fonts: fixed ellipsis "..." rendering width miscalculation bug introduced in 1.91.0. (#7976) 8807b01b288 InputText: amends: now can use memchr()/strchr() for line counting. Much faster! (#7925) 19accb14a9e InputText: amends: fixed undo-stack reconcile. fixed metrics crash. fixes character filtering. (#7925) 3d1e593b5b1 InputText: amends: fixed next/prev word implementation. (#7925) e240bc151a3 InputText: amends: add note about STB_TEXTEDIT_GETCHAR. tweak InputTextCalcTextSize() to use similar debug-friendly logic as ImFont:CalcTextSizeA(). misc small tidying up. (#7925) 1674fe96ff5 InputText: amends: add stb_textedit_text() api. (#7925) d1b78179592 InputText: amends: renames, coding style. (#7925) abd07f6d307 InputText: added native support for UTF-8 text editing and god rid of the wchar buffer. (#7925) 67cd4ead650 Added io.ConfigDebugHighlightIdConflicts debug feature! (#7961, #7669) a8eec244056 Demo: fix some id conflicts. (#7961) 4236bc088fd Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190) 15cb7d61f98 InputText: moved imstb_textedit.h include to imgui_widgets.cpp ca5701d4580 InputText: moved all ImGuiInputTextState functions to not be inline. 21d03edcb0c InputText: renamed namespace from stb_texture structure and added an indirection. a2366f90224 TextLinkOpenURL: display a verb in front the link. Update Gallery & other links. (#7885, #7660) a5cf4fe374d InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow. d16cb171c66 Nav: pressing any keyboard key while holding Alt disable toggling nav layer on Alt release. (#4439, extend #370, #369) 193c1e23668 Version 1.91.2 WIP d0b742efdee CI: build with Clang C++26 on Linux. (#7954) 4a1a38f7ed0 CI: Amend 943fd21. 943fd216eca CI: Amend e3cb016. e3cb0163284 CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954) 41eebc87a06 Fixed C++26 invalid enum operation (#7954) 1dfbb100d6c Version 1.91.1 f75cf62d2f3 Tables: fixed resizing columns when using multiple synched instances that are layed out at different X positions. (#7933) 8dd33839f02 Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933) 722a2a12fb2 Tables: comments. (#7937) 776813416b5 PlotHistogram, PlotLines: use ButtonBehavior() to be idiomatic. (#7935, #3072) afb15e97958 PlotHistogram, PlotLines: register item ID in a more idiomatic manner. (#7935, #3072) f99febfd6fa Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143) a93f7db875c Misc merge/small stuff from docking to reduce drift. 30dcdcbe736 Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660) 07be01767af Demo: added emscripten version. (#7915) 4832027eb6a Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. 6a7319543c4 Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807) ee9e3a2ed66 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) 4a06fe59b4d Update FONTS.md (#7944) 28caa223567 Fix minor typo (#7943) 1d88609043f Changed call from cosf to ImCos (#7939) 864a2bf6b82 Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428) a131c3e6111 Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752) 0b9adc2c799 BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders. 1e939fcc32a Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973) 088e6fc0471 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) 438f9e1a3e7 InputText: amend d474ed7 for static analysis. (#7913) ce484301c0f CI: Add manual trigger for 'workflow_run' builds (#7865) d474ed7f78c InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383) d15da2c47d9 Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). 5de7f69cbb9 (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) 214977e5fd1 IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. e54f240ea0a IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) 9ff60ae31d5 IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) ba2f4a2cd56 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) e6460722ea1 IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. 8e401047952 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). bf75504d7a4 Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. 521f84a3a9f InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) 8a946b69e98 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). 59e69dc6df7 ImGuiSelectionBasicStorage constructor needs visibility (#7906) e471206b088 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) eb7201b9026 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) ecb1962013d IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. 092c88dc7bd IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) fabceaf0369 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. 61313a75891 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) 2d99052d1d4 Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 1b61d55079a Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 591a18a9c4b Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 29fadad1939 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) 45e7f7827a5 Examples: SDL2+SDLRenderer: fixed return value. (#7876) 3232070d3ab Demo: Fixed truncation warning. (#7857) 4b654db9040 CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) 8cc6eee2958 Fonts: amend assert when glyph range data seems incorrect. (#7856) 6864a7f839c Window refresh policy: extend tests to any window in the begin stack. (#7797) 531364d7289 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) 9f8f5e11455 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) 2981a10c537 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) 5e7dc72c926 Examples: SDL3: Update readme to use SDL3_DIR (#7846) fd57b252ac1 Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 71ee2ce3673 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 887478793b8 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) dcf54782d4b Version 1.91.WIP git-subtree-dir: external/imgui/imgui git-subtree-split: cb16568fca5297512ff6a8f3b877f461c4323fbe --- .github/workflows/build.yml | 68 +- .github/workflows/manual.yml | 12 + .github/workflows/static-analysis.yml | 2 +- backends/imgui_impl_allegro5.cpp | 16 +- backends/imgui_impl_glfw.cpp | 72 +- backends/imgui_impl_glfw.h | 3 + backends/imgui_impl_osx.mm | 15 +- backends/imgui_impl_sdl2.cpp | 55 +- backends/imgui_impl_sdl3.cpp | 65 +- backends/imgui_impl_sdl3.h | 2 +- backends/imgui_impl_sdlrenderer3.cpp | 6 +- backends/imgui_impl_sdlrenderer3.h | 2 + backends/imgui_impl_wgpu.cpp | 35 +- backends/imgui_impl_wgpu.h | 7 + backends/imgui_impl_win32.cpp | 32 +- docs/BACKENDS.md | 2 +- docs/CHANGELOG.txt | 210 ++- docs/FAQ.md | 17 +- docs/FONTS.md | 6 +- docs/README.md | 8 +- docs/TODO.txt | 3 +- examples/example_glfw_opengl2/main.cpp | 5 + examples/example_glfw_opengl3/main.cpp | 5 + examples/example_glfw_vulkan/main.cpp | 5 + examples/example_glfw_wgpu/CMakeLists.txt | 6 +- examples/example_glfw_wgpu/main.cpp | 5 + examples/example_null/Makefile | 2 +- examples/example_sdl2_directx11/main.cpp | 5 + examples/example_sdl2_opengl2/main.cpp | 5 + examples/example_sdl2_opengl3/main.cpp | 5 + examples/example_sdl2_sdlrenderer2/main.cpp | 7 +- examples/example_sdl2_vulkan/main.cpp | 5 + examples/example_sdl3_opengl3/README.md | 6 +- examples/example_sdl3_opengl3/main.cpp | 7 +- examples/example_sdl3_sdlrenderer3/main.cpp | 10 +- .../example_win32_opengl3/build_mingw.bat | 8 + examples/example_win32_opengl3/main.cpp | 5 + .../emscripten/emscripten_mainloop_stub.h | 7 +- imconfig.h | 2 +- imgui.cpp | 1126 +++++++++++++---- imgui.h | 187 ++- imgui_demo.cpp | 135 +- imgui_draw.cpp | 23 +- imgui_internal.h | 427 ++----- imgui_tables.cpp | 69 +- imgui_widgets.cpp | 667 ++++++---- imstb_textedit.h | 98 +- misc/freetype/imgui_freetype.cpp | 5 +- 48 files changed, 2351 insertions(+), 1124 deletions(-) create mode 100644 .github/workflows/manual.yml create mode 100644 examples/example_win32_opengl3/build_mingw.bat diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 48082d05..f95ff43c 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -8,6 +8,7 @@ on: # "scheduled" workflow, while maintaining ability to perform local CI builds. workflows: - scheduled + - manual branches: - master - docking @@ -123,6 +124,11 @@ jobs: run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'workflow_run' + - name: Build Win32 example_sdl2_sdlrenderer2 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release' + if: github.event_name == 'workflow_run' + - name: Build Win32 example_sdl2_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' @@ -168,6 +174,11 @@ jobs: shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' + - name: Build x64 example_sdl2_sdlrenderer2 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'workflow_run' + - name: Build x64 example_sdl2_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' @@ -207,7 +218,7 @@ jobs: run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' Linux: - runs-on: ubuntu-22.04 + runs-on: ubuntu-24.04 steps: - uses: actions/checkout@v4 @@ -313,6 +324,18 @@ jobs: EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp + - name: Build example_null (with C++20) + run: | + cat > example_single_file.cpp <<'EOF' + + #define IMGUI_DISABLE_OBSOLETE_KEYIO + #define IMGUI_IMPLEMENTATION + #include "misc/single_file/imgui_single_file.h" + #include "examples/example_null/main.cpp" + + EOF + g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp + - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS) run: | cat > example_single_file.cpp <<'EOF' @@ -370,6 +393,18 @@ jobs: EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp + - name: Build example_null (C++26, Clang) + run: | + cat > example_single_file.cpp <<'EOF' + + #define IMGUI_IMPLEMENTATION + #define IMGUI_DISABLE_DEMO_WINDOWS + #include "misc/single_file/imgui_single_file.h" + #include "examples/example_null/main.cpp" + + EOF + clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp + - name: Build example_null (without c++ runtime, Clang) run: | cat > example_single_file.cpp <<'EOF' @@ -422,6 +457,17 @@ jobs: EOF clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp + - name: Build example_null (single file build, c++20) + run: | + cat > example_single_file.cpp <<'EOF' + + #define IMGUI_IMPLEMENTATION + #include "misc/single_file/imgui_single_file.h" + #include "examples/example_null/main.cpp" + + EOF + clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp + - name: Build example_null (without c++ runtime) run: | cat > example_single_file.cpp <<'EOF' @@ -470,7 +516,7 @@ jobs: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO Emscripten: - runs-on: ubuntu-22.04 + runs-on: ubuntu-24.04 steps: - uses: actions/checkout@v4 @@ -481,6 +527,7 @@ jobs: emsdk-master/emsdk update emsdk-master/emsdk install latest emsdk-master/emsdk activate latest + sudo apt-get install build-essential - name: Build example_sdl2_opengl3 with Emscripten run: | @@ -489,15 +536,28 @@ jobs: popd make -C examples/example_sdl2_opengl3 -f Makefile.emscripten - - name: Build example_glfw_wgpu + # This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3) + # This ensures 2 things: the make build works, and the GLFW built-in implementation is tested + - name: Build example_glfw_wgpu with Emscripten/Makefile run: | pushd emsdk-master source ./emsdk_env.sh popd make -C examples/example_glfw_wgpu -f Makefile.emscripten + # This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3) + # This ensures 2 things: the CMake build works, and the GLFW contrib port is tested + - name: Build example_glfw_wgpu with Emscripten/CMake + run: | + pushd emsdk-master + source ./emsdk_env.sh + popd + emcc -v + emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu + cmake --build build + Android: - runs-on: ubuntu-22.04 + runs-on: ubuntu-24.04 steps: - uses: actions/checkout@v4 diff --git a/.github/workflows/manual.yml b/.github/workflows/manual.yml new file mode 100644 index 00000000..3c472f1b --- /dev/null +++ b/.github/workflows/manual.yml @@ -0,0 +1,12 @@ +# +# This is a dummy workflow used to trigger full builds manually. +# +name: manual + +on: workflow_dispatch + +jobs: + manual: + runs-on: ubuntu-latest + steps: + - run: exit 0 diff --git a/.github/workflows/static-analysis.yml b/.github/workflows/static-analysis.yml index 69df5cdf..99b058c9 100644 --- a/.github/workflows/static-analysis.yml +++ b/.github/workflows/static-analysis.yml @@ -42,5 +42,5 @@ jobs: fi cd examples/example_null pvs-studio-analyzer trace -- make WITH_EXTRA_WARNINGS=1 - pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log + pvs-studio-analyzer analyze --disableLicenseExpirationCheck -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log plog-converter -a 'GA:1,2;OP:1' -d V1071 -t errorfile -w pvs-studio.log diff --git a/backends/imgui_impl_allegro5.cpp b/backends/imgui_impl_allegro5.cpp index db366fa7..bf1019e2 100644 --- a/backends/imgui_impl_allegro5.cpp +++ b/backends/imgui_impl_allegro5.cpp @@ -20,6 +20,9 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO: +// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn +// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn // 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11. // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). @@ -291,7 +294,7 @@ void ImGui_ImplAllegro5_InvalidateDeviceObjects() } #if ALLEGRO_HAS_CLIPBOARD -static const char* ImGui_ImplAllegro5_GetClipboardText(void*) +static const char* ImGui_ImplAllegro5_GetClipboardText(ImGuiContext*) { ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); if (bd->ClipboardTextData) @@ -300,14 +303,15 @@ static const char* ImGui_ImplAllegro5_GetClipboardText(void*) return bd->ClipboardTextData; } -static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text) +static void ImGui_ImplAllegro5_SetClipboardText(ImGuiContext*, const char* text) { ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); al_set_clipboard_text(bd->Display, text); } #endif -static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code) +// Not static to allow third-party code to use that if they want to (but undocumented) +ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code) { switch (key_code) { @@ -447,9 +451,9 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro)); #if ALLEGRO_HAS_CLIPBOARD - io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText; - io.ClipboardUserData = nullptr; + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + platform_io.Platform_SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText; + platform_io.Platform_GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText; #endif return true; diff --git a/backends/imgui_impl_glfw.cpp b/backends/imgui_impl_glfw.cpp index 30589162..7134d3e5 100644 --- a/backends/imgui_impl_glfw.cpp +++ b/backends/imgui_impl_glfw.cpp @@ -18,8 +18,18 @@ // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). // - Introduction, links and more at the top of imgui.cpp +// About Emscripten support: +// - Emscripten provides its own GLFW (3.2.1) implementation (syntax: "-sUSE_GLFW=3"), but Joystick is broken and several features are not supported (multiple windows, clipboard, timer, etc.) +// - A third-party Emscripten GLFW (3.4.0) implementation (syntax: "--use-port=contrib.glfw3") fixes the Joystick issue and implements all relevant features for the browser. +// See https://github.com/pongasoft/emscripten-glfw/blob/master/docs/Comparison.md for details. + // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO: +// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn +// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn +// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn +// 2024-07-31: Added ImGui_ImplGlfw_Sleep() helper function for usage by our examples app, since GLFW doesn't provide one. // 2024-07-08: *BREAKING* Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWWindow* parameter. // 2024-07-08: Emscripten: Added support for GLFW3 contrib port (GLFW 3.4.0 features + bug fixes): to enable, replace -sUSE_GLFW=3 with --use-port=contrib.glfw3 (requires emscripten 3.1.59+) (https://github.com/pongasoft/emscripten-glfw) // 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions. @@ -99,6 +109,9 @@ #endif #include // for glfwGetCocoaWindow() #endif +#ifndef _WIN32 +#include // for usleep() +#endif #ifdef __EMSCRIPTEN__ #include @@ -172,19 +185,12 @@ static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData() } // Functions -static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data) -{ - return glfwGetClipboardString((GLFWwindow*)user_data); -} -static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text) +// Not static to allow third-party code to use that if they want to (but undocumented) +ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode) { - glfwSetClipboardString((GLFWwindow*)user_data, text); -} - -static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key) -{ - switch (key) + IM_UNUSED(scancode); + switch (keycode) { case GLFW_KEY_TAB: return ImGuiKey_Tab; case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow; @@ -352,6 +358,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo io.AddMouseWheelEvent((float)xoffset, (float)yoffset); } +// FIXME: should this be baked into ImGui_ImplGlfw_KeyToImGuiKey()? then what about the values passed to io.SetKeyEventNativeData()? static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode) { #if GLFW_HAS_GETKEYNAME && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3) @@ -399,7 +406,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode); ImGuiIO& io = ImGui::GetIO(); - ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode); + ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode, scancode); io.AddKeyEvent(imgui_key, (action == GLFW_PRESS)); io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code) } @@ -562,7 +569,11 @@ void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows) } #ifdef __EMSCRIPTEN__ -EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); }); +#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817 +void ImGui_ImplGlfw_EmscriptenOpenURL(const char* url) { if (url) emscripten::glfw3::OpenURL(url); } +#else +EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (const char* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); }); +#endif #endif static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api) @@ -582,11 +593,11 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw bd->Window = window; bd->Time = 0.0; - io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText; - io.ClipboardUserData = bd->Window; + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(NULL, text); }; + platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(NULL); }; #ifdef __EMSCRIPTEN__ - io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; }; + platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; }; #endif // Create mouse cursors @@ -637,6 +648,23 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw ::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc); #endif + // Emscripten: the same application can run on various platforms, so we detect the Apple platform at runtime + // to override io.ConfigMacOSXBehaviors from its default (which is always false in Emscripten). +#ifdef __EMSCRIPTEN__ +#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817 + if (emscripten::glfw3::IsRuntimePlatformApple()) + { + ImGui::GetIO().ConfigMacOSXBehaviors = true; + + // Due to how the browser (poorly) handles the Meta Key, this line essentially disables repeats when used. + // This means that Meta + V only registers a single key-press, even if the keys are held. + // This is a compromise for dealing with this issue in ImGui since ImGui implements key repeat itself. + // See https://github.com/pongasoft/emscripten-glfw/blob/v3.4.0.20240817/docs/Usage.md#the-problem-of-the-super-key + emscripten::glfw3::SetSuperPlusKeyTimeouts(10, 10); + } +#endif +#endif + bd->ClientApi = client_api; return true; } @@ -825,6 +853,16 @@ void ImGui_ImplGlfw_NewFrame() ImGui_ImplGlfw_UpdateGamepads(); } +// GLFW doesn't provide a portable sleep function +void ImGui_ImplGlfw_Sleep(int milliseconds) +{ +#ifdef _WIN32 + ::Sleep(milliseconds); +#else + usleep(milliseconds * 1000); +#endif +} + #ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3 static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data) { diff --git a/backends/imgui_impl_glfw.h b/backends/imgui_impl_glfw.h index c0eac113..60b95bd9 100644 --- a/backends/imgui_impl_glfw.h +++ b/backends/imgui_impl_glfw.h @@ -57,4 +57,7 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); +// GLFW helpers +IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds); + #endif // #ifndef IMGUI_DISABLE diff --git a/backends/imgui_impl_osx.mm b/backends/imgui_impl_osx.mm index ab0e0ecc..3115bf1c 100644 --- a/backends/imgui_impl_osx.mm +++ b/backends/imgui_impl_osx.mm @@ -29,6 +29,10 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO: +// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn +// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn +// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn // 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library. // 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen. // 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen. @@ -255,7 +259,9 @@ static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view); @end // Functions -static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code) + +// Not static to allow third-party code to use that if they want to (but undocumented) +ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code) { switch (key_code) { @@ -393,6 +399,7 @@ IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view) { bool ImGui_ImplOSX_Init(NSView* view) { ImGuiIO& io = ImGui::GetIO(); + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); IMGUI_CHECKVERSION(); IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!"); @@ -423,14 +430,14 @@ bool ImGui_ImplOSX_Init(NSView* view) // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. - io.SetClipboardTextFn = [](void*, const char* str) -> void + platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* str) -> void { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; }; - io.GetClipboardTextFn = [](void*) -> const char* + platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) -> const char* { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; @@ -465,7 +472,7 @@ bool ImGui_ImplOSX_Init(NSView* view) [view addSubview:bd->KeyEventResponder]; ImGui_ImplOSX_AddTrackingArea(view); - io.PlatformSetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void + platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void { ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); if (data->WantVisible) diff --git a/backends/imgui_impl_sdl2.cpp b/backends/imgui_impl_sdl2.cpp index 15db0a84..6d98a697 100644 --- a/backends/imgui_impl_sdl2.cpp +++ b/backends/imgui_impl_sdl2.cpp @@ -21,6 +21,14 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2024-09-09: use SDL_Vulkan_GetDrawableSize() when available. (#7967, #3190) +// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO: +// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn +// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn +// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn +// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn +// 2024-08-19: Storing SDL's Uint32 WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. +// 2024-08-19: ImGui_ImplSDL2_ProcessEvent() now ignores events intended for other SDL windows. (#7853) // 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions. // 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library. // 2024-02-14: Inputs: Handle gamepad disconnection. Added ImGui_ImplSDL2_SetGamepadMode(). @@ -105,11 +113,15 @@ #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0 #endif #define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6) +#if SDL_HAS_VULKAN +extern "C" { extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window* window, int* w, int* h); } +#endif // SDL Data struct ImGui_ImplSDL2_Data { SDL_Window* Window; + Uint32 WindowID; SDL_Renderer* Renderer; Uint64 Time; char* ClipboardTextData; @@ -140,7 +152,7 @@ static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData() } // Functions -static const char* ImGui_ImplSDL2_GetClipboardText(void*) +static const char* ImGui_ImplSDL2_GetClipboardText(ImGuiContext*) { ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); if (bd->ClipboardTextData) @@ -149,7 +161,7 @@ static const char* ImGui_ImplSDL2_GetClipboardText(void*) return bd->ClipboardTextData; } -static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text) +static void ImGui_ImplSDL2_SetClipboardText(ImGuiContext*, const char* text) { SDL_SetClipboardText(text); } @@ -168,7 +180,8 @@ static void ImGui_ImplSDL2_PlatformSetImeData(ImGuiContext*, ImGuiViewport*, ImG } } -static ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode) +// Not static to allow third-party code to use that if they want to (but undocumented) +ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode) { IM_UNUSED(scancode); switch (keycode) @@ -306,6 +319,12 @@ static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods) io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0); } +static ImGuiViewport* ImGui_ImplSDL2_GetViewportForWindowID(Uint32 window_id) +{ + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : NULL; +} + // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. @@ -321,6 +340,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) { case SDL_MOUSEMOTION: { + if (ImGui_ImplSDL2_GetViewportForWindowID(event->motion.windowID) == NULL) + return false; ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); @@ -328,6 +349,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) } case SDL_MOUSEWHEEL: { + if (ImGui_ImplSDL2_GetViewportForWindowID(event->wheel.windowID) == NULL) + return false; //IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY); #if SDL_VERSION_ATLEAST(2,0,18) // If this fails to compile on Emscripten: update to latest Emscripten! float wheel_x = -event->wheel.preciseX; @@ -346,6 +369,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { + if (ImGui_ImplSDL2_GetViewportForWindowID(event->button.windowID) == NULL) + return false; int mouse_button = -1; if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } @@ -361,12 +386,16 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) } case SDL_TEXTINPUT: { + if (ImGui_ImplSDL2_GetViewportForWindowID(event->text.windowID) == NULL) + return false; io.AddInputCharactersUTF8(event->text.text); return true; } case SDL_KEYDOWN: case SDL_KEYUP: { + if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == NULL) + return false; ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod); ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode); io.AddKeyEvent(key, (event->type == SDL_KEYDOWN)); @@ -375,6 +404,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) } case SDL_WINDOWEVENT: { + if (ImGui_ImplSDL2_GetViewportForWindowID(event->window.windowID) == NULL) + return false; // - When capturing mouse, SDL will send a bunch of conflicting LEAVE/ENTER event on every mouse move, but the final ENTER tends to be right. // - However we won't get a correct LEAVE event for a captured window. // - In some cases, when detaching a window from main viewport SDL may send SDL_WINDOWEVENT_ENTER one frame too late, @@ -433,15 +464,17 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) bd->Window = window; + bd->WindowID = SDL_GetWindowID(window); bd->Renderer = renderer; bd->MouseCanUseGlobalState = mouse_can_use_global_state; - io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; - io.ClipboardUserData = nullptr; - io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData; + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + platform_io.Platform_SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; + platform_io.Platform_GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; + platform_io.Platform_ClipboardUserData = nullptr; + platform_io.Platform_SetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData; #ifdef __EMSCRIPTEN__ - io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; }; + platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; }; #endif // Gamepad handling @@ -462,7 +495,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void // Set platform dependent data in viewport // Our mouse update function expect PlatformHandle to be filled for the main viewport ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = (void*)window; + main_viewport->PlatformHandle = (void*)(intptr_t)bd->WindowID; main_viewport->PlatformHandleRaw = nullptr; SDL_SysWMinfo info; SDL_VERSION(&info.version); @@ -732,6 +765,10 @@ void ImGui_ImplSDL2_NewFrame() w = h = 0; if (bd->Renderer != nullptr) SDL_GetRendererOutputSize(bd->Renderer, &display_w, &display_h); +#if SDL_HAS_VULKAN + else if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_VULKAN) + SDL_Vulkan_GetDrawableSize(bd->Window, &display_w, &display_h); +#endif else SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h); io.DisplaySize = ImVec2((float)w, (float)h); diff --git a/backends/imgui_impl_sdl3.cpp b/backends/imgui_impl_sdl3.cpp index 05718d21..599d3fc4 100644 --- a/backends/imgui_impl_sdl3.cpp +++ b/backends/imgui_impl_sdl3.cpp @@ -2,7 +2,7 @@ // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // (Info: SDL3 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) -// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN**) +// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN AS SDL3 CHANGES.**) // Implemented features: // [X] Platform: Clipboard support. @@ -21,6 +21,13 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2024-09-03: Update for SDL3 api changes: SDL_GetGamepads() memory ownership revert. (#7918, #7898, #7807) +// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO: +// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn +// - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn +// - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn +// 2024-08-19: Storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. +// 2024-08-19: ImGui_ImplSDL3_ProcessEvent() now ignores events intended for other SDL windows. (#7853) // 2024-07-22: Update for SDL3 api changes: SDL_GetGamepads() memory ownership change. (#7807) // 2024-07-18: Update for SDL3 api changes: SDL_GetClipboardText() memory ownership change. (#7801) // 2024-07-15: Update for SDL3 api changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) @@ -80,6 +87,7 @@ struct ImGui_ImplSDL3_Data { SDL_Window* Window; + SDL_WindowID WindowID; SDL_Renderer* Renderer; Uint64 Time; char* ClipboardTextData; @@ -113,7 +121,7 @@ static ImGui_ImplSDL3_Data* ImGui_ImplSDL3_GetBackendData() } // Functions -static const char* ImGui_ImplSDL3_GetClipboardText(void*) +static const char* ImGui_ImplSDL3_GetClipboardText(ImGuiContext*) { ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData(); if (bd->ClipboardTextData) @@ -123,7 +131,7 @@ static const char* ImGui_ImplSDL3_GetClipboardText(void*) return bd->ClipboardTextData; } -static void ImGui_ImplSDL3_SetClipboardText(void*, const char* text) +static void ImGui_ImplSDL3_SetClipboardText(ImGuiContext*, const char* text) { SDL_SetClipboardText(text); } @@ -131,7 +139,8 @@ static void ImGui_ImplSDL3_SetClipboardText(void*, const char* text) static void ImGui_ImplSDL3_PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) { ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData(); - SDL_Window* window = (SDL_Window*)viewport->PlatformHandle; + SDL_WindowID window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle; + SDL_Window* window = SDL_GetWindowFromID(window_id); if ((data->WantVisible == false || bd->ImeWindow != window) && bd->ImeWindow != NULL) { SDL_StopTextInput(bd->ImeWindow); @@ -150,7 +159,8 @@ static void ImGui_ImplSDL3_PlatformSetImeData(ImGuiContext*, ImGuiViewport* view } } -static ImGuiKey ImGui_ImplSDL3_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode) +// Not static to allow third-party code to use that if they want to (but undocumented) +ImGuiKey ImGui_ImplSDL3_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode) { // Keypad doesn't have individual key values in SDL3 switch (scancode) @@ -292,6 +302,13 @@ static void ImGui_ImplSDL3_UpdateKeyModifiers(SDL_Keymod sdl_key_mods) io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & SDL_KMOD_GUI) != 0); } + +static ImGuiViewport* ImGui_ImplSDL3_GetViewportForWindowID(SDL_WindowID window_id) +{ + ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData(); + return (window_id == bd->WindowID) ? ImGui::GetMainViewport() : NULL; +} + // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. @@ -307,6 +324,8 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) { case SDL_EVENT_MOUSE_MOTION: { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->motion.windowID) == NULL) + return false; ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); @@ -314,6 +333,8 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) } case SDL_EVENT_MOUSE_WHEEL: { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->wheel.windowID) == NULL) + return false; //IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY); float wheel_x = -event->wheel.x; float wheel_y = event->wheel.y; @@ -327,6 +348,8 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) case SDL_EVENT_MOUSE_BUTTON_DOWN: case SDL_EVENT_MOUSE_BUTTON_UP: { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->button.windowID) == NULL) + return false; int mouse_button = -1; if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } @@ -342,12 +365,16 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) } case SDL_EVENT_TEXT_INPUT: { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->text.windowID) == NULL) + return false; io.AddInputCharactersUTF8(event->text.text); return true; } case SDL_EVENT_KEY_DOWN: case SDL_EVENT_KEY_UP: { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->key.windowID) == NULL) + return false; //IMGUI_DEBUG_LOG("SDL_EVENT_KEY_%d: key=%d, scancode=%d, mod=%X\n", (event->type == SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP", event->key.key, event->key.scancode, event->key.mod); ImGui_ImplSDL3_UpdateKeyModifiers((SDL_Keymod)event->key.mod); ImGuiKey key = ImGui_ImplSDL3_KeyEventToImGuiKey(event->key.key, event->key.scancode); @@ -357,6 +384,8 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) } case SDL_EVENT_WINDOW_MOUSE_ENTER: { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == NULL) + return false; bd->MouseWindowID = event->window.windowID; bd->MousePendingLeaveFrame = 0; return true; @@ -367,15 +396,19 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) // FIXME: Unconfirmed whether this is still needed with SDL3. case SDL_EVENT_WINDOW_MOUSE_LEAVE: { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == NULL) + return false; bd->MousePendingLeaveFrame = ImGui::GetFrameCount() + 1; return true; } case SDL_EVENT_WINDOW_FOCUS_GAINED: - io.AddFocusEvent(true); - return true; case SDL_EVENT_WINDOW_FOCUS_LOST: - io.AddFocusEvent(false); + { + if (ImGui_ImplSDL3_GetViewportForWindowID(event->window.windowID) == NULL) + return false; + io.AddFocusEvent(event->type == SDL_EVENT_WINDOW_FOCUS_GAINED); return true; + } case SDL_EVENT_GAMEPAD_ADDED: case SDL_EVENT_GAMEPAD_REMOVED: { @@ -388,7 +421,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) static void ImGui_ImplSDL3_SetupPlatformHandles(ImGuiViewport* viewport, SDL_Window* window) { - viewport->PlatformHandle = window; + viewport->PlatformHandle = (void*)(intptr_t)SDL_GetWindowID(window); viewport->PlatformHandleRaw = nullptr; #if defined(_WIN32) && !defined(__WINRT__) viewport->PlatformHandleRaw = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr); @@ -423,13 +456,14 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) bd->Window = window; + bd->WindowID = SDL_GetWindowID(window); bd->Renderer = renderer; bd->MouseCanUseGlobalState = mouse_can_use_global_state; - io.SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText; - io.ClipboardUserData = nullptr; - io.PlatformSetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData; + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + platform_io.Platform_SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText; + platform_io.Platform_GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText; + platform_io.Platform_SetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData; // Gamepad handling bd->GamepadMode = ImGui_ImplSDL3_GamepadMode_AutoFirst; @@ -530,7 +564,7 @@ static void ImGui_ImplSDL3_UpdateMouseData() // We forward mouse input when hovered or captured (via SDL_EVENT_MOUSE_MOTION) or when focused (below) #if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside - SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE); + SDL_CaptureMouse(bd->MouseButtonsDown != 0); SDL_Window* focused_window = SDL_GetKeyboardFocus(); const bool is_app_focused = (bd->Window == focused_window); #else @@ -640,7 +674,7 @@ static void ImGui_ImplSDL3_UpdateGamepads() { ImGui_ImplSDL3_CloseGamepads(); int sdl_gamepads_count = 0; - const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count); + SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count); for (int n = 0; n < sdl_gamepads_count; n++) if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n])) { @@ -649,6 +683,7 @@ static void ImGui_ImplSDL3_UpdateGamepads() break; } bd->WantUpdateGamepadsList = false; + SDL_free(sdl_gamepads); } // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs. diff --git a/backends/imgui_impl_sdl3.h b/backends/imgui_impl_sdl3.h index 39b7839d..880ba961 100644 --- a/backends/imgui_impl_sdl3.h +++ b/backends/imgui_impl_sdl3.h @@ -2,7 +2,7 @@ // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // (Info: SDL3 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) -// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN**) +// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN AS SDL3 CHANGES.**) // Implemented features: // [X] Platform: Clipboard support. diff --git a/backends/imgui_impl_sdlrenderer3.cpp b/backends/imgui_impl_sdlrenderer3.cpp index 8ba26254..30f967bd 100644 --- a/backends/imgui_impl_sdlrenderer3.cpp +++ b/backends/imgui_impl_sdlrenderer3.cpp @@ -1,6 +1,8 @@ // dear imgui: Renderer Backend for SDL_Renderer for SDL3 // (Requires: SDL 3.0.0+) +// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN AS SDL3 CHANGES.**) + // Note how SDL_Renderer is an _optional_ component of SDL3. // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. // If your application will want to render any non trivial amount of graphics other than UI, @@ -156,8 +158,8 @@ void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* SDL_Rect ClipRect; }; BackupSDLRendererState old = {}; - old.ViewportEnabled = SDL_RenderViewportSet(renderer) == SDL_TRUE; - old.ClipEnabled = SDL_RenderClipEnabled(renderer) == SDL_TRUE; + old.ViewportEnabled = SDL_RenderViewportSet(renderer); + old.ClipEnabled = SDL_RenderClipEnabled(renderer); SDL_GetRenderViewport(renderer, &old.Viewport); SDL_GetRenderClipRect(renderer, &old.ClipRect); diff --git a/backends/imgui_impl_sdlrenderer3.h b/backends/imgui_impl_sdlrenderer3.h index 1a730208..6c23deca 100644 --- a/backends/imgui_impl_sdlrenderer3.h +++ b/backends/imgui_impl_sdlrenderer3.h @@ -1,6 +1,8 @@ // dear imgui: Renderer Backend for SDL_Renderer for SDL3 // (Requires: SDL 3.0.0+) +// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN AS SDL3 CHANGES.**) + // Note how SDL_Renderer is an _optional_ component of SDL3. // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. // If your application will want to render any non trivial amount of graphics other than UI, diff --git a/backends/imgui_impl_wgpu.cpp b/backends/imgui_impl_wgpu.cpp index bf741e1a..4109e392 100644 --- a/backends/imgui_impl_wgpu.cpp +++ b/backends/imgui_impl_wgpu.cpp @@ -16,6 +16,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2024-09-16: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU define to handle ever-changing native implementations. (#7977) // 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240) // 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. // 2024-01-22: Fixed pipeline layout leak. (#7245) @@ -35,6 +36,18 @@ // 2021-02-18: Change blending equation to preserve alpha in output buffer. // 2021-01-28: Initial version. +// When targeting native platforms (i.e. NOT emscripten), one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN +// or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details. +#ifndef __EMSCRIPTEN__ + #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) + #error exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined! + #endif +#else + #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) + #error neither IMGUI_IMPL_WEBGPU_BACKEND_DAWN nor IMGUI_IMPL_WEBGPU_BACKEND_WGPU may be defined if targeting emscripten! + #endif +#endif + #include "imgui.h" #ifndef IMGUI_DISABLE #include "imgui_impl_wgpu.h" @@ -244,9 +257,15 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c { ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData(); - WGPUShaderModuleWGSLDescriptor wgsl_desc = {}; +#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN + WGPUShaderSourceWGSL wgsl_desc = {}; + wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL; + wgsl_desc.code = { wgsl_source, WGPU_STRLEN }; +#else + WGPUShaderModuleWGSLDescriptor wgsl_desc = {}; wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor; - wgsl_desc.code = wgsl_source; + wgsl_desc.code = wgsl_source; +#endif WGPUShaderModuleDescriptor desc = {}; desc.nextInChain = reinterpret_cast(&wgsl_desc); @@ -660,7 +679,11 @@ bool ImGui_ImplWGPU_CreateDeviceObjects() // Create depth-stencil State WGPUDepthStencilState depth_stencil_state = {}; depth_stencil_state.format = bd->depthStencilFormat; +#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN + depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False; +#else depth_stencil_state.depthWriteEnabled = false; +#endif depth_stencil_state.depthCompare = WGPUCompareFunction_Always; depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always; depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep; @@ -730,7 +753,15 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info) // Setup backend capabilities flags ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)(); io.BackendRendererUserData = (void*)bd; +#if defined(__EMSCRIPTEN__) + io.BackendRendererName = "imgui_impl_webgpu_emscripten"; +#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) + io.BackendRendererName = "imgui_impl_webgpu_dawn"; +#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) + io.BackendRendererName = "imgui_impl_webgpu_wgpu"; +#else io.BackendRendererName = "imgui_impl_webgpu"; +#endif io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. bd->initInfo = *init_info; diff --git a/backends/imgui_impl_wgpu.h b/backends/imgui_impl_wgpu.h index 87d9580b..e6835dee 100644 --- a/backends/imgui_impl_wgpu.h +++ b/backends/imgui_impl_wgpu.h @@ -2,6 +2,13 @@ // This needs to be used along with a Platform Binding (e.g. GLFW) // (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) +// Important note to dawn and/or wgpu users: when targeting native platforms (i.e. NOT emscripten), +// one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. +// Add #define to your imconfig.h file, or as a compilation flag in your build system. +// This requirement will be removed once WebGPU stabilizes and backends converge on a unified interface. +//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN +//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU + // Implemented features: // [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. diff --git a/backends/imgui_impl_win32.cpp b/backends/imgui_impl_win32.cpp index 0e48d863..0e9164ef 100644 --- a/backends/imgui_impl_win32.cpp +++ b/backends/imgui_impl_win32.cpp @@ -107,7 +107,7 @@ struct ImGui_ImplWin32_Data { HWND hWnd; HWND MouseHwnd; - int MouseTrackedArea; // 0: not tracked, 1: client are, 2: non-client area + int MouseTrackedArea; // 0: not tracked, 1: client area, 2: non-client area int MouseButtonsDown; INT64 Time; INT64 TicksPerSecond; @@ -419,12 +419,14 @@ void ImGui_ImplWin32_NewFrame() ImGui_ImplWin32_UpdateGamepads(); } -// There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED, we assign it an arbitrary value to make code more readable (VK_ codes go up to 255) -#define IM_VK_KEYPAD_ENTER (VK_RETURN + 256) - // Map VK_xxx to ImGuiKey_xxx. -static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam) +// Not static to allow third-party code to use that if they want to (but undocumented) +ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam) { + // There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED. + if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED)) + return ImGuiKey_KeypadEnter; + switch (wParam) { case VK_TAB: return ImGuiKey_Tab; @@ -473,7 +475,6 @@ static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam) case VK_MULTIPLY: return ImGuiKey_KeypadMultiply; case VK_SUBTRACT: return ImGuiKey_KeypadSubtract; case VK_ADD: return ImGuiKey_KeypadAdd; - case IM_VK_KEYPAD_ENTER: return ImGuiKey_KeypadEnter; case VK_LSHIFT: return ImGuiKey_LeftShift; case VK_LCONTROL: return ImGuiKey_LeftCtrl; case VK_LMENU: return ImGuiKey_LeftAlt; @@ -629,6 +630,16 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA } return 0; } + case WM_DESTROY: + if (bd->MouseHwnd == hwnd && bd->MouseTrackedArea != 0) + { + TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 }; + ::TrackMouseEvent(&tme_cancel); + bd->MouseHwnd = nullptr; + bd->MouseTrackedArea = 0; + io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); + } + return 0; case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: @@ -682,12 +693,9 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA // Submit modifiers ImGui_ImplWin32_UpdateKeyModifiers(); - // Obtain virtual key code - // (keypad enter doesn't have its own... VK_RETURN with KF_EXTENDED flag means keypad enter, see IM_VK_KEYPAD_ENTER definition for details, it is mapped to ImGuiKey_KeyPadEnter.) - int vk = (int)wParam; - if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED)) - vk = IM_VK_KEYPAD_ENTER; - const ImGuiKey key = ImGui_ImplWin32_VirtualKeyToImGuiKey(vk); + // Obtain virtual key code and convert to ImGuiKey + const ImGuiKey key = ImGui_ImplWin32_KeyEventToImGuiKey(wParam, lParam); + const int vk = (int)wParam; const int scancode = (int)LOBYTE(HIWORD(lParam)); // Special behavior for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit the key down event. diff --git a/docs/BACKENDS.md b/docs/BACKENDS.md index 55a0983d..de5cd669 100644 --- a/docs/BACKENDS.md +++ b/docs/BACKENDS.md @@ -135,7 +135,7 @@ Generally: It is unlikely you will add value to your project by creating your own backend. Also: -The [multi-viewports feature](https://github.com/ocornut/imgui/issues/1542) of the 'docking' branch allows +The [multi-viewports feature](https://github.com/ocornut/imgui/wiki/Multi-Viewports) of the 'docking' branch allows Dear ImGui windows to be seamlessly detached from the main application window. This is achieved using an extra layer to the Platform and Renderer backends, which allows Dear ImGui to communicate platform-specific requests such as: "create an additional OS window", "create a render context", "get the OS position of this diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 8c83dadf..8c91d130 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -35,6 +35,211 @@ HOW TO UPDATE? and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users. - Please report any issue! +----------------------------------------------------------------------- + VERSION 1.91.3 (Released 2024-10-04) +----------------------------------------------------------------------- + +Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.3 + +Breaking changes: + +- Drags: treat v_min==v_max as a valid clamping range when != 0.0f. Zero is still a special + value due to legacy reasons, unless using ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76) +- Drags: extended behavior of ImGuiSliderFlags_AlwaysClamp to include _ClampZeroRange. + It considers v_min==v_max==0.0f as a valid clamping range (aka edits not allowed). + Although unlikely, it you wish to only clamp on text input but want v_min==v_max==0.0f + to mean unclamped drags, you can use _ClampOnInput instead of _AlwaysClamp. (#7968, #3361, #76) + +Other changes: + +- Error Handling: Enabled/improved error recovery systems. (#1651, #5654) + - Error recovery is provided as a way to facilitate: + - Recovery after a programming error. Native code or scripting language (the later + tends to facilitate iterating on code while running). + - Recovery after running an exception handler or any error processing which may skip code + after an error has been detected. + - Error recovery is not perfect nor guaranteed! It is a feature to ease development. + You not are not supposed to rely on it in the course of a normal application run. + - Functions that support error recovery are using IM_ASSERT_USER_ERROR() instead of IM_ASSERT(). + - By design, we do not allow error recovery to be 100% silent. One of the options needs to be enabled! + - Possible usage: facilitate recovery from errors triggered from a scripting language or + after specific exceptions handlers. Surface errors to programmers in less aggressive ways. + - Always ensure that on programmers seats you have at minimum Asserts or Tooltips enabled + when making direct imgui API calls! Otherwise it would severely hinder your ability to + catch and correct mistakes! + - Added io.ConfigErrorRecovery to enable error recovery support. + - Added io.ConfigErrorRecoveryEnableAssert to assert on recoverable errors. + - Added io.ConfigErrorRecoveryEnableDebugLog to output to debug log on recoverable errors. + - Added io.ConfigErrorRecoveryEnableTooltip to enable displaying an error tooltip on recoverable errors. + The tooltip include a way to enable asserts if they were disabled. + - All options are enabled by default. + - Read https://github.com/ocornut/imgui/wiki/Error-Handling for a bit more details. +- Windows: BeginChild(): made it possible to call SetNextWindowSize() on a child window + using ImGuiChildFlags_ResizeX,ImGuiChildFlags_ResizeY in order to override its current + size. (#1710, #8020) +- Scrollbar: Shift+Click scroll to clicked location (pre-1.90.8 default). (#8002, #7328) +- Scrollbar: added io.ConfigScrollbarScrollByPage setting (default to true). (#8002, #7328) + Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location. +- Drags: split ImGuiSliderFlags_AlwaysClamp into two distinct flags: (#7968, #3361, #76) + - ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput + ImGuiSliderFlags_ClampZeroRange. + - Previously _AlwaysClamp only did the equivalent of _ClampOnInput. + - Added ImGuiSliderFlags_ClampOnInput which is now a subset of AlwaysClamp. + (note that it was the old name of AlwaysClamp, but we are reintroducing that name). + - Added ImGuiSliderFlags_ClampZeroRange to enforce clamping even when v_min==v_max==0.0f + in drag functions. Sliders are not affected. +- Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip + appeared during drag and drop release. +- Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window so that + transitioning from an item tooltip to a drag tooltip doesn't leak window auto-sizing + info from one to the other. (#8036) +- Tooltips: Tooltips triggered from touch inputs are positioned above the item. (#8036) +- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. +- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL. + (#8009, #8010) [@blitz-research] + +----------------------------------------------------------------------- + VERSION 1.91.2 (Released 2024-09-19) +----------------------------------------------------------------------- + +Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.2 + +Breaking changes: + + - Internals: using multiple overlayed ButtonBehavior() with same ID will now have the + io.ConfigDebugHighlightIdConflicts=true feature emit a warning. (#8030) + It was one of the rare case where using same ID is legal. Workarounds: + - use single ButtonBehavior() call with multiple _MouseButton flags + - or surround the calls with PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true); ... PopItemFlag() + +Other changes: + +- Added io.ConfigDebugHighlightIdConflicts debug feature! (#7961, #7669) + THIS DETECTS THE MOST COMMON USER ERROR BY FIRST-TIME DEAR IMGUI PROGRAMMERS! + - The tool detects when multiple items are sharing the same identifier, due to not + using PushID/PopID in loops, or not using ID stack facilities such as "##" suffixes. + Very frequently it happens when using empty "" labels. + - When hovering an item with a conflicting ID, all visible items with the same ID will + be highlighted and an explanatory tooltip is made visible. + - The feature may be disabled and is exposed in Demo->Tools menu. + - I've been wanting to add this tool for a long time, but was stalled by finding a way to + not make it spammy + make it practically zero cost. After @pthom made various proposals to + solve the same problem (thanks for pushing me!), I decided it was time to finish it. + - Added ImGuiItemFlags_AllowDuplicateId to use with PushItemFlag()/PopItemFlag() if for some + reason you intend to have duplicate identifiers. + - (#74, #96, #480, #501, #647, #654, #719, #843, #894, #1057, #1173, #1390, #1414, #1556, #1768, + #2041, #2116, #2330, #2475, #2562, #2667, #2807, #2885, #3102, #3375, #3526, #3964, #4008, + #4070, #4158, #4172, #4199, #4375, #4395, #4471, #4548, #4612, #4631, #4657, #4796, #5210, + #5303, #5360, #5393, #5533, #5692, #5707, #5729, #5773, #5787, #5884, #6046, #6093, #6186, + #6223, #6364, #6387, #6567, #6692, #6724, #6939, #6984, #7246, #7270, #7375, #7421, #7434, + #7472, #7581, #7724, #7926, #7937 and probably more..) +- Nav: pressing any keyboard key while holding Alt disable toggling nav layer on Alt release. (#4439) +- MultiSelect+Tables: fixed an issue where box-select would skip items while drag-scrolling + in a table with outer borders. (#7970, #7821). +- Inputs: SetNextItemShortcut() with ImGuiInputFlags_Tooltip doesn't show tooltip when item is active. +- InputText: internal refactoring to simplify and optimize the code. The ImWchar buffer has been + removed. Simplifications allowed to implement new optimizations for handling very large text buffers + (e.g. in our testing, handling of a 1 MB text buffer is now 3 times faster in VS2022 Debug build). + This is the first step toward more refactoring. (#7925) [@alektron, @ocornut] +- InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow. +- Tables: fixed auto-width columns when using synced-instances of same table. The previous fix + done in v1.90.5 was incomplete. (#7218) +- Tables: fixed assertion related to inconsistent outer clipping when sizes are not rounded. (#7957) [@eclbtownsend] +- Tables: fixed assertion with tables with borders when clipped by parent. (#6765, #3752, #7428) +- Windows: fixed an issue where double-click to collapse could be triggered even while another + item is active, if the item didn't use the left mouse button. (#7841) +- Misc: Made it accepted to call SetMouseCursor() with any out-of-bound value, as a way to allow + hacking in custom cursors if desirable. +- Fonts: fixed ellipsis "..." rendering width miscalculation bug introduced in 1.91.0. (#7976) [@DDeimos] +- TextLinkOpenURL(): modified tooltip to display a verb "Open 'xxxx'". (#7885, #7660) +- Backends: SDL2: use SDL_Vulkan_GetDrawableSize() when available. (#7967, #3190) [@scribam] +- Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915) + [@ypujante] +- Backends: WebGPU: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU + defines to handle ever-changing native implementations. (#7977, #7969, #6602, #6188, #7523) [@acgaudette] + +----------------------------------------------------------------------- + VERSION 1.91.1 (Released 2024-09-04) +----------------------------------------------------------------------- + +Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.1 + +Breaking changes: + +- BeginChild(): renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders for consistency. [@cfillion] + Kept inline redirection flag (will obsolete). +- IO: moved clipboard functions from ImGuiIO to ImGuiPlatformIO: + - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn + - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn + - in function signatures, changed 'void* user_data' to 'ImGuiContext* ctx' for consistency + with other functions. Pull your user data from platform_io.ClipboardUserData if used. + - as this is will affect all users of custom engines/backends, we are providing proper + legacy redirection (will obsolete). +- IO: moved other functions from ImGuiIO to ImGuiPlatformIO: + - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn (#7660) + - io.PlatformSetImeDataFn -> platform_io.Platform_SetImeDataFn + - io.PlatformLocaleDecimalPoint -> platform_io.Platform_LocaleDecimalPoint (#7389, #6719, #2278) + - access those via GetPlatformIO() instead of GetIO(). + (Because PlatformOpenInShellFn and PlatformSetImeDataFn were introduced very recently and + often automatically set by core library and backends, we are exceptionally not maintaining + a legacy redirection symbol for those two.) +- Commented the old ImageButton() signature obsoleted in 1.89 (~August 2022). (#5533, #4471, #2464, #1390) + - old ImageButton() used ImTextureId as item id (created issue with e.g. multiple buttons in same scope, transient texture id values, opaque computation of ID) + - new ImageButton() requires an explicit 'const char* str_id' + - old ImageButton() had frame_padding' override argument. + - new ImageButton() always use style.FramePadding, which you can modify using PushStyleVar()/PopStyleVar(). + +Other changes: + +- IO: Added GetPlatformIO() and ImGuiPlatformIO, pulled from 'docking' branch, which + is a centralized spot to connect os/platform/renderer related functions. + Clipboard, IME and OpenInShell hooks are moved here. (#7660) +- IO, InputText: fixed an issue where typing text in an InputText() would defer character + processing by one frame, because of the trickling input queue. Reworked interleaved + keys<>char trickling to take account for keys known to input characters. (#7889, #4921, #4858) +- Windows: adjust default ClipRect to better match rendering of thick borders (which are in + theory not supported). Compensate for the fact that borders are centered around the windows + edge rather than inner. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) +- Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID (for + ID-less items such as Text element) in a way that works when item resizes. (#7945, #1485) +- MultiSelect+TreeNode+Drag and Drop: fixed an issue where carrying a drag and drop payload + over an already open tree node using multi-select would incorrectly select it. (#7850) +- MultiSelect+TreeNode: default open behavior is _OpenOnDoubleClick + _OpenOnArrow when + used in a multi-select context without any ImGuiTreeNode_OpenOnXXX flags set. (#7850) +- Tables: fixes/revert a 1.90 change were outer border would be moved bottom and right + by an extra pixel + rework the change so that contents doesn't overlap the bottom and + right border in a scrolling table. (#6765, #3752, #7428) +- Tables: fixed an issue resizing columns or querying hovered column/row when using multiple + synched instances that are layed out at different X positions. (#7933) +- Tabs: avoid queuing a refocus when tab is already focused, which would have the + side-effect of e.g. closing popup on a mouse release. (#7914) +- InputText: allow callback to update buffer while in read-only mode. (imgui_club/#46) +- InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) +- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) +- Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside + a drag and drop source or target: a SetNextWindowPos() call won't be overridden. (#6973) +- PlotHistogram, PlotLines: register item ID and use button behavior in a more idiomatic manner, + fixes preventing e.g. GetItemID() and other ID-based helper to work. (#7935, #3072) +- Style: added PushStyleVarX(), PushStyleVarY() helpers to conveniently modify only + one component of a ImVec2 var. +- Fonts: made it possible to use PushFont()/PopFont() calls across Begin() calls. (#3224, #3875, #6398, #7903) +- Backends: + - Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not + provide a way to do a portable sleep. (#7844) + - Backends: GLFW+Emscripten: Use OpenURL() from GLFW3 contrib port when available and using + the contrib port instead of Emscripten own GLFW3 implementation. (#7647, #7915, #7660) [@ypujante] + - Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) [@madebr, @ocornut] + - Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. + - Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership logic was reverted back + by SDL3 on July 27. (#7918, #7898, #7807) [@cheyao, @MattGuerrette] + - Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString() + since GLFW own tests are doing that and it seems unnecessary. + - Backends: SDL2, SDL3, GLFW, OSX, Allegro: update to set function handlers in ImGuiPlatformIO + instead of ImGuiIO. +- Examples: + - Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop + to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) + - Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. + ----------------------------------------------------------------------- VERSION 1.91.0 (Released 2024-07-30) ----------------------------------------------------------------------- @@ -77,6 +282,7 @@ Other changes: - Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660) - IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660) + (*EDIT* From next version 1.91.1 we moved this to platform_io.Platform_OpenInShellFn *EDIT**) Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations. - IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) @@ -186,7 +392,7 @@ Other changes: - Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename. - Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660) [@ypujante, @ocornut] - - Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things + - Backends: GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard, workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support. (#7647) [@ypujante] @@ -781,6 +987,7 @@ Breaking changes: Before: BeginChild("Name", size, false) After: BeginChild("Name", size) or BeginChild("Name", 0) or BeginChild("Name", size, ImGuiChildFlags_None) Existing code will still work as 'ImGuiChildFlags_Border == true', but you are encouraged to update call sites. + **AMEND FROM THE FUTURE: from 1.91.1, 'ImGuiChildFlags_Border' is called 'ImGuiChildFlags_Borders'** - BeginChild(): Added child-flag ImGuiChildFlags_AlwaysUseWindowPadding as a replacement for the window-flag ImGuiWindowFlags_AlwaysUseWindowPadding: the feature only ever made sense for use with BeginChild() anyhow, passing it to Begin() had no effect. Now that we accept @@ -830,6 +1037,7 @@ Other changes: child windows from the bottom/right border (toward layout direction). Resized child windows settings are saved and persistent in .ini file. (#1710) - BeginChild(): Added ImGuiChildFlags_Border as a replacement for 'bool border = true' parameter. + **AMEND FROM THE FUTURE: from 1.91.1, 'ImGuiChildFlags_Border' is called 'ImGuiChildFlags_Borders'** - BeginChild(): Added ImGuiChildFlags_AutoResizeX and ImGuiChildFlags_AutoResizeY to auto-resize on one axis, while generally providing a size on the other axis. (#1666, #1395, #1496, #1710) e.g. BeginChild("name", {-FLT_MIN, 0.0f}, ImGuiChildFlags_AutoResizeY); diff --git a/docs/FAQ.md b/docs/FAQ.md index e120e8cd..4e2a4257 100644 --- a/docs/FAQ.md +++ b/docs/FAQ.md @@ -77,9 +77,9 @@ or view this file with any Markdown viewer. ### Q: Which version should I get? I occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported. -You may use the [docking](https://github.com/ocornut/imgui/tree/docking) branch which includes: -- [Docking features](https://github.com/ocornut/imgui/issues/2109) -- [Multi-viewport features](https://github.com/ocornut/imgui/issues/1542) +You may use the ['docking'](https://github.com/ocornut/imgui/tree/docking) branch which includes: +- [Docking features](https://github.com/ocornut/imgui/wiki/Docking) +- [Multi-viewport features](https://github.com/ocornut/imgui/wiki/Multi-Viewports) Many projects are using this branch and it is kept in sync with master regularly. @@ -204,10 +204,11 @@ ctx->RSSetScissorRects(1, &r); ### Q: How can I have multiple widgets with the same label? ### Q: How can I have multiple windows with the same label? -**USING THE SAME LABEL+ID IS THE MOST COMMON USER MISTAKE:** +**USING THE SAME LABEL+ID IS THE MOST COMMON USER MISTAKE!** +
**USING AN EMPTY LABEL IS THE SAME AS USING THE SAME LABEL AS YOUR PARENT WIDGET!** - +
 ImGui::Begin("Incorrect!");
@@ -639,7 +640,7 @@ The applications in examples/ are doing that.
 Windows: you can use the WM_CHAR or WM_UNICHAR or WM_IME_CHAR message (depending if your app is built using Unicode or MultiByte mode).
 You may also use `MultiByteToWideChar()` or `ToUnicode()` to retrieve Unicode codepoints from MultiByte characters or keyboard state.
 Windows: if your language is relying on an Input Method Editor (IME), you can write your HWND to ImGui::GetMainViewport()->PlatformHandleRaw
-for the default implementation of io.PlatformSetImeDataFn() to set your Microsoft IME position correctly.
+for the default implementation of GetPlatformIO().Platform_SetImeDataFn() to set your Microsoft IME position correctly.
 
 ##### [Return to Index](#index)
 
@@ -654,7 +655,7 @@ You may take a look at:
 - [Quotes](https://github.com/ocornut/imgui/wiki/Quotes)
 - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui)
 - [Funding & Sponsors](https://github.com/ocornut/imgui/wiki/Funding)
-- [Gallery](https://github.com/ocornut/imgui/issues/7503)
+- [Gallery](https://github.com/ocornut/imgui/issues?q=label%3Agallery)
 
 ##### [Return to Index](#index)
 
@@ -700,7 +701,7 @@ There is an auto-generated [c-api for Dear ImGui (cimgui)](https://github.com/ci
 - Individuals: you can support continued maintenance and development via PayPal donations. See [README](https://github.com/ocornut/imgui/blob/master/docs/README.md).
 - If you are experienced with Dear ImGui and C++, look at [GitHub Issues](https://github.com/ocornut/imgui/issues), [GitHub Discussions](https://github.com/ocornut/imgui/discussions), the [Wiki](https://github.com/ocornut/imgui/wiki), read [docs/TODO.txt](https://github.com/ocornut/imgui/blob/master/docs/TODO.txt), and see how you want to help and can help!
 - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere, etc.
-You may post screenshots or links in the [gallery threads](https://github.com/ocornut/imgui/issues/7503). Visuals are ideal as they inspire other programmers. Disclosing your use of Dear ImGui helps the library grow credibility, and helps other teams and programmers with taking decisions.
+You may post screenshots or links in the [gallery threads](https://github.com/ocornut/imgui/issues?q=label%3Agallery). Visuals are ideal as they inspire other programmers. Disclosing your use of Dear ImGui helps the library grow credibility, and helps other teams and programmers with taking decisions.
 - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues or sometimes incomplete PR.
 
 ##### [Return to Index](#index)
diff --git a/docs/FONTS.md b/docs/FONTS.md
index df8b610e..c451af61 100644
--- a/docs/FONTS.md
+++ b/docs/FONTS.md
@@ -50,7 +50,9 @@ All loaded fonts glyphs are rendered into a single texture atlas ahead of time.
 
 ### (4) Font atlas texture fails to upload to GPU.
 
-This is often of byproduct of point 3. If you have large number of glyphs or multiple fonts, the texture may become too big for your graphics API. **The typical result of failing to upload a texture is if every glyph or everything appears as empty black or white rectangle.** Mind the fact that some graphics drivers have texture size limitation. If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
+This is often of byproduct of point 3. If you have large number of glyphs or multiple fonts, the texture may become too big for your graphics API. **The typical result of failing to upload a texture is if every glyph or everything appears as empty white rectangles.** Mind the fact that some graphics drivers have texture size limitation. If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
+
+![empty squares](https://github.com/user-attachments/assets/68b50fb5-8b9d-4c38-baec-6ac384f06d26)
 
 Some solutions:
 - You may reduce oversampling, e.g. `font_config.OversampleH = 1`, this will half your texture size for a quality loss.
@@ -60,6 +62,8 @@ Some solutions:
 - Set `io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;` to disable rounding the texture height to the next power of two.
 - Set `io.Fonts.TexDesiredWidth` to specify a texture width to reduce maximum texture height (see comment in `ImFontAtlas::Build()` function).
 
+Future versions of Dear ImGui should solve this problem.
+
 ##### [Return to Index](#index)
 
 ---------------------------------------
diff --git a/docs/README.md b/docs/README.md
index 2c976341..0968727f 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -22,7 +22,7 @@ Businesses: support continued development and maintenance via invoiced sponsorin
 
 Dear ImGui is a **bloat-free graphical user interface library for C++**. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. It is fast, portable, renderer agnostic, and self-contained (no external dependencies).
 
-Dear ImGui is designed to **enable fast iterations** and to **empower programmers** to create **content creation tools and visualization / debug tools** (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries.
+Dear ImGui is designed to **enable fast iterations** and to **empower programmers** to create **content creation tools and visualization / debug tools** (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries. Among other things, full internationalization (right-to-left text, bidirectional text, text shaping etc.) and accessibility features are not supported.
 
 Dear ImGui is particularly suited to integration in game engines (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on console platforms where operating system features are non-standard.
 
@@ -141,7 +141,7 @@ Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
 
 Examples projects using Dear ImGui: [Tracy](https://github.com/wolfpld/tracy) (profiler), [ImHex](https://github.com/WerWolv/ImHex) (hex editor/data analysis), [RemedyBG](https://remedybg.itch.io/remedybg) (debugger) and [hundreds of others](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui).
 
-For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/7503)!
+For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues?q=label%3Agallery)!
 
 For a list of third-party widgets and extensions, check out the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page.
 
@@ -170,11 +170,11 @@ Private support is available for paying business customers (E-mail: _contact @ d
 
 **Which version should I get?**
 
-We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) (with nice releases notes) but it is generally safe and recommended to sync to latest `master` or `docking` branch. The library is fairly stable and regressions tend to be fixed fast when reported. Advanced users may want to use the `docking` branch with [Multi-Viewport](https://github.com/ocornut/imgui/issues/1542) and [Docking](https://github.com/ocornut/imgui/issues/2109) features. This branch is kept in sync with master regularly.
+We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) (with nice releases notes) but it is generally safe and recommended to sync to latest `master` or `docking` branch. The library is fairly stable and regressions tend to be fixed fast when reported. Advanced users may want to use the `docking` branch with [Multi-Viewport](https://github.com/ocornut/imgui/wiki/Multi-Viewports) and [Docking](https://github.com/ocornut/imgui/wiki/Docking) features. This branch is kept in sync with master regularly.
 
 **Who uses Dear ImGui?**
 
-See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes), [Funding & Sponsors](https://github.com/ocornut/imgui/wiki/Funding), and [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages for an idea of who is using Dear ImGui. Please add your game/software if you can! Also, see the [Gallery Threads](https://github.com/ocornut/imgui/issues/7503)!
+See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes), [Funding & Sponsors](https://github.com/ocornut/imgui/wiki/Funding), and [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages for an idea of who is using Dear ImGui. Please add your game/software if you can! Also, see the [Gallery Threads](https://github.com/ocornut/imgui/issues?q=label%3Agallery)!
 
 How to help
 -----------
diff --git a/docs/TODO.txt b/docs/TODO.txt
index eecce6b4..ddceb3b3 100644
--- a/docs/TODO.txt
+++ b/docs/TODO.txt
@@ -65,7 +65,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - selectable: generic BeginSelectable()/EndSelectable() mechanism. (work out alongside range-select branch)
  - selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
 
- - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile. (WIP branch)
  - input text: preserve scrolling when unfocused?
  - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
  - input text: expose CursorPos in char filter event (#816)
@@ -190,11 +189,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
  - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height? format only %s/%c to be able to count height?)
 
  - settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
+ - settings: facilitate extension lazily calling AddSettingsHandler() while running and still getting their data call the ReadXXX handlers immediately.
  - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
  - settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair
 
  - style: better default styles. (#707)
- - style: PushStyleVar: allow direct access to individual float X/Y elements.
  - style: add a highlighted text color (for headers, etc.)
  - style: border types: out-screen, in-screen, etc. (#447)
  - style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
diff --git a/examples/example_glfw_opengl2/main.cpp b/examples/example_glfw_opengl2/main.cpp
index 5e47b000..1fcec2b2 100644
--- a/examples/example_glfw_opengl2/main.cpp
+++ b/examples/example_glfw_opengl2/main.cpp
@@ -91,6 +91,11 @@ int main(int, char**)
         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
         glfwPollEvents();
+        if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
+        {
+            ImGui_ImplGlfw_Sleep(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplOpenGL2_NewFrame();
diff --git a/examples/example_glfw_opengl3/main.cpp b/examples/example_glfw_opengl3/main.cpp
index 22ef79eb..3afe251e 100644
--- a/examples/example_glfw_opengl3/main.cpp
+++ b/examples/example_glfw_opengl3/main.cpp
@@ -127,6 +127,11 @@ int main(int, char**)
         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
         glfwPollEvents();
+        if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
+        {
+            ImGui_ImplGlfw_Sleep(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplOpenGL3_NewFrame();
diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp
index e1f099e3..901b46c4 100644
--- a/examples/example_glfw_vulkan/main.cpp
+++ b/examples/example_glfw_vulkan/main.cpp
@@ -494,6 +494,11 @@ int main(int, char**)
             g_MainWindowData.FrameIndex = 0;
             g_SwapChainRebuild = false;
         }
+        if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
+        {
+            ImGui_ImplGlfw_Sleep(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplVulkan_NewFrame();
diff --git a/examples/example_glfw_wgpu/CMakeLists.txt b/examples/example_glfw_wgpu/CMakeLists.txt
index 77b492fd..8e164e48 100644
--- a/examples/example_glfw_wgpu/CMakeLists.txt
+++ b/examples/example_glfw_wgpu/CMakeLists.txt
@@ -79,6 +79,11 @@ add_executable(example_glfw_wgpu
   ${IMGUI_DIR}/imgui_tables.cpp
   ${IMGUI_DIR}/imgui_widgets.cpp
 )
+IF(NOT EMSCRIPTEN)
+  target_compile_definitions(example_glfw_wgpu PUBLIC
+    "IMGUI_IMPL_WEBGPU_BACKEND_DAWN"
+  )
+endif()
 target_include_directories(example_glfw_wgpu PUBLIC
   ${IMGUI_DIR}
   ${IMGUI_DIR}/backends
@@ -91,7 +96,6 @@ if(EMSCRIPTEN)
   if("${IMGUI_EMSCRIPTEN_GLFW3}" STREQUAL "--use-port=contrib.glfw3")
     target_compile_options(example_glfw_wgpu PUBLIC
         "${IMGUI_EMSCRIPTEN_GLFW3}"
-        "-DEMSCRIPTEN_USE_PORT_CONTRIB_GLFW3" # unnecessary beyond emscripten 3.1.59
     )
   endif()
   message(STATUS "Using ${IMGUI_EMSCRIPTEN_GLFW3} GLFW implementation")
diff --git a/examples/example_glfw_wgpu/main.cpp b/examples/example_glfw_wgpu/main.cpp
index c5872bd8..f510987e 100644
--- a/examples/example_glfw_wgpu/main.cpp
+++ b/examples/example_glfw_wgpu/main.cpp
@@ -151,6 +151,11 @@ int main(int, char**)
         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
         glfwPollEvents();
+        if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
+        {
+            ImGui_ImplGlfw_Sleep(10);
+            continue;
+        }
 
         // React to changes in screen size
         int width, height;
diff --git a/examples/example_null/Makefile b/examples/example_null/Makefile
index 9ceb3534..4a67cecd 100644
--- a/examples/example_null/Makefile
+++ b/examples/example_null/Makefile
@@ -1,6 +1,6 @@
 #
 # Cross Platform Makefile
-# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
+# Compatible with MSYS2/MINGW, Ubuntu 14.04.1+ and Mac OS X
 #
 # Important: This is a "null backend" application, with no visible output or interaction!
 # This is used for testing purpose and continuous integration, and has little use for end-user.
diff --git a/examples/example_sdl2_directx11/main.cpp b/examples/example_sdl2_directx11/main.cpp
index 3275bafd..47c852d2 100644
--- a/examples/example_sdl2_directx11/main.cpp
+++ b/examples/example_sdl2_directx11/main.cpp
@@ -126,6 +126,11 @@ int main(int, char**)
                 CreateRenderTarget();
             }
         }
+        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
+        {
+            SDL_Delay(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplDX11_NewFrame();
diff --git a/examples/example_sdl2_opengl2/main.cpp b/examples/example_sdl2_opengl2/main.cpp
index efb28edb..a70edd22 100644
--- a/examples/example_sdl2_opengl2/main.cpp
+++ b/examples/example_sdl2_opengl2/main.cpp
@@ -105,6 +105,11 @@ int main(int, char**)
             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
                 done = true;
         }
+        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
+        {
+            SDL_Delay(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplOpenGL2_NewFrame();
diff --git a/examples/example_sdl2_opengl3/main.cpp b/examples/example_sdl2_opengl3/main.cpp
index d748c136..2a4d7b9e 100644
--- a/examples/example_sdl2_opengl3/main.cpp
+++ b/examples/example_sdl2_opengl3/main.cpp
@@ -140,6 +140,11 @@ int main(int, char**)
             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
                 done = true;
         }
+        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
+        {
+            SDL_Delay(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplOpenGL3_NewFrame();
diff --git a/examples/example_sdl2_sdlrenderer2/main.cpp b/examples/example_sdl2_sdlrenderer2/main.cpp
index 8bb30992..31fa3f9b 100644
--- a/examples/example_sdl2_sdlrenderer2/main.cpp
+++ b/examples/example_sdl2_sdlrenderer2/main.cpp
@@ -47,7 +47,7 @@ int main(int, char**)
     if (renderer == nullptr)
     {
         SDL_Log("Error creating SDL_Renderer!");
-        return 0;
+        return -1;
     }
     //SDL_RendererInfo info;
     //SDL_GetRendererInfo(renderer, &info);
@@ -107,6 +107,11 @@ int main(int, char**)
             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
                 done = true;
         }
+        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
+        {
+            SDL_Delay(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplSDLRenderer2_NewFrame();
diff --git a/examples/example_sdl2_vulkan/main.cpp b/examples/example_sdl2_vulkan/main.cpp
index afcebf1b..cb116b76 100644
--- a/examples/example_sdl2_vulkan/main.cpp
+++ b/examples/example_sdl2_vulkan/main.cpp
@@ -492,6 +492,11 @@ int main(int, char**)
             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
                 done = true;
         }
+        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
+        {
+            SDL_Delay(10);
+            continue;
+        }
 
         // Resize swap chain?
         int fb_width, fb_height;
diff --git a/examples/example_sdl3_opengl3/README.md b/examples/example_sdl3_opengl3/README.md
index 5828e4bf..a032f875 100644
--- a/examples/example_sdl3_opengl3/README.md
+++ b/examples/example_sdl3_opengl3/README.md
@@ -9,11 +9,11 @@ Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) i
 
 Use build_win32.bat or directly:
 ```
-set SDL2_DIR=path_to_your_sdl3_folder
-cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console
+set SDL3_DIR=path_to_your_sdl3_folder
+cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console
 #                 ^^ include paths     ^^ source files                                                                                    ^^ output exe                    ^^ output dir   ^^ libraries
 # or for 64-bit:
-cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console
+cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console
 ```
 
 ## Linux and similar Unixes
diff --git a/examples/example_sdl3_opengl3/main.cpp b/examples/example_sdl3_opengl3/main.cpp
index c4eee77d..e7f239f4 100644
--- a/examples/example_sdl3_opengl3/main.cpp
+++ b/examples/example_sdl3_opengl3/main.cpp
@@ -27,7 +27,7 @@
 int main(int, char**)
 {
     // Setup SDL
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
+    if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
     {
         printf("Error: SDL_Init(): %s\n", SDL_GetError());
         return -1;
@@ -136,6 +136,11 @@ int main(int, char**)
             if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
                 done = true;
         }
+        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
+        {
+            SDL_Delay(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplOpenGL3_NewFrame();
diff --git a/examples/example_sdl3_sdlrenderer3/main.cpp b/examples/example_sdl3_sdlrenderer3/main.cpp
index 607d00b6..4b9b86e9 100644
--- a/examples/example_sdl3_sdlrenderer3/main.cpp
+++ b/examples/example_sdl3_sdlrenderer3/main.cpp
@@ -25,7 +25,7 @@
 int main(int, char**)
 {
     // Setup SDL
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
+    if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
     {
         printf("Error: SDL_Init(): %s\n", SDL_GetError());
         return -1;
@@ -111,6 +111,11 @@ int main(int, char**)
             if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
                 done = true;
         }
+        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
+        {
+            SDL_Delay(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplSDLRenderer3_NewFrame();
@@ -162,6 +167,9 @@ int main(int, char**)
         ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer);
         SDL_RenderPresent(renderer);
     }
+#ifdef __EMSCRIPTEN__
+    EMSCRIPTEN_MAINLOOP_END;
+#endif
 
     // Cleanup
     ImGui_ImplSDLRenderer3_Shutdown();
diff --git a/examples/example_win32_opengl3/build_mingw.bat b/examples/example_win32_opengl3/build_mingw.bat
new file mode 100644
index 00000000..76721858
--- /dev/null
+++ b/examples/example_win32_opengl3/build_mingw.bat
@@ -0,0 +1,8 @@
+@REM Build for MINGW64 or 32 from MSYS2. 
+@set OUT_DIR=Debug
+@set OUT_EXE=example_win32_opengl3
+@set INCLUDES=-I../.. -I../../backends
+@set SOURCES=main.cpp ../../backends/imgui_impl_opengl3.cpp ../../backends/imgui_impl_win32.cpp ../../imgui*.cpp
+@set LIBS=-lopengl32 -lgdi32 -ldwmapi
+mkdir %OUT_DIR%
+g++ -DUNICODE %INCLUDES% %SOURCES% -o %OUT_DIR%/%OUT_EXE%.exe --static -mwindows %LIBS% %LIBS%
diff --git a/examples/example_win32_opengl3/main.cpp b/examples/example_win32_opengl3/main.cpp
index 594931dc..8ecd27a2 100644
--- a/examples/example_win32_opengl3/main.cpp
+++ b/examples/example_win32_opengl3/main.cpp
@@ -108,6 +108,11 @@ int main(int, char**)
         }
         if (done)
             break;
+        if (::IsIconic(hwnd))
+        {
+            ::Sleep(10);
+            continue;
+        }
 
         // Start the Dear ImGui frame
         ImGui_ImplOpenGL3_NewFrame();
diff --git a/examples/libs/emscripten/emscripten_mainloop_stub.h b/examples/libs/emscripten/emscripten_mainloop_stub.h
index 05cf60fe..8c4c48ec 100644
--- a/examples/libs/emscripten/emscripten_mainloop_stub.h
+++ b/examples/libs/emscripten/emscripten_mainloop_stub.h
@@ -17,20 +17,21 @@
 // - So the next logical step was to refactor all examples to follow that layout of using a "main loop" function.
 //   This worked, but it made us lose all the nice things we had...
 
-// Since only about 3 examples really need to run with Emscripten, here's our solution:
+// Since only about 4 examples really need to run with Emscripten, here's our solution:
 // - Use some weird macros and capturing lambda to turn a loop in main() into a function.
 // - Hide all that crap in this file so it doesn't make our examples unusually ugly.
 //   As a stance and principle of Dear ImGui development we don't use C++ headers and we don't
 //   want to suggest to the newcomer that we would ever use C++ headers as this would affect
 //   the initial judgment of many of our target audience.
 // - Technique is based on this idea: https://github.com/ocornut/imgui/pull/2492/
+// - The do { } while (0) is to allow our code calling continue in the main loop.
 #ifdef __EMSCRIPTEN__
 #include 
 #include 
 static std::function            MainLoopForEmscriptenP;
 static void MainLoopForEmscripten()     { MainLoopForEmscriptenP(); }
-#define EMSCRIPTEN_MAINLOOP_BEGIN       MainLoopForEmscriptenP = [&]()
-#define EMSCRIPTEN_MAINLOOP_END         ; emscripten_set_main_loop(MainLoopForEmscripten, 0, true)
+#define EMSCRIPTEN_MAINLOOP_BEGIN       MainLoopForEmscriptenP = [&]() { do
+#define EMSCRIPTEN_MAINLOOP_END         while (0); }; emscripten_set_main_loop(MainLoopForEmscripten, 0, true)
 #else
 #define EMSCRIPTEN_MAINLOOP_BEGIN
 #define EMSCRIPTEN_MAINLOOP_END
diff --git a/imconfig.h b/imconfig.h
index 6e4c743d..b8d55842 100644
--- a/imconfig.h
+++ b/imconfig.h
@@ -43,7 +43,7 @@
 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
 //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, IME).
 //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
-//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS             // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
+//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS             // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
 //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
 //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
 //#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
diff --git a/imgui.cpp b/imgui.cpp
index 2c861126..3bbaf018 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0
+// dear imgui, v1.91.3
 // (main code and documentation)
 
 // Help:
@@ -10,7 +10,7 @@
 // - FAQ ........................ https://dearimgui.com/faq (in repository as docs/FAQ.md)
 // - Homepage ................... https://github.com/ocornut/imgui
 // - Releases & changelog ....... https://github.com/ocornut/imgui/releases
-// - Gallery .................... https://github.com/ocornut/imgui/issues/7503 (please post your screenshots/video there!)
+// - Gallery .................... https://github.com/ocornut/imgui/issues?q=label%3Agallery (please post your screenshots/video there!)
 // - Wiki ....................... https://github.com/ocornut/imgui/wiki (lots of good stuff there)
 //   - Getting Started            https://github.com/ocornut/imgui/wiki/Getting-Started (how to integrate in an existing app by adding ~25 lines of code)
 //   - Third-party Extensions     https://github.com/ocornut/imgui/wiki/Useful-Extensions (ImPlot & many more)
@@ -63,7 +63,7 @@ CODE
 // [SECTION] INCLUDES
 // [SECTION] FORWARD DECLARATIONS
 // [SECTION] CONTEXT AND MEMORY ALLOCATORS
-// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
+// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO, ImGuiPlatformIO)
 // [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
 // [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions)
 // [SECTION] MISC HELPERS/UTILITIES (File functions)
@@ -79,7 +79,7 @@ CODE
 // [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
 // [SECTION] ID STACK
 // [SECTION] INPUTS
-// [SECTION] ERROR CHECKING
+// [SECTION] ERROR CHECKING, STATE RECOVERY
 // [SECTION] ITEM SUBMISSION
 // [SECTION] LAYOUT
 // [SECTION] SCROLLING
@@ -430,6 +430,25 @@ CODE
  When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2024/10/03 (1.91.3) - drags: treat v_min==v_max as a valid clamping range when != 0.0f. Zero is a still special value due to legacy reasons, unless using ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76)
+                       - drags: extended behavior of ImGuiSliderFlags_AlwaysClamp to include _ClampZeroRange. It considers v_min==v_max==0.0f as a valid clamping range (aka edits not allowed).
+                         although unlikely, it you wish to only clamp on text input but want v_min==v_max==0.0f to mean unclamped drags, you can use _ClampOnInput instead of _AlwaysClamp. (#7968, #3361, #76)
+ - 2024/09/10 (1.91.2) - internals: using multiple overlayed ButtonBehavior() with same ID will now have io.ConfigDebugHighlightIdConflicts=true feature emit a warning. (#8030)
+                         it was one of the rare case where using same ID is legal. workarounds: (1) use single ButtonBehavior() call with multiple _MouseButton flags, or (2) surround the calls with PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true); ... PopItemFlag()
+ - 2024/08/23 (1.91.1) - renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders for consistency. kept inline redirection flag.
+ - 2024/08/22 (1.91.1) - moved some functions from ImGuiIO to ImGuiPlatformIO structure:
+                            - io.GetClipboardTextFn         -> platform_io.Platform_GetClipboardTextFn + changed 'void* user_data' to 'ImGuiContext* ctx'. Pull your user data from platform_io.ClipboardUserData.
+                            - io.SetClipboardTextFn         -> platform_io.Platform_SetClipboardTextFn + same as above line.
+                            - io.PlatformOpenInShellFn      -> platform_io.Platform_OpenInShellFn (#7660)
+                            - io.PlatformSetImeDataFn       -> platform_io.Platform_SetImeDataFn
+                            - io.PlatformLocaleDecimalPoint -> platform_io.Platform_LocaleDecimalPoint (#7389, #6719, #2278)
+                            - access those via GetPlatformIO() instead of GetIO().
+                         some were introduced very recently and often automatically setup by core library and backends, so for those we are exceptionally not maintaining a legacy redirection symbol.
+                       - commented the old ImageButton() signature obsoleted in 1.89 (~August 2022). As a reminder:
+                            - old ImageButton() before 1.89 used ImTextureId as item id (created issue with e.g. multiple buttons in same scope, transient texture id values, opaque computation of ID)
+                            - new ImageButton() since 1.89 requires an explicit 'const char* str_id'
+                            - old ImageButton() before 1.89 had frame_padding' override argument.
+                            - new ImageButton() since 1.89 always use style.FramePadding, which you can freely override with PushStyleVar()/PopStyleVar().
  - 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
                          you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
                             - instead of:  GetWindowContentRegionMax().x - GetCursorPos().x
@@ -501,6 +520,7 @@ CODE
                            - new: BeginChild("Name", size, ImGuiChildFlags_Border)
                            - old: BeginChild("Name", size, false)
                            - new: BeginChild("Name", size) or BeginChild("Name", 0) or BeginChild("Name", size, ImGuiChildFlags_None)
+                         **AMEND FROM THE FUTURE: from 1.91.1, 'ImGuiChildFlags_Border' is called 'ImGuiChildFlags_Borders'**
  - 2023/11/02 (1.90.0) - BeginChild: added child-flag ImGuiChildFlags_AlwaysUseWindowPadding as a replacement for the window-flag ImGuiWindowFlags_AlwaysUseWindowPadding: the feature only ever made sense for BeginChild() anyhow.
                            - old: BeginChild("Name", size, 0, ImGuiWindowFlags_AlwaysUseWindowPadding);
                            - new: BeginChild("Name", size, ImGuiChildFlags_AlwaysUseWindowPadding, 0);
@@ -1121,7 +1141,9 @@ static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f;    // Reduc
 static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER    = 0.70f;    // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved.
 
 // Tooltip offset
-static const ImVec2 TOOLTIP_DEFAULT_OFFSET = ImVec2(16, 10);            // Multiplied by g.Style.MouseCursorScale
+static const ImVec2 TOOLTIP_DEFAULT_OFFSET_MOUSE = ImVec2(16, 10);      // Multiplied by g.Style.MouseCursorScale
+static const ImVec2 TOOLTIP_DEFAULT_OFFSET_TOUCH = ImVec2(0, -20);      // Multiplied by g.Style.MouseCursorScale
+static const ImVec2 TOOLTIP_DEFAULT_PIVOT_TOUCH = ImVec2(0.5f, 1.0f);   // Multiplied by g.Style.MouseCursorScale
 
 //-------------------------------------------------------------------------
 // [SECTION] FORWARD DECLARATIONS
@@ -1140,11 +1162,11 @@ static void             WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSetti
 static void             WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*);
 static void             WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf);
 
-// Platform Dependents default implementation for IO functions
-static const char*      GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
-static void             SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
-static void             PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
-static bool             PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
+// Platform Dependents default implementation for ImGuiPlatformIO functions
+static const char*      Platform_GetClipboardTextFn_DefaultImpl(ImGuiContext* ctx);
+static void             Platform_SetClipboardTextFn_DefaultImpl(ImGuiContext* ctx, const char* text);
+static void             Platform_SetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
+static bool             Platform_OpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
 
 namespace ImGui
 {
@@ -1244,7 +1266,7 @@ static ImGuiMemFreeFunc     GImAllocatorFreeFunc = FreeWrapper;
 static void*                GImAllocatorUserData = NULL;
 
 //-----------------------------------------------------------------------------
-// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
+// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO, ImGuiPlatformIO)
 //-----------------------------------------------------------------------------
 
 ImGuiStyle::ImGuiStyle()
@@ -1365,12 +1387,6 @@ ImGuiIO::ImGuiIO()
     FontAllowUserScaling = false;
     DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
 
-    MouseDoubleClickTime = 0.30f;
-    MouseDoubleClickMaxDist = 6.0f;
-    MouseDragThreshold = 6.0f;
-    KeyRepeatDelay = 0.275f;
-    KeyRepeatRate = 0.050f;
-
     // Miscellaneous options
     MouseDrawCursor = false;
 #ifdef __APPLE__
@@ -1385,16 +1401,29 @@ ImGuiIO::ImGuiIO()
     ConfigDragClickToInputText = false;
     ConfigWindowsResizeFromEdges = true;
     ConfigWindowsMoveFromTitleBarOnly = false;
+    ConfigScrollbarScrollByPage = true;
     ConfigMemoryCompactTimer = 60.0f;
+    ConfigDebugIsDebuggerPresent = false;
+    ConfigDebugHighlightIdConflicts = true;
     ConfigDebugBeginReturnValueOnce = false;
     ConfigDebugBeginReturnValueLoop = false;
 
+    ConfigErrorRecovery = true;
+    ConfigErrorRecoveryEnableAssert = true;
+    ConfigErrorRecoveryEnableDebugLog = true;
+    ConfigErrorRecoveryEnableTooltip = true;
+
+    // Inputs Behaviors
+    MouseDoubleClickTime = 0.30f;
+    MouseDoubleClickMaxDist = 6.0f;
+    MouseDragThreshold = 6.0f;
+    KeyRepeatDelay = 0.275f;
+    KeyRepeatRate = 0.050f;
+
     // Platform Functions
     // Note: Initialize() will setup default clipboard/ime handlers.
     BackendPlatformName = BackendRendererName = NULL;
     BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
-    PlatformOpenInShellUserData = NULL;
-    PlatformLocaleDecimalPoint = '.';
 
     // Input (NB: we already have memset zero the entire structure!)
     MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
@@ -1762,6 +1791,13 @@ void ImGuiIO::AddFocusEvent(bool focused)
     g.InputEventsQueue.push_back(e);
 }
 
+ImGuiPlatformIO::ImGuiPlatformIO()
+{
+    // Most fields are initialized with zero
+    memset(this, 0, sizeof(*this));
+    Platform_LocaleDecimalPoint = '.';
+}
+
 //-----------------------------------------------------------------------------
 // [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
 //-----------------------------------------------------------------------------
@@ -1952,7 +1988,7 @@ const char* ImStreolRange(const char* str, const char* str_end)
     return p ? p : str_end;
 }
 
-const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line
+const char* ImStrbol(const char* buf_mid_line, const char* buf_begin) // find beginning-of-line
 {
     while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n')
         buf_mid_line--;
@@ -3249,7 +3285,7 @@ void ImGui::PopStyleColor(int count)
     ImGuiContext& g = *GImGui;
     if (g.ColorStack.Size < count)
     {
-        IM_ASSERT_USER_ERROR(g.ColorStack.Size > count, "Calling PopStyleColor() too many times!");
+        IM_ASSERT_USER_ERROR(0, "Calling PopStyleColor() too many times!");
         count = g.ColorStack.Size;
     }
     while (count > 0)
@@ -3309,28 +3345,56 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
 {
     ImGuiContext& g = *GImGui;
     const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
-    if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
+    if (var_info->Type != ImGuiDataType_Float || var_info->Count != 1)
     {
-        float* pvar = (float*)var_info->GetVarPtr(&g.Style);
-        g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
-        *pvar = val;
+        IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!");
         return;
     }
-    IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!");
+    float* pvar = (float*)var_info->GetVarPtr(&g.Style);
+    g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
+    *pvar = val;
+}
+
+void ImGui::PushStyleVarX(ImGuiStyleVar idx, float val_x)
+{
+    ImGuiContext& g = *GImGui;
+    const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
+    if (var_info->Type != ImGuiDataType_Float || var_info->Count != 2)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!");
+        return;
+    }
+    ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
+    g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
+    pvar->x = val_x;
+}
+
+void ImGui::PushStyleVarY(ImGuiStyleVar idx, float val_y)
+{
+    ImGuiContext& g = *GImGui;
+    const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
+    if (var_info->Type != ImGuiDataType_Float || var_info->Count != 2)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!");
+        return;
+    }
+    ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
+    g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
+    pvar->y = val_y;
 }
 
 void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
 {
     ImGuiContext& g = *GImGui;
     const ImGuiDataVarInfo* var_info = GetStyleVarInfo(idx);
-    if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
+    if (var_info->Type != ImGuiDataType_Float || var_info->Count != 2)
     {
-        ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
-        g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
-        *pvar = val;
+        IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!");
         return;
     }
-    IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!");
+    ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
+    g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
+    *pvar = val;
 }
 
 void ImGui::PopStyleVar(int count)
@@ -3338,7 +3402,7 @@ void ImGui::PopStyleVar(int count)
     ImGuiContext& g = *GImGui;
     if (g.StyleVarStack.Size < count)
     {
-        IM_ASSERT_USER_ERROR(g.StyleVarStack.Size > count, "Calling PopStyleVar() too many times!");
+        IM_ASSERT_USER_ERROR(0, "Calling PopStyleVar() too many times!");
         count = g.StyleVarStack.Size;
     }
     while (count > 0)
@@ -3591,13 +3655,13 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
 }
 
 // Render a rectangle shaped with optional rounding and borders
-void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
+void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders, float rounding)
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
     window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
     const float border_size = g.Style.FrameBorderSize;
-    if (border && border_size > 0.0f)
+    if (borders && border_size > 0.0f)
     {
         window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
         window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
@@ -3651,7 +3715,8 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
 void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
 {
     ImGuiContext& g = *GImGui;
-    IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
+    if (mouse_cursor <= ImGuiMouseCursor_None || mouse_cursor >= ImGuiMouseCursor_COUNT) // We intentionally accept out of bound values.
+        mouse_cursor = ImGuiMouseCursor_Arrow;
     ImFontAtlas* font_atlas = g.DrawListSharedData.Font->ContainerAtlas;
     for (ImGuiViewportP* viewport : g.Viewports)
     {
@@ -3731,7 +3796,7 @@ void ImGui::DestroyContext(ImGuiContext* ctx)
     IM_DELETE(ctx);
 }
 
-// IMPORTANT: ###xxx suffixes must be same in ALL languages to allow for automation.
+// IMPORTANT: interactive elements requires a fixed ###xxx suffix, it must be same in ALL languages to allow for automation.
 static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
 {
     { ImGuiLocKey_VersionStr,           "Dear ImGui " IMGUI_VERSION " (" IM_STRINGIFY(IMGUI_VERSION_NUM) ")" },
@@ -3742,9 +3807,224 @@ static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
     { ImGuiLocKey_WindowingMainMenuBar, "(Main menu bar)"                       },
     { ImGuiLocKey_WindowingPopup,       "(Popup)"                               },
     { ImGuiLocKey_WindowingUntitled,    "(Untitled)"                            },
-    { ImGuiLocKey_CopyLink,             "Copy Link###CopyLink"                   },
+    { ImGuiLocKey_OpenLink_s,           "Open '%s'"                             },
+    { ImGuiLocKey_CopyLink,             "Copy Link###CopyLink"                  },
 };
 
+ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
+{
+    IO.Ctx = this;
+    InputTextState.Ctx = this;
+
+    Initialized = false;
+    FontAtlasOwnedByContext = shared_font_atlas ? false : true;
+    Font = NULL;
+    FontSize = FontBaseSize = FontScale = CurrentDpiScale = 0.0f;
+    IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
+    Time = 0.0f;
+    FrameCount = 0;
+    FrameCountEnded = FrameCountRendered = -1;
+    WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
+    GcCompactAll = false;
+    TestEngineHookItems = false;
+    TestEngine = NULL;
+    memset(ContextName, 0, sizeof(ContextName));
+
+    InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
+    InputEventsNextEventId = 1;
+
+    WindowsActiveCount = 0;
+    CurrentWindow = NULL;
+    HoveredWindow = NULL;
+    HoveredWindowUnderMovingWindow = NULL;
+    HoveredWindowBeforeClear = NULL;
+    MovingWindow = NULL;
+    WheelingWindow = NULL;
+    WheelingWindowStartFrame = WheelingWindowScrolledFrame = -1;
+    WheelingWindowReleaseTimer = 0.0f;
+
+    DebugDrawIdConflicts = 0;
+    DebugHookIdInfo = 0;
+    HoveredId = HoveredIdPreviousFrame = 0;
+    HoveredIdPreviousFrameItemCount = 0;
+    HoveredIdAllowOverlap = false;
+    HoveredIdIsDisabled = false;
+    HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
+    ItemUnclipByLog = false;
+    ActiveId = 0;
+    ActiveIdIsAlive = 0;
+    ActiveIdTimer = 0.0f;
+    ActiveIdIsJustActivated = false;
+    ActiveIdAllowOverlap = false;
+    ActiveIdNoClearOnFocusLoss = false;
+    ActiveIdHasBeenPressedBefore = false;
+    ActiveIdHasBeenEditedBefore = false;
+    ActiveIdHasBeenEditedThisFrame = false;
+    ActiveIdFromShortcut = false;
+    ActiveIdClickOffset = ImVec2(-1, -1);
+    ActiveIdWindow = NULL;
+    ActiveIdSource = ImGuiInputSource_None;
+    ActiveIdMouseButton = -1;
+    ActiveIdPreviousFrame = 0;
+    ActiveIdPreviousFrameIsAlive = false;
+    ActiveIdPreviousFrameHasBeenEditedBefore = false;
+    ActiveIdPreviousFrameWindow = NULL;
+    LastActiveId = 0;
+    LastActiveIdTimer = 0.0f;
+
+    LastKeyboardKeyPressTime = LastKeyModsChangeTime = LastKeyModsChangeFromNoneTime = -1.0;
+
+    ActiveIdUsingNavDirMask = 0x00;
+    ActiveIdUsingAllKeyboardKeys = false;
+
+    CurrentFocusScopeId = 0;
+    CurrentItemFlags = ImGuiItemFlags_None;
+    DebugShowGroupRects = false;
+
+    NavWindow = NULL;
+    NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = 0;
+    NavLayer = ImGuiNavLayer_Main;
+    NavNextActivateId = 0;
+    NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None;
+    NavHighlightActivatedId = 0;
+    NavHighlightActivatedTimer = 0.0f;
+    NavInputSource = ImGuiInputSource_Keyboard;
+    NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid;
+    NavIdIsAlive = false;
+    NavMousePosDirty = false;
+    NavDisableHighlight = true;
+    NavDisableMouseHover = false;
+
+    NavAnyRequest = false;
+    NavInitRequest = false;
+    NavInitRequestFromMove = false;
+    NavMoveSubmitted = false;
+    NavMoveScoringItems = false;
+    NavMoveForwardToNextFrame = false;
+    NavMoveFlags = ImGuiNavMoveFlags_None;
+    NavMoveScrollFlags = ImGuiScrollFlags_None;
+    NavMoveKeyMods = ImGuiMod_None;
+    NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
+    NavScoringDebugCount = 0;
+    NavTabbingDir = 0;
+    NavTabbingCounter = 0;
+
+    NavJustMovedFromFocusScopeId = NavJustMovedToId = NavJustMovedToFocusScopeId = 0;
+    NavJustMovedToKeyMods = ImGuiMod_None;
+    NavJustMovedToIsTabbing = false;
+    NavJustMovedToHasSelectionData = false;
+
+    // All platforms use Ctrl+Tab but Ctrl<>Super are swapped on Mac...
+    // FIXME: Because this value is stored, it annoyingly interfere with toggling io.ConfigMacOSXBehaviors updating this..
+    ConfigNavWindowingKeyNext = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiKey_Tab);
+    ConfigNavWindowingKeyPrev = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab);
+    NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
+    NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
+    NavWindowingToggleLayer = false;
+    NavWindowingToggleKey = ImGuiKey_None;
+
+    DimBgRatio = 0.0f;
+
+    DragDropActive = DragDropWithinSource = DragDropWithinTarget = false;
+    DragDropSourceFlags = ImGuiDragDropFlags_None;
+    DragDropSourceFrameCount = -1;
+    DragDropMouseButton = -1;
+    DragDropTargetId = 0;
+    DragDropAcceptFlags = ImGuiDragDropFlags_None;
+    DragDropAcceptIdCurrRectSurface = 0.0f;
+    DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
+    DragDropAcceptFrameCount = -1;
+    DragDropHoldJustPressedId = 0;
+    memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
+
+    ClipperTempDataStacked = 0;
+
+    CurrentTable = NULL;
+    TablesTempDataStacked = 0;
+    CurrentTabBar = NULL;
+    CurrentMultiSelect = NULL;
+    MultiSelectTempDataStacked = 0;
+
+    HoverItemDelayId = HoverItemDelayIdPreviousFrame = HoverItemUnlockedStationaryId = HoverWindowUnlockedStationaryId = 0;
+    HoverItemDelayTimer = HoverItemDelayClearTimer = 0.0f;
+
+    MouseCursor = ImGuiMouseCursor_Arrow;
+    MouseStationaryTimer = 0.0f;
+
+    TempInputId = 0;
+    memset(&DataTypeZeroValue, 0, sizeof(DataTypeZeroValue));
+    BeginMenuDepth = BeginComboDepth = 0;
+    ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
+    ColorEditCurrentID = ColorEditSavedID = 0;
+    ColorEditSavedHue = ColorEditSavedSat = 0.0f;
+    ColorEditSavedColor = 0;
+    WindowResizeRelativeMode = false;
+    ScrollbarSeekMode = 0;
+    ScrollbarClickDeltaToGrabCenter = 0.0f;
+    SliderGrabClickOffset = 0.0f;
+    SliderCurrentAccum = 0.0f;
+    SliderCurrentAccumDirty = false;
+    DragCurrentAccumDirty = false;
+    DragCurrentAccum = 0.0f;
+    DragSpeedDefaultRatio = 1.0f / 100.0f;
+    DisabledAlphaBackup = 0.0f;
+    DisabledStackSize = 0;
+    LockMarkEdited = 0;
+    TooltipOverrideCount = 0;
+    TooltipPreviousWindow = NULL;
+
+    PlatformImeData.InputPos = ImVec2(0.0f, 0.0f);
+    PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission
+
+    SettingsLoaded = false;
+    SettingsDirtyTimer = 0.0f;
+    HookIdNext = 0;
+
+    memset(LocalizationTable, 0, sizeof(LocalizationTable));
+
+    LogEnabled = false;
+    LogType = ImGuiLogType_None;
+    LogNextPrefix = LogNextSuffix = NULL;
+    LogFile = NULL;
+    LogLinePosY = FLT_MAX;
+    LogLineFirstItem = false;
+    LogDepthRef = 0;
+    LogDepthToExpand = LogDepthToExpandDefault = 2;
+
+    ErrorCallback = NULL;
+    ErrorCallbackUserData = NULL;
+    ErrorFirst = true;
+    ErrorCountCurrentFrame = 0;
+    StackSizesInBeginForCurrentWindow = NULL;
+
+    DebugDrawIdConflictsCount = 0;
+    DebugLogFlags = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_OutputToTTY;
+    DebugLocateId = 0;
+    DebugLogSkippedErrors = 0;
+    DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None;
+    DebugLogAutoDisableFrames = 0;
+    DebugLocateFrames = 0;
+    DebugBeginReturnValueCullDepth = -1;
+    DebugItemPickerActive = false;
+    DebugItemPickerMouseButton = ImGuiMouseButton_Left;
+    DebugItemPickerBreakId = 0;
+    DebugFlashStyleColorTime = 0.0f;
+    DebugFlashStyleColorIdx = ImGuiCol_COUNT;
+
+    // Same as DebugBreakClearData(). Those fields are scattered in their respective subsystem to stay in hot-data locations
+    DebugBreakInWindow = 0;
+    DebugBreakInTable = 0;
+    DebugBreakInLocateId = false;
+    DebugBreakKeyChord = ImGuiKey_Pause;
+    DebugBreakInShortcutRouting = ImGuiKey_None;
+
+    memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
+    FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0;
+    FramerateSecPerFrameAccum = 0.0f;
+    WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
+    memset(TempKeychordName, 0, sizeof(TempKeychordName));
+}
+
 void ImGui::Initialize()
 {
     ImGuiContext& g = *GImGui;
@@ -3767,12 +4047,11 @@ void ImGui::Initialize()
     // Setup default localization table
     LocalizeRegisterEntries(GLocalizationEntriesEnUS, IM_ARRAYSIZE(GLocalizationEntriesEnUS));
 
-    // Setup default platform clipboard/IME handlers.
-    g.IO.GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;    // Platform dependent default implementations
-    g.IO.SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
-    g.IO.ClipboardUserData = (void*)&g;                          // Default implementation use the ImGuiContext as user data (ideally those would be arguments to the function)
-    g.IO.PlatformOpenInShellFn = PlatformOpenInShellFn_DefaultImpl;
-    g.IO.PlatformSetImeDataFn = PlatformSetImeDataFn_DefaultImpl;
+    // Setup default ImGuiPlatformIO clipboard/IME handlers.
+    g.PlatformIO.Platform_GetClipboardTextFn = Platform_GetClipboardTextFn_DefaultImpl;    // Platform dependent default implementations
+    g.PlatformIO.Platform_SetClipboardTextFn = Platform_SetClipboardTextFn_DefaultImpl;
+    g.PlatformIO.Platform_OpenInShellFn = Platform_OpenInShellFn_DefaultImpl;
+    g.PlatformIO.Platform_SetImeDataFn = Platform_SetImeDataFn_DefaultImpl;
 
     // Create default viewport
     ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
@@ -3951,12 +4230,13 @@ static void SetCurrentWindow(ImGuiWindow* window)
 {
     ImGuiContext& g = *GImGui;
     g.CurrentWindow = window;
+    g.StackSizesInBeginForCurrentWindow = g.CurrentWindow ? &g.CurrentWindowStack.back().StackSizesInBegin : NULL;
     g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL;
     g.CurrentDpiScale = 1.0f; // FIXME-DPI: WIP this is modified in docking
     if (window)
     {
         g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
-        g.FontScale = g.FontSize / g.Font->FontSize;
+        g.FontScale = g.DrawListSharedData.FontScale = g.FontSize / g.Font->FontSize;
         ImGui::NavUpdateCurrentWindowIsScrollPushableX();
     }
 }
@@ -4182,8 +4462,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
         // Test if another item is active (e.g. being dragged)
         const ImGuiID id = g.LastItemData.ID;
         if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
-            if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
-                return false;
+            if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap)
+                if (g.ActiveId != window->MoveId)
+                    return false;
 
         // Test if interactions on this window are blocked by an active popup or modal.
         // The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
@@ -4195,7 +4476,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
             return false;
 
         // Special handling for calling after Begin() which represent the title bar or tab.
-        // When the window is skipped/collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
+        // When the window is skipped/collapsed (SkipItems==true) that last item (always ->MoveId submitted by Begin)
+        // will never be overwritten so we need to detect the case.
         if (id == window->MoveId && window->WriteAccessed)
             return false;
 
@@ -4211,7 +4493,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
     const float delay = CalcDelayFromHoveredFlags(flags);
     if (delay > 0.0f || (flags & ImGuiHoveredFlags_Stationary))
     {
-        ImGuiID hover_delay_id = (g.LastItemData.ID != 0) ? g.LastItemData.ID : window->GetIDFromRectangle(g.LastItemData.Rect);
+        ImGuiID hover_delay_id = (g.LastItemData.ID != 0) ? g.LastItemData.ID : window->GetIDFromPos(g.LastItemData.Rect.Min);
         if ((flags & ImGuiHoveredFlags_NoSharedDelay) && (g.HoverItemDelayIdPreviousFrame != hover_delay_id))
             g.HoverItemDelayTimer = 0.0f;
         g.HoverItemDelayId = hover_delay_id;
@@ -4239,6 +4521,17 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
+
+    // Detect ID conflicts
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
+    if (id != 0 && g.HoveredIdPreviousFrame == id && (item_flags & ImGuiItemFlags_AllowDuplicateId) == 0)
+    {
+        g.HoveredIdPreviousFrameItemCount++;
+        if (g.DebugDrawIdConflicts == id)
+            window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, ImDrawFlags_None, 2.0f);
+    }
+#endif
+
     if (g.HoveredWindow != window)
         return false;
     if (!IsMouseHoveringRect(bb.Min, bb.Max))
@@ -4278,7 +4571,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
 
         // Display shortcut (only works with mouse)
         // (ImGuiItemStatusFlags_HasShortcut in LastItemData denotes we want a tooltip)
-        if (id == g.LastItemData.ID && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasShortcut))
+        if (id == g.LastItemData.ID && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasShortcut) && g.ActiveId != id)
             if (IsItemHovered(ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_DelayNormal))
                 SetTooltip("%s", GetKeyChordName(g.LastItemData.Shortcut));
     }
@@ -4412,14 +4705,14 @@ void ImGui::DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr
 const char* ImGui::GetClipboardText()
 {
     ImGuiContext& g = *GImGui;
-    return g.IO.GetClipboardTextFn ? g.IO.GetClipboardTextFn(g.IO.ClipboardUserData) : "";
+    return g.PlatformIO.Platform_GetClipboardTextFn ? g.PlatformIO.Platform_GetClipboardTextFn(&g) : "";
 }
 
 void ImGui::SetClipboardText(const char* text)
 {
     ImGuiContext& g = *GImGui;
-    if (g.IO.SetClipboardTextFn)
-        g.IO.SetClipboardTextFn(g.IO.ClipboardUserData, text);
+    if (g.PlatformIO.Platform_SetClipboardTextFn != NULL)
+        g.PlatformIO.Platform_SetClipboardTextFn(&g, text);
 }
 
 const char* ImGui::GetVersion()
@@ -4433,6 +4726,12 @@ ImGuiIO& ImGui::GetIO()
     return GImGui->IO;
 }
 
+ImGuiPlatformIO& ImGui::GetPlatformIO()
+{
+    IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext()?");
+    return GImGui->PlatformIO;
+}
+
 // Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame()
 ImDrawData* ImGui::GetDrawData()
 {
@@ -4587,9 +4886,10 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
             StartMouseMovingWindow(g.HoveredWindow); //-V595
 
             // Cancel moving if clicked outside of title bar
-            if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(root_window->Flags & ImGuiWindowFlags_NoTitleBar))
-                if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
-                    g.MovingWindow = NULL;
+            if (g.IO.ConfigWindowsMoveFromTitleBarOnly)
+                if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar))
+                    if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
+                        g.MovingWindow = NULL;
 
             // Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already)
             if (g.HoveredIdIsDisabled)
@@ -4775,6 +5075,12 @@ void ImGui::NewFrame()
     if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId)
         KeepAliveID(g.DragDropPayload.SourceId);
 
+    // [DEBUG]
+    if (!g.IO.ConfigDebugHighlightIdConflicts || !g.IO.KeyCtrl) // Count is locked while holding CTRL
+        g.DebugDrawIdConflicts = 0;
+    if (g.IO.ConfigDebugHighlightIdConflicts && g.HoveredIdPreviousFrameItemCount > 1)
+        g.DebugDrawIdConflicts = g.HoveredIdPreviousFrame;
+
     // Update HoveredId data
     if (!g.HoveredIdPreviousFrame)
         g.HoveredIdTimer = 0.0f;
@@ -4785,6 +5091,7 @@ void ImGui::NewFrame()
     if (g.HoveredId && g.ActiveId != g.HoveredId)
         g.HoveredIdNotActiveTimer += g.IO.DeltaTime;
     g.HoveredIdPreviousFrame = g.HoveredId;
+    g.HoveredIdPreviousFrameItemCount = 0;
     g.HoveredId = 0;
     g.HoveredIdAllowOverlap = false;
     g.HoveredIdIsDisabled = false;
@@ -4853,6 +5160,7 @@ void ImGui::NewFrame()
     g.DragDropWithinSource = false;
     g.DragDropWithinTarget = false;
     g.DragDropHoldJustPressedId = 0;
+    g.TooltipPreviousWindow = NULL;
 
     // Close popups on focus lost (currently wip/opt-in)
     //if (g.IO.AppFocusLost)
@@ -4872,8 +5180,25 @@ void ImGui::NewFrame()
     // Update mouse input state
     UpdateMouseInputs();
 
+    // Mark all windows as not visible and compact unused memory.
+    IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size);
+    const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer;
+    for (ImGuiWindow* window : g.Windows)
+    {
+        window->WasActive = window->Active;
+        window->Active = false;
+        window->WriteAccessed = false;
+        window->BeginCountPreviousFrame = window->BeginCount;
+        window->BeginCount = 0;
+
+        // Garbage collect transient buffers of recently unused windows
+        if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time)
+            GcCompactTransientWindowBuffers(window);
+    }
+
     // Find hovered window
     // (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame)
+    // (currently needs to be done after the WasActive=Active loop and FindHoveredWindowEx uses ->Active)
     UpdateHoveredWindowAndCaptureFlags();
 
     // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering)
@@ -4895,22 +5220,6 @@ void ImGui::NewFrame()
     // Mouse wheel scrolling, scale
     UpdateMouseWheel();
 
-    // Mark all windows as not visible and compact unused memory.
-    IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size);
-    const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer;
-    for (ImGuiWindow* window : g.Windows)
-    {
-        window->WasActive = window->Active;
-        window->Active = false;
-        window->WriteAccessed = false;
-        window->BeginCountPreviousFrame = window->BeginCount;
-        window->BeginCount = 0;
-
-        // Garbage collect transient buffers of recently unused windows
-        if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time)
-            GcCompactTransientWindowBuffers(window);
-    }
-
     // Garbage collect transient buffers of recently unused tables
     for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
         if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
@@ -4961,6 +5270,10 @@ void ImGui::NewFrame()
     Begin("Debug##Default");
     IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true);
 
+    // Store stack sizes
+    g.ErrorCountCurrentFrame = 0;
+    ErrorRecoveryStoreState(&g.StackSizesInNewFrame);
+
     // [DEBUG] When io.ConfigDebugBeginReturnValue is set, we make Begin()/BeginChild() return false at different level of the window-stack,
     // allowing to validate correct Begin/End behavior in user code.
 #ifndef IMGUI_DISABLE_DEBUG_TOOLS
@@ -5068,6 +5381,8 @@ static void InitViewportDrawData(ImGuiViewportP* viewport)
 // - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect():
 //   some frequently called functions which to modify both channels and clipping simultaneously tend to use the
 //   more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds.
+// - This is analoguous to PushFont()/PopFont() in the sense that are a mixing a global stack and a window stack,
+//   which in the case of ClipRect is not so problematic but tends to be more restrictive for fonts.
 void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
 {
     ImGuiWindow* window = GetCurrentWindow();
@@ -5145,7 +5460,7 @@ static void ImGui::RenderDimmedBackgrounds()
     }
     else if (dim_bg_for_window_list)
     {
-        // Draw dimming behind CTRL+Tab target window
+        // Draw dimming behind CTRL+Tab target window and behind CTRL+Tab UI window
         RenderDimmedBackgroundBehindWindow(g.NavWindowingTargetAnim, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio));
 
         // Draw border around CTRL+Tab target window
@@ -5177,15 +5492,19 @@ void ImGui::EndFrame()
 
     CallContextHooks(&g, ImGuiContextHookType_EndFramePre);
 
+    // [EXPERIMENTAL] Recover from errors
+    if (g.IO.ConfigErrorRecovery)
+        ErrorRecoveryTryToRecoverState(&g.StackSizesInNewFrame);
     ErrorCheckEndFrameSanityChecks();
+    ErrorCheckEndFrameFinalizeErrorTooltip();
 
     // Notify Platform/OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
     ImGuiPlatformImeData* ime_data = &g.PlatformImeData;
-    if (g.IO.PlatformSetImeDataFn != NULL && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
+    if (g.PlatformIO.Platform_SetImeDataFn != NULL && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
     {
-        IMGUI_DEBUG_LOG_IO("[io] Calling io.PlatformSetImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
+        IMGUI_DEBUG_LOG_IO("[io] Calling Platform_SetImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
         ImGuiViewport* viewport = GetMainViewport();
-        g.IO.PlatformSetImeDataFn(&g, viewport, ime_data);
+        g.PlatformIO.Platform_SetImeDataFn(&g, viewport, ime_data);
     }
 
     // Hide implicit/fallback "Debug" window if it hasn't been used
@@ -5211,7 +5530,7 @@ void ImGui::EndFrame()
     // in the BeginDragDropSource() block of the dragged item, you can submit them from a safe single spot
     // (e.g. end of your item loop, or before EndFrame) by reading payload data.
     // In the typical case, the contents of drag tooltip should be possible to infer solely from payload data.
-    if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
+    if (g.DragDropActive && g.DragDropSourceFrameCount + 1 < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
     {
         g.DragDropWithinSource = true;
         SetTooltip("...");
@@ -5270,9 +5589,6 @@ void ImGui::Render()
     g.IO.MetricsRenderWindows = 0;
     CallContextHooks(&g, ImGuiContextHookType_RenderPre);
 
-    // Draw modal/window whitening backgrounds
-    RenderDimmedBackgrounds();
-
     // Add background ImDrawList (for each active viewport)
     for (ImGuiViewportP* viewport : g.Viewports)
     {
@@ -5281,6 +5597,9 @@ void ImGui::Render()
             AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
     }
 
+    // Draw modal/window whitening backgrounds
+    RenderDimmedBackgrounds();
+
     // Add ImDrawList to render
     ImGuiWindow* windows_to_render_top_most[2];
     windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
@@ -5371,7 +5690,7 @@ void ImGui::FindHoveredWindowEx(const ImVec2& pos, bool find_first_and_in_any_vi
     {
         ImGuiWindow* window = g.Windows[i];
         IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer.
-        if (!window->Active || window->Hidden)
+        if (!window->WasActive || window->Hidden)
             continue;
         if (window->Flags & ImGuiWindowFlags_NoMouseInputs)
             continue;
@@ -5570,7 +5889,7 @@ ImVec2 ImGui::GetItemRectSize()
 }
 
 // Prior to v1.90 2023/10/16, the BeginChild() function took a 'bool border = false' parameter instead of 'ImGuiChildFlags child_flags = 0'.
-// ImGuiChildFlags_Border is defined as always == 1 in order to allow old code passing 'true'. Read comments in imgui.h for details!
+// ImGuiChildFlags_Borders is defined as always == 1 in order to allow old code passing 'true'. Read comments in imgui.h for details!
 bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags)
 {
     ImGuiID id = GetCurrentWindow()->GetID(str_id);
@@ -5589,7 +5908,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
     IM_ASSERT(id != 0);
 
     // Sanity check as it is likely that some user will accidentally pass ImGuiWindowFlags into the ImGuiChildFlags argument.
-    const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY | ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysAutoResize | ImGuiChildFlags_FrameStyle | ImGuiChildFlags_NavFlattened;
+    const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Borders | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY | ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysAutoResize | ImGuiChildFlags_FrameStyle | ImGuiChildFlags_NavFlattened;
     IM_UNUSED(ImGuiChildFlags_SupportedMask_);
     IM_ASSERT((child_flags & ~ImGuiChildFlags_SupportedMask_) == 0 && "Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?");
     IM_ASSERT((window_flags & ImGuiWindowFlags_AlwaysAutoResize) == 0 && "Cannot specify ImGuiWindowFlags_AlwaysAutoResize for BeginChild(). Use ImGuiChildFlags_AlwaysAutoResize!");
@@ -5624,22 +5943,39 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
         PushStyleVar(ImGuiStyleVar_ChildRounding, g.Style.FrameRounding);
         PushStyleVar(ImGuiStyleVar_ChildBorderSize, g.Style.FrameBorderSize);
         PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.FramePadding);
-        child_flags |= ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding;
+        child_flags |= ImGuiChildFlags_Borders | ImGuiChildFlags_AlwaysUseWindowPadding;
         window_flags |= ImGuiWindowFlags_NoMove;
     }
 
-    // Forward child flags
-    g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasChildFlags;
-    g.NextWindowData.ChildFlags = child_flags;
-
     // Forward size
     // Important: Begin() has special processing to switch condition to ImGuiCond_FirstUseEver for a given axis when ImGuiChildFlags_ResizeXXX is set.
     // (the alternative would to store conditional flags per axis, which is possible but more code)
     const ImVec2 size_avail = GetContentRegionAvail();
     const ImVec2 size_default((child_flags & ImGuiChildFlags_AutoResizeX) ? 0.0f : size_avail.x, (child_flags & ImGuiChildFlags_AutoResizeY) ? 0.0f : size_avail.y);
-    const ImVec2 size = CalcItemSize(size_arg, size_default.x, size_default.y);
+    ImVec2 size = CalcItemSize(size_arg, size_default.x, size_default.y);
+
+    // A SetNextWindowSize() call always has priority (#8020)
+    // (since the code in Begin() never supported SizeVal==0.0f aka auto-resize via SetNextWindowSize() call, we don't support it here for now)
+    // FIXME: We only support ImGuiCond_Always in this path. Supporting other paths would requires to obtain window pointer.
+    if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) != 0 && (g.NextWindowData.SizeCond & ImGuiCond_Always) != 0)
+    {
+        if (g.NextWindowData.SizeVal.x > 0.0f)
+        {
+            size.x = g.NextWindowData.SizeVal.x;
+            child_flags &= ~ImGuiChildFlags_ResizeX;
+        }
+        if (g.NextWindowData.SizeVal.y > 0.0f)
+        {
+            size.y = g.NextWindowData.SizeVal.y;
+            child_flags &= ~ImGuiChildFlags_ResizeY;
+        }
+    }
     SetNextWindowSize(size);
 
+    // Forward child flags
+    g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasChildFlags;
+    g.NextWindowData.ChildFlags = child_flags;
+
     // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
     // FIXME: 2023/11/14: commented out shorted version. We had an issue with multiple ### in child window path names, which the trailing hash helped workaround.
     // e.g. "ParentName###ParentIdentifier/ChildName###ChildIdentifier" would get hashed incorrectly by ImHashStr(), trailing _%08X somehow fixes it.
@@ -5654,7 +5990,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
 
     // Set style
     const float backup_border_size = g.Style.ChildBorderSize;
-    if ((child_flags & ImGuiChildFlags_Border) == 0)
+    if ((child_flags & ImGuiChildFlags_Borders) == 0)
         g.Style.ChildBorderSize = 0.0f;
 
     // Begin into window
@@ -6096,7 +6432,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
         ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
         //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
         if (hovered || held)
-            g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
+            SetMouseCursor((resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE);
 
         if (held && g.IO.MouseDoubleClicked[0])
         {
@@ -6142,7 +6478,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
         if (hovered && g.HoveredIdTimer <= WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER)
             hovered = false;
         if (hovered || held)
-            g.MouseCursor = (axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
+            SetMouseCursor((axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS);
         if (held && g.IO.MouseDoubleClicked[0])
         {
             // Double-clicking bottom or right border auto-fit on this axis
@@ -6522,15 +6858,28 @@ void ImGui::UpdateWindowSkipRefresh(ImGuiWindow* window)
             return;
         if (window->Hidden) // If was hidden (previous frame)
             return;
-        if ((g.NextWindowData.RefreshFlagsVal & ImGuiWindowRefreshFlags_RefreshOnHover) && g.HoveredWindow && window->RootWindow == g.HoveredWindow->RootWindow)
-            return;
-        if ((g.NextWindowData.RefreshFlagsVal & ImGuiWindowRefreshFlags_RefreshOnFocus) && g.NavWindow && window->RootWindow == g.NavWindow->RootWindow)
-            return;
+        if ((g.NextWindowData.RefreshFlagsVal & ImGuiWindowRefreshFlags_RefreshOnHover) && g.HoveredWindow)
+            if (window->RootWindow == g.HoveredWindow->RootWindow || IsWindowWithinBeginStackOf(g.HoveredWindow->RootWindow, window))
+                return;
+        if ((g.NextWindowData.RefreshFlagsVal & ImGuiWindowRefreshFlags_RefreshOnFocus) && g.NavWindow)
+            if (window->RootWindow == g.NavWindow->RootWindow || IsWindowWithinBeginStackOf(g.NavWindow->RootWindow, window))
+                return;
         window->DrawList = NULL;
         window->SkipRefresh = true;
     }
 }
 
+static void SetWindowActiveForSkipRefresh(ImGuiWindow* window)
+{
+    window->Active = true;
+    for (ImGuiWindow* child : window->DC.ChildWindows)
+        if (!child->Hidden)
+        {
+            child->Active = child->SkipRefresh = true;
+            SetWindowActiveForSkipRefresh(child);
+        }
+}
+
 // When a modal popup is open, newly created windows that want focus (i.e. are not popups and do not specify ImGuiWindowFlags_NoFocusOnAppearing)
 // should be positioned behind that modal window, unless the window was created inside the modal begin-stack.
 // In case of multiple stacked modals newly created window honors begin stack order and does not go below its own modal parent.
@@ -6639,12 +6988,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 
     // Add to stack
     g.CurrentWindow = window;
-    ImGuiWindowStackData window_stack_data;
+    g.CurrentWindowStack.resize(g.CurrentWindowStack.Size + 1);
+    ImGuiWindowStackData& window_stack_data = g.CurrentWindowStack.back();
     window_stack_data.Window = window;
     window_stack_data.ParentLastItemDataBackup = g.LastItemData;
-    window_stack_data.StackSizesOnBegin.SetToContextState(&g);
     window_stack_data.DisabledOverrideReenable = (flags & ImGuiWindowFlags_Tooltip) && (g.CurrentItemFlags & ImGuiItemFlags_Disabled);
-    g.CurrentWindowStack.push_back(window_stack_data);
+    ErrorRecoveryStoreState(&window_stack_data.StackSizesInBegin);
+    g.StackSizesInBeginForCurrentWindow = &window_stack_data.StackSizesInBegin;
     if (flags & ImGuiWindowFlags_ChildMenu)
         g.BeginMenuDepth++;
 
@@ -6832,9 +7182,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
         if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
         {
-            // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar.
+            // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed),
+            // so verify that we don't have items over the title bar.
             ImRect title_bar_rect = window->TitleBarRect();
-            if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max))
+            if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && g.ActiveId == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max))
                 if (g.IO.MouseClickedCount[0] == 2 && GetKeyOwner(ImGuiKey_MouseLeft) == ImGuiKeyOwner_NoOwner)
                     window->WantCollapseToggle = true;
             if (window->WantCollapseToggle)
@@ -7051,10 +7402,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         // Affected by window/frame border size. Used by:
         // - Begin() initial clip rect
         float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
-        window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + window->WindowBorderSize);
-        window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size);
-        window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - window->WindowBorderSize);
-        window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
+
+        // Try to match the fact that our border is drawn centered over the window rectangle, rather than inner.
+        // This is why we do a *0.5f here. We don't currently even technically support large values for WindowBorderSize,
+        // see e.g #7887 #7888, but may do after we move the window border to become an inner border (and then we can remove the 0.5f here).
+        window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + window->WindowBorderSize * 0.5f);
+        window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size * 0.5f);
+        window->InnerClipRect.Max.x = ImFloor(window->InnerRect.Max.x - window->WindowBorderSize * 0.5f);
+        window->InnerClipRect.Max.y = ImFloor(window->InnerRect.Max.y - window->WindowBorderSize * 0.5f);
         window->InnerClipRect.ClipWithFull(host_rect);
 
         // Default item width. Make it proportional to window size if window manually resizes
@@ -7203,6 +7558,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         // Clear hit test shape every frame
         window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0;
 
+        if (flags & ImGuiWindowFlags_Tooltip)
+            g.TooltipPreviousWindow = window;
+
         // Pressing CTRL+C while holding on a window copy its content to the clipboard
         // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
         // Maybe we can support CTRL+C on every element?
@@ -7233,7 +7591,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     {
         // Skip refresh always mark active
         if (window->SkipRefresh)
-            window->Active = true;
+            SetWindowActiveForSkipRefresh(window);
 
         // Append
         SetCurrentWindow(window);
@@ -7367,7 +7725,11 @@ void ImGui::End()
         g.BeginMenuDepth--;
     if (window->Flags & ImGuiWindowFlags_Popup)
         g.BeginPopupStack.pop_back();
-    window_stack_data.StackSizesOnBegin.CompareWithContextState(&g);
+
+    // Error handling, state recovery
+    if (g.IO.ConfigErrorRecovery)
+        ErrorRecoveryTryToRecoverWindowState(&window_stack_data.StackSizesInBegin);
+
     g.CurrentWindowStack.pop_back();
     SetCurrentWindow(g.CurrentWindowStack.Size == 0 ? NULL : g.CurrentWindowStack.back().Window);
 }
@@ -7561,22 +7923,35 @@ void ImGui::SetCurrentFont(ImFont* font)
     g.DrawListSharedData.FontScale = g.FontScale;
 }
 
+// Use ImDrawList::_SetTextureID(), making our shared g.FontStack[] authorative against window-local ImDrawList.
+// - Whereas ImDrawList::PushTextureID()/PopTextureID() is not to be used across Begin() calls.
+// - Note that we don't propagate current texture id when e.g. Begin()-ing into a new window, we never really did...
+//   - Some code paths never really fully worked with multiple atlas textures.
+//   - The right-ish solution may be to remove _SetTextureID() and make AddText/RenderText lazily call PushTextureID()/PopTextureID()
+//     the same way AddImage() does, but then all other primitives would also need to? I don't think we should tackle this problem
+//     because we have a concrete need and a test bed for multiple atlas textures.
 void ImGui::PushFont(ImFont* font)
 {
     ImGuiContext& g = *GImGui;
-    if (!font)
+    if (font == NULL)
         font = GetDefaultFont();
-    SetCurrentFont(font);
     g.FontStack.push_back(font);
-    g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID);
+    SetCurrentFont(font);
+    g.CurrentWindow->DrawList->_SetTextureID(font->ContainerAtlas->TexID);
 }
 
 void  ImGui::PopFont()
 {
     ImGuiContext& g = *GImGui;
-    g.CurrentWindow->DrawList->PopTextureID();
+    if (g.FontStack.Size <= 0)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling PopFont() too many times!");
+        return;
+    }
     g.FontStack.pop_back();
-    SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back());
+    ImFont* font = g.FontStack.Size == 0 ? GetDefaultFont() : g.FontStack.back();
+    SetCurrentFont(font);
+    g.CurrentWindow->DrawList->_SetTextureID(font->ContainerAtlas->TexID);
 }
 
 void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
@@ -7595,7 +7970,11 @@ void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
 void ImGui::PopItemFlag()
 {
     ImGuiContext& g = *GImGui;
-    IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack.
+    if (g.ItemFlagsStack.Size <= 1)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling PopItemFlag() too many times!");
+        return;
+    }
     g.ItemFlagsStack.pop_back();
     g.CurrentItemFlags = g.ItemFlagsStack.back();
 }
@@ -7604,8 +7983,9 @@ void ImGui::PopItemFlag()
 // - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled)
 // - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently.
 // - Feedback welcome at https://github.com/ocornut/imgui/issues/211
-// - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it.
-// - Optimized shortcuts instead of PushStyleVar() + PushItemFlag()
+// - BeginDisabled(false)/EndDisabled() essentially does nothing but is provided to facilitate use of boolean expressions.
+//   (as a micro-optimization: if you have tens of thousands of BeginDisabled(false)/EndDisabled() pairs, you might want to reformulate your code to avoid making those calls)
+// - Note: mixing up BeginDisabled() and PushItemFlag(ImGuiItemFlags_Disabled) is currently NOT SUPPORTED.
 void ImGui::BeginDisabled(bool disabled)
 {
     ImGuiContext& g = *GImGui;
@@ -7624,7 +8004,11 @@ void ImGui::BeginDisabled(bool disabled)
 void ImGui::EndDisabled()
 {
     ImGuiContext& g = *GImGui;
-    IM_ASSERT(g.DisabledStackSize > 0);
+    if (g.DisabledStackSize <= 0)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling EndDisabled() too many times!");
+        return;
+    }
     g.DisabledStackSize--;
     bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
     //PopItemFlag();
@@ -7659,14 +8043,21 @@ void ImGui::EndDisabledOverrideReenable()
 
 void ImGui::PushTextWrapPos(float wrap_pos_x)
 {
-    ImGuiWindow* window = GetCurrentWindow();
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
     window->DC.TextWrapPosStack.push_back(window->DC.TextWrapPos);
     window->DC.TextWrapPos = wrap_pos_x;
 }
 
 void ImGui::PopTextWrapPos()
 {
-    ImGuiWindow* window = GetCurrentWindow();
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
+    if (window->DC.TextWrapPosStack.Size <= 0)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling PopTextWrapPos() too many times!");
+        return;
+    }
     window->DC.TextWrapPos = window->DC.TextWrapPosStack.back();
     window->DC.TextWrapPosStack.pop_back();
 }
@@ -8099,9 +8490,9 @@ void ImGui::PushFocusScope(ImGuiID id)
 void ImGui::PopFocusScope()
 {
     ImGuiContext& g = *GImGui;
-    if (g.FocusScopeStack.Size == 0)
+    if (g.FocusScopeStack.Size <= g.StackSizesInBeginForCurrentWindow->SizeOfFocusScopeStack)
     {
-        IM_ASSERT_USER_ERROR(g.FocusScopeStack.Size > 0, "Calling PopFocusScope() too many times!");
+        IM_ASSERT_USER_ERROR(0, "Calling PopFocusScope() too many times!");
         return;
     }
     g.FocusScopeStack.pop_back();
@@ -8282,6 +8673,16 @@ ImGuiID ImGuiWindow::GetID(int n)
 }
 
 // This is only used in rare/specific situations to manufacture an ID out of nowhere.
+// FIXME: Consider instead storing last non-zero ID + count of successive zero-ID, and combine those?
+ImGuiID ImGuiWindow::GetIDFromPos(const ImVec2& p_abs)
+{
+    ImGuiID seed = IDStack.back();
+    ImVec2 p_rel = ImGui::WindowPosAbsToRel(this, p_abs);
+    ImGuiID id = ImHashData(&p_rel, sizeof(p_rel), seed);
+    return id;
+}
+
+// "
 ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
 {
     ImGuiID seed = IDStack.back();
@@ -8362,7 +8763,11 @@ ImGuiID ImGui::GetIDWithSeed(int n, ImGuiID seed)
 void ImGui::PopID()
 {
     ImGuiWindow* window = GImGui->CurrentWindow;
-    IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window?
+    if (window->IDStack.Size <= 1)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling PopID() too many times!");
+        return;
+    }
     window->IDStack.pop_back();
 }
 
@@ -8394,7 +8799,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
 //-----------------------------------------------------------------------------
 // [SECTION] INPUTS
 //-----------------------------------------------------------------------------
-// - GetModForModKey() [Internal]
+// - GetModForLRModKey() [Internal]
 // - FixupKeyChord() [Internal]
 // - GetKeyData() [Internal]
 // - GetKeyIndex() [Internal]
@@ -8457,7 +8862,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
 // - Shortcut() [Internal]
 //-----------------------------------------------------------------------------
 
-static ImGuiKeyChord GetModForModKey(ImGuiKey key)
+static ImGuiKeyChord GetModForLRModKey(ImGuiKey key)
 {
     if (key == ImGuiKey_LeftCtrl || key == ImGuiKey_RightCtrl)
         return ImGuiMod_Ctrl;
@@ -8474,8 +8879,8 @@ ImGuiKeyChord ImGui::FixupKeyChord(ImGuiKeyChord key_chord)
 {
     // Add ImGuiMod_XXXX when a corresponding ImGuiKey_LeftXXX/ImGuiKey_RightXXX is specified.
     ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
-    if (IsModKey(key))
-        key_chord |= GetModForModKey(key);
+    if (IsLRModKey(key))
+        key_chord |= GetModForLRModKey(key);
     return key_chord;
 }
 
@@ -8566,8 +8971,8 @@ const char* ImGui::GetKeyChordName(ImGuiKeyChord key_chord)
     ImGuiContext& g = *GImGui;
 
     const ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
-    if (IsModKey(key))
-        key_chord &= ~GetModForModKey(key); // Return "Ctrl+LeftShift" instead of "Ctrl+Shift+LeftShift"
+    if (IsLRModKey(key))
+        key_chord &= ~GetModForLRModKey(key); // Return "Ctrl+LeftShift" instead of "Ctrl+Shift+LeftShift"
     ImFormatString(g.TempKeychordName, IM_ARRAYSIZE(g.TempKeychordName), "%s%s%s%s%s",
         (key_chord & ImGuiMod_Ctrl) ? "Ctrl+" : "",
         (key_chord & ImGuiMod_Shift) ? "Shift+" : "",
@@ -8767,8 +9172,9 @@ static int CalcRoutingScore(ImGuiID focus_scope_id, ImGuiID owner_id, ImGuiInput
     return 0;
 }
 
-// We need this to filter some Shortcut() routes when an item e.g. an InputText() is active
-// e.g. ImGuiKey_G won't be considered a shortcut when item is active, but ImGuiMod|ImGuiKey_G can be.
+// - We need this to filter some Shortcut() routes when an item e.g. an InputText() is active
+//   e.g. ImGuiKey_G won't be considered a shortcut when item is active, but ImGuiMod|ImGuiKey_G can be.
+// - This is also used by UpdateInputEvents() to avoid trickling in the most common case of e.g. pressing ImGuiKey_G also emitting a G character.
 static bool IsKeyChordPotentiallyCharInput(ImGuiKeyChord key_chord)
 {
     // Mimic 'ignore_char_inputs' logic in InputText()
@@ -8782,6 +9188,8 @@ static bool IsKeyChordPotentiallyCharInput(ImGuiKeyChord key_chord)
 
     // Return true for A-Z, 0-9 and other keys associated to char inputs. Other keys such as F1-F12 won't be filtered.
     ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
+    if (key == ImGuiKey_None)
+        return false;
     return g.KeysMayBeCharInput.TestBit(key);
 }
 
@@ -8905,7 +9313,7 @@ bool ImGui::IsKeyPressed(ImGuiKey key, bool repeat)
     return IsKeyPressed(key, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None, ImGuiKeyOwner_Any);
 }
 
-// Important: unless legacy IsKeyPressed(ImGuiKey, bool repeat=true) which DEFAULT to repeat, this requires EXPLICIT repeat.
+// Important: unlike legacy IsKeyPressed(ImGuiKey, bool repeat=true) which DEFAULT to repeat, this requires EXPLICIT repeat.
 bool ImGui::IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id)
 {
     const ImGuiKeyData* key_data = GetKeyData(key);
@@ -9155,6 +9563,9 @@ ImGuiMouseCursor ImGui::GetMouseCursor()
     return g.MouseCursor;
 }
 
+// We intentionally accept values of ImGuiMouseCursor that are outside our bounds, in case users needs to hack-in a custom cursor value.
+// Custom cursors may be handled by custom backends. If you are using a standard backend and want to hack in a custom cursor, you may
+// handle it before the backend _NewFrame() call and temporarily set ImGuiConfigFlags_NoMouseCursorChange during the backend _NewFrame() call.
 void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
 {
     ImGuiContext& g = *GImGui;
@@ -9586,9 +9997,9 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
     // Only trickle chars<>key when working with InputText()
     // FIXME: InputText() could parse event trail?
     // FIXME: Could specialize chars<>keys trickling rules for control keys (those not typically associated to characters)
-    const bool trickle_interleaved_keys_and_text = (trickle_fast_inputs && g.WantTextInputNextFrame == 1);
+    const bool trickle_interleaved_nonchar_keys_and_text = (trickle_fast_inputs && g.WantTextInputNextFrame == 1);
 
-    bool mouse_moved = false, mouse_wheeled = false, key_changed = false, text_inputted = false;
+    bool mouse_moved = false, mouse_wheeled = false, key_changed = false, key_changed_nonchar = false, text_inputted = false;
     int  mouse_button_changed = 0x00;
     ImBitArray key_changed_mask;
 
@@ -9640,12 +10051,19 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
             IM_ASSERT(key != ImGuiKey_None);
             ImGuiKeyData* key_data = GetKeyData(key);
             const int key_data_index = (int)(key_data - g.IO.KeysData);
-            if (trickle_fast_inputs && key_data->Down != e->Key.Down && (key_changed_mask.TestBit(key_data_index) || text_inputted || mouse_button_changed != 0))
+            if (trickle_fast_inputs && key_data->Down != e->Key.Down && (key_changed_mask.TestBit(key_data_index) || mouse_button_changed != 0))
                 break;
+
+            const bool key_is_potentially_for_char_input = IsKeyChordPotentiallyCharInput(GetMergedModsFromKeys() | key);
+            if (trickle_interleaved_nonchar_keys_and_text && (text_inputted && !key_is_potentially_for_char_input))
+                break;
+
             key_data->Down = e->Key.Down;
             key_data->AnalogValue = e->Key.AnalogValue;
             key_changed = true;
             key_changed_mask.SetBit(key_data_index);
+            if (trickle_interleaved_nonchar_keys_and_text && !key_is_potentially_for_char_input)
+                key_changed_nonchar = true;
 
             // Allow legacy code using io.KeysDown[GetKeyIndex()] with new backends
 #ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
@@ -9659,11 +10077,13 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
             if (io.ConfigFlags & ImGuiConfigFlags_NoKeyboard)
                 continue;
             // Trickling Rule: Stop processing queued events if keys/mouse have been interacted with
-            if (trickle_fast_inputs && ((key_changed && trickle_interleaved_keys_and_text) || mouse_button_changed != 0 || mouse_moved || mouse_wheeled))
+            if (trickle_fast_inputs && (mouse_button_changed != 0 || mouse_moved || mouse_wheeled))
+                break;
+            if (trickle_interleaved_nonchar_keys_and_text && key_changed_nonchar)
                 break;
             unsigned int c = e->Text.Char;
             io.InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID);
-            if (trickle_interleaved_keys_and_text)
+            if (trickle_interleaved_nonchar_keys_and_text)
                 text_inputted = true;
         }
         else if (e->Type == ImGuiInputEventType_Focus)
@@ -9913,7 +10333,16 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID own
 
 
 //-----------------------------------------------------------------------------
-// [SECTION] ERROR CHECKING
+// [SECTION] ERROR CHECKING, STATE RECOVERY
+//-----------------------------------------------------------------------------
+// - DebugCheckVersionAndDataLayout() (called via IMGUI_CHECKVERSION() macros)
+// - ErrorCheckUsingSetCursorPosToExtendParentBoundaries()
+// - ErrorCheckNewFrameSanityChecks()
+// - ErrorCheckEndFrameSanityChecks()
+// - ErrorRecoveryStoreState()
+// - ErrorRecoveryTryToRecoverState()
+// - ErrorRecoveryTryToRecoverWindowState()
+// - ErrorLog()
 //-----------------------------------------------------------------------------
 
 // Verify ABI compatibility between caller code and compiled version of Dear ImGui. This helps detects some build issues.
@@ -10011,118 +10440,131 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
     if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && g.IO.BackendUsingLegacyKeyArrays == 1)
         IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation.");
 #endif
+
+    // Error handling: we do not accept 100% silent recovery! Please contact me if you feel this is getting in your way.
+    if (g.IO.ConfigErrorRecovery)
+        IM_ASSERT(g.IO.ConfigErrorRecoveryEnableAssert || g.IO.ConfigErrorRecoveryEnableDebugLog || g.IO.ConfigErrorRecoveryEnableTooltip || g.ErrorCallback != NULL);
+
+    // Remap legacy clipboard handlers (OBSOLETED in 1.91.1, August 2024)
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+    if (g.IO.GetClipboardTextFn != NULL && (g.PlatformIO.Platform_GetClipboardTextFn == NULL || g.PlatformIO.Platform_GetClipboardTextFn == Platform_GetClipboardTextFn_DefaultImpl))
+        g.PlatformIO.Platform_GetClipboardTextFn = [](ImGuiContext* ctx) { return ctx->IO.GetClipboardTextFn(ctx->IO.ClipboardUserData); };
+    if (g.IO.SetClipboardTextFn != NULL && (g.PlatformIO.Platform_SetClipboardTextFn == NULL || g.PlatformIO.Platform_SetClipboardTextFn == Platform_SetClipboardTextFn_DefaultImpl))
+        g.PlatformIO.Platform_SetClipboardTextFn = [](ImGuiContext* ctx, const char* text) { return ctx->IO.SetClipboardTextFn(ctx->IO.ClipboardUserData, text); };
+#endif
 }
 
 static void ImGui::ErrorCheckEndFrameSanityChecks()
 {
-    ImGuiContext& g = *GImGui;
-
     // Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame()
     // One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame().
     // It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will
     // send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs.
     // We silently accommodate for this case by ignoring the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0),
     // while still correctly asserting on mid-frame key press events.
+    ImGuiContext& g = *GImGui;
     const ImGuiKeyChord key_mods = GetMergedModsFromKeys();
+    IM_UNUSED(g);
+    IM_UNUSED(key_mods);
     IM_ASSERT((key_mods == 0 || g.IO.KeyMods == key_mods) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
     IM_UNUSED(key_mods);
 
-    // [EXPERIMENTAL] Recover from errors: You may call this yourself before EndFrame().
-    //ErrorCheckEndFrameRecover();
-
-    // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
-    // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
-    if (g.CurrentWindowStack.Size != 1)
-    {
-        if (g.CurrentWindowStack.Size > 1)
-        {
-            ImGuiWindow* window = g.CurrentWindowStack.back().Window; // <-- This window was not Ended!
-            IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
-            IM_UNUSED(window);
-            while (g.CurrentWindowStack.Size > 1)
-                End();
-        }
-        else
-        {
-            IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
-        }
-    }
-
-    IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!");
+    IM_ASSERT(g.CurrentWindowStack.Size == 1);
+    IM_ASSERT(g.CurrentWindowStack[0].Window->IsFallbackWindow);
 }
 
-// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls.
-// Must be called during or before EndFrame().
-// This is generally flawed as we are not necessarily End/Popping things in the right order.
-// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet.
-// FIXME: Can't recover from interleaved BeginTabBar/Begin
-void    ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data)
+// Save current stack sizes. Called e.g. by NewFrame() and by Begin() but may be called for manual recovery.
+void ImGui::ErrorRecoveryStoreState(ImGuiErrorRecoveryState* state_out)
+{
+    ImGuiContext& g = *GImGui;
+    state_out->SizeOfWindowStack = (short)g.CurrentWindowStack.Size;
+    state_out->SizeOfIDStack = (short)g.CurrentWindow->IDStack.Size;
+    state_out->SizeOfTreeStack = (short)g.CurrentWindow->DC.TreeDepth; // NOT g.TreeNodeStack.Size which is a partial stack!
+    state_out->SizeOfColorStack = (short)g.ColorStack.Size;
+    state_out->SizeOfStyleVarStack = (short)g.StyleVarStack.Size;
+    state_out->SizeOfFontStack = (short)g.FontStack.Size;
+    state_out->SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size;
+    state_out->SizeOfGroupStack = (short)g.GroupStack.Size;
+    state_out->SizeOfItemFlagsStack = (short)g.ItemFlagsStack.Size;
+    state_out->SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size;
+    state_out->SizeOfDisabledStack = (short)g.DisabledStackSize;
+}
+
+// Chosen name "Try to recover" over e.g. "Restore" to suggest this is not a 100% guaranteed recovery.
+// Called by e.g. EndFrame() but may be called for manual recovery.
+// Attempt to recover full window stack.
+void ImGui::ErrorRecoveryTryToRecoverState(const ImGuiErrorRecoveryState* state_in)
 {
     // PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations"
     ImGuiContext& g = *GImGui;
-    while (g.CurrentWindowStack.Size > 0) //-V1044
+    while (g.CurrentWindowStack.Size > state_in->SizeOfWindowStack) //-V1044
     {
-        ErrorCheckEndWindowRecover(log_callback, user_data);
+        // Recap:
+        // - Begin()/BeginChild() return false to indicate the window is collapsed or fully clipped.
+        // - Always call a matching End() for each Begin() call, regardless of its return value!
+        // - Begin/End and BeginChild/EndChild logic is KNOWN TO BE INCONSISTENT WITH ALL OTHER BEGIN/END FUNCTIONS.
+        // - We will fix that in a future major update.
         ImGuiWindow* window = g.CurrentWindow;
-        if (g.CurrentWindowStack.Size == 1)
-        {
-            IM_ASSERT(window->IsFallbackWindow);
-            break;
-        }
         if (window->Flags & ImGuiWindowFlags_ChildWindow)
         {
-            if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name);
+            IM_ASSERT_USER_ERROR(0, "Missing EndChild()");
             EndChild();
         }
         else
         {
-            if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'", window->Name);
+            IM_ASSERT_USER_ERROR(0, "Missing End()");
             End();
         }
     }
+    if (g.CurrentWindowStack.Size == state_in->SizeOfWindowStack)
+        ErrorRecoveryTryToRecoverWindowState(state_in);
 }
 
-// Must be called before End()/EndChild()
-void    ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data)
+// Called by e.g. End() but may be called for manual recovery.
+// Read '// Error Handling [BETA]' block in imgui_internal.h for details.
+// Attempt to recover from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls.
+void    ImGui::ErrorRecoveryTryToRecoverWindowState(const ImGuiErrorRecoveryState* state_in)
 {
     ImGuiContext& g = *GImGui;
-    while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow))
+
+    while (g.CurrentTable != NULL && g.CurrentTable->InnerWindow == g.CurrentWindow) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing EndTable()");
         EndTable();
     }
 
     ImGuiWindow* window = g.CurrentWindow;
-    ImGuiStackSizes* stack_sizes = &g.CurrentWindowStack.back().StackSizesOnBegin;
-    IM_ASSERT(window != NULL);
-    while (g.CurrentTabBar != NULL) //-V1044
+
+    // FIXME: Can't recover from inside BeginTabItem/EndTabItem yet.
+    while (g.CurrentTabBar != NULL && g.CurrentTabBar->Window == window) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing EndTabBar()");
         EndTabBar();
     }
-    while (g.CurrentMultiSelect != NULL && g.CurrentMultiSelect->Storage->Window == window)
+    while (g.CurrentMultiSelect != NULL && g.CurrentMultiSelect->Storage->Window == window) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing EndMultiSelect() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing EndMultiSelect()");
         EndMultiSelect();
     }
-    while (window->DC.TreeDepth > 0)
+    while (window->DC.TreeDepth > state_in->SizeOfTreeStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing TreePop()");
         TreePop();
     }
-    while (g.GroupStack.Size > stack_sizes->SizeOfGroupStack) //-V1044
+    while (g.GroupStack.Size > state_in->SizeOfGroupStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing EndGroup()");
         EndGroup();
     }
-    while (window->IDStack.Size > 1)
+    IM_ASSERT(g.GroupStack.Size == state_in->SizeOfGroupStack);
+    while (window->IDStack.Size > state_in->SizeOfIDStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing PopID()");
         PopID();
     }
-    while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044
+    while (g.DisabledStackSize > state_in->SizeOfDisabledStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing EndDisabled()");
         if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
             EndDisabled();
         else
@@ -10131,70 +10573,151 @@ void    ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
             g.CurrentWindowStack.back().DisabledOverrideReenable = false;
         }
     }
-    while (g.ColorStack.Size > stack_sizes->SizeOfColorStack)
+    IM_ASSERT(g.DisabledStackSize == state_in->SizeOfDisabledStack);
+    while (g.ColorStack.Size > state_in->SizeOfColorStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s", window->Name, GetStyleColorName(g.ColorStack.back().Col));
+        IM_ASSERT_USER_ERROR(0, "Missing PopStyleColor()");
         PopStyleColor();
     }
-    while (g.ItemFlagsStack.Size > stack_sizes->SizeOfItemFlagsStack) //-V1044
+    while (g.ItemFlagsStack.Size > state_in->SizeOfItemFlagsStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing PopItemFlag() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing PopItemFlag()");
         PopItemFlag();
     }
-    while (g.StyleVarStack.Size > stack_sizes->SizeOfStyleVarStack) //-V1044
+    while (g.StyleVarStack.Size > state_in->SizeOfStyleVarStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing PopStyleVar()");
         PopStyleVar();
     }
-    while (g.FontStack.Size > stack_sizes->SizeOfFontStack) //-V1044
+    while (g.FontStack.Size > state_in->SizeOfFontStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing PopFont() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing PopFont()");
         PopFont();
     }
-    while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack + 1) //-V1044
+    while (g.FocusScopeStack.Size > state_in->SizeOfFocusScopeStack) //-V1044
     {
-        if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name);
+        IM_ASSERT_USER_ERROR(0, "Missing PopFocusScope()");
         PopFocusScope();
     }
+    //IM_ASSERT(g.FocusScopeStack.Size == state_in->SizeOfFocusScopeStack);
 }
 
-// Save current stack sizes for later compare
-void ImGuiStackSizes::SetToContextState(ImGuiContext* ctx)
+bool    ImGui::ErrorLog(const char* msg)
 {
-    ImGuiContext& g = *ctx;
+    ImGuiContext& g = *GImGui;
+
+    // Output to debug log
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
     ImGuiWindow* window = g.CurrentWindow;
-    SizeOfIDStack = (short)window->IDStack.Size;
-    SizeOfColorStack = (short)g.ColorStack.Size;
-    SizeOfStyleVarStack = (short)g.StyleVarStack.Size;
-    SizeOfFontStack = (short)g.FontStack.Size;
-    SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size;
-    SizeOfGroupStack = (short)g.GroupStack.Size;
-    SizeOfItemFlagsStack = (short)g.ItemFlagsStack.Size;
-    SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size;
-    SizeOfDisabledStack = (short)g.DisabledStackSize;
+
+    if (g.IO.ConfigErrorRecoveryEnableDebugLog)
+    {
+        if (g.ErrorFirst)
+            IMGUI_DEBUG_LOG_ERROR("[imgui-error] (current settings: Assert=%d, Log=%d, Tooltip=%d)\n",
+                g.IO.ConfigErrorRecoveryEnableAssert, g.IO.ConfigErrorRecoveryEnableDebugLog, g.IO.ConfigErrorRecoveryEnableTooltip);
+        IMGUI_DEBUG_LOG_ERROR("[imgui-error] In window '%s': %s\n", window ? window->Name : "NULL", msg);
+    }
+    g.ErrorFirst = false;
+
+    // Output to tooltip
+    if (g.IO.ConfigErrorRecoveryEnableTooltip)
+    {
+        if (BeginErrorTooltip())
+        {
+            if (g.ErrorCountCurrentFrame < 20)
+            {
+                Text("In window '%s': %s", window ? window->Name : "NULL", msg);
+                if (window && (!window->IsFallbackWindow || window->WasActive))
+                    GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 0, 0, 255));
+            }
+            if (g.ErrorCountCurrentFrame == 20)
+                Text("(and more errors)");
+            // EndFrame() will amend debug buttons to this window, after all errors have been submitted.
+            EndErrorTooltip();
+        }
+        g.ErrorCountCurrentFrame++;
+    }
+#endif
+
+    // Output to callback
+    if (g.ErrorCallback != NULL)
+        g.ErrorCallback(&g, g.ErrorCallbackUserData, msg);
+
+    // Return whether we should assert
+    return g.IO.ConfigErrorRecoveryEnableAssert;
 }
 
-// Compare to detect usage errors
-void ImGuiStackSizes::CompareWithContextState(ImGuiContext* ctx)
+void ImGui::ErrorCheckEndFrameFinalizeErrorTooltip()
 {
-    ImGuiContext& g = *ctx;
-    ImGuiWindow* window = g.CurrentWindow;
-    IM_UNUSED(window);
+#ifndef IMGUI_DISABLE_DEBUG_TOOLS
+    ImGuiContext& g = *GImGui;
+    if (g.DebugDrawIdConflicts != 0 && g.IO.KeyCtrl == false)
+        g.DebugDrawIdConflictsCount = g.HoveredIdPreviousFrameItemCount;
+    if (g.DebugDrawIdConflicts != 0 && g.DebugItemPickerActive == false && BeginErrorTooltip())
+    {
+        Text("Programmer error: %d visible items with conflicting ID!", g.DebugDrawIdConflictsCount);
+        BulletText("Code should use PushID()/PopID() in loops, or append \"##xx\" to same-label identifiers!");
+        BulletText("Empty label e.g. Button(\"\") == same ID as parent widget/node. Use Button(\"##xx\") instead!");
+        //BulletText("Code intending to use duplicate ID may use e.g. PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true); ... PopItemFlag()"); // Not making this too visible for fear of it being abused.
+        BulletText("Set io.ConfigDebugDetectIdConflicts=false to disable this warning in non-programmers builds.");
+        Separator();
+        Text("(Hold CTRL to: use");
+        SameLine();
+        if (SmallButton("Item Picker"))
+            DebugStartItemPicker();
+        SameLine();
+        Text("to break in item call-stack, or");
+        SameLine();
+        if (SmallButton("Open FAQ->About ID Stack System") && g.PlatformIO.Platform_OpenInShellFn != NULL)
+            g.PlatformIO.Platform_OpenInShellFn(&g, "https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#qa-usage");
+        EndErrorTooltip();
+    }
 
-    // Window stacks
-    // NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
-    IM_ASSERT(SizeOfIDStack         == window->IDStack.Size     && "PushID/PopID or TreeNode/TreePop Mismatch!");
+    if (g.ErrorCountCurrentFrame > 0 && BeginErrorTooltip()) // Amend at end of frame
+    {
+        Separator();
+        Text("(Hold CTRL to:");
+        SameLine();
+        if (SmallButton("Enable Asserts"))
+            g.IO.ConfigErrorRecoveryEnableAssert = true;
+        //SameLine();
+        //if (SmallButton("Hide Error Tooltips"))
+        //    g.IO.ConfigErrorRecoveryEnableTooltip = false; // Too dangerous
+        SameLine(0, 0);
+        Text(")");
+        EndErrorTooltip();
+    }
+#endif
+}
 
-    // Global stacks
-    // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
-    IM_ASSERT(SizeOfGroupStack      == g.GroupStack.Size        && "BeginGroup/EndGroup Mismatch!");
-    IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size   && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!");
-    IM_ASSERT(SizeOfDisabledStack   == g.DisabledStackSize      && "BeginDisabled/EndDisabled Mismatch!");
-    IM_ASSERT(SizeOfItemFlagsStack  >= g.ItemFlagsStack.Size    && "PushItemFlag/PopItemFlag Mismatch!");
-    IM_ASSERT(SizeOfColorStack      >= g.ColorStack.Size        && "PushStyleColor/PopStyleColor Mismatch!");
-    IM_ASSERT(SizeOfStyleVarStack   >= g.StyleVarStack.Size     && "PushStyleVar/PopStyleVar Mismatch!");
-    IM_ASSERT(SizeOfFontStack       >= g.FontStack.Size         && "PushFont/PopFont Mismatch!");
-    IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size   && "PushFocusScope/PopFocusScope Mismatch!");
+// Pseudo-tooltip. Follow mouse until CTRL is held. When CTRL is held we lock position, allowing to click it.
+bool ImGui::BeginErrorTooltip()
+{
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = FindWindowByName("##Tooltip_Error");
+    const bool use_locked_pos = (g.IO.KeyCtrl && window && window->WasActive);
+    PushStyleColor(ImGuiCol_PopupBg, ImLerp(g.Style.Colors[ImGuiCol_PopupBg], ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 0.15f));
+    if (use_locked_pos)
+        SetNextWindowPos(g.ErrorTooltipLockedPos);
+    bool is_visible = Begin("##Tooltip_Error", NULL, ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize);
+    PopStyleColor();
+    if (is_visible && g.CurrentWindow->BeginCount == 1)
+    {
+        SeparatorText("MESSAGE FROM DEAR IMGUI");
+        BringWindowToDisplayFront(g.CurrentWindow);
+        BringWindowToFocusFront(g.CurrentWindow);
+        g.ErrorTooltipLockedPos = GetWindowPos();
+    }
+    else if (!is_visible)
+    {
+        End();
+    }
+    return is_visible;
+}
+
+void ImGui::EndErrorTooltip()
+{
+    End();
 }
 
 //-----------------------------------------------------------------------------
@@ -10526,7 +11049,13 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
 
 void ImGui::PopItemWidth()
 {
-    ImGuiWindow* window = GetCurrentWindow();
+    ImGuiContext& g = *GImGui;
+    ImGuiWindow* window = g.CurrentWindow;
+    if (window->DC.ItemWidthStack.Size <= 0)
+    {
+        IM_ASSERT_USER_ERROR(0, "Calling PopItemWidth() too many times!");
+        return;
+    }
     window->DC.ItemWidth = window->DC.ItemWidthStack.back();
     window->DC.ItemWidthStack.pop_back();
 }
@@ -10988,7 +11517,8 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
 {
     ImGuiContext& g = *GImGui;
 
-    if (g.DragDropWithinSource || g.DragDropWithinTarget)
+    const bool is_dragdrop_tooltip = g.DragDropWithinSource || g.DragDropWithinTarget;
+    if (is_dragdrop_tooltip)
     {
         // Drag and Drop tooltips are positioning differently than other tooltips:
         // - offset visibility to increase visibility around mouse.
@@ -10996,23 +11526,29 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
         // We call SetNextWindowPos() to enforce position and disable clamping.
         // See FindBestWindowPosForPopup() for positionning logic of other tooltips (not drag and drop ones).
         //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
-        ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET * g.Style.MouseCursorScale;
-        SetNextWindowPos(tooltip_pos);
+        const bool is_touchscreen = (g.IO.MouseSource == ImGuiMouseSource_TouchScreen);
+        if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
+        {
+            ImVec2 tooltip_pos = is_touchscreen ? (g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_TOUCH * g.Style.MouseCursorScale) : (g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_MOUSE * g.Style.MouseCursorScale);
+            ImVec2 tooltip_pivot = is_touchscreen ? TOOLTIP_DEFAULT_PIVOT_TOUCH : ImVec2(0.0f, 0.0f);
+            SetNextWindowPos(tooltip_pos, ImGuiCond_None, tooltip_pivot);
+        }
+
         SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
         //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
         tooltip_flags |= ImGuiTooltipFlags_OverridePrevious;
     }
 
-    char window_name[16];
-    ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
-    if (tooltip_flags & ImGuiTooltipFlags_OverridePrevious)
-        if (ImGuiWindow* window = FindWindowByName(window_name))
-            if (window->Active)
-            {
-                // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
-                SetWindowHiddenAndSkipItemsForCurrentFrame(window);
-                ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
-            }
+    const char* window_name_template = is_dragdrop_tooltip ? "##Tooltip_DragDrop_%02d" : "##Tooltip_%02d";
+    char window_name[32];
+    ImFormatString(window_name, IM_ARRAYSIZE(window_name), window_name_template, g.TooltipOverrideCount);
+    if ((tooltip_flags & ImGuiTooltipFlags_OverridePrevious) && g.TooltipPreviousWindow != NULL && g.TooltipPreviousWindow->Active)
+    {
+        // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
+        //IMGUI_DEBUG_LOG("[tooltip] '%s' already active, using +1 for this frame\n", window_name);
+        SetWindowHiddenAndSkipItemsForCurrentFrame(g.TooltipPreviousWindow);
+        ImFormatString(window_name, IM_ARRAYSIZE(window_name), window_name_template, ++g.TooltipOverrideCount);
+    }
     ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
     Begin(window_name, NULL, flags | extra_window_flags);
     // 2023-03-09: Added bool return value to the API, but currently always returning true.
@@ -11268,6 +11804,9 @@ void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_
     ImGuiContext& g = *GImGui;
     IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_under=%d\n", remaining, restore_focus_to_window_under_popup);
     IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
+    if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup)
+        for (int n = remaining; n < g.OpenPopupStack.Size; n++)
+            IMGUI_DEBUG_LOG_POPUP("[popup] - Closing PopupID 0x%08X Window \"%s\"\n", g.OpenPopupStack[n].PopupId, g.OpenPopupStack[n].Window ? g.OpenPopupStack[n].Window->Name : NULL);
 
     // Trim open popup stack
     ImGuiPopupData prev_popup = g.OpenPopupStack[remaining];
@@ -11600,18 +12139,30 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
     if (window->Flags & ImGuiWindowFlags_Tooltip)
     {
         // Position tooltip (always follows mouse + clamp within outer boundaries)
-        // Note that drag and drop tooltips are NOT using this path: BeginTooltipEx() manually sets their position.
-        // In theory we could handle both cases in same location, but requires a bit of shuffling as drag and drop tooltips are calling SetWindowPos() leading to 'window_pos_set_by_api' being set in Begin()
+        // FIXME:
+        // - Too many paths. One problem is that FindBestWindowPosForPopupEx() doesn't allow passing a suggested position (so touch screen path doesn't use it by default).
+        // - Drag and drop tooltips are not using this path either: BeginTooltipEx() manually sets their position.
+        // - Require some tidying up. In theory we could handle both cases in same location, but requires a bit of shuffling
+        //   as drag and drop tooltips are calling SetNextWindowPos() leading to 'window_pos_set_by_api' being set in Begin().
         IM_ASSERT(g.CurrentWindow == window);
         const float scale = g.Style.MouseCursorScale;
         const ImVec2 ref_pos = NavCalcPreferredRefPos();
-        const ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET * scale;
+
+        if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen)
+        {
+            ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - (TOOLTIP_DEFAULT_PIVOT_TOUCH * window->Size);
+            if (r_outer.Contains(ImRect(tooltip_pos, tooltip_pos + window->Size)))
+                return tooltip_pos;
+        }
+
+        ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_MOUSE * scale;
         ImRect r_avoid;
         if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
             r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8);
         else
             r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * scale, ref_pos.y + 24 * scale); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important.
         //GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255, 0, 255, 255));
+
         return FindBestWindowPosForPopupEx(tooltip_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip);
     }
     IM_ASSERT(0);
@@ -13063,9 +13614,11 @@ static void ImGui::NavUpdateWindowing()
 
     // Keyboard: Press and Release ALT to toggle menu layer
     const ImGuiKey windowing_toggle_keys[] = { ImGuiKey_LeftAlt, ImGuiKey_RightAlt };
+    bool windowing_toggle_layer_start = false;
     for (ImGuiKey windowing_toggle_key : windowing_toggle_keys)
         if (nav_keyboard_active && IsKeyPressed(windowing_toggle_key, 0, ImGuiKeyOwner_NoOwner))
         {
+            windowing_toggle_layer_start = true;
             g.NavWindowingToggleLayer = true;
             g.NavWindowingToggleKey = windowing_toggle_key;
             g.NavInputSource = ImGuiInputSource_Keyboard;
@@ -13079,7 +13632,9 @@ static void ImGui::NavUpdateWindowing()
         // We cancel toggling nav layer if an owner has claimed the key.
         if (io.InputQueueCharacters.Size > 0 || io.KeyCtrl || io.KeyShift || io.KeySuper)
             g.NavWindowingToggleLayer = false;
-        if (TestKeyOwner(g.NavWindowingToggleKey, ImGuiKeyOwner_NoOwner) == false || TestKeyOwner(ImGuiMod_Alt, ImGuiKeyOwner_NoOwner) == false)
+        else if (windowing_toggle_layer_start == false && g.LastKeyboardKeyPressTime == g.Time)
+            g.NavWindowingToggleLayer = false;
+        else if (TestKeyOwner(g.NavWindowingToggleKey, ImGuiKeyOwner_NoOwner) == false || TestKeyOwner(ImGuiMod_Alt, ImGuiKeyOwner_NoOwner) == false)
             g.NavWindowingToggleLayer = false;
 
         // Apply layer toggle on Alt release
@@ -14230,10 +14785,11 @@ static void ImGui::UpdateViewportsNewFrame()
 
     for (ImGuiViewportP* viewport : g.Viewports)
     {
-        // Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again.
-        viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin;
-        viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax;
-        viewport->BuildWorkOffsetMin = viewport->BuildWorkOffsetMax = ImVec2(0.0f, 0.0f);
+        // Lock down space taken by menu bars and status bars
+        // Setup initial value for functions like BeginMainMenuBar(), DockSpaceOverViewport() etc.
+        viewport->WorkInsetMin = viewport->BuildWorkInsetMin;
+        viewport->WorkInsetMax = viewport->BuildWorkInsetMax;
+        viewport->BuildWorkInsetMin = viewport->BuildWorkInsetMax = ImVec2(0.0f, 0.0f);
         viewport->UpdateWorkRect();
     }
 }
@@ -14262,9 +14818,9 @@ static void ImGui::UpdateViewportsNewFrame()
 
 // Win32 clipboard implementation
 // We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
-static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx)
+static const char* Platform_GetClipboardTextFn_DefaultImpl(ImGuiContext* ctx)
 {
-    ImGuiContext& g = *(ImGuiContext*)user_data_ctx;
+    ImGuiContext& g = *ctx;
     g.ClipboardHandlerData.clear();
     if (!::OpenClipboard(NULL))
         return NULL;
@@ -14285,7 +14841,7 @@ static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx)
     return g.ClipboardHandlerData.Data;
 }
 
-static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
+static void Platform_SetClipboardTextFn_DefaultImpl(ImGuiContext*, const char* text)
 {
     if (!::OpenClipboard(NULL))
         return;
@@ -14312,7 +14868,7 @@ static PasteboardRef main_clipboard = 0;
 
 // OSX clipboard implementation
 // If you enable this you will need to add '-framework ApplicationServices' to your linker command-line!
-static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
+static void Platform_SetClipboardTextFn_DefaultImpl(ImGuiContext*, const char* text)
 {
     if (!main_clipboard)
         PasteboardCreate(kPasteboardClipboard, &main_clipboard);
@@ -14325,9 +14881,9 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
     }
 }
 
-static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx)
+static const char* Platform_GetClipboardTextFn_DefaultImpl(ImGuiContext* ctx)
 {
-    ImGuiContext& g = *(ImGuiContext*)user_data_ctx;
+    ImGuiContext& g = *ctx;
     if (!main_clipboard)
         PasteboardCreate(kPasteboardClipboard, &main_clipboard);
     PasteboardSynchronize(main_clipboard);
@@ -14361,15 +14917,15 @@ static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx)
 #else
 
 // Local Dear ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers.
-static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx)
+static const char* Platform_GetClipboardTextFn_DefaultImpl(ImGuiContext* ctx)
 {
-    ImGuiContext& g = *(ImGuiContext*)user_data_ctx;
+    ImGuiContext& g = *ctx;
     return g.ClipboardHandlerData.empty() ? NULL : g.ClipboardHandlerData.begin();
 }
 
-static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text)
+static void Platform_SetClipboardTextFn_DefaultImpl(ImGuiContext* ctx, const char* text)
 {
-    ImGuiContext& g = *(ImGuiContext*)user_data_ctx;
+    ImGuiContext& g = *ctx;
     g.ClipboardHandlerData.clear();
     const char* text_end = text + strlen(text);
     g.ClipboardHandlerData.resize((int)(text_end - text) + 1);
@@ -14397,14 +14953,14 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
 #ifdef _MSC_VER
 #pragma comment(lib, "shell32")
 #endif
-static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
+static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
 {
     return (INT_PTR)::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT) > 32;
 }
 #else
 #include 
 #include 
-static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
+static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
 {
 #if defined(__APPLE__)
     const char* args[] { "open", "--", path, NULL };
@@ -14428,7 +14984,7 @@ static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
 }
 #endif
 #else
-static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
+static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
 #endif // Default shell handlers
 
 //-----------------------------------------------------------------------------
@@ -14441,7 +14997,7 @@ static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { retu
 #pragma comment(lib, "imm32")
 #endif
 
-static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
+static void Platform_SetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
 {
     // Notify OS Input Method Editor of text input position
     HWND hwnd = (HWND)viewport->PlatformHandleRaw;
@@ -14467,7 +15023,7 @@ static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewp
 
 #else
 
-static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData*) {}
+static void Platform_SetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData*) {}
 
 #endif // Default IME handlers
 
@@ -14655,7 +15211,7 @@ void ImGui::UpdateDebugToolFlashStyleColor()
     ImGuiContext& g = *GImGui;
     if (g.DebugFlashStyleColorTime <= 0.0f)
         return;
-    ColorConvertHSVtoRGB(cosf(g.DebugFlashStyleColorTime * 6.0f) * 0.5f + 0.5f, 0.5f, 0.5f, g.Style.Colors[g.DebugFlashStyleColorIdx].x, g.Style.Colors[g.DebugFlashStyleColorIdx].y, g.Style.Colors[g.DebugFlashStyleColorIdx].z);
+    ColorConvertHSVtoRGB(ImCos(g.DebugFlashStyleColorTime * 6.0f) * 0.5f + 0.5f, 0.5f, 0.5f, g.Style.Colors[g.DebugFlashStyleColorIdx].x, g.Style.Colors[g.DebugFlashStyleColorIdx].y, g.Style.Colors[g.DebugFlashStyleColorIdx].z);
     g.Style.Colors[g.DebugFlashStyleColorIdx].w = 1.0f;
     if ((g.DebugFlashStyleColorTime -= g.IO.DeltaTime) <= 0.0f)
         DebugFlashStyleColorStop();
@@ -14715,7 +15271,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
     DebugBreakClearData();
 
     // Basic info
-    Text("Dear ImGui %s", GetVersion());
+    Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
     if (g.ContextName[0] != 0)
     {
         SameLine();
@@ -15657,9 +16213,9 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
     if (open)
     {
         ImGuiWindowFlags flags = viewport->Flags;
-        BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f",
+        BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Inset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f",
             viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
-            viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y);
+            viewport->WorkInsetMin.x, viewport->WorkInsetMin.y, viewport->WorkInsetMax.x, viewport->WorkInsetMax.y);
         BulletText("Flags: 0x%04X =%s%s%s", viewport->Flags,
             (flags & ImGuiViewportFlags_IsPlatformWindow)  ? " IsPlatformWindow"  : "",
             (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "",
@@ -15704,7 +16260,7 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
         (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
     if (flags & ImGuiWindowFlags_ChildWindow)
         BulletText("ChildFlags: 0x%08X (%s%s%s%s..)", window->ChildFlags,
-            (window->ChildFlags & ImGuiChildFlags_Border) ? "Border " : "",
+            (window->ChildFlags & ImGuiChildFlags_Borders) ? "Borders " : "",
             (window->ChildFlags & ImGuiChildFlags_ResizeX) ? "ResizeX " : "",
             (window->ChildFlags & ImGuiChildFlags_ResizeY) ? "ResizeY " : "",
             (window->ChildFlags & ImGuiChildFlags_NavFlattened) ? "NavFlattened " : "");
@@ -15827,18 +16383,30 @@ static void ShowDebugLogFlag(const char* name, ImGuiDebugLogFlags flags)
     ImGuiContext& g = *GImGui;
     ImVec2 size(ImGui::GetFrameHeight() + g.Style.ItemInnerSpacing.x + ImGui::CalcTextSize(name).x, ImGui::GetFrameHeight());
     SameLineOrWrap(size); // FIXME-LAYOUT: To be done automatically once we rework ItemSize/ItemAdd into ItemLayout.
+
+    bool highlight_errors = (flags == ImGuiDebugLogFlags_EventError && g.DebugLogSkippedErrors > 0);
+    if (highlight_errors)
+        ImGui::PushStyleColor(ImGuiCol_Text, ImLerp(g.Style.Colors[ImGuiCol_Text], ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 0.30f));
     if (ImGui::CheckboxFlags(name, &g.DebugLogFlags, flags) && g.IO.KeyShift && (g.DebugLogFlags & flags) != 0)
     {
         g.DebugLogAutoDisableFrames = 2;
         g.DebugLogAutoDisableFlags |= flags;
     }
-    ImGui::SetItemTooltip("Hold SHIFT when clicking to enable for 2 frames only (useful for spammy log entries)");
+    if (highlight_errors)
+    {
+        ImGui::PopStyleColor();
+        ImGui::SetItemTooltip("%d past errors skipped.", g.DebugLogSkippedErrors);
+    }
+    else
+    {
+        ImGui::SetItemTooltip("Hold SHIFT when clicking to enable for 2 frames only (useful for spammy log entries)");
+    }
 }
 
 void ImGui::ShowDebugLogWindow(bool* p_open)
 {
     ImGuiContext& g = *GImGui;
-    if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
+    if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0)
         SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 12.0f), ImGuiCond_FirstUseEver);
     if (!Begin("Dear ImGui Debug Log", p_open) || GetCurrentWindow()->BeginCount > 1)
     {
@@ -15850,6 +16418,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
     CheckboxFlags("All", &g.DebugLogFlags, all_enable_flags);
     SetItemTooltip("(except InputRouting which is spammy)");
 
+    ShowDebugLogFlag("Errors", ImGuiDebugLogFlags_EventError);
     ShowDebugLogFlag("ActiveId", ImGuiDebugLogFlags_EventActiveId);
     ShowDebugLogFlag("Clipper", ImGuiDebugLogFlags_EventClipper);
     ShowDebugLogFlag("Focus", ImGuiDebugLogFlags_EventFocus);
@@ -15863,6 +16432,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
     {
         g.DebugLogBuf.clear();
         g.DebugLogIndex.clear();
+        g.DebugLogSkippedErrors = 0;
     }
     SameLine();
     if (SmallButton("Copy"))
@@ -15883,7 +16453,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
         EndPopup();
     }
 
-    BeginChild("##log", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
+    BeginChild("##log", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Borders, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
 
     const ImGuiDebugLogFlags backup_log_flags = g.DebugLogFlags;
     g.DebugLogFlags &= ~ImGuiDebugLogFlags_EventClipper;
@@ -16155,7 +16725,7 @@ static int StackToolFormatLevelInfo(ImGuiIDStackTool* tool, int n, bool format_f
 void ImGui::ShowIDStackToolWindow(bool* p_open)
 {
     ImGuiContext& g = *GImGui;
-    if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
+    if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0)
         SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 8.0f), ImGuiCond_FirstUseEver);
     if (!Begin("Dear ImGui ID Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
     {
diff --git a/imgui.h b/imgui.h
index 05e48a17..77ca8e04 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,16 +1,17 @@
-// dear imgui, v1.91.0
+// dear imgui, v1.91.3
 // (headers)
 
 // Help:
 // - See links below.
 // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that.
 // - Read top of imgui.cpp for more details, links and comments.
+// - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including this file (or in imconfig.h) to access courtesy maths operators for ImVec2 and ImVec4.
 
 // Resources:
 // - FAQ ........................ https://dearimgui.com/faq (in repository as docs/FAQ.md)
 // - Homepage ................... https://github.com/ocornut/imgui
 // - Releases & changelog ....... https://github.com/ocornut/imgui/releases
-// - Gallery .................... https://github.com/ocornut/imgui/issues/7503 (please post your screenshots/video there!)
+// - Gallery .................... https://github.com/ocornut/imgui/issues?q=label%3Agallery (please post your screenshots/video there!)
 // - Wiki ....................... https://github.com/ocornut/imgui/wiki (lots of good stuff there)
 //   - Getting Started            https://github.com/ocornut/imgui/wiki/Getting-Started (how to integrate in an existing app by adding ~25 lines of code)
 //   - Third-party Extensions     https://github.com/ocornut/imgui/wiki/Useful-Extensions (ImPlot & many more)
@@ -27,8 +28,8 @@
 
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION       "1.91.0"
-#define IMGUI_VERSION_NUM   19100
+#define IMGUI_VERSION       "1.91.3"
+#define IMGUI_VERSION_NUM   19130
 #define IMGUI_HAS_TABLE
 
 /*
@@ -48,7 +49,7 @@ Index of this file:
 // [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData)
 // [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
 // [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport)
-// [SECTION] Platform Dependent Interfaces (ImGuiPlatformImeData)
+// [SECTION] ImGuiPlatformIO + other Platform Dependent Interfaces (ImGuiPlatformImeData)
 // [SECTION] Obsolete functions and types
 
 */
@@ -171,13 +172,14 @@ struct ImFontGlyph;                 // A single font glyph (code point + coordin
 struct ImFontGlyphRangesBuilder;    // Helper to build glyph ranges from text/string data
 struct ImColor;                     // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using)
 struct ImGuiContext;                // Dear ImGui context (opaque structure, unless including imgui_internal.h)
-struct ImGuiIO;                     // Main configuration and I/O between your application and ImGui
+struct ImGuiIO;                     // Main configuration and I/O between your application and ImGui (also see: ImGuiPlatformIO)
 struct ImGuiInputTextCallbackData;  // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
 struct ImGuiKeyData;                // Storage for ImGuiIO and IsKeyDown(), IsKeyPressed() etc functions.
 struct ImGuiListClipper;            // Helper to manually clip large list of items
 struct ImGuiMultiSelectIO;          // Structure to interact with a BeginMultiSelect()/EndMultiSelect() block
 struct ImGuiOnceUponAFrame;         // Helper for running a block of code not more than once a frame
 struct ImGuiPayload;                // User data payload for drag and drop operations
+struct ImGuiPlatformIO;             // Interface between platform/renderer backends and ImGui (e.g. Clipboard, IME hooks). Extends ImGuiIO. In docking branch, this gets extended to support multi-viewports.
 struct ImGuiPlatformImeData;        // Platform IME data for io.PlatformSetImeDataFn() function.
 struct ImGuiSelectionBasicStorage;  // Optional helper to store multi-selection state + apply multi-selection requests.
 struct ImGuiSelectionExternalStorage;//Optional helper to apply multi-selection requests to existing randomly accessible storage.
@@ -280,8 +282,8 @@ typedef void*   (*ImGuiMemAllocFunc)(size_t sz, void* user_data);
 typedef void    (*ImGuiMemFreeFunc)(void* ptr, void* user_data);                // Function signature for ImGui::SetAllocatorFunctions()
 
 // ImVec2: 2D vector used to store positions, sizes etc. [Compile-time configurable type]
-// This is a frequently used type in the API. Consider using IM_VEC2_CLASS_EXTRA to create implicit cast from/to our preferred type.
-// Add '#define IMGUI_DEFINE_MATH_OPERATORS' in your imconfig.h file to benefit from courtesy maths operators for those types.
+// - This is a frequently used type in the API. Consider using IM_VEC2_CLASS_EXTRA to create implicit cast from/to our preferred type.
+// - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including this file (or in imconfig.h) to access courtesy maths operators for ImVec2 and ImVec4.
 IM_MSVC_RUNTIME_CHECKS_OFF
 struct ImVec2
 {
@@ -324,7 +326,8 @@ namespace ImGui
     IMGUI_API void          SetCurrentContext(ImGuiContext* ctx);
 
     // Main
-    IMGUI_API ImGuiIO&      GetIO();                                    // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)
+    IMGUI_API ImGuiIO&      GetIO();                                    // access the ImGuiIO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)
+    IMGUI_API ImGuiPlatformIO& GetPlatformIO();                         // access the ImGuiPlatformIO structure (mostly hooks/functions to connect to platform/renderer and OS Clipboard, IME etc.)
     IMGUI_API ImGuiStyle&   GetStyle();                                 // access the Style structure (colors, sizes). Always use PushStyleColor(), PushStyleVar() to modify style mid-frame!
     IMGUI_API void          NewFrame();                                 // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
     IMGUI_API void          EndFrame();                                 // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all!
@@ -366,10 +369,10 @@ namespace ImGui
     // Child Windows
     // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
     // - Before 1.90 (November 2023), the "ImGuiChildFlags child_flags = 0" parameter was "bool border = false".
-    //   This API is backward compatible with old code, as we guarantee that ImGuiChildFlags_Border == true.
+    //   This API is backward compatible with old code, as we guarantee that ImGuiChildFlags_Borders == true.
     //   Consider updating your old code:
     //      BeginChild("Name", size, false)   -> Begin("Name", size, 0); or Begin("Name", size, ImGuiChildFlags_None);
-    //      BeginChild("Name", size, true)    -> Begin("Name", size, ImGuiChildFlags_Border);
+    //      BeginChild("Name", size, true)    -> Begin("Name", size, ImGuiChildFlags_Borders);
     // - Manual sizing (each axis can use a different setting e.g. ImVec2(0.0f, 400.0f)):
     //     == 0.0f: use remaining parent window size for this axis.
     //      > 0.0f: use specified size for this axis.
@@ -437,8 +440,10 @@ namespace ImGui
     IMGUI_API void          PushStyleColor(ImGuiCol idx, ImU32 col);                        // modify a style color. always use this if you modify the style after NewFrame().
     IMGUI_API void          PushStyleColor(ImGuiCol idx, const ImVec4& col);
     IMGUI_API void          PopStyleColor(int count = 1);
-    IMGUI_API void          PushStyleVar(ImGuiStyleVar idx, float val);                     // modify a style float variable. always use this if you modify the style after NewFrame().
-    IMGUI_API void          PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);             // modify a style ImVec2 variable. always use this if you modify the style after NewFrame().
+    IMGUI_API void          PushStyleVar(ImGuiStyleVar idx, float val);                     // modify a style float variable. always use this if you modify the style after NewFrame()!
+    IMGUI_API void          PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);             // modify a style ImVec2 variable. "
+    IMGUI_API void          PushStyleVarX(ImGuiStyleVar idx, float val_x);                  // modify X component of a style ImVec2 variable. "
+    IMGUI_API void          PushStyleVarY(ImGuiStyleVar idx, float val_y);                  // modify Y component of a style ImVec2 variable. "
     IMGUI_API void          PopStyleVar(int count = 1);
     IMGUI_API void          PushItemFlag(ImGuiItemFlags option, bool enabled);              // modify specified shared item flag, e.g. PushItemFlag(ImGuiItemFlags_NoTabStop, true)
     IMGUI_API void          PopItemFlag();
@@ -455,7 +460,7 @@ namespace ImGui
     // - Use the ShowStyleEditor() function to interactively see/edit the colors.
     IMGUI_API ImFont*       GetFont();                                                      // get current font
     IMGUI_API float         GetFontSize();                                                  // get current font size (= height in pixels) of current font with current scale applied
-    IMGUI_API ImVec2        GetFontTexUvWhitePixel();                                       // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
+    IMGUI_API ImVec2        GetFontTexUvWhitePixel();                                       // get UV coordinate for a white pixel, useful to draw custom shapes via the ImDrawList API
     IMGUI_API ImU32         GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f);              // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList
     IMGUI_API ImU32         GetColorU32(const ImVec4& col);                                 // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
     IMGUI_API ImU32         GetColorU32(ImU32 col, float alpha_mul = 1.0f);                 // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
@@ -838,7 +843,7 @@ namespace ImGui
 
     // Legacy Columns API (prefer using Tables!)
     // - You can also use SameLine(pos_x) to mimic simplified columns.
-    IMGUI_API void          Columns(int count = 1, const char* id = NULL, bool border = true);
+    IMGUI_API void          Columns(int count = 1, const char* id = NULL, bool borders = true);
     IMGUI_API void          NextColumn();                                                       // next column, defaults to current row or next row if the current row is finished
     IMGUI_API int           GetColumnIndex();                                                   // get current column index
     IMGUI_API float         GetColumnWidth(int column_index = -1);                              // get column width (in pixels). pass -1 to use current column
@@ -883,7 +888,7 @@ namespace ImGui
     // - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors)
     // - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled)
     // - Tooltips windows by exception are opted out of disabling.
-    // - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it.
+    // - BeginDisabled(false)/EndDisabled() essentially does nothing but is provided to facilitate use of boolean expressions (as a micro-optimization: if you have tens of thousands of BeginDisabled(false)/EndDisabled() pairs, you might want to reformulate your code to avoid making those calls)
     IMGUI_API void          BeginDisabled(bool disabled = true);
     IMGUI_API void          EndDisabled();
 
@@ -1093,7 +1098,7 @@ enum ImGuiWindowFlags_
 };
 
 // Flags for ImGui::BeginChild()
-// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border = false'.
+// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Borders to be backward compatible with old API using 'bool border = false'.
 // About using AutoResizeX/AutoResizeY flags:
 // - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
 // - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
@@ -1104,7 +1109,7 @@ enum ImGuiWindowFlags_
 enum ImGuiChildFlags_
 {
     ImGuiChildFlags_None                    = 0,
-    ImGuiChildFlags_Border                  = 1 << 0,   // Show an outer border and enable WindowPadding. (IMPORTANT: this is always == 1 == true for legacy reason)
+    ImGuiChildFlags_Borders                 = 1 << 0,   // Show an outer border and enable WindowPadding. (IMPORTANT: this is always == 1 == true for legacy reason)
     ImGuiChildFlags_AlwaysUseWindowPadding  = 1 << 1,   // Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
     ImGuiChildFlags_ResizeX                 = 1 << 2,   // Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
     ImGuiChildFlags_ResizeY                 = 1 << 3,   // Allow resize from bottom border (layout direction). "
@@ -1113,6 +1118,11 @@ enum ImGuiChildFlags_
     ImGuiChildFlags_AlwaysAutoResize        = 1 << 6,   // Combined with AutoResizeX/AutoResizeY. Always measure size even when child is hidden, always return true, always disable clipping optimization! NOT RECOMMENDED.
     ImGuiChildFlags_FrameStyle              = 1 << 7,   // Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
     ImGuiChildFlags_NavFlattened            = 1 << 8,   // [BETA] Share focus scope, allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.
+
+    // Obsolete names
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+    ImGuiChildFlags_Border                  = ImGuiChildFlags_Borders,  // Renamed in 1.91.1 (August 2024) for consistency.
+#endif
 };
 
 // Flags for ImGui::PushItemFlag()
@@ -1125,6 +1135,7 @@ enum ImGuiItemFlags_
     ImGuiItemFlags_NoNavDefaultFocus        = 1 << 2,   // false    // Disable item being a candidate for default focus (e.g. used by title bar items).
     ImGuiItemFlags_ButtonRepeat             = 1 << 3,   // false    // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
     ImGuiItemFlags_AutoClosePopups          = 1 << 4,   // true     // MenuItem()/Selectable() automatically close their parent popup window.
+    ImGuiItemFlags_AllowDuplicateId         = 1 << 5,   // false    // Allow submitting an item with the same identifier as an item already submitted this frame without triggering a warning tooltip if io.ConfigDebugHighlightIdConflicts is set.
 };
 
 // Flags for ImGui::InputText()
@@ -1177,8 +1188,8 @@ enum ImGuiTreeNodeFlags_
     ImGuiTreeNodeFlags_NoTreePushOnOpen     = 1 << 3,   // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
     ImGuiTreeNodeFlags_NoAutoOpenOnLog      = 1 << 4,   // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
     ImGuiTreeNodeFlags_DefaultOpen          = 1 << 5,   // Default node to be open
-    ImGuiTreeNodeFlags_OpenOnDoubleClick    = 1 << 6,   // Need double-click to open node
-    ImGuiTreeNodeFlags_OpenOnArrow          = 1 << 7,   // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
+    ImGuiTreeNodeFlags_OpenOnDoubleClick    = 1 << 6,   // Open on double-click instead of simple click (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.
+    ImGuiTreeNodeFlags_OpenOnArrow          = 1 << 7,   // Open when clicking on the arrow part (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.
     ImGuiTreeNodeFlags_Leaf                 = 1 << 8,   // No collapsing, no arrow (use as a convenience for leaf nodes).
     ImGuiTreeNodeFlags_Bullet               = 1 << 9,   // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag!
     ImGuiTreeNodeFlags_FramePadding         = 1 << 10,  // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
@@ -1777,19 +1788,18 @@ enum ImGuiColorEditFlags_
 
 // Flags for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc.
 // We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them.
-// (Those are per-item flags. There are shared flags in ImGuiIO: io.ConfigDragClickToInputText)
+// (Those are per-item flags. There is shared behavior flag too: ImGuiIO: io.ConfigDragClickToInputText)
 enum ImGuiSliderFlags_
 {
-    ImGuiSliderFlags_None                   = 0,
-    ImGuiSliderFlags_AlwaysClamp            = 1 << 4,       // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
-    ImGuiSliderFlags_Logarithmic            = 1 << 5,       // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits.
-    ImGuiSliderFlags_NoRoundToFormat        = 1 << 6,       // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
-    ImGuiSliderFlags_NoInput                = 1 << 7,       // Disable CTRL+Click or Enter key allowing to input text directly into the widget.
-    ImGuiSliderFlags_WrapAround             = 1 << 8,       // Enable wrapping around from max to min and from min to max (only supported by DragXXX() functions for now.
-    ImGuiSliderFlags_InvalidMask_           = 0x7000000F,   // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
-
-    // Obsolete names
-    //ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp, // [renamed in 1.79]
+    ImGuiSliderFlags_None               = 0,
+    ImGuiSliderFlags_Logarithmic        = 1 << 5,       // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits.
+    ImGuiSliderFlags_NoRoundToFormat    = 1 << 6,       // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
+    ImGuiSliderFlags_NoInput            = 1 << 7,       // Disable CTRL+Click or Enter key allowing to input text directly into the widget.
+    ImGuiSliderFlags_WrapAround         = 1 << 8,       // Enable wrapping around from max to min and from min to max. Only supported by DragXXX() functions for now.
+    ImGuiSliderFlags_ClampOnInput       = 1 << 9,       // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
+    ImGuiSliderFlags_ClampZeroRange     = 1 << 10,      // Clamp even if min==max==0.0f. Otherwise due to legacy reason DragXXX functions don't clamp with those values. When your clamping limits are dynamic you almost always want to use it.
+    ImGuiSliderFlags_AlwaysClamp        = ImGuiSliderFlags_ClampOnInput | ImGuiSliderFlags_ClampZeroRange,
+    ImGuiSliderFlags_InvalidMask_       = 0x7000000F,   // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
 };
 
 // Identify a mouse button.
@@ -1938,7 +1948,7 @@ enum ImGuiTableColumnFlags_
     ImGuiTableColumnFlags_NoSort                = 1 << 9,   // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
     ImGuiTableColumnFlags_NoSortAscending       = 1 << 10,  // Disable ability to sort in the ascending direction.
     ImGuiTableColumnFlags_NoSortDescending      = 1 << 11,  // Disable ability to sort in the descending direction.
-    ImGuiTableColumnFlags_NoHeaderLabel         = 1 << 12,  // TableHeadersRow() will not submit horizontal label for this column. Convenient for some small columns. Name will still appear in context menu or in angled headers.
+    ImGuiTableColumnFlags_NoHeaderLabel         = 1 << 12,  // TableHeadersRow() will submit an empty label for this column. Convenient for some small columns. Name will still appear in context menu or in angled headers. You may append into this cell by calling TableSetColumnIndex() right after the TableHeadersRow() call.
     ImGuiTableColumnFlags_NoHeaderWidth         = 1 << 13,  // Disable header text width contribution to automatic column width.
     ImGuiTableColumnFlags_PreferSortAscending   = 1 << 14,  // Make the initial sort direction Ascending when first sorting on this column (default).
     ImGuiTableColumnFlags_PreferSortDescending  = 1 << 15,  // Make the initial sort direction Descending when first sorting on this column.
@@ -2193,6 +2203,8 @@ struct ImGuiStyle
 // - initialization: backends and user code writes to ImGuiIO.
 // - main loop: backends writes to ImGuiIO, user code and imgui code reads from ImGuiIO.
 //-----------------------------------------------------------------------------
+// Also see ImGui::GetPlatformIO() and ImGuiPlatformIO struct for OS/platform related functions: clipboard, IME etc.
+//-----------------------------------------------------------------------------
 
 // [Internal] Storage used by IsKeyDown(), IsKeyPressed() etc functions.
 // If prior to 1.87 you used io.KeysDownDuration[] (which was marked as internal), you should use GetKeyData(key)->DownDuration and *NOT* io.KeysData[key]->DownDuration.
@@ -2219,6 +2231,7 @@ struct ImGuiIO
     const char* LogFilename;                    // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
     void*       UserData;                       // = NULL           // Store your own data.
 
+    // Font system
     ImFontAtlas*Fonts;                          //            // Font atlas: load, rasterize and pack one or more fonts into a single texture.
     float       FontGlobalScale;                // = 1.0f           // Global scale all fonts
     bool        FontAllowUserScaling;           // = false          // Allow user scaling text of individual window with CTRL+Wheel.
@@ -2226,6 +2239,7 @@ struct ImGuiIO
     ImVec2      DisplayFramebufferScale;        // = (1, 1)         // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale.
 
     // Miscellaneous options
+    // (you can visualize and interact with all options in 'Demo->Configuration')
     bool        MouseDrawCursor;                // = false          // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
     bool        ConfigMacOSXBehaviors;          // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
     bool        ConfigNavSwapGamepadButtons;    // = false          // Swap Activate<>Cancel (A<>B) buttons, matching typical "Nintendo/Japanese style" gamepad layout.
@@ -2235,6 +2249,7 @@ struct ImGuiIO
     bool        ConfigDragClickToInputText;     // = false          // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
     bool        ConfigWindowsResizeFromEdges;   // = true           // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
     bool        ConfigWindowsMoveFromTitleBarOnly; // = false       // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
+    bool        ConfigScrollbarScrollByPage;    // = true           // Enable scrolling page by page when clicking outside the scrollbar grab. When disabled, always scroll to clicked location. When enabled, Shift+Click scrolls to clicked location.
     float       ConfigMemoryCompactTimer;       // = 60.0f          // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
 
     // Inputs Behaviors
@@ -2249,12 +2264,37 @@ struct ImGuiIO
     // Debug options
     //------------------------------------------------------------------
 
+    // Options to configure Error Handling and how we handle recoverable errors [EXPERIMENTAL]
+    // - Error recovery is provided as a way to facilitate:
+    //    - Recovery after a programming error (native code or scripting language - the later tends to facilitate iterating on code while running).
+    //    - Recovery after running an exception handler or any error processing which may skip code after an error has been detected.
+    // - Error recovery is not perfect nor guaranteed! It is a feature to ease development.
+    //   You not are not supposed to rely on it in the course of a normal application run.
+    // - Functions that support error recovery are using IM_ASSERT_USER_ERROR() instead of IM_ASSERT().
+    // - By design, we do NOT allow error recovery to be 100% silent. One of the three options needs to be checked!
+    // - Always ensure that on programmers seats you have at minimum Asserts or Tooltips enabled when making direct imgui API calls!
+    //   Otherwise it would severely hinder your ability to catch and correct mistakes!
+    // Read https://github.com/ocornut/imgui/wiki/Error-Handling for details.
+    // - Programmer seats: keep asserts (default), or disable asserts and keep error tooltips (new and nice!)
+    // - Non-programmer seats: maybe disable asserts, but make sure errors are resurfaced (tooltips, visible log entries, use callback etc.)
+    // - Recovery after error/exception: record stack sizes with ErrorRecoveryStoreState(), disable assert, set log callback (to e.g. trigger high-level breakpoint), recover with ErrorRecoveryTryToRecoverState(), restore settings.
+    bool        ConfigErrorRecovery;                // = true       // Enable error recovery support. Some errors won't be detected and lead to direct crashes if recovery is disabled.
+    bool        ConfigErrorRecoveryEnableAssert;    // = true       // Enable asserts on recoverable error. By default call IM_ASSERT() when returning from a failing IM_ASSERT_USER_ERROR()
+    bool        ConfigErrorRecoveryEnableDebugLog;  // = true       // Enable debug log output on recoverable errors.
+    bool        ConfigErrorRecoveryEnableTooltip;   // = true       // Enable tooltip on recoverable errors. The tooltip include a way to enable asserts if they were disabled.
+
     // Option to enable various debug tools showing buttons that will call the IM_DEBUG_BREAK() macro.
     // - The Item Picker tool will be available regardless of this being enabled, in order to maximize its discoverability.
     // - Requires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.
     //   e.g. io.ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent() on Win32, or refer to ImOsIsDebuggerPresent() imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
     bool        ConfigDebugIsDebuggerPresent;   // = false          // Enable various tools calling IM_DEBUG_BREAK().
 
+    // Tools to detect code submitting items with conflicting/duplicate IDs
+    // - Code should use PushID()/PopID() in loops, or append "##xx" to same-label identifiers.
+    // - Empty label e.g. Button("") == same ID as parent widget/node. Use Button("##xx") instead!
+    // - See FAQ https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-about-the-id-stack-system
+    bool        ConfigDebugHighlightIdConflicts;// = true           // Highlight and show an error message when multiple items have conflicting identifiers.
+
     // Tools to test correct Begin/End and BeginChild/EndChild behaviors.
     // - Presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
     // - This is inconsistent with other BeginXXX functions and create confusion for many users.
@@ -2271,7 +2311,7 @@ struct ImGuiIO
     bool        ConfigDebugIniSettings;         // = false          // Save .ini data with extra comments (particularly helpful for Docking, but makes saving slower)
 
     //------------------------------------------------------------------
-    // Platform Functions
+    // Platform Identifiers
     // (the imgui_impl_xxxx backend files are setting those up for you)
     //------------------------------------------------------------------
 
@@ -2282,25 +2322,6 @@ struct ImGuiIO
     void*       BackendRendererUserData;        // = NULL           // User data for renderer backend
     void*       BackendLanguageUserData;        // = NULL           // User data for non C++ programming language backend
 
-    // Optional: Access OS clipboard
-    // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
-    const char* (*GetClipboardTextFn)(void* user_data);
-    void        (*SetClipboardTextFn)(void* user_data, const char* text);
-    void*       ClipboardUserData;
-
-    // Optional: Open link/folder/file in OS Shell
-    // (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
-    bool        (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
-    void*       PlatformOpenInShellUserData;
-
-    // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
-    // (default to use native imm32 api on Windows)
-    void        (*PlatformSetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
-    //void      (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); // [Renamed to io.PlatformSetImeDataFn in 1.91.0]
-
-    // Optional: Platform locale
-    ImWchar     PlatformLocaleDecimalPoint;     // '.'              // [Experimental] Configure decimal point e.g. '.' or ',' useful for some languages (e.g. German), generally pulled from *localeconv()->decimal_point
-
     //------------------------------------------------------------------
     // Input - Call before calling NewFrame()
     //------------------------------------------------------------------
@@ -2402,6 +2423,14 @@ struct ImGuiIO
     //void*     ImeWindowHandle;                    // [Obsoleted in 1.87] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
 #endif
 
+    // Legacy: before 1.91.1, clipboard functions were stored in ImGuiIO instead of ImGuiPlatformIO.
+    // As this is will affect all users of custom engines/backends, we are providing proper legacy redirection (will obsolete).
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+    const char* (*GetClipboardTextFn)(void* user_data);
+    void        (*SetClipboardTextFn)(void* user_data, const char* text);
+    void*       ClipboardUserData;
+#endif
+
     IMGUI_API   ImGuiIO();
 };
 
@@ -2664,7 +2693,7 @@ struct ImGuiListClipper
 // Helpers: ImVec2/ImVec4 operators
 // - It is important that we are keeping those disabled by default so they don't leak in user space.
 // - This is in order to allow user enabling implicit cast operators between ImVec2/ImVec4 and their own types (using IM_VEC2_CLASS_EXTRA in imconfig.h)
-// - You can use '#define IMGUI_DEFINE_MATH_OPERATORS' to import our operators, provided as a courtesy.
+// - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including this file (or in imconfig.h) to access courtesy maths operators for ImVec2 and ImVec4.
 #ifdef IMGUI_DEFINE_MATH_OPERATORS
 #define IMGUI_DEFINE_MATH_OPERATORS_IMPLEMENTED
 IM_MSVC_RUNTIME_CHECKS_OFF
@@ -2859,7 +2888,7 @@ struct ImGuiSelectionBasicStorage
     ImGuiStorage    _Storage;       // [Internal] Selection set. Think of this as similar to e.g. std::set. Prefer not accessing directly: iterate with GetNextSelectedItem().
 
     // Methods
-    ImGuiSelectionBasicStorage();
+    IMGUI_API ImGuiSelectionBasicStorage();
     IMGUI_API void  ApplyRequests(ImGuiMultiSelectIO* ms_io);   // Apply selection requests coming from BeginMultiSelect() and EndMultiSelect() functions. It uses 'items_count' passed to BeginMultiSelect()
     IMGUI_API bool  Contains(ImGuiID id) const;                 // Query if an item id is in selection.
     IMGUI_API void  Clear();                                    // Clear selection
@@ -3140,8 +3169,8 @@ struct ImDrawList
     //inline  void  AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
     //inline  void  AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); }                        // OBSOLETED in 1.90.5 (Mar 2024)
     //inline  void  PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments = 0) { PathEllipticalArcTo(center, ImVec2(radius_x, radius_y), rot, a_min, a_max, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
-    //inline  void  AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
-    //inline  void  PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
+    //inline  void  AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); }                         // OBSOLETED in 1.80 (Jan 2021)
+    //inline  void  PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); }                                                                                // OBSOLETED in 1.80 (Jan 2021)
 
     // [Internal helpers]
     IMGUI_API void  _ResetForNewFrame();
@@ -3151,6 +3180,7 @@ struct ImDrawList
     IMGUI_API void  _OnChangedClipRect();
     IMGUI_API void  _OnChangedTextureID();
     IMGUI_API void  _OnChangedVtxOffset();
+    IMGUI_API void  _SetTextureID(ImTextureID texture_id);
     IMGUI_API int   _CalcCircleAutoSegmentCount(float radius) const;
     IMGUI_API void  _PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step);
     IMGUI_API void  _PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments);
@@ -3385,7 +3415,7 @@ struct ImFontAtlas
 struct ImFont
 {
     // Members: Hot ~20/24 bytes (for CalcTextSize)
-    ImVector             IndexAdvanceX;      // 12-16 // out //            // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI).
+    ImVector             IndexAdvanceX;      // 12-16 // out //            // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this info, and are often bottleneck in large UI).
     float                       FallbackAdvanceX;   // 4     // out // = FallbackGlyph->AdvanceX
     float                       FontSize;           // 4     // in  //            // Height of characters/line, set during loading (don't change after loading)
 
@@ -3445,7 +3475,7 @@ enum ImGuiViewportFlags_
     ImGuiViewportFlags_None                     = 0,
     ImGuiViewportFlags_IsPlatformWindow         = 1 << 0,   // Represent a Platform Window
     ImGuiViewportFlags_IsPlatformMonitor        = 1 << 1,   // Represent a Platform Monitor (unused yet)
-    ImGuiViewportFlags_OwnedByApp               = 1 << 2,   // Platform Window: is created/managed by the application (rather than a dear imgui backend)
+    ImGuiViewportFlags_OwnedByApp               = 1 << 2,   // Platform Window: Is created/managed by the application (rather than a dear imgui backend)
 };
 
 // - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
@@ -3479,7 +3509,38 @@ struct ImGuiViewport
 // [SECTION] Platform Dependent Interfaces
 //-----------------------------------------------------------------------------
 
-// (Optional) Support for IME (Input Method Editor) via the io.PlatformSetImeDataFn() function.
+// Access via ImGui::GetPlatformIO()
+struct ImGuiPlatformIO
+{
+    IMGUI_API ImGuiPlatformIO();
+
+    //------------------------------------------------------------------
+    // Input - Interface with OS/backends
+    //------------------------------------------------------------------
+
+    // Optional: Access OS clipboard
+    // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
+    const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx);
+    void        (*Platform_SetClipboardTextFn)(ImGuiContext* ctx, const char* text);
+    void*       Platform_ClipboardUserData;
+
+    // Optional: Open link/folder/file in OS Shell
+    // (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
+    bool        (*Platform_OpenInShellFn)(ImGuiContext* ctx, const char* path);
+    void*       Platform_OpenInShellUserData;
+
+    // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
+    // (default to use native imm32 api on Windows)
+    void        (*Platform_SetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
+    void*       Platform_ImeUserData;
+    //void      (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); // [Renamed to platform_io.PlatformSetImeDataFn in 1.91.1]
+
+    // Optional: Platform locale
+    // [Experimental] Configure decimal point e.g. '.' or ',' useful for some languages (e.g. German), generally pulled from *localeconv()->decimal_point
+    ImWchar     Platform_LocaleDecimalPoint;     // '.'
+};
+
+// (Optional) Support for IME (Input Method Editor) via the platform_io.Platform_SetImeDataFn() function.
 struct ImGuiPlatformImeData
 {
     bool    WantVisible;        // A widget wants the IME to be visible
@@ -3509,8 +3570,8 @@ namespace ImGui
     // OBSOLETED in 1.90.0 (from September 2023)
     static inline bool  BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0)  { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); }
     static inline void  EndChildFrame()                                                                     { EndChild(); }
-    //static inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags){ return BeginChild(str_id, size_arg, border ? ImGuiChildFlags_Border : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Border
-    //static inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags)        { return BeginChild(id, size_arg, border ? ImGuiChildFlags_Border : ImGuiChildFlags_None, window_flags);     } // Unnecessary as true == ImGuiChildFlags_Border
+    //static inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags){ return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders
+    //static inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags)        { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags);     } // Unnecessary as true == ImGuiChildFlags_Borders
     static inline void  ShowStackToolWindow(bool* p_open = NULL)                { ShowIDStackToolWindow(p_open); }
     IMGUI_API bool      Combo(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int popup_max_height_in_items = -1);
     IMGUI_API bool      ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1);
@@ -3519,13 +3580,13 @@ namespace ImGui
     // OBSOLETED in 1.89.4 (from March 2023)
     static inline void  PushAllowKeyboardFocus(bool tab_stop)                   { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); }
     static inline void  PopAllowKeyboardFocus()                                 { PopItemFlag(); }
-    // OBSOLETED in 1.89 (from August 2022)
-    IMGUI_API bool      ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Use new ImageButton() signature (explicit item id, regular FramePadding)
     // OBSOLETED in 1.87 (from February 2022 but more formally obsoleted April 2024)
     IMGUI_API ImGuiKey  GetKeyIndex(ImGuiKey key);                              // Map ImGuiKey_* values into legacy native key index. == io.KeyMap[key]. When using a 1.87+ backend using io.AddKeyEvent(), calling GetKeyIndex() with ANY ImGuiKey_XXXX values will return the same value!
     //static inline ImGuiKey GetKeyIndex(ImGuiKey key)                          { IM_ASSERT(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END); return key; }
 
     // Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
+    //-- OBSOLETED in 1.89 (from August 2022)
+    //IMGUI_API bool      ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // --> Use new ImageButton() signature (explicit item id, regular FramePadding). Refer to code in 1.91 if you want to grab a copy of this version.
     //-- OBSOLETED in 1.88 (from May 2022)
     //static inline void  CaptureKeyboardFromApp(bool want_capture_keyboard = true)     { SetNextFrameWantCaptureKeyboard(want_capture_keyboard); } // Renamed as name was misleading + removed default value.
     //static inline void  CaptureMouseFromApp(bool want_capture_mouse = true)           { SetNextFrameWantCaptureMouse(want_capture_mouse); }       // Renamed as name was misleading + removed default value.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 4d6c2bbf..8df1755f 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0
+// dear imgui, v1.91.3
 // (demo code)
 
 // Help:
@@ -116,6 +116,9 @@ Index of this file:
 #if !defined(_MSC_VER) || _MSC_VER >= 1800
 #include        // PRId64/PRIu64, not avail in some MinGW headers.
 #endif
+#ifdef __EMSCRIPTEN__
+#include      // __EMSCRIPTEN_major__ etc.
+#endif
 
 // Visual Studio warnings
 #ifdef _MSC_VER
@@ -310,23 +313,24 @@ static ExampleTreeNode* ExampleTree_CreateNode(const char* name, int uid, Exampl
 static ExampleTreeNode* ExampleTree_CreateDemoTree()
 {
     static const char* root_names[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pear", "Pineapple", "Strawberry", "Watermelon" };
-    char name_buf[32];
+    const size_t NAME_MAX_LEN = sizeof(ExampleTreeNode::Name);
+    char name_buf[NAME_MAX_LEN];
     int uid = 0;
     ExampleTreeNode* node_L0 = ExampleTree_CreateNode("", ++uid, NULL);
     const int root_items_multiplier = 2;
     for (int idx_L0 = 0; idx_L0 < IM_ARRAYSIZE(root_names) * root_items_multiplier; idx_L0++)
     {
-        snprintf(name_buf, 32, "%s %d", root_names[idx_L0 / root_items_multiplier], idx_L0 % root_items_multiplier);
+        snprintf(name_buf, IM_ARRAYSIZE(name_buf), "%s %d", root_names[idx_L0 / root_items_multiplier], idx_L0 % root_items_multiplier);
         ExampleTreeNode* node_L1 = ExampleTree_CreateNode(name_buf, ++uid, node_L0);
         const int number_of_childs = (int)strlen(node_L1->Name);
         for (int idx_L1 = 0; idx_L1 < number_of_childs; idx_L1++)
         {
-            snprintf(name_buf, 32, "Child %d", idx_L1);
+            snprintf(name_buf, IM_ARRAYSIZE(name_buf), "Child %d", idx_L1);
             ExampleTreeNode* node_L2 = ExampleTree_CreateNode(name_buf, ++uid, node_L1);
             node_L2->HasData = true;
             if (idx_L1 == 0)
             {
-                snprintf(name_buf, 32, "Sub-child %d", 0);
+                snprintf(name_buf, IM_ARRAYSIZE(name_buf), "Sub-child %d", 0);
                 ExampleTreeNode* node_L3 = ExampleTree_CreateNode(name_buf, ++uid, node_L2);
                 node_L3->HasData = true;
             }
@@ -535,15 +539,37 @@ void ImGui::ShowDemoWindow(bool* p_open)
             ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
             ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
             ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
+            ImGui::Checkbox("io.ConfigScrollbarScrollByPage", &io.ConfigScrollbarScrollByPage);
+            ImGui::SameLine(); HelpMarker("Enable scrolling page by page when clicking outside the scrollbar grab.\nWhen disabled, always scroll to clicked location.\nWhen enabled, Shift+Click scrolls to clicked location.");
             ImGui::Checkbox("io.ConfigMacOSXBehaviors", &io.ConfigMacOSXBehaviors);
             ImGui::SameLine(); HelpMarker("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors.");
             ImGui::Text("Also see Style->Rendering for rendering options.");
 
+            // Also read: https://github.com/ocornut/imgui/wiki/Error-Handling
+            ImGui::SeparatorText("Error Handling");
+
+            ImGui::Checkbox("io.ConfigErrorRecovery", &io.ConfigErrorRecovery);
+            ImGui::SameLine(); HelpMarker(
+                "Options to configure how we handle recoverable errors.\n"
+                "- Error recovery is not perfect nor guaranteed! It is a feature to ease development.\n"
+                "- You not are not supposed to rely on it in the course of a normal application run.\n"
+                "- Possible usage: facilitate recovery from errors triggered from a scripting language or after specific exceptions handlers.\n"
+                "- Always ensure that on programmers seat you have at minimum Asserts or Tooltips enabled when making direct imgui API call!"
+                "Otherwise it would severely hinder your ability to catch and correct mistakes!");
+            ImGui::Checkbox("io.ConfigErrorRecoveryEnableAssert", &io.ConfigErrorRecoveryEnableAssert);
+            ImGui::Checkbox("io.ConfigErrorRecoveryEnableDebugLog", &io.ConfigErrorRecoveryEnableDebugLog);
+            ImGui::Checkbox("io.ConfigErrorRecoveryEnableTooltip", &io.ConfigErrorRecoveryEnableTooltip);
+            if (!io.ConfigErrorRecoveryEnableAssert && !io.ConfigErrorRecoveryEnableDebugLog && !io.ConfigErrorRecoveryEnableTooltip)
+                io.ConfigErrorRecoveryEnableAssert = io.ConfigErrorRecoveryEnableDebugLog = io.ConfigErrorRecoveryEnableTooltip = true;
+
+            // Also read: https://github.com/ocornut/imgui/wiki/Debug-Tools
             ImGui::SeparatorText("Debug");
             ImGui::Checkbox("io.ConfigDebugIsDebuggerPresent", &io.ConfigDebugIsDebuggerPresent);
             ImGui::SameLine(); HelpMarker("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.");
+            ImGui::Checkbox("io.ConfigDebugHighlightIdConflicts", &io.ConfigDebugHighlightIdConflicts);
+            ImGui::SameLine(); HelpMarker("Highlight and show an error message when multiple items have conflicting identifiers.");
             ImGui::BeginDisabled();
-            ImGui::Checkbox("io.ConfigDebugBeginReturnValueOnce", &io.ConfigDebugBeginReturnValueOnce); // .
+            ImGui::Checkbox("io.ConfigDebugBeginReturnValueOnce", &io.ConfigDebugBeginReturnValueOnce);
             ImGui::EndDisabled();
             ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover.");
             ImGui::Checkbox("io.ConfigDebugBeginReturnValueLoop", &io.ConfigDebugBeginReturnValueLoop);
@@ -571,6 +597,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
             ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos",       &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos);
             ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
             ImGui::EndDisabled();
+
             ImGui::TreePop();
             ImGui::Spacing();
         }
@@ -680,6 +707,7 @@ static void ShowDemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
         if (ImGui::BeginMenu("Tools"))
         {
             IMGUI_DEMO_MARKER("Menu/Tools");
+            ImGuiIO& io = ImGui::GetIO();
 #ifndef IMGUI_DISABLE_DEBUG_TOOLS
             const bool has_debug_tools = true;
 #else
@@ -688,14 +716,16 @@ static void ShowDemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
             ImGui::MenuItem("Metrics/Debugger", NULL, &demo_data->ShowMetrics, has_debug_tools);
             ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
             ImGui::MenuItem("ID Stack Tool", NULL, &demo_data->ShowIDStackTool, has_debug_tools);
-            ImGui::MenuItem("Style Editor", NULL, &demo_data->ShowStyleEditor);
-            bool is_debugger_present = ImGui::GetIO().ConfigDebugIsDebuggerPresent;
+            bool is_debugger_present = io.ConfigDebugIsDebuggerPresent;
             if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools && is_debugger_present))
                 ImGui::DebugStartItemPicker();
             if (!is_debugger_present)
                 ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable the menu option to avoid casual users crashing the application.\n\nYou can however always access the Item Picker in Metrics->Tools.");
-            ImGui::Separator();
+            ImGui::MenuItem("Style Editor", NULL, &demo_data->ShowStyleEditor);
             ImGui::MenuItem("About Dear ImGui", NULL, &demo_data->ShowAbout);
+
+            ImGui::SeparatorText("Debug Options");
+            ImGui::MenuItem("Highlight ID Conflicts", NULL, &io.ConfigDebugHighlightIdConflicts, has_debug_tools);
             ImGui::EndMenu();
         }
         ImGui::EndMenuBar();
@@ -1996,8 +2026,12 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
         ImGui::SameLine();
         ImGui::SliderInt("Sample count", &display_count, 1, 400);
         float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
-        ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
-        ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
+        ImGui::PlotLines("Lines##2", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
+        ImGui::PlotHistogram("Histogram##2", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
+        ImGui::Separator();
+
+        ImGui::Text("Need better plotting and graphing? Consider using ImPlot:");
+        ImGui::TextLinkOpenURL("https://github.com/epezent/implot");
         ImGui::Separator();
 
         ImGui::TreePop();
@@ -2231,7 +2265,10 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
         // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same!
         static ImGuiSliderFlags flags = ImGuiSliderFlags_None;
         ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp);
-        ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click.");
+        ImGui::CheckboxFlags("ImGuiSliderFlags_ClampOnInput", &flags, ImGuiSliderFlags_ClampOnInput);
+        ImGui::SameLine(); HelpMarker("Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.");
+        ImGui::CheckboxFlags("ImGuiSliderFlags_ClampZeroRange", &flags, ImGuiSliderFlags_ClampZeroRange);
+        ImGui::SameLine(); HelpMarker("Clamp even if min==max==0.0f. Otherwise DragXXX functions don't clamp.");
         ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic);
         ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values).");
         ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat);
@@ -2249,6 +2286,8 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
         ImGui::DragFloat("DragFloat (0 -> +inf)", &drag_f, 0.005f, 0.0f, FLT_MAX, "%.3f", flags);
         ImGui::DragFloat("DragFloat (-inf -> 1)", &drag_f, 0.005f, -FLT_MAX, 1.0f, "%.3f", flags);
         ImGui::DragFloat("DragFloat (-inf -> +inf)", &drag_f, 0.005f, -FLT_MAX, +FLT_MAX, "%.3f", flags);
+        //ImGui::DragFloat("DragFloat (0 -> 0)", &drag_f, 0.005f, 0.0f, 0.0f, "%.3f", flags);           // To test ClampZeroRange
+        //ImGui::DragFloat("DragFloat (100 -> 100)", &drag_f, 0.005f, 100.0f, 100.0f, "%.3f", flags);
         ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags);
 
         // Sliders
@@ -2588,6 +2627,11 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
         IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Drag to reorder items (simple)");
         if (ImGui::TreeNode("Drag to reorder items (simple)"))
         {
+            // FIXME: there is temporary (usually single-frame) ID Conflict during reordering as a same item may be submitting twice.
+            // This code was always slightly faulty but in a way which was not easily noticeable.
+            // Until we fix this, enable ImGuiItemFlags_AllowDuplicateId to disable detecting the issue.
+            ImGui::PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true);
+
             // Simple reordering
             HelpMarker(
                 "We don't use the drag and drop api at all here! "
@@ -2609,6 +2653,8 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
                     }
                 }
             }
+
+            ImGui::PopItemFlag();
             ImGui::TreePop();
         }
 
@@ -2761,7 +2807,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
         static bool embed_all_inside_a_child_window = false;
         ImGui::Checkbox("Embed everything inside a child window for testing _RootWindow flag.", &embed_all_inside_a_child_window);
         if (embed_all_inside_a_child_window)
-            ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), ImGuiChildFlags_Border);
+            ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), ImGuiChildFlags_Borders);
 
         // Testing IsWindowFocused() function with its various flags.
         ImGui::BulletText(
@@ -2809,7 +2855,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
             ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow),
             ImGui::IsWindowHovered(ImGuiHoveredFlags_Stationary));
 
-        ImGui::BeginChild("child", ImVec2(0, 50), ImGuiChildFlags_Border);
+        ImGui::BeginChild("child", ImVec2(0, 50), ImGuiChildFlags_Borders);
         ImGui::Text("This is another child window for testing the _ChildWindows flag.");
         ImGui::EndChild();
         if (embed_all_inside_a_child_window)
@@ -3374,7 +3420,7 @@ static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data)
             ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
             ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
 
-            if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY))
+            if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeY))
             {
                 ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, -1, IM_ARRAYSIZE(items));
                 ImGuiSelectionExternalStorage storage_wrapper;
@@ -3676,7 +3722,7 @@ static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data)
             {
                 ImVec2 color_button_sz(ImGui::GetFontSize(), ImGui::GetFontSize());
                 if (widget_type == WidgetType_TreeNode)
-                    ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
+                    ImGui::PushStyleVarY(ImGuiStyleVar_ItemSpacing, 0.0f);
 
                 ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size, items.Size);
                 selection.ApplyRequests(ms_io);
@@ -3692,7 +3738,7 @@ static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data)
                     ImGui::BeginTable("##Split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_NoPadOuterX);
                     ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.70f);
                     ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.30f);
-                    //ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
+                    //ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacingY, 0.0f);
                 }
 
                 ImGuiListClipper clipper;
@@ -3880,7 +3926,7 @@ static void ShowDemoWindowLayout()
             if (!disable_menu)
                 window_flags |= ImGuiWindowFlags_MenuBar;
             ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
-            ImGui::BeginChild("ChildR", ImVec2(0, 260), ImGuiChildFlags_Border, window_flags);
+            ImGui::BeginChild("ChildR", ImVec2(0, 260), ImGuiChildFlags_Borders, window_flags);
             if (!disable_menu && ImGui::BeginMenuBar())
             {
                 if (ImGui::BeginMenu("Menu"))
@@ -3909,8 +3955,11 @@ static void ShowDemoWindowLayout()
         ImGui::SeparatorText("Manual-resize");
         {
             HelpMarker("Drag bottom border to resize. Double-click bottom border to auto-fit to vertical contents.");
+            //if (ImGui::Button("Set Height to 200"))
+            //    ImGui::SetNextWindowSize(ImVec2(-FLT_MIN, 200.0f));
+
             ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::GetStyleColorVec4(ImGuiCol_FrameBg));
-            if (ImGui::BeginChild("ResizableChild", ImVec2(-FLT_MIN, ImGui::GetTextLineHeightWithSpacing() * 8), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY))
+            if (ImGui::BeginChild("ResizableChild", ImVec2(-FLT_MIN, ImGui::GetTextLineHeightWithSpacing() * 8), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeY))
                 for (int n = 0; n < 10; n++)
                     ImGui::Text("Line %04d", n);
             ImGui::PopStyleColor();
@@ -3928,7 +3977,7 @@ static void ShowDemoWindowLayout()
             ImGui::DragInt("Max Height (in Lines)", &max_height_in_lines, 0.2f);
 
             ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 1), ImVec2(FLT_MAX, ImGui::GetTextLineHeightWithSpacing() * max_height_in_lines));
-            if (ImGui::BeginChild("ConstrainedChild", ImVec2(-FLT_MIN, 0.0f), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY))
+            if (ImGui::BeginChild("ConstrainedChild", ImVec2(-FLT_MIN, 0.0f), ImGuiChildFlags_Borders | ImGuiChildFlags_AutoResizeY))
                 for (int n = 0; n < draw_lines; n++)
                     ImGui::Text("Line %04d", n);
             ImGui::EndChild();
@@ -3946,11 +3995,11 @@ static void ShowDemoWindowLayout()
         {
             static int offset_x = 0;
             static bool override_bg_color = true;
-            static ImGuiChildFlags child_flags = ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY;
+            static ImGuiChildFlags child_flags = ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY;
             ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
             ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000);
             ImGui::Checkbox("Override ChildBg color", &override_bg_color);
-            ImGui::CheckboxFlags("ImGuiChildFlags_Border", &child_flags, ImGuiChildFlags_Border);
+            ImGui::CheckboxFlags("ImGuiChildFlags_Borders", &child_flags, ImGuiChildFlags_Borders);
             ImGui::CheckboxFlags("ImGuiChildFlags_AlwaysUseWindowPadding", &child_flags, ImGuiChildFlags_AlwaysUseWindowPadding);
             ImGui::CheckboxFlags("ImGuiChildFlags_ResizeX", &child_flags, ImGuiChildFlags_ResizeX);
             ImGui::CheckboxFlags("ImGuiChildFlags_ResizeY", &child_flags, ImGuiChildFlags_ResizeY);
@@ -4217,7 +4266,7 @@ static void ShowDemoWindowLayout()
             // down by FramePadding.y ahead of time)
             ImGui::AlignTextToFramePadding();
             ImGui::Text("OK Blahblah"); ImGui::SameLine();
-            ImGui::Button("Some framed item"); ImGui::SameLine();
+            ImGui::Button("Some framed item##2"); ImGui::SameLine();
             HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y");
 
             // SmallButton() uses the same vertical padding as Text
@@ -4360,7 +4409,7 @@ static void ShowDemoWindowLayout()
 
             const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0;
             const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
-            const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), ImGuiChildFlags_Border, child_flags);
+            const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), ImGuiChildFlags_Borders, child_flags);
             if (ImGui::BeginMenuBar())
             {
                 ImGui::TextUnformatted("abc");
@@ -4407,7 +4456,7 @@ static void ShowDemoWindowLayout()
             float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f;
             ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0);
             ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
-            bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), ImGuiChildFlags_Border, child_flags);
+            bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), ImGuiChildFlags_Borders, child_flags);
             if (scroll_to_off)
                 ImGui::SetScrollX(scroll_to_off_px);
             if (scroll_to_pos)
@@ -4449,7 +4498,7 @@ static void ShowDemoWindowLayout()
         ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
         ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f));
         ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30);
-        ImGui::BeginChild("scrolling", scrolling_child_size, ImGuiChildFlags_Border, ImGuiWindowFlags_HorizontalScrollbar);
+        ImGui::BeginChild("scrolling", scrolling_child_size, ImGuiChildFlags_Borders, ImGuiWindowFlags_HorizontalScrollbar);
         for (int line = 0; line < lines; line++)
         {
             // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine()
@@ -4595,7 +4644,7 @@ static void ShowDemoWindowLayout()
             }
             if (show_child)
             {
-                ImGui::BeginChild("child", ImVec2(0, 0), ImGuiChildFlags_Border);
+                ImGui::BeginChild("child", ImVec2(0, 0), ImGuiChildFlags_Borders);
                 ImGui::EndChild();
             }
             ImGui::End();
@@ -5081,8 +5130,8 @@ const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL;
 static void PushStyleCompact()
 {
     ImGuiStyle& style = ImGui::GetStyle();
-    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, (float)(int)(style.FramePadding.y * 0.60f)));
-    ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, (float)(int)(style.ItemSpacing.y * 0.60f)));
+    ImGui::PushStyleVarY(ImGuiStyleVar_FramePadding, (float)(int)(style.FramePadding.y * 0.60f));
+    ImGui::PushStyleVarY(ImGuiStyleVar_ItemSpacing, (float)(int)(style.ItemSpacing.y * 0.60f));
 }
 
 static void PopStyleCompact()
@@ -6116,7 +6165,7 @@ static void ShowDemoWindowTables()
             for (int row = 0; row < 8; row++)
             {
                 if ((row % 3) == 2)
-                    ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(style.CellPadding.x, 20.0f));
+                    ImGui::PushStyleVarY(ImGuiStyleVar_CellPadding, 20.0f);
                 ImGui::TableNextRow(ImGuiTableRowFlags_None);
                 ImGui::TableNextColumn();
                 ImGui::Text("CellPadding.y = %.2f", style.CellPadding.y);
@@ -6395,7 +6444,11 @@ static void ShowDemoWindowTables()
             // FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox.
             static bool column_selected[3] = {};
 
-            // Instead of calling TableHeadersRow() we'll submit custom headers ourselves
+            // Instead of calling TableHeadersRow() we'll submit custom headers ourselves.
+            // (A different approach is also possible:
+            //    - Specify ImGuiTableColumnFlags_NoHeaderLabel in some TableSetupColumn() call.
+            //    - Call TableHeadersRow() normally. This will submit TableHeader() with no name.
+            //    - Then call TableSetColumnIndex() to position yourself in the column and submit your stuff e.g. Checkbox().)
             ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
             for (int column = 0; column < COLUMNS_COUNT; column++)
             {
@@ -6410,6 +6463,7 @@ static void ShowDemoWindowTables()
                 ImGui::PopID();
             }
 
+            // Submit table contents
             for (int row = 0; row < 5; row++)
             {
                 ImGui::TableNextRow();
@@ -6444,6 +6498,7 @@ static void ShowDemoWindowTables()
         ImGui::CheckboxFlags("_ScrollX", &table_flags, ImGuiTableFlags_ScrollX);
         ImGui::CheckboxFlags("_ScrollY", &table_flags, ImGuiTableFlags_ScrollY);
         ImGui::CheckboxFlags("_Resizable", &table_flags, ImGuiTableFlags_Resizable);
+        ImGui::CheckboxFlags("_Sortable", &table_flags, ImGuiTableFlags_Sortable);
         ImGui::CheckboxFlags("_NoBordersInBody", &table_flags, ImGuiTableFlags_NoBordersInBody);
         ImGui::CheckboxFlags("_HighlightHoveredColumn", &table_flags, ImGuiTableFlags_HighlightHoveredColumn);
         ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
@@ -7134,12 +7189,14 @@ static void ShowDemoWindowColumns()
         {
             if (h_borders && ImGui::GetColumnIndex() == 0)
                 ImGui::Separator();
+            ImGui::PushID(i);
             ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i);
             ImGui::Text("Width %.2f", ImGui::GetColumnWidth());
             ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x);
             ImGui::Text("Offset %.2f", ImGui::GetColumnOffset());
             ImGui::Text("Long text that is likely to clip");
             ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f));
+            ImGui::PopID();
             ImGui::NextColumn();
         }
         ImGui::Columns(1);
@@ -7462,7 +7519,8 @@ static void ShowDemoWindowInputs()
             IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT);
 
             ImGuiMouseCursor current = ImGui::GetMouseCursor();
-            ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]);
+            const char* cursor_name = (current >= ImGuiMouseCursor_Arrow) && (current < ImGuiMouseCursor_COUNT) ? mouse_cursors_names[current] : "N/A";
+            ImGui::Text("Current mouse cursor = %d: %s", current, cursor_name);
             ImGui::BeginDisabled(true);
             ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
             ImGui::EndDisabled();
@@ -7687,6 +7745,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
 #endif
 #ifdef __EMSCRIPTEN__
         ImGui::Text("define: __EMSCRIPTEN__");
+        ImGui::Text("Emscripten: %d.%d.%d", __EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__);
 #endif
         ImGui::Separator();
         ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL");
@@ -7941,7 +8000,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
                 "Right-click to open edit options menu.");
 
             ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX));
-            ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
+            ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
             ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
             for (int i = 0; i < ImGuiCol_COUNT; i++)
             {
@@ -8175,7 +8234,7 @@ static void ShowExampleMenuFile()
     {
         static bool enabled = true;
         ImGui::MenuItem("Enabled", "", &enabled);
-        ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Border);
+        ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Borders);
         for (int i = 0; i < 10; i++)
             ImGui::Text("Scrolling Text %d", i);
         ImGui::EndChild();
@@ -8772,7 +8831,7 @@ static void ShowExampleAppLayout(bool* p_open)
         // Left
         static int selected = 0;
         {
-            ImGui::BeginChild("left pane", ImVec2(150, 0), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX);
+            ImGui::BeginChild("left pane", ImVec2(150, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeX);
             for (int i = 0; i < 100; i++)
             {
                 // FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav
@@ -8833,7 +8892,7 @@ struct ExampleAppPropertyEditor
     {
         // Left side: draw tree
         // - Currently using a table to benefit from RowBg feature
-        if (ImGui::BeginChild("##tree", ImVec2(300, 0), ImGuiChildFlags_ResizeX | ImGuiChildFlags_Border | ImGuiChildFlags_NavFlattened))
+        if (ImGui::BeginChild("##tree", ImVec2(300, 0), ImGuiChildFlags_ResizeX | ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened))
         {
             ImGui::SetNextItemWidth(-FLT_MIN);
             ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_F, ImGuiInputFlags_Tooltip);
@@ -9447,7 +9506,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
             // To use a child window instead we could use, e.g:
             //      ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));      // Disable padding
             //      ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(50, 50, 50, 255));  // Set a background color
-            //      ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove);
+            //      ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove);
             //      ImGui::PopStyleColor();
             //      ImGui::PopStyleVar();
             //      [...]
@@ -10099,7 +10158,7 @@ struct ExampleAssetsBrowser
 
         ImGuiIO& io = ImGui::GetIO();
         ImGui::SetNextWindowContentSize(ImVec2(0.0f, LayoutOuterPadding + LayoutLineCount * (LayoutItemSize.x + LayoutItemSpacing)));
-        if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove))
+        if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove))
         {
             ImDrawList* draw_list = ImGui::GetWindowDrawList();
 
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 57486a6e..8084e53c 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0
+// dear imgui, v1.91.3
 // (drawing and font code)
 
 /*
@@ -526,7 +526,6 @@ void ImDrawList::_OnChangedClipRect()
         CmdBuffer.pop_back();
         return;
     }
-
     curr_cmd->ClipRect = _CmdHeader.ClipRect;
 }
 
@@ -549,7 +548,6 @@ void ImDrawList::_OnChangedTextureID()
         CmdBuffer.pop_back();
         return;
     }
-
     curr_cmd->TextureId = _CmdHeader.TextureId;
 }
 
@@ -625,6 +623,15 @@ void ImDrawList::PopTextureID()
     _OnChangedTextureID();
 }
 
+// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID().
+void ImDrawList::_SetTextureID(ImTextureID texture_id)
+{
+    if (_CmdHeader.TextureId == texture_id)
+        return;
+    _CmdHeader.TextureId = texture_id;
+    _OnChangedTextureID();
+}
+
 // Reserve space for a number of vertices and indices.
 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
@@ -2492,13 +2499,14 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
 {
     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
-    IM_ASSERT(font_cfg->SizePixels > 0.0f);
+    IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
+    IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?");
 
     // Create new font
     if (!font_cfg->MergeMode)
         Fonts.push_back(IM_NEW(ImFont));
     else
-        IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
+        IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
 
     ConfigData.push_back(*font_cfg);
     ImFontConfig& new_font_cfg = ConfigData.back();
@@ -2815,8 +2823,9 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
         {
             // Check for valid range. This may also help detect *some* dangling pointers, because a common
-            // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
-            IM_ASSERT(src_range[0] <= src_range[1]);
+            // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
+            // or to forget to zero-terminate the glyph range array.
+            IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
         }
         dst_tmp.SrcCount++;
diff --git a/imgui_internal.h b/imgui_internal.h
index ab43922b..9f47ecd2 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0
+// dear imgui, v1.91.3
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@@ -28,6 +28,7 @@ Index of this file:
 // [SECTION] Viewport support
 // [SECTION] Settings support
 // [SECTION] Localization support
+// [SECTION] Error handling, State recovery support
 // [SECTION] Metrics, Debug tools
 // [SECTION] Generic context hooks
 // [SECTION] ImGuiContext (main imgui context)
@@ -94,6 +95,7 @@ Index of this file:
 #pragma GCC diagnostic push
 #pragma GCC diagnostic ignored "-Wpragmas"              // warning: unknown option after '#pragma GCC diagnostic' kind
 #pragma GCC diagnostic ignored "-Wclass-memaccess"      // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
+#pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion"  // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
 #endif
 
 // In 1.89.4, we moved the implementation of "courtesy maths operators" from imgui_internal.h in imgui.h
@@ -130,6 +132,7 @@ struct ImGuiContext;                // Main Dear ImGui context
 struct ImGuiContextHook;            // Hook for extensions like ImGuiTestEngine
 struct ImGuiDataVarInfo;            // Variable information (e.g. to access style variables from an enum)
 struct ImGuiDataTypeInfo;           // Type information associated to a ImGuiDataType enum
+struct ImGuiErrorRecoveryState;     // Storage of stack sizes for error handling and recovery
 struct ImGuiGroupData;              // Stacked storage data for BeginGroup()/EndGroup()
 struct ImGuiInputTextState;         // Internal state of the currently focused/edited text input box
 struct ImGuiInputTextDeactivateData;// Short term storage to backup text of a deactivating InputText() while another is stealing active id
@@ -146,7 +149,6 @@ struct ImGuiOldColumnData;          // Storage data for a single column for lega
 struct ImGuiOldColumns;             // Storage data for a columns set for legacy Columns() api
 struct ImGuiPopupData;              // Storage for current popup stack
 struct ImGuiSettingsHandler;        // Storage for one type registered in the .ini file
-struct ImGuiStackSizes;             // Storage of stack sizes for debugging/asserting
 struct ImGuiStyleMod;               // Stacked style modifier, backup of modified data so we can restore it
 struct ImGuiTabBar;                 // Storage for a tab bar
 struct ImGuiTabItem;                // Storage for a tab item (within a tab bar)
@@ -172,7 +174,7 @@ typedef int ImGuiLayoutType;            // -> enum ImGuiLayoutType_         // E
 // Flags
 typedef int ImGuiActivateFlags;         // -> enum ImGuiActivateFlags_      // Flags: for navigation/focus function (will be for ActivateItem() later)
 typedef int ImGuiDebugLogFlags;         // -> enum ImGuiDebugLogFlags_      // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
-typedef int ImGuiFocusRequestFlags;     // -> enum ImGuiFocusRequestFlags_  // Flags: for FocusWindow();
+typedef int ImGuiFocusRequestFlags;     // -> enum ImGuiFocusRequestFlags_  // Flags: for FocusWindow()
 typedef int ImGuiItemStatusFlags;       // -> enum ImGuiItemStatusFlags_    // Flags: for g.LastItemData.StatusFlags
 typedef int ImGuiOldColumnFlags;        // -> enum ImGuiOldColumnFlags_     // Flags: for BeginColumns()
 typedef int ImGuiNavHighlightFlags;     // -> enum ImGuiNavHighlightFlags_  // Flags: for RenderNavHighlight()
@@ -186,8 +188,6 @@ typedef int ImGuiTooltipFlags;          // -> enum ImGuiTooltipFlags_       // F
 typedef int ImGuiTypingSelectFlags;     // -> enum ImGuiTypingSelectFlags_  // Flags: for GetTypingSelectRequest()
 typedef int ImGuiWindowRefreshFlags;    // -> enum ImGuiWindowRefreshFlags_ // Flags: for SetNextWindowRefreshPolicy()
 
-typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...);
-
 //-----------------------------------------------------------------------------
 // [SECTION] Context pointer
 // See implementation of this variable in imgui.cpp for comments and details.
@@ -197,24 +197,6 @@ typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...);
 extern IMGUI_API ImGuiContext* GImGui;  // Current implicit context pointer
 #endif
 
-//-------------------------------------------------------------------------
-// [SECTION] STB libraries includes
-//-------------------------------------------------------------------------
-
-namespace ImStb
-{
-
-#undef IMSTB_TEXTEDIT_STRING
-#undef IMSTB_TEXTEDIT_CHARTYPE
-#define IMSTB_TEXTEDIT_STRING             ImGuiInputTextState
-#define IMSTB_TEXTEDIT_CHARTYPE           ImWchar
-#define IMSTB_TEXTEDIT_GETWIDTH_NEWLINE   (-1.0f)
-#define IMSTB_TEXTEDIT_UNDOSTATECOUNT     99
-#define IMSTB_TEXTEDIT_UNDOCHARCOUNT      999
-#include "imstb_textedit.h"
-
-} // namespace ImStb
-
 //-----------------------------------------------------------------------------
 // [SECTION] Macros
 //-----------------------------------------------------------------------------
@@ -235,6 +217,7 @@ namespace ImStb
 #else
 #define IMGUI_DEBUG_LOG(...)            ((void)0)
 #endif
+#define IMGUI_DEBUG_LOG_ERROR(...)      do { ImGuiContext& g2 = *GImGui; if (g2.DebugLogFlags & ImGuiDebugLogFlags_EventError) IMGUI_DEBUG_LOG(__VA_ARGS__); else g2.DebugLogSkippedErrors++; } while (0)
 #define IMGUI_DEBUG_LOG_ACTIVEID(...)   do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId)    IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
 #define IMGUI_DEBUG_LOG_FOCUS(...)      do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus)       IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
 #define IMGUI_DEBUG_LOG_POPUP(...)      do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup)       IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
@@ -256,12 +239,6 @@ namespace ImStb
 #define IM_ASSERT_PARANOID(_EXPR)
 #endif
 
-// Error handling
-// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults.
-#ifndef IM_ASSERT_USER_ERROR
-#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG)   // Recoverable User Error
-#endif
-
 // Misc Macros
 #define IM_PI                           3.14159265358979323846f
 #ifdef _WIN32
@@ -383,7 +360,7 @@ IMGUI_API const char*   ImStristr(const char* haystack, const char* haystack_end
 IMGUI_API void          ImStrTrimBlanks(char* str);                                         // Remove leading and trailing blanks from a buffer.
 IMGUI_API const char*   ImStrSkipBlank(const char* str);                                    // Find first non-blank character.
 IMGUI_API int           ImStrlenW(const ImWchar* str);                                      // Computer string length (ImWchar string)
-IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin);   // Find beginning-of-line (ImWchar string)
+IMGUI_API const char*   ImStrbol(const char* buf_mid_line, const char* buf_begin);          // Find beginning-of-line
 IM_MSVC_RUNTIME_CHECKS_OFF
 static inline char      ImToUpper(char c)               { return (c >= 'a' && c <= 'z') ? c &= ~32 : c; }
 static inline bool      ImCharIsBlankA(char c)          { return c == ' ' || c == '\t'; }
@@ -851,7 +828,7 @@ enum ImGuiDataTypePrivate_
 enum ImGuiItemFlagsPrivate_
 {
     // Controlled by user
-    ImGuiItemFlags_Disabled                 = 1 << 10, // false     // Disable interactions (DOES NOT affect visuals, see BeginDisabled()/EndDisabled() for full disable feature, and github #211).
+    ImGuiItemFlags_Disabled                 = 1 << 10, // false     // Disable interactions (DOES NOT affect visuals. DO NOT mix direct use of this with BeginDisabled(). See BeginDisabled()/EndDisabled() for full disable feature, and github #211).
     ImGuiItemFlags_ReadOnly                 = 1 << 11, // false     // [ALPHA] Allow hovering interactions but underlying value is not changed.
     ImGuiItemFlags_MixedValue               = 1 << 12, // false     // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
     ImGuiItemFlags_NoWindowHoverableCheck   = 1 << 13, // false     // Disable hoverable check in ItemHoverable()
@@ -970,6 +947,7 @@ enum ImGuiTreeNodeFlagsPrivate_
 {
     ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 28,// FIXME-WIP: Hard-coded for CollapsingHeader()
     ImGuiTreeNodeFlags_UpsideDownArrow            = 1 << 29,// FIXME-WIP: Turn Down arrow into an Up arrow, but reversed trees (#6517)
+    ImGuiTreeNodeFlags_OpenOnMask_                = ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_OpenOnArrow,
 };
 
 enum ImGuiSeparatorFlags_
@@ -1108,20 +1086,31 @@ struct IMGUI_API ImGuiInputTextDeactivatedState
     ImGuiInputTextDeactivatedState()    { memset(this, 0, sizeof(*this)); }
     void    ClearFreeMemory()           { ID = 0; TextA.clear(); }
 };
+
+// Forward declare imstb_textedit.h structure + make its main configuration define accessible
+#undef IMSTB_TEXTEDIT_STRING
+#undef IMSTB_TEXTEDIT_CHARTYPE
+#define IMSTB_TEXTEDIT_STRING             ImGuiInputTextState
+#define IMSTB_TEXTEDIT_CHARTYPE           char
+#define IMSTB_TEXTEDIT_GETWIDTH_NEWLINE   (-1.0f)
+#define IMSTB_TEXTEDIT_UNDOSTATECOUNT     99
+#define IMSTB_TEXTEDIT_UNDOCHARCOUNT      999
+namespace ImStb { struct STB_TexteditState; }
+typedef ImStb::STB_TexteditState ImStbTexteditState;
+
 // Internal state of the currently focused/edited text input box
 // For a given item ID, access with ImGui::GetInputTextState()
 struct IMGUI_API ImGuiInputTextState
 {
     ImGuiContext*           Ctx;                    // parent UI context (needs to be set explicitly by parent).
+    ImStbTexteditState*     Stb;                    // State for stb_textedit.h
     ImGuiID                 ID;                     // widget id owning the text state
-    int                     CurLenW, CurLenA;       // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not.
-    ImVector       TextW;                  // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
-    ImVector          TextA;                  // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity.
+    int                     CurLenA;                // UTF-8 length of the string in TextA (in bytes)
+    ImVector          TextA;                  // main UTF8 buffer.
     ImVector          InitialTextA;           // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
-    bool                    TextAIsValid;           // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument)
+    ImVector          CallbackTextBackup;     // temporary storage for callback to support automatic reconcile of undo-stack
     int                     BufCapacityA;           // end-user buffer capacity
-    float                   ScrollX;                // horizontal scrolling/offset
-    ImStb::STB_TexteditState Stb;                   // state for stb_textedit.h
+    ImVec2                  Scroll;                 // horizontal offset (managed manually) + vertical scrolling (pulled from child window's own Scroll.y)
     float                   CursorAnim;             // timer for cursor blink, reset on every user action so the cursor reappears immediately
     bool                    CursorFollow;           // set when we want scrolling to follow the current cursor position (not always!)
     bool                    SelectedAllMouseLock;   // after a double-click to select all, we ignore further mouse drags to update selection
@@ -1131,32 +1120,31 @@ struct IMGUI_API ImGuiInputTextState
     int                     ReloadSelectionStart;   // POSITIONS ARE IN IMWCHAR units *NOT* UTF-8 this is why this is not exposed yet.
     int                     ReloadSelectionEnd;
 
-    ImGuiInputTextState()                   { memset(this, 0, sizeof(*this)); }
-    void        ClearText()                 { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); }
-    void        ClearFreeMemory()           { TextW.clear(); TextA.clear(); InitialTextA.clear(); }
-    int         GetUndoAvailCount() const   { return Stb.undostate.undo_point; }
-    int         GetRedoAvailCount() const   { return IMSTB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; }
+    ImGuiInputTextState();
+    ~ImGuiInputTextState();
+    void        ClearText()                 { CurLenA = 0; TextA[0] = 0; CursorClamp(); }
+    void        ClearFreeMemory()           { TextA.clear(); InitialTextA.clear(); }
     void        OnKeyPressed(int key);      // Cannot be inline because we call in code in stb_textedit.h implementation
+    void        OnCharPressed(unsigned int c);
 
     // Cursor & Selection
-    void        CursorAnimReset()           { CursorAnim = -0.30f; }                                   // After a user-input the cursor stays on for a while without blinking
-    void        CursorClamp()               { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); }
-    bool        HasSelection() const        { return Stb.select_start != Stb.select_end; }
-    void        ClearSelection()            { Stb.select_start = Stb.select_end = Stb.cursor; }
-    int         GetCursorPos() const        { return Stb.cursor; }
-    int         GetSelectionStart() const   { return Stb.select_start; }
-    int         GetSelectionEnd() const     { return Stb.select_end; }
-    void        SelectAll()                 { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; }
+    void        CursorAnimReset();
+    void        CursorClamp();
+    bool        HasSelection() const;
+    void        ClearSelection();
+    int         GetCursorPos() const;
+    int         GetSelectionStart() const;
+    int         GetSelectionEnd() const;
+    void        SelectAll();
 
     // Reload user buf (WIP #2890)
     // If you modify underlying user-passed const char* while active you need to call this (InputText V2 may lift this)
     //   strcpy(my_buf, "hello");
     //   if (ImGuiInputTextState* state = ImGui::GetInputTextState(id)) // id may be ImGui::GetItemID() is last item
     //       state->ReloadUserBufAndSelectAll();
-    void        ReloadUserBufAndSelectAll()     { ReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
-    void        ReloadUserBufAndKeepSelection() { ReloadUserBuf = true; ReloadSelectionStart = Stb.select_start; ReloadSelectionEnd = Stb.select_end; }
-    void        ReloadUserBufAndMoveToEnd()     { ReloadUserBuf = true; ReloadSelectionStart = ReloadSelectionEnd = INT_MAX; }
-
+    void        ReloadUserBufAndSelectAll();
+    void        ReloadUserBufAndKeepSelection();
+    void        ReloadUserBufAndMoveToEnd();
 };
 
 enum ImGuiWindowRefreshFlags_
@@ -1265,9 +1253,12 @@ struct ImGuiTreeNodeStackData
     ImRect                  NavRect;    // Used for nav landing
 };
 
-struct IMGUI_API ImGuiStackSizes
+// sizeof() = 20
+struct IMGUI_API ImGuiErrorRecoveryState
 {
+    short   SizeOfWindowStack;
     short   SizeOfIDStack;
+    short   SizeOfTreeStack;
     short   SizeOfColorStack;
     short   SizeOfStyleVarStack;
     short   SizeOfFontStack;
@@ -1277,18 +1268,16 @@ struct IMGUI_API ImGuiStackSizes
     short   SizeOfBeginPopupStack;
     short   SizeOfDisabledStack;
 
-    ImGuiStackSizes() { memset(this, 0, sizeof(*this)); }
-    void SetToContextState(ImGuiContext* ctx);
-    void CompareWithContextState(ImGuiContext* ctx);
+    ImGuiErrorRecoveryState() { memset(this, 0, sizeof(*this)); }
 };
 
 // Data saved for each window pushed into the stack
 struct ImGuiWindowStackData
 {
-    ImGuiWindow*        Window;
-    ImGuiLastItemData   ParentLastItemDataBackup;
-    ImGuiStackSizes     StackSizesOnBegin;          // Store size of various stacks for asserting
-    bool                DisabledOverrideReenable;   // Non-child window override disabled flag
+    ImGuiWindow*            Window;
+    ImGuiLastItemData       ParentLastItemDataBackup;
+    ImGuiErrorRecoveryState StackSizesInBegin;          // Store size of various stacks for asserting
+    bool                    DisabledOverrideReenable;   // Non-child window override disabled flag
 };
 
 struct ImGuiShrinkWidthItem
@@ -1805,23 +1794,28 @@ struct ImGuiViewportP : public ImGuiViewport
     ImDrawList*         BgFgDrawLists[2];       // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
     ImDrawData          DrawDataP;
     ImDrawDataBuilder   DrawDataBuilder;        // Temporary data while building final ImDrawData
-    ImVec2              WorkOffsetMin;          // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!)
-    ImVec2              WorkOffsetMax;          // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height).
-    ImVec2              BuildWorkOffsetMin;     // Work Area: Offset being built during current frame. Generally >= 0.0f.
-    ImVec2              BuildWorkOffsetMax;     // Work Area: Offset being built during current frame. Generally <= 0.0f.
+
+    // Per-viewport work area
+    // - Insets are >= 0.0f values, distance from viewport corners to work area.
+    // - BeginMainMenuBar() and DockspaceOverViewport() tend to use work area to avoid stepping over existing contents.
+    // - Generally 'safeAreaInsets' in iOS land, 'DisplayCutout' in Android land.
+    ImVec2              WorkInsetMin;           // Work Area inset locked for the frame. GetWorkRect() always fits within GetMainRect().
+    ImVec2              WorkInsetMax;           // "
+    ImVec2              BuildWorkInsetMin;      // Work Area inset accumulator for current frame, to become next frame's WorkInset
+    ImVec2              BuildWorkInsetMax;      // "
 
     ImGuiViewportP()    { BgFgDrawListsLastFrame[0] = BgFgDrawListsLastFrame[1] = -1; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
     ~ImGuiViewportP()   { if (BgFgDrawLists[0]) IM_DELETE(BgFgDrawLists[0]); if (BgFgDrawLists[1]) IM_DELETE(BgFgDrawLists[1]); }
 
     // Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
-    ImVec2  CalcWorkRectPos(const ImVec2& off_min) const                            { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); }
-    ImVec2  CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const    { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); }
-    void    UpdateWorkRect()            { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields
+    ImVec2  CalcWorkRectPos(const ImVec2& inset_min) const                           { return ImVec2(Pos.x + inset_min.x, Pos.y + inset_min.y); }
+    ImVec2  CalcWorkRectSize(const ImVec2& inset_min, const ImVec2& inset_max) const { return ImVec2(ImMax(0.0f, Size.x - inset_min.x - inset_max.x), ImMax(0.0f, Size.y - inset_min.y - inset_max.y)); }
+    void    UpdateWorkRect()            { WorkPos = CalcWorkRectPos(WorkInsetMin); WorkSize = CalcWorkRectSize(WorkInsetMin, WorkInsetMax); } // Update public fields
 
     // Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
     ImRect  GetMainRect() const         { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
     ImRect  GetWorkRect() const         { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); }
-    ImRect  GetBuildWorkRect() const    { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); }
+    ImRect  GetBuildWorkRect() const    { ImVec2 pos = CalcWorkRectPos(BuildWorkInsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkInsetMin, BuildWorkInsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); }
 };
 
 //-----------------------------------------------------------------------------
@@ -1875,6 +1869,7 @@ enum ImGuiLocKey : int
     ImGuiLocKey_WindowingMainMenuBar,
     ImGuiLocKey_WindowingPopup,
     ImGuiLocKey_WindowingUntitled,
+    ImGuiLocKey_OpenLink_s,
     ImGuiLocKey_CopyLink,
     ImGuiLocKey_COUNT
 };
@@ -1885,6 +1880,21 @@ struct ImGuiLocEntry
     const char*     Text;
 };
 
+//-----------------------------------------------------------------------------
+// [SECTION] Error handling, State recovery support
+//-----------------------------------------------------------------------------
+
+// Macros used by Recoverable Error handling
+// - Only dispatch error if _EXPR: evaluate as assert (similar to an assert macro).
+// - The message will always be a string literal, in order to increase likelihood of being display by an assert handler.
+// - See 'Demo->Configuration->Error Handling' and ImGuiIO definitions for details on error handling.
+// - Read https://github.com/ocornut/imgui/wiki/Error-Handling for details on error handling.
+#ifndef IM_ASSERT_USER_ERROR
+#define IM_ASSERT_USER_ERROR(_EXPR,_MSG)    do { if (!(_EXPR) && ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } while (0)    // Recoverable User Error
+#endif
+
+// The error callback is currently not public, as it is expected that only advanced users will rely on it.
+typedef void (*ImGuiErrorCallback)(ImGuiContext* ctx, void* user_data, const char* msg); // Function signature for g.ErrorCallback
 
 //-----------------------------------------------------------------------------
 // [SECTION] Metrics, Debug Tools
@@ -1894,16 +1904,19 @@ enum ImGuiDebugLogFlags_
 {
     // Event types
     ImGuiDebugLogFlags_None                 = 0,
-    ImGuiDebugLogFlags_EventActiveId        = 1 << 0,
-    ImGuiDebugLogFlags_EventFocus           = 1 << 1,
-    ImGuiDebugLogFlags_EventPopup           = 1 << 2,
-    ImGuiDebugLogFlags_EventNav             = 1 << 3,
-    ImGuiDebugLogFlags_EventClipper         = 1 << 4,
-    ImGuiDebugLogFlags_EventSelection       = 1 << 5,
-    ImGuiDebugLogFlags_EventIO              = 1 << 6,
-    ImGuiDebugLogFlags_EventInputRouting    = 1 << 7,
+    ImGuiDebugLogFlags_EventError           = 1 << 0,   // Error submitted by IM_ASSERT_USER_ERROR()
+    ImGuiDebugLogFlags_EventActiveId        = 1 << 1,
+    ImGuiDebugLogFlags_EventFocus           = 1 << 2,
+    ImGuiDebugLogFlags_EventPopup           = 1 << 3,
+    ImGuiDebugLogFlags_EventNav             = 1 << 4,
+    ImGuiDebugLogFlags_EventClipper         = 1 << 5,
+    ImGuiDebugLogFlags_EventSelection       = 1 << 6,
+    ImGuiDebugLogFlags_EventIO              = 1 << 7,
+    ImGuiDebugLogFlags_EventInputRouting    = 1 << 8,
+    ImGuiDebugLogFlags_EventDocking         = 1 << 9,   // Unused in this branch
+    ImGuiDebugLogFlags_EventViewport        = 1 << 10,  // Unused in this branch
 
-    ImGuiDebugLogFlags_EventMask_           = ImGuiDebugLogFlags_EventActiveId  | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventInputRouting,
+    ImGuiDebugLogFlags_EventMask_           = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventInputRouting | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport,
     ImGuiDebugLogFlags_OutputToTTY          = 1 << 20,  // Also send output to TTY
     ImGuiDebugLogFlags_OutputToTestEngine   = 1 << 21,  // Also send output to Test Engine
 };
@@ -1993,6 +2006,7 @@ struct ImGuiContext
     bool                    Initialized;
     bool                    FontAtlasOwnedByContext;            // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
     ImGuiIO                 IO;
+    ImGuiPlatformIO         PlatformIO;
     ImGuiStyle              Style;
     ImFont*                 Font;                               // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
     float                   FontSize;                           // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
@@ -2041,9 +2055,11 @@ struct ImGuiContext
     ImVec2                  WheelingAxisAvg;
 
     // Item/widgets state and tracking information
+    ImGuiID                 DebugDrawIdConflicts;               // Set when we detect multiple items with the same identifier
     ImGuiID                 DebugHookIdInfo;                    // Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
     ImGuiID                 HoveredId;                          // Hovered widget, filled during the frame
     ImGuiID                 HoveredIdPreviousFrame;
+    int                     HoveredIdPreviousFrameItemCount;    // Count numbers of items using the same ID as last frame's hovered id
     float                   HoveredIdTimer;                     // Measure contiguous hovering time
     float                   HoveredIdNotActiveTimer;            // Measure contiguous hovering time where the item has not been active
     bool                    HoveredIdAllowOverlap;
@@ -2255,8 +2271,8 @@ struct ImGuiContext
     ImGuiComboPreviewData   ComboPreviewData;
     ImRect                  WindowResizeBorderExpectedRect;     // Expected border rect, switch to relative edit if moving
     bool                    WindowResizeRelativeMode;
-    short                   ScrollbarSeekMode;                  // 0: relative, -1/+1: prev/next page.
-    float                   ScrollbarClickDeltaToGrabCenter;    // Distance between mouse and center of grab box, normalized in parent space. Use storage?
+    short                   ScrollbarSeekMode;                  // 0: scroll to clicked location, -1/+1: prev/next page.
+    float                   ScrollbarClickDeltaToGrabCenter;    // When scrolling to mouse location: distance between mouse and center of grab box, normalized in parent space.
     float                   SliderGrabClickOffset;
     float                   SliderCurrentAccum;                 // Accumulated slider delta when using navigation controls.
     bool                    SliderCurrentAccumDirty;            // Has the accumulated slider delta changed since last time we tried to apply it?
@@ -2267,13 +2283,14 @@ struct ImGuiContext
     short                   DisabledStackSize;
     short                   LockMarkEdited;
     short                   TooltipOverrideCount;
+    ImGuiWindow*            TooltipPreviousWindow;              // Window of last tooltip submitted during the frame
     ImVector          ClipboardHandlerData;               // If no custom clipboard handler is defined
     ImVector       MenusIdSubmittedThisFrame;          // A list of menu IDs that were rendered at least once
     ImGuiTypingSelectState  TypingSelectState;                  // State for GetTypingSelectRequest()
 
     // Platform support
     ImGuiPlatformImeData    PlatformImeData;                    // Data updated by current frame
-    ImGuiPlatformImeData    PlatformImeDataPrev;                // Previous frame data. When changed we call the io.PlatformSetImeDataFn() handler.
+    ImGuiPlatformImeData    PlatformImeDataPrev;                // Previous frame data. When changed we call the platform_io.Platform_SetImeDataFn() handler.
 
     // Settings
     bool                    SettingsLoaded;
@@ -2301,11 +2318,22 @@ struct ImGuiContext
     int                     LogDepthToExpand;
     int                     LogDepthToExpandDefault;            // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
 
+    // Error Handling
+    ImGuiErrorCallback      ErrorCallback;                      // = NULL. May be exposed in public API eventually.
+    void*                   ErrorCallbackUserData;              // = NULL
+    ImVec2                  ErrorTooltipLockedPos;
+    bool                    ErrorFirst;
+    int                     ErrorCountCurrentFrame;             // [Internal] Number of errors submitted this frame.
+    ImGuiErrorRecoveryState StackSizesInNewFrame;               // [Internal]
+    ImGuiErrorRecoveryState*StackSizesInBeginForCurrentWindow;  // [Internal]
+
     // Debug Tools
     // (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
+    int                     DebugDrawIdConflictsCount;          // Locked count (preserved when holding CTRL)
     ImGuiDebugLogFlags      DebugLogFlags;
     ImGuiTextBuffer         DebugLogBuf;
     ImGuiTextIndex          DebugLogIndex;
+    int                     DebugLogSkippedErrors;
     ImGuiDebugLogFlags      DebugLogAutoDisableFlags;
     ImU8                    DebugLogAutoDisableFrames;
     ImU8                    DebugLocateFrames;                  // For DebugLocateItemOnHover(). This is used together with DebugLocateId which is in a hot/cached spot above.
@@ -2332,208 +2360,7 @@ struct ImGuiContext
     ImVector          TempBuffer;                         // Temporary text buffer
     char                    TempKeychordName[64];
 
-    ImGuiContext(ImFontAtlas* shared_font_atlas)
-    {
-        IO.Ctx = this;
-        InputTextState.Ctx = this;
-
-        Initialized = false;
-        FontAtlasOwnedByContext = shared_font_atlas ? false : true;
-        Font = NULL;
-        FontSize = FontBaseSize = FontScale = CurrentDpiScale = 0.0f;
-        IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
-        Time = 0.0f;
-        FrameCount = 0;
-        FrameCountEnded = FrameCountRendered = -1;
-        WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
-        GcCompactAll = false;
-        TestEngineHookItems = false;
-        TestEngine = NULL;
-        memset(ContextName, 0, sizeof(ContextName));
-
-        InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
-        InputEventsNextEventId = 1;
-
-        WindowsActiveCount = 0;
-        CurrentWindow = NULL;
-        HoveredWindow = NULL;
-        HoveredWindowUnderMovingWindow = NULL;
-        HoveredWindowBeforeClear = NULL;
-        MovingWindow = NULL;
-        WheelingWindow = NULL;
-        WheelingWindowStartFrame = WheelingWindowScrolledFrame = -1;
-        WheelingWindowReleaseTimer = 0.0f;
-
-        DebugHookIdInfo = 0;
-        HoveredId = HoveredIdPreviousFrame = 0;
-        HoveredIdAllowOverlap = false;
-        HoveredIdIsDisabled = false;
-        HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
-        ItemUnclipByLog = false;
-        ActiveId = 0;
-        ActiveIdIsAlive = 0;
-        ActiveIdTimer = 0.0f;
-        ActiveIdIsJustActivated = false;
-        ActiveIdAllowOverlap = false;
-        ActiveIdNoClearOnFocusLoss = false;
-        ActiveIdHasBeenPressedBefore = false;
-        ActiveIdHasBeenEditedBefore = false;
-        ActiveIdHasBeenEditedThisFrame = false;
-        ActiveIdFromShortcut = false;
-        ActiveIdClickOffset = ImVec2(-1, -1);
-        ActiveIdWindow = NULL;
-        ActiveIdSource = ImGuiInputSource_None;
-        ActiveIdMouseButton = -1;
-        ActiveIdPreviousFrame = 0;
-        ActiveIdPreviousFrameIsAlive = false;
-        ActiveIdPreviousFrameHasBeenEditedBefore = false;
-        ActiveIdPreviousFrameWindow = NULL;
-        LastActiveId = 0;
-        LastActiveIdTimer = 0.0f;
-
-        LastKeyboardKeyPressTime = LastKeyModsChangeTime = LastKeyModsChangeFromNoneTime = -1.0;
-
-        ActiveIdUsingNavDirMask = 0x00;
-        ActiveIdUsingAllKeyboardKeys = false;
-
-        CurrentFocusScopeId = 0;
-        CurrentItemFlags = ImGuiItemFlags_None;
-        DebugShowGroupRects = false;
-
-        NavWindow = NULL;
-        NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = 0;
-        NavLayer = ImGuiNavLayer_Main;
-        NavNextActivateId = 0;
-        NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None;
-        NavHighlightActivatedId = 0;
-        NavHighlightActivatedTimer = 0.0f;
-        NavInputSource = ImGuiInputSource_Keyboard;
-        NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid;
-        NavIdIsAlive = false;
-        NavMousePosDirty = false;
-        NavDisableHighlight = true;
-        NavDisableMouseHover = false;
-
-        NavAnyRequest = false;
-        NavInitRequest = false;
-        NavInitRequestFromMove = false;
-        NavMoveSubmitted = false;
-        NavMoveScoringItems = false;
-        NavMoveForwardToNextFrame = false;
-        NavMoveFlags = ImGuiNavMoveFlags_None;
-        NavMoveScrollFlags = ImGuiScrollFlags_None;
-        NavMoveKeyMods = ImGuiMod_None;
-        NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
-        NavScoringDebugCount = 0;
-        NavTabbingDir = 0;
-        NavTabbingCounter = 0;
-
-        NavJustMovedFromFocusScopeId = NavJustMovedToId = NavJustMovedToFocusScopeId = 0;
-        NavJustMovedToKeyMods = ImGuiMod_None;
-        NavJustMovedToIsTabbing = false;
-        NavJustMovedToHasSelectionData = false;
-
-        // All platforms use Ctrl+Tab but Ctrl<>Super are swapped on Mac...
-        // FIXME: Because this value is stored, it annoyingly interfere with toggling io.ConfigMacOSXBehaviors updating this..
-        ConfigNavWindowingKeyNext = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiKey_Tab);
-        ConfigNavWindowingKeyPrev = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab);
-        NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
-        NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
-        NavWindowingToggleLayer = false;
-        NavWindowingToggleKey = ImGuiKey_None;
-
-        DimBgRatio = 0.0f;
-
-        DragDropActive = DragDropWithinSource = DragDropWithinTarget = false;
-        DragDropSourceFlags = ImGuiDragDropFlags_None;
-        DragDropSourceFrameCount = -1;
-        DragDropMouseButton = -1;
-        DragDropTargetId = 0;
-        DragDropAcceptFlags = ImGuiDragDropFlags_None;
-        DragDropAcceptIdCurrRectSurface = 0.0f;
-        DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
-        DragDropAcceptFrameCount = -1;
-        DragDropHoldJustPressedId = 0;
-        memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
-
-        ClipperTempDataStacked = 0;
-
-        CurrentTable = NULL;
-        TablesTempDataStacked = 0;
-        CurrentTabBar = NULL;
-        CurrentMultiSelect = NULL;
-        MultiSelectTempDataStacked = 0;
-
-        HoverItemDelayId = HoverItemDelayIdPreviousFrame = HoverItemUnlockedStationaryId = HoverWindowUnlockedStationaryId = 0;
-        HoverItemDelayTimer = HoverItemDelayClearTimer = 0.0f;
-
-        MouseCursor = ImGuiMouseCursor_Arrow;
-        MouseStationaryTimer = 0.0f;
-
-        TempInputId = 0;
-        memset(&DataTypeZeroValue, 0, sizeof(DataTypeZeroValue));
-        BeginMenuDepth = BeginComboDepth = 0;
-        ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
-        ColorEditCurrentID = ColorEditSavedID = 0;
-        ColorEditSavedHue = ColorEditSavedSat = 0.0f;
-        ColorEditSavedColor = 0;
-        WindowResizeRelativeMode = false;
-        ScrollbarSeekMode = 0;
-        ScrollbarClickDeltaToGrabCenter = 0.0f;
-        SliderGrabClickOffset = 0.0f;
-        SliderCurrentAccum = 0.0f;
-        SliderCurrentAccumDirty = false;
-        DragCurrentAccumDirty = false;
-        DragCurrentAccum = 0.0f;
-        DragSpeedDefaultRatio = 1.0f / 100.0f;
-        DisabledAlphaBackup = 0.0f;
-        DisabledStackSize = 0;
-        LockMarkEdited = 0;
-        TooltipOverrideCount = 0;
-
-        PlatformImeData.InputPos = ImVec2(0.0f, 0.0f);
-        PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission
-
-        SettingsLoaded = false;
-        SettingsDirtyTimer = 0.0f;
-        HookIdNext = 0;
-
-        memset(LocalizationTable, 0, sizeof(LocalizationTable));
-
-        LogEnabled = false;
-        LogType = ImGuiLogType_None;
-        LogNextPrefix = LogNextSuffix = NULL;
-        LogFile = NULL;
-        LogLinePosY = FLT_MAX;
-        LogLineFirstItem = false;
-        LogDepthRef = 0;
-        LogDepthToExpand = LogDepthToExpandDefault = 2;
-
-        DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY;
-        DebugLocateId = 0;
-        DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None;
-        DebugLogAutoDisableFrames = 0;
-        DebugLocateFrames = 0;
-        DebugBeginReturnValueCullDepth = -1;
-        DebugItemPickerActive = false;
-        DebugItemPickerMouseButton = ImGuiMouseButton_Left;
-        DebugItemPickerBreakId = 0;
-        DebugFlashStyleColorTime = 0.0f;
-        DebugFlashStyleColorIdx = ImGuiCol_COUNT;
-
-        // Same as DebugBreakClearData(). Those fields are scattered in their respective subsystem to stay in hot-data locations
-        DebugBreakInWindow = 0;
-        DebugBreakInTable = 0;
-        DebugBreakInLocateId = false;
-        DebugBreakKeyChord = ImGuiKey_Pause;
-        DebugBreakInShortcutRouting = ImGuiKey_None;
-
-        memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
-        FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0;
-        FramerateSecPerFrameAccum = 0.0f;
-        WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
-        memset(TempKeychordName, 0, sizeof(TempKeychordName));
-    }
+    ImGuiContext(ImFontAtlas* shared_font_atlas);
 };
 
 //-----------------------------------------------------------------------------
@@ -2610,7 +2437,7 @@ struct IMGUI_API ImGuiWindow
     ImVec2                  WindowPadding;                      // Window padding at the time of Begin().
     float                   WindowRounding;                     // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
     float                   WindowBorderSize;                   // Window border size at the time of Begin().
-    float                   TitleBarHeight, MenuBarHeight;
+    float                   TitleBarHeight, MenuBarHeight;      // Note that those used to be function before 2024/05/28. If you have old code calling TitleBarHeight() you can change it to TitleBarHeight.
     float                   DecoOuterSizeX1, DecoOuterSizeY1;   // Left/Up offsets. Sum of non-scrolling outer decorations (X1 generally == 0.0f. Y1 generally = TitleBarHeight + MenuBarHeight). Locked during Begin().
     float                   DecoOuterSizeX2, DecoOuterSizeY2;   // Right/Down offsets (X2 generally == ScrollbarSize.x, Y2 == ScrollbarSizes.y).
     float                   DecoInnerSizeX1, DecoInnerSizeY1;   // Applied AFTER/OVER InnerRect. Specialized for Tables as they use specialized form of clipping and frozen rows/columns are inside InnerRect (and not part of regular decoration sizes).
@@ -2707,6 +2534,7 @@ public:
     ImGuiID     GetID(const char* str, const char* str_end = NULL);
     ImGuiID     GetID(const void* ptr);
     ImGuiID     GetID(int n);
+    ImGuiID     GetIDFromPos(const ImVec2& p_abs);
     ImGuiID     GetIDFromRectangle(const ImRect& r_abs);
 
     // We don't use g.FontSize because the window may be != g.CurrentWindow.
@@ -2755,9 +2583,10 @@ struct ImGuiTabItem
     ImGuiTabItem()      { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
 };
 
-// Storage for a tab bar (sizeof() 152 bytes)
+// Storage for a tab bar (sizeof() 160 bytes)
 struct IMGUI_API ImGuiTabBar
 {
+    ImGuiWindow*        Window;
     ImVector Tabs;
     ImGuiTabBarFlags    Flags;
     ImGuiID             ID;                     // Zero for tab-bars used by docking
@@ -2818,6 +2647,7 @@ struct ImGuiTableColumn
     float                   MaxX;
     float                   WidthRequest;                   // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout()
     float                   WidthAuto;                      // Automatic width
+    float                   WidthMax;                       // Maximum width (FIXME: overwritten by each instance)
     float                   StretchWeight;                  // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
     float                   InitStretchWeightOrWidth;       // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_).
     ImRect                  ClipRect;                       // Clipping rectangle for the column
@@ -3116,8 +2946,8 @@ namespace ImGui
     inline void             SetWindowParentWindowForFocusRoute(ImGuiWindow* window, ImGuiWindow* parent_window) { window->ParentWindowForFocusRoute = parent_window; }
     inline ImRect           WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); }
     inline ImRect           WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
-    inline ImVec2           WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
     inline ImVec2           WindowPosAbsToRel(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x - off.x, p.y - off.y); }
+    inline ImVec2           WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
 
     // Windows: Display Order and Focus Order
     IMGUI_API void          FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags = 0);
@@ -3297,7 +3127,7 @@ namespace ImGui
     inline bool             IsGamepadKey(ImGuiKey key)                  { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
     inline bool             IsMouseKey(ImGuiKey key)                    { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
     inline bool             IsAliasKey(ImGuiKey key)                    { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
-    inline bool             IsModKey(ImGuiKey key)                      { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
+    inline bool             IsLRModKey(ImGuiKey key)                    { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
     ImGuiKeyChord           FixupKeyChord(ImGuiKeyChord key_chord);
     inline ImGuiKey         ConvertSingleModFlagToKey(ImGuiKey key)
     {
@@ -3461,7 +3291,7 @@ namespace ImGui
     IMGUI_API ImRect        TableGetCellBgRect(const ImGuiTable* table, int column_n);
     IMGUI_API const char*   TableGetColumnName(const ImGuiTable* table, int column_n);
     IMGUI_API ImGuiID       TableGetColumnResizeID(ImGuiTable* table, int column_n, int instance_no = 0);
-    IMGUI_API float         TableGetMaxColumnWidth(const ImGuiTable* table, int column_n);
+    IMGUI_API float         TableCalcMaxColumnWidth(const ImGuiTable* table, int column_n);
     IMGUI_API void          TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
     IMGUI_API void          TableSetColumnWidthAutoAll(ImGuiTable* table);
     IMGUI_API void          TableRemove(ImGuiTable* table);
@@ -3489,6 +3319,7 @@ namespace ImGui
     IMGUI_API void          TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
     IMGUI_API void          TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
     IMGUI_API void          TabBarQueueFocus(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
+    IMGUI_API void          TabBarQueueFocus(ImGuiTabBar* tab_bar, const char* tab_name);
     IMGUI_API void          TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset);
     IMGUI_API void          TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImVec2 mouse_pos);
     IMGUI_API bool          TabBarProcessReorder(ImGuiTabBar* tab_bar);
@@ -3506,7 +3337,7 @@ namespace ImGui
     IMGUI_API void          RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
     IMGUI_API void          RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
     IMGUI_API void          RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
-    IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
+    IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
     IMGUI_API void          RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
     IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
     IMGUI_API void          RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_None); // Navigation highlight
@@ -3571,6 +3402,7 @@ namespace ImGui
     IMGUI_API bool          DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format, void* p_data_when_empty = NULL);
     IMGUI_API int           DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2);
     IMGUI_API bool          DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max);
+    IMGUI_API bool          DataTypeIsZero(ImGuiDataType data_type, const void* p_data);
 
     // InputText
     IMGUI_API bool          InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
@@ -3599,11 +3431,18 @@ namespace ImGui
     IMGUI_API void          GcCompactTransientWindowBuffers(ImGuiWindow* window);
     IMGUI_API void          GcAwakeTransientWindowBuffers(ImGuiWindow* window);
 
+    // Error handling, State Recovery
+    IMGUI_API bool          ErrorLog(const char* msg);
+    IMGUI_API void          ErrorRecoveryStoreState(ImGuiErrorRecoveryState* state_out);
+    IMGUI_API void          ErrorRecoveryTryToRecoverState(const ImGuiErrorRecoveryState* state_in);
+    IMGUI_API void          ErrorRecoveryTryToRecoverWindowState(const ImGuiErrorRecoveryState* state_in);
+    IMGUI_API void          ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
+    IMGUI_API void          ErrorCheckEndFrameFinalizeErrorTooltip();
+    IMGUI_API bool          BeginErrorTooltip();
+    IMGUI_API void          EndErrorTooltip();
+
     // Debug Tools
     IMGUI_API void          DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
-    IMGUI_API void          ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
-    IMGUI_API void          ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
-    IMGUI_API void          ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
     IMGUI_API void          DebugDrawCursorPos(ImU32 col = IM_COL32(255, 0, 0, 255));
     IMGUI_API void          DebugDrawLineExtents(ImU32 col = IM_COL32(255, 0, 0, 255));
     IMGUI_API void          DebugDrawItemRect(ImU32 col = IM_COL32(255, 0, 0, 255));
@@ -3691,7 +3530,7 @@ extern const char*  ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiI
 // In IMGUI_VERSION_NUM >= 18934: changed IMGUI_TEST_ENGINE_ITEM_ADD(bb,id) to IMGUI_TEST_ENGINE_ITEM_ADD(id,bb,item_data);
 #define IMGUI_TEST_ENGINE_ITEM_ADD(_ID,_BB,_ITEM_DATA)      if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _ID, _BB, _ITEM_DATA)    // Register item bounding box
 #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS)    // Register item label and status flags (optional)
-#define IMGUI_TEST_ENGINE_LOG(_FMT,...)                     if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__)           // Custom log entry from user land into test log
+#define IMGUI_TEST_ENGINE_LOG(_FMT,...)                     ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__)                                      // Custom log entry from user land into test log
 #else
 #define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID)                 ((void)0)
 #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      ((void)g)
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 37dd7030..64126f41 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0
+// dear imgui, v1.91.3
 // (tables and columns code)
 
 /*
@@ -328,7 +328,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     // - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
     const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
     const ImVec2 avail_size = GetContentRegionAvail();
-    const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
+    const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f));
     const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
     const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
     if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
@@ -460,16 +460,27 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
     inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
 
-    // Make left and top borders not overlap our contents by offsetting HostClipRect (#6765)
+    // Make borders not overlap our contents by offsetting HostClipRect (#6765, #7428, #3752)
     // (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
     // limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
     // problem only affect scrolling tables in this case we can get away with doing it without extra cost).
     if (inner_window != outer_window)
     {
+        // FIXME: Because inner_window's Scrollbar doesn't know about border size, since it's not encoded in window->WindowBorderSize,
+        // it already overlaps it and doesn't need an extra offset. Ideally we should be able to pass custom border size with
+        // different x/y values to BeginChild().
         if (flags & ImGuiTableFlags_BordersOuterV)
+        {
             table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + TABLE_BORDER_SIZE, table->HostClipRect.Max.x);
+            if (inner_window->DecoOuterSizeX2 == 0.0f)
+                table->HostClipRect.Max.x = ImMax(table->HostClipRect.Max.x - TABLE_BORDER_SIZE, table->HostClipRect.Min.x);
+        }
         if (flags & ImGuiTableFlags_BordersOuterH)
+        {
             table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + TABLE_BORDER_SIZE, table->HostClipRect.Max.y);
+            if (inner_window->DecoOuterSizeY2 == 0.0f)
+                table->HostClipRect.Max.y = ImMax(table->HostClipRect.Max.y - TABLE_BORDER_SIZE, table->HostClipRect.Min.y);
+        }
     }
 
     // Padding and Spacing
@@ -497,7 +508,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
     table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
     table->InnerClipRect.ClipWith(table->WorkRect);     // We need this to honor inner_width
     table->InnerClipRect.ClipWithFull(table->HostClipRect);
-    table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y;
+    table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : table->HostClipRect.Max.y;
 
     table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
     table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
@@ -855,7 +866,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
 
         // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
         // Combine width from regular rows + width from headers unless requested not to.
-        if (!column->IsPreserveWidthAuto)
+        if (!column->IsPreserveWidthAuto && table->InstanceCurrent == 0)
             column->WidthAuto = TableGetColumnWidthAuto(table, column);
 
         // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
@@ -1059,16 +1070,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
             continue;
         }
 
-        // Detect hovered column
-        if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
-            table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
-
         // Lock start position
         column->MinX = offset_x;
 
         // Lock width based on start position and minimum/maximum width for this position
-        float max_width = TableGetMaxColumnWidth(table, column_n);
-        column->WidthGiven = ImMin(column->WidthGiven, max_width);
+        column->WidthMax = TableCalcMaxColumnWidth(table, column_n);
+        column->WidthGiven = ImMin(column->WidthGiven, column->WidthMax);
         column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth));
         column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
 
@@ -1117,8 +1124,13 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
             column->Flags |= ImGuiTableColumnFlags_IsVisible;
         if (column->SortOrder != -1)
             column->Flags |= ImGuiTableColumnFlags_IsSorted;
-        if (table->HoveredColumnBody == column_n)
+
+        // Detect hovered column
+        if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
+        {
             column->Flags |= ImGuiTableColumnFlags_IsHovered;
+            table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
+        }
 
         // Alignment
         // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
@@ -1249,7 +1261,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
     if (table->Flags & ImGuiTableFlags_NoClip)
         table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
     else
-        inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
+        inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false); // FIXME: use table->InnerClipRect?
 }
 
 // Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
@@ -1472,7 +1484,9 @@ void    ImGui::EndTable()
     {
         short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
         inner_window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main; // So empty table don't appear to navigate differently.
+        g.CurrentTable = NULL; // To avoid error recovery recursing
         EndChild();
+        g.CurrentTable = table;
         inner_window->DC.NavLayersActiveMask = backup_nav_layers_active_mask;
     }
     else
@@ -1999,7 +2013,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
     {
         for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
             table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main;
-        const float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y);
+        const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
         table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
 
         if (unfreeze_rows_actual)
@@ -2008,8 +2022,8 @@ void ImGui::TableEndRow(ImGuiTable* table)
             table->IsUnfrozenRows = true;
 
             // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
-            table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y);
-            table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y;
+            table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, table->InnerClipRect.Max.y);
+            table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = table->InnerClipRect.Max.y;
             table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen;
             IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y);
 
@@ -2195,8 +2209,8 @@ void ImGui::TableEndCell(ImGuiTable* table)
 // Note that actual columns widths are computed in TableUpdateLayout().
 //-------------------------------------------------------------------------
 
-// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
-float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
+// Maximum column content width given current layout. Use column->MinX so this value differs on a per-column basis.
+float ImGui::TableCalcMaxColumnWidth(const ImGuiTable* table, int column_n)
 {
     const ImGuiTableColumn* column = &table->Columns[column_n];
     float max_width = FLT_MAX;
@@ -2258,7 +2272,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
     // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
     IM_ASSERT(table->MinColumnWidth > 0.0f);
     const float min_width = table->MinColumnWidth;
-    const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n));
+    const float max_width = ImMax(min_width, column_0->WidthMax); // Don't use TableCalcMaxColumnWidth() here as it would rely on MinX from last instance (#7933)
     column_0_width = ImClamp(column_0_width, min_width, max_width);
     if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
         return;
@@ -2743,7 +2757,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
         const ImU32 outer_col = table->BorderColorStrong;
         if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
         {
-            inner_drawlist->AddRect(outer_border.Min, outer_border.Max + ImVec2(1, 1), outer_col, 0.0f, 0, border_size);
+            inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
         }
         else if (table->Flags & ImGuiTableFlags_BordersOuterV)
         {
@@ -3007,7 +3021,8 @@ float ImGui::TableGetHeaderAngledMaxLabelWidth()
 // The intent is that advanced users willing to create customized headers would not need to use this helper
 // and can create their own! For example: TableHeader() may be preceded by Checkbox() or other custom widgets.
 // See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
-// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy.
+// This code is intentionally written to not make much use of internal functions, to give you better direction
+// if you need to write your own.
 // FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
 void ImGui::TableHeadersRow()
 {
@@ -3015,7 +3030,8 @@ void ImGui::TableHeadersRow()
     ImGuiTable* table = g.CurrentTable;
     IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
 
-    // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout)
+    // Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
+    // it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
     if (!table->IsLayoutLocked)
         TableUpdateLayout(table);
 
@@ -3032,8 +3048,7 @@ void ImGui::TableHeadersRow()
         if (!TableSetColumnIndex(column_n))
             continue;
 
-        // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
-        // In your own code you may omit the PushID/PopID all-together, provided you know they won't collide.
+        // Push an id to allow empty/unnamed headers. This is also idiomatic as it ensure there is a consistent ID path to access columns (for e.g. automation)
         const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
         PushID(column_n);
         TableHeader(name);
@@ -4396,7 +4411,7 @@ void ImGui::EndColumns()
             {
                 ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
                 if (hovered || held)
-                    g.MouseCursor = ImGuiMouseCursor_ResizeEW;
+                    SetMouseCursor(ImGuiMouseCursor_ResizeEW);
                 if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
                     dragging_column = n;
             }
@@ -4428,12 +4443,12 @@ void ImGui::EndColumns()
     NavUpdateCurrentWindowIsScrollPushableX();
 }
 
-void ImGui::Columns(int columns_count, const char* id, bool border)
+void ImGui::Columns(int columns_count, const char* id, bool borders)
 {
     ImGuiWindow* window = GetCurrentWindow();
     IM_ASSERT(columns_count >= 1);
 
-    ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder);
+    ImGuiOldColumnFlags flags = (borders ? 0 : ImGuiOldColumnFlags_NoBorder);
     //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
     ImGuiOldColumns* columns = window->DC.CurrentColumns;
     if (columns != NULL && columns->Count == columns_count && columns->Flags == flags)
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 2aa24efe..322c0846 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.91.0
+// dear imgui, v1.91.3
 // (widgets code)
 
 /*
@@ -128,7 +128,7 @@ static const ImU64          IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
 // For InputTextEx()
 static bool     InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
 static int      InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
-static ImVec2   InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
+static ImVec2   InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
 
 //-------------------------------------------------------------------------
 // [SECTION] Widgets: Text, etc.
@@ -482,9 +482,14 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
 //   Frame N + RepeatDelay + RepeatRate*N   true                     true              -                   true
 //-------------------------------------------------------------------------------------------------------------------------------------------------
 
-// FIXME: For refactor we could output flags, incl mouse hovered vs nav keyboard vs nav triggered etc.
-// And better standardize how widgets use 'GetColor32((held && hovered) ? ... : hovered ? ...)' vs 'GetColor32(held ? ... : hovered ? ...);'
-// For mouse feedback we typically prefer the 'held && hovered' test, but for nav feedback not always. Outputting hovered=true on Activation may be misleading.
+// - FIXME: For refactor we could output flags, incl mouse hovered vs nav keyboard vs nav triggered etc.
+//   And better standardize how widgets use 'GetColor32((held && hovered) ? ... : hovered ? ...)' vs 'GetColor32(held ? ... : hovered ? ...);'
+//   For mouse feedback we typically prefer the 'held && hovered' test, but for nav feedback not always. Outputting hovered=true on Activation may be misleading.
+// - Since v1.91.2 (Sept 2024) we included io.ConfigDebugHighlightIdConflicts feature.
+//   One idiom which was previously valid which will now emit a warning is when using multiple overlayed ButtonBehavior()
+//   with same ID and different MouseButton (see #8030). You can fix it by:
+//       (1) switching to use a single ButtonBehavior() with multiple _MouseButton flags.
+//    or (2) surrounding those calls with PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true); ... PopItemFlag()
 bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
 {
     ImGuiContext& g = *GImGui;
@@ -999,9 +1004,10 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
         const int held_dir = (clicked_v_norm < grab_v_norm) ? -1 : (clicked_v_norm > grab_v_norm + grab_h_norm) ? +1 : 0;
         if (g.ActiveIdIsJustActivated)
         {
-            // On initial click calculate the distance between mouse and the center of the grab
-            g.ScrollbarSeekMode = (short)held_dir;
-            g.ScrollbarClickDeltaToGrabCenter = (g.ScrollbarSeekMode == 0.0f) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
+            // On initial click when held_dir == 0 (clicked over grab): calculate the distance between mouse and the center of the grab
+            const bool scroll_to_clicked_location = (g.IO.ConfigScrollbarScrollByPage == false || g.IO.KeyShift || held_dir == 0);
+            g.ScrollbarSeekMode = scroll_to_clicked_location ? 0 : (short)held_dir;
+            g.ScrollbarClickDeltaToGrabCenter = (held_dir == 0 && !g.IO.KeyShift) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
         }
 
         // Apply scroll (p_scroll_v will generally point on one member of window->Scroll)
@@ -1108,28 +1114,24 @@ bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const I
 
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 // Legacy API obsoleted in 1.89. Two differences with new ImageButton()
-// - new ImageButton() requires an explicit 'const char* str_id'    Old ImageButton() used opaque imTextureId (created issue with: multiple buttons with same image, transient texture id values, opaque computation of ID)
-// - new ImageButton() always use style.FramePadding                Old ImageButton() had an override argument.
-// If you need to change padding with new ImageButton() you can use PushStyleVar(ImGuiStyleVar_FramePadding, value), consistent with other Button functions.
+// - old ImageButton() used ImTextureId as item id (created issue with multiple buttons with same image, transient texture id values, opaque computation of ID)
+// - new ImageButton() requires an explicit 'const char* str_id'
+// - old ImageButton() had frame_padding' override argument.
+// - new ImageButton() always use style.FramePadding.
+/*
 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
 {
-    ImGuiContext& g = *GImGui;
-    ImGuiWindow* window = g.CurrentWindow;
-    if (window->SkipItems)
-        return false;
-
     // Default to using texture ID as ID. User can still push string/integer prefixes.
     PushID((void*)(intptr_t)user_texture_id);
-    const ImGuiID id = window->GetID("#image");
-    PopID();
-
     if (frame_padding >= 0)
         PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2((float)frame_padding, (float)frame_padding));
-    bool ret = ImageButtonEx(id, user_texture_id, size, uv0, uv1, bg_col, tint_col);
+    bool ret = ImageButton("", user_texture_id, size, uv0, uv1, bg_col, tint_col);
     if (frame_padding >= 0)
         PopStyleVar();
+    PopID();
     return ret;
 }
+*/
 #endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 
 bool ImGui::Checkbox(const char* label, bool* v)
@@ -1425,6 +1427,9 @@ bool ImGui::TextLink(const char* label)
     bool pressed = ButtonBehavior(bb, id, &hovered, &held);
     RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_None);
 
+    if (hovered)
+        SetMouseCursor(ImGuiMouseCursor_Hand);
+
     ImVec4 text_colf = g.Style.Colors[ImGuiCol_TextLink];
     ImVec4 line_colf = text_colf;
     {
@@ -1459,9 +1464,9 @@ void ImGui::TextLinkOpenURL(const char* label, const char* url)
     if (url == NULL)
         url = label;
     if (TextLink(label))
-        if (g.IO.PlatformOpenInShellFn != NULL)
-            g.IO.PlatformOpenInShellFn(&g, url);
-    SetItemTooltip("%s", url); // It is more reassuring for user to _always_ display URL when we same as label
+        if (g.PlatformIO.Platform_OpenInShellFn != NULL)
+            g.PlatformIO.Platform_OpenInShellFn(&g, url);
+    SetItemTooltip(LocalizeGetMsg(ImGuiLocKey_OpenLink_s), url); // It is more reassuring for user to _always_ display URL when we same as label
     if (BeginPopupContextItem())
     {
         if (MenuItem(LocalizeGetMsg(ImGuiLocKey_CopyLink)))
@@ -1941,7 +1946,7 @@ bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags
 
     // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx()
     ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove;
-    PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(g.Style.FramePadding.x, g.Style.WindowPadding.y)); // Horizontally align ourselves with the framed text
+    PushStyleVarX(ImGuiStyleVar_WindowPadding, g.Style.FramePadding.x); // Horizontally align ourselves with the framed text
     bool ret = Begin(name, NULL, window_flags);
     PopStyleVar();
     if (!ret)
@@ -2351,6 +2356,12 @@ bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_m
     return false;
 }
 
+bool ImGui::DataTypeIsZero(ImGuiDataType data_type, const void* p_data)
+{
+    ImGuiContext& g = *GImGui;
+    return DataTypeCompare(data_type, p_data, &g.DataTypeZeroValue) == 0;
+}
+
 static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
 {
     static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
@@ -2409,7 +2420,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
 {
     ImGuiContext& g = *GImGui;
     const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X;
-    const bool is_bounded = (v_min < v_max);
+    const bool is_bounded = (v_min < v_max) || ((v_min == v_max) && (v_min != 0.0f || (flags & ImGuiSliderFlags_ClampZeroRange)));
     const bool is_wrapped = is_bounded && (flags & ImGuiSliderFlags_WrapAround);
     const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0;
     const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
@@ -2632,9 +2643,17 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
 
     if (temp_input_is_active)
     {
-        // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set
-        const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0);
-        return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
+        // Only clamp CTRL+Click input when ImGuiSliderFlags_ClampOnInput is set (generally via ImGuiSliderFlags_AlwaysClamp)
+        bool clamp_enabled = false;
+        if ((flags & ImGuiSliderFlags_ClampOnInput) && (p_min != NULL || p_max != NULL))
+        {
+            const int clamp_range_dir = (p_min != NULL && p_max != NULL) ? DataTypeCompare(data_type, p_min, p_max) : 0; // -1 when *p_min < *p_max, == 0 when *p_min == *p_max
+            if (p_min == NULL || p_max == NULL || clamp_range_dir < 0)
+                clamp_enabled = true;
+            else if (clamp_range_dir == 0)
+                clamp_enabled = DataTypeIsZero(data_type, p_min) ? ((flags & ImGuiSliderFlags_ClampZeroRange) != 0) : true;
+        }
+        return TempInputScalar(frame_bb, id, label, data_type, p_data, format, clamp_enabled ? p_min : NULL, clamp_enabled ? p_max : NULL);
     }
 
     // Draw frame
@@ -3214,9 +3233,9 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
 
     if (temp_input_is_active)
     {
-        // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set
-        const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0;
-        return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
+        // Only clamp CTRL+Click input when ImGuiSliderFlags_ClampOnInput is set (generally via ImGuiSliderFlags_AlwaysClamp)
+        const bool clamp_enabled = (flags & ImGuiSliderFlags_ClampOnInput) != 0;
+        return TempInputScalar(frame_bb, id, label, data_type, p_data, format, clamp_enabled ? p_min : NULL, clamp_enabled ? p_max : NULL);
     }
 
     // Draw frame
@@ -3552,6 +3571,8 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
 
 // Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets)
 // FIXME: Facilitate using this in variety of other situations.
+// FIXME: Among other things, setting ImGuiItemFlags_AllowDuplicateId in LastItemData is currently correct but
+// the expected relationship between TempInputXXX functions and LastItemData is a little fishy.
 bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags)
 {
     // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id.
@@ -3562,6 +3583,7 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char*
         ClearActiveID();
 
     g.CurrentWindow->DC.CursorPos = bb.Min;
+    g.LastItemData.InFlags |= ImGuiItemFlags_AllowDuplicateId;
     bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags | ImGuiInputTextFlags_MergedItem);
     if (init)
     {
@@ -3787,6 +3809,7 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
 //-------------------------------------------------------------------------
 // [SECTION] Widgets: InputText, InputTextMultiline, InputTextWithHint
 //-------------------------------------------------------------------------
+// - imstb_textedit.h include
 // - InputText()
 // - InputTextWithHint()
 // - InputTextMultiline()
@@ -3797,6 +3820,11 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
 // - DebugNodeInputTextState() [Internal]
 //-------------------------------------------------------------------------
 
+namespace ImStb
+{
+#include "imstb_textedit.h"
+}
+
 bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
 {
     IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
@@ -3814,21 +3842,28 @@ bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, si
     return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data);
 }
 
+// This is only used in the path where the multiline widget is inactivate.
 static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
 {
     int line_count = 0;
     const char* s = text_begin;
-    while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding
-        if (c == '\n')
-            line_count++;
-    s--;
-    if (s[0] != '\n' && s[0] != '\r')
+    while (true)
+    {
+        const char* s_eol = strchr(s, '\n');
         line_count++;
+        if (s_eol == NULL)
+        {
+            s = s + strlen(s);
+            break;
+        }
+        s = s_eol + 1;
+    }
     *out_text_end = s;
     return line_count;
 }
 
-static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line)
+// FIXME: Ideally we'd share code with ImFont::CalcTextSizeA()
+static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining, ImVec2* out_offset, bool stop_on_new_line)
 {
     ImGuiContext& g = *ctx;
     ImFont* font = g.Font;
@@ -3838,10 +3873,15 @@ static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begi
     ImVec2 text_size = ImVec2(0, 0);
     float line_width = 0.0f;
 
-    const ImWchar* s = text_begin;
+    const char* s = text_begin;
     while (s < text_end)
     {
-        unsigned int c = (unsigned int)(*s++);
+        unsigned int c = (unsigned int)*s;
+        if (c < 0x80)
+            s += 1;
+        else
+            s += ImTextCharFromUtf8(&c, s, text_end);
+
         if (c == '\n')
         {
             text_size.x = ImMax(text_size.x, line_width);
@@ -3854,7 +3894,7 @@ static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begi
         if (c == '\r')
             continue;
 
-        const float char_width = font->GetCharAdvance((ImWchar)c) * scale;
+        const float char_width = ((int)c < font->IndexAdvanceX.Size ? font->IndexAdvanceX.Data[c] : font->FallbackAdvanceX) * scale;
         line_width += char_width;
     }
 
@@ -3874,19 +3914,21 @@ static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begi
 }
 
 // Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar)
+// With our UTF-8 use of stb_textedit:
+// - STB_TEXTEDIT_GETCHAR is nothing more than a a "GETBYTE". It's only used to compare to ascii or to copy blocks of text so we are fine.
+// - One exception is the STB_TEXTEDIT_IS_SPACE feature which would expect a full char in order to handle full-width space such as 0x3000 (see ImCharIsBlankW).
+// - ...but we don't use that feature.
 namespace ImStb
 {
-
-static int     STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj)                             { return obj->CurLenW; }
-static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx)                      { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
-static float   STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx)  { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * g.FontScale; }
-static int     STB_TEXTEDIT_KEYTOTEXT(int key)                                                    { return key >= 0x200000 ? 0 : key; }
-static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
+static int     STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj)                             { return obj->CurLenA; }
+static char    STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx)                      { IM_ASSERT(idx <= obj->CurLenA); return obj->TextA[idx]; }
+static float   STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx)  { unsigned int c; ImTextCharFromUtf8(&c, obj->TextA.Data + line_start_idx + char_idx, obj->TextA.Data + obj->TextA.Size); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance((ImWchar)c) * g.FontScale; }
+static char    STB_TEXTEDIT_NEWLINE = '\n';
 static void    STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
 {
-    const ImWchar* text = obj->TextW.Data;
-    const ImWchar* text_remaining = NULL;
-    const ImVec2 size = InputTextCalcTextSizeW(obj->Ctx, text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true);
+    const char* text = obj->TextA.Data;
+    const char* text_remaining = NULL;
+    const ImVec2 size = InputTextCalcTextSize(obj->Ctx, text + line_start_idx, text + obj->CurLenA, &text_remaining, NULL, true);
     r->x0 = 0.0f;
     r->x1 = size.x;
     r->baseline_y_delta = size.y;
@@ -3895,9 +3937,37 @@ static void    STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* ob
     r->num_chars = (int)(text_remaining - (text + line_start_idx));
 }
 
-static bool is_separator(unsigned int c)
+#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX  IMSTB_TEXTEDIT_GETNEXTCHARINDEX_IMPL
+#define IMSTB_TEXTEDIT_GETPREVCHARINDEX  IMSTB_TEXTEDIT_GETPREVCHARINDEX_IMPL
+
+static int IMSTB_TEXTEDIT_GETNEXTCHARINDEX_IMPL(ImGuiInputTextState* obj, int idx)
 {
-    return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|' || c=='\n' || c=='\r' || c=='.' || c=='!' || c=='\\' || c=='/';
+    if (idx >= obj->CurLenA)
+        return obj->CurLenA + 1;
+    unsigned int c;
+    return idx + ImTextCharFromUtf8(&c, obj->TextA.Data + idx, obj->TextA.Data + obj->TextA.Size);
+}
+
+static int IMSTB_TEXTEDIT_GETPREVCHARINDEX_IMPL(ImGuiInputTextState* obj, int idx)
+{
+    if (idx <= 0)
+        return -1;
+    const char* p = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, obj->TextA.Data + idx);
+    return (int)(p - obj->TextA.Data);
+}
+
+static bool ImCharIsSeparatorW(unsigned int c)
+{
+    static const unsigned int separator_list[] =
+    {
+        ',', 0x3001, '.', 0x3002, ';', 0xFF1B, '(', 0xFF08, ')', 0xFF09, '{', 0xFF5B, '}', 0xFF5D,
+        '[', 0x300C, ']', 0x300D, '|', 0xFF5C, '!', 0xFF01, '\\', 0xFFE5, '/', 0x30FB, 0xFF0F,
+        '\n', '\r',
+    };
+    for (unsigned int separator : separator_list)
+        if (c == separator)
+            return true;
+    return false;
 }
 
 static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
@@ -3906,10 +3976,15 @@ static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
     if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
         return 0;
 
-    bool prev_white = ImCharIsBlankW(obj->TextW[idx - 1]);
-    bool prev_separ = is_separator(obj->TextW[idx - 1]);
-    bool curr_white = ImCharIsBlankW(obj->TextW[idx]);
-    bool curr_separ = is_separator(obj->TextW[idx]);
+    const char* curr_p = obj->TextA.Data + idx;
+    const char* prev_p = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, curr_p);
+    unsigned int curr_c; ImTextCharFromUtf8(&curr_c, curr_p, obj->TextA.Data + obj->TextA.Size);
+    unsigned int prev_c; ImTextCharFromUtf8(&prev_c, prev_p, obj->TextA.Data + obj->TextA.Size);
+
+    bool prev_white = ImCharIsBlankW(prev_c);
+    bool prev_separ = ImCharIsSeparatorW(prev_c);
+    bool curr_white = ImCharIsBlankW(curr_c);
+    bool curr_separ = ImCharIsSeparatorW(curr_c);
     return ((prev_white || prev_separ) && !(curr_separ || curr_white)) || (curr_separ && !prev_separ);
 }
 static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx)
@@ -3917,63 +3992,83 @@ static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx)
     if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
         return 0;
 
-    bool prev_white = ImCharIsBlankW(obj->TextW[idx]);
-    bool prev_separ = is_separator(obj->TextW[idx]);
-    bool curr_white = ImCharIsBlankW(obj->TextW[idx - 1]);
-    bool curr_separ = is_separator(obj->TextW[idx - 1]);
+    const char* curr_p = obj->TextA.Data + idx;
+    const char* prev_p = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, curr_p);
+    unsigned int prev_c; ImTextCharFromUtf8(&prev_c, curr_p, obj->TextA.Data + obj->TextA.Size);
+    unsigned int curr_c; ImTextCharFromUtf8(&curr_c, prev_p, obj->TextA.Data + obj->TextA.Size);
+
+    bool prev_white = ImCharIsBlankW(prev_c);
+    bool prev_separ = ImCharIsSeparatorW(prev_c);
+    bool curr_white = ImCharIsBlankW(curr_c);
+    bool curr_separ = ImCharIsSeparatorW(curr_c);
     return ((prev_white) && !(curr_separ || curr_white)) || (curr_separ && !prev_separ);
 }
-static int  STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx)   { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
-static int  STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx)   { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
-static int  STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx)   { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
+static int  STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx)
+{
+    idx = IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx);
+    while (idx >= 0 && !is_word_boundary_from_right(obj, idx))
+        idx = IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx);
+    return idx < 0 ? 0 : idx;
+}
+static int  STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx)
+{
+    int len = obj->CurLenA;
+    idx = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx);
+    while (idx < len && !is_word_boundary_from_left(obj, idx))
+        idx = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx);
+    return idx > len ? len : idx;
+}
+static int  STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx)
+{
+    idx = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx);
+    int len = obj->CurLenA;
+    while (idx < len && !is_word_boundary_from_right(obj, idx))
+        idx = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx);
+    return idx > len ? len : idx;
+}
 static int  STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx)  { ImGuiContext& g = *obj->Ctx; if (g.IO.ConfigMacOSXBehaviors) return STB_TEXTEDIT_MOVEWORDRIGHT_MAC(obj, idx); else return STB_TEXTEDIT_MOVEWORDRIGHT_WIN(obj, idx); }
-#define STB_TEXTEDIT_MOVEWORDLEFT   STB_TEXTEDIT_MOVEWORDLEFT_IMPL  // They need to be #define for stb_textedit.h
-#define STB_TEXTEDIT_MOVEWORDRIGHT  STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
+#define STB_TEXTEDIT_MOVEWORDLEFT       STB_TEXTEDIT_MOVEWORDLEFT_IMPL  // They need to be #define for stb_textedit.h
+#define STB_TEXTEDIT_MOVEWORDRIGHT      STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
 
 static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
 {
-    ImWchar* dst = obj->TextW.Data + pos;
+    char* dst = obj->TextA.Data + pos;
 
-    // We maintain our buffer length in both UTF-8 and wchar formats
     obj->Edited = true;
-    obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
-    obj->CurLenW -= n;
+    obj->CurLenA -= n;
 
     // Offset remaining text (FIXME-OPT: Use memmove)
-    const ImWchar* src = obj->TextW.Data + pos + n;
-    while (ImWchar c = *src++)
+    const char* src = obj->TextA.Data + pos + n;
+    while (char c = *src++)
         *dst++ = c;
     *dst = '\0';
 }
 
-static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len)
+static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const char* new_text, int new_text_len)
 {
     const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0;
-    const int text_len = obj->CurLenW;
+    const int text_len = obj->CurLenA;
     IM_ASSERT(pos <= text_len);
 
-    const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len);
-    if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA))
+    if (!is_resizable && (new_text_len + obj->CurLenA + 1 > obj->BufCapacityA))
         return false;
 
     // Grow internal buffer if needed
-    if (new_text_len + text_len + 1 > obj->TextW.Size)
+    if (new_text_len + text_len + 1 > obj->TextA.Size)
     {
         if (!is_resizable)
             return false;
-        IM_ASSERT(text_len < obj->TextW.Size);
-        obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1);
+        obj->TextA.resize(text_len + ImClamp(new_text_len, 32, ImMax(256, new_text_len)) + 1);
     }
 
-    ImWchar* text = obj->TextW.Data;
+    char* text = obj->TextA.Data;
     if (pos != text_len)
-        memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
-    memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
+        memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos));
+    memcpy(text + pos, new_text, (size_t)new_text_len);
 
     obj->Edited = true;
-    obj->CurLenW += new_text_len;
-    obj->CurLenA += new_text_len_utf8;
-    obj->TextW[obj->CurLenW] = '\0';
+    obj->CurLenA += new_text_len;
+    obj->TextA[obj->CurLenA] = '\0';
 
     return true;
 }
@@ -4005,8 +4100,8 @@ static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const Im
 // the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
 static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
 {
-    stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
-    ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
+    stb_text_makeundo_replace(str, state, 0, str->CurLenA, text_len);
+    ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenA);
     state->cursor = state->select_start = state->select_end = 0;
     if (text_len <= 0)
         return;
@@ -4021,13 +4116,49 @@ static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* st
 
 } // namespace ImStb
 
+// We added an extra indirection where 'Stb' is heap-allocated, in order facilitate the work of bindings generators.
+ImGuiInputTextState::ImGuiInputTextState()
+{
+    memset(this, 0, sizeof(*this));
+    Stb = IM_NEW(ImStbTexteditState);
+}
+
+ImGuiInputTextState::~ImGuiInputTextState()
+{
+    IM_DELETE(Stb);
+}
+
 void ImGuiInputTextState::OnKeyPressed(int key)
 {
-    stb_textedit_key(this, &Stb, key);
+    stb_textedit_key(this, Stb, key);
     CursorFollow = true;
     CursorAnimReset();
 }
 
+void ImGuiInputTextState::OnCharPressed(unsigned int c)
+{
+    // Convert the key to a UTF8 byte sequence.
+    // The changes we had to make to stb_textedit_key made it very much UTF-8 specific which is not too great.
+    char utf8[5];
+    ImTextCharToUtf8(utf8, c);
+    stb_textedit_text(this, Stb, utf8, (int)strlen(utf8));
+    CursorFollow = true;
+    CursorAnimReset();
+}
+
+// Those functions are not inlined in imgui_internal.h, allowing us to hide ImStbTexteditState from that header.
+void ImGuiInputTextState::CursorAnimReset()                 { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
+void ImGuiInputTextState::CursorClamp()                     { Stb->cursor = ImMin(Stb->cursor, CurLenA); Stb->select_start = ImMin(Stb->select_start, CurLenA); Stb->select_end = ImMin(Stb->select_end, CurLenA); }
+bool ImGuiInputTextState::HasSelection() const              { return Stb->select_start != Stb->select_end; }
+void ImGuiInputTextState::ClearSelection()                  { Stb->select_start = Stb->select_end = Stb->cursor; }
+int  ImGuiInputTextState::GetCursorPos() const              { return Stb->cursor; }
+int  ImGuiInputTextState::GetSelectionStart() const         { return Stb->select_start; }
+int  ImGuiInputTextState::GetSelectionEnd() const           { return Stb->select_end; }
+void ImGuiInputTextState::SelectAll()                       { Stb->select_start = 0; Stb->cursor = Stb->select_end = CurLenA; Stb->has_preferred_x = 0; }
+void ImGuiInputTextState::ReloadUserBufAndSelectAll()       { ReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
+void ImGuiInputTextState::ReloadUserBufAndKeepSelection()   { ReloadUserBuf = true; ReloadSelectionStart = Stb->select_start; ReloadSelectionEnd = Stb->select_end; }
+void ImGuiInputTextState::ReloadUserBufAndMoveToEnd()       { ReloadUserBuf = true; ReloadSelectionStart = ReloadSelectionEnd = INT_MAX; }
+
 ImGuiInputTextCallbackData::ImGuiInputTextCallbackData()
 {
     memset(this, 0, sizeof(*this));
@@ -4129,10 +4260,10 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
         // The standard mandate that programs starts in the "C" locale where the decimal point is '.'.
         // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point.
         // Change the default decimal_point with:
-        //   ImGui::GetIO()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point;
+        //   ImGui::GetPlatformIO()->Platform_LocaleDecimalPoint = *localeconv()->decimal_point;
         // Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions.
         ImGuiContext& g = *ctx;
-        const unsigned c_decimal_point = (unsigned int)g.IO.PlatformLocaleDecimalPoint;
+        const unsigned c_decimal_point = (unsigned int)g.PlatformIO.Platform_LocaleDecimalPoint;
         if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific | (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint))
             if (c == '.' || c == ',')
                 c = c_decimal_point;
@@ -4196,34 +4327,29 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
 // FIXME: Ideally we should transition toward (1) making InsertChars()/DeleteChars() update undo-stack (2) discourage (and keep reconcile) or obsolete (and remove reconcile) accessing buffer directly.
 static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* state, const char* new_buf_a, int new_length_a)
 {
-    ImGuiContext& g = *GImGui;
-    const ImWchar* old_buf = state->TextW.Data;
-    const int old_length = state->CurLenW;
-    const int new_length = ImTextCountCharsFromUtf8(new_buf_a, new_buf_a + new_length_a);
-    g.TempBuffer.reserve_discard((new_length + 1) * sizeof(ImWchar));
-    ImWchar* new_buf = (ImWchar*)(void*)g.TempBuffer.Data;
-    ImTextStrFromUtf8(new_buf, new_length + 1, new_buf_a, new_buf_a + new_length_a);
+    const char* old_buf = state->CallbackTextBackup.Data;
+    const int old_length = state->CallbackTextBackup.Size - 1;
 
-    const int shorter_length = ImMin(old_length, new_length);
+    const int shorter_length = ImMin(old_length, new_length_a);
     int first_diff;
     for (first_diff = 0; first_diff < shorter_length; first_diff++)
-        if (old_buf[first_diff] != new_buf[first_diff])
+        if (old_buf[first_diff] != new_buf_a[first_diff])
             break;
-    if (first_diff == old_length && first_diff == new_length)
+    if (first_diff == old_length && first_diff == new_length_a)
         return;
 
-    int old_last_diff = old_length - 1;
-    int new_last_diff = new_length - 1;
+    int old_last_diff = old_length   - 1;
+    int new_last_diff = new_length_a - 1;
     for (; old_last_diff >= first_diff && new_last_diff >= first_diff; old_last_diff--, new_last_diff--)
-        if (old_buf[old_last_diff] != new_buf[new_last_diff])
+        if (old_buf[old_last_diff] != new_buf_a[new_last_diff])
             break;
 
     const int insert_len = new_last_diff - first_diff + 1;
     const int delete_len = old_last_diff - first_diff + 1;
     if (insert_len > 0 || delete_len > 0)
-        if (IMSTB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len))
+        if (IMSTB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb->undostate, first_diff, delete_len, insert_len))
             for (int i = 0; i < delete_len; i++)
-                p[i] = ImStb::STB_TEXTEDIT_GETCHAR(state, first_diff + i);
+                p[i] = old_buf[first_diff + i];
 }
 
 // As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables)
@@ -4313,7 +4439,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
         PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
         PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
-        bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove);
+        bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove);
         g.NavActivateId = backup_activate_id;
         PopStyleVar(3);
         PopStyleColor();
@@ -4338,7 +4464,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     }
     const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.InFlags);
     if (hovered)
-        g.MouseCursor = ImGuiMouseCursor_TextInput;
+        SetMouseCursor(ImGuiMouseCursor_TextInput);
 
     // We are only allowed to access the state if we are already the active widget.
     ImGuiInputTextState* state = GetInputTextState(id);
@@ -4363,7 +4489,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
 
     const bool init_reload_from_user_buf = (state != NULL && state->ReloadUserBuf);
-    const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); // state != NULL means its our state.
+    const bool init_changed_specs = (state != NULL && state->Stb->single_line != !is_multiline); // state != NULL means its our state.
     const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav);
     const bool init_state = (init_make_active || user_scroll_active);
     if ((init_state && g.ActiveId != id) || init_changed_specs || init_reload_from_user_buf)
@@ -4388,17 +4514,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         // Preserve cursor position and undo/redo stack if we come back to same widget
         // FIXME: Since we reworked this on 2022/06, may want to differentiate recycle_cursor vs recycle_undostate?
         bool recycle_state = (state->ID == id && !init_changed_specs && !init_reload_from_user_buf);
-        if (recycle_state && (state->CurLenA != buf_len || (state->TextAIsValid && strncmp(state->TextA.Data, buf, buf_len) != 0)))
+        if (recycle_state && (state->CurLenA != buf_len || (strncmp(state->TextA.Data, buf, buf_len) != 0)))
             recycle_state = false;
 
         // Start edition
-        const char* buf_end = NULL;
         state->ID = id;
-        state->TextW.resize(buf_size + 1);          // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string.
-        state->TextA.resize(0);
-        state->TextAIsValid = false;                // TextA is not valid yet (we will display buf until then)
-        state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end);
-        state->CurLenA = (int)(buf_end - buf);      // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
+        state->TextA.resize(buf_size + 1);          // we use +1 to make sure that .Data is always pointing to at least an empty string.
+        state->CurLenA = (int)strlen(buf);
+        memcpy(state->TextA.Data, buf, state->CurLenA + 1);
 
         if (recycle_state)
         {
@@ -4408,14 +4531,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         }
         else
         {
-            state->ScrollX = 0.0f;
-            stb_textedit_initialize_state(&state->Stb, !is_multiline);
+            state->Scroll = ImVec2(0.0f, 0.0f);
+            stb_textedit_initialize_state(state->Stb, !is_multiline);
         }
 
         if (init_reload_from_user_buf)
         {
-            state->Stb.select_start = state->ReloadSelectionStart;
-            state->Stb.cursor = state->Stb.select_end = state->ReloadSelectionEnd;
+            state->Stb->select_start = state->ReloadSelectionStart;
+            state->Stb->cursor = state->Stb->select_end = state->ReloadSelectionEnd;
             state->CursorClamp();
         }
         else if (!is_multiline)
@@ -4429,7 +4552,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         }
 
         if (flags & ImGuiInputTextFlags_AlwaysOverwrite)
-            state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863)
+            state->Stb->insert_mode = 1; // stb field name is indeed incorrect (see #2863)
     }
 
     const bool is_osx = io.ConfigMacOSXBehaviors;
@@ -4460,6 +4583,10 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         // FIXME: May be a problem to always steal Alt on OSX, would ideally still allow an uninterrupted Alt down-up to toggle menu
         if (is_osx)
             SetKeyOwner(ImGuiMod_Alt, id);
+
+        // Expose scroll in a manner that is agnostic to us using a child window
+        if (is_multiline && state != NULL)
+            state->Scroll.y = draw_window->Scroll.y;
     }
 
     // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
@@ -4476,20 +4603,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     bool value_changed = false;
     bool validated = false;
 
-    // When read-only we always use the live data passed to the function
-    // FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :(
-    if (is_readonly && state != NULL && (render_cursor || render_selection))
-    {
-        const char* buf_end = NULL;
-        state->TextW.resize(buf_size + 1);
-        state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end);
-        state->CurLenA = (int)(buf_end - buf);
-        state->CursorClamp();
-        render_selection &= state->HasSelection();
-    }
-
     // Select the buffer to render.
-    const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid;
+    const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state;
     const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
 
     // Password pushes a temporary font with only a fallback glyph
@@ -4509,11 +4624,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     }
 
     // Process mouse inputs and character inputs
-    int backup_current_text_length = 0;
     if (g.ActiveId == id)
     {
         IM_ASSERT(state != NULL);
-        backup_current_text_length = state->CurLenA;
         state->Edited = false;
         state->BufCapacityA = buf_size;
         state->Flags = flags;
@@ -4523,7 +4636,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         g.ActiveIdAllowOverlap = !io.MouseDown[0];
 
         // Edit in progress
-        const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX;
+        const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->Scroll.x;
         const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y) : (g.FontSize * 0.5f));
 
         if (select_all)
@@ -4533,34 +4646,34 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         }
         else if (hovered && io.MouseClickedCount[0] >= 2 && !io.KeyShift)
         {
-            stb_textedit_click(state, &state->Stb, mouse_x, mouse_y);
+            stb_textedit_click(state, state->Stb, mouse_x, mouse_y);
             const int multiclick_count = (io.MouseClickedCount[0] - 2);
             if ((multiclick_count % 2) == 0)
             {
                 // Double-click: Select word
                 // We always use the "Mac" word advance for double-click select vs CTRL+Right which use the platform dependent variant:
                 // FIXME: There are likely many ways to improve this behavior, but there's no "right" behavior (depends on use-case, software, OS)
-                const bool is_bol = (state->Stb.cursor == 0) || ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb.cursor - 1) == '\n';
-                if (STB_TEXT_HAS_SELECTION(&state->Stb) || !is_bol)
+                const bool is_bol = (state->Stb->cursor == 0) || ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb->cursor - 1) == '\n';
+                if (STB_TEXT_HAS_SELECTION(state->Stb) || !is_bol)
                     state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT);
                 //state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
-                if (!STB_TEXT_HAS_SELECTION(&state->Stb))
-                    ImStb::stb_textedit_prep_selection_at_cursor(&state->Stb);
-                state->Stb.cursor = ImStb::STB_TEXTEDIT_MOVEWORDRIGHT_MAC(state, state->Stb.cursor);
-                state->Stb.select_end = state->Stb.cursor;
-                ImStb::stb_textedit_clamp(state, &state->Stb);
+                if (!STB_TEXT_HAS_SELECTION(state->Stb))
+                    ImStb::stb_textedit_prep_selection_at_cursor(state->Stb);
+                state->Stb->cursor = ImStb::STB_TEXTEDIT_MOVEWORDRIGHT_MAC(state, state->Stb->cursor);
+                state->Stb->select_end = state->Stb->cursor;
+                ImStb::stb_textedit_clamp(state, state->Stb);
             }
             else
             {
                 // Triple-click: Select line
-                const bool is_eol = ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb.cursor) == '\n';
+                const bool is_eol = ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb->cursor) == '\n';
                 state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART);
                 state->OnKeyPressed(STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT);
                 state->OnKeyPressed(STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT);
                 if (!is_eol && is_multiline)
                 {
-                    ImSwap(state->Stb.select_start, state->Stb.select_end);
-                    state->Stb.cursor = state->Stb.select_end;
+                    ImSwap(state->Stb->select_start, state->Stb->select_end);
+                    state->Stb->cursor = state->Stb->select_end;
                 }
                 state->CursorFollow = false;
             }
@@ -4571,15 +4684,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             if (hovered)
             {
                 if (io.KeyShift)
-                    stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y);
+                    stb_textedit_drag(state, state->Stb, mouse_x, mouse_y);
                 else
-                    stb_textedit_click(state, &state->Stb, mouse_x, mouse_y);
+                    stb_textedit_click(state, state->Stb, mouse_x, mouse_y);
                 state->CursorAnimReset();
             }
         }
         else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
         {
-            stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y);
+            stb_textedit_drag(state, state->Stb, mouse_x, mouse_y);
             state->CursorAnimReset();
             state->CursorFollow = true;
         }
@@ -4594,7 +4707,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             {
                 unsigned int c = '\t'; // Insert TAB
                 if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
-                    state->OnKeyPressed((int)c);
+                    state->OnCharPressed(c);
             }
             // FIXME: Implement Shift+Tab
             /*
@@ -4617,7 +4730,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                     if (c == '\t') // Skip Tab, see above.
                         continue;
                     if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
-                        state->OnKeyPressed((int)c);
+                        state->OnCharPressed(c);
                 }
 
             // Consume characters
@@ -4632,7 +4745,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         IM_ASSERT(state != NULL);
 
         const int row_count_per_page = ImMax((int)((inner_size.y - style.FramePadding.y) / g.FontSize), 1);
-        state->Stb.row_count_per_page = row_count_per_page;
+        state->Stb->row_count_per_page = row_count_per_page;
 
         const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
         const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl;                     // OS X style: Text editing cursor movement using Alt instead of Ctrl
@@ -4701,7 +4814,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             {
                 unsigned int c = '\n'; // Insert new line
                 if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
-                    state->OnKeyPressed((int)c);
+                    state->OnCharPressed(c);
             }
         }
         else if (is_cancel)
@@ -4737,22 +4850,22 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         else if (is_cut || is_copy)
         {
             // Cut, Copy
-            if (io.SetClipboardTextFn)
+            if (g.PlatformIO.Platform_SetClipboardTextFn != NULL)
             {
-                const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0;
-                const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW;
-                const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1;
-                char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char));
-                ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie);
-                SetClipboardText(clipboard_data);
-                MemFree(clipboard_data);
+                const int ib = state->HasSelection() ? ImMin(state->Stb->select_start, state->Stb->select_end) : 0;
+                const int ie = state->HasSelection() ? ImMax(state->Stb->select_start, state->Stb->select_end) : state->CurLenA;
+
+                char backup = state->TextA.Data[ie];
+                state->TextA.Data[ie] = 0; // A bit of a hack since SetClipboardText only takes null terminated strings
+                SetClipboardText(state->TextA.Data + ib);
+                state->TextA.Data[ie] = backup;
             }
             if (is_cut)
             {
                 if (!state->HasSelection())
                     state->SelectAll();
                 state->CursorFollow = true;
-                stb_textedit_cut(state, &state->Stb);
+                stb_textedit_cut(state, state->Stb);
             }
         }
         else if (is_paste)
@@ -4761,20 +4874,22 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             {
                 // Filter pasted buffer
                 const int clipboard_len = (int)strlen(clipboard);
-                ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar));
+                char* clipboard_filtered = (char*)IM_ALLOC(clipboard_len + 1);
                 int clipboard_filtered_len = 0;
                 for (const char* s = clipboard; *s != 0; )
                 {
                     unsigned int c;
-                    s += ImTextCharFromUtf8(&c, s, NULL);
+                    int len = ImTextCharFromUtf8(&c, s, NULL);
+                    s += len;
                     if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, true))
                         continue;
-                    clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
+                    memcpy(clipboard_filtered + clipboard_filtered_len, s - len, len);
+                    clipboard_filtered_len += len;
                 }
                 clipboard_filtered[clipboard_filtered_len] = 0;
                 if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
                 {
-                    stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len);
+                    stb_textedit_paste(state, state->Stb, clipboard_filtered, clipboard_filtered_len);
                     state->CursorFollow = true;
                 }
                 MemFree(clipboard_filtered);
@@ -4801,31 +4916,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                 apply_new_text_length = 0;
                 value_changed = true;
                 IMSTB_TEXTEDIT_CHARTYPE empty_string;
-                stb_textedit_replace(state, &state->Stb, &empty_string, 0);
+                stb_textedit_replace(state, state->Stb, &empty_string, 0);
             }
             else if (strcmp(buf, state->InitialTextA.Data) != 0)
             {
-                // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
-                // Push records into the undo stack so we can CTRL+Z the revert operation itself
                 apply_new_text = state->InitialTextA.Data;
                 apply_new_text_length = state->InitialTextA.Size - 1;
-                value_changed = true;
-                ImVector w_text;
-                if (apply_new_text_length > 0)
-                {
-                    w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1);
-                    ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length);
-                }
-                stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0);
-            }
-        }
 
-        // Apply ASCII value
-        if (!is_readonly)
-        {
-            state->TextAIsValid = true;
-            state->TextA.resize(state->TextW.Size * 4 + 1);
-            ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL);
+                // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
+                // Push records into the undo stack so we can CTRL+Z the revert operation itself
+                value_changed = true;
+                stb_textedit_replace(state, state->Stb, state->InitialTextA.Data, state->InitialTextA.Size - 1);
+            }
         }
 
         // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer
@@ -4882,6 +4984,10 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                     callback_data.Flags = flags;
                     callback_data.UserData = callback_user_data;
 
+                    // FIXME-OPT: Undo stack reconcile needs a backup of the data until we rework API, see #7925
+                    state->CallbackTextBackup.resize(state->CurLenA + 1);
+                    memcpy(state->CallbackTextBackup.Data, state->TextA.Data, state->CurLenA + 1);
+
                     char* callback_buf = is_readonly ? buf : state->TextA.Data;
                     callback_data.EventKey = event_key;
                     callback_data.Buf = callback_buf;
@@ -4889,11 +4995,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                     callback_data.BufSize = state->BufCapacityA;
                     callback_data.BufDirty = false;
 
-                    // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
-                    ImWchar* text = state->TextW.Data;
-                    const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor);
-                    const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start);
-                    const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end);
+                    const int utf8_cursor_pos = callback_data.CursorPos = state->Stb->cursor;
+                    const int utf8_selection_start = callback_data.SelectionStart = state->Stb->select_start;
+                    const int utf8_selection_end = callback_data.SelectionEnd = state->Stb->select_end;
 
                     // Call user code
                     callback(&callback_data);
@@ -4904,18 +5008,16 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
                     IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
                     IM_ASSERT(callback_data.Flags == flags);
                     const bool buf_dirty = callback_data.BufDirty;
-                    if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty)            { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
-                    if (callback_data.SelectionStart != utf8_selection_start || buf_dirty)  { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
-                    if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty)      { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
+                    if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty)            { state->Stb->cursor = callback_data.CursorPos; state->CursorFollow = true; }
+                    if (callback_data.SelectionStart != utf8_selection_start || buf_dirty)  { state->Stb->select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb->cursor : callback_data.SelectionStart; }
+                    if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty)      { state->Stb->select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb->select_start : callback_data.SelectionEnd; }
                     if (buf_dirty)
                     {
-                        IM_ASSERT(!is_readonly);
+                        // Callback may update buffer and thus set buf_dirty even in read-only mode.
                         IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
                         InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
-                        if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
-                            state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); // Worse case scenario resize
-                        state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL);
                         state->CurLenA = callback_data.BufTextLen;  // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
+                        state->TextA.Size = state->CurLenA + 1;
                         state->CursorAnimReset();
                     }
                 }
@@ -4947,9 +5049,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
     // Copy result to user buffer. This can currently only happen when (g.ActiveId == id)
     if (apply_new_text != NULL)
     {
-        // We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size
-        // of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used
-        // without any storage on user's side.
+        //// We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size
+        //// of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used
+        //// without any storage on user's side.
         IM_ASSERT(apply_new_text_length >= 0);
         if (is_resizable)
         {
@@ -5018,52 +5120,40 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         // - Measure text height (for scrollbar)
         // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
         // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
-        const ImWchar* text_begin = state->TextW.Data;
+        const char* text_begin = state->TextA.Data;
+        const char* text_end = text_begin + state->CurLenA;
         ImVec2 cursor_offset, select_start_offset;
 
         {
-            // Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions.
-            const ImWchar* searches_input_ptr[2] = { NULL, NULL };
-            int searches_result_line_no[2] = { -1000, -1000 };
-            int searches_remaining = 0;
-            if (render_cursor)
-            {
-                searches_input_ptr[0] = text_begin + state->Stb.cursor;
-                searches_result_line_no[0] = -1;
-                searches_remaining++;
-            }
-            if (render_selection)
-            {
-                searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end);
-                searches_result_line_no[1] = -1;
-                searches_remaining++;
-            }
+            // Find lines numbers straddling cursor and selection min position
+            int cursor_line_no = render_cursor ? -1 : -1000;
+            int selmin_line_no = render_selection ? -1 : -1000;
+            const char* cursor_ptr = render_cursor ? text_begin + state->Stb->cursor : NULL;
+            const char* selmin_ptr = render_selection ? text_begin + ImMin(state->Stb->select_start, state->Stb->select_end) : NULL;
 
-            // Iterate all lines to find our line numbers
-            // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter.
-            searches_remaining += is_multiline ? 1 : 0;
-            int line_count = 0;
-            //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++)  // FIXME-OPT: Could use this when wchar_t are 16-bit
-            for (const ImWchar* s = text_begin; *s != 0; s++)
-                if (*s == '\n')
+            // Count lines and find line number for cursor and selection ends
+            int line_count = 1;
+            if (is_multiline)
+            {
+                for (const char* s = text_begin; (s = (const char*)memchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
                 {
+                    if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_no = line_count; }
+                    if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_no = line_count; }
                     line_count++;
-                    if (searches_result_line_no[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_no[0] = line_count; if (--searches_remaining <= 0) break; }
-                    if (searches_result_line_no[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_no[1] = line_count; if (--searches_remaining <= 0) break; }
                 }
-            line_count++;
-            if (searches_result_line_no[0] == -1)
-                searches_result_line_no[0] = line_count;
-            if (searches_result_line_no[1] == -1)
-                searches_result_line_no[1] = line_count;
+            }
+            if (cursor_line_no == -1)
+                cursor_line_no = line_count;
+            if (selmin_line_no == -1)
+                selmin_line_no = line_count;
 
             // Calculate 2d position by finding the beginning of the line and measuring distance
-            cursor_offset.x = InputTextCalcTextSizeW(&g, ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x;
-            cursor_offset.y = searches_result_line_no[0] * g.FontSize;
-            if (searches_result_line_no[1] >= 0)
+            cursor_offset.x = InputTextCalcTextSize(&g, ImStrbol(cursor_ptr, text_begin), cursor_ptr).x;
+            cursor_offset.y = cursor_line_no * g.FontSize;
+            if (selmin_line_no >= 0)
             {
-                select_start_offset.x = InputTextCalcTextSizeW(&g, ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x;
-                select_start_offset.y = searches_result_line_no[1] * g.FontSize;
+                select_start_offset.x = InputTextCalcTextSize(&g, ImStrbol(selmin_ptr, text_begin), selmin_ptr).x;
+                select_start_offset.y = selmin_line_no * g.FontSize;
             }
 
             // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224)
@@ -5079,14 +5169,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
             {
                 const float scroll_increment_x = inner_size.x * 0.25f;
                 const float visible_width = inner_size.x - style.FramePadding.x;
-                if (cursor_offset.x < state->ScrollX)
-                    state->ScrollX = IM_TRUNC(ImMax(0.0f, cursor_offset.x - scroll_increment_x));
-                else if (cursor_offset.x - visible_width >= state->ScrollX)
-                    state->ScrollX = IM_TRUNC(cursor_offset.x - visible_width + scroll_increment_x);
+                if (cursor_offset.x < state->Scroll.x)
+                    state->Scroll.x = IM_TRUNC(ImMax(0.0f, cursor_offset.x - scroll_increment_x));
+                else if (cursor_offset.x - visible_width >= state->Scroll.x)
+                    state->Scroll.x = IM_TRUNC(cursor_offset.x - visible_width + scroll_increment_x);
             }
             else
             {
-                state->ScrollX = 0.0f;
+                state->Scroll.y = 0.0f;
             }
 
             // Vertical scroll
@@ -5107,43 +5197,41 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
         }
 
         // Draw selection
-        const ImVec2 draw_scroll = ImVec2(state->ScrollX, 0.0f);
+        const ImVec2 draw_scroll = ImVec2(state->Scroll.x, 0.0f);
         if (render_selection)
         {
-            const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end);
-            const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end);
+            const char* text_selected_begin = text_begin + ImMin(state->Stb->select_start, state->Stb->select_end);
+            const char* text_selected_end = text_begin + ImMax(state->Stb->select_start, state->Stb->select_end);
 
             ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests.
             float bg_offy_up = is_multiline ? 0.0f : -1.0f;    // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
             float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
             ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll;
-            for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
+            for (const char* p = text_selected_begin; p < text_selected_end; )
             {
                 if (rect_pos.y > clip_rect.w + g.FontSize)
                     break;
                 if (rect_pos.y < clip_rect.y)
                 {
-                    //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p);  // FIXME-OPT: Could use this when wchar_t are 16-bit
-                    //p = p ? p + 1 : text_selected_end;
-                    while (p < text_selected_end)
-                        if (*p++ == '\n')
-                            break;
+                    p = (const char*)memchr((void*)p, '\n', text_selected_end - p);
+                    p = p ? p + 1 : text_selected_end;
                 }
                 else
                 {
-                    ImVec2 rect_size = InputTextCalcTextSizeW(&g, p, text_selected_end, &p, NULL, true);
+                    ImVec2 rect_size = InputTextCalcTextSize(&g, p, text_selected_end, &p, NULL, true);
                     if (rect_size.x <= 0.0f) rect_size.x = IM_TRUNC(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
                     ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
                     rect.ClipWith(clip_rect);
                     if (rect.Overlaps(clip_rect))
                         draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
+                    rect_pos.x = draw_pos.x - draw_scroll.x;
                 }
-                rect_pos.x = draw_pos.x - draw_scroll.x;
                 rect_pos.y += g.FontSize;
             }
         }
 
         // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
+        // FIXME-OPT: Multiline could submit a smaller amount of contents to AddText() since we already iterated through it.
         if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
         {
             ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
@@ -5191,16 +5279,16 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
 
     if (is_multiline)
     {
-        // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
+        // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (see #4761, #7870)...
         Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
-        g.NextItemData.ItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
+        g.NextItemData.ItemFlags |= (ImGuiItemFlags)ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
         EndChild();
         item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow);
 
         // ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
         // FIXME: This quite messy/tricky, should attempt to get rid of the child window.
         EndGroup();
-        if (g.LastItemData.ID == 0)
+        if (g.LastItemData.ID == 0 || g.LastItemData.ID != GetWindowScrollbarID(draw_window, ImGuiAxis_Y))
         {
             g.LastItemData.ID = id;
             g.LastItemData.InFlags = item_data_backup.InFlags;
@@ -5232,14 +5320,14 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
 {
 #ifndef IMGUI_DISABLE_DEBUG_TOOLS
     ImGuiContext& g = *GImGui;
-    ImStb::STB_TexteditState* stb_state = &state->Stb;
+    ImStb::STB_TexteditState* stb_state = state->Stb;
     ImStb::StbUndoState* undo_state = &stb_state->undostate;
     Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
     DebugLocateItemOnHover(state->ID);
-    Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenW, state->CurLenA, stb_state->cursor, stb_state->select_start, stb_state->select_end);
+    Text("CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, stb_state->cursor, stb_state->select_start, stb_state->select_end);
     Text("has_preferred_x: %d (%.2f)", stb_state->has_preferred_x, stb_state->preferred_x);
     Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
-    if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 10), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY)) // Visualize undo state
+    if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 10), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeY)) // Visualize undo state
     {
         PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
         for (int n = 0; n < IMSTB_TEXTEDIT_UNDOSTATECOUNT; n++)
@@ -5248,11 +5336,10 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
             const char undo_rec_type = (n < undo_state->undo_point) ? 'u' : (n >= undo_state->redo_point) ? 'r' : ' ';
             if (undo_rec_type == ' ')
                 BeginDisabled();
-            char buf[64] = "";
-            if (undo_rec_type != ' ' && undo_rec->char_storage != -1)
-                ImTextStrToUtf8(buf, IM_ARRAYSIZE(buf), undo_state->undo_char + undo_rec->char_storage, undo_state->undo_char + undo_rec->char_storage + undo_rec->insert_length);
-            Text("%c [%02d] where %03d, insert %03d, delete %03d, char_storage %03d \"%s\"",
-                undo_rec_type, n, undo_rec->where, undo_rec->insert_length, undo_rec->delete_length, undo_rec->char_storage, buf);
+            const int buf_preview_len = (undo_rec_type != ' ' && undo_rec->char_storage != -1) ? undo_rec->insert_length : 0;
+            const char* buf_preview_str = undo_state->undo_char + undo_rec->char_storage;
+            Text("%c [%02d] where %03d, insert %03d, delete %03d, char_storage %03d \"%.*s\"",
+                undo_rec_type, n, undo_rec->where, undo_rec->insert_length, undo_rec->delete_length, undo_rec->char_storage, buf_preview_len, buf_preview_str);
             if (undo_rec_type == ' ')
                 EndDisabled();
         }
@@ -6475,6 +6562,10 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
     const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + style.TouchExtraPadding.x;
     const bool is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2);
 
+    const bool is_multi_select = (g.LastItemData.InFlags & ImGuiItemFlags_IsMultiSelect) != 0;
+    if (is_multi_select) // We absolutely need to distinguish open vs select so _OpenOnArrow comes by default
+        flags |= (flags & ImGuiTreeNodeFlags_OpenOnMask_) == 0 ? ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick : ImGuiTreeNodeFlags_OpenOnArrow;
+
     // Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags.
     // Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support.
     // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0)
@@ -6495,16 +6586,12 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
     const bool was_selected = selected;
 
     // Multi-selection support (header)
-    const bool is_multi_select = (g.LastItemData.InFlags & ImGuiItemFlags_IsMultiSelect) != 0;
     if (is_multi_select)
     {
         // Handle multi-select + alter button flags for it
         MultiSelectItemHeader(id, &selected, &button_flags);
         if (is_mouse_x_over_arrow)
             button_flags = (button_flags | ImGuiButtonFlags_PressedOnClick) & ~ImGuiButtonFlags_PressedOnClickRelease;
-
-        // We absolutely need to distinguish open vs select so comes by default
-        flags |= ImGuiTreeNodeFlags_OpenOnArrow;
     }
     else
     {
@@ -6519,18 +6606,20 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
     {
         if (pressed && g.DragDropHoldJustPressedId != id)
         {
-            if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id && !is_multi_select))
-                toggled = true;
+            if ((flags & ImGuiTreeNodeFlags_OpenOnMask_) == 0 || (g.NavActivateId == id && !is_multi_select))
+                toggled = true; // Single click
             if (flags & ImGuiTreeNodeFlags_OpenOnArrow)
                 toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job
             if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseClickedCount[0] == 2)
-                toggled = true;
+                toggled = true; // Double click
         }
         else if (pressed && g.DragDropHoldJustPressedId == id)
         {
             IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold);
             if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
                 toggled = true;
+            else
+                pressed = false; // Cancel press so it doesn't trigger selection.
         }
 
         if (g.NavId == id && g.NavMoveDir == ImGuiDir_Left && is_open)
@@ -7321,6 +7410,7 @@ void ImGui::EndBoxSelect(const ImRect& scope_rect, ImGuiMultiSelectFlags ms_flag
 static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSelectIO* io)
 {
     ImGuiContext& g = *GImGui;
+    IM_UNUSED(function);
     for (const ImGuiSelectionRequest& req : io->Requests)
     {
         if (req.Type == ImGuiSelectionRequestType_SetAll)    IMGUI_DEBUG_LOG_SELECTION("[selection] %s: Request: SetAll %d (= %s)\n", function, req.Selected, req.Selected ? "SelectAll" : "Clear");
@@ -7330,6 +7420,7 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
 
 static ImRect CalcScopeRect(ImGuiMultiSelectTempData* ms, ImGuiWindow* window)
 {
+    ImGuiContext& g = *GImGui;
     if (ms->Flags & ImGuiMultiSelectFlags_ScopeRect)
     {
         // Warning: this depends on CursorMaxPos so it means to be called by EndMultiSelect() only
@@ -7337,8 +7428,12 @@ static ImRect CalcScopeRect(ImGuiMultiSelectTempData* ms, ImGuiWindow* window)
     }
     else
     {
-        // Add inner table decoration (#7821) // FIXME: Why not baking in InnerClipRect?
+        // When a table, pull HostClipRect, which allows us to predict ClipRect before first row/layout is performed. (#7970)
         ImRect scope_rect = window->InnerClipRect;
+        if (g.CurrentTable != NULL)
+            scope_rect = g.CurrentTable->HostClipRect;
+
+        // Add inner table decoration (#7821) // FIXME: Why not baking in InnerClipRect?
         scope_rect.Min = ImMin(scope_rect.Min + ImVec2(window->DecoInnerSizeX1, window->DecoInnerSizeY1), scope_rect.Max);
         return scope_rect;
     }
@@ -7475,7 +7570,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
     ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect;
     ImGuiMultiSelectState* storage = ms->Storage;
     ImGuiWindow* window = g.CurrentWindow;
-    IM_ASSERT(ms->FocusScopeId == g.CurrentFocusScopeId);
+    IM_ASSERT_USER_ERROR(ms->FocusScopeId == g.CurrentFocusScopeId, "EndMultiSelect() FocusScope mismatch!");
     IM_ASSERT(g.CurrentMultiSelect != NULL && storage->Window == g.CurrentWindow);
     IM_ASSERT(g.MultiSelectTempDataStacked > 0 && &g.MultiSelectTempData[g.MultiSelectTempDataStacked - 1] == g.CurrentMultiSelect);
 
@@ -8082,6 +8177,13 @@ void ImGuiSelectionExternalStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
 //-------------------------------------------------------------------------
 
 // This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
+// This handle some subtleties with capturing info from the label, but for 99% uses it could essentially be rewritten as:
+//    if (ImGui::BeginChild("...", ImVec2(ImGui::CalcItemWidth(), ImGui::GetTextLineHeight() * 7.5f), ImGuiChildFlags_FrameStyle))
+//        { .... }
+//    ImGui::EndChild();
+//    ImGui::SameLine();
+//    ImGui::AlignTextToFramePadding();
+//    ImGui::Text("Label");
 // Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty"
 // Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height).
 bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
@@ -8219,9 +8321,10 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
     const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
     const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
     ItemSize(total_bb, style.FramePadding.y);
-    if (!ItemAdd(total_bb, 0, &frame_bb))
+    if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_NoNav))
         return -1;
-    const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.InFlags);
+    bool hovered;
+    ButtonBehavior(frame_bb, id, &hovered, NULL);
 
     // Determine scale from values if not specified
     if (scale_min == FLT_MAX || scale_max == FLT_MAX)
@@ -8552,9 +8655,9 @@ bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, Im
 
         // Report our size into work area (for next frame) using actual window size
         if (dir == ImGuiDir_Up || dir == ImGuiDir_Left)
-            viewport->BuildWorkOffsetMin[axis] += axis_size;
+            viewport->BuildWorkInsetMin[axis] += axis_size;
         else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right)
-            viewport->BuildWorkOffsetMax[axis] -= axis_size;
+            viewport->BuildWorkInsetMax[axis] += axis_size;
     }
 
     window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
@@ -8683,7 +8786,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
         // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
         popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight);
         window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * 0.5f);
-        PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
+        PushStyleVarX(ImGuiStyleVar_ItemSpacing, style.ItemSpacing.x * 2.0f);
         float w = label_size.x;
         ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
         pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, label_size.y));
@@ -8890,7 +8993,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
         float w = label_size.x;
         window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * 0.5f);
         ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
-        PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
+        PushStyleVarX(ImGuiStyleVar_ItemSpacing, style.ItemSpacing.x * 2.0f);
         pressed = Selectable("", selected, selectable_flags, ImVec2(w, 0.0f));
         PopStyleVar();
         if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible)
@@ -9070,6 +9173,7 @@ bool    ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
     // Add to stack
     g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar));
     g.CurrentTabBar = tab_bar;
+    tab_bar->Window = window;
 
     // Append with multiple BeginTabBar()/EndTabBar() pairs.
     tab_bar->BackupCursorPos = window->DC.CursorPos;
@@ -9542,6 +9646,13 @@ void ImGui::TabBarQueueFocus(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
     tab_bar->NextSelectedTabId = tab->ID;
 }
 
+void ImGui::TabBarQueueFocus(ImGuiTabBar* tab_bar, const char* tab_name)
+{
+    IM_ASSERT((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0); // Only supported for manual/explicit tab bars
+    ImGuiID tab_id = TabBarCalcTabID(tab_bar, tab_name, NULL);
+    tab_bar->NextSelectedTabId = tab_id;
+}
+
 void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset)
 {
     IM_ASSERT(offset != 0);
@@ -9981,7 +10092,7 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
 
     // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
     const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
-    if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
+    if (tab_bar->SelectedTabId != tab->ID && hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
         TabBarQueueFocus(tab_bar, tab);
 
     if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
diff --git a/imstb_textedit.h b/imstb_textedit.h
index 783054ab..b7a761c8 100644
--- a/imstb_textedit.h
+++ b/imstb_textedit.h
@@ -3,6 +3,8 @@
 // Those changes would need to be pushed into nothings/stb:
 // - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
 // - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
+// - Added name to struct or it may be forward declared in our code.
+// - Added UTF-8 support (see https://github.com/nothings/stb/issues/188 + https://github.com/ocornut/imgui/pull/7925)
 // Grep for [DEAR IMGUI] to find the changes.
 // - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
 
@@ -209,6 +211,7 @@
 //    int  stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
 //    int  stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len)
 //    void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key)
+//    void stb_textedit_text(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int text_len)
 //
 //    Each of these functions potentially updates the string and updates the
 //    state.
@@ -243,7 +246,12 @@
 //          various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit
 //          set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is
 //          clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to
-//          anything other type you wante before including.
+//          anything other type you want before including.
+//          if the STB_TEXTEDIT_KEYTOTEXT function is defined, selected keys are
+//          transformed into text and stb_textedit_text() is automatically called.
+//
+//      text: [DEAR IMGUI] added 2024-09
+//          call this to text inputs sent to the textfield.
 //
 //
 //   When rendering, you can read the cursor position and selection state from
@@ -318,7 +326,7 @@ typedef struct
    int undo_char_point, redo_char_point;
 } StbUndoState;
 
-typedef struct
+typedef struct STB_TexteditState
 {
    /////////////////////
    //
@@ -438,13 +446,13 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
    if (x < r.x1) {
       // search characters in row for one that straddles 'x'
       prev_x = r.x0;
-      for (k=0; k < r.num_chars; ++k) {
+      for (k=0; k < r.num_chars; k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k) - i) {
          float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
          if (x < prev_x+w) {
             if (x < prev_x+w/2)
                return k+i;
             else
-               return k+i+1;
+               return IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k);
          }
          prev_x += w;
       }
@@ -563,7 +571,7 @@ static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING
 
    // now scan to find xpos
    find->x = r.x0;
-   for (i=0; first+i < n; ++i)
+   for (i=0; first+i < n; i = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, first + i) - first)
       find->x += STB_TEXTEDIT_GETWIDTH(str, first, i);
 }
 
@@ -640,6 +648,17 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
    }
 }
 
+// [DEAR IMGUI]
+// Functions must be implemented for UTF8 support
+// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
+// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
+#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
+#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx) (idx - 1)
+#endif
+#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
+#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx) (idx + 1)
+#endif
+
 #ifdef STB_TEXTEDIT_IS_SPACE
 static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
 {
@@ -720,36 +739,44 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
 #define STB_TEXTEDIT_KEYTYPE int
 #endif
 
+// [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
+static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
+{
+   // can't add newline in single-line mode
+   if (text[0] == '\n' && state->single_line)
+      return;
+
+   if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
+      stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
+      STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
+      if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
+         state->cursor += text_len;
+         state->has_preferred_x = 0;
+      }
+   }
+   else {
+      stb_textedit_delete_selection(str, state); // implicitly clamps
+      if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
+         stb_text_makeundo_insert(state, state->cursor, text_len);
+         state->cursor += text_len;
+         state->has_preferred_x = 0;
+      }
+   }
+}
+
 // API key: process a keyboard input
 static void stb_textedit_key(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key)
 {
 retry:
    switch (key) {
       default: {
+#ifdef STB_TEXTEDIT_KEYTOTEXT
          int c = STB_TEXTEDIT_KEYTOTEXT(key);
          if (c > 0) {
-            IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE) c;
-
-            // can't add newline in single-line mode
-            if (c == '\n' && state->single_line)
-               break;
-
-            if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
-               stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
-               STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
-               if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
-                  ++state->cursor;
-                  state->has_preferred_x = 0;
-               }
-            } else {
-               stb_textedit_delete_selection(str,state); // implicitly clamps
-               if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
-                  stb_text_makeundo_insert(state, state->cursor, 1);
-                  ++state->cursor;
-                  state->has_preferred_x = 0;
-               }
-            }
+            IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE)c;
+            stb_textedit_text(str, state, &ch, 1);
          }
+#endif
          break;
       }
 
@@ -775,7 +802,7 @@ retry:
             stb_textedit_move_to_first(state);
          else
             if (state->cursor > 0)
-               --state->cursor;
+               state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
          state->has_preferred_x = 0;
          break;
 
@@ -784,7 +811,7 @@ retry:
          if (STB_TEXT_HAS_SELECTION(state))
             stb_textedit_move_to_last(str, state);
          else
-            ++state->cursor;
+            state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
          stb_textedit_clamp(str, state);
          state->has_preferred_x = 0;
          break;
@@ -794,7 +821,7 @@ retry:
          stb_textedit_prep_selection_at_cursor(state);
          // move selection left
          if (state->select_end > 0)
-            --state->select_end;
+            state->select_end = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->select_end);
          state->cursor = state->select_end;
          state->has_preferred_x = 0;
          break;
@@ -844,7 +871,7 @@ retry:
       case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT:
          stb_textedit_prep_selection_at_cursor(state);
          // move selection right
-         ++state->select_end;
+         state->select_end = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->select_end);
          stb_textedit_clamp(str, state);
          state->cursor = state->select_end;
          state->has_preferred_x = 0;
@@ -900,7 +927,7 @@ retry:
                x += dx;
                if (x > goal_x)
                   break;
-               ++state->cursor;
+               state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
             }
             stb_textedit_clamp(str, state);
 
@@ -962,7 +989,7 @@ retry:
                x += dx;
                if (x > goal_x)
                   break;
-               ++state->cursor;
+               state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
             }
             stb_textedit_clamp(str, state);
 
@@ -990,7 +1017,7 @@ retry:
          else {
             int n = STB_TEXTEDIT_STRINGLEN(str);
             if (state->cursor < n)
-               stb_textedit_delete(str, state, state->cursor, 1);
+               stb_textedit_delete(str, state, state->cursor, IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor) - state->cursor);
          }
          state->has_preferred_x = 0;
          break;
@@ -1002,8 +1029,9 @@ retry:
          else {
             stb_textedit_clamp(str, state);
             if (state->cursor > 0) {
-               stb_textedit_delete(str, state, state->cursor-1, 1);
-               --state->cursor;
+               int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
+               stb_textedit_delete(str, state, prev, state->cursor - prev);
+               state->cursor = prev;
             }
          }
          state->has_preferred_x = 0;
diff --git a/misc/freetype/imgui_freetype.cpp b/misc/freetype/imgui_freetype.cpp
index 68e38ed9..d97605b2 100644
--- a/misc/freetype/imgui_freetype.cpp
+++ b/misc/freetype/imgui_freetype.cpp
@@ -480,8 +480,9 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
         {
             // Check for valid range. This may also help detect *some* dangling pointers, because a common
-            // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
-            IM_ASSERT(src_range[0] <= src_range[1]);
+            // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
+            // or to forget to zero-terminate the glyph range array.
+            IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
         }
         dst_tmp.SrcCount++;