Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'

This commit is contained in:
2023-07-25 22:27:55 +02:00
1663 changed files with 627495 additions and 0 deletions

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# This cmake build script is meant for verifying the various CMake configuration script.
cmake_minimum_required(VERSION 3.12)
project(sdl_test LANGUAGES C)
include(GenerateExportHeader)
if(ANDROID)
macro(add_executable NAME)
set(args ${ARGN})
list(REMOVE_ITEM args WIN32)
add_library(${NAME} SHARED ${args})
unset(args)
endmacro()
endif()
cmake_policy(SET CMP0074 NEW)
# Override CMAKE_FIND_ROOT_PATH_MODE to allow search for SDL3 outside of sysroot
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
include(FeatureSummary)
option(TEST_SHARED "Test linking to shared SDL3 library" ON)
add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
option(TEST_STATIC "Test linking to static SDL3 library" ON)
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
option(TEST_TEST "Test linking to SDL3_test library" ON)
add_feature_info("TEST_TEST" TEST_STATIC "Test linking to SDL test library")
find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers)
add_library(headers_test OBJECT inc_sdl_slash.c inc_sdl_noslash.c)
target_link_libraries(headers_test PRIVATE SDL3::Headers)
if(TEST_SHARED)
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3-shared)
add_executable(gui-shared WIN32 main_gui.c)
target_link_libraries(gui-shared PRIVATE SDL3::SDL3-shared)
if(WIN32)
add_custom_command(TARGET gui-shared POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:SDL3::SDL3-shared>" "$<TARGET_FILE_DIR:gui-shared>"
)
endif()
add_library(sharedlib-shared SHARED main_lib.c)
target_link_libraries(sharedlib-shared PRIVATE SDL3::SDL3-shared)
generate_export_header(sharedlib-shared EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-shared PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared_export.h\"")
set_target_properties(sharedlib-shared PROPERTIES C_VISIBILITY_PRESET "hidden")
add_executable(cli-shared main_cli.c)
target_link_libraries(cli-shared PRIVATE SDL3::SDL3-shared)
if(WIN32)
add_custom_command(TARGET cli-shared POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:SDL3::SDL3-shared>" "$<TARGET_FILE_DIR:cli-shared>"
)
endif()
if(TEST_TEST)
add_executable(sdltest-shared sdltest.c)
target_link_libraries(sdltest-shared PRIVATE SDL3::SDL3_test SDL3::SDL3-shared)
endif()
endif()
if(TEST_STATIC)
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3-static)
add_executable(gui-static WIN32 main_gui.c)
target_link_libraries(gui-static PRIVATE SDL3::SDL3-static)
option(SDL_STATIC_PIC "SDL static library has been built with PIC")
if(SDL_STATIC_PIC OR WIN32)
add_library(sharedlib-static SHARED main_lib.c)
target_link_libraries(sharedlib-static PRIVATE SDL3::SDL3-static)
generate_export_header(sharedlib-static EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-static PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-static_export.h\"")
set_target_properties(sharedlib-static PROPERTIES C_VISIBILITY_PRESET "hidden")
endif()
if(TEST_TEST)
add_executable(sdltest-static sdltest.c)
target_link_libraries(sdltest-static PRIVATE SDL3::SDL3_test SDL3::SDL3-static)
endif()
endif()
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
add_executable(gui-whatever WIN32 main_gui.c)
target_link_libraries(gui-whatever PRIVATE SDL3::SDL3)
feature_summary(WHAT ALL)

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#include "SDL.h"
#include "SDL_main.h"
void inc_sdl_noslash(void) {
SDL_SetMainReady();
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Quit();
}

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#include "SDL3/SDL.h"
#include "SDL3/SDL_main.h"
void inc_sdl_slash(void) {
SDL_SetMainReady();
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Quit();
}

15
external/sdl/SDL/cmake/test/main_cli.c vendored Normal file
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#define SDL_MAIN_HANDLED
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
int main(int argc, char *argv[])
{
SDL_SetMainReady();
if (SDL_Init(0) < 0) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_Delay(100);
SDL_Quit();
return 0;
}

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external/sdl/SDL/cmake/test/main_gui.c vendored Normal file
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#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
int main(int argc, char *argv[])
{
SDL_Window *window = NULL;
SDL_Surface *screenSurface = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
if (window == NULL) {
SDL_Log("could not create window: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
SDL_UpdateWindowSurface(window);
SDL_Delay(100);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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external/sdl/SDL/cmake/test/main_lib.c vendored Normal file
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#include <SDL3/SDL.h>
#define SDL_MAIN_HANDLED /* don't drag in header-only SDL_main implementation */
#include <SDL3/SDL_main.h>
#include EXPORT_HEADER
#ifdef _WIN32
#include <windows.h>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
return TRUE;
}
#endif
int MYLIBRARY_EXPORT mylibrary_init(void);
void MYLIBRARY_EXPORT mylibrary_quit(void);
int MYLIBRARY_EXPORT mylibrary_work(void);
int mylibrary_init(void) {
SDL_SetMainReady();
if (SDL_Init(0) < 0) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
return 1;
}
return 0;
}
void mylibrary_quit(void) {
SDL_Quit();
}
int mylibrary_work(void) {
SDL_Delay(100);
return 0;
}

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external/sdl/SDL/cmake/test/sdltest.c vendored Normal file
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#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
int main(int argc, char *argv[]) {
SDLTest_CommonState state;
SDLTest_CommonDefaultArgs(&state, argc, argv);
return 0;
}

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external/sdl/SDL/cmake/test/test_pkgconfig.sh vendored Executable file
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#!/bin/sh
if test "x$CC" = "x"; then
CC=cc
fi
machine="$($CC -dumpmachine)"
case "$machine" in
*mingw* )
EXEPREFIX=""
EXESUFFIX=".exe"
;;
*android* )
EXEPREFIX="lib"
EXESUFFIX=".so"
LDFLAGS="$EXTRA_LDFLAGS -shared"
;;
* )
EXEPREFIX=""
EXESUFFIX=""
;;
esac
set -e
# Get the canonical path of the folder containing this script
testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
SDL_CFLAGS="$( pkg-config sdl3 --cflags )"
SDL_LDFLAGS="$( pkg-config sdl3 --libs )"
SDL_STATIC_LDFLAGS="$( pkg-config sdl3 --libs --static )"
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_pkgconfig.c.o $SDL_CFLAGS $CFLAGS"
link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig${EXESUFFIX} $SDL_LDFLAGS $LDFLAGS"
static_link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig_static${EXESUFFIX} $SDL_STATIC_LDFLAGS $LDFLAGS"
echo "-- CC: $CC"
echo "-- CFLAGS: $CFLAGS"
echo "-- LDFLASG: $LDFLAGS"
echo "-- SDL_CFLAGS: $SDL_CFLAGS"
echo "-- SDL_LDFLAGS: $SDL_LDFLAGS"
echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
echo "-- COMPILE: $compile_cmd"
echo "-- LINK: $link_cmd"
echo "-- STATIC_LINK: $static_link_cmd"
set -x
$compile_cmd
$link_cmd
$static_link_cmd