provide imgui allocator to plugins
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@ -73,7 +73,19 @@ MainScreen::MainScreen(SDL_Renderer* renderer_, Theme& theme_, std::string save_
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// TODO: pm?
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// graphics
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g_provideInstance("ImGuiContext", ImGui::GetVersion(), "host", ImGui::GetCurrentContext());
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g_provideInstance<ImGuiContext>("ImGuiContext", ImGui::GetVersion(), "host", ImGui::GetCurrentContext());
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{
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ImGuiMemAllocFunc alloc_func = nullptr;
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ImGuiMemFreeFunc free_func = nullptr;
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void* user_data = nullptr;
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ImGui::GetAllocatorFunctions(&alloc_func, &free_func, &user_data);
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// function pointers are funky
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g_provideInstance("ImGuiMemAllocFunc", ImGui::GetVersion(), "host", reinterpret_cast<void*>(alloc_func));
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g_provideInstance("ImGuiMemFreeFunc", ImGui::GetVersion(), "host", reinterpret_cast<void*>(free_func));
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g_provideInstance("ImGuiMemUserData", ImGui::GetVersion(), "host", user_data);
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}
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g_provideInstance<TextureUploaderI>("TextureUploaderI", "host", &sdlrtu);
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}
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