default to reduced fps
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@ -78,9 +78,12 @@ struct MainScreen final : public Screen {
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Screen* render(float time_delta, bool&) override;
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Screen* render(float time_delta, bool&) override;
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Screen* tick(float time_delta, bool&) override;
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Screen* tick(float time_delta, bool&) override;
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// 0 - normal
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// 1 - reduced
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// 2 - power save
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int _fps_perf_mode {1};
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// 0 - normal
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// 0 - normal
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// 1 - power save
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// 1 - power save
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int _fps_perf_mode {0};
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int _compute_perf_mode {0};
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int _compute_perf_mode {0};
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float _render_interval {1.f/60.f};
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float _render_interval {1.f/60.f};
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