limit fps to 60 and disable imgui demo window

This commit is contained in:
2023-08-28 14:06:27 +02:00
parent 610ed10011
commit 9d9a486537
3 changed files with 28 additions and 2 deletions

View File

@ -12,9 +12,19 @@
#include <memory>
#include <future>
#include <iostream>
#include <thread>
#include <chrono>
int main(int argc, char** argv) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
// setup hints
if (SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1") != SDL_TRUE) {
std::cerr << "Failed to set '" << SDL_HINT_VIDEO_ALLOW_SCREENSAVER << "' to 1\n";
}
auto last_time = std::chrono::steady_clock::now();
// actual setup
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL_Init failed (" << SDL_GetError() << ")\n";
return 1;
}
@ -54,8 +64,13 @@ int main(int argc, char** argv) {
std::unique_ptr<Screen> screen = std::make_unique<StartScreen>(renderer.get());
bool quit = false;
while (!quit) {
auto new_time = std::chrono::steady_clock::now();
//const float time_delta {std::chrono::duration<float, std::chrono::seconds::period>(new_time - last_time).count()};
last_time = new_time;
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) {
@ -73,6 +88,11 @@ int main(int argc, char** argv) {
break;
}
//float fps_target = 60.f;
//if (SDL_GetWindowFlags(window.get()) & (SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED)) {
//fps_target = 30.f;
//}
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
@ -91,6 +111,11 @@ int main(int argc, char** argv) {
// clearing after present is (should) more performant, but first frame is a mess
SDL_SetRenderDrawColor(renderer.get(), 0x10, 0x10, 0x10, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer.get());
std::this_thread::sleep_for( // time left to get to 60fps
std::chrono::duration<float, std::chrono::seconds::period>(0.0166f) // 60fps frame duration
- std::chrono::duration<float, std::chrono::seconds::period>(std::chrono::steady_clock::now() - new_time) // time used for rendering
);
}
return 0;