add updating to textures
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@ -10,7 +10,8 @@ struct SDLRendererTextureUploader : public TextureUploaderI {
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SDLRendererTextureUploader(SDL_Renderer* renderer_);
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~SDLRendererTextureUploader(void) = default;
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uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter) override;
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uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter, Access access) override;
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bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) override;
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void destroy(uint64_t tex_id) override;
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};
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